View Full Version : madVR - high quality video renderer (GPU assisted)
Klaus1189
6th May 2019, 18:25
50i live concert with smooth motion on 60p, i don‘t like it. Especially pans on concerts are annoying, at least for me because it is not smooth for me. But perfect on 50 Hz mode of tv.
is supposed to be the same as frame rate matching.
if that's not the case the screen is using motion interpolation or your madVR isn't setup correctly.
Klaus1189
6th May 2019, 20:06
Motion interpolation 50i to 60p is not the same like playing at native frame rate. Some use monitors which only support 60 Hz and can only use smooth motion.
A very similar thing is when viewing us series filmed @60p but being frame rate converted to 50i it is very jerky.
Download this camcorder sample and test about smooth motion but only true frames not motion interpolation of tvs.
http://www.aktiv-verlag.com/~webvideos/testvideos/2012/panasonic/Panasonic_HC_X_900M.MTS
View at 60 hz
View at 60 hz smooth motion
View at native 50 hz
you are simply ignoring my statement that you can'T frame interpolate the result of SM.
and don't compare what TV station do with SM...
and yes i tested your video and it is about the same in smoothness but well that video is not smooth at all. if you want to test panning use a CG source or an anime.
you can obviously see other deficits of SM.
Klaus1189
6th May 2019, 20:46
What exactly am I ignoring? Sorry I don‘t understand.
wushantao
7th May 2019, 03:16
how about DLSS from RTX20XX?
and any news for madvr update?
Asmodian
7th May 2019, 04:14
What exactly am I ignoring? Sorry I don‘t understand.
You are ignoring what your TV is trying to do at the same time. Make sure all the motion improving features are off when using smooth motion, it breaks all of that stuff. I get smooth results using smooth motion to convert 50i -> 60p, lots of blended frames mean it is softer but it is smooth.
how about DLSS from RTX20XX?
and any news for madvr update?
DLSS is not useful for madVR. Maybe madVR could make use of the new hardware DLSS and/or ray tracing runs on but DLSS itself is not applicable. Nvidia has not trained a neural net to upscale video. They should though; an upscaling neural net optimized on Nvidia data centers with many hundreds of thousands of hours of 4K video and needing a 2070+ to run might be able to give NGU some competition. ;)
No news about future updates yet.
ryrynz
7th May 2019, 07:58
how about DLSS from RTX20XX?
and any news for madvr update?
As above.
DLSS has nothing to do with madVR.
If we're lucky maybe an update in the third quarter.
No news about future updates yet.
I think this project has grown out 1 person's resources, especially with Envy :)
Klaus1189
7th May 2019, 11:13
I have always motion interpolation in my tvs off, as already stated. So nothing wrong here on my side. I don‘t like blended frames, these look ugly and are still not natural smooth. I use native refresh rates for several years now and very happy with it.
ryrynz
7th May 2019, 12:23
Look ugly? What? You can't even see the blended frames.. not naturally smooth? there's something wrong with your playback chain if it's not smooth but this is going to entirely depend on the content too..
ashlar42
7th May 2019, 12:35
This wiki page explains it all : https://kodi.wiki/view/Video_levels_and_color_spaceHow does this apply to a Direct Show playback chain?
In a typical (for madVR users at least) DS chain we have panel properties in maVR ("the display expects the following RGB output levels"), RGB output levels in LAV Video, GPU setting (for Nvidia "Adjust video color settings/Advanced/Dynamic Range) and, lastly the TV setting.
So far I've always understood that the best way to go was to have Full throughout the chain. The Kodi wiki confirms that you get correct range reproduction but states that this introduces an extra scaling process and makes calibration more difficult (as BTB and WTW are clipped). Is this true?
Kodi wiki suggests that using Limited (Kodi), Full (GPU), Limited (TV) avoids this scaling, at the cost of having the desktop overly dark. This would translate to Limited, Limited (madVR, LAV), Full (GPU), Limited (TV), I guess. Would this bring improved quality for video playback?You are ignoring what your TV is trying to do at the same time. Make sure all the motion improving features are off when using smooth motion, it breaks all of that stuff. I get smooth results using smooth motion to convert 50i -> 60p, lots of blended frames mean it is softer but it is smooth.Am I correct in understanding that running at 120Hz would get better results with SmoothMotion, compared to 60Hz? I ask because with HDMI 2.1 coming it will soon(ish) start to be possible.
SM should be double the source frame rate and as a high as possible.
at 120 hz or more all the issues with SM are pretty much gone.
Warner306
7th May 2019, 13:09
Kodi wiki suggests that using Limited (Kodi), Full (GPU), Limited (TV) avoids this scaling, at the cost of having the desktop overly dark. This would translate to Limited, Limited (madVR, LAV), Full (GPU), Limited (TV), I guess. Would this bring improved quality for video playback?
No, not really because madVR is doing the conversion with dithering, so the scaling doesn't have any visual impact. It could be more of an issue with Kodi VideoPlayer, but even VideoPlayer now uses dithering for the conversion of 16-235 to 0-255.
Black and white clipping patterns can still be calibrated quite easily without BtB and WtW. The majority of PC users should be doing things this way.
If you read the first section of the madVR guide in my signature, this is explained in some detail.
tp4tissue
7th May 2019, 14:43
16-235 to 0-255.
Black and white clipping patterns can still be calibrated quite easily without BtB and WtW. The majority of PC users should be doing things this way.
Doing this (basically 1D LUT) stuff by eye is ol'Skool, you can get the edge patches right , but without alot of training you can't get the middle patches to balance.. :scared:
Klaus1189
7th May 2019, 15:55
Sometimes it looks unnatural when people are moving, but it seems some are pissed off according to their post. So this is my last post about it for now.
I indeed see if something is natural 60p or something is not and blended together.
24p content should look like it looks, don’t use smooth motion. So much pain about perfect color and many use stock 60 Hz for everything, if they like it, silly me I don‘t like it.
The thing I am trying to show if you have a screen with max 60 Hz and use smooth motion for all you won‘t get perfect results for all source files, but if you switch to the matching refresh rate you will get perfect smooth playback, at least as much the soutce file can give you of it.
Download big buck bunny rendered at 60.000 hz and show me how I get this smoothness out of 50p played back at 60 Hz screen. But 50p at 50 hz looks great.
For higher refresh rate I don‘t have the equipment which supports 3840x2160p120 or more.
Asmodian
7th May 2019, 18:41
Matching refresh rates it optimal, of course. You argue that smooth motion is not smooth, which I disagree with, but 50p into 60 Hz uses too many blended frames. As huhn said, we want double the refresh rate or higher for smooth motion.
We do not recommend smooth motion for displaying 50 fps at 60 Hz.
Download big buck bunny rendered at 60.000 hz and show me how I get this smoothness out of 50p played back at 60 Hz screen. But 50p at 50 hz looks great.
I am confused what this test is supposed to show? You believe smooth motion is not smooth (I think due to testing with a bad source) but just looking at a 60p source is not going to convince me you are correct. I already have the video, and other 4K 60p sources, what now?
Edit: Blue Planet II deinterlaced by LAV video to 50p and displayed at 60 Hz with smooth motion looks smooth to me.
el Filou
7th May 2019, 18:47
In a typical DS chain we have panel properties in maVR, RGB output levels in LAV Video, GPU setting and, lastly the TV setting.btw, that setting in LAV only applies when it's doing the YCC to RGB conversion itself, which rarely happens when playing commercial content in DS (usually passing NV12 or P010 to the renderer).The Kodi wiki [...] states that this introduces an extra scaling process and makes calibration more difficult (as BTB and WTW are clipped). Is this true?I don't get what the Kodi wiki means by 'scaling' and at what step. If they mean in the PC renderer, it has to do a conversion to RGB anyway and in madVR's case there's a conversion to another internal format for high precision processing so it's best to then output with the biggest precision possible at the end which is full range. If they mean the TV would have to do an extra processing step to display a full range RGB signal instead of a limited range, I don't see how that would lower quality. On the contrary, with everything else being equal, using a more limited range of digital values to display an image is equivalent to lowering the bit depth, and you lose precision.
Klaus1189
7th May 2019, 18:52
It should show that 50p is not suitable for smooth motion on 60 Hz screen. And of course that 50 fps is not worse in terms of smoothness just because there are 10 fps less. Beginners could think that. The refresh rate of the screen matters.
I personally don‘t have anything against users who want to use smooth motion, they just have also to know it downsides and limitations.
Matching refresh rates are worth a try especially if I look at people discussing details to death but watching a 24p movie on 60Hz mode without smooth motion.
Motion „resolution“ is probably a point missing in some playing setups of some users, not hard to set it up. Huge difference.
Asmodian
7th May 2019, 18:57
I don't get what the Kodi wiki means by 'scaling' and at what step.
That is a misunderstanding of how limited range YCbCr gets converted to full range RGB. They think one YCbCr -> RGB step gets turned into two steps, the conversion of YCbCr to RGB and a conversion of limited range to full range. In reality madVR simply uses a different matrix for YCbCr -> RGB to get full range RGB so the number of steps does not change and there is no extra scaling process.
And of course that 50 fps is not worse in terms of smoothness just because there are 10 fps less.
Of course! At best you only get the smoothness of the source when using smooth motion. And no one is arguing that matching the refresh rate is not preferred, only that smooth motion is smooth even with 50p at 60 Hz!
Yes, matching refresh rates can be worth it. You do not need to say smooth motion is not smooth to say this, you can stick to explaining the real limitations of smooth motion. :p
nussman
7th May 2019, 19:24
50i/p with smooth motion @60hz doesnt work "perfect" for all kind of sources (i.e. live sport @50hz). Its still way better for "60hz only PC monitors" than without smoothmotion, but I prefer a matching refresh rate too if possible.
For 23/24p sources (film content) @60hz with smooth motion works very well for me.
Klaus1189
7th May 2019, 19:27
50i/p with smooth motion @60hz doesnt work "perfect" for all kind of sources (i.e. live sport @50hz). Its still way better for "60hz only PC monitors" than without smoothmotion, but I prefer a matching refresh rate too if possible.
I fully agree. But there was, probably still is a feature in madvr to add other refresh rates for 60hz only monitors. I don‘t need it now so I am not sure.
Speaking of refresh rates, I have an optimised 71.928 hz for 23.976 fps movies, do I need to make another one for example 72 hz for 24 fps movies?
Klaus1189
7th May 2019, 21:06
Yes, just google intel 24p bug, there were 23.976 files played at 24.000 so every 42 secs a repeated frame was shown. You need two different refresh rates for these two similar but different framerates.
so the chain equation has always confused me a bit. I have always set madVR to Limited, GPU full when calibrating. I guess this is wrong, even though it doesn't look natural and too dark?
Asmodian
7th May 2019, 21:36
That is not wrong if your TV is set to limited as well. Everything but madVR will be wrong but madVR will be correct.
This is actually the optimal configuration if your display needs limited range for some reason. It also matches the old standards all this stuff was based on so you still have the WtW and BtB information at the display, but given the calibration should clip it anyway this isn't actually beneficial.
Edit: WtW and BtB does make manual calibration easier, so it can be a benefit that way.
so the chain equation has always confused me a bit. I have always set madVR to Limited, GPU full when calibrating. I guess this is wrong, even though it doesn't look natural and too dark?
Just to close this conversation :)
https://forum.doom9.org/showthread.php?p=1271416#post1271416
chrisssj2
8th May 2019, 12:48
QuestioN I was playing Aquaman 4k HDR. And i pressed CTRL+J for the OSD.
And it said 1506 nits..
I have madvr@using pixel shaders target peaks 1000 nits.
Do I need to set it to 1506 or higher nits since that is being reported in Madvr OSD?
Also, do you recommend the option "present a frame for every Vsync" in madvr to be checked or not?
And lastly how can you know for sure if Vsync is being used in kodi dsplayer/madvr etc?
I had created a profile for kodi and MPC HC/BE with adaptive performance and Vsync On.
But i just want to check wether it is really on.
And Vsync does that mean a performance hit? Or generally really advised to use?
Also on the RGB vs YCBCR debate
https://www.avsforum.com/forum/465-high-dynamic-range-hdr-wide-color-gamut-wcg/2718433-pc-hdr-tv-rgb-full-8-bpc-vs-ycbcr422-10-bpc-2.html
This guy says:
"YCbCr 422 10 bit/12 bit is the best you can go for HDR video sources at the moment I'm afraid."
Rather then RGB 12 bcp FULL range @23 hz..?
Still not sure what is best.
Someone on reddit nvidia"For movies you want 420, 12bit(they are all made in 420), for non HDR games rgb full, for HDR games 420 12bit or 422 10bit. 444 is for monitors/primary displays."
Is what I found on this reddit from an user. Is this true though? What settings is best for HDR Movies, which best for SDR movies and which best for SDR games and HDR games?
Option 1: 4K@60Hz 4:2:2 YCBR 12bpc Limited Range
Option 2: 4K@60Hz 4:4:4 YCBR 8bcp Limited Range
Option 3: 4K@60Hz 4:4:4 RGB 8bpc Full range
Option 4: 4k@23Hz 4:4:4 RGB 12bcp Full range
Option 1 probably best for HDR gaming according to reddit user
Option 2 probably best for SDR movie playback according to reddit user
Option 3 probably best for SDR gaming according to reddit user
Option 4 probably is best for HDR movie playback then according to this topic? Yet AVSforum seems to claim otherwise.
Jesus what a mess is this... One setting for each end use? Could someone clarify the situation?
QuestioN I was playing Aquaman 4k HDR. And i pressed CTRL+J for the OSD.
And it said 1506 nits..
I have madvr@using pixel shaders target peaks 1000 nits.
Do I need to set it to 1506 or higher nits since that is being reported in Madvr OSD?
peak nits should be choicen on your display performance not the movie.
so no.
I had created a profile for kodi and MPC HC/BE with adaptive performance and Vsync On.
But i just want to check wether it is really on.
do you have tearing no? then Vsync is working. this doesn't need checking as long as it works.
And Vsync does that mean a performance hit? Or generally really advised to use?
yes it means a performance hit not sure if it is measurable.
yes Vsync should be who even gave you the idea that this may not be the case?
Also, do you recommend the option "present a frame for every Vsync" in madvr to be checked or not?
if you have problems you can try this option and it was needed in the past things changed.
Also on the RGB vs YCBCR debate
RGB end of story if your screen can do it.
and this is the case with games too as long as the game is still rendered in 10 bit that's different from madVR where rendering in 8 bit is not rarely superior to 10 bit.
i don't care about some random reddit user that make a list same for AVS.
the first thing is to turn off Aquaman. that movie is so terrible!
chrisssj2
8th May 2019, 16:15
peak nits should be choicen on your display performance not the movie.
so no.
do you have tearing no? then Vsync is working. this doesn't need checking as long as it works.
yes it means a performance hit not sure if it is measurable.
yes Vsync should be who even gave you the idea that this may not be the case?
if you have problems you can try this option and it was needed in the past things changed.
RGB end of story if your screen can do it.
and this is the case with games too as long as the game is still rendered in 10 bit that's different from madVR where rendering in 8 bit is not rarely superior to 10 bit.
i don't care about some random reddit user that make a list same for AVS.
Ok so you saying so use RGB FULL 8 BIT@60 hz for SDR games and HDR games and SDR movies?
And then the RGB 12 BIT FULL @23 hz for HDR/MADVR movie playback?
Isn't it weird to use only 8 bits for HDR games?
Asmodian
8th May 2019, 19:07
Isn't it weird to use only 8 bits for HDR games?
No, they dither too. 8 bit is much better than losing 1/3 of the video data (YCbCr 422) or running 30 Hz. Can you tell if the game is running in 8 or 10 bit? Of all the things you can sacrifice the bit depth has the least impact.
Have a third party randomly change it and then try to determin what the bit depth is, do you do better than 50:50?
ryrynz
8th May 2019, 22:48
@chrisssj2 you don't need to quote an entire reply consisting of answers to your questions when you post. If there are many branches of conversation it can be useful to quote but there's no real need when the topic is focussed, it just wastes space on the forum, cheers.
tp4tissue
9th May 2019, 00:36
the first thing is to turn off Aquaman. that movie is so terrible!
It was a great movie, it had amber hurd. :D
It was a great movie, it had amber hurd. :D I couldn't even finish it, it was that bad
SirMaster
10th May 2019, 16:30
Does anyone have much experience with the anamorphic lens option in madVR?
I am helping set up a new HTPC for a friend and we put in a RTX 2070. Anyways, with the settings we are using the render time is about 28-30ms which seems decent.
However, when I enable the anamorphic lens option, the render times go way up to 130-150ms!
Also, the anamorphic mode on his actual projector will stretch the content off the top and bottom edges of the screen (which is intentional). Like if it's a 16:9 native video and he wants to view it on his 2.40 screen, the 16:9 needs to be vertically stretched where the top and bottom get stretched off the screen. How can you do this with madVR anamorphic mode? I tried playing with the stretch numbers, but I can't get it to stretch the video vertically off the top and bottom of the screen. Maybe I have to use the "define visible screen area by cropping masked borders" feature?
I just assumed madVR would be really flexible with this sort of video manipulation, but I just can't seem to figure it out.
Anyone have any insights on either of these issues (the terrible anamorphic stretch performance) and (getting 16:9 content to vertically stretch)?
a screen of the OSD should help but using a lens can increase render times heavily you have to do at least an extra scaling.
if you mean with stretching of the screen cropping you have to tell the player to do that that would be touch window from outside in MPC-HC no sure why someone would do something like that and removes big parts of movies but that'S how it is done.
el Filou
10th May 2019, 19:36
I think leeperry just raised this issue a few posts earlier: when using 'touch window from outside', image gets scaled to bigger than screen size and then displayed with areas outside the screen, which wastes GPU, instead of being pre-cropped then scaled to full screen.
Also, when using NGU in combination with anamorphic scaling you can possibly end up using two different scaling steps depending on how you configured NGU settings.
For example I get this with broadcast SD when scaling to FHD:
luma x: 720 > [NGU] 1440 > [selected upscaling algorithm] 1920
luma y: 576 > [NGU] 1152 < [selected downscaling algorithm] 1080
Even if I choose the exact same algo for both upscaling and downscaling in NGU config, e.g. Lanczos 3 AR, the OSD still shows two different scaling steps for x and y.
SirMaster
10th May 2019, 19:42
I think leeperry just raised this issue a few posts earlier: when using 'touch window from outside', image gets scaled to bigger than screen size and then displayed with areas outside the screen, which wastes GPU, instead of being pre-cropped then scaled to full screen.
Also, when using NGU in combination with anamorphic scaling you can possibly end up using two different scaling steps depending on how you configured NGU settings.
For example I get this with broadcast SD when scaling to FHD:
luma x: 720 > [NGU] 1440 > [selected upscaling algorithm] 1920
luma y: 576 > [NGU] 1152 < [selected downscaling algorithm] 1080
Even if I choose the exact same algo for both upscaling and downscaling in NGU config, e.g. Lanczos 3 AR, the OSD still shows two different scaling steps for x and y.
Yeah, I am getting 2 NGU steps, but I can't see how to avoid this.
Honestly I just want a simple scale for the stretch heh.
I can post my madVR settings and my OSD later tonight.
el Filou
10th May 2019, 20:28
I'm not sure it's two NGU steps, I think it doubles with NGU, then (for my example) upscales in the x direction with the upscale algo, then downscales in the y direction with the downscale algo, so 720x576 > 1440x1152 > 1920x1152 > 1920x1080
But I may be wrong. I'll check later with ShowRenderSteps.
ryrynz
11th May 2019, 01:28
@sirmaster. Plz don't quote entire lengthy posts directly above yours. You can edit them down or just not quote at all. Makes for a lot less wasted space on the forum, cheers.
Warner306
11th May 2019, 13:15
Does anyone have much experience with the anamorphic lens option in madVR?
I am helping set up a new HTPC for a friend and we put in a RTX 2070. Anyways, with the settings we are using the render time is about 28-30ms which seems decent.
However, when I enable the anamorphic lens option, the render times go way up to 130-150ms!
Also, the anamorphic mode on his actual projector will stretch the content off the top and bottom edges of the screen (which is intentional). Like if it's a 16:9 native video and he wants to view it on his 2.40 screen, the 16:9 needs to be vertically stretched where the top and bottom get stretched off the screen. How can you do this with madVR anamorphic mode? I tried playing with the stretch numbers, but I can't get it to stretch the video vertically off the top and bottom of the screen. Maybe I have to use the "define visible screen area by cropping masked borders" feature?
I just assumed madVR would be really flexible with this sort of video manipulation, but I just can't seem to figure it out.
Anyone have any insights on either of these issues (the terrible anamorphic stretch performance) and (getting 16:9 content to vertically stretch)?
Try the playing with the zoom control settings. I know the two can interact, but I can't remember how the last person configured these settings to get all aspect ratios to fit. It might be possible to find past posts on this topic through Google. I think I was reading a post at the JRiver forums.
tp4tissue
11th May 2019, 19:04
Is there a way to change zoom percentage on MPCHC or Madvr ? for fine control ?
numpad has the zoom control hotkeys. 9 is zoom in.
x7007
12th May 2019, 00:42
Careful with Nvidia 430.64
It revert output Dynamic Range to Limited everytime I turn my TV
SamuriHL
12th May 2019, 02:28
Alright, madvr, let's see what you got. I just upgraded my HTPC to a 9900k, 32 gigs of 3200 ddr4, and a founder's edition 2070. I'm tired of being on the edge of UHD playback. :D Now to re-tweak madvr after I get this clean driver install done and configured for these new 20xx cards.
chros
12th May 2019, 07:29
I just upgraded my HTPC to a 9900k, 32 gigs of 3200 ddr4, and a founder's edition 2070.
This is not an HTPC but a power plant! :D
Alexkral
12th May 2019, 07:42
Is there any way to use the Nvidia noise reduction with madVR? I'm fed up with the grain/noise added to some UHD videos. I've tried all the decoding options but it doesn't work. I'm testing the Gradual Denoise from ffdshow now, but the performance is not very good and produces some artifacts. Some other alternative?
svengun
12th May 2019, 08:32
Is there any way to use the Nvidia noise reduction with madVR? I'm fed up with the grain/noise added to some UHD videos.
I would like to know this as well :)
Asmodian
12th May 2019, 08:38
Some other alternative?
Have you tried madVR's?
There is no way to use Nvidia's but madVR's processing -> artifact removal -> reduce random noise on 2-4 works pretty well for me, on content with grain that bothers me.
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