View Full Version : madVR - high quality video renderer (GPU assisted)
huhn
6th October 2017, 19:40
no a 970 can't do it you need a 960/950 or newer card pascal card.
and of cause you need new hardware for new codecs how could a GPU old than a new codec have fixed function hardware decoder for it?
even 1030 has a fixed function hardware decoder so no need for high end hardware you just need new hard.
bitterman
6th October 2017, 19:45
GTX 970 is not good. GTX 950, GTX 960 or GTX 10xx (Pascal) would be better. (Or Intel Kaby Lake and later)
But why not just use software decoding? Your CPU is more than fast enough for at least 1080p.
So just by disabling HEVC in LAV would do the trick?
And it will automatically use my CPU instead of my GPU?
Interesting. Thanks for the tip. I'll try it out.
bitterman
6th October 2017, 19:57
no a 970 can't do it you need a 960/950 or newer card pascal card.
and of cause you need new hardware for new codecs how could a GPU old than a new codec have fixed function hardware decoder for it?
even 1030 has a fixed function hardware decoder so no need for high end hardware you just need new hard.
But I find it super silly that even a 300mb h.265 re-encode can't even play properly on my system. I understand that 4k or 1080p files maybe can't handle the job, but a simple transcode?! So weird if you ask me.
EDIT:
It must be the GTX 650 Ti then. Oh well.
mzso
6th October 2017, 20:21
I think it's also just a myth that Cuda deinterlacing would be better in terms of quality. [...] still inferior to YADIF.
Are you quite sure of this?
aufkrawall
6th October 2017, 20:42
Are you quite sure of this?
To my eyes it does, it subjectively shows temporal aliasing which isn't there with YADIF. You could argue that YADIF shows other artifacts, but I can't imagine how anyone would find them more severe.
steakhutzeee
6th October 2017, 21:00
I'm not using any processing/enhancement/refinement, and yet on my system the picture looks more similar to your madVR screenshot than to your VLC one (albeit with more banding artefacts).
I noticed that madVR produces a 1920x800 image and your VLC screenshot is 1920x804, the aspect ratio is different. I don't know much about VLC, but what renderer and decoder does it use? If it's DXVA and/or EVR, are you sure your graphics card video 'enhancements' are not processing the image? And how does it produce screenshots? Or did you use print screen?
I also tried basic EVR, and the resulting image is 1920x804 like your VLC screenshot, but with the same brightness levels as madVR. I think the VLC image is the bad one here.
Edit: this scene is a very good showcase of how much better at rendering madVR is than GPU drivers & EVR, btw! :)
I just caputerd the image in vlc by the in buil function.
So you say that brightness is the right thing to have? Talking about madvr here.
bitterman
6th October 2017, 21:05
GTX 970 is not good. GTX 950, GTX 960 or GTX 10xx (Pascal) would be better. (Or Intel Kaby Lake and later)
But why not just use software decoding? Your CPU is more than fast enough for at least 1080p, probably also for most 4Kp24 stuff.
One more question. The other day I tried to reproduce my problem on my fathers pc, since I didn't had a clue what was going on and he has a R7 240. So far his pc didn't had the freeze image issue (maybe if I waited longer it still could have happened). But does this mean that the R7 240 supports HEVC?
sneaker_ger
6th October 2017, 21:10
No, R7 doesn't support HEVC at all. Then LAV simply falls back to software decoding. Good software decoding is often better than "bad" (no ASIC) hardware decoding.
If you open LAV Video settings during playback it will tell you which decoder is currently active. ("avcodec" = (ffmpeg) software decoder)
mzso
6th October 2017, 21:15
To my eyes it does, it subjectively shows temporal aliasing which isn't there with YADIF. You could argue that YADIF shows other artifacts, but I can't imagine how anyone would find them more severe.
Do you have screenshot comparisons that verify this?
Drakko01
6th October 2017, 21:32
Can't judge SVP, haven't really ever used it. I'd expect that there are no differences as long as system performance is sufficient.
One possibility might also be that Cuda applications are favored for best performance by the driver over other applications.
For my I can't live without (svp, madvr and lav filters), I wanna narrow down the reason for the major improvement that was talking about, to share with other users of SVP, and for that I need help of the people in this forum who's have a bast knowledge of interaction of settings between programs filters and renders :thanks:
huhn
6th October 2017, 21:52
are you using native or copyback?
el Filou
6th October 2017, 22:47
I just caputerd the image in vlc by the in buil function.
So you say that brightness is the right thing to have? Talking about madvr here.Can you share what exact frame from your sample you took the VLC picture from? I have a hard time matching the exact shot.
Do you have screenshot comparisons that verify this?Comparing temporal aliasing can't be done with screenshots. But aufkrawall has posted screenshots several pages back.
steakhutzeee
6th October 2017, 23:11
Can you share what exact frame from your sample you took the VLC picture from? I have a hard time matching the exact shot.
I have to see from the original file, the shot is from the original movie and not from the sample.
Btw, from the sample, i think it's 00:53 sec.
I don't understand what you say about the aspct ratio and the EVR, i'm not so good at this :)
pirlouy
6th October 2017, 23:45
Today I've discovered that Motion Interpolation from my Samsung TV causes judder only with madVR and only with 59/60Hz. Strange bug. The strange part is the fact it's only with madVR. With EVR or another player like mpv, 0 judder. I don't know what madVR does which bothers the TV.
Fortunately with 23Hz, 0 problem. And even if I don't like soap opera, the custom settings allows no soap opera and better motion: perfect combination.
Drakko01
6th October 2017, 23:47
are you using native or copyback? I was gonna say native but when I see the screenshot , I think copyback direct , right:confused:
Drakko01
7th October 2017, 00:59
Today I've discovered that Motion Interpolation from my Samsung TV causes judder only with madVR and only with 59/60Hz. Strange bug. The strange part is the fact it's only with madVR. With EVR or another player like mpv, 0 judder. I don't know what madVR does which bothers the TV.
Fortunately with 23Hz, 0 problem. And even if I don't like soap opera, the custom settings allows no soap opera and better motion: perfect combination.
Hi pirlouy, that as to be the smooth motion frame rate convertion of the madvr under rendering option, on 23hz dont kick in and the tv made the interpolation.
Asmodian
7th October 2017, 02:03
Today I've discovered that Motion Interpolation from my Samsung TV causes judder only with madVR and only with 59/60Hz. Strange bug. The strange part is the fact it's only with madVR. With EVR or another player like mpv, 0 judder. I don't know what madVR does which bothers the TV.
smooth motion would mess up a TV's motion interpolation. Make sure madVR's smooth motion is off and the TV should process the video normally.
pirlouy
7th October 2017, 09:03
I checked that and I let it disabled. I was so surprised, that I restored default settings, and tried lots of madVR versions (resetting settings each time). But all had this behavior (I went until first 64 bit version).
ryrynz
7th October 2017, 09:57
Been noticing a few instances recently with seeking where the picture freezes but audio continues. Seeking sometimes fixes it. Was using NGU Sharp and d3d11.
Only appear to have this happening when I pause.
So I'm not having this happen when I select lanczos, although I do see the render and present queue hit zero when I pause the OSD then the render queue fills back up and present queue goes to 1-1, why is it kept so low?
I can't seem to duplicate the freeze with NGU whilst using DXVA2 CB.. but then this is pretty random.. I now can't duplicate using D3D11 either so. *shrug* Guess this is a wait n see.
madshi
7th October 2017, 10:55
I figure it out. Nothing to do with madvr. Sorry. I had to change a few settings from my Samsung TV. It has an option for 'Colour space', and it was set to 'auto'. I changed it to 'Native' and voila, colours now look right. Funny enough if I go back to 'auto' they also look good now.
I also had to change the 'hdmi black level' setting -which is an option for 16-235 or 0-255- from full to limited. Or else I would get washed out blacks. Now it looks great. :) Thanks for your time.
Glad to hear you got it solved. It's always difficult to diagnose these kind of problems remotely because every TV behaves differently, and some have rather weird options...
I use a 1920*1080 full hd monitor, and mpc-be. Zoom settings in madvr are configured to move subs to the bottom.
I tried with ISR, VSFilter and XySubFilter but subs are not showed in the black bars, but on top of video. How can i solve?
As i can see (using xysubfilter), the subs are on top of video for a portion of time, then go in black bars, then returns on the video area... don't know why...
There are various different issues at play here:
1) VSFilter does its thing before madVR is involved, so the subtitle placement it totally out of madVR's control.
2) I think MPC-BE's ISR doesn't fully support madVR's subtitle positioning options. You *may* have more luck with MPC-HC's ISR. IIRC kasper93 had invested some time to make it work. But I'm not sure how well it's working.
3) The ideal solution would be XySubFilter or AssFilterMod. However, there's a bug in XySubFilter when playing *external* text subtitles which have italic subs in them. You can workaround this issue by either removing the italic sub, or by muxing them into the MKV. It's on my to do list to try to fix this in XySubFilter, but since I don't know the XySubFilter source code at all, it's very hard for me, so I've been pushing this back for a long time already...
Content type reported to the display does nothing when I change it because HDMI Content Type is disabled on the TV. Therefore, the TV ignores such signals from the PC. I do not really need it since I can force the best HDMI Content Type for movies from the TV instead of waiting for NVIDIA's CP signal. Now, changing the HDMI Content Type to anything but "Graphics" and "Photos" gives an unnatural image. Graphics and Photo modes have a less dynamic image, showing less vibrant and not so rich colours (as if the gamut range is crippled) and although the TV's main menu settings seem unchanged, brightness and gamma seems lower as well. Cinema is a weird mode that is disabled from factory defaults (so it won't activate on its own) and can be forced on, but it seems a bit washed out and dark, brightness and gamma are too low and it forces warm colours, looks similar to the so called "THX Cinema" mode, which is complete crap. Game is a mode I cannot force on but it should be able to activate automatically - I do not know under which circumstances it activates and what it does but I am pretty sure it will not do any good for movies with madVR. Lastly, NVIDIA's CP "Auto" Content type will always sent a "Graphics" signal when madVR is playing and the TV will treat it as such if I have everything turned on. If I force the content type from NVIDIA's CP to "Movies" the TV will treat it as "Off" (no mode) by default unless I have Cinema mode on, which is not a factory setting.
Sounds complicated. But if you look at "el Filou"'s recent posts, he also reported issues with black & white levels, and for him the "content type" was involved in finding a solution.
For me it's extremely difficult to help in this case because every TV behaves differently, and some have really weird options. E.g. look at mrmarioman's recent post. He had to switch a very specific option in this TV to make it work.
The HDMI RGB Range has 3 settings: Auto, Full, Normal. For some reason the TV means "Full" = 16-235 and "Normal" = 0-255. This is an inconsistency which I never really noticed since I always used "Auto", until recently that I started fiddling with NVIDIA's CP output and madVR's settings. The TV's "Normal" (0-255) will force a 3rd black crushing level when activated which is slightly more unnatural than the black crushing NVIDIA's CP / madVR does when set to their equivalent "0-255" - as if there is a loss in quality. Auto seems to almost always use "Full" (16-235) or Limited for everything else, and this is what it defaults to when receiving signal directly from the blu-ray disc or any signal in general, in all my tests it never switched to its 0-255 levels. This mode does nothing when YCbCr signal is sent.
Well, I would need to have my hands on your PC and TV to figure out what's going on exactly. I can't really solve this issue remotely. It's possible that your TV is simply broken in such a way that it can't properly handle RGB input with correct black & white levels from your GPU, for some reason. Or maybe it needs a very specific set of options to be activated.
In any case, as the other users already indicated, THX and Cinema modes are *usually* the most accurate modes. If you don't like them that could mean that they're broken on your TV. Or it could mean that you're so used to the "wrong" modes that the accurate modes look bad to you now. It's impossible for me to judge. When using THX or Cinema modes, if you disregard the warm colors and bad "look" to your eyes, do the black & white levels at least work correctly? If so, that would be a clue as to why they might not work correctly in the other modes.
Hi guys. I noticed that in recent madvr versions image upscaling and doubling are now on the same page, most guides i checked was on older versions, so i am wondering which option should i choose.
I have a GTX 1070 and was using dxva2 on most options, very low render time but i read that i was losing some image quality. So which settings are considered the best to use on a good gpu?
Also if i have a good gpu, is there a reason to not use dxva2 on image downscaling? Isn't downscaling only used when the window is not on fullscreen?
Edit: I use a 1080p display.
I also notice how little resources dxva2 uses. I put every possible setting on dxva2 and only chroma upscaling on nnedi 128 neurons gives me 0,3ms render time, gpu is almost at idle.
I already tried some settings but it seems that it doesn't make much difference.
I tried one that uses NGU and other settings enabled that put my 1070 to really work hard but not really sure if I saw any difference.
I tried with 720p and 1080p sources, all with high bitrates.
When playing 1080p sources on a 1080p display, none of the image up- and downscaling options have any effect because image scaling is simply not used. However, chroma upscaling is still active, but differences in chroma upscaling quality can be difficult to see, unless you test with specific scenes and know exactly what you're looking for.
720p playback on a 1080p display is a different situation. There image upscaling is the most important setting. But it's not a very large upscaling factor, so the difference between different upscaling algorithms will not be as large as when e.g. playing an SD video, or when upscaling to a 4K display.
I don't recommend DXVA scaling. Try NGU Standard or NGU Sharp for image doubling with "High" quality. And I'd recommend SSIM1D downscaling. Downscaling in your situation will only be active if you play 4K content. For chroma upscaling I'd suggest NGU Anti-Alias Medium quality.
Is HLG support in the backlog ?
It's on my to do list.
AMD CP is set to RGB Full 4:4:4, madvr 0-255 10bit or more.
all automatic switching + hdr let madvr dec.
Playing 1080p 8bit everything fine.
4k50 looks good for me, madvr says 10bit but Avr still says 8bit
4k23 HDR, HDR working says 10 bit, AVR still says 8bit.(colors looking right)
If i set AMD CP to 10bit
1080p 8bit colors are wrong(AVR says 10bit)
4k50 madvr says 10bit, AVR 8bit(Colors i.o)
4k23 HDR, madvr and AVR report 10bit(Colors i.o).
I think HDMI doesn't have enough bandwidth to do 10bit RGB at 50fps, but I'm not sure right now. It definitely doesn't work for 60fps. So that's probably the reason why you're getting 8bit at 50fps. I'm not sure if the AMD driver dithers down to 8bit in this situation. So if you really want to use 4Kp50, then it might make sense to use a profile to enforce madVR to output 8bit at 50fps, so you get madVR's high quality 8bit dithering.
1080p 8bit colors looking wrong sounds like a driver issue. You're not using anything DXVA, right? If you're using DXVA anything, check if disabling DXVA solves that. (DXVA copyback is safe to use, though).
when the frame 40.00ms is equal to average stats rendering 40.00 ms
graphics card at the limit?
Yes.
http://madshi.net/madVR/NGU/clown4xNguSharp.png I do not like
http://madshi.net/madVR/NGU/clown4xNguSoft.pnghow much do I like, what are the settings to observe them?
sd to 1080p
The settings for the 2nd image are NGU Standard with a bit of grain added (in the upscaling refinement settings).
Please note that this test image is very sharp, sharper than most movies, and the upscaling factor is very large (400%). The difference between various upscaling algos will be much smaller if you have a smaller upscaling factor, and if the video is softer.
There seems to be something very counter-intuitive about the new custom mode creation interface.
With v0.92.4, I can not longer create a new custom mode or optimize an existing mode.
When I try to add a custom mode I press add then fill in 47 or something.
The next screen shows the timings for the standard modes.
I select the first and press test.
Unlike with the previous version, there is no longer an apply button to select and confirm.
All I get is the TEST and CANCEL button!
With v0.92.3 there was an additional APPLY button and if pressed I was asked to reset the GPU.
What happened to the APPLY button??
I'm sorry, that's my fault. I wanted to improve the user interface for Nvidia users, and I actually did, but in the process I accidently broke optimization capability for Nvidia users. This will be fixed in the next build.
Let me explain the reasons for the change: The Nvidia custom mode API requires me to "test" a new mode before it can be saved/applied. In the old GUI you could test a mode, and then "apply" it. The "apply" button internally had to first invoked testing, only afterwards I could tell the Nvidia driver to save the mode. This was somewhat ugly and I wasn't sure it would always work right.
The new GUI now works more similar to how Nvidia's own custom mode control panel works: You first have to "test" a new mode, then in the small window that appears while testing the mode, you can "save" the mode, if it works. This "save" button has the same effect as the old "apply" button, except that the "save" button works directly, without having to internally "test" first, because we're already in "test" mode in that moment.
The bug is that the "save" button in the small window doesn't prepare the registry for measurements / optimization, while the "apply" button does.
I have a problem with madVR freezing when watching the premier of Star Trek Discovery recorded from my local CBS (1080i) station. 91.11 and 92.4 both do it. EVR does not freeze. The video and overlay will freeze and audio keeps playing. The spots for freezing are not consistent. The file is clean with no MPEG-2 errors.
It seems to be an issue with the "automatically detect hard coded black bars" feature. With it off (unchecked) playback is okay. This is probably the first IVTC'able 1080i60 content with hard coded black bars I've ever played. The feature seems to work fine in 1080p24 Blu-ray content as I haven't ever had a lockup like this before. Similarly, full screen 16:9 1080i60 (without hard coded black bars) IVTC's fine with no freezes.
I'm using MPC-HC 1.7.13 x64 / Win 8.1 Pro / Nvidia 1080.
How quickly does the freeze occur? After a couple of seconds of playback? Or minutes? Or hours?
Can you try to create a freeze report by pressing Ctrl+Alt+Shift+Pause/Break? If you can get a freeze report, please upload it to pastebin for me to look at. Thanks.
Madshi, would there be plan to bring NGU to MPDN as well? Or is there a way I could interface your files with the render script there?
Unfortunately no plans for that. There will "soon" (sorry, no ETA) be support for applying madVR algorithms in Avi/VapourSynth scripts. So in theory you could create a Avi/VapourSynth script using madVR to upscale the video via NGU and then play that script with MPDN (if MPDN supports "playing" Avi/VapourSynth scripts). However, it's not very comfortable because you'd have to adjust the script for any new movie you're playing. Still, if you absolutely need it, it would work this way.
I was traveling for more than 2 weeks and had therefore no Chance to test or to answer; now I have catched up and updated to the newest Software Versions of madVR, LAV and MPC-BE;
the Problem still persists; 2D is fine; 3D is playing fine (TV is set to 23p/3D mode), but when I close the player the refresh rate is not reverted to 50p (my standard for PAL-TV) and MPC-BE stays open with a black full screen; only a restart of the PC helps since I can not bring other windows on top;
when I switch off the "3D toggle" for my TV in the Windows controls, then I get a side by side picture on the screen; the TV informs me that a 3D-signal was recognized and I could manually switch to 3D mode; still, if I close the player it hangs too;
I switched to 32 bit LAV and MPC-BE and could use the Tracer tool, but only with MPC-BE in a window; otherwise I can not access the tool; it seems that the outcome is the same like in x64 and full sreen... MPC-BE hangs; TV stays in 23p;
https://mega.nz/#!bgFhiBpb!sNYjbZgMIBb2lBtAu2FZT-RzB9uq3KuZRy3LGAXPofc
had no time yet to look into Win8.1; but the studder was on a regular basis every maybe 2 sec;
forgot to mention in the title : Intel KBL i5 7200U / hd620 graphics
I can't see anything interesting in the freeze report. From what I can see, madVR is already freed and mostly gone. So it's hard to say why MPC is frozen. However, there's still some hope to analyze this further: If you can repeat this with an MPC build with matching PDB debug symbols for MPC (and ideally also for LAV), the freeze report will also tell us what MPC (and LAV) are doing in the freeze situation. That information may help to figure out where the media player is stuck and maybe why.
madshi
7th October 2017, 10:56
The way it worked before was:
1. "Apply" was initially greyed out
2. "Test" would cause the new mode to be tested and then return to the previous screen.
3. "Apply" button is now active and would apply the new mode.
I believe that the way it's supposed to work now is:
1. "Test" causes the mode to be tested (so far, this is really no different than before since "Apply" was not an available option then).
2. The Test screen now has an option to save the mode. I believe this is meant to be equivalent to exiting the Test screen and then doing an "Apply". (My opinion is that this is an improvement over the previous method.)
The real problem is that (for me, at least) it does NOT save the mode. If you look at the registry (HKCU.Software.madshi.madVR.DisplayModeMeasurements), the new mode is NOT there.
Spot on right!
(Well, the mode is saved/applied in that way that it's sent to the Nvidia driver, but madVR's own registry storage for the mode is missing, which makes optimization measurements fail.)
You have indicated in the latest version that we can track on why refresh rate optimization is not working in certain instances. How do we do this?
By creating a debug log and upload it somewhere for me to look at (don't attach to this forum, please). However, if you look above in this post you'll see that v0.92.4 has a bug which prevent optimization from working with Nvidia GPUs. So it might make sense to wait for v0.92.5 first.
I installed the Intel driver 154519.4678 (zip version) by copying this patched inf (https://mega.nz/#!C811WayR!n6l6R1qW4XsV6DDqM0DTyz0AvC0C8yGTxXDaNcEkabA) into the grafics folder and installing manually the driver by choosing this inf; driver signatures of windows must be deactivated;
2D and 3D playback is flashing back (jumping); 2D every 3-4 sec; 3D more, maybe every 2 sec.; if I go from full screen to a window, flashing is constantly present (both in the x64 and x32 versions of the software packages); I have done some screenshots again and used the TracerTool (maybe it helps);
https://mega.nz/#!ylsXTIqA!o_gxDPfx4y_dOuie1hzitvQqhtB08l6TcRtDZRnQtR0
http://www.bilder-upload.eu/show.php?file=d7ee3d-1506611058.jpg
http://www.bilder-upload.eu/show.php?file=bdc7ff-1506610827.jpg
I appreciate the effort with the screenshots and freeze reports etc. FWIW, freeze reports are really only useful if the media player is frozen. The screenshots seem similar to the ones you posted a while ago.
But if you want to move this all forward, you really need to start answering my questions. In this post:
https://forum.doom9.org/showthread.php?p=1816681#post1816681
I had asked you ""Also"? So this is not a new problem?" but I didn't get a reply to that. I need to know if this is a new problem introduced in the latest madVR builds, or if the problem has always existed.
And in this post:
And in this post I have also asked a couple of questions which you didn't reply to yet:
https://forum.doom9.org/showthread.php?p=1817413#post1817413
If it's of interest with anyone with an NVIDIA, Windows 1703 and issues with RGB Full on HDMI to a TV (in this case a Panasonic plasma): I've found a (tedious) workaround to my problem: every time the graphics card causes the TV to resync, i.e. restart or wake up from sleep or change of refresh rate etc., I need to go to NVIDIA Control Panel => Adjust desktop colour settings, and change the Content type reported to the display setting. It actually doesn't matter what I change it to and it has no effect at all on the TV not even a resync, but when I change it to anything other than the current value it magically fixes the levels in RGB Full! :confused:
This is definitely a bug with the NVIDIA driver because when I boot into Safe mode or if I uninstall all drivers and switch back to the Microsoft Basic Display Adapter then the levels are always OK.
This seems really bad. I'd suggest that you report this to Nvidia customer support. I've no idea if there's any hope to have this fixed, but reporting is all you can do at this point, I guess.
How does that work? I keep pressing it. But nothing happens. (Only the windows prompt for an unresponsive app appears.)
In that case try this tool:
http://madshi.net/madTraceProcess32.zip
(Only works for 32bit media players, though.)
Is there any workaround/tweak/hack I can try to get deinterlacing to not break with progDVB?
This problem will be fixed in the next madVR build.
Here they are (https://mega.nz/#!5jZTCJAS!KywRA6tXEgZ2MRd25hTezKcebRfiSzECDhjta6TnNEI).
Thanks. It's good that you did 6 of them, because only the 6th contained somewhat useful information... :D
Please let me know if v0.92.5 fixes the issue (when it's released, don't know yet when that will be).
Hey now! It looks like I managed to make a couple: https://drive.google.com/open?id=0ByfdfPvnoDuzRUpvTmg4REhyTG8
Great - thanks! I hope to have this fixed in the next build.
once madVR gets access to deblocking
;):sly::D
Ive been wondering why for a long time why when I upscale Pal DVDs 720x576 to 4K why they never quite fit the left and right side of my motorised masking when set to 4x3. Top and bottom is fine but the left and right sides are less than the masking....
You're saying they're not 4:3, but maybe 3.9:3 or something like that? Must be the fault of the studio doing the encoding then.
I really wish madshi would make some smaller zoom steps e.g. 5%, 10%, 15%, 20%, 25%, this would fix these incorrect sizings from some DVDs on 4x3 material.
Adding smaller steps is on my to do list.
Need some help with 23.970 Fps movies. When watching 1080p23.970 movies the sound is a bit off.
Does this problem only occur when using madVR? Or also when using other video renderers? If it also occurs with other video renderers then it can't be a bug in madVR and no configuration option in madVR will help.
What's the difference between 'crop black bars' and 'if there are big black bars'? With the second I can effectively crop the bars away. What about the first?
With "crop black bars" active, madVR actually cuts the black bar pixels away, so madVR has less pixels to process. With "crop black bars" unchecked, madVR is aware of which pixels belong to the black bar and which don't, but the pixels are not cut away, so they're still being processed, they might just be zoomed away, eventually.
Cutting the pixels away will save GPU performance, but it might also cut away TV channel logos and burned in subtitles, which you may or may not want. Hence the option.
Anyone tried sending HDR metadata through their receiver? I have RX-1040 which has HDMI 2.0, but is said to not support HDR since it doesn't support HDCP 2.2, but madVR has no HDCP.
You can check the "identification" tab in your madVR settings to see if your AVR reports HDR to be supported or not.
because between bilinear the smallest of the scalers and the NGU the most powerful scaler you do not notice any difference. depends on the video card, the fullHD TV or what?
I am inexperienced, how to notice the difference?
Which movie resolution and TV resolution did you test with? E.g. if you play a 1080p movie on a 1080p TV, no scaling is active, anyway, so whether you choose bilinear or NGU doesn't matter. The bigger the upscaling factor, the bigger the visible difference between different scaling algorithms should be. E.g. upscaling a DVD to a 4K TV will look dramatically different with Bilinear vs NGU. But upscaling a 720p movie to 1080p will only show a relatively small difference.
Also the quality of the video matters. If the video is very soft, the difference between Bilinear and NGU will be much smaller than for sharp/detailed videos.
Same movie, first image with MPC-BE with Madvr, second with VLC without Madvr. With Madvr i can notice that the image is too much bright and less detailed as i can see, what i've to change?
First try to reset madVR settings to default. If that doesn't help, in the madVR display device setup try "PC levels" vs "TV levels". Does that help?
Now I'm trying my luck on getting a custom resolution to work, created a custom 2160p24 mode in the nvidia GUI (I couldn't create the custom mode in madVR, since 24Hz is listed as a standard mode and I couldn't override it, so I created the mode in nvidia's GUI) and then opened a 23.976fps video (over 30min, has audio).
Went to custom modes tab in madVR, the 24Hz mode is correctly being displayed as active and with "custom timings, not measured yet". Pressed the optimize button, got the message I'm supposed to get, clicked OK. So far so good.
Closed madVR options and started to play the video and watched it over 30min, paused and went back to custom modes tab. Still shows "custom timings, not measued yet".
There are 2 problems:
1) Currently you need to create the custom mode with madVR, otherwise the whole optimization procedure doesn't work. I might remove this limitation in the next build, I'm not sure yet.
2) There's a bug in v0.92.4, unfortunately, which stops optimization from working at all with Nvidia GPUs. Will be fixed in the next build.
Because I can't.
23, 24, 25, 29, 30, 50, 59 and 60 Hz are being listed as "standard mode" and I can't edit them ("GPU driver rejected this mode, for unknown reasons.")
I have the same problem on my PC, it's an Nvidia driver bug. Nvidia is aware of it, and my contact said he'd look into it, but without any ETA.
Generally, in this situation it *seems* that the Nvidia custom mode control panel works, but it doesn't, really. Try rebooting your OS and the custom mode you created through the Nvidia control panel should be gone (it is on my PC). The Nvidia control panel doesn't report failure of the Nvidia custom mode APIs, while madVR does. That's why it seems to work in the Nvidia control panel (but doesn't survive a reboot, or a GPU reset), while madVR properly detects the failure and reports it.
Has the full/limited issue been fixed with new nvidia drivers?
Selecting RGB Full in both desktop section and video section, is 0-255 correctly displayed?
Which bug? It works fine for me, has for a long time. If all else fails, you can try the "madLevelsTweaker" tool shipping with madVR.
Would it be possible for madVR to store the settings.bin in %ProgramData% ? That folder has the advantage of having write access even for standard users.
IMHO you either want a portable installation or a normal installation. If you want portable, you want the settings file to be in the same folder and definitely not in %ProgramData%. If portable is not necessary, then saving to registry should work just as well as saving to %ProgramData%. So I see no reason to save to %ProgramData%.
I'm noticing small white horizontal dashes (most of the time white, but on occasion black) flash on the screen at what may be random times during playing of videos. I've also noticed they flash on quite frequently (although not always) right after I pause videos too. Its a brief flash, and doesn't remain on the screen making me unable to take a screen shot.
(MadVR, MPC-HC 64, LAV-64, XySubfilter)
I'll post my settings if needed, but before that I thought it may ring a bell to a few of you who may have encountered it yourselves in the past. Any theories on what may be causing it, or a setting I should try changing to remedy it?
Could be a GPU hardware defect (or overclocked VRAM or GPU), or a faulty HDMI cable, or a faulty TV HDMI input port. But this doesn't sound like anything madVR would be at fault for.
Quick question.
So what's the better/right option here for HDR movies?
madVR: 0-255 nvidia: 0-255 TV: 0-255
madVR: 0-255 nvidia:16-235 TV: 16-235
in some movies with everything set to full-rgb the blacks look washed out.
See FAQ in 2nd post of this thread.
I seem to have a problem with x265 (H.265) video files.
The image freezes but the audio continues playing, resulting in massive dropped frames.
It happens sporadically.
I made a video about it with madvr statistics enabled.
The decoder queue goes empty in the moment when this happens. Which means that the decoder is not sending madVR any frames in this situation. I'm not sure why, but it doesn't seem like it's likely to be madVR's fault. Have you tried another video renderer like VMR9 or EVR? If the problem also occurs with them, then that would prove that it's not madVR's fault.
So I'm not having this happen when I select lanczos, although I do see the render and present queue hit zero when I pause the OSD then the render queue fills back up and present queue goes to 1-1, why is it kept so low?
I can't seem to duplicate the freeze with NGU whilst using DXVA2 CB.. but then this is pretty random.. I now can't duplicate using D3D11 either so. *shrug* Guess this is a wait n see.
In paused mode GUI/OSD responsiveness (low lag) is more important than not dropping frames, so the presentation queue is intentionally left almost empty.
It's on my to do list to improve D3D11 decoder handling. This may or may not fix the freeze you've been seeing, I'm not sure.
Today I've discovered that Motion Interpolation from my Samsung TV causes judder only with madVR and only with 59/60Hz. Strange bug. The strange part is the fact it's only with madVR. With EVR or another player like mpv, 0 judder. I don't know what madVR does which bothers the TV.
Fortunately with 23Hz, 0 problem. And even if I don't like soap opera, the custom settings allows no soap opera and better motion: perfect combination.
Which video fps are we talking about? 24fps or 60fps? madVR is currently not very good at playing 24fps at 60Hz, if smooth motion is disabled. The pulldown interval is pretty random, which may confuse your TV. You should really play 24fps content at 24Hz, not 60Hz. Or alternatively use smooth motion.
ryrynz
7th October 2017, 11:01
In paused mode GUI/OSD responsiveness (low lag) is more important than not dropping frames, so the presentation queue is intentionally left almost empty.
Yeah, thought so, though personally I'd rather have no dropped frames after resuming.
madshi
7th October 2017, 11:08
Yeah, thought so, though personally I'd rather have no dropped frames after resuming.
Fair enough. But the render queue does fill up, doesn't it? Pre-filling the present queue for resumed playback is not possible because presentation is executed by D3D immediately. So as soon as I fill the presentation queue with resumed playback, playback will resume.
ryrynz
7th October 2017, 11:11
Yeah no probs with the queues, I can live with it. Hope there's some nice new features coming soon xD
madshi
7th October 2017, 11:15
Hope there's some nice new features coming soon xD
;):sly::D
Sebastiii
7th October 2017, 12:05
:) the future next version looks promising as usual ;)
el Filou
7th October 2017, 14:14
I have to see from the original file, the shot is from the original movie and not from the sample. Btw, from the sample, i think it's 00:53 sec.It's not from 00:53, the hand is not in the same position. I've found it in your sample: it's frame 1352 / time 00:56.389
Here are two screenshots I made of that same frame:
with madVR (only chroma upscaling and output to 8-bit ordered dithering, no image enhancement or refinement): https://postimg.org/image/1d54jnqpob/
with EVR (all video processing options disabled in NVIDIA control panel): https://postimg.org/image/8yft217gjf/
As you can see, the brightness and artefacts coming from the compression are the same with madVR as with the graphics card driver's own rendering, that's why I think your VLC screenshot is the one with a problem.
I don't understand what you say about the aspct ratio and the EVR, i'm not so good at this :)The video frame of your sample is 1920x800. madVR renders this exact size but for some reason your VLC screenshot, as well as Windows' system default EVR renderer (on my system at least), render at 1920x804 by stretching the image vertically 4 pixels taller. You can see that by comparing your own screenshot with the two I made. (Edit: I cropped the madVR screenshot to 804 too so you can see the two 2-pixel high bands above and below the image)
I don't why that is but it's not good for the image quality. (maybe someone elses know why? I used MPC-HC for both EVR and madVR shots)
Edit: aaah, I think I found the cause in the filter's Pin Info:- Connection media type:
Video: NV12 2048x800 (191:80) 23.976fpsThe aspect ratio is computed as 2.3875:1 which gives 1920x804 (also the image is transmitted as 2048 wide but the renderer probably crops it to 1920).
This also happens with Windows' own Films & TV app too, so I think it's an EVR bug.
If you still needed one, that's another reason to use madVR to be sure you've got the best rendering quality possible! :)
steakhutzeee
7th October 2017, 15:19
It's not from 00:53, the hand is not in the same position. I've found it in your sample: it's frame 1352 / time 00:56.389
Here are two screenshots I made of that same frame:
with madVR (only chroma upscaling and output to 8-bit ordered dithering, no image enhancement or refinement): https://postimg.org/image/1d54jnqpob/
with EVR (all video processing options disabled in NVIDIA control panel): https://postimg.org/image/8yft217gjf/
As you can see, the brightness and artefacts coming from the compression are the same with madVR as with the graphics card driver's own rendering, that's why I think your VLC screenshot is the one with a problem.
The video frame of your sample is 1920x800. madVR renders this exact size but for some reason your VLC screenshot, as well as Windows' system default EVR renderer (on my system at least), render at 1920x804 by stretching the image vertically 4 pixels taller. You can see that by comparing your own screenshot with the two I made. (Edit: I cropped the madVR screenshot to 804 too so you can see the two 2-pixel high bands above and below the image)
I don't why that is but it's not good for the image quality. (maybe someone elses know why? I used MPC-HC for both EVR and madVR shots)
Edit: aaah, I think I found the cause in the filter's Pin Info:- Connection media type:
Video: NV12 2048x800 (191:80) 23.976fpsThe aspect ratio is computed as 2.3875:1 which gives 1920x804 (also the image is transmitted as 2048 wide but the renderer probably crops it to 1920).
This also happens with Windows' own Films & TV app too, so I think it's an EVR bug.
If you still needed one, that's another reason to use madVR to be sure you've got the best rendering quality possible! :)
Thank you very much!
So actually VLC is enlarging the picture and is having artifacts. Madvr instead is processing all the right way.
Well, but point is that i can't see all that brightness with VLC, maybe it's the right way it has to be processed but what if i should have a 'less bright' image?
Hope i understood your point and that i'm not asking something very noob :P So the question, where that brightness come from in MadVR?
Here are my settings if you want to try with them: http://www95.zippyshare.com/v/Sf5ZlMlX/file.html
arrgh
7th October 2017, 15:33
But if you want to move this all forward, you really need to start answering my questions. In this post:
https://forum.doom9.org/showthread.php?p=1816681#post1816681
I had asked you ""Also"? So this is not a new problem?" but I didn't get a reply to that. I need to know if this is a new problem introduced in the latest madVR builds, or if the problem has always existed.
...
And in this post I have also asked a couple of questions which you didn't reply to yet:
https://forum.doom9.org/showthread.php?p=1817413#post1817413
yes, also older versions show this behavior; at that time I updated to 0.92.2, so all the 92 have it; one or two weeks ago I downloaded a 91-version, I think it was 0.91.5; this did also hang;
to the flashig frequency, I tried to answer here https://forum.doom9.org/showthread.php?p=1820027#post1820027
but i have some "new" details; after those different tests, also with the 32bit versions and a hint by ryrynz to try d3d9, I just today rechecked the madVR settings in that respect (0.92.4) with 64bit software;
outcome :
if I deactivate in renderer/general all Options, especially "full exclusive" and "direct3D11", than there is no studder anymore (not in 2D and not in 3D);
if I activate "exclusive" then 2D still works but 3D starts to studder every 1-2 sec; if I add 3d11 the studder becomes hectic in 3D and regular, but slower, in 2D;
in all settings the player does not come clean out of 3D and hangs;
so, I'm a little bit confused, since I'm quite sure I have tried allready all possible permutations in those settings in the past; and I thought that 3D automatically starts 3D11, or am I wrong?
mabe it was also some hickup in the registry settings?
so, at least I have a somewhat working system (not sure whether I'm limited performance/feature wise); the shutdown problem remains to be solved
el Filou
7th October 2017, 15:43
@steakhutzeee The brightness isn't coming from madVR, rather it's the darkness that is coming from VLC. :)
The overall brightness levels of your madVR screenshot are identical to mine and, more importantly, to EVR too, so the most probable cause is that it's VLC that is modifying the image brightness and not madVR.
I don't know why that is, I've never used VLC and I hope you'll understand I won't discuss it here.
Anime Viewer
7th October 2017, 15:50
Spot on right!
Could be a GPU hardware defect (or overclocked VRAM or GPU), or a faulty HDMI cable, or a faulty TV HDMI input port. But this doesn't sound like anything madVR would be at fault for.
The VRAM and GPU are not overclocked, so that should rule them out. I've viewed it directly on the notebook's built in monitor, and still see the issue occuring there, so that should rule out the HDMI cable and the TV HDMI as well as the TV itself.
I'll keep testing things, and see if I can isolate it to something in settings.
huhn
7th October 2017, 16:23
sorry to inform you but the missing overclocking doesn't make your hardware immune to defects.
check the temps. it's a laptop and the small cooler are getting dusty over the time or the GPU are simply defect.
i'm not ruling out driver issues or the interference of after programs here.
Asmodian
7th October 2017, 16:40
That really does sound like GPU memory issues, not madVR or even other software, I have regularly gotten little white lines when pushing my GPU memory too far. Does the length of the line correspond to one of the tile sizes in Nvidia's tile based rendering?
RAM simply goes bad sometimes and the exact workload that might show the error is pretty random. It probably shows up with madVR because of temperature or maybe because madVR uses regions of memory or memory access patterns that other applications do not.
That said, if you do find some setting please let us know what it was! :)
steakhutzeee
7th October 2017, 16:51
@steakhutzeee The brightness isn't coming from madVR, rather it's the darkness that is coming from VLC. :)
The overall brightness levels of your madVR screenshot are identical to mine and, more importantly, to EVR too, so the most probable cause is that it's VLC that is modifying the image brightness and not madVR.
I don't know why that is, I've never used VLC and I hope you'll understand I won't discuss it here.
Yes, clear! I use vlc just to make comparison :)
aufkrawall
7th October 2017, 17:13
What's your opinion on madVR's HDR conversion settings?
To my eyes, default setting of 400nits looks too dim for sRGB displays with gamma of 2.2, even in a room with dimmed lights. I prefer 350nits.
The high quality hue preservation seems to be totally worth the costs, as it prevents yellow and orange from turning into reddish.
I'm not sure about measuring each frame's peak luminance. It can prevent some overly glaring look, but the result can also be less spectacular.
"restore details in compressed highlights" can lead to extreme ringing and more aliasing, I don't think the more detailed look of bright areas is worth this.
huhn
7th October 2017, 17:25
the nit setting depends alot on your screen brightness. so it is impossible to give an accurate answer here.
Anime Viewer
7th October 2017, 17:28
sorry to inform you but the missing overclocking doesn't make your hardware immune to defects.
check the temps. it's a laptop and the small cooler are getting dusty over the time or the GPU are simply defect.
i'm not ruling out driver issues or the interference of after programs here.
What temperatures should be of concern?
From running monitoring tools default GPU temp is 47* C and max its running at appears to be 69* C. From what I recall from the past 90-100+* C might be of concern.
CPU cores are reporting temperatures from 69*C to 88*C.
That really does sound like GPU memory issues, not madVR or even other software, I have regularly gotten little white lines when pushing my GPU memory too far. Does the length of the line correspond to one of the tile sizes in Nvidia's tile based rendering?
I'm not familiar with what a "tile" size is. They are small little lines (don't go very far across the screen) that seem to be randomly spread in their location.
pirlouy
7th October 2017, 17:49
Which video fps are we talking about? 24fps or 60fps? madVR is currently not very good at playing 24fps at 60Hz, if smooth motion is disabled. The pulldown interval is pretty random, which may confuse your TV. You should really play 24fps content at 24Hz, not 60Hz. Or alternatively use smooth motion.
I see I forgot to mention it was a 23,976fps video indeed.
Tbh I used to swear only by interpolation/Smooth Motion, but now I realize blended frames tend to blur everything. You know, the eternal 24fps<->60Hz choice: blurry or jerky. But in the end it's a minor problem for me: I have a 120Hz monitor (no interpolation/SM), and for my TV I use same refresh rate as video fps (when madVR let me) or a multiple (it's a 120Hz panel, good for 24fps).
BTW, even with SM, madVR troubles the algorithm of my TV and I have judder. It is as surprising as interesting, it makes me wonder how their algorithm work.
Anyway it's not a bug in madVR, I just shared what I think could help those having judder without understanding why.
aufkrawall
7th October 2017, 18:17
the nit setting depends alot on your screen brightness. so it is impossible to give an accurate answer here.
My display surely is brighter than the recommended 120nits display brightness for office displays in a lit room. I'd consider this as a clear indicator for the default setting of 400nits in madVR being too dark.
Fabulist
7th October 2017, 18:38
Sounds complicated. But if you look at "el Filou"'s recent posts, he also reported issues with black & white levels, and for him the "content type" was involved in finding a solution.
For me it's extremely difficult to help in this case because every TV behaves differently, and some have really weird options. E.g. look at mrmarioman's recent post. He had to switch a very specific option in this TV to make it work.
It is complicated: I suppose that if everything was working as intended and under ideal conditions the TV should identify the content properly, as defined from NVIDIA's CP/Software and calibrate accordingly. Of course it does not really work for me nor did it solve my problem, it instead introduced different ones in some cases. Note that I am using a custom mode, clean in some sense. It is close to THX's modes but with a "Normal" colour temperature and native colour space instead of the "Warm" and 709 colour space the THX mode prefers. I have no powerful image enhancing gimmicks or specials enabled. The issue is seen across all modes, especially on Dynamic mode which toys with the dark levels a lot.
I did read el Filou's (and everyone's) posts about the issue, but the grey blacks strike to me as a different issue from this one, I could be wrong though. However, considering that my issue persists across 3 different graphics cards from 3 different generations, this is a TV problem and not an NVIDIA problem I suppose. It is also not a cable / receiver / player problem.
Well, I would need to have my hands on your PC and TV to figure out what's going on exactly. I can't really solve this issue remotely. It's possible that your TV is simply broken in such a way that it can't properly handle RGB input with correct black & white levels from your GPU, for some reason. Or maybe it needs a very specific set of options to be activated.
In any case, as the other users already indicated, THX and Cinema modes are *usually* the most accurate modes. If you don't like them that could mean that they're broken on your TV. Or it could mean that you're so used to the "wrong" modes that the accurate modes look bad to you now. It's impossible for me to judge. When using THX or Cinema modes, if you disregard the warm colors and bad "look" to your eyes, do the black & white levels at least work correctly? If so, that would be a clue as to why they might not work correctly in the other modes.
I really do not think what I am seeing can be accurate in terms of colour temperature on the THX/Cinema modes but I am no expert, as I said before; this is a matter of preference for me and others with which we calibrated the settings, it could be we are simply wrong. We compared the video we are getting from THX/Cinema modes to a real cinema theater, and the one major issue persisted; the colours were significantly more yellowish than what was expected or seen on a cinema theater. We did read online about how accurate and 'correct' THX modes are supposed to be and we were patient over multiple screenings until we get "used to it" - but we never did get used to it, everything looked unnaturally yellowish among other things.
With that said, switching the colour temperature to "Normal" from "Warm" does make a significant improvement in these THX/Cinema modes, they do not look as broken anymore. But they were still not the best we could get via manually customized settings. Lastly, unfortunately the issue persists among every single mode and mode/setting combination, but not when playing blu-ray discs on a player - so this is not a mode or eye issue (hopefully). I did also run various black and white calibration tests that confirmed this.
Thank you very much for your time and discussion everyone, I will update if I find a valid solution to this that could benefit others. Thanks again!
mzso
7th October 2017, 19:02
This problem will be fixed in the next madVR build.
Great - thanks! I hope to have this fixed in the next build.
Great! It's nice to see progress in these long standing issues.
I have one more issue with ProgDVB+madVR though. The OSD doesn't appear right. I set it to HD but it's SD (and stretched to full width).
I reported it to the author, he concluded: "Thren MadVR working with 720x576 but not working with 1980x1080 bitmaps. (http://forum2.progdvb.com/viewtopic.php?p=71644#p71644)"
Of course I can't tell whether he's right or wrong.
FDisk80
7th October 2017, 22:34
Does 3D work for anyone with madVR after latest Windows 10 and nvidia driver update?
3D Vision crashes as soon as you click next on the Stereoscopic 3D wizard.
madVR switches to 24hz, ctrl+j says content is 3D but the TV is not initiating 3D mode.
dvd1
7th October 2017, 22:38
The settings for the 2nd image are NGU Standard with a bit of grain added (in the upscaling refinement settings).
Please note that this test image is very sharp, sharper than most movies, and the upscaling factor is very large (400%). The difference between various upscaling algos will be much smaller if you have a smaller upscaling factor, and if the video is softer.
which means (400%) maybe SD to 4k?
the more the SD source is of good quality the more you notice the differences between the various scalers as well on a full only (1080p)?
and if sd source is of low quality how to improve?
madshi
7th October 2017, 22:54
to the flashig frequency, I tried to answer here https://forum.doom9.org/showthread.php?p=1820027#post1820027
but i have some "new" details; after those different tests, also with the 32bit versions and a hint by ryrynz to try d3d9, I just today rechecked the madVR settings in that respect (0.92.4) with 64bit software;
outcome :
if I deactivate in renderer/general all Options, especially "full exclusive" and "direct3D11", than there is no studder anymore (not in 2D and not in 3D);
if I activate "exclusive" then 2D still works but 3D starts to studder every 1-2 sec; if I add 3d11 the studder becomes hectic in 3D and regular, but slower, in 2D
Generally, the Intel GPU driver is buggy when using D3D11 presentation, and when using the "use a separate device for presentation" option. So you should ideally disable those 2 options. Sadly, 3D playback requires D3D11 <sigh>.
I did implement a workaround for the Intel driver bug, which helped on my PC and for some other Intel users, but seemingly not for all Intel users.
in all settings the player does not come clean out of 3D and hangs
Did you already upload freeze reports for this? I don't recall right now.
To my eyes, default setting of 400nits looks too dim for sRGB displays with gamma of 2.2, even in a room with dimmed lights. I prefer 350nits.
The high quality hue preservation seems to be totally worth the costs, as it prevents yellow and orange from turning into reddish.
I'm not sure about measuring each frame's peak luminance. It can prevent some overly glaring look, but the result can also be less spectacular.
"restore details in compressed highlights" can lead to extreme ringing and more aliasing, I don't think the more detailed look of bright areas is worth this.
There's extreme ringing even with anti-ringing enabled? Do you have a screenshot, or ideally a small sample?
I have one more issue with ProgDVB+madVR though. The OSD doesn't appear right. I set it to HD but it's SD (and stretched to full width).
I reported it to the author, he concluded: "Thren MadVR working with 720x576 but not working with 1980x1080 bitmaps. (http://forum2.progdvb.com/viewtopic.php?p=71644#p71644)"
Of course I can't tell whether he's right or wrong.
I don't understand what he's saying, to be honest.
Does 3D work for anyone with madVR after latest Windows 10 and nvidia driver update?
3D Vision crashes as soon as you click next on the Stereoscopic 3D wizard.
madVR switches to 24hz, ctrl+j says content is 3D but the TV is not initiating 3D mode.
Have you tried the "enable nvidia 3d.reg"?
which means (400%) maybe SD to 4k?
400% means e.g. 100x100 upscaled to 400x400.
the more the SD source is of good quality the more you notice the differences between the various scalers as well on a full only (1080p)?
Yes.
and if sd source is of low quality how to improve?
Depends on the quality problem. For soft sources maybe some sharpening. For aliased sources I'd recommend NGU Anti-Alias.
madshi
7th October 2017, 23:02
teaser:
Two new algorithms coming in the next build, probably out tomorrow:
blocking (http://madshi.net/deblockA.png) -> cleaned (http://madshi.net/deblockB.png)
mosquito (http://madshi.net/mosquitoA.png) -> cleaned (http://madshi.net/mosquitoB.png)
Asmodian
7th October 2017, 23:08
Amazing! The last option I wanted for remove artifacts and with very good quality. :D
:thanks:
ABDO
7th October 2017, 23:10
Two new algorithms coming in the next build
yeah madshi, finally :D:D:D:D
FDisk80
7th October 2017, 23:16
Have you tried the "enable nvidia 3d.reg"?
I did. It let me skip the nvidia 3D Vision Wizard. But if I do the nvidia image test it still crashes the same as the wizard crashed and madVR does not initiate 3D mode. I get no 3D logo on the TV as before. It just switches to 24hz and says that the content is "running in 3D".
I think this has started after latest Windows 10 update.
Reinstalled latest nvidia driver, cleaned with DDU, tried going back to DXVA copy-back... No go. :(
Can anyone try with Windows 10 v10.0.15063 & 385.69 drivers?
Was working beautify before. I'm lost at what is going on here.
Edit:
ok, WTH. I just pulled the power for the TV for 10 seconds, plugged it back in and 3D logo appeared as soon as I started a 3D movie.
What on earth could cause this? Maybe I messed with custom resolutions in madVR too much? I did have a couple of unsuccessful refresh rate switches, but it always recover back to normal and let me continue messing with it.
A restart for my non-smart 5 year old Samsung TV, hmm.. What's next a restart to my toaster. ¯\_(ツ)_/¯
The 3D vision wizard still crashes btw, but that's nvidia being nvidia I guess.
Sebastiii
7th October 2017, 23:28
Nice nice :) :p for the teaser
dvd1
7th October 2017, 23:34
aliased sources
what does that mean?
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