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madshi
5th January 2014, 18:03
How much does a renderer access a disk?
Not at all, except indirectly by loading dlls or things like that. Or, of course if you enable logging... :D

Any "image quality comparison" based solely on PSNR (in one channel no less) is likely to be less than informative unless the "experiment" is very carefully put together.
Yeah, seems like that.

When i start a movie it runs fine but as soon as i right click the screen or go to windowed mode the screen goes black/blank but i can hear that the content is still running 'normal'. when i crtl+alt+del and exit the ctrl+alt+del menu the content is visible again.
Shouldn't have anything to do with the SSD. Not sure what the problem is. Try updating Direct3D9, if you haven't already. Also try reinstalling the GPU drivers.

i have an idea to improve ivtc a lot.
the real idea of ivtc is to get smaller encodes and judder free/correct motion.
but with adding a bob filter for cadence breaks, smoothmotion and timestamps fixes with ivtc we can theoretical watch all telecine content or all broadcast with one new mode.

a 60 hz smoothmotion, ivtc(~30i look ahead) with bob for cadence breaks and 1:1 content like soccer and co. smoothmotion can handle VFR content perfectly i tested it with a self created VFR video game recording with 16-120 fps.
i'm not a profi with 1:1 content i normally don't watch things like that but bob should be the best way to treat this content or am i wrong about that? at the moment ivtc is run on the cpu (i like that a lot!) and madvr can't handle in stream resolution changes in time but this shouldn't matter if simple bob resize is run on the cpu (not the aim of madvr i know).
in worst case we get 3:2 bobed judder thanks to the bob filter with hard to render 60 fps on 3:2 content with 2:2 or 1:1 moving captions but this should be still better than cadence breaks with visible weave.

sound like hell to program... and it's an feature request X-)
As you (probably) know I don't accept feature requests at the moment. Deinterlacing/IVTC in madVR is a work in progress. There are many things I'd like to do, but I can only do so many things at a time.

MadVR wont go to FSE on a 1080p50 TV. In FS, it stays in windowed mode and says that target rectangle is 1280x720:(
The target rect doesn't matter. The only thing that matters is that the madVR rendering window must cover the full screen and no other window may be on top of the madVR rendering window. If you think the requirements are met in your case, but FSE mode still doesn't work, you can create and upload a (zipped) debug log for me to look at.

How does the quality of madVR compare to that of a cheap hardware blu ray player? What about compared to an expensive hardware blu ray player? Do these typically use good rendering algorithms, or are they typically made to be cheap and simple?
Oh, that is a rather complicated topic. FWIW, there's one general difference between hardware Blu-Ray players and HTPCs: Hardware Blu-Ray players usually by default output YCbCr, while PCs usually think (and render) in RGB. Most Blu-Ray players have an option to output RGB, but it's just an option. GPU drivers often have an option to output YCbCr, but that just means that the RGB rendered content gets converted to YCbCr by the GPU behind Windows' back. It's not a good quality option.

So hardware Blu-Ray players output either RGB or YCbCr. But pretty much every digital display out there is RGB. So somebody somewhere has to convert YCbCr to RGB. Displays can do the conversion. Blu-Ray players can do that, too. And HTPCs of course can do that, too. So who can do that best? I would say madVR can do it best. However, it's not as simple as that, because madVR's output is currently limited to 8bit RGB. While displays might internally use a higher bitdepth for YCbCr -> RGB conversion. Furthermore some displays convert RGB input back to YCbCr, even often down to 4:2:2 and then back to RGB. But every display behaves differently. So your question is not easy to answer.

From the feedback I received so far, the majority of users comparing hardware Blu-Ray players to (properly configured) HTPCs running madVR seemed to either prefer madVR quality or didn't see a difference.

Also, does anyone have a link to an explanation or a paper on the Jinc algorithm? I'm the most interested in this because it seems to be the highest quality, at least for chroma subsampling and image upscaling, but I can't find any documentation on what the algorithm is. I don't mind math-heavy sources.
You can find discussions on the ImageMagick forum about this. They call the algorithm "EWA Lanczos", IIRC, and not "Jinc", though. "EWA" stands for "elliptical weighted average", I think. Basically "Jinc" calculates weights by using a true distance to a circle of neighbor pixels. The other algorithms (e.g. Bicubic or Lanczos) instead use a simple X/Y distance for two separate X/Y scaling passes, which results in a rectangular neighborhood access pattern, instead of Jinc's circle pattern.

Here's an AviSynth implementation of the Jinc filter, with full source code (IIRC):

http://forum.doom9.org/showthread.php?p=1655421

for chroma subsampling. Is this purely an operation performed RGB -> RGB after the conversion from YUV -> RGB, or is the YUV -> RGB conversion part of chroma subsampling?
YUV is usually named YCbCr in digital data and consists of the Luma "Y" channel and the two Chroma "Cb" and "Cr" channels. The conversion from YCbCr to RGB requires one Luma and two Chroma values for every pixel. So before you can do YCbCr -> RGB conversion, you first have to upscale the Chroma channels to Luma resolution.

Can anyone explain to me how LAV Video Filter and MadVR Deinterlacing interact?
LAV doesn't deinterlace with default settings. It only deinterlaces if you manually activate CUVID decoding/deinterlacing or YADIF deinterlacing. The default workflow is that LAV Video Decoder just passes all frames/fields to the renderer as they are, and it's then the renderer's job to deinterlace them, if necessary. The renderer usually uses DXVA deinterlacing for that. DXVA deinterlacing can handle all kinds of material (film, video, mixed). However, for film content DXVA deinterlacing is limited to inverse telecine. DXVA deinterlacing can *not* decimate film content (30p -> 24p).

Is MadVR deinterlacer is needed only in IVTC when Film Mode is active?
madVR's normally uses DXVA for deinterlacing, which is an algorithm provided by the GPU hardware/driver. If you force madVR into film mode, madVR will use a self-written algorithm (which currently runs on the CPU) instead of DXVA deinterlacing. The self written-algorithm will perform IVTC + decimation, so that you get e.g. 24p out of a 60i stream. madVR's forced film mode should strictly only be used for film content. For video and mixed content you should stick to standard DXVA deinterlacing (for now).

MadVR fails to automatically detect between Film (29.97 telecined from 23.976) and Video (true 29.97).
It always plays the DVD's as "Video" even if its 23.976p telecined "Film".
Are you talking about forced film mode or about DXVA deinterlacing? DXVA doesn't report back to madVR whether the content was detected as film, video or mixed. So madVR has no way to know, when using DXVA deinterlacing.

When forced to "Film Mode" with IVCT (right for this DVD), Smooth Motion fails to engage on a 60Hz display.
I think this was already reported to the madVR bug tracker? If not, please report it there.

Moreover, when I play a true 29.97 Video DVD (documentary) and switch to Film mode I see combing and the cadenses go crazy
Documentaries are usually either video mode or mixed content. You should not force madVR into film mode for content which is not purely film content.

Why not just stay at 3:2 the first time its detected?
Because you would get loads of combing that way.

I've been doing some more reading, and from my understanding YUV -> RGB is a lossless conversion
Yes and no. It's a lossless conversion as long as you use store the RGB data in floating point. However, HDMI doesn't support floating point pixels. So at some point you have to convert the floating point RGB data back to integer. At that moment the conversion becomes lossy.

4:4:4 YCrCb would require no subsampling
4:4:4 means that chroma and luma channels have the same resolution. So there is no chroma subsampling.

Also, does the interpolation occur in the YUV colorspace before conversion back to RGB, or does it occur after conversion to RGB?
Chroma channels have to be at the same resolution as the Luma channel before you can convert to RGB.

I also had a question about the exact function of MadVR. I guess I don't have a clear idea of the pipeline of how media gets decoded and displayed. Does MadVR handle the actual processing of the h264 video, or does it only take over after the h264 has been decoded into the raw YUV values?

I guess my current mental model for the video pipeline is something like this:

h264/AVC Media file -> extract out h264 video -> decode the h264 -> present MadVR with the full YUV values for the entire screen (or whatever was stored given the subsampling) -> MadVR performs chroma subsampling -> MadVR performs scaling up or down -> MadVR converts from YUV to RGB -> present the raw pixel data to the media player.
madVR can optionally perform the h264 decoding. But most users today probably prefer letting LAV Video Decoder do the job. So usually madVR will get the decoded YCbCr data (usually 4:2:0) from an external decoder filter. The final rendered RGB data is not presented to the media player, but directly rendered to the screen. The media player got nothing to do with the actual rendering or presentation of the video. The media player only tells the renderer into which window with which size to render the video. The rest is done by the video renderer, e.g. using Direct3D or some other graphics API.

madVR scales in RGB (so after YCbCr -> RGB conversion), but that doesn't matter too much. Whether you scale the image in RGB or YCbCr doesn't make a big difference to image quality. There are a few more steps madVR is (sometimes) doing which aren't listed in your pipeline. E.g. at some point madVR might convert the video levels between PC <-> TV (if required), and in the final step the floating point rendered data is dithered down to 8bit integer RGB. Optionally there are many more possible steps like deinterlacing, gamut correction, gamma processing, smooth motion FRC etc etc...

Edit: Cross-post with vivan. Some answers may overlap...

0rion42
5th January 2014, 18:30
-snip-



-snip-


Thanks a ton, these are extremely helpful.

Soukyuu
5th January 2014, 18:31
Question: my monitor seems to support either 59Hz or 60Hz; which one should I use for best smoothness when playing mostly 23.976fps content? Does 1Hz even matter?

huhn
5th January 2014, 18:41
59 = 60000/1001 same for 23 =24000/1001

yok833
5th January 2014, 20:18
@Madshi... How is going your work on the new release... Any ETA or hints about the new options :)

renq
5th January 2014, 21:21
The target rect doesn't matter. The only thing that matters is that the madVR rendering window must cover the full screen and no other window may be on top of the madVR rendering window. If you think the requirements are met in your case, but FSE mode still doesn't work, you can create and upload a (zipped) debug log for me to look at.

Here you go.
I started to play a SD file, went manually fullscreen, let it play for a sec and then quit.

TIA

madshi
5th January 2014, 21:41
@Madshi... How is going your work on the new release... Any ETA or hints about the new options :)
Sorry, as usual, everything takes longer than I expected. Still several things to do. But there's some progress every day.

I started to play a SD file, went manually fullscreen, let it play for a sec and then quit.
Attachments sometimes take time to be approved here in the forum. It might make sense to upload somewhere else. I forgot to mention: Could you please activate the debug OSD (Ctrl+J) before creating the log? Because only then some important information is written to the log which I need to figure out why madVR doesn't switch to FSE mode. Also, please let it play for 5 seconds before closing the media player. Thanks.

Question: my monitor seems to support either 59Hz or 60Hz; which one should I use for best smoothness when playing mostly 23.976fps content? Does 1Hz even matter?
Yes, it matters. And for 23.976fps (= 24/1.001) content you should use 59.940Hz (= 60/1.001). This is often called by the GPU drivers or by the OS "59Hz". But it should be measured as 59.940Hz by madVR.

renq
5th January 2014, 21:59
https://www.upload.ee/files/3807508/madVR_-_log.7z.html

jeremy33
5th January 2014, 23:02
Hi madshi,

I made a guide to setup madvr (with mpchc, ffdshow, avisynth, reclock, etc...) and I was wondering if you could put a link on the 1st post please ;)

How to setup madVR with MPCHC (http://www.ezoden.com/684/tutorial-htpc/11)

I work on this guide for 4 years and I have a lots of good comments. By the way the guide is available in French (http://www.ezoden.com/157/tutoriel-pc-home-cinema/11).

Thank you

madshi
5th January 2014, 23:07
https://www.upload.ee/files/3807508/madVR_-_log.7z.html
Weird. Windows says the screen has a resolution of 1280x720, but the display mode is reported as 1920x1080. This doesn't match, which results in madVR not going to FSE mode.

I made a guide to setup madvr (with mpchc, ffdshow, avisynth, reclock, etc...) and I was wondering if you could put a link on the 1st post please ;)

How to setup madVR with MPCHC (http://www.ezoden.com/684/tutorial-htpc/11)

I work on this guide for 4 years and I have a lots of good comments. By the way the guide is available in French (http://www.ezoden.com/157/tutoriel-pc-home-cinema/11).
I'm not sure about this. There are several guides out there. I'd have to add links to other guides, too, unless everybody agreed that yours would be best. I'm not in a position to judge which guide is best. I don't have the time to compare.

Opinions on this, anyone?

Plutotype
5th January 2014, 23:41
Why do ANY madVR/LAV/Reclock based guide needs ffdshow video, ffdshow audio and Autofrequency?

DragonQ
5th January 2014, 23:53
Why do ANY madVR/LAV/Reclock based guide needs ffdshow video, ffdshow audio and Autofrequency?
Not sure. People seem to make this stuff more complicated than it needs to be. Having said that, I do use ffdshow for post-processing because MediaPortal's implementation of EVR is terrible at scaling and they haven't (and likely won't) add MadVR as a renderer. :(

pirlouy
6th January 2014, 00:21
Indeed. Guide is too much complicated. You only need madVR, LAV filters and MPC.

What we really need is a wiki for madVR (explaining each option). :)

Razoola
6th January 2014, 00:28
Reclock is still a valid tool but I think that guide is too much for an average user. AutoFrequency is not needed and it can be argued the same for ffdshow.

All that said its still a very good effort.

jeremy33
6th January 2014, 00:33
The guide is made to obtain the best quality, like madVR. However several parts are optional (even madvr is optionnal) and I explain why each time.
The link I have provided is only for madvr, if readers do not want to read more they can ;)

Here is an an overview of the result of my guide Before / After (http://www.ezoden.com/684/tutorial-htpc/18)

It's just a link on the first post to help people too reach their goal, that's all. I think if they want to use madVR they want the best quality ;)

jeremy33
6th January 2014, 00:45
Why do ANY madVR/LAV/Reclock based guide needs ffdshow video, ffdshow audio and Autofrequency?
ffdshow video is useful for postprocessing and avisynth
ffdshow audio is useful for audio mixing
Autofrequency was released before madvr auto frequency change feature and has others features

But I repeat it's optional ;)

jeremy33
6th January 2014, 00:48
Indeed. Guide is too much complicated. You only need madVR, LAV filters and MPC.
Thank you for your opinion. Of course you can use only madVR and MPC. You can even use MPCHC alone but a lot of people want to enhance the video quality. it's in french but look here how many people don't think like you http://www.homecinema-fr.com/forum/multimedia-logiciels-media-player-pchc/tutoriel-pc-home-cinema-sd-hd-mpc-hc-ffdshow-reclock-madvr-t29935240.html

Guest
6th January 2014, 00:55
It is not because you think that it is the word of god ;) madshi asked for opinions, pirlouy is entitled to his.

jeremy33
6th January 2014, 00:58
I'm not sure about this. There are several guides out there. I'd have to add links to other guides, too, unless everybody agreed that yours would be best. I'm not in a position to judge which guide is best. I don't have the time to compare.
I don't know if my guide is the best but I know I spend 4 years to improve it and my french readers like it a lot ;)

http://www.homecinema-fr.com/forum/multimedia-logiciels-media-player-pchc/tutoriel-pc-home-cinema-sd-hd-mpc-hc-ffdshow-reclock-madvr-t29935240.html

Anyway it's up to you ;)

jeremy33
6th January 2014, 01:01
madshi asked for opinions, pirlouy is entitled to his.
You are right sorry, I changed it. Sorry pirouly I just defends my work :devil:

vivan
6th January 2014, 01:07
Why do ANY madVR/LAV/Reclock based guide needs ffdshow video, ffdshow audio and Autofrequency?Because destroying video by denoising and sharpening is fun.

jeremy33
6th January 2014, 01:13
Because destroying video by denoising and sharpening is fun.
Some years ago, before I test it, I though you can't improve a video because you can't add more data or retrieve lost details.

But look at this sample the postprocessed image is far better than the original. It's from a 720p trailer.

http://screenshotcomparison.com/comparison/39304

Some algorithms adjusted properly can do wonders !

DragonQ
6th January 2014, 01:17
Because destroying video by denoising and sharpening is fun.

Exactly. Anyone with moderate knowledge of home cinemas knows to disable all of that crap on TVs they buy. Why would you want to replace that with all sorts of crap done by the PC? Chroma upscaling is necessary due to 4:2:0 being ubiquitous, and MadVR does it better than other renderers. Player is down to personal choice generally, then all you need is a splitter/codec pack that will handle everything with minimal issues, and that is LAV Filters.

Surely anything else is usually superfluous and/or damaging. Maybe it's just cos I always try to have the best possible sources, which look great to begin with, so I don't need anything else. SDTV is pretty much the only exception, and even then I avoid it like the plague.

jeremy33
6th January 2014, 01:23
Of course on 1080p source, postprocessing is almost useless, that's why it is very light on 1080p source on my guide.
This is the result on a 1080p trailer. As you can see it is very light and don't destroy anything ;)

http://screenshotcomparison.com/comparison/39301

But on a 720p video upscaled on 1080p TV it's really not useless

http://screenshotcomparison.com/comparison/39304

Here you have the result for 1080p / 720p / 480p (DVD & DivX)

http://www.ezoden.com/684/tutorial-htpc/18

madshi
6th January 2014, 01:26
FWIW, I like the idea of sharpening images as the last step of an upscaling operation (e.g. DVD -> FullHD, or FullHD -> UHD), because upscaling with large scaling factors without sharpening usually produces rather soft results. In this situation sharpening would almost be a part of the upscaling algorithm. Anyway, I don't want to get into the middle of a fight about the usefulness of sharpening, or the lack thereof.

For me the problem with linking to a guide is that doing so would mean that I fully endorse the contents of the guide. For that I'd have to fully read it, double check every recommended setting etc. Furthermore I'd have to constantly recheck to make sure the guide stays up-to-date, when I release new madVR builds with new features. And I don't really have the time for all that. So unless the madVR users here in this thread come to the conclusion that one specific guide is good and recommended over all other guides, I'm not comfortable with picking out one guide over the others and linking to it. I'm sorry...

jeremy33
6th January 2014, 01:27
Guys before giving your opinion can you have a look at my guide please ;)

jeremy33
6th January 2014, 01:31
For me the problem with linking to a guide is that doing so would mean that I fully endorse the contents of the guide. For that I'd have to fully read it, double check every recommended setting etc. Furthermore I'd have to constantly recheck to make sure the guide stays up-to-date, when I release new madVR builds with new features. And I don't really have the time for all that. So unless the madVR users here in this thread come to the conclusion that one specific guide is good and recommended over all other guides, I'm not comfortable with picking out one guide over the others and linking to it. I'm sorry...
Ok madshi I understood but you can put a link and explicitly point out that it is not you who wrote it to clear you no ?
Like you do for eac3to http://forum.doom9.org/showthread.php?t=125966

wiki:

Not written by me, not finished yet, but definitely worth a look:

http://en.wikibooks.org/wiki/Eac3to

6233638
6th January 2014, 02:05
I'm not sure about this. There are several guides out there. I'd have to add links to other guides, too, unless everybody agreed that yours would be best. I'm not in a position to judge which guide is best. I don't have the time to compare.I will save you the time - you should clearly be endorsing my guide (http://yabb.jriver.com/interact/index.php?topic=80253.0).
My unbiased opinion is that it is obviously the best one.

:p (https://www.youtube.com/watch?v=snsj0L8-4Iw#t=0m11s)

(never mind that it's aimed at JRiver Media Center users, that there are already pending changes "tomorrow" (http://yabb.jriver.com/interact/index.php?topic=85805.msg586503#msg586503), that it's more like a manual than a guide, and that it will have to be updated again soon, since you insist on adding new features... :D)

But look at this sample (http://screenshotcomparison.com/comparison/39304) the postprocessed image is far better than the original. It's from a 720p trailer.I disagree. That looks oversharpened to me, resulting in an artificial-looking image.This is the result on a 1080p trailer. (http://screenshotcomparison.com/comparison/39301) As you can see it is very light and don't destroy anything ;)Aside from the fact that there are now smoothed-over patches in the image right next to obviously sharpened patches of the image?

The source is already bit-starved, and the post-processing makes it look worse than before - to my eyes at least.

jeremy33
6th January 2014, 02:09
madshi maybe you can put a little list of guides on the first post ?

Soukyuu
6th January 2014, 02:23
I'm actually with madshi on this - let the users find the guides themselves, and judge for themselves. I think it's in our interest as well if madshi spends time working on madvr (or get a break) instead of having to maintain a list of guides.

jeremy33
6th January 2014, 02:29
madshi do what he want of course but on eac3to thread he did that and I though it can be useful to do the same with madvr :

wiki:

Not written by me, not finished yet, but definitely worth a look:

http://en.wikibooks.org/wiki/Eac3to

bug tracker:

http://eac3to.bugs.madshi.net

GUIs:

If you prefer a graphical user interface, here are three choices (not written by me):

Eac3to and More GUI:
http://forum.doom9.org/showthread.php?t=135095

HD DVD/Blu-Ray Stream Extractor:
http://forum.doom9.org/showthread.php?t=141829

Clown BD:
http://forum.slysoft.com/showthread.php?t=25818

eac3to µGUI:
http://www.homecinema-hd.com/index.p...gui&lang=en_US
By the way this one eac3to µGUI is the one I created ;)

dansrfe
6th January 2014, 02:59
Does YouTube use a denoiser or is it just the low bitrate that removes the finer details from the uploaded video? Would it be possible for madVR to artificially compensate for the smoothness via a toggle that adds random grain? Thanks!

Guest
6th January 2014, 03:01
jeremy33, please take it to a new thread in view of madshi's request to restrict his thread to madVR and not a discussion of people's guides. Thank you.

vivan
6th January 2014, 03:38
Would it be possible for madVR to artificially compensate for the smoothness via a toggle that adds random grain? Thanks!You can add some kind of grain by lowering output bitdepth (devices -> properties).

renq
6th January 2014, 10:28
Weird. Windows says the screen has a resolution of 1280x720, but the display mode is reported as 1920x1080. This doesn't match, which results in madVR not going to FSE mode.
Must be a windows 8/8.1 bug...
I had installed HD5000 drivers and thought it might be because of them, installed (using the "safer" uninstall-restart-install-restart cycle) the correct Ivy Bridge drivers from Gigabytes website- no dice...
Tried HDMI out->HDMI in as i used DVI-out with adapter to hdmi to hdmi in, and still no luck. Unfortunately, my TV doesn't support 1080p input on VGA so thats also a no-go....

madshi
6th January 2014, 10:59
Must be a windows 8/8.1 bug...
I had installed HD5000 drivers and thought it might be because of them, installed (using the "safer" uninstall-restart-install-restart cycle) the correct Ivy Bridge drivers from Gigabytes website- no dice...
Tried HDMI out->HDMI in as i used DVI-out with adapter to hdmi to hdmi in, and still no luck. Unfortunately, my TV doesn't support 1080p input on VGA so thats also a no-go....
There's clearly an inconsistency somewhere in your setup. Is your display mode 1280x720 or is it 1920x1080? Only one of them can be correct. But your GPU respectively Direct3D is reporting 1920x1080 while the Windows desktop is rendered in 1280x720. Maybe you have Windows setup so that Windows renders in 1280x720, but the GPU takes that rendering and upscales it and outputs it in 1920x1080? Or something like that. Make sure desktop resolution and GPU output resolution is identical. Then FSE mode should start working...

renq
6th January 2014, 11:39
There's clearly an inconsistency somewhere in your setup. Is your display mode 1280x720 or is it 1920x1080? Only one of them can be correct. But your GPU respectively Direct3D is reporting 1920x1080 while the Windows desktop is rendered in 1280x720. Maybe you have Windows setup so that Windows renders in 1280x720, but the GPU takes that rendering and upscales it and outputs it in 1920x1080? Or something like that. Make sure desktop resolution and GPU output resolution is identical. Then FSE mode should start working...
I don't know where 1280x720 comes from, in windows screen resolution it's at 1920x1080, in Intel graphics utility it's 1080p50, in dxdiag it shows 1920x1080 50HZ....
I'm lost...

madshi
6th January 2014, 11:50
Well, according to your log the media player and the madVR rendering window have left/top/right/bottom coordinates at 0/0/1280/720.

renq
6th January 2014, 11:52
Where does it get those coordinates from? Windows, dx, drivers??

starla
6th January 2014, 11:54
Well, according to your log the media player and the madVR rendering window have left/top/right/bottom coordinates at 0/0/1280/720.

Could be display scaling changes that MS has introduced in W8 / 8.1.

madshi
6th January 2014, 12:00
Where does it get those coordinates from? Windows, dx, drivers??
http://msdn.microsoft.com/en-us/library/windows/desktop/ms633519(v=vs.85).aspx

Could be display scaling changes that MS has introduced in W8 / 8.1.
Yeah, might be. @renq, are you running some sort of high-DPI setting?

renq
6th January 2014, 12:20
Nope.

Installed DirectX9 runtimes and restarted. Now it can go into FSE at 1080p, but the whole screen goes green- decoder issue?
EDIT1- yep, Intel QS decoder doesn't work, Dxva2 both modes work.
So, for now, I'm good...;)
TY

DragonQ
6th January 2014, 15:13
I don't understand why the latest DirectX 9 runtimes aren't included in Windows. They haven't been updated in years, yet seem to be required for a lot of graphics-related software to work correctly.

Soukyuu
6th January 2014, 16:52
Probably because they expect the programs to bundle the .dlls they require, so instead of "why isn't it bundled in windows" you should be asking why the software that requires them doesn't bundle them (which would be common sense, really)

DragonQ
6th January 2014, 17:52
Probably because they expect the programs to bundle the .dlls they require, so instead of "why isn't it bundled in windows" you should be asking why the software that requires them doesn't bundle them (which would be common sense, really)
They usually do but MadVR doesn't. I think the latest DirectX 9.0c runtimes would be many times larger than MadVR itself, which is problematic to bundle.

6233638
6th January 2014, 18:07
Well, according to your log the media player and the madVR rendering window have left/top/right/bottom coordinates at 0/0/1280/720.I wonder if it's being scaled on the GPU?

Nvidia's drivers have the option to either send the resolution to the display and let it handle scaling, or scale on the GPU instead.

I'm not familiar with Intel's GPUs, but perhaps there is a similar option that's causing this?

michkrol
6th January 2014, 19:22
They usually do but MadVR doesn't. I think the latest DirectX 9.0c runtimes would be many times larger than MadVR itself, which is problematic to bundle.

The full/offline installer (included with most games) is, but you can get a web installer from http://www.microsoft.com/en-us/download/details.aspx?id=35 which is ~300KB in size. You'll need Internet access for it to be of use of course.
In my opinion madVR could be bundled with this Web Install, but other renderers/media players/codecs often need DX9, so perhaps it's their responsibility?

Also when madVR reaches v1.0 and gets a shiny installer, I'm sure we'll get DirectX version automagically checked, then downloaded and installed if necessary ;)

Guest
6th January 2014, 19:37
I'm pretty sure that Microsoft requires an ISV license to bundle this stuff.

clsid
6th January 2014, 20:54
I doubt that they will mind if individual files from a redistributable package are distributed. Many (small) apps, like MPC-HC, have been doing so for a long time.

Which files does madVR need? D3DCompiler_43.dll and d3dx9_43.dll?

Guest
6th January 2014, 20:56
Probably you are correct. Same goes for MPEG2 decoders, etc., formally patent payments are required but I've never seen it litigated.