Log in

View Full Version : madVR - high quality video renderer (GPU assisted)


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 [625] 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329

aufkrawall
18th June 2015, 21:05
Finally a replacement for 13.12 or does swapping the OpenCL DLL's actually work out equally well?

It would be a good opportunity to keep word for the dev of AMD who reacted to madshi's request.
If it doesn't get fixed with this driver, it probably will only ever be by chance (if at all) and I really wouldn't reckon with it anymore.

huhn
18th June 2015, 21:23
It would be a good opportunity to keep word for the dev of AMD who reacted to madshi's request.
If it doesn't get fixed with this driver, it probably will only ever be by chance (if at all) and I really wouldn't reckon with it anymore.

the new driver version are just slower but the main issue is the same the copyback. but it looks like that this is working as they intent this.

Warner306
18th June 2015, 23:42
This my second attempt at being a madVR expert after the first one failed. Can someone tell me if the chart below makes sense?

Output Resolutions: 1920 x 1080p, 3840 x 2160p

Source Legend:

Soft/Sharp: Measure of the sharpness of the source image. This parameter is important when applying sharpening shaders from Image Enhancements or Upscaling Refinement. Soft sources will benefit most from Image Enhancements, which apply sharpening before the image is resized. Conversely, sharp sources may not require added sharpening, but will inevitably become softer as a result of the resizing process. The greater the resize, the softer the image will become. Detail can be added back to these images by applying sharpening after resize in Upscaling Refinement. If your graphics card allows, it is most effective to repeat sharpening after each 2x upscale.

Low-Quality/High-Quality: This is basic measure of source image quality, which impacts the usefulness of two madVR settings: image sharpening and debanding. Low-Quality sources tend to be highly-compressed and characterized by compression artifacts and obvious color banding. In this case, sharpening shaders are less desirable because they tend to enhance such artifacts. Higher debanding settings, however, can be used to counter these artifacts. On the other hand, High-Quality sources are generally free of color bands and respond better to sharpening shaders because they lack artifacts.

madVR Settings Hierarchy

Display: 1920 x 1080p

Resizes:
SD -> 1080p
HD -> 1080p
1080p -> 1080p

Rank order of each setting based on its relative impact in improving picture quality.

http://i1357.photobucket.com/albums/q760/Warner306/DSPlayer/madVR-1080p-Hierarchy_zpsbb9waotw.png

Display: 3840 x 2160p

Resizes:
SD -> 2160p
HD -> 2160p
2160p -> 2160p

http://i1357.photobucket.com/albums/q760/Warner306/DSPlayer/madVR-2160p-Hierarchy_zps8tho1yju.png

huhn
18th June 2015, 23:58
looks ok.

i still think debanding is the most important thing when a source has banding. it is kind of free anyway. even "uncompressed" BDs (which are still heavily compressed sources) can easily ahve banding and if they have i still think is is most important to use debanding.

and SM is still on first place for me which a refresh rate mismatch.

Warner306
19th June 2015, 00:07
looks ok.

i still think debanding is the most important thing when a source has banding. it is kind of free anyway. even "uncompressed" BDs (which are still heavily compressed sources) can easily ahve banding and if they have i still think is is most important to use debanding.

and SM is still on first place for me which a refresh rate mismatch.

Ok, that sounds promising. I will replace the Highly-Compressed/Low or Uncompressed with Low-Quality/High-Quality for ease of understanding.

Refresh rate matching is an issue I won't get into as it doesn't seem to fit.

I will make a second chart for 4K displays.

aufkrawall
19th June 2015, 00:12
the new driver version are just slower but the main issue is the same the copyback. but it looks like that this is working as they intent this.
Ah, ok. But why would they define this behavior as "by design"?

JarrettH
19th June 2015, 00:17
Source: H.264 8bit 4:2:0

1. chroma upscaling: JincAR3
2. chroma upscaling: NNEDI16
3. chroma upscaling: Super-XBR
4. chroma upscaling: JincAR3 with SuperRes
5. chroma upscaling: NNEDI16 with SuperRes
6. chroma upscaling: Super-XBR with SuperRes

SuperRes setting:
passes: 2
strength: 0.75
sharpness: 0.25
softness: 0.10
anti-aliasing: 0.50
anti-ringing: 1.00

1 4
2 5
3 6
http://s5d4.turboimagehost.com/t/23368978_up.png (http://www.turboimagehost.com/p/23368978/up.png.html)

http://s5d4.turboimagehost.com/t/23368979_upx3.png (http://www.turboimagehost.com/p/23368979/upx3.png.html)


Thanks! Would it be possible to add Bicubic75 AR to this comparison? That's what I use. Just curious to see how it compares. :cool:

huhn
19th June 2015, 01:17
Ah, ok. But why would they define this behavior as "by design"?

good question. i guess they simply don't care or it was simple to implement it like this..

videonerd
19th June 2015, 15:59
One for the experts:

Using madvr default settings - for any given video (4k60p) my decoder queues seem to drain out at very specific parts of the video and then recovers at other specific parts of the video, what could the possible cause be?

I really doubt it could be lack of cpu horsepower (using software decoding) as some parts it can fill up the queue but others it struggles. We are talking about the same video file. Had tested other video 4k60p video files and similarly, certain parts of the video it drains and other parts it fills up easily.

And as mentioned earlier, it is very specific and predictable parts of the video.

Appreciate your help.

michkrol
19th June 2015, 16:08
It's the decoder that struggles, so probably your cpu is not strong enough.
If it happens always in the same part of the movie it means the video's bitrate or/and framerate increases, hence your cpu has more work to do and drops frames.

You might try to increase madvr's cpu queue size or use hardware decoding (DXVA) if the video's format is supported.

XMonarchY
19th June 2015, 16:37
I have a similar problem with FSE, but only if D3D11 + Sync Every Frame was used. When I disabled Sync Every Frame - stutters stopped completely.

nevcairiel
19th June 2015, 20:23
Unless you are actually talking about madVRs processing of video, you should probably take it to another thread. Discussion about other media tools and their processing capabilities is rather off-topic here, and this thread is already quite busy as it is!

huhn
19th June 2015, 20:25
what does this whole encoder have to do with madVR?

dithering is used to "reduce bit deep".

Warner306
19th June 2015, 22:14
This question is related to the charts posted on the last page...

When upscaling SD content, will Image Enhancements or Upscaling Refinement do a better job of sharpening the image?

Also, at the default debanding strength, will debanding or chroma upscaling provide a greater improvement to image quality?

MysteryX
19th June 2015, 22:49
Unless you are actually talking about madVRs processing of video, you should probably take it to another thread. Discussion about other media tools and their processing capabilities is rather off-topic here, and this thread is already quite busy as it is!
Agree. It's not the place to discuss that tool, but I gave the link if anyone is interested in it. Here let's focus on madVR's image enhancement features.

huhn
19th June 2015, 23:34
When upscaling SD content, will Image Enhancements or Upscaling Refinement do a better job of sharpening the image?

image enhancement is cheaper and effective. but with upscale refinement the result should be better but needs more processing power and higher values.

this is just my point this is not cleared yet.

Also, at the default debanding strength, will debanding or chroma upscaling provide a greater improvement to image quality?

a good source doesn't need any debanding so it is better not use it on these sources.

Shiandow
20th June 2015, 00:02
a good source doesn't need any debanding so it is better not use it on these sources.

If by good you mean at least 10bit, then I agree, otherwise you will still need some debanding.

Nevilne
20th June 2015, 00:11
especially when literally everything is 16-235

huhn
20th June 2015, 00:29
If by good you mean at least 10bit, then I agree, otherwise you will still need some debanding.

why dithered 8 bit BD can look totally fine without debanding of any kind.

Warner306
20th June 2015, 01:11
If by good you mean at least 10bit, then I agree, otherwise you will still need some debanding.

Will chroma upscaling do more for a good source than debanding, if I was to assess which is more important? The impact of default debanding settings seems very subtle.

viewer
20th June 2015, 03:06
Thanks! Would it be possible to add Bicubic75 AR to this comparison? That's what I use. Just curious to see how it compares. :cool:

as you wish.;)

1. chroma upscaling: Bicubic75AR
2. chroma upscaling: SoftCubic50AR
3. chroma upscaling: NEDI
4. chroma upscaling: Bicubic75AR with SuperRes
5. chroma upscaling: SoftCubic50AR with SuperRes
6. chroma upscaling: NEDI with SuperRes

Source & SuperRes setting: same as http://forum.doom9.org/showthread.php?p=1726721#post1726721

1 4
2 5
3 6
http://s5d3.turboimagehost.com/t/23392378_bc_sc_nedi.png (http://www.turboimagehost.com/p/23392378/bc_sc_nedi.png.html)
http://s5d3.turboimagehost.com/t/23392379_bc_sc_nedi_x3.png (http://www.turboimagehost.com/p/23392379/bc_sc_nedi_x3.png.html)

JarrettH
20th June 2015, 03:38
Ah, so Bicubic has a hair more artifacts in solid colour areas and is slightly sharper with slightly more aliasing.

Thanks for your time in adding it :cool:

MysteryX
20th June 2015, 07:09
I just realized that there is a considerable CPU usage difference when playing videos with or without K-Lite Codec Pack. I started having issues with SVP topping 100% CPU after trying to go without the codec pack. I re-installed it and now performance is MUCH better.

Has anyone seen an impact on madVR by having K-Lite Codec Pack installed or not?

ryrynz
20th June 2015, 08:13
Madshi, switching from FSE to windowed then back to FSE via right click is causing the render and present queues to struggle to stay full and I continue to get dropped frames.
This only happens when I have madVR set to display out at 10 bit with D3D 11, enabling present a frame for every vsync doesn't affect it at all.

ryrynz
20th June 2015, 08:39
1 4
2 5
3 6
http://s5d3.turboimagehost.com/t/23392378_bc_sc_nedi.png (http://www.turboimagehost.com/p/23392378/bc_sc_nedi.png.html)
http://s5d3.turboimagehost.com/t/23392379_bc_sc_nedi_x3.png (http://www.turboimagehost.com/p/23392379/bc_sc_nedi_x3.png.html)

Anything with SuperRes enabled is basically indistinguishable from each other (Jinc AR, NEDI, NNEDI16, Super-XBR, Softcubic50 AR, Bicubic75 AR)
SuperRes is doing an amazing job here.

What I'd like to see is if anti-ringing is actually doing much of anything with SuperRes is enabled.

James Freeman
20th June 2015, 13:01
madshi,

I would like to take a screenshot after madVR processing just before it is sent to the display.
When I take a screenshot with the PrintScreen it is before the GPU LUT, but I want to capture madVR including the OS LUT.
I would like to compare OS LUT and 3DLUT, Is there a way?

BTW, it will be really great to have an option to take a screenshot directly from madVR in 16bit PNG.

huhn
20th June 2015, 13:19
you will need a capture card for this.

you can use argyllCMS for verification to see the OS LUT is bad...

James Freeman
20th June 2015, 16:48
madshi, everyone,

There is a queue problem in secondary monitor when there is a youtube (or other?) video in the primary monitor.
In windowed fullscreen (secondary monitor) when fast seeking (pressing fast several times forward) the video empties its queues and playback stutters.
This happens for me only when a youtube video is playing (firefox browser window) in the primary monitor.

EDIT:
Another way to empty the queues on the secondary monitor is to move the browser window youtube video several time..

EDIT2:
In fact, doing anything in the primary monitor that makes DWM take a snapshot of the new state effects the queues on the secondary monitor (windowed fullscreen, not FSE).
Moving, Resizing windows, especially scrolling in browser, etc..

EDIT3:
Happen in all Power States of the GPU.

All these with DX11.
With DX9, the queues do not empty they just sink and raise back, but the presentation glitches raise quickly as soon as I do something in the primary monitor.


Anyone cares to recreate that please?

QBhd
20th June 2015, 16:54
If I recall correctly, Flash can put the GPU into a lower power state. I avoid using Flash when watching videos with madVR

QB

kasper93
20th June 2015, 17:42
Well not flash itself, but hardware acceleration used by flash. You can disable that if you want.

huhn
20th June 2015, 18:44
my 6770 was one of those cards that got capped at mid power state when using DXVA.

kasper93
20th June 2015, 19:21
Why Lanczos3 AR is used? I have Jinc selected in options. https://dl.dropboxusercontent.com/u/16282309/madVR.png

AngelGraves13
20th June 2015, 20:04
Why Lanczos3 AR is used? I have Jinc selected in options. https://dl.dropboxusercontent.com/u/16282309/madVR.png

You have Super-XBR enabled. Disable Image Doubling.

huhn
20th June 2015, 20:13
this doesn't change that something isn't working as intended jinc should be used after super-xbr is used.

Anima123
20th June 2015, 21:02
Problem is, is Jinc designed to work in only one direction? What if it's not? Should a default upscaling algorithm be used instead?

Ver Greeneyes
20th June 2015, 21:07
In fact, doing anything in the primary monitor that makes DWM take a snapshot of the new state effects the queues on the secondary monitor (windowed fullscreen, not FSE).
Moving, Resizing windows, especially scrolling in browser, etc..

All these with DX11.
With DX9, the queues do not empty they just sink and raise back, but the presentation glitches raise quickly as soon as I do something in the primary monitor.Yes, I noticed this too, although not the correlation with doing stuff on the primary monitor (I didn't look too close though). I noticed that with DX11 mode, I would get bunches of dropped frames periodically (like, a bunch in a row), and sometimes the queues would fail to fill until I paused and unpaused. With DX9, the presentation glitches counter would steadily rise (causing visual glitches), but it wouldn't actually drop any frames on madVR's end.

I have no idea whether or not this is a regression though - the presentation glitches seem like a DWM problem, but perhaps the DX11 behavior could be improved.

huhn
20th June 2015, 21:14
Problem is, is Jinc designed to work in only one direction? What if it's not? Should a default upscaling algorithm be used instead?

that's not the case.

jinc is used for a 16/9 1440x1080 source when scaled to 1920x1080 but is not used when the image is downscale a bit.

example:
http://abload.de/img/jincaysyl.png
http://abload.de/img/jinc21duwb.png

there is maybe a reason why jinc is not used. i simply don't know how madVR handle up and downscale at the same time jinc can't downscale that's what i know for sure.

har3inger
20th June 2015, 22:04
So.... In experimenting with settings because I noticed DXVA decoding locked my GPU to medium clocks, I have discovered that DXVA2 native decoding works for me. Power consumption and render times are lower with DXVA2 native compared to DXVA2 copyback. LAV Video reports in both cases that the HW acceleration is enabled (not avcodec, but instead dxva2n or dxa2-cb direct).

Madvr's image scaling settings are still working in DXVA2 native. If I set image upscaling to nearest neighbor, it's very obviously nearest neighbor.

I remember DXVA2 native was not supposed to work with madvr. When did this change?

kasper93
20th June 2015, 22:10
I remember DXVA2 native was not supposed to work with madvr. When did this change?

In version 0.85.8 released on 23.01.2013.

huhn
20th June 2015, 22:13
DXVA native works for a long time now at least a year.
have you checked both use the same chroma resizer?
madVR at default settings uses DXVA chroma scaling for DXVA native which is pretty fast but not really good.

is thsi on "older" card you use?

har3inger
20th June 2015, 22:15
Hahaha... wow. I guess someone was behind the times.

I did a bit of digging, and it appears that forcing film/video mode is really the only thing that doesn't play nice with madvr. Someone also mentioned vsfilter, but xySubfilter works just fine on my end. If I don't ever deal with interlaced content, there isn't really a reason not to use DXVA2-native, correct?

The OSD and my eye both report that chroma resizing is not DXVA and listens to madvr settings (OSD says jinc3 ar). It's also very obviously nearest neighbor when I tell it to be. I'm getting a big (4-5ms) render time improvement under identical settings/IQ.

The card's not that old, but it's in mobile config. It's an ati 8870m paired to an intel ivy bridge 4000hd.

huhn
20th June 2015, 22:24
that's the first time i see a system where DXVA native is clearly faster than copy back.

cyberscott
20th June 2015, 23:14
Any one notice that DSD11 10 bit exclusive clips whites? With it enabled, white bar "234" in AVS HD 709 white clipping test pattern no longer flashes. Only bar "233" and below flashes. When DSD11 10 bit exclusive isn't used, white bar "234" is clearly flashing again.

It isn't an issue with madVR as far as I can tell. I can repeat the same clipping issue using Media Player.net exclusive mode with no madVR running.

No black clipping occurs, though. Just white clipping in DSD11 exclusive.

huhn
20th June 2015, 23:23
have you checked 10 bit output with mpdn not only exclusive? could be your screen.
i personally don't have this issue.

cyberscott
21st June 2015, 00:54
have you checked 10 bit output with mpdn not only exclusive? could be your screen.
i personally don't have this issue.

Unless I'm mistaken, I thought that full screen exclusive mode is currently needed to output 10 bit regardless of the video player?

I did a little more investigation, appears 10 bit is causing the white clipping in exclusive mode. If I change madVR's bit output to 8, no white clipping occurs in DSD11 exclusive. If I change the bit output to 9 or 10, the white clipping comes back.
Same thing happens in MPDN if I change bit output and DSD mode as well.

Just a little annoying as my Samsung LED is a 10 bit panel. In 8 bit mode, I can clearly see "234" flashing and a little of the "235" white bar. With 10 bit enabled, "233" is clear and "234" is barely visible in a darken room. Oh well. Just the nature of my panel, I guess or the current state of affairs with nVidia's drivers.

* New info...: If I use madVR's custom RGB level setting and change white from 255 down one to 254, the white clipping goes away in 10 bit exclusive mode. Strange but it works.

Asmodian
21st June 2015, 02:57
that's not the case.

jinc is used for a 16/9 1440x1080 source when scaled to 1920x1080 but is not used when the image is downscale a bit.

example:
http://abload.de/img/jincaysyl.png
http://abload.de/img/jinc21duwb.png

there is maybe a reason why jinc is not used. i simply don't know how madVR handle up and downscale at the same time jinc can't downscale that's what i know for sure.

The Jinc setting does use Lanczos3 instead when downscaling is needed in one direction, madshi has stated this in the past though finding the post might be hard. ;)

Magik Mark
21st June 2015, 03:22
Unless I'm mistaken, I thought that full screen exclusive mode is currently needed to output 10 bit regardless of the video player?

I did a little more investigation, appears 10 bit is causing the white clipping in exclusive mode. If I change madVR's bit output to 8, no white clipping occurs in DSD11 exclusive. If I change the bit output to 9 or 10, the white clipping comes back.
Same thing happens in MPDN if I change bit output and DSD mode as well.

Just a little annoying as my Samsung LED is a 10 bit panel. In 8 bit mode, I can clearly see "234" flashing and a little of the "235" white bar. With 10 bit enabled, "233" is clear and "234" is barely visible in a darken room. Oh well. Just the nature of my panel, I guess or the current state of affairs with nVidia's drivers.

* New info...: If I use madVR's custom RGB level setting and change white from 255 down one to 254, the white clipping goes away in 10 bit exclusive mode. Strange but it works.

Yes that is correct. Greyscale is different. The same goes true to MPDN. Right now I have an external video processor to correct this.

You have mention madvr custom rgb. How do we access this? Custom 3dlut?

cyberscott
21st June 2015, 03:32
Yes that is correct. The same goes true to MPDN. Right now I have an external video processor to correct this.

You have mention madvr custom rgb. How do we access this? Custom 3dlut?

It is a setting in madVR, It is under Devices - Monitor - Properties-. There is a drop down box under "The display expects the following RGB output levels. I went to "custom levels" and made the changes there. This setting for custom adjustments of RGB Limited Range (TV Levels) or Full Range (PC Levels)

Magik Mark
21st June 2015, 04:07
It is a setting in madVR, It is under Devices - Monitor - Properties-. There is a drop down box under "The display expects the following RGB output levels. I went to "custom levels" and made the changes there. This setting for custom adjustments of RGB Limited Range (TV Levels) or Full Range (PC Levels)

Ahh yes. I had mine setted at tv levels. This is the correct setting if you have an ISF calibrated display. Video test patterns will show this corectly

Warner306
21st June 2015, 04:39
Ahh yes. I had mine setted at tv levels. This is the correct setting if you have an ISF calibrated display. Video test patterns will show this corectly

Setting madVR to PC levels (0-255) will avoid clipping. I've read in the JRiver Media Center guide that the graphics card should be set to TV levels, not the video renderer, if the TV expects 16-235.