View Full Version : madVR - high quality video renderer (GPU assisted)
ryrynz
28th August 2019, 23:33
There are more suitable hardware upscalers for this scenario out in the wild, optimized for gaming. Keep NGU for video IMO.
huhn
29th August 2019, 01:28
even my TV can do that.
and if you missed it a PC too.
ashlar42
29th August 2019, 13:49
Plus several grand to upscale a video game that didn't come anywhere near that in cost.....seems, I don't know. :)Several grand? Is that what the Envy is expected to cost? It would surprise me, considering GPU's prices.
Also... it's not as if movies are more expensive than videogames. Quite the opposite is true and has been for a very long time.
SamuriHL
29th August 2019, 14:13
You should check out the Envy thread on AVS Forum. They've discussed the *POTENTIAL* price range for Envy "quite a bit".
My comment was very much sarcastic on cost. However, presumably you have a lot more videos than games, potentially. Buying the Envy to upscale a few old video games probably doesn't make a whole lot of sense especially given it's not really designed around that use case. It iS, however, designed around video from many different sources. I'm not saying you COULDN'T use the Envy for this, but, it's probably a bit overkill.
huhn
29th August 2019, 15:25
i just throw input lag in the room so not sure why you would ever use something like that for gaming.
SamuriHL
29th August 2019, 16:22
That's true, too, I didn't even consider that factor. Yup, use the proper tools for the job.
cremor
30th August 2019, 15:17
Does anyone already know if "Filmmaker Mode" (https://www.experienceuhd.com/filmmakermode) is something that could help us with madVR once the TVs support it? E.g. is it additional data in the video stream or "just" a new picture mode?
huhn
30th August 2019, 15:36
we already have something like that it's content type with can in theory at least be used with HDMI.
it's pretty much not used at all and a new version of this will take years to spread enough and the next problem we don't even know if it is possible to change that on the fly.
in theory i could be used in the future but for now it's just a marketing gag to boost sales we don't even know hard hard TV producer have to follow it to add it and what exactly it will do in the end.
and if you really really care you will calibrate your screen anyway which is far better then this new "feature" will ever be.
cremor
30th August 2019, 16:04
I might have misunderstood it, but isn't that "Filmmaker Mode" meant to overwrite your settings/calibration? E.g. brightness, white point, ...
huhn
30th August 2019, 16:27
sounds like it just like content type so what?
SamuriHL
30th August 2019, 16:28
No, and we've been discussing this topic in the madvr general topic already. It's not going to overwrite anything. It's basically meant to turn off certain processing like all that "trumotion" crap to get rid of the soap opera effect. And it'll likely set the right color temp. But it's not going to be a magic button that auto ISF callibrates your display for you. :)
tp4tissue
31st August 2019, 01:07
An Envy might have more uses than simply video playback. A customizable hardware scaler for putting NGU AA (or Sharp, if you prefer) between a NES and the TV would be pretty cool. :)
Edit: of course, it will probably add at least one frame of input lag so it may not be a great option. :(
Honestly, Scalars are good, but they're the LAST thing I care about on the Envy.
3D Lut + Dynamic HDR. Those are the real important features.
Scalars, at 5-6 feet, they almost all look the same.
Without color correction on the other hand, Everything looks like Poop. :p
tp4tissue
31st August 2019, 01:11
Plus several grand to upscale a video game that didn't come anywhere near that in cost.....seems, I don't know. :)
Several Grand ? you could get SLI 2080Ti and run native resolution for that much :D
SamuriHL
31st August 2019, 02:51
Again, I point you to the Envy discussion on AVS Forum as the topic of price is pretty much all they talked about for months. You have to understand that this isn't competing with HTPC's or even trying to replace them. It's competing with Lumagen. Don't know if you've priced one of those out lately, but, a few grand might end up being a bargain in comparison. Nonetheless, this is really not the best thread for that discussion.
Betroz
1st September 2019, 09:41
Hi guys. Now that Madshi is working with the MadVr Envy project, does anyone here know if development of the normal version of MadVr has stopped?
foozoor
1st September 2019, 12:21
Madshi will not waste his time anymore with directshow and all the Windows mess.
MadVR 1.0 will never be. :devil:
SamuriHL
1st September 2019, 13:45
Oh for the love of...
No development hasn't stopped. He's just been busy getting envy out the door. Once he's back he'll likely be finishing the HDR tone mapping functionality.
Sent from my SM-G975U using Tapatalk
Betroz
1st September 2019, 14:04
Oh for the love of...
No development hasn't stopped. He's just been busy getting envy out the door. Once he's back he'll likely be finishing the HDR tone mapping functionality.
I was just wondering... I mean the man could have changed his mind lately, and decided to stop developement of the regular verson.
oldpainlesskodi
1st September 2019, 14:31
Oh for the love of...
No development hasn't stopped. He's just been busy getting envy out the door. Once he's back he'll likely be finishing the HDR tone mapping functionality.
Sent from my SM-G975U using Tapatalk
Don't feed the trolls...
SamuriHL
1st September 2019, 16:22
I was just wondering... I mean the man could have changed his mind lately, and decided to stop developement of the regular verson.
My comment wasn't because you asked the status. I was trying to answer that. My oh for the love of comment was for....others.
tp4tissue
1st September 2019, 17:07
Madshi will not waste his time anymore with directshow and all the Windows mess.
MadVR 1.0 will never be. :devil:
Hi guys. Now that Madshi is working with the MadVr Envy project, does anyone here know if development of the normal version of MadVr has stopped?
This is actually very possible, unfortunately. :scared:
I think ol' Madshi will release a 1.0 just to round off his learning relationship with classic madvr fans. But, what comes after, understandably capitalism may direct forward decisions. :(
Betroz
1st September 2019, 17:33
This is actually very possible, unfortunately. :scared:
I think ol' Madshi will release a 1.0 just to round off his learning relationship with classic madvr fans. But, what comes after, understandably capitalism may direct forward decisions. :(
Thankfully the 0.92.17 version works just fine for my needs :)
garson
1st September 2019, 17:42
I think ol' Madshi will release a 1.0 just to round off his learning relationship with classic madvr fans. But, what comes after, understandably capitalism may direct forward decisions. :(
Or he can start charging for it, some reasonable price (10-20$ or something).
I am sure many would buy it, I know I would.
heiseikiseki
1st September 2019, 19:53
Does Anyone have tried to use madvr to view 2D contents in the VR? ( using virtual desktop)
because there should be some gpu load for the VR.
I wonder that is it possible for VR+madvr (NGU) for 2D contents and how is the quality.
SamuriHL
1st September 2019, 19:58
Guys, this kind of speculation is pointless. None of you KNOW anything at all about madshi's future plans. Somewhere in this thread a long time ago he said that madvr will have a commercial version when it hits 1.0. But no one, probably not even madshi, knows when that'll be. He was pretty clear in the HDR beta thread that he has a lot more plans for the HDR tone mapping functionality but that his time was taken up right now trying to get the envy out the door. To sit here and speculate on his future plans based on what YOU feel might happen? Useless. Just be patient and wait and see what happens. AFAIK the Envy's going to show up at Cedia which is in 9 days where the public will get its first look at it. It's likely (and again this is pointless speculation on my part because I've no idea whatsoever) that between now and the end of the year or maybe more, madshi will be hard at work getting the product ready for public launch. Then we'll see what HE says rather than speculating. But starting "madvr development is dead" rumors is total BS and not at all helpful to this community.
okc_smoker
2nd September 2019, 13:38
I can't imagine what the actual issue is, but it appears that my new AVR doesn't like something about D3D11. I've been dealing with all sorts of headaches related to handshaking and the like, but the one remaining issue is that when D3D11 is enabled in MadVR, bringing up the OSD in MPC-HC breaks something in the chain. My screen will go black and will come back when I close/minimize MPC-HC once or twice and then it will just completely lose the signal until I reboot the HTPC. If I never bring up the OSD it will play fine. Fullscreen Exclusive and Windowed Overlay settings don't seem to make a difference, nor does using DXVA vs D3D11 in the LAV settings. Is this a known issue? Anyone have any idea what the problem is and if it's fixable?
el Filou
2nd September 2019, 14:18
What OS, GPU, display interface settings?
If not using FSE, the only thing that should happen when displaying the player UI is a presentation switch from full screen windowed to windowed. In theory that shouldn't bring about a display mode change/resync.
Have you checked that GSync/FreeSync isn't active? Is "disable fullscreen optimisation" checked in the player's .exe properties?
mclingo
2nd September 2019, 16:38
I can't imagine what the actual issue ....
yeah loads of variables here, why dont you update your SIG with your full software / hardware chain.
I agree, feels like a FSE issue coming out of full screen.
Manni
2nd September 2019, 22:47
Everyone, put your mind at rest. Development of madVR isn't stopped. There will be a V1.0. Madshi is just extremely busy working with Envy at the moment. He'll be back (that was said with my Terminator voice).
SamuriHL
2nd September 2019, 23:06
But was it upscaled?? :D
Manni
2nd September 2019, 23:22
No, native 4K, but it was HDR :D
Alamei
3rd September 2019, 03:12
My computer was just forced to update to Windows 10 v1903, and ever since that "upgrade", I've been experiencing a momentary stutter (and corresponding presentation glitches logged in MadVR debug) when any controls—seek bar, title bar, etc—pop up over the video in fullscreen non-exclusive mode.
I reset all settings to default for MadVR to rule out a setting-specific glitch, and I ran the tests in both MPC-BE and PotPlayer to rule out a media player bug. Using a different renderer in either player eliminates the issue, as well, so it's something specifically going on with MadVR.
Has anyone else experienced this issue, and, if so, did you find any resolution for it?
ryrynz
3rd September 2019, 07:58
Has anyone else experienced this issue, and, if so, did you find any resolution for it?
What GPU? If Nvidia make sure your Power management mode isn't set to Adaptive. Alternatively try reloading a fresh version of the GPU driver from the manufacturers website.
okc_smoker
3rd September 2019, 15:43
What OS, GPU, display interface settings?
If not using FSE, the only thing that should happen when displaying the player UI is a presentation switch from full screen windowed to windowed. In theory that shouldn't bring about a display mode change/resync.
Have you checked that GSync/FreeSync isn't active? Is "disable fullscreen optimisation" checked in the player's .exe properties?
My bad. I've updated my sig with my hardware. The HTPC is connected to the AVR, which passes the video to the TV (no processing/upscaling, no ARC/CEC). Both connections are using Monoprice certified cables.
I currently have my GPU set to RGB Full @ 10-bit. FreeSync disabled. I don't see anything in the MPC-HC options about fullscreen optimization ("Use auto-change fullscreen monitor mode" is disabled).
Edit: My sig isn't showing up for me... not sure why. Here's my equipment:
Vizio P75-F1 | Denon AVR-S740H | Dayton B652-AIR/C452-AIR L/C/R | Dayton B452 Surrounds | Dayton Sub-1200 | HTPC (Win10, Radeon RX 560, Kodi, MPC-HC/MadVR) | PS4 | XBone
el Filou
4th September 2019, 00:03
You need to right-click the app .exe or shortcut and go to the properties, and the option is in the Compatibility tab.
I am not 100% sure because I'm not using 10-bit myself but if IIRC with D3D11, fullscreen windowed can use 10-bit which would explain that it's not happening with D3D9. Maybe bringing up the OSD changes the bit depth and causes the GPU to change something else? Someone with an AMD card and a 4K TV using 10-bit should chime in.
seiyafan
4th September 2019, 00:41
Got my 5700 today, at first it was dropping frame when rendering time was around 10-15ms, then I enabled fullscreen exclusive mode, problem solved. =)
tp4tissue
4th September 2019, 00:46
Got my 5700 today, at first it was dropping frame when rendering time was around 10-15ms, then I enabled fullscreen exclusive mode, problem solved. =)
Yea, and they don't have an issue with banding on desktop calibrations either because they enable dithering.
Nvidia's color management on Win 10 is currently borked.
Dumping NV for ATI when something faster than the XT comes out.
seiyafan
4th September 2019, 00:58
what should I do with "GPU scaling", leave it off? Any other options (in default settings) I should be aware of?
Alamei
4th September 2019, 01:04
What GPU? If Nvidia make sure your Power management mode isn't set to Adaptive. Alternatively try reloading a fresh version of the GPU driver from the manufacturers website.
I have power management set to prefer max performance in the Nvidia control panel, but I am indeed running an older driver version. (I don't play newer games much, so I tend to just stick on whichever semi-recent driver seems the most stable.) I'll try cleaning out the driver and updating to the most recent version to see if it makes any difference. What drives me nuts is that this the driver version I was using worked fine with MadVR in Win10 1809, so Microsoft must have mucked up some driver interaction with the update.
EDIT: No dice. Updated drivers to 436.15 with a clean install and the issue is still present. Any other thoughts on potential causes/solutions?
steakhutzeee
4th September 2019, 06:41
Hello,
would like to ask if i need to disable the internal filters in MPC BE when using madvr and LAV.
Thank you in advance.
LigH
4th September 2019, 07:16
No need to disable any filter for madVR, it is a renderer – neither a container splitter nor a content decoder.
MPC-HC and MPC-BE are both based on a directly used copy of LAV Filters. You may disable what you want to get split/decoded via e.g. a Windows wide installed DirectShow version.
Aleksoid1978
4th September 2019, 07:49
MPC-HC and MPC-BE are both based on a directly used copy of LAV Filters. You may disable what you want to get split/decoded via e.g. a Windows wide installed DirectShow version.
You are wrong - MPC-BE use internal filters :)
huhn
4th September 2019, 08:24
to use lavfilter in MPC-BE you can either just prefer all 4 lav instances or disable all internal filter and hope your system uses lavfilter instead.
and yes they are really not the same.
ryrynz
4th September 2019, 11:54
No dice.
What GPU is it?
steakhutzeee
4th September 2019, 14:30
to use lavfilter in MPC-BE you can either just prefer all 4 lav instances or disable all internal filter and hope your system uses lavfilter instead.
and yes they are really not the same.
To now i have not disabled internal filters, but selected the lav filters as external filters, as preferred. So i should be fine.
huhn
4th September 2019, 14:32
should be fine. just check the filters list for lavfilter.
LigH
4th September 2019, 15:01
@Aleksoid1978 - MPC-BE "internal filters" are not a local copy of LAV Filters? I did not install it for years now ... how does it work instead, in contrast to MPC-HC?
huhn
4th September 2019, 15:16
both are ffmpeg based and MPC-HC was using this own decoder for many many years before until at one point they switched to lavfilter.
mpc-hc is far older then lavfilter.
so it's works the same as the old mpc-hc version they just keep it maintained and updated it. where MPC-HC just gave up and took the better packaged and replaced it. it's been a while: https://mpc-hc.org/2013/09/29/1.7.0-released/
and it's been an even longer while where lavfilter was considered to be far inferior to ffdshow times clearly change.
mpc-be filter are still competitive even trough lav filter has an clear feature advantage right now like ordered chapter support and more hardware decoder options to name a couple.
okc_smoker
4th September 2019, 15:32
You need to right-click the app .exe or shortcut and go to the properties, and the option is in the Compatibility tab.
I am not 100% sure because I'm not using 10-bit myself but if IIRC with D3D11, fullscreen windowed can use 10-bit which would explain that it's not happening with D3D9. Maybe bringing up the OSD changes the bit depth and causes the GPU to change something else? Someone with an AMD card and a 4K TV using 10-bit should chime in.
That was it! Disabling fullscreen optimizations didn't do anything, but changing my GPU output to 8-bit fixes the issue! I've done a lot of reading about all this and I'm kind of surprised that the inability to use D3D11 with 10-bit output (if you want the OSD, at least) doesn't come up more often.
So, the question now is, do I want the benefits of D3D11 or 10-bit output?
Alamei
4th September 2019, 18:21
What GPU is it?
Currently running a GTX 970. Hoping the issue isn't some bug Microsoft managed to introduce in driver interactions with Maxwell cards. Unfortunately, I don't have another GPU on-hand, and my processor doesn't have an integrated GPU I could test with either.
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