View Full Version : madVR - high quality video renderer (GPU assisted)
chros
2nd July 2016, 12:46
I haven't finalized the settings yet. But I did a quick comparison with my 980 Ti settings.
You can see it here:
https://docs.google.com/spreadsheets/d/1V2aj45_h6nsCTYqY5H-1KEUS8hk97RIdYcnZuIWkQMA/
I also underclock my gfx cards to be 100% silent, meaning no noise from the fans what so ever (I am very picky about noise). So the gfx card speeds are not what you use out of the box.
All in all, very happy with the 1080 for madvr!
edit: I am able to bump the NNEDI3 image doubling from 64 to 128 now with the GTX 1080 for my main 1080p profile of typical 23.976fps content at 4k res.
Thanks for the comparison! There's a significant difference between the 2 cards. :)
I also like the idea of underclocking (I do it with my laptop as well). What util do you use for that? (I use nvidiainspector.)
ryrynz
2nd July 2016, 13:29
Madshi were you still interested in splitting the neuron pass settings up like in MPDN?
aufkrawall
2nd July 2016, 13:34
Underclocking doesn't make much sense without lowering voltage because power savings are very small. It would make more sense to lower the Powertarget of cards which you can't/don't want to undervolt, when Powertarget is limiting it also decreases voltage along with clock.
Lowering just voltage is not possible for GeForce cards without a modification of the videocard's bios (I assume this is still true for Pascal, but don't know for sure).
With Radeons, you can simply undervolt with any overclocking tool because voltage is basically unlocked.
I personally use MSI Afterburner (also got a MSI R9 390) and I'm very happy with it. I'm not sure Nvidia Inspector already supports overclocking for detailed Pascal Boost 3.0 features, you probably have to use latest Afterburner beta oder EVGA Precision X for this. But it probably is still fine for basic manual clock adjustments.
My undervolting settings:
http://abload.de/thumb/ab4kkeu.png (http://abload.de/image.php?img=ab4kkeu.png)
With AMD GPUs you can often lower voltage by a lot if you slightly decrease GPU clock (that's why I set up -20MHz).
Gives really good power savings, especially with madVR (I'm usually below 900rpm fan speed with custom curve).
Drawback of undervolting is that you have to check stability/corruption with demanding games (Witcher 3 is good for Maxwell, Hitman 2016 good for Hawaii). By just lowering Powertarget, there shouldn't be any stability problems (however can be though if you have a badly tested factory overclocked card).
CarlosCaco
3rd July 2016, 02:38
as ive already reported i having weird freeziing after pause a movie on FSE mode, i don t know how this started to happens, but tried everything, rolled back drivers and nothing changes this situation,
i cant pause a video on fullscreen exclusive, if i pauseafter the image freezes and sometimes the sound continues to play, the system stop to responding... and i have do force a restatr on my laptop...
does anyone having similar problem? i an on windows 8.1 x64 latest lav mpc-hc and mpc be and madvr...
nividia 930m
nzsjb
3rd July 2016, 06:37
Does madVR support windowless mode?
ryrynz
3rd July 2016, 06:57
as ive already reported i having weird freeziing after pause a movie on FSE mode
Reset madVR to defaults.
050970
3rd July 2016, 16:30
I was experimenting wit the excellent (IP) remote ability of MadVR (mad homecinemacontrol).
I was asking myself if I could talk directly to this API with my home automation system. (which can communicate with any UDP/TDP socket)
What is really interesting is that to the contrary of my mediaplayer (which uses MadVR) the mediaplayer itself does notpush player status..it has to be polled and further doesn't expose as much information as madvr does.
Listening to the right port I do get :
(first lines taken out on purpose)
(...) P+wsLDwnJycXQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADb29sk3t7eh8bGxtCoqKj0r6+v8MPDw
8mzs7OEoKCgGwAAAAAAAAAAAAAAAAAAAAAQAAAAEAAAAAEAAABAAAAA8A8AAMAHAACAAQAAgAEAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgAEAAIABAADgBwAA8A8AAA== mad.?(XmadVR i
hellomvrVersion=0.90.20.0 gpuName=Intel(R) HD Graphics 5500 monitorN
ame=Lenovo LP125WF2-SPB2 mad.=€X store:Chapters„{Gc@Q…‚@Hz
“@
Chapter 01Chapter 02Chapter 03Chapter 04mad.7^v9ˆX
store:Streamsvids€8›&€mFϴ€_l€mFϴ€_lauds€8›q,€mFϴ€_lŸXVοUYZauds€8›,€mFϴ€_lŸXVοUY‡&kK™441ž#™•CNu7}/=–7C;
}/=–7C;•41ž#™•CNu/;1#@@€(@~-@##!‚ € €eng# VobSub index file, v7 (do not modify this line!)
#
# This index block was generated by MakeMKV v1.9.10 win(x64-release
# which has no relation to VobSub software. The first
# line above is present for compatibility reasons.
#size: 720x576
org: 0, 0
alpha: 100%
smooth: OFF
fadein/out: 50, 50
align: OFF at LEFT TOP
time offset: 0
forced subs: OFF
langidx: 0
palette: ffffff, 6b6b6b, 1f1f1f, e63f07, 7e7e7e, bebebe, 14be
f3, ea12eb, faff1a, 000070, 067506, 731f03, 095f78, 750975, 7c950b, ffffff
#
# end
fre# VobSub index file, v7 (do not modify this line!)
#
# This index block was generated by MakeMKV v1.9.10 win(x64-release)
# which has no relation to VobSub software. The first # line above is present for compatibility reasons.
# size: 720x576
org: 0, 0
alpha: 100%
smooth: OFFf
adein/out: 50, 50
align: OFF at LEFT TOP
time offset: 0
forced subs: OFF
langidx: 0
palette: ffffff, 6b6b6b, 1f1f1f, e63f07, 7e7e7e, bebebe, 14bef3, ea12eb, faff1a, 000070, 067506, 731f03, 095f78, 750975, c950b,
ffffff
#
# end
undNo subtitlesV: English [eng] (mpeg2 main, yuv420p, 720x576)A: Stereo [eng] (ac3, 48000 Hz, stereo, 192 kb/s) [default]A: Stereo [fre] (ac3, 48000 Hz, stereo, 192 kb/s)S: English [eng] (vobsub) [default]S: French [fre] (vobsu
b)S: No subtitlesmad.;ŽXstore:GraphStateRunning
The information pushed out by MADVr is excellent and could be so helpfull for home automation purposes (feedback and control).
I was also experimenting how I could "send commands" to madvr. Clearly using the Mad homecinema pop-up I can change language, subtitles, play/pause....it would be excellent if one could adress these commands directly with a UDP/TDP command string.
As I'm PC savvy but a complete programming noob I'm maybe asking for something impossible right now.
It would be really excellent if the mad homecinemacontrol api could be elaborated further...it's potential is really huge
Ironclad
3rd July 2016, 19:14
Any progress on Vapoursynth integration? Being able to add motion interpolation and other scripts after upscaling would be awesome!
Currently, using SVP exponentially increases the workload on your GPU which makes using it alongside NNEDI3 and image doubling through madVR only possible on the very latest graphics cards. However most quad core CPUs could handle OpenCL based svpflow interpolating upscaled FullHD frames well above 60 fps, so it's obvious applying motion interpolation after upscaling would be more efficient for the vast majority of users. The only scenario where it would be worse I figure is with an extremely low end CPU, but even a 6 year old i3 can handle interpolating 1080p@24 fps videos to 60fps with a basic graphics card.
https://www.svp-team.com/wiki/FAQ#Which_CPU_is_better_for_SVP.3F
nevcairiel
3rd July 2016, 22:12
Any progress on Vapoursynth integration? Being able to add motion interpolation and other scripts after upscaling would be awesome!
Having to copy the image in high-bit-depth from the GPU to system memory and back after processing will take a significant part of the performance, so don't expect too much free magic.
CarlosCaco
4th July 2016, 02:02
Reset madVR to defaults.
that the only thing that i forgot to do, and works! thanks! so simply and i getting headaches for that...
seiyafan
4th July 2016, 02:29
Has anyone compared or had the knowledge of performance difference between the 1070 and Fury in MadVR?
shmizan
4th July 2016, 09:53
I have a problem that I can't see or track my mouse movements in FSE mode.
There is no typical mouse "arrow" visible any more as soon as FSE is enabled.
When moving my mouse blindly, I see the typical MadVR FSE time-bar, and clicking starts seeking.
So this part seems to work, but I can't choose to what time I seek because the mouse is completely invisible.
It's obviously an annoying thing !
Environment Info :
MPC-HC (latest)
madVR v0.87.13
LAV v0.64
OS : Windows 7 (x64)
CPU: Intel Core i7 970 @ 3.20GHz (6C/12T)
GPU: GeForce GTX 680 (8 EU) @ 1084 MHz (347.25)
anyone else having this? or had this?
I have the exact same problem. couldn't find a setting in MPC-HC for this. I use:
MPC-HC 1.70.10
madVR v0.90.21
LAV v0.68.1
OS : Windows 8.1 (x64)
jkauff
4th July 2016, 14:14
anyone else having this? or had this?
I have the exact same problem. couldn't find a setting in MPC-HC for this. I use:
MPC-HC 1.70.10
madVR v0.90.21
LAV v0.68.1
OS : Windows 8.1 (x64)
No problems here with the same setup and a GTX770. Third-party mouse driver problem, maybe?
Sunset1982
4th July 2016, 14:23
I'll get my hands on a GTX 1070 and an AMD RX480 at the end of the week. I'll compare their madvr performance against each other an will post the results here.
Anyone got some wishes or suggestions you'd like me to test?
My priority will be upscaling 1080p to 4k...
If I got enough time I will also add my old GTX 970 to the comparison.
aufkrawall
4th July 2016, 17:02
Would be neat if you could try out how well DXVA2 CB works together with madVR in windowed/borderless mode on the RX 480.
My render queues are a jumpy with DXVA2 CB on the R9 390 with 1080p 60fps (but playback is stable, at least since some newer driver) and native doesn't worky anymore at all with madVR without framedrops.
Classic question would be how much NNEDI3 neurons and SuperRes passes are possible for 1080p 30/60fps doubling. :)
Sunset1982
4th July 2016, 17:13
Would be neat if you could try out how well DXVA2 CB works together with madVR in windowed/borderless mode on the RX 480.
My render queues are a jumpy with DXVA2 CB on the R9 390 with 1080p 60fps (but playback is stable, at least since some newer driver) and native doesn't worky anymore at all with madVR without framedrops.
Classic question would be how much NNEDI3 neurons and SuperRes passes are possible for 1080p 30/60fps doubling.
ok, I'll do what I can and I will let you know.
Xello
4th July 2016, 20:46
Does anyone have much experience using a 2560x1440 monitor? Just got a PG279Q.
Having one issue, the refresh rate auto change on fullscreen.
I guess you can't put in 1440p23, 1440p24 etc on the list of display modes because it comes up as invalid. I have 1080p23, 1080p24 etc but MadVR wont switch my new monitor to that.
Asmodian
4th July 2016, 21:51
Does anyone have much experience using a 2560x1440 monitor? Just got a PG279Q.
Having one issue, the refresh rate auto change on fullscreen.
I guess you can't put in 1440p23, 1440p24 etc on the list of display modes because it comes up as invalid. I have 1080p23, 1080p24 etc but MadVR wont switch my new monitor to that.
Use 2560x1440p23, 2560x1440p24, etc. instead.
I have been using 2560x1440 for years now. :)
Xello
4th July 2016, 22:08
Use 2560x1440p23, 2560x1440p24, etc. instead.
I have been using 2560x1440 for years now. :)
Thanks, that does come up as valid. However, it still wont switch! :mad:
Asmodian
4th July 2016, 22:13
Thanks, that does come up as valid. However, it still wont switch! :mad:
The monitor probably doesn't support refresh rates that low.
From the spec sheet:
2) Signal Frequency
DisplayPort 34~209KHz(H)/30~165Hz(V)
HDMI: 30~140KHz(H)/24~60Hz(V)
Try using p48 or even p96 instead. You may need to setup custom resolutions.
Xello
4th July 2016, 22:18
The monitor probably doesn't support refresh rates that low.
From the spec sheet:
Try using p48 or even p96 instead. You may need to setup custom resolutions.
Yes I thought that was odd when i looked at the spec sheet, as this is a gsync monitor so it supports all refresh rates from 1 to max (165 in this monitor's case). I disabled gsync while i troubleshoot this issue though, just in case it was interfering with anything.
24hz is definitely supported as I can set it from Nvidia CP, playback content normally, and MadVR reports the 23.976hz in this situation. Will continue to test things out and report any oddities.
Note: btw I'm connecting through DP.
nevcairiel
4th July 2016, 22:26
Yes I thought that was odd when i looked at the spec sheet, as this is a gsync monitor so it supports all refresh rates from 1 to max (165 in this monitor's case).
Actually G-SYNCs minimum refresh is 30Hz, if your FPS drops below that it internally switches to something similar to ordinary VSYNC.
Most screens even have a higher minimum refresh above that due to panel requirements, typically in the 40Hz range somewhere.
Xello
4th July 2016, 22:37
Actually G-SYNCs minimum refresh is 30Hz, if your FPS drops below that it internally switches to something similar to ordinary VSYNC.
Most screens even have a higher minimum refresh above that due to panel requirements, typically in the 40Hz range somewhere.
Gotcha, MadVR is reporting correctly though right?
https://dl.dropboxusercontent.com/u/98455184/asus24hz.png
Asmodian
4th July 2016, 22:43
Actually G-SYNCs minimum refresh is 30Hz, if your FPS drops below that it internally switches to something similar to ordinary VSYNC.
Most screens even have a higher minimum refresh above that due to panel requirements, typically in the 40Hz range somewhere.
Actually that isn't how it works. The module in the monitor starts duplicating frames internally in a predictive manner, so it starts duplicating when the frame rate drops below something a bit above 30 so it almost never has to use the V-sync like mode, unless the frame rate fluctuates in a way it wasn't expecting. All G-sync displays I have seen have a min refresh rate of 30Hz but the Freesync displays often use something higher (35-47).
The G-sync refresh rates have nothing to do with what modes the monitor will accept however, that is still up to the EDID info like always. :p
My XB270HU has a 24Hz mode over displayport, so madVR will happily switch to 2560x1440p23, but it has the same min G-sync rate of 30Hz.
Personally I suggest setting your monitor to 165Hz and using smooth motion, no messing with things and having the monitor changing modes, the blended frames will not be onscreen long. ;)
Gotcha, MadVR is reporting correctly though right?
https://dl.dropboxusercontent.com/u/98455184/asus24hz.png
Odd, my list of refresh rates looks similar to yours (only missing the 165Hz option) but madVR will happily switch to 2560x1440p23. I am running Win10 pro x64.
madVR is reporting correctly, I assume the monitor is duplicating the frames internally.
Xello
4th July 2016, 22:46
Sigh..................
I was setting the display modes....................
Of my old display...................................
Just.............. :rolleyes:
Working fine now.
BTW that smooth motion suggestion made me vomit :P But I see your logic so might as well see what it looks like.
edit: doesn't look bad actually, I thought it was gonna cause the soap opera effect
Asmodian
5th July 2016, 00:23
Sigh..................
I was setting the display modes....................
Of my old display...................................
Just.............. :rolleyes:
Working fine now.
BTW that smooth motion suggestion made me vomit :P But I see your logic so might as well see what it looks like.
edit: doesn't look bad actually, I thought it was gonna cause the soap opera effect
MadVR's smooth motion is not frame interpolation, it works very well on high refresh rate displays without changing the frame rate of the source. It is nothing like all the new motion interpolation modes on TVs or SVP, etc. :)
Magik Mark
5th July 2016, 00:50
Why is it madvr reports my display refresh rates as 23.970 and my source filter (LAV) reports it as 23.976? Is there a way to correct this?
a custom resolution can change that. but if you are aiming at 23.976 than you are just wasting your time.
Asmodian
5th July 2016, 06:07
Why is it madvr reports my display refresh rates as 23.970 and my source filter (LAV) reports it as 23.976? Is there a way to correct this?
I have never been able to tune an Nvidia GPU to exactly 23.97602, or even that close.. the steps when creating a custom resolution were about 0.004 Hz, if I remember correctly. :p
chros
5th July 2016, 11:18
I'll get my hands on a GTX 1070 and an AMD RX480 at the end of the week. I'll compare their madvr performance against each other an will post the results here.
Anyone got some wishes or suggestions you'd like me to test?
My priority will be upscaling 1080p to 4k...
Thanks for the offer!
1. It'd be nice to see the power consumption of these cards during playback. (You can get a cheap power consumption meter with LCD display (for about 10 euros) and plug it in its own socket and read/take a note the values during test.)
2. Regarding to the 1st point, it would be also nice that you can try out these kind of sources:
- 720p h.264
- 1080p h.264
- 1080p h.265
- 2060p h.264
- 2060p h.265
Thanks
chros
5th July 2016, 11:19
Why is it madvr reports my display refresh rates as 23.970 and my source filter (LAV) reports it as 23.976? Is there a way to correct this?
a custom resolution can change that. but if you are aiming at 23.976 than you are just wasting your time.
Or if you can't use close enough value then use 24p instead of 23p with madVR. (That's what I'm doing.)
CarlosCaco
5th July 2016, 14:30
Or if you can't use close enough value then use 24p instead of 23p with madVR. (That's what I'm doing.)
In your optimus system hdmi outputs by intel or nvidia?
Sunset1982
5th July 2016, 15:00
did some quick testing with my new amd rx480...
my first observations:
compared to my gtx970 I save about 3-6 ms through different tests with different settings.
rx480 gets a bit noisy when stressed with high settings
cant get 4K, HEVC, 10 Bit, HDR files running. Getting green screen. worked with gtx 970.
render ques are stable at 7-8/8 with copyback. Saw some quick jumps to 4-7/8 and back every 1-2 mins, but no dropped frames or glitches. Tested with crimson 6.2.2
Tomorrow I'll get my hands on a gtx1070. I will post the results of the complete test friday.
kanade
5th July 2016, 16:12
Hey madshi, I'm not able to send the crash report via error dialog to you as I keep getting this error message:
http://i.imgur.com/YStlEzr.jpg
I also didn't get bug report text file after closing the error dialog.
aufkrawall
5th July 2016, 18:39
compared to my gtx970 I save about 3-6 ms through different tests with different settings.
Probably GCN's madVR performance is a bit higher than the average of most games (or you have to take very GCN friendly games for comparing)?
I'd say my R9 390 can also cope really well compared to my previous GTX 980 OC.
cant get 4K, HEVC, 10 Bit, HDR files running. Getting green screen. worked with gtx 970.
With DXVA2 (CB) or even with software decoding?
In both cases I'd say: outsh!
Polaris driver totally bugged?
render ques are stable at 7-8/8 with copyback. Saw some quick jumps to 4-7/8 and back every 1-2 mins, but no dropped frames or glitches. Tested with crimson 6.2.2
Cool, thanks. I'm having those jumps very often with 1080p 60fps with Hawaii. Present queue with GTX 980 was totally stable (if driver didn't bug with clock adjustment for OpenCL...).
Tomorrow I'll get my hands on a gtx1070. I will post the results of the complete test friday.
Really good that you are testing such stuff. Results for madVR are totally rare in the web. :(
Sunset1982
5th July 2016, 18:58
With DXVA2 (CB) or even with software decoding?(
Edit: hevc file is working with software decoding, but not working with dxva2 cb. If I choose software decoding I can play HEVC files. But HEVC with 4k and hdr info is too much for my cpu. Can't get it running without stuttering like hell. amds hevc decoder seems to be buggy. don't know if it is a softwarebug in crimson drivers or a hardware bug.
Sunset1982
5th July 2016, 23:25
finished my comparison between the gtx970 and amd's rx480. tomorrow i will complete the comparison with the gtx 1070. For those who are interested in AMD's RX480, there you are...
MadVRComparison.xlsx (http://www.file-upload.net/download-11742487/MadVRComparison.xlsx.html)
with the rx480 you get a performance gain of 9-57 % compared to the good old gtx 970. Power consumption is a up and down. In some scenarios the rx 480 needs more power, sometimes less.
ispano
6th July 2016, 00:06
finished my comparison between the gtx970 and amd's rx480. tomorrow i will complete the comparison with the gtx 1070. For those who are interested in AMD's RX480, there you are...
MadVRComparison.xlsx (http://www.file-upload.net/download-11742487/MadVRComparison.xlsx.html)
with the rx480 you get a performance gain of 9-57 % compared to the good old gtx 970. Power consumption is a up and down. In some scenarios the rx 480 needs more power, sometimes less.
Thx for the comparison. My RX480 arrives today and am especially happy with the fact it can do modest 4k upscaling with NNEDI3. Running an HTPC build off a GTX 285 at the moment :p.
Sunset1982
6th July 2016, 07:47
Thx for the comparison. My RX480 arrives today and am especially happy with the fact it can do modest 4k upscaling with NNEDI3.
It seems to be a good card for madvr. Especially for that price. But I would wait for a custom design, because of the fan, which is a bit noisy under heavy load.
I'm excited about the gtx1070. Will see how it performs today and if it worth the money in terms of madvr performance. Would be nice to have a bit of performance reserve for future madvr features and upscaling refinements, which (except for superres) I didn't use in my tests...
chros
6th July 2016, 11:22
In your optimus system hdmi outputs by intel or nvidia?
Intel (that's my "problem" :) )
finished my comparison between the gtx970 and amd's rx480. tomorrow i will complete the comparison with the gtx 1070. For those who are interested in AMD's RX480, there you are...
MadVRComparison.xlsx (http://www.file-upload.net/download-11742487/MadVRComparison.xlsx.html)
Thanks, but can you publish this/next one in an online form, e.g. on google docs? (It will be reserved for a long time, and I can't open it with Excel 2003 :) )
try openoffice.
and what is this rubbish? not possible, no HDMI 2.0
of cause the 970 has HDMI 2.0...
Sorry for the shameless question but what is the latest stable AMD driver version for madvr?
starlight2
6th July 2016, 11:52
Hi, I have a JVC HD350 Projector (RS10),i can use mkv to 4k in HDR ?(obviously in a limited way with respect to a panel HDR)
Sunset1982
6th July 2016, 12:13
and what is this rubbish? not possible, no HDMI 2.0
of cause the 970 has HDMI 2.0...
The MSI GTX 970 can't do UHD @60Fps... only the newer GTX960 and 980 can.
see:
https://de.msi.com/Graphics-card/GTX-970-GAMING-4G.html#hero-specification
HDMI (version 1.4a)
Max Resolution: 4096x2160 @24 Hz
Xello
6th July 2016, 12:58
Anyone got experience using MadVR with multiple displays attached ? I'm getting presentation glitches in windowed mode (but not FSE mode), they stop happening if i disable the 2nd monitor.
:edit: nevermind, seem to have stopped happening now randomly. hope it stays that way!
The MSI GTX 970 can't do UHD @60Fps... only the newer GTX960 and 980 can.
see:
https://de.msi.com/Graphics-card/GTX-970-GAMING-4G.html#hero-specification
HDMI (version 1.4a)
Max Resolution: 4096x2160 @24 Hz
Monitorausgang ber 1x HDMI 2.0, 1x DisplayPort 1.2, 1x DL-DVI-I, 1x DL-DVI-D
they don't have HDCP 2.2 but they can send UHD at 60.
btw all nvidia GPU with kepler or newer can send UHD 60 fps 4:2:0.
nevcairiel
6th July 2016, 14:10
they don't have HDCP 2.2 but they can send UHD at 60.
btw all nvidia GPU with kepler or newer can send UHD 60 fps 4:2:0.
So he has the card in his system, and you are going to tell him what it can and cannot do? :)
Some vendors cheaped out on the 970 models and didn't offer full HDMI 2.0
Sarasa
6th July 2016, 14:19
So he has the card in his system, and you are going to tell him what it can and cannot do? :)
Some vendors cheaped out on the 970 models and didn't offer full HDMI 2.0Yeh, they also (sometime) sell them a little cheaper.
That why I bought a Asus, they are 2.0 ;)
Oh and question, anybody else have random BSOD when watching some video since the last windows security update (Vulnerability in Windows graphics component) ?
iSunrise
6th July 2016, 14:28
It seems to be a good card for madvr. Especially for that price. But I would wait for a custom design, because of the fan, which is a bit noisy under heavy load.
I'm excited about the gtx1070. Will see how it performs today and if it worth the money in terms of madvr performance. Would be nice to have a bit of performance reserve for future madvr features and upscaling refinements, which (except for superres) I didn't use in my tests...
Great comparison!
I am really looking forward to your results for the GTX1070, because it seems this card really is a great and powerful madVR card, which is also very well suited for gaming (just the like 970 was and then some, but more expensive unfortunately).
The icing on the cake would be results for the upcoming GTX1060, which should be out tomorrow as I am hearing.
Keep them coming!
So he has the card in his system, and you are going to tell him what it can and cannot do? :)
Some vendors cheaped out on the 970 models and didn't offer full HDMI 2.0
it doesn't matter it works with an 1.4 hdmi connector.
and it is a typo in the either the us or german specs: https://us.msi.com/Graphics-card/GTX-970-GAMING-4G.html#hero-specification
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