View Full Version : madVR - high quality video renderer (GPU assisted)
mclingo
22nd March 2020, 13:22
[QUOTE=mrmojo666;i'm thinking to buy a 5600xt.
thank you mate[/QUOTE]
Hi, is there a reason you are remaining with AMD, is it 3D support as you might be better served with a NV 2060
mrmojo666
22nd March 2020, 16:30
Hey mclingo, i don't have any 3d display, neither content. Also historically I'm an happy amd user and feel that 5600xt can be another good bargain.
Piyoko
22nd March 2020, 16:50
Is there any way to take raw screenshots of HDR video streams with madVR/MPC-HC? I can't seem to find a setting that allows this, even if I passthrough HDR during playback and disable processing for screenshots, tonemapping to SDR is still always applied.
mclingo
23rd March 2020, 00:56
Hi, been having some issues for a while now with some 2160p HDR content where I get glitching on pan shots, oddly always in the same place in the movie suggesting some sort of issue with the rip. This happens on a few of my 4k HDR ripped movies but also in some 4k HDR TV episodes. Its not so bad Its unwatchable, I see this maybe 2-3 times in a movie and maybe once or twice in a long TV episode but everything remains at zero in MADVR, no frame skips or glitches. It seems to be an issue with 2160p23 on my particular TV, if I use smooth motion in MADVR this completely resolves it but i'm not sure I can live with the albeit small amount of ghosting. its odd though it always at the same place in these videos but if there was an issue with the rip surely smooth motion would not fix that.
Anyone have any ideas whats causing this, any suggestions as to something else I might try, 1080p is totally fine, no issues at all.
GoodGravyMan
23rd March 2020, 12:21
I thought I read there was an issue with smooth motion and the 113 beta.
mclingo
23rd March 2020, 12:49
i'll definately have a look at that but i think i've had this issue longer than that, cheers.
Asmodian
23rd March 2020, 18:01
That issue is smooth motion crashing with the beta, it is not something subtle.
mclingo
23rd March 2020, 21:49
ah yes, I remember that now, cheers I wont bother reinstalling, i'm going to see if I can live with SMOOTH MOTION again, last time I lasted a day :)
tyguy
26th March 2020, 05:05
Was gsync added to madvr? I had gsync notification on and forgot to turn it off. Loaded up a movie and it was displaying gsync on. I opened up my stats and no longer have the “1 frame repeat every x minutes.”
chros
26th March 2020, 10:21
The future of madvr is not that promising at this point :) link (https://www.avsforum.com/forum/37-video-processors/3053602-madvr-envy-anticipation-thread-71.html#post59346246), link (https://www.avsforum.com/forum/37-video-processors/3053602-madvr-envy-anticipation-thread-73.html#post59405260)
The only good thing about it is that we don't have to buy new GPUs :)
Sunset1982
26th March 2020, 11:02
guys I got a question regarding 120 Hz output.
will it be possible (with an HDMI 2.1 GPU) to setup madvr to output 23,976 movies at 120 Hz? (without smooth motion or any interpolation)
I am asking, because the new LG Oleds support 120Hz BFI and I ask myself if we could benefit from the BFI with 23,976 movies played througt madvr. Or does LGs Real Cinema option do that?
huhn
26th March 2020, 11:05
no you need 119p support.
on the other hand just use smooth and BFI. BFI will pretty much create the same ghosting anyway.
VBB
26th March 2020, 18:59
What Huhn said. That is my plan, should I ever replace my C7: set desktop to 120Hz, enable smooth motion, and use BFI on top of that, if it doesn't dim the screen too much.
@Sunset1982 - BFI and Real Cinema are completely different animals. The former inserts black frames to reduce the perception of stutter, the latter ensures proper cadence. But to answer your question, yes, you will benefit from BFI when using madVR.
mclingo
26th March 2020, 19:42
The future of madvr is not that promising
thing is though mate, even in its current now quite old state MADVR is miles ahead of any other renderer, even if we languished on this verion for a nother 5 years I doubt there would be anything that would do a better job.
I'm going to remain positive about this, MADSHI is clearly a decent guy, even if we dont get all or any of the features envy does it will still exist in some form I believe and still be better than any other alternative.
VBB
26th March 2020, 20:39
It would be a shame, though, if Mathias stopped updating/developing the software version. From a financial standpoint, like someone said on AVS, it would probably make a lot more sense to commercialize a software rather than a hardware product. Reasonably priced, I think a lot of us would want to support madVR and its further development.
ryrynz
26th March 2020, 23:41
It was entirely his plan last year to release a stable build but he just keeps on tweaking.. He has his phases and release phase is when it's done lol.
glc650
27th March 2020, 01:04
Hi, been having some issues for a while now with some 2160p HDR content where I get glitching on pan shots, oddly always in the same place in the movie suggesting some sort of issue with the rip. This happens on a few of my 4k HDR ripped movies but also in some 4k HDR TV episodes. Its not so bad Its unwatchable, I see this maybe 2-3 times in a movie and maybe once or twice in a long TV episode but everything remains at zero in MADVR, no frame skips or glitches. It seems to be an issue with 2160p23 on my particular TV, if I use smooth motion in MADVR this completely resolves it but i'm not sure I can live with the albeit small amount of ghosting. its odd though it always at the same place in these videos but if there was an issue with the rip surely smooth motion would not fix that.
Anyone have any ideas whats causing this, any suggestions as to something else I might try, 1080p is totally fine, no issues at all.Sounds like what I've experienced (https://forum.doom9.org/showpost.php?p=1896877&postcount=58447). Best examples: It Chapter 2 from 1:04:00 to 1:04:05 - objects on the building pulsate/are extra blurry during panning (plus the top landing of the fire escape pulsates). And 1917 from 00:42:35 to 00:42:50 - very blurry/shaky around the wood planks during panning. I'm running 92.17 on Windows 10 with a Geforce 1060.
ryrynz
27th March 2020, 03:52
Try the latest 113 beta build and make sure you don't have smooth motion or or it'll crash, it should mostly resolve those issues provided there are no issues with your televisions processing or the rip itself.
SirMaster
27th March 2020, 20:43
I think we will most certainly at least get a finalized stable HDR dynamic tone-mapping build when hes done tweaking that.
Beyond that I am optimistic he will add some things, even if maybe he charges a bit for a commercial software version.
angmav
27th March 2020, 21:21
Hi sorry if this is the wrong section to ask but I am currently have high render times as well as https://uploads.tapatalk-cdn.com/20200327/a31d1d2053997e6db011c946b10afbdb.jpg
dropping frames Running win 10 1909 and nvidia ver 442.74 with a 1080ti running latest madvr version
Any guidance would be greatly appreciated sorry if this is being asked in the wrong forum
Sent from my iPhone using Tapatalk
Asmodian
27th March 2020, 23:04
"Latest" as in 113 beta? Your HDR settings are to much for your GPU, you need to pick options that are faster.
angmav
27th March 2020, 23:28
Thanks i switched to dxva 2 native was using copy back and that resolved my issue
Thanks for your prompt response
Really appreciate your assistance
Sent from my iPhone using Tapatalk
Asmodian
28th March 2020, 00:35
I wouldn't have expected it to be a decoding issue, your decoding queue is full. Is your PCIe slot a x16 3.0 one?
Are you sure changing to native did not change the way HDR is being handled? You do need copy back to be able to run all the HDR tone mapping features so I suspect the improvement came from not being able to run those anymore, rather than an actual performance improvement from running native.
huhn
28th March 2020, 05:54
it'S not a decoding issue it could be a copy issue but AFAIK DXVA2 native is blocking some of the processing which makes it easier to process and did i already said it should never be used.
chros
28th March 2020, 11:12
Thanks i switched to dxva 2 native was using copy back and that resolved my issue
Use d3d11 native instead, it's witbout drawback and slightly faster (https://forum.doom9.org/showthread.php?p=1878815#post1878815) as well.
But it's shocking that a 1080ti has problems with this.
What display do you have?
I wouldn't have expected it to be a decoding issue, your decoding queue is full.
It's not decoding but processing issue with these cards/drivers and using high bitrate hevc content. Just take a look at the above link, only the 2 native ones are the really fast ones.
It's like copyback modes restricts the whole processing using system memory and who knows how madvr delas with data internally. If someone knows more about it... :)
What interesting is that there wasn't big differences using Optimus with h264 remuxes, and there cropping helped with copyback processing. So it depends on the given system how it works, it needs to be checked individually.
Are you sure changing to native did not change the way HDR is being handled? You do need copy back to be able to run all the HDR tone mapping features so I suspect the improvement came from not being able to run those anymore, rather than an actual performance improvement from running native.
??? What do you mean? Tons of people use d3d11 native, madshi never mentioned anything like this either.
Also note that in the above test only (!) chroma upscaling was applied, using hdr passthrough.
huhn
28th March 2020, 11:44
d3d11 is currently the most limited decoder compared to DXVA2 native deinterlancing doesn't work because madshi didn't implement it it can do it just fine on nvidia at least.
with both native decoder blackbar detection doesn't work which is kinda a big deal for PJ user. measure files don't work or something like that there was some HDR stuff can't remember and i don't know if they still exists stuff changed a lot measure files are not important anymore anyway. there are more features but what ever.
and that's the problem with D3D11 pretty much everytime someone just goes and says use D3D11 native is the best to someone and that "someone" comes a couple of days back and ask why blackbar detection doesn't work anymore or why deinterlancing looks like a freak show.
if blackbar detection and deint are fixed with it it pretty much worth a general recommendation where the stuff that doesn't work with it is external programs and they usually say the user this is the case so everything is fine.
now the big issue with d3d11 and copyback the difference can be absolutely nothing to day night.
i tested 3 PC intensify with it and the conclusion is there is none only that D3D11 will never create performance problems but copyback/software can be an absolutely disaster. i now have a setup with 7 ms just for the copyback if not more all the time with the same GPU in another system with little to zero difference.
there is no reason for this RAM is bored by this the PCIe interface is bored by this and a GPU should be totally bored by upload too that there freaking job that's where they get there textures for gaming so at least software shouldn't make any problems but it does.
that's why copyback is the only sane recommendation you can't recommend a mode where basic feature don't work these question are ask in the first place because the user can't work around these issues.
Manni
28th March 2020, 13:09
The main drawbacks for D3D11 native are the lack of black bars detection and the lack of support for UHD BD Menus in jRiver, as both need copyback.
From a performance point of view, native is significantly faster though, at least here, so I enabled it (automatically in my batch file) when I measure my HDR files, but I reselect copyback (automatically) for playback, due to the above.
If you don't need black bars detection and UHD BD Menus in jRiver, it might be safe to use D3D11 for playback, but it's not recommended unless you're desperate due to some features being unsupported.
I have a 1080ti and it has no problem handling everything in high (at 23-30p, at 50-60p it needs lower settings) in copyback. That's with black bars detection, 3D LUT, and 1.78 content in HDR such as Pacific Rim.
So if anyone can't get 23p to work in copyback with a 1080ti and a comparable rig (see my config in my sig), there is most likely something wrong in their settings.
angmav
28th March 2020, 13:36
I wouldn't have expected it to be a decoding issue, your decoding queue is full. Is your PCIe slot a x16 3.0 one?
Are you sure changing to native did not change the way HDR is being handled? You do need copy back to be able to run all the HDR tone mapping features so I suspect the improvement came from not being able to run those anymore, rather than an actual performance improvement from running native.
Thank you i just looked up my board Asus z390 extreme pro 4 and it has 3 pci slots it would appear I am using the slowest lane on the board would never had known had you not mentioned it thank you : )
Sent from my iPhone using Tapatalk
shimarin
28th March 2020, 14:18
I have my TV set to 23(.976)Hz since most of the content I have is that. I added 1080p23, 1080p59 in the settings for display modes. Intel HD Graphics 5500, Windows 7, MPC-HC.
Whenever I play a video with a 29.97 or 59.94 FPS and then play another video with 23.976 FPS, the video stutters and presentation glitches go up fast. The composition rate under stats matches the first video at 29.97 or 59.94. Setting the refresh rate to 59Hz or 60Hz has the same effect with the composition rate not matching. Is there any fix to this, or is this just a bug? Plex doesn't have this issue.
huhn
28th March 2020, 16:08
use overlay rendering that's avoiding this bug.
kettyo
28th March 2020, 20:37
Nvidia driver 445.75 has broken HDR playback for me.
Anytime an UI element of Potplayer or MPC-HC comes up, playback is switched to SDR and after the UI element is gone it's switched back to HDR. It is very frustrating.
Going back to driver 442.74 has solved the issue.
Anyone else experiencing the same?
cyberscott
28th March 2020, 21:44
I have the same broken HDR issue on Nvidia driver 445.75.
There is Nvidia Hotfix driver 445.78 recently released but I'm going to wait for the next official release.
Asmodian
28th March 2020, 22:05
HDR works properly for me with 445.75 using Zoom Player. Even if I switch to windowed mode (50% scaling) or bring up UI elements HDR stays enabled, though I have to open in full screen or HDR does not turn on.
amayra
28th March 2020, 22:22
is there any way to keep using madvr with wine after i moved to linux OS i don't like any alternative i find there
kettyo
29th March 2020, 01:23
I have the same broken HDR issue on Nvidia driver 445.75
Good to see i'm not alone :)
442.74 is perfect. Hope they can correct this for the next version.
Asmodian
29th March 2020, 01:35
How strange, I double checked and I really am using 445.75, Windows 1909 build 18363.752.
Edit: madVR 0.92.17, passthrough HDR to display, D3D11 fullscreen windowed (8 bit). 2080 Ti set to output 60Hz YUV 444 limited 8 bit to the C9.
glc650
29th March 2020, 01:38
Try the latest 113 beta build and make sure you don't have smooth motion or or it'll crash, it should mostly resolve those issues provided there are no issues with your televisions processing or the rip itself.From where can I download madVR betas?
VBB
29th March 2020, 02:17
I haven't noticed any issues either. Running 445.78 (hotfix) with 1909 .752.
EDIT: I take that back. Just tested something in HDR, and yes, it's doing the same thing when you pull up the player UI.
glc650
29th March 2020, 05:31
Good to see i'm not alone :)
442.74 is perfect. Hope they can correct this for the next version.Same here. Prior to this version I was using 441.66 which was also fine.
kettyo
29th March 2020, 12:48
How strange, I double checked and I really am using 445.75, Windows 1909 build 18363.752.
Edit: madVR 0.92.17, passthrough HDR to display, D3D11 fullscreen windowed (8 bit). 2080 Ti set to output 60Hz YUV 444 limited 8 bit to the C9.
Mostly the same here but GTX 1050 (laptop) and 60Hz YUV 420 10 bit HDR.
Asmodian
29th March 2020, 19:30
Does it work if you use YUV 444 8 bit?
kettyo
29th March 2020, 20:19
Does it work if you use YUV 444 8 bit?
I don't know. I'm back to driver 442.74. Here everything works.
VBB
30th March 2020, 02:17
So, I did some testing. Turns out the issue with the latest Nvidia drivers is with the bit depth, not the color space. Every combo works fine, as long as it's 8-bit. !0-bit and higher cause the display to drop out of HDR, when triggering the player UI.
kettyo
30th March 2020, 10:47
So, I did some testing. Turns out the issue with the latest Nvidia drivers is with the bit depth, not the color space. Every combo works fine, as long as it's 8-bit. 10-bit and higher cause the display to drop out of HDR, when triggering the player UI.
Really helpful, thanks!
This will hopefully be fixed soon.
Do you have an idea where the bug report towards Nvidia can be made?
suisenken
30th March 2020, 16:58
hello,
i don't know if it is related with the latest nvidia driver update but now i have the infamous stuttering with the exclusive mode ON and its gone but not perfect when the exclusive mode is no longer selected in the madvr option! this is completely the way around now and that drive me :mad:.
Does anyone have experience this?
I'm using an RTX2060 with the lasted driver 445.78 . no improvement after re-installation.
Thank you for you input on this.
clsid
30th March 2020, 17:20
Set "Power Management Mode" to Adaptive in NVIDIA control panel. If it works fine without exclusive mode, then simply don't use it. It has little to no benefit.
tyguy
30th March 2020, 18:59
hello,
i don't know if it is related with the latest nvidia driver update but now i have the infamous stuttering with the exclusive mode ON and its gone but not perfect when the exclusive mode is no longer selected in the madvr option! this is completely the way around now and that drive me :mad:.
Does anyone have experience this?
I'm using an RTX2060 with the lasted driver 445.78 . no improvement after re-installation.
Thank you for you input on this.
Setting max pre rendered frames to 1 in madvr has always worked for me. Otherwise I get stutter with default settings.
tp4tissue
31st March 2020, 16:19
The future of madvr is not that promising at this point :) link (https://www.avsforum.com/forum/37-video-processors/3053602-madvr-envy-anticipation-thread-71.html#post59346246), link (https://www.avsforum.com/forum/37-video-processors/3053602-madvr-envy-anticipation-thread-73.html#post59405260)
The only good thing about it is that we don't have to buy new GPUs :)
I think the whole crew needs to carefully think on this product.
Lumagen's sales are not that great. If they were, it wouldn't be so damn expensive. The fact that it has remained so expensive indicates the company is still doing low volume and has very little purchasing power to get the price of the device ready for mass-market.
Upscaling is only sort of important, not something people care about outside of enthusiasts. This feature will be increasingly less valued, as we are getting more 4K content. Then going to 8K, it's going to be even less important, because even if the TV did only bilinear, 4K content bilneared to 8K will still look pretty damn sharp
Madvr's most unique feature is the 3DLut.
Even in the case of Tonemapping, it's good, but as display hardware catches up, its benefit will again be eroded. It's also not so complicated a thing that the BIG-Hardware houses like Sony with their unlimited resources can't replicate. The Sony team sent people to the Madvr's demo booth for a reason, they're getting ready to bite you. It's not an act of comradery.
We're GOING Into a decade of Recession and potentially Depression.
Madshi with a small team can do all of the maintenance, and retail on a piece of PC software.
With hardware the only difference to their workload is an extra set of middlemen to cut in and manage..
With the Entire set of circumstances
It seems far more prudent to charge $50 a pop for Madvr PC version.
$50 You can sell that to almost anyone, $50 @ 1 million people is $50,000,000.
At $1000 a pop, you'd have to sell 50,000 units to match. Are there even 50,000 high end projectors sold each year. And how much is the middlemen's cut .
Can we even move these machines IN A RECESSION, when millenials have resorted to buying Soundbars instead of speaker systems. We're seeing a market for 75" TVs as low as $800.
The required consumer education to convince someone that a $1000 machine is going to make their image quality better is also enormous.
A great product with a bad business plan is still a treacherous road.
wolfman2791
31st March 2020, 17:37
The money for an Envy is just crazy. Nobody is going to pay that much.
SirMaster
31st March 2020, 19:03
The money for an Envy is just crazy. Nobody is going to pay that much.
People on AVS Forum have already ordered it.
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