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j82k
13th February 2019, 16:03
It may or may not be going away but it's definitely not working as we'd want it, really just looks like it merely hands HDR control over to Windows.

The good news is, 398.11 seems to work perfect. Custom res works great too. I haven't tested anything after this, but apparently this is the last driver that doesn't have this bogus metadata issue.

Yep 398.11 seems to be the last "correct metadata" driver. I just tried a lot of drivers after that and none had the correct metadata when playing 4000 nits content.
Gonna stick with that for now. I wonder what they messed up after 398.11.

Charky
13th February 2019, 16:04
obviously raised its head again and has been broken for months, you then find out your life has been a lie for all this time.
Seriously, if that's the case, then it's not an issue.

A problem you can't see for months is not a problem.

madjock
13th February 2019, 16:22
Seriously, if that's the case, then it's not an issue.

A problem you can't see for months is not a problem.

Yes this is a fair point. But you could also say that about most things we are trying to do with madVR. If it was a case of fire and forget I guess we would just use normal KODI with the built in Video player.

I think we are always striving to get things to look better whether that being a placebo effect or not, I think when you hear that others are doing A/B/C/D you give it a try to see if you can have the best you can get with the equipment you have.

Just makes it a little disappointing that things get put in the way that makes you doubt what you are trying to achieve really.

I probably speak for a lot if us when I say I mess more with the settings than actually watching full movies all the time, part of the joys and woes of tweaking things I guess. :)

chros
13th February 2019, 17:31
Now do I try and tweak the dropping frames every 4.73mins or do I just leave alone before I break something else:D:D
I got 41 seconds with my laptop and I used it for years! :D

angmav
13th February 2019, 18:11
Hi sorry if this has been asked before but can someone point me in the direction on what Nvidia drivers to use and how to make Rgb 12bit 3840 *24hz using the latest version of win10 thanks no problem running ycbcr 12bit 4K


Sent from my iPhone using Tapatalk

Klaus1189
13th February 2019, 18:18
I beg Nvidia users to let me know the driver information which one to use, so I can update Nvidia section of the following thread to a true working one without any problems.
https://forum.doom9.org/showthread.php?t=176013

madjock
13th February 2019, 18:27
I beg Nvidia users to let me know the driver information which one to use, so I can update Nvidia section of the following thread to a true working one without any problems.
https://forum.doom9.org/showthread.php?t=176013

Well heres the problem, up to a couple of days ago I would have said a few of them were good, but the term "HDR passthrough" has taken on a new meaning now.

So as of today only 385.28 up to 398.11 are the only ones that seem to pass "HDR Passthrough and correct metadata" even then the ones between them I don't know if that is correct. But the two I have named seem to work in the last few threads ?

As I think was mentioned when you had the great idea with a separate thread, it seems to vary obviously between what people want, what equipment they have. some are happy to use Tone Mapping HDR-SDR and don't need the passthrough, or like the option of better framerate stability with newer drivers, or older drivers as its easier to make custom resolutions. So defining "good drivers" seems to be a minefield.

Charky
13th February 2019, 18:34
I probably speak for a lot if us when I say I mess more with the settings than actually watching full movies all the time, part of the joys and woes of tweaking things I guess. :)
Yeah, I used to be like that when I first discovered madvr a few years back...

Now, tinkering for the sake of tinkering annoys me. I mostly focus on things I can actually see (mainly color accuracy, smooth playback with no dropped/repeated frames, no banding, and picture sharpening).

TBH, on my 55" LG OLED C8, at couch distance, i'm not sure I could tell the difference between a native 4K movie and an 1080p NGU upscaled one. So when I read posts from people claiming to see differences in real life content when they mess with dithering or chroma upscaling options, I'm kind of doubtful and wonder if they have Superman eyes and if they could really, really tell the difference in a ABX test.. ;)

But hey, this is probably blasphemy to write this in one of the most nerdiest topic on the Internet :D

Klaus1189
13th February 2019, 18:37
I agree madjock, I think I just list the feature(s) which do(es)n't work in the specific driver version, so the user can look up and use exactly that version because (s)he has a RTX card and doesn't use passthrough, so version XXX ist he best choice for her/him. Another user who want to use passthrough uses version XYZ because passthrough doesn't work in XXX.

madjock
13th February 2019, 18:46
Yeah, I used to be like that when I first discovered madvr a few years back...

Yeah it does sort of get to be a chore, for example I thought I had everything setup with 385.28, I know from reading it has correct HDR metadata. I am playing 2160p to a 2160p screen, so only Chroma and I keep that to a minimum scaling since apparently its not that big a deal,

Took my Qs down as I noticed they were jumping about, all good rock solid, I have a 12bit RGB Custom resolution all good.

To last night watching a 4K rip and I was getting presentation errors, so that ruined that. Messed about today and I think its sorted again by using D3D11 Copy Back instead of Native....well till the next time, so yeah unsure if its due to the driver that I suddenly feel the need to use now I know metadata does not work correctly with as I was using 390.77, but always seems to be something. :)

iSeries
13th February 2019, 18:57
Yeah it does sort of get to be a chore, for example I thought I had everything setup with 385.28, I know from reading it has correct HDR metadata. I am playing 2160p to a 2160p screen, so only Chroma and I keep that to a minimum scaling since apparently its not that big a deal,

Took my Qs down as I noticed they were jumping about, all good rock solid, I have a 12bit RGB Custom resolution all good.

To last night watching a 4K rip and I was getting presentation errors, so that ruined that. Messed about today and I think its sorted again by using D3D11 Copy Back instead of Native....well till the next time, so yeah unsure if its due to the driver that I suddenly feel the need to use now I know metadata does not work correctly with as I was using 390.77, but always seems to be something. :)

Give 398.11 a try, working great for me, but anything prior to this version should also be passing HDR through fine (including 390.77)

madjock
13th February 2019, 19:02
Give 398.11 a try, working great for me, but anything prior to this version should also be passing HDR through fine (including 390.77)

Will do cheers :D

el Filou
13th February 2019, 19:41
Took my Qs down as I noticed they were jumping aboutWhat does that mean?I got 41 seconds with my laptop and I used it for years! :DMy god...:scared:

kostik
13th February 2019, 19:52
Did someone try Madshi's latest build and has an Oled TV? I am not sure what optimal settings might be for an oled (700 nits) :\ lots of controls...

el Filou
13th February 2019, 20:07
Are you talking about the very latest builds with updated live tonemapping? If you need to ask that question I think it's better to wait for the next release build, because the settings in the test builds keep changing frequently depending on the feedback of the testers.

kostik
13th February 2019, 20:11
Are you talking about the very latest builds with updated live tonemapping? If you need to ask that question I think it's better to wait for the next release build, because the settings in the test builds keep changing frequently depending on the feedback of the testers.

Yes...

KoKlusz
13th February 2019, 20:33
If you outputting HDR to display you can safely disable all those new options (maybe with exemption of dynamic clipping), as they mostly beneficial for HDR->SDR conversion.

ryrynz
13th February 2019, 22:52
TBH, on my 55" LG OLED C8, at couch distance, i'm not sure I could tell the difference between a native 4K movie and an 1080p NGU upscaled one.

Take a 4K SDR video downscale it to 1080 and do a comparison.. Tell us if you can see any difference. What is "couche distance" though? LOL.

Some people that are buying TVs tell me that they're sitting 3+ meters away from 32" sets.. and I'm like 0_0 How do you enjoy watching something so small from so far away? It's basically torture.
It honestly makes me mad seeing more static wall than moving picture.

tp4tissue
14th February 2019, 00:16
Take a 4K SDR video downscale it to 1080 and do a comparison.. Tell us if you can see any difference. What is "couche distance" though? LOL.

Some people that are buying TVs tell me that they're sitting 3+ meters away from 32" sets.. and I'm like 0_0 How do you enjoy watching something so small from so far away? It's basically torture.
It honestly makes me mad seeing more static wall than moving picture.

I watch my 50 inch set at 2.5-3 meters, I can just barely see the difference between 1080 and 4K.

Textures will look more detailed w/4k, but even then, unless I'm LOOKING FOR IT, not a huge difference.

Games are more obvious due to aliasing difference. :D


OLED will probably be obsolete in the TV space in ~3 years.. The Light modulation cell IPS/VA panels will replace them.

Hopefully we get 120hz blink motion blur reduction , maybe even 165hz if it's VA.

The only trouble is this will probably require a 2000nit backlight.. because the blur reduction cuts brightness in half.

madjock
14th February 2019, 07:29
I watch my 50 inch set at 2.5-3 meters, I can just barely see the difference between 1080 and 4K.


A lot of these films are 2k Upconverts as they have all jumped on the bandwagon.

You just need to look at 4K demos on Youtube to see how good things can look, films are by nature toned down a lot, but a good 4K film can make all the difference, having a 65" TV helps a lot as well I think.

I watched Hitmans Bodygaurd last night and a lot of it seems out of focus and thats supposed to be a nice looking 4K film ?. The reviews do not mention this, but somethings not right with it, so yeah a lot of stuff looks worse.

Charky
14th February 2019, 08:28
Take a 4K SDR video downscale it to 1080 and do a comparison.. Tell us if you can see any difference. What is "couche distance" though? LOL.

Some people that are buying TVs tell me that they're sitting 3+ meters away from 32" sets.. and I'm like 0_0 How do you enjoy watching something so small from so far away? It's basically torture.
It honestly makes me mad seeing more static wall than moving picture.
I'm not saying that 4K is useless or impossible to tell apart from 1080p in itself, I'm saying that upscaling tech has become so good that, at normal viewing distance (which for me is around 2,5 meters), on the same panel, it's become hard to tell apart native 4K content and upscaled 1080p content. Maybe I could on a VP, but mine is just 1080p ;)

On my TV, I already tried comparing 1080p (upscaled with NGU Sharp) and 2160p bluray ISOs or remuxes of the same movie. As said by someone in a previous post, I only found minor differences when I looked for them on specific shots with sharp textures (and even then, only wheen rubbing my nose on the screen). In real life, moving content, it's almost impossible.

Games are more obvious due to aliasing difference. :D
I would have told you the same a week ago, but I'm not even sure of that anymore.

I bought Mass Effect Andromeda on PS4 Pro last week to see if it was as bad as everyone said it was (spoiler alert : it's actually a very good game). The game is badly optimized and the PS4 Pro struggles with a 4K output (which is, I believe, "only" 1800p upscaled to 2160p by the console), rendering the game at less than a constant 30fps and it was driving me mad to see the game stutter. So I tried setting the PS4 Pro to output 1080p and let my LG 55C8 do the upscaling, expecting at least a slightly blurry picture I could have lived with. I didn't even get that and honestly can't tell the difference between 1800p upscaled to 2160p by the console, or 1080p upscaled to 2160p by the TV. I didn't even notice an increase in input lag...

RXP
14th February 2019, 09:23
I was used to watching a 120" screen at 1.5-2m. Form that I realised it was viewing angle that mattered - not screen size. When watching something with a ton of resolution that's formatted for an IMAX screen (e.g. Dunkirk) I sit 0.7m away from a 65" OLED. That gives the same viewing angle as a real IMAX Laser theatre but with real black and a ton more contrast. When you sit in pitch black and have a velvet curtain laden bat cave for a projector after an adjustment period your brain is fooled into thinking it's a huge screen. My fetish for large viewing angles has always made me interested in MadVR's NGU Sharp - and I do love it up close. From 40 degree viewing angles though, it's not worth it.



I probably speak for a lot if us when I say I mess more with the settings than actually watching full movies all the time, part of the joys and woes of tweaking things I guess. :)

That's exactly what I was doing prior to the Popcorn Hour A100 and before that I had a Haupaggue Show Center. I got real fed up with it. I also have plenty of dedicated players (LG's own internal player, Shield, Apple TV, VTEN for 3D) so I've told myself if my HTPC messes up when watching a movie - rather than trying to fix it on the fly I'll flip to the dedicated player. That way you only lose at max 60 seconds and don't ruin the enjoyment of your movie/tv show. Then go and fix it the next day.

Charky
14th February 2019, 10:31
I was used to watching a 120" screen at 1.5-2m. Form that I realised it was viewing angle that mattered - not screen size. When watching something with a ton of resolution that's formatted for an IMAX screen (e.g. Dunkirk) I sit 0.7m away from a 65" OLED. That gives the same viewing angle as a real IMAX Laser theatre but with real black and a ton more contrast. When you sit in pitch black and have a velvet curtain laden bat cave for a projector after an adjustment period your brain is fooled into thinking it's a huge screen. My fetish for large viewing angles has always made me interested in MadVR's NGU Sharp - and I do love it up close. From 40 degree viewing angles though, it's not worth it.
Yeah you're not the only one, that's why VR movie watching is a thing nowadays...

That said, I'm no ophthalmologist (or your mother :D), but I'm not sure watching a panel this big so close for long periods of time is very good for your eyes (and it's certainly not what most of us would call normal viewing distance :scared:)

chros
14th February 2019, 10:54
I'm not saying that 4K is useless or impossible to tell apart from 1080p in itself, I'm saying that upscaling tech has become so good that, at normal viewing distance (which for me is around 2,5 meters), on the same panel, it's become hard to tell apart native 4K content and upscaled 1080p content. Maybe I could on a VP, but mine is just 1080p ;)
Interesting, my 55" TV is also 1080p + bt.709 and I *see* the difference between standard 1080p bluray and 4k hdr bluray (by madvr test pixelshader + ssim2d luma downscaling) from ~3 meters. Whether it's due to the deliberately destroyed FullHD bluray or not, I don't know. And this was the only (!) reason that I replaced my laptop (with an htpc).
And I have to say that previously it didn't worth for me to watch 4k hdr content with hdr2sdr 3dlut or the latest release v92.17 pixelshader: the image was not on pair with fullhd bluray.
But now, if I can, I always choose 4k hdr or 4k over fullhd content. :)

Charky
14th February 2019, 11:08
Interesting, my 55" TV is also 1080p + bt.709 and I *see* the difference between standard 1080p bluray and 4k hdr bluray (by madvr test pixelshader + ssim2d luma downscaling) from ~3 meters. Whether it's due to the deliberately destroyed FullHD bluray or not, I don't know. And this was the only (!) reason that I replaced my laptop (with an htpc).
And I have to say that previously it didn't worth for me to watch 4k hdr content with hdr2sdr 3dlut or the latest release v92.17 pixelshader: the image was not on pair with fullhd bluray.
But now, if I can, I always choose 4k hdr or 4k over fullhd content. :)
Well, I'm not surprised, it seems widely accepted on this forum and elsewhere that a properly downscaled UHD source will look better than the same in FHD only.

TBH I've never really looked into this because, as of recently, I didn't have the horsepower in my HTPC to properly play and downscale UHD sources.

Alexkral
14th February 2019, 19:30
I'm sure you're aware that there are a lot of charts and online calculators for viewing distance and angular resolution. I like this because it takes into account the visual acuity:

http://phrogz.net/tmp/ScreenDens2In.html

In my case with a 65'' screen at 1.5 m I can definitely see the difference between 4k and upscaled 1080p. But yeah, the content matters, I've been watching 4k transfers of old movies and the only benefit seems to be limited to the film grain.

svengun
14th February 2019, 20:06
On a 55"4K OLED , 2.5M distance with just 4K res and no HDR , for me it is very noticable. Much more detail and drawing distance , add HDR in the mix and my experience is usually jaw-dropping , especially if it's not a 2k upscale UHD disc/content

It's of course very important to have the right MadVR settings (see Asmodian's High Settings and tune down where necessary, till you hit 20-30ms with smooth playback)

I finally got Tonemapping working yesterday on 'just a GTX1060' and ca't wait to push it further with a RTX2070 in 6 weeks

Try opening scene of Blue Planet II (the wave scene, starts after a min or 2)

After getting my new GPU I will get my hands dirty with a DisplayPro colorimeter and the several cailbration software that I've collecting ... can't wait !

This is very much like the 'upgraderitus with audio' , a 100x more complicated, but luckily much cheaper ;-)

DMU
14th February 2019, 23:31
Which deinterlacing algorithm is better to use for DVD and SD? LAV -> Yadif (25/30) or madVR (ivtc) -> "force film mode"?

LigH
14th February 2019, 23:52
Depends: Is it PAL or NTSC (and if NTSC: is it really interlaced or telecined)?

DMU
15th February 2019, 00:16
Depends: Is it PAL or NTSC (and if NTSC: is it really interlaced or telecined)?
If not difficult, can you explain to me for all cases? Thank.

LigH
15th February 2019, 00:35
Well, it is quite basic knowledge of video processing:

If it is telecined (Film => NTSC), use Inverse Telecine (IVTC); else - if it is interlaced, use a deinterlacer (preferably with bobber to double the frame rate).

And if it is a cartoon, optimize manually.

And if it is messed up by a norm conversion, dump it. More details: "exotic interlacing" by scharfis_brain (English translation hosted by StainlessS).

"Difficult" is no sensible expression in this topic. I own a DVD which has been destroyed beyond repair by a failed attempt to deinterlace it in the studio providing the original content (Kiriku).

huhn
15th February 2019, 01:43
madVR ivtc can detect all kinds of pattern so "cartoon" is pretty much no difference for it then film.

PsF pal is technically telecine too and using ivtc instead of deinterlancing is usually better to or deactivating deinterlancing.

the "best" deinterlancer we currently have in madVR is video deinterlancing which is frame adaptive on all GPUs

tp4tissue
15th February 2019, 01:53
I'm sure you're aware that there are a lot of charts and online calculators for viewing distance and angular resolution. I like this because it takes into account the visual acuity:

http://phrogz.net/tmp/ScreenDens2In.html

In my case with a 65'' screen at 1.5 m I can definitely see the difference between 4k and upscaled 1080p. But yeah, the content matters, I've been watching 4k transfers of old movies and the only benefit seems to be limited to the film grain.

Well I don't think you're applying the math correctly when it comes to viewing.


To notice the difference between 4K and 2K, that requires quite a close viewing distance. This is problematic in that you see so little of the frame.

So are we watching the movie, or trying to find little pixels ?


It might work as a technical standard, but it's simply impractical to be CLOSE ENOUGH , all for the sake of discerning ppi.

We're interested in the Whole picture. And that's fundamentally how they came up with the 2K standard to begin with.

They knew that Limitation for comfort viewing is well out at 2-4 meters for most sizes of TV screens.

And THAT being the limiting factor, they applied the acuity function and decided ~2K resolution is more than sufficient.


I'm not against 4K, but you can't apply the acuity function backwards, and say, let's sit this close, because we have to notice these 2 lines are different lines.

tp4tissue
15th February 2019, 01:57
On a 55"4K OLED , 2.5M distance with just 4K res and no HDR , for me it is very noticable. Much more detail and drawing distance , add HDR in the mix and my experience is usually jaw-dropping , especially if it's not a 2k upscale UHD disc/content

It's of course very important to have the right MadVR settings (see Asmodian's High Settings and tune down where necessary, till you hit 20-30ms with smooth playback)

I finally got Tonemapping working yesterday on 'just a GTX1060' and ca't wait to push it further with a RTX2070 in 6 weeks

Try opening scene of Blue Planet II (the wave scene, starts after a min or 2)

After getting my new GPU I will get my hands dirty with a DisplayPro colorimeter and the several cailbration software that I've collecting ... can't wait !

This is very much like the 'upgraderitus with audio' , a 100x more complicated, but luckily much cheaper ;-)

i1displaypro changed my life..

Probably for the worse.. because Now I am always looking at Spectrometers to go with the i1display, which is only a colorimeter.

Once you get i1dp, the image is much better, but then you realize, it's still WRONG, because you don't have the spectral correction data.. and for whatever reason, spectrometers are ~$1000+, recommended ones are $3000 (Before recertification)

el Filou
15th February 2019, 03:31
To notice the difference between 4K and 2K, that requires quite a close viewing distance. This is problematic in that you see so little of the frame.It's not problematic at all as long as you don't have to move your head and the frame stays in your field of vision. Even with a smaller screen, you're only ever seeing the full detail of what small part of the picture your eyes are focusing on.They knew that Limitation for comfort viewing is well out at 2-4 meters for most sizes of TV screens.The common distance of 2-4 meters is not for comfort of viewing, it's because it's the distance needed to accomodate what constitutes the usual sitting area of living room i.e. several seats and a table, with bigger sitting areas being further away from the screen. Nothing prevents you from positioning your seats closer to the screen if you only have one or two, on the contrary it will provide for a better viewing experience with HD flat panels, and the idea that being too close to your TV is uncomfortable is a relic from the days of CRTs that flickered like hell and had really low pixel pitch.

Alexkral
15th February 2019, 03:32
To notice the difference between 4K and 2K, that requires quite a close viewing distance

Fortunately I have a very good vision. I don't need at all to be so close to see the difference, I do it only because I like the inmersion feeling. So yes you're right, this shouldn't be the decisive factor.

tp4tissue
15th February 2019, 04:41
It's not problematic at all as long as you don't have to move your head and the frame stays in your field of vision. Even with a smaller screen, you're only ever seeing the full detail of what small part of the picture your eyes are focusing on.The common distance of 2-4 meters is not for comfort of viewing, it's because it's the distance needed to accomodate what constitutes the usual sitting area of living room i.e. several seats and a table, with bigger sitting areas being further away from the screen. Nothing prevents you from positioning your seats closer to the screen if you only have one or two, on the contrary it will provide for a better viewing experience with HD flat panels, and the idea that being too close to your TV is uncomfortable is a relic from the days of CRTs that flickered like hell and had really low pixel pitch.


That is incorrect.


The resting vergence distance for the eye is ~1.5meter

The natural relaxed focal distance of the eye's lens is ~1.5meter

This is minimal distance something should be viewed when considering Viewing Comfort.


2-4 meter is absolutely the proper distance given the size of most people's domiciles and the availability of screen sizes. Farther is always better if not constrained by Size of equipment or Space.

madjock
15th February 2019, 10:40
The thing I don't understand all viewing distances aside, is that people say you need to spend X on a really good OLED TV with HDR and High Nits, yet everyone says the most common TVs still do not have a high enough brightness for HDR.

You see comments on TV threads saying well your TV is only 350 NITS, so you do not have proper HDR etc etc.

But yet you have madshi and others tweaking the heck out of HDR-SDR on projectors with even lower NITS and they are saying that they don't want to use HDR passthrough as it looks so much better.

So if HDR relies on brightness, how can you make SDR look better ?

chros
15th February 2019, 10:52
So if HDR relies on brightness, how can you make SDR look better ?
You can't, in theory, but reality is another matter :) Meaning the tonemapping of those TV sets with high luminance aren't perfect either (at least with hdr10, because let's not forget about DolbyVision).
Let's suppose we have a 120 nits device. Standard fullhd bluray is maxing out at 100 nits. With hdr10 the same 100 nits rule applies and the values above 100 reserved for highlights only. So, in our case we have 20 nits to squash every highlights in. :)
But don't ask what happens with projectors that only capable of 50 nits :D

And that's the "beauty" of the whole topic: everybody can only talk about his/her setup/display without seeing anything else right beside of it! Because it's not that easy to drag around 55-65" displays (compared to a mobile phone) to your friends' house to make comparison :)

madjock
15th February 2019, 11:06
You can't, in theory, but reality is another matter :)

Makes sense. I would just like a simple calibration setup for HDR, as I think its great to have all these options, but unless your TV has even the simplest calibration you are chasing your tail.

But I cant see anything tutorial wise that is for setting up basic HDR as a starting point, all the reviews you read say turn everything off, but don't touch this or that, and thats all you have left to try and get a good picture, so lost with HDR tbh. Especially when every TV manufacturer labels options differently.

Charky
15th February 2019, 13:54
all the reviews you read say turn everything off, but don't touch this or that, and thats all you have left to try and get a good picture
Image processing on high-end TVs has become really good, so even that should be taken with a huge grain of salt as it's mostly a matter of personnal preference.

Best example is motion interpolation. Most self-proclaimed purists are very happy to watch 24p movies with judder because "hey, that's what a 24p movie is supposed to look like, it's part of movie language". Except the movie was primarily supposed to be watched in an actual movie theater where I've never seen any motion judder, probably because the projection tech is different. So, TV or projector, I always activate a tad of motion interpolation (3/10 de-judder on my LG, motionflow low on my Sony VP) to achieve what I consider to be "actual movie theater" look. I'm sure 90% of people here would consider this a blasphemy :D

Bottom line : random articles on the Internet saying you should turn this setting on or off on your TV or projector are not always right... Just give it a try and see 1) if you see a difference and 2) if you like it.

huhn
15th February 2019, 13:59
check up the term judder.

both TV and projector in cinemas are able to show the same type of motion judder free 24 hz.

the term judder comes from displaying 24 frames at 60 hz aka 3:2 judder(there are other types of judder too) which creates shaking movement and looks abyssal in camera pan shoots.

Asmodian
15th February 2019, 14:03
Watching 24p movies with judder is terrible and I don't think any video purists would suggest that. You do not need motion interpolation to avoid judder

I also tested all the processing options of my TV and turned them off because they damage the image, most obviously by converting to 4:2:2 to do the processing. :mad:

I agree that one should test themselves but the processing on many TVs does do a lot of damage to the output from madVR.

tp4tissue
15th February 2019, 14:20
check up the term judder.

both TV and projector in cinemas are able to show the same type of motion judder free 24 hz.

the term judder comes from displaying 24 frames at 60 hz aka 3:2 judder(there are other types of judder too) which creates shaking movement and looks abyssal in camera pan shoots.


Yup. I used to be bothered by judder, Until I realized, Camera pan shots look crappy no matter what you do, because it's 24fps..

Where's that damn 48fps hobbit.. :eek:

Watching 24p movies with judder is terrible and I don't think any video purists would suggest that. You do not need motion interpolation to avoid judder

I also tested all the processing options of my TV and turned them off because they damage the image, most obviously by converting to 4:2:2 to do the processing. :mad:

I agree that one should test themselves but the processing on many TVs does do a lot of damage to the output from madVR.

Let's not forget 24p in general is poop.. Save us James Cameron



Madvr is a brute force sort of processor. Bundled TV processors, well they have to make a buck.

If we add up cost, a Strictly Madvr build ~$200 GPU + $300 CPU + $150 Motherboard + $50 Cooler + $50 Powersupply + $150 Ram + $50 case, That's $950 already for the image processor.

The whole damn TV is ~$500-2000, how could they possibly match the ability of a $950 image processor, and Madshi's immense TALENT :D. ?

oldpainlesskodi
15th February 2019, 15:12
how could they possibly match the ability of a $950 image processor, and Madshi's immense TALENT :D. ?

I'll drink to that :D

tp4tissue
15th February 2019, 15:19
Guys is print screen better than the MPCHC jpg screenshot for madvr ?

huhn
15th February 2019, 15:32
it'S not an generally an jpg so yes possible better.

el Filou
15th February 2019, 16:29
That is incorrect.
The resting vergence distance for the eye is ~1.5meter
The natural relaxed focal distance of the eye's lens is ~1.5meter
This is minimal distance something should be viewed when considering Viewing Comfort.Ah, apologies, I assumed that by comfort you meant sensitivity to light intensity, flicker, or motion.
For my part I am able to read books or even work all day on a computer display from 75 cm very comfortably (as long as its backlight doesn't flicker).
Of course I don't do that with my TV because of living space considerations, but not because of eye comfort considerations.

SamuriHL
15th February 2019, 17:57
If they'd just release those 10000 nit displays they're holding back from us we wouldn't need any of madvr's magical tone mapping! :D (Come on, that was hilarious! :D)

tp4tissue
15th February 2019, 19:16
If they'd just release those 10000 nit displays they're holding back from us we wouldn't need any of madvr's magical tone mapping! :D (Come on, that was hilarious! :D)

It's only 10000 with single lcd layer

So... we'd need 20,000 with the panasonic light modulation layer + lcd layer

Then throw in blur reduction blinking, something like 30-40,000cd ?