View Full Version : madVR - high quality video renderer (GPU assisted)
Sure, but I just bought a 4K TV, won’t care for 8K content for a long while (if ever). If I don’t miss anything up to 4K HDR content, I’m not missing anything. Having said this, I have checked, a RTX 3070 supports VP11 which includes "maximum resolution of up to 8192 x 8192 pixels (8k resolution) for all HEVC and VP9 profiles", up to and including Main 4:4:4 12. I think I'm covered on that front.
Source: https://en.wikipedia.org/wiki/Nvidia_PureVideo#The_eleventh_generation_PureVideo_HD
not how this works.
it will break at one point if it is a new video codec a new windows version or just no new software for 32 bit (very reasonable if you ask me) it will happen.
and it doesn't really matter what nvidia supports on the driver it will not allow everything with 32 bit program if you would use copyback for 8k it would just die.
el Filou
7th July 2021, 20:35
In other words, it still works now for all the needs of people who use it, and for the near future (I don't care at all about 8K either, and my media center front end even is still 32-bit only).
With a little hope, when something finally breaks ReClock there will be some way in GPU drivers to create custom refresh rates with very precise clocks with the help of HDMI VRR and we won't need to find an alternative.
HillieSan
7th July 2021, 21:50
I installed Reclock not to have to worry about precise refresh rates. I hate dropped/repeated frames. I always notice them when watching video content. And I wasn’t managing to keep 10 bit when creating custom resolutions.
I think you don’t need reclock. I don’t use reclock for my rtx 3060 Ti with the latest verion of masvr, lav filters and nvidia drivers.
ashlar42
7th July 2021, 23:06
not how this works.
it will break at one point if it is a new video codec a new windows version or just no new software for 32 bit (very reasonable if you ask me) it will happen.
and it doesn't really matter what nvidia supports on the driver it will not allow everything with 32 bit program if you would use copyback for 8k it would just die.I'm sorry, 'cause this is mainly offtopic but... "not how this works" what?
Today my setup can decode 8K. The driver, today, can. And it works with 32 bit software. Unless I change my setup, nothing is gonna change that.
New video codec? We've kept H264 for the whole BluRay generation. We'll keep HEVC for the whole 4K generation. 8K on physical media is so far from becoming reality that I don't know if it'll ever happen. By then, maybe, things might get more problematic. But that will be true for madVR x64 as well, since unless you resort to ripped content from the scene, there will be no way to playback stuff streamed in 8K through madVR. And if you go the ripped content way... pretty sure HEVC will still happen for a very long time.
Reclock is a temporary solution until I can get some answers as to why I can't make 10 bit working on custom resolutions. But that doesn't detract from the fact that Reclock works perfectly to this day and, for reasons I've explained, for quite a long time in the future. Say it doesn't work in Windows 11... there's another four years, minimum, of guaranteed updates for 10. After that, for a dedicated HTPC machine, it's not too hard to lockdown the OS from a security point of view, if you limit yourself to media viewing.
you know that pretty much every couple years youtube adds a better codec which is now AV1 which your cards also supports BTW.
and if your device can do 8k decoding try copyback may actually work. because if the driver can do something it doesn't mean it will work with a 32 bit program that's simply not how it works. an 8k image is 96 mb if it is 4:2:0 for 4:4:4 we talk about 192 mb the default queue size of madVR is 16 so madVR and other programs better don't use any RAM at all or subtitles.
of cause you can just disconnect your device from the inet and leave it as it is.
doubly vision update in a driver could be more than enough to kill 32 bit.
BTW. you can right now stream 8K from youtube in madVR not relevant.
nevcairiel
8th July 2021, 08:01
I have checked, a RTX 3070 supports VP11 which includes "maximum resolution of up to 8192 x 8192 pixels (8k resolution) for all HEVC and VP9 profiles", up to and including Main 4:4:4 12. I think I'm covered on that front.
Source: https://en.wikipedia.org/wiki/Nvidia_PureVideo#The_eleventh_generation_PureVideo_HD
Did you actually try it instead of reading hardware capabilities? Unless drivers do some fundamental changes, 32-bit does not allow 8K hardware decoding, due to limits in memory space, and my system right now certainly still exhibits that behavior on eg. a YouTube 8K clip (VP9 and AV1), or a 8K broadcast recording (HEVC). Both only work in hardware in a 64-bit player.
ashlar42
8th July 2021, 13:15
That's fine. As mentioned I don't care about 8K now and for the next few years. I did not try 8K because I don't have an 8K screen and I don't think I will own one for the next 5-7 years. Also, to each his own, but considering content on YouTube, it's not as if I would tear my hair out to be able to watch that through madVR. More power to those that care, obviously. Dolby Vision would be worth it, I agree.
Also, considering how well I see Reclock performing, it's a shame it's not been updated for 64 bit.
x7007
8th July 2021, 13:27
anyone else having issues with seeking movies now after the latest update? build 1083 I've repeating green artifacts and repeating images. using potplayer with lavfilers and madvr with 6900xt 21.6.1. the windows 10 movie player works fine
seems Lav Video Filters is causing the issue. it only happens with 8bit movies not HDR ones....
https://i.imgur.com/jKnjiah.png
clsid
8th July 2021, 14:28
If any of you Reclock users have any programming experience, then consider the possibility of implementing its functionality in MPC-HC. Audio resampling ability is already present in the internal audio renderer. So the only main thing that is missing is adjusting the playback rate to compensate for the small difference in refreshrate vs video framerate.
that's easy if i would just do a normal c++ project to do some math but just looking at sanear and i'm simply not qualified.
in the end it is just calculating the drift let say +0.1 % (reclock even shows you the numbers).
to slow the audio down by 0.1 % i take 47952 samples and resample them to 48000.
speed up 48048 to 48000.
want to be more accurate super sample. else do some float point stuff.
extremely simple getting the timing information and understanding the data type or even possible different data types it a different story.
chros
8th July 2021, 21:40
Reclock is a temporary solution until I can get some answers as to why I can't make 10 bit working on custom resolutions.
It works here, madvr states D3D11 Fullscreen windowd (10 bit):
- only d3d11 should be check in madvr
- set 10 and higher under device in madvr
- we only get 10bit in fullscreen
- here when I set custom res via CRU, there's a 2nd id information tab under devices, the first right one every necessary info but that is disabled, the 2nd only says 8bit and that's the active
- sometimes it stops working (when windows does something with the vga), a reboot helps
mclingo
9th July 2021, 10:13
off topic - I know its unlikely MADVR will get Dolby vision support but are there any players or renderers that work yet that anyone knows of?
ashlar42
9th July 2021, 13:40
It works here, madvr states D3D11 Fullscreen windowd (10 bit):
- only d3d11 should be check in madvr
- set 10 and higher under device in madvr
- we only get 10bit in fullscreen
- here when I set custom res via CRU, there's a 2nd id information tab under devices, the first right one every necessary info but that is disabled, the 2nd only says 8bit and that's the active
- sometimes it stops working (when windows does something with the vga), a reboot helps
I have managed to solve it yesterday. Restarted from scratch and used timings closer to the standard. Now I have on frame repeated/dropped (can't remember) at 5 days for 23.976, 6 days for 25.000 and 4 hours for 24.000. I did not touch 24 and 25, those are the default timings and I did not feel the need to.
While the default resolutions show as RGB 10b 4L10, the custom one is shown as RGB 10b TM (https://www.avsforum.com/threads/2021-lg-oled-c1-g1-owners-thread-faq-no-price-talk.3190432/post-60865519). But everything is good, 10 bit and all (2160p24/23.976 does not need HDMI 2.1).
Unfortunately I alternate between the AVR 5.1 and Corsair Orbit Cloud S headphones (same as Audeze Mobius, best virtual surround I've heard so far and I've tried many). Which has internal DAC/clock/everything (basically they work as an external soundcard). Timings should be different and there's no easy way to alternate (I know CRU can export an EXE but it's really too cumbersome to go that way).
As such I'll remain with Reclock (as Kodi's sync to display is crashing for me and madVR debanding during fadeouts and fadeins is quite better).
SamuriHL
9th July 2021, 13:43
off topic - I know its unlikely MADVR will get Dolby vision support but are there any players or renderers that work yet that anyone knows of?No
Sent from my SM-G998U1 using Tapatalk
mclingo
9th July 2021, 14:35
you'd think MADSHI would have implemented DV by now if he's gunning for the high end market, a few quid for a DV license per unit isnt really going to add much to an already unaffordable unit for 99.99% of us :)
ashlar42
9th July 2021, 14:42
you'd think MADSHI would have implemented DV by now if he's gunning for the high end market, a few quid for a DV license per unit isnt really going to add much to an already unaffordable unit for 99.99% of us :)I expect sooner or later Envy will go that route. But maybe they've tried to get the license and there are obstacles, I don't know... to date, there is no way to get Dolby Vision through a Nvidia GPU in a PC environment. But Shield does it. I suppose it depends on how locked down the environment is.
ryrynz
9th July 2021, 21:23
Unfortunately I alternate between the AVR 5.1 and Corsair Orbit Cloud S headphones (same as Audeze Mobius, best virtual surround I've heard so far and I've tried many.
Tried the Iris Flow?
CZ Eddie
10th July 2021, 06:51
Hi folk, could I get help with two things?
1) My MadVR version is 92.17. I need to reinstall Windows. Should I stick with 92.17 or go to one of these new trial versions I just read about? I watch OTA TV standard definition (old TV shows) 1080P TV and 4K movies on a 4K projector RTX 2060 Super. Is there a settings guide to follow like I used for 92.17?
2) I recently started watching a lot of old school TV shows on broadcast TV via my HdHomeRun + Antenna. Are there any suggested MadVR tweaks for cleaning up the crappy image quality? MeTV and Antenna TV are the two channels I mostly watch. Shows like Gunsmoke, Emergency, MASH, Barney Miller, etc.
ashlar42
10th July 2021, 13:43
Tried the Iris Flow?
I've had a look. Too mumbo jumbo for my tastes. I understand companies need marketing. But in this case all I see is marketing. After 15 minutes trying to understand how they would work with a PC for 5.1 output virtualization I've had enough and got bored. :D
If you wanna talk about it, let's use PMs, this is off topic here. ;)
janos666
10th July 2021, 19:09
I expect sooner or later Envy will go that route. But maybe they've tried to get the license and there are obstacles, I don't know... to date, there is no way to get Dolby Vision through a Nvidia GPU in a PC environment. But Shield does it. I suppose it depends on how locked down the environment is.
Not true. Some games can do it with certain drivers (like Mass Effect Andromeda, although the driver support is often broken).
HillieSan
11th July 2021, 11:53
@ashlar42
Reclock is a good audio renderer, I've been using it for years. I don't think you will miss something at 32 bit.
You don’t need reclock anymore. I don’t use reclock with madvr on my Nvidia card. I let madvr switch to the fps of the movie. Also I don’t need to use cru anymore.
Siso
11th July 2021, 12:26
You don’t need reclock anymore. I don’t use reclock with madvr on my Nvidia card. I let madvr switch to the fps of the movie. Also I don’t need to use cru anymore.
Oh, how so? What about the deviations between the three clocks?
huhn
11th July 2021, 17:21
the clock deviation between nvidia HDMI audio out and nvidia HDMI video out is down to 1 repeat/drop in ~4H or something like that on many system but as said before that doesn't mean every system will get that.
the 3rd clock does not really matter you may just need to do math with that clock.
mclingo
11th July 2021, 21:14
i seem to have lost 3D playback, havent played anything in 3d for a while so it could be a number of things, any known issues with MADVR and windows 2004 ATI latest drivers ?
checked all the usual things, just doesnt trigger my TV, i've checked my TV I can put it into 3d but all my movies are MVC3D
mclingo
11th July 2021, 21:43
downgraded to lav filters 74.1 and madvr 914 and now it triggers 3D on the TV but its oddly still in mono so there must be some sorted of rendering issue, the only major change i've made recently is to try build 2004 as it was pretty much forced on me, anyone else running this win10 build ad 3D MVC still working?
got it working again in MPC-HC but still cant get it working in either KODI DS KODI DS better gui, both have identical bahaviour, it load properly as if its going to play but it only plays one eye, the other is almost black, its really odd, never seen this behaviour before in a player.
EDIT 1 - some more info. firstly I got it work but rolling back to 1909 from 2004 so it might be worth avoiding this if you are into 3Dmvc, what I also found interesting is that it worked with MPC-HC, but when I turned off FSE it also broke where it would play only through one eye, I think microsoft have further degraded the virtual FSE mode or whatever it is now.
Not sure how i'm going to avoid v2004, i'll have to keep rolling it back when it installs I guess as you cant skip versions now can you?
Whiskeyomega
12th July 2021, 02:00
Anyone know why MadVR no longer works properly if you seek through video as it starts to jitter the video ? Im told its todo with DX11 playback now on MPC-BE 1.5.7 but neither MPC-BE nor MadVR are willing to go looking for the bug blaming the other. I go back to MPC-BE 1.5.6 and its fine again.
Perenista
12th July 2021, 03:41
Is there a way to still use madVR with MPC-BE while opening 60 GB Matroska files ripped from UHD-BD?
It's just that my old video card is gone (R7 265) and now I am relying on the onboard video from a H81T motherboard and the i7 4770 CPU... so you can expect the CPU always at 100% while opening these huge files.
I was wondering if there are specific settings that would allow madVR to still work and degrade the image quality if needed (not to a point it would be way worse), to continue running these specific files. For the time being I can't put a new video card here.
ryrynz
12th July 2021, 07:17
If you wanna talk about it, let's use PMs, this is off topic here. ;)
You can OT here for a few posts it's no problem, nobody minds much.
Anyone know why MadVR no longer works properly if you seek through video as it starts to jitter the video ?
Mpc-be devs should know but if they're not sure you should go through the builds from 1.5.6 to 1.5.7 and find where it starts happening and ask again if that commit is suitable. Fwiw I am using 1.5.8 and don't have this issue.
tp4tissue
12th July 2021, 10:59
off topic - I know its unlikely MADVR will get Dolby vision support but are there any players or renderers that work yet that anyone knows of?
Dolby vision is a joke and a gimmick. There isn't a single ecosystem where it works properly.
We should let it die. :angry::angry:
Alexkral
12th July 2021, 12:21
@mclingo
MPC-BE and Potplayer support MVC decoding and you can still use madVR.
aufkrawall
12th July 2021, 13:05
I get presentation glitches when I do 720p 59.94fps to > 1440p fullscreen (windowed and exclusive) 85Hz smooth motion. No presentation glitches occur when not being fullscreen. Happens with both Jinc and NGU upscaling, nothing is forced in mpc-hc's driver profile (and energy mode set to maximum performance).
Is this the infamous Turing/Ampere issue? I've already limited prerender to 3 in madVR without success.
Edit: Might be the source is faulty, checking it out...
huhn
12th July 2021, 13:45
try 1 prerender.
presentation glitches shouldn't be possible with a defect source.
aufkrawall
12th July 2021, 14:09
Indeed not related to a broken source. Funny thing is that mpv shows the same behavior, again only in fullscreen. It plays it fine on Linux, so it's probably an awfully specific issue/regression regarding vsync of Windows or the Nvidia driver.
el Filou
12th July 2021, 14:32
anyone else having issues with seeking movies now after the latest update? build 1083 I've repeating green artifacts and repeating images. using potplayer with lavfilers and madvr with 6900xt 21.6.1. the windows 10 movie player works fine
It only happens with 8bit movies not HDR onesWhat decoder? No problem here with DXVA2 native on my Radeon but it's very old (HD 7870) and still on driver 21.3.1, so I'd say not LAV's nor Windows' fault (no problem with the GeForce on my HTPC either).If any of you Reclock users have any programming experience, then consider the possibility of implementing its functionality in MPC-HC. Audio resampling ability is already present in the internal audio renderer. So the only main thing that is missing is adjusting the playback rate to compensate for the small difference in refreshrate vs video framerate.that's easy if i would just do a normal c++ project to do some math but just looking at sanear and i'm simply not qualified.FYI if anyone is sufficiently skilled in DirectShow development, MediaPortal's own audio renderer also has full ReClock-like functionality and is also open-source (see: https://github.com/MediaPortal/MediaPortal-1/tree/master/DirectShowFilters/MPAudioRenderer), however the caveat is it seems to be pretty tightly integrated with MP's playback architecture ("dshowhelper") to the point where I never got it to work with madVR in MP, or even with EVR in other media players, it seems it only works with MP's custom EVR presenter.Should I stick with 92.17 or go to one of these new trial versions I just read about? I watch OTA TV standard definition (old TV shows) 1080P TV and 4K movies on a 4K projector RTX 2060 Super. Is there a settings guide to follow like I used for 92.17?Compared to the tonemapping tech in current projectors, users of the newer test builds say madVR's tonemapping is much better, so for use with a projector it could be interesting, however you need to keep in mind:
- they're test builds and always changing, and sometimes things break
- they're time-limited (at least until a better solution is put in place), you have to update to a newer build (and therefore risk breaking things) after some time
- there is no user-friendly guide, as the features and settings are constantly changing, you have to follow the test thread and keep up to date which isn't always easy.You don’t need reclock anymore. I don’t use reclock with madvr on my Nvidia card. I let madvr switch to the fps of the movie. Also I don’t need to use cru anymore.Cases where some people could still want it:
- you still have a 1080p TV or some display device other than a UHD TV (NVIDIA timings are only correct for UHD definitions, 1080p ones are still off)
- you want to use an audio output device other than the HDMI out on your GPU, or regularly change output device (for example between an AVR and a Bluetooth headset)
- you want to use uncommon refresh rates (48/72/whatever)
- you want to use PAL speeddown for old DVDs or TV broadcast (my front end doesn't have the option to slow down playback, and MPC-HC's only accepts integer steps)
- you just think it's easier to set it and forget it than risk having timings break in a future driver updateIs there a way to still use madVR with [...] UHD-BD?
I am relying on the onboard video from a H81T motherboard and the i7 4770 CPU... so you can expect the CPU always at 100%.
I was wondering if there are specific settings that would allow madVR to still work and degrade the image quality if needed.Your problem here is the decoding step, and there is nothing you can change in madVR that will make it better (disable black bar detection maybe).
I'm surprised your 4770 can't handle UHD BD playback, my 4690K @ 4.5 GHz but with only 4 threads hovers around 40-50% usage in that situation.Dolby vision is a joke and a gimmick. There isn't a single ecosystem where it works properly.
We should let it die.I wouldn't say it's a joke, but I agree they certainly succeeded in making the HDR ecosystem worse with their proprietary version of it than if all manufacturers had made the open standard better. I also hope it dies eventually.
Perenista
12th July 2021, 16:00
Your problem here is the decoding step, and there is nothing you can change in madVR that will make it better (disable black bar detection maybe).
I'm surprised your 4770 can't handle UHD BD playback, my 4690K @ 4.5 GHz but with only 4 threads hovers around 40-50% usage in that situation.It can, but at least this movie I am trying to play here is slower than others, so there's some slight stuttering, looks like dropped frames. It's subtle yet you can clearly see it's the computer not being able to play the whole thing with 100% fluidity Playing in the iPAD Pro 10.5 (nPlayer app) I see no slowdown (I cut an excerpt from this big file and tried to watch there), so it's really an issue with MPC-BE and madVR not being able to drop this CPU usage:
https://i.postimg.cc/ZRXNqwXD/X1.png
MEDIAINFO from the affected file:
https://pastebin.com/qhJDQK0a
85% CPU usage is pretty high, it already means your PC is not able to cope with that content.
Now look what happens when I try to play a 30 GB MKV/1080p (also lossless):
https://i.postimg.cc/6qRv4dX6/X2.png
MEDIAINFO:
https://pastebin.com/EpYzbbyW
Quite a difference (not even 10% for the 1080p) and it's painfully obvious this 2013 CPU and its onboard graphics: https://ark.intel.com/content/www/us/en/ark/products/75122/intel-core-i7-4770-processor-8m-cache-up-to-3-90-ghz.html
Are pathetic to play such big files. 4K is very recent (if I am not mistaken the first UHD discs are from 2016).
If I use Enhanced Video Renderer CPU usage drops to 63% (and GPU from 62 to 8%):
https://i.postimg.cc/5tCgSF1G/X9.png
And then this 69 GB video plays fine, but with this setting the subtitles are not there to be selected, and the video has a palid white look, quite different and worse than madVR realistic colors/tone.
Also, I am using an old monitor (W2452V) which is not HDR capable.
Based on all I said if I don't put a video card here to relieve the CPU then it's pratically impossible to play smoothly these huge lossless MKV files extracted from UHD/4K/2160p discs.
Another possibility is that I need to format my SSD and reinstall Windows 10-64 bit from scratch because over the years it's known the OS becomes somehow slower and less sharp the more we install programs and change it, still realistically this will not make a huge impact in performance.
Klaus1189
12th July 2021, 16:47
Anyone know why MadVR no longer works properly if you seek through video as it starts to jitter the video ? Im told its todo with DX11 playback now on MPC-BE 1.5.7 but neither MPC-BE nor MadVR are willing to go looking for the bug blaming the other. I go back to MPC-BE 1.5.6 and its fine again.
Please try the the following:
- Install MPC-BE 1.5.8 Stable Release
- Options -> Internal Filters -> tab: Video Decoders -> button: Video decoder configuration -> untick Checkbox: "Use D3D11 decoder"
For location see screenshot here:
https://drive.google.com/file/d/1Pb1EwhPs0GB2MR7wWnZW-EcpZhNHfq2D/view?usp=sharing
What GPU are you using? What driver version? Perhaps your issue is caused by GPU and/or driver. But disabling it in newer versions of MPC-BE should do the trick for that hardware. Please report back ;)
el Filou
12th July 2021, 19:08
@Perenista: note that the "Processes" tab of Windows Task Manager is notoriously inaccurate when it comes to CPU utilization, you should check with the Performance tab.
What I think is happening is the iGPU of the i7-4770 is not powerful enough for madVR's HDR tonemapping and so is slowing everything down, because your R7 265 didn't have HEVC hardware decoder either so it must be something else.
You can try to go to rendering => trade quality for performance, and make sure "compromise on HDR tone & gamut" is checked, and also use Cubic for chroma upscaling.
Could you do this: start playback, press Ctrl+J to display the stats, then Ctrl+R to reset them, then let it play for like a minute and make a screenshot of it?
Perenista
12th July 2021, 20:09
@Perenista: note that the "Processes" tab of Windows Task Manager is notoriously inaccurate when it comes to CPU utilization, you should check with the Performance tab.
What I think is happening is the iGPU of the i7-4770 is not powerful enough for madVR's HDR tonemapping and so is slowing everything down, because your R7 265 didn't have HEVC hardware decoder either so it must be something else.
You can try to go to rendering => trade quality for performance, and make sure "compromise on HDR tone & gamut" is checked, and also use Cubic for chroma upscaling.
Could you do this: start playback, press Ctrl+J to display the stats, then Ctrl+R to reset them, then let it play for like a minute and make a screenshot of it?This is what MPC-BE shows:
https://i.postimg.cc/QM7K0kT1/X1.png
2nd picture taken when going to fullscreen:
https://i.postimg.cc/tTHZfZ3f/X2.png
When I press control + R I don't see a change in these stats.
You can try to go to rendering => trade quality for performance, and make sure "compromise on HDR tone & gamut" is checked, and also use Cubic for chroma upscaling.These were already selected.
After a while it appears the stuttering is stopped, however I am quite sure this isn't 100% smooth, there must be frame dropping here. Of course using an old CPU with onboard graphics isn't going to give me the best results, still contrary to what you are saying I am positive having a video card made a difference for these huge files.
If these videos rely on your GPU then I am quite sure the massive drop in performance account for any stuttering. The R7 265 is an old video card yet it must be a lot faster than this CPU.
el Filou
12th July 2021, 20:27
Sorry, I wasn't saying that a discrete video card didn't make a difference when you had it, it definitely did.
I was correcting myself because I had first assumed that the problem was decoding the HEVC video on your CPU, but it is in fact the compute (shader) power of the Intel HD Graphics that is too limited.
The last thing I'm thinking of is making sure "highlight recovery" is off in HDR settings. That option uses a lot of GPU processing.
If that doesn't solve it, I'm afraid the iGPU just isn't powerful enough for HDR with madVR.
mclingo
12th July 2021, 21:05
just a final update on my 3D MVC issue., someone else reported the same issue on the KODI DS forum and also had to roll back from 2004 to 1909 to fix it so this might be an issue for all 3D MVC users although I dont know if its specific to AMD, NVIDIA or both.
Perenista
12th July 2021, 22:04
Sorry, I wasn't saying that a discrete video card didn't make a difference when you had it, it definitely did.
I was correcting myself because I had first assumed that the problem was decoding the HEVC video on your CPU, but it is in fact the compute (shader) power of the Intel HD Graphics that is too limited.
The last thing I'm thinking of is making sure "highlight recovery" is off in HDR settings. That option uses a lot of GPU processing.
If that doesn't solve it, I'm afraid the iGPU just isn't powerful enough for HDR with madVR.There's also another strong possibility that I'll investigate in another forum:
https://arrowfilms.com/news/donnie-darko-uhd-replacement-programme/
The distributor did a recall for this reason:
Q: What is the issue?
A: On select players, the theatrical cut exhibits persistent jerky motion/stuttering through its running time.
So it's a huge coincidence I noticed this during playback, but it could also mean at the same time old hardware not being able to handle this properly. If I remember correctly I also had massive CPU usage during another UHD huge file recently, but I doubt I have seen frame dropping.
What is odd is that playing this with the iPAD I didn't notice frame issues. I'll make sure this is the corrected disc and if it is then this means it can't handle anyway.
dimitrik
13th July 2021, 20:19
Hi to everyone. I've been out of the forum for ages, so there's probably lots I've missed but I am having a problem I didn't find an answer for.
I recently updated my HTPC from Win 8.1 to Win 10 and now I am getting constant frame drops with MadVR.
My system is adequate (i7 2700K, nvidia 660Ti) connected to a 1080p TV. Nothing too hard. I used t be able to do upscaling with NGU anti alias just fine, but now everything on every resolution is giving me frame drops.
I am using nvidia 471.11 studio drivers.
Any advice?
huhn
13th July 2021, 22:54
could you share a screen of the OSD?
Siso
13th July 2021, 23:25
I'm testing smooth motion at 120 hz, in 64 bit player, I was wondering does it matter which audio renderer I should choose - mpc audio renderer, system default audio renderer or sanear audio renderer?
dimitrik
14th July 2021, 06:50
could you share a screen of the OSD?
Thanks! Here is one. This is from an SD video upscaled to 1080p. This worked fine in Windows 8.1.
https://i.ibb.co/GdBLtrj/New-Bitmap-Image.jpg
Asmodian
14th July 2021, 07:12
Sorry, but please post a link to the image, attachments are very slow or non-existent here.
I'm testing smooth motion at 120 hz, in 64 bit player, I was wondering does it matter which audio renderer I should choose - mpc audio renderer, system default audio renderer or sanear audio renderer?
No, not as far as I can tell. I have never heard of changes based on the audio renderer.
Siso
14th July 2021, 09:10
No, not as far as I can tell. I have never heard of changes based on the audio renderer.
Oh ok then, thank you for the info.
dimitrik
14th July 2021, 17:30
Sorry, but please post a link to the image, attachments are very slow or non-existent here.
Done. Please see above, the original message.
And thank you!
el Filou
14th July 2021, 18:08
It looks like you took the screenshot in pause mode, so hard to tell exactly but rendering time looks OK.
Check that the NVIDIA driver didn't reset to "Optimal power" setting and try setting it to "Adaptive" if it did.
Why a present queue of 14? That seems unnecessary high.
Under Windows 10 I'd also try switching to D3D11 Windowed to see if it works better.
Asmodian
15th July 2021, 03:36
D3D11 Windowed with the present queue set to something between 1 and 3 (inclusive ;)).
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