View Full Version : madVR - high quality video renderer (GPU assisted)
Manni
23rd February 2016, 00:32
Would it be possible to add an option for no scaling at all in the auto A/R settings? I don't want any zoom or scaling to happen, and in some instances - for example when playing a test pattern for chroma multiburst from the S&M bluray which has a small black border all around the pattern - some scaling is applied which destroys the picture. This happens even when I select the maximum (50 pixels) as in this instance the border is slightly larger than that.
When using the great auto A/R feature on a 16/9 screen to shift the picture up or down depending on the A/R, there is no need to ever scale or zoom if you don't want to zoom the black bars out. I don't want to do that because it's detrimental to the PQ, but there is no way to fully disable this at the moment, or I've missed it.
A pure "no scaling" or at least a 100 or 200 pixels option in that list would be great to make sure scaling/zooming is fully disabled if we don't want any in any circumstance.
Thanks!
By the way, while looking at this pattern (once I had solved the scaling issue), some of the new chroma upscaling algos fail this test. For example, reconstruction soft fails and Super-XBR above 75 significantly raises the brightness in a way which can't be good or accurate, even if it does look sharper.
So based on this test, I wouldn't use reconstruction soft or any setting for super XBR above 75 (maybe 100 pushing it, but I would suggest 75 to be safe, unless you favour sharpness at all cost). Sticking to NNEDI 32 for now with super res at 3 as I can spare the power on bluray, and as I couldn't find an alternative that looked better both with patterns and real content.
huhn
23rd February 2016, 00:42
your playback software should be able to stop madVR from scaling.
mpc hc/be can do this.
evil-doer
23rd February 2016, 00:57
I have the same problem on an amd 290. I find that changing the image doubling from NNEDI3 to anything else fixes it.
I wonder if thats the commonality? 290x here, latest driver.
And you're right. Turning off the image doubling does fix it.
hu1kamania
23rd February 2016, 01:18
Doubling 1080p with NNEDI3 and downscaling back to 1080p gives interesting results. I found SSIM 1D to look better than 2D, and definitely needed to utilize SR under upscaling refinement's to make it worth while.
Crispen edges and line thinning might be worth playing with in small doses. I didn't try Enhance Detail. Other sharpening refinements gave VERY subtle results.
Sorry if I don't have the lingo to explain things better. It seems like very fine details were a bit "smudged" compared to not supersampling. I'm not sure if this "smudging" is a good thing that helps with aliasing, or bad as it could be considered an artifact. I'm inclined to avoid supersampling until I can do more testing, but it's an exciting new feature.
Thanks madshi!
Anima123
23rd February 2016, 03:18
It might not need doubling to trigger enhance features, which is too heavy, in future release of madVR?
huhn
23rd February 2016, 05:59
image enhancements works without scaling.
Sunset1982
23rd February 2016, 08:32
@ Georgel:
I just read your guide...
I think you should go more in depth with some options and you should explain, why you are using this or that option and what would be the good/bad of using it.
Asmodian got a good collection of madvr options with good advises here:
http://forum.doom9.org/showthread.php?t=171787
Georgel
23rd February 2016, 11:45
if you have a crash report it.
just to make it more clear your guide has a lot of total nonsense in it. there is a reason for the default settings.
telling madVR that your screen is 10 bit without using d3d11 does absolutely nothing and it can't introduce glitches without it because it is not used.
if your don't know what HDR does leave the default option there is a reason it is not 10000. 10000 it is not a reasonable option yet.
if you would play HDR with that option the picture wouldn't be really useful. so changing this give zero benefits.
the list is way longer than this.
Thanks a lot!
I looked these things over, and changed them. I will try to improve the guide as much as I can and as often as possible, because my software for video playback will rely heavily on madVR compatibility for video to look great.
Georgel
23rd February 2016, 11:46
@ Georgel:
I just read your guide...
I think you should go more in depth with some options and you should explain, why you are using this or that option and what would be the good/bad of using it.
Asmodian got a good collection of madvr options with good advises here:
http://forum.doom9.org/showthread.php?t=171787
Thanks!
I will look into it and update the guide as soon as I can with all the information I see there that might be of interest.
If you have something specific that you want me to change, feel free to tell me.
leeperry
23rd February 2016, 14:30
I will look into it and update the guide as soon as I can
That's great news, this thread here on d9 was meant for mVR bug reports though so maybe you could take this discussion there (http://www.avsforum.com/forum/26-home-theater-computers/1477339-so-you-ve-built-your-htpc-now-what-next-how-get-ultimate-picture-sound-quality-your-htpc-madvr-svp-xbmc-mediabrowser-jriver.html) for instance ;)
Manni
23rd February 2016, 19:14
your playback software should be able to stop madVR from scaling.
mpc hc/be can do this.
The player has no involvement in this. If I switch to EVR-CP there is no scaling going on. It's a non-defeatable "feature" of the auto A/R option in MadVR which rescales the picture if there are small black bars around.
I love the Auto A/R feature of MadVR, so I don't want to disable it, I would just like a setting/option in the auto A/R settings that guarantees no scaling or zooming whatsoever. I don't mind if it shifts the picture up as that's what it was designed for in my case, but I don't want any scaling/zooming to ever happen, whatever the circumstances.
With the existing settings, there is some scaling/zooming if the black bars are larger than 50pixels, as this is the largest setting allowed currently.
nevcairiel
23rd February 2016, 19:37
I love the Auto A/R feature of MadVR, so I don't want to disable it, I would just like a setting/option in the auto A/R settings that guarantees no scaling or zooming whatsoever. I don't mind if it shifts the picture up as that's what it was designed for in my case, but I don't want any scaling/zooming to ever happen, whatever the circumstances.
With the existing settings, there is some scaling/zooming if the black bars are larger than 50pixels, as this is the largest setting allowed currently.
If you don't want zooming with black bars, then why don't you just turn that particular feature off entirely :sly:
Manni
23rd February 2016, 19:47
If you don't want zooming with black bars, then why don't you just turn that particular feature off entirely :sly:
Because I don't need any zooming or scaling for it to work perfectly on a 16/9 screen. MadVR shifts the picture up to get rid of the top black bar, and I use a physical mask to mask the lower black bar on my projection screen. There is no need for scaling or zooming, and I don't want any. No one with a 16/9 screen needs zooming or cropping when using the auto A/R feature of MadVR. It's a great feature though, it prevents me from using the physical shift of the projector which takes ages and wears motors down, plus is limited to a few presets while MadVR is always perfectly right as it detects the actual A/R very well (except when there are also small black bars on the sides).
adhara
23rd February 2016, 19:54
Hi,
I asked to my TV manufacturer what is the best video input signal on TV, they answered to me it's YUV for the following reason:
Is the HDMI output on the PC set to YUV, Limited RGB (16-235) or Full RGB (0-255)?
--> PCHC configured in full RGB (0-255) with Hisense in PC mode
- The TV is using complete different picture processing values if you input RGB!
o In case RGB is used as a source, gamma and color settings are not optimized for Video. Gamma, Colorspace and Colordecoding will not be accurate.
- In General:
o If RGB is used as input, the TV will be behave like a monitor not as a TV.
o If RGB is used the Color Decoding is done by the PC not the TV.
o Every Software Video Player Software has their own way to handle the YUV->RGB conversion. – So are different Software Decoder
o Graphic Cards are basically not setup by default for correct video level. But RGB. – Did you correct that?
I'm not agree with us as MadVr and video cards aims to work with RGB video signal. This avoid multiple video conversions during the processing and only the TV have to do a RGB to YUV conversion at the end.
Guys, what do you suggest regarding GPU video output (madvr is grised out on RGB) ? YUV or RGB ?
Setup 1 (my setup):
GPU outputs 0-255
Video player outputs 0-255
Display expects 0-255
Desktop and videos have matched levels where 0 is black and 255 is white, and the display is expecting this range. Videos get expanded from 16-235 to 0-255 once. The desktop gets no conversion because the GPU is outputting native 0-255.
Setup 2:
GPU outputs 16-235
Video player outputs 16-235
Display expects 16-235
Again, desktop and videos have matched levels and the display is expecting a range of 16-235 where 16 is black and 235 is white. Videos get expanded from 16-235 to 0-255, then back down to 16-235. The GPU converts 0-255 to 16-235 for the desktop. Result looks essentially the same as setup 1, but with more conversions.
Setup 3 :
GPU outputs 0-255
Video player outputs 16-235
Display expects 16-235
Now the display expects a range of 16-235, but the desktop is outputting 0-255. So videos will look right, but the desktop will clip levels below 16 and above 235. Again, this is the only way to be able to see WTW/BTB detail on a computer.
huhn
23rd February 2016, 20:12
Hi,
I asked to my TV manufacturer what is the best video input signal on TV, they answered to me it's YUV for the following reason:
I'm not agree with us as MadVr and video cards aims to work with RGB video signal. This avoid multiple video conversions during the processing and only the TV have to do a RGB to YUV conversion at the end.
Guys, what do you suggest regarding GPU video output (madvr is grised out on RGB) ? YUV or RGB ?
depends on your screen.
i don't see a reason RGB shouldn't work in this case madVR takes care of the rest.
MokrySedeS
23rd February 2016, 21:04
The player has no involvement in this.
http://0.t.imgbox.com/nsnySksE.jpg (http://imgbox.com/nsnySksE)
Georgel
23rd February 2016, 23:01
That's great news, this thread here on d9 was meant for mVR bug reports though so maybe you could take this discussion there (http://www.avsforum.com/forum/26-home-theater-computers/1477339-so-you-ve-built-your-htpc-now-what-next-how-get-ultimate-picture-sound-quality-your-htpc-madvr-svp-xbmc-mediabrowser-jriver.html) for instance ;)
Sorry for the intrusion on this thread.
This thread is the first google result when searching for madVR, and I had a very hard time for 2 months until I understood madVR, what it does, how and how to use it. This is why I want to point people to a thing I strongly believe will help them.
Also, I changed it according to all advice I had received from everywhere, so now it should be even better.
About reporting bugs, for me, with a GTX860M from Nvidia, using the settings that are pictured in there, if I activate Direct3D11 and full screen exclusive mode it will crash when going to full screen. It does this every single time I try to go to full screen.
From what I understood, after madshi took a look into the file I got from the crash, it seems that the driver is problematic, and it is not a madVR problem.
baii
23rd February 2016, 23:07
For exclusive mode crash, try lower the presented frame in exclusive mode.
Sent from my 306SH
ryrynz
24th February 2016, 00:12
I have the same problem on an amd 290. I find that changing the image doubling from NNEDI3 to anything else fixes it.
Could be the same issue I'm facing with .11 & .12. I get the video freezing when I drop back from fullscreen into a visible window no issue with .10 happening with both 32 and 64 bit MPC-BE
only when NNEDI3 doubling/quadrupling is enabled and only with one video I have at which has a 704x480 resolution.
CarlosCaco
24th February 2016, 00:33
Sorry for the intrusion on this thread.
This thread is the first google result when searching for madVR, and I had a very hard time for 2 months until I understood madVR, what it does, how and how to use it. This is why I want to point people to a thing I strongly believe will help them.
Also, I changed it according to all advice I had received from everywhere, so now it should be even better.
About reporting bugs, for me, with a GTX860M from Nvidia, using the settings that are pictured in there, if I activate Direct3D11 and full screen exclusive mode it will crash when going to full screen. It does this every single time I try to go to full screen.
From what I understood, after madshi took a look into the file I got from the crash, it seems that the driver is problematic, and it is not a madVR problem.
Hey man, even with the changes your guide has a lot of incorrect informations,
The problem with most of the guides is afirmations without explanations, I started using madvr with a guide that has a lot of wrong informations, for a beginner this is bad because we tend to believe on guides
Did you reads the thread madvr options explaned?
You should try to explain the configs and if you want talk about your preferences as personal preferences
Like the topic about image refinements and upscaling refinements, is simple wrong and not explained...
Doubling and chroma upscaling too
Manni
24th February 2016, 00:36
http://0.t.imgbox.com/nsnySksE.jpg (http://imgbox.com/nsnySksE)
Yes, I know about these settings in the player, as I say they have NOTHING to do with MadVR's decision to rescale a frame if it has black borders when the auto A/R is enabled. My player is set to normal size, no zoom, original A/R etc, and if I switch to EVR-CP (or if I switch MadVR's auto A/R off), as mentioned earlier, there is no scaling/zooming problem (but then of course, there is no auto A/R from MadVR).
I don't think anyone understands what the issue is, hopefully Madshi will and will agree that in some cases (namely for those using exclusively vertical shift to move the picture up/down according to its A/R on 16/9 screens) we should be able to use the auto A/R without any scaling/zooming, i.e. the picture will shift up/down to get rid of one of the black bars and we'll get small black bars on the sides. It's not difficult to do, it simply needs a "no scaling" option in the existing list of sizes of black borders for which we don't want to apply scaling, or to put a value there much larger than 50, something like 100 or even 200.
XMonarchY
24th February 2016, 00:38
I noticed that rips performed with HEVC run much worse than rips performed with h.264/x.264 using similar settings... Is that normal?
Manni
24th February 2016, 00:45
I noticed that rips performed with HEVC run much worse than rips performed with h.264/x.264 using similar settings... Is that normal?
Yes as unless you have a 960 or 950 there is no h/w acceleration for HEVC 10bits in LAV. There is some acceleration in PowerDVD though using OpenCL I think, so worth a try in the meantime, but that won't help you with MadVR of course.
You should only have issues with HEVC 10bits, as HEVC 8bits is accelerated in more GPUs, but you need to check for h/w acceleration support.
AMD Artic Islands and NVidia Pascal later this year (summer for AMD) are expected to bring all we need for HEVC 10bits, HDCP 2.2, HDMI 2.0a for HDR, etc.
In the meantime, moving to 64bits significantly helps. HEVC 10bits files used to stutter badly on my rig (see my sig) with 32bits LAV/MadVR/MPC-Be, and moving to 64bits made them fully playable.
XMonarchY
24th February 2016, 00:52
Yes as unless you have a 960 or 950 there is no h/w acceleration for HEVC 10bits in LAV. There is some acceleration in PowerDVD though using OpenCL I think, so worth a try in the meantime, but that won't help you with MadVR of course.
You should only have issues with HEVC 10bits, as HEVC 8bits is accelerated in more GPUs, but you need to check for h/w acceleration support.
AMD Artic Islands and NVidia Pascal later this year (summer for AMD) are expected to bring all we need for HEVC 10bits, HDCP 2.2, HDMI 2.0a for HDR, etc.
In the meantime, moving to 64bits significantly helps. HEVC 10bits used to stutter badly on my rig (see full sig) with 32bits LAV/MadVR/MPC-Be, and moving to 64bits made them fully playable.
That sucks... Hopefully HEVC won't become THE standard...
Some other questions for everyone:
Which SSIM Downscaling % is equal to previous madVR's build's values for 2D?
Any ideas which settings to reduce to get Doubling SuperSampling to work on 1080p? I tried NNEDI3 16n for Luma-Only Doubling-Only and NNEDI3 16n for Chroma Upscaling, but I still got mad drops. Doubling 1080p content with NNEDI3 and NNED3 Chroma Upscaling + SSIM downscaling 2D 100% looks SOOO good though!
EDIT: Even if I set Doubling to 2x with NNEDI3 16n and Jinc for Chroma Upscaling, I still get mad dropped frames...
baii
24th February 2016, 01:15
If you want to play with supersampling then you need to turn down other toys, nnedi chroma, error diffusion is two big one that get slashed right away.
Sent from my 306SH
ryrynz
24th February 2016, 01:57
Some other questions for everyone:
Which SSIM Downscaling % is equal to previous madVR's build's values for 2D?
Any ideas which settings to reduce to get Doubling SuperSampling to work on 1080p? I tried NNEDI3 16n for Luma-Only Doubling-Only and NNEDI3 16n for Chroma Upscaling, but I still got mad drops. Doubling 1080p content with NNEDI3 and NNED3 Chroma Upscaling + SSIM downscaling 2D 100% looks SOOO good though!
EDIT: Even if I set Doubling to 2x with NNEDI3 16n and Jinc for Chroma Upscaling, I still get mad dropped frames...
100% should be what it was before.
Yeah it's pretty demanding, I have to used SSIM 1D and NNEDI3 16 neurons with my 960, although I am running error diffusion.
Depending on the content you may not notice much of a difference. I took a look at the Dragon Ball Z: Resurrection 'F blu-ray and using NNEDI3 doubling and SSIM 1D downscaling actually reduced picture crispness ever so slightly. I'm thinking if I'm going to be using it I'll need something more powerful so I can enable refinements. I think basically that's where the doubling will come in handy, with high quality sources if you're just doubling and downscaling it might just end up having the same slight reduction in crispness. But with content that has aliasing issues even at 1080 you will stand to gain more from it with some nice anti-aliasing as a result of the upscasling and downscaling process.
Warner306
24th February 2016, 02:32
Hey man, even with the changes your guide has a lot of incorrect informations,
The problem with most of the guides is afirmations without explanations, I started using madvr with a guide that has a lot of wrong informations, for a beginner this is bad because we tend to believe on guides
Did you reads the thread madvr options explaned?
You should try to explain the configs and if you want talk about your preferences as personal preferences
Like the topic about image refinements and upscaling refinements, is simple wrong and not explained...
Doubling and chroma upscaling too
I just edited this guide (http://forum.kodi.tv/showthread.php?tid=259188) today for content, which is easier to follow for a new user. It uses many of the definitions provided by Asmodian along with numerous other credible sources.
CarlosCaco
24th February 2016, 03:09
I just edited this guide (http://forum.kodi.tv/showthread.php?tid=259188) today for content, which is easier to follow for a new user. It uses many of the definitions provided by Asmodian along with numerous other credible sources.
Thanks man
Today I don't need a guide anymore but is good to know to recomend to my friends...
baii
24th February 2016, 04:31
Quick question for profile rule using display, does active display mean where the player window is in, or the displays that are connected?
hu1kamania
24th February 2016, 04:50
Here is an example of SuperSampling at 1080p that I thought turned out nice, so I wanted to share. It's before and after Doubling. Of course the doubled image benefits from some Refinements ;)
http://screenshotcomparison.com/comparison/163078
Image Downscaling: SSIM 1D 100% AR LL
Image Upscaling: Jinc AR
Image Doubling: NNEDI3, 32
Upscaling Refinement: Crispen edges: 1.0 w/ Linear Light and AR
Enhance detail: 1.0
SuperRes: 2 w/ linear light
Chroma Upscaling: NNEDI3 32
ryrynz
24th February 2016, 05:09
Here is an example of SuperSampling at 1080p that I thought turned out nice, so I wanted to share. It's before and after Doubling. Of course the doubled image benefits from some Refinements ;)
That's what image enhancement SHOULD look like, looks good.
Can't image anyone who would rather look at the slightly softer picture.
It actually looks like there's more resolution which is exactly what you want, no aliasing, no white haloing, no excessive brightness.
Could you post another the same image with the same settings without supersampling for comparison? (with enhancements)
hu1kamania
24th February 2016, 05:28
That's what image enhancement SHOULD look like, looks good.
Can't image anyone who would rather look at the slightly softer picture.
It actually looks like there's more resolution which is exactly what you want, no aliasing, no white haloing, no excessive brightness.
Could you post another the same image with the same settings without supersampling for comparison? (with enhancements)
Here is another before and after SuperSampling, was that what you wanted?
http://screenshotcomparison.com/comparison/163079
ryrynz
24th February 2016, 05:39
Here is another before and after SuperSampling, was that what you wanted?
http://screenshotcomparison.com/comparison/163079
If the only difference is enabling/disabling NNEDI3 then yes. I ony wish to observe the difference between the image enhancements working on a 2x upscale and the effects of SSIM 1D vs enhancements working on the original 1080 image. It feel it's unfair to compare stock 1080 with no enhancements vs a supersampled enhanced picture.
hu1kamania
24th February 2016, 06:12
If the only difference is enabling/disabling NNEDI3 then yes. I ony wish to observe the difference between the image enhancements working on a 2x upscale and the effects of SSIM 1D vs enhancements working on the original 1080 image. It feel it's unfair to compare stock 1080 with no enhancements vs a supersampled enhanced picture.
I agree, it's not a fair comparison! Here is one without the refinements, aside from SR 2. VERY difficult to discern a difference:
http://screenshotcomparison.com/comparison/163082
Not nearly as much fun, and perhaps not the ideal source for this experiment.
As I understand it, applying image refinements to a doubled image should boast better results vs. regular image enhancements. I mainly just wanted to show that nice results can be achieved with SuperSampling.
thewebchat
24th February 2016, 06:58
madVR since 0.90.11 has crashed w/ Skylake iGPU (HD 520) on videos with dimension 702x480. Default settings, 64-bit.
ryrynz
24th February 2016, 07:09
madVR since 0.90.11 has crashed w/ Skylake iGPU (HD 520) on videos with dimension 702x480. Default settings, 64-bit.
Yup, that'll be the same problem already reported a few times, I suspect it'll be fixed in the next version.
ryrynz
24th February 2016, 07:10
I agree, it's not a fair comparison! Here is one without the refinements, aside from SR 2. VERY difficult to discern a difference:
Actually if you could do that with your previous screenshot (Smaug on his treasure) that'd be great.
MokrySedeS
24th February 2016, 09:39
Yes, I know about these settings in the player, as I say they have NOTHING to do with MadVR's decision to rescale a frame if it has black borders when the auto A/R is enabled. My player is set to normal size, no zoom, original A/R etc, and if I switch to EVR-CP (or if I switch MadVR's auto A/R off), as mentioned earlier, there is no scaling/zooming problem (but then of course, there is no auto A/R from MadVR).
I don't think anyone understands what the issue is, hopefully Madshi will and will agree that in some cases (namely for those using exclusively vertical shift to move the picture up/down according to its A/R on 16/9 screens) we should be able to use the auto A/R without any scaling/zooming, i.e. the picture will shift up/down to get rid of one of the black bars and we'll get small black bars on the sides. It's not difficult to do, it simply needs a "no scaling" option in the existing list of sizes of black borders for which we don't want to apply scaling, or to put a value there much larger than 50, something like 100 or even 200.
But in my screenshot you can clearly see that the image is cropped by madvr, shifted to the top and the zoom is at 100%.
Isn't it exactly what you want?
Here's a better example:
http://2.t.imgbox.com/ZwAp9F2k.jpg (http://imgbox.com/ZwAp9F2k)
The option you mention doesn't even have to be enabled.
madshi
24th February 2016, 10:06
@Manni, can you please post a screenshot of the situation when zooming happens although it shouldn't, with Ctrl+J OSD turned on, with your media player set to 100% or "no zoom"?
Georgel
24th February 2016, 10:19
Hey man, even with the changes your guide has a lot of incorrect informations,
The problem with most of the guides is afirmations without explanations, I started using madvr with a guide that has a lot of wrong informations, for a beginner this is bad because we tend to believe on guides
Did you reads the thread madvr options explaned?
You should try to explain the configs and if you want talk about your preferences as personal preferences
Like the topic about image refinements and upscaling refinements, is simple wrong and not explained...
Doubling and chroma upscaling too
Thanks for pointing that out.
I edited it and added a few words about those segments of the review, please help me improve, if you feel that it is not quite there.
chros
24th February 2016, 11:29
That sucks... Hopefully HEVC won't become THE standard...
It will. What videocard do you have? My Kepler GT650m can only accelerate 1080p 8bits HEVC not 4k.
I noticed that rips performed with HEVC run much worse than rips performed with h.264/x.264 using similar settings... Is that normal?
Yes as unless you have a 960 or 950 there is no h/w acceleration for HEVC 10bits in LAV. ... In the meantime, moving to 64bits significantly helps. HEVC 10bits files used to stutter badly on my rig (see my sig) with 32bits LAV/MadVR/MPC-Be, and moving to 64bits made them fully playable.
It's not just about that but as Madshi told us a week ago or so if you use the black border detection feature then playback gets significantly slower since it consumes CPU not GPU and it's not mutlithreaded (and that can be a problem if you use CPU for playback). So, in the meantime, I ended up creating a new profile for 4k content where this feature is disabled. With this I can play 4K 10bits HEVC content without problem with up to 50mbps and 30fps.
Madshi, can make it multithreaded, since especially 4k can profit of the cropping feature? (of course only if you think it would make a difference)
Another observation with the public HDR sample (Exodus, Life of Pi): it's still slower than the above mentioned examples, although Exodus is <50mbps and 24 fps. Can something similar be the cause of it? (I'm thinking about HDR detection, application, or colorspase conversion.)
nevcairiel
24th February 2016, 11:52
That sucks... Hopefully HEVC won't become THE standard...
Just because your hardware is old, it shouldn't block progress in video coding. We all want better quality, higher resolution, more colors. So buy a new PC if you want that too.
FDisk80
24th February 2016, 12:04
Just because your hardware is old, it shouldn't block progress in video coding. We all want better quality, higher resolution, more colors. So buy a new PC if you want that too.
Problem is that some of us have better and faster GTX970/980 and they don't support it. But yea, progress ftw.
ryrynz
24th February 2016, 12:22
Problem is that some of us have better and faster GTX970/980 and they don't support it. But yea, progress ftw.
Some great stuff coming this year and supersampling is almost giving me a reason to go beyond a GTX 960. Performance? Power efficiency? Both? You got it, hold on to your pants.
Sunset1982
24th February 2016, 13:05
I'm searching for some good image enhancements settings to start with. Currently I upscale my 1080p BD Rips to my 2160p screen resolution with SuperXBR 100 and SR3. Any suggestions for a good setting to start experimenting with?
chros
24th February 2016, 15:41
Problem is that some of us have better and faster GTX970/980 and they don't support it. But yea, progress ftw.
Unfortunately this is/always was nVidia's business politics: they release the strongest card with the old technology then after they release a slightly slower one with a new tech. You have to be always informed before you buy any.
I'm searching for some good image enhancements settings to start with. Currently I upscale my 1080p BD Rips to my 2160p screen resolution with SuperXBR 100 and SR3. Any suggestions for a good setting to start experimenting with?
Take a look at the top post on this page.
nevcairiel
24th February 2016, 15:42
Unfortunately this is/always was nVidia's business politics: they release the strongest card with the old technology then after they release a slightly slower one with a new tech.
Thats just a matter of timing, the GTX960 is several month newer than the 970/980. The top-end cards are (mostly) always the first to release, so..
jmelan
24th February 2016, 16:24
with stereo 3d output in madVR, is there support for Nvidia 3D vision (frame sequential 120 Hz?)
thanks
mastan
24th February 2016, 17:00
with stereo 3d output in madVR, is there support for Nvidia 3D vision (frame sequential 120 Hz?)
It works on mine GF980 + ASUS VG278.
Switching to Fullscreen Exclusive and back takes ages(maybe 10 seconds).
Switching from Windowed to Fullscreen Windowed takes 1-3 seconds and sometimes during this time temporary switches left/right image. 20-80 dropped frames.
Regular resizing is instantaneous, 2-4 dropped frames.
MPC HC x32 1.7.10
LAV 0.67.0.126-git
madVR 0.90.12
P.S. Switching any non-3D video from windowed to fullscreen windowed crashes the player.
It's happening only in the case of non-3D video on stereoscopic 3D-mode screen.
3D on 3D ok
3D on non-3D ok, image SBS.
non-3D on non-3D ok.
hu1kamania
24th February 2016, 17:14
Actually if you could do that with your previous screenshot (Smaug on his treasure) that'd be great.
I'll need a few hours, but that won't be a problem.
If you actually zoom in on the one I posted, you can see some difference. Zoom in and look at his eye. Ever so subtle improvement.
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