View Full Version : madVR - high quality video renderer (GPU assisted)
Q-the-STORM
2nd July 2017, 05:13
Post a screenshot of CTRL+J and if you have profiles set up, look if the correct profile is being selected when you play the file...
I dont actually have any profiles set up.
What do you need this for? madVR already has automatic detection (and optionally removal) of black bars, which supports any possible aspect ratio, not just those you listed.
I'm asking for these crop functions because the last time I used the zooming options, madVR was non stop looking for changes in the video-if the aspect ratio is changed even with one pixel like on some encodes "dirty lines" it crashed my pc, and I had to reboot manually... Since then I stopped uisng this feature, so my point was madVR to crop the picture without looking for even the slightest change in the aspect ratio etc. 1 or 2 pixel changes.
sauma144
2nd July 2017, 09:03
Are you sure there's anything new in there? It seems to be very old, much older than the EWA implementation in ImageMagick/madVR.
You're right, it was before the latest changes of EWA scalers in ImageMagick.
Correct. madVR is not involved at all in anything audio related. Reclock works by resampling audio, so that's not something madVR can do. However, there will soon be a new feature that may make Reclock like algorithms not needed, anymore. We'll have to see if it works as intended, but that's my hope.
I am keeping my fingers crossed.
ryrynz
2nd July 2017, 09:27
Is there a set of example images that can be used to make a comparison? I can't even figure out how to take a screenshot of madVR-rendered content in Exclusive FullScreen Mode...
The best examples really are the content that you view most.. what's good for some content on some display may be almost pointless for your content on your display with your hardware.
I often can't see any difference, even zoomed in. I just go by what general thread population suggests as overall highest-quality setting for non-anime film content.
And that's normal, there's a bunch of stuff I don't enable because it makes so little difference it's not worth the performance hit and extra power consumption.
I'm being rather broad sweeping with this statement, but I feel the "quality" of the final image is more dependent on the scalers you're using more than anything else.. there are a few exceptions here though.
If you want a hand with deciding, take some screenshots of your content with various settings, let people download the files (PNG) and ask for recommendations.
madshi
2nd July 2017, 09:30
This ICC profile is used for color managed programs to map the output colors to the monitor color space. I'm not loading anything to GPU, if I understood the question correctly.
The monitor itself has several modes (like Full wide gamut, sRGB, Adobe RGB). I usually switch between Full (native) and sRGB mode. And here system monitor ICC profile changes (when done in NEC MultiProfiler, not via monitor own controls) - it's actually convenient, because all color-managed programs know how to convert the colors.
Except for madVR, which still uses wrong 3D LUT. So, if I could access the name of the current system display ICC profile, I could use another 3D LUT in madVR (or disable usage of it at all).
Ok. I'll add it to my to do list, but it might take a while until I get to that.
Hi all. What about features like NGU AA direct 4x and NGU direct 3x? Direct 3x NGU completely dead? Direct 4x NGU AA possible in the future?
I don't know yet, haven't had much time for madVR in the last couple of weeks.
When viewing an HDR video madVR default settings "Use DXVA chroma upscaling.." under "trade quality for performance" cause incorrect colors when in fullscreen.
So you're using native DXVA decoding? The problem goes away when using DXA copyback? You say it happens in "fullscreen". So it does not happen in windowed mode? How strongly incorrect are the colors? Just slightly? Or totally?
FSE still doesn't present HDR for me, but non-FSE fullscreen doesn't crash anymore when passing HDR metadata so I can finally watch an HDR video in fullscreen. :cool:
Done some more testing and can confirm that Nvidia's HDR support currently doesn't work in FSE mode with the latest drivers. That's a driver bug which will be fixed in a future driver version. For now, you can get it working perfectly by using any driver between 376.xx and 380.xx.
Care to share a bit more about this ?
Nah, just be patient... :p
I'm asking for these crop functions because the last time I used the zooming options, madVR was non stop looking for changes in the video-if the aspect ratio is changed even with one pixel like on some encodes "dirty lines" it crashed my pc, and I had to reboot manually... Since then I stopped uisng this feature, so my point was madVR to crop the picture without looking for even the slightest change in the aspect ratio etc. 1 or 2 pixel changes.
Ok, so you're asking for a new feature because you've found bugs in the existing feature? I'm sorry, but that's not how I'm working. If I added a new feature any time a user found bugs in an existing feature, soon madVR would have thousands of different features, all competing with each other for the same functionality.
Let's work on fixing the bugs instead, ok?
If you get a crash, please press on the "show bug report" button, then press Ctrl+C to copy the bug report into the clipboard, then upload it somewhere (not here) for me to look at.
If you have videos where madVR constantly changes the black bar detection rectangle, please upload a sample for me.
jerryleungwh
2nd July 2017, 09:39
why is the option for choosing Nvidia's api or windows api gone when doing hdr metadata passthrough?
madshi
2nd July 2017, 09:44
why is the option for choosing Nvidia's api or windows api gone when doing hdr metadata passthrough?
Because it's not longer useful/needed.
If you activate the "HDR and advanced color" option, your TV will always be in HDR mode. In this case the Nvidia API won't work. So having an option to let you choose the Nvidia API doesn't make sense in this situation.
If you deactivate the "HDR and advanced color" option, madVR won't be able to switch your TV into HDR mode at all, except by using the Nvidia API. So in this situation, the Nvidia API is clearly the better (or rather the only) choice. So again it doesn't make sense to let you choose.
Basically madVR automatically chooses what is best in your situation. If "HDR and advanced color" is turned on, madVR will use the D3D11/DXGI APIs. If "HDR and advanced color" is turned off, madVR will use the Nvidia APIs (if your GPU is Nvidia).
If your GPU is AMD or Intel, madVR of course always uses the D3D11/DXGI APIs.
jerryleungwh
2nd July 2017, 10:02
What happens if I have a Nvidia and an Intel GPU? Right now it doesn't trigger the tv to switch into HDR mode when I try to passthrough HDR when playing HDR content, but I never had the option to activate or deactivate HDR and advanced color from the display menu even with the creator's update installed so I'm not quite sure what happened here
madshi
2nd July 2017, 10:13
I think with an Nvidia+Intel system probably the display is driven by the Intel GPU, even if the Nvidia GPU might do the heavy lifting. The current Intel GPU drivers unfortunately do not support HDR properly at all yet.
Ok, so you're asking for a new feature because you've found bugs in the existing feature? I'm sorry, but that's not how I'm working. If I added a new feature any time a user found bugs in an existing feature, soon madVR would have thousands of different features, all competing with each other for the same functionality.
Let's work on fixing the bugs instead, ok?
If you get a crash, please press on the "show bug report" button, then press Ctrl+C to copy the bug report into the clipboard, then upload it somewhere (not here) for me to look at.
If you have videos where madVR constantly changes the black bar detection rectangle, please upload a sample for me.
Here is a small sample with video 2.39:1 changing for a little to 2.85:1. Option used is zoom small black bars away.http://www3.zippyshare.com/v/BIJ9EDmS/file.html
ryrynz
2nd July 2017, 10:35
Never mind. >.<
takenori
2nd July 2017, 11:34
is it just me or restore to default setting doesnt work anymore? (probably around 0.91.09)
with run as admin the setting wont restored.
today i upgraded to 0.91.11, i uninstalled the old madvr, delete the folder, and execute 091.11 from a different folder, yet the old setting still remains.
mpc-hc 64 with win10 64 home with the latest update 1503.447
ryrynz
2nd July 2017, 11:45
Nothing has changed in the batch file since it was created. It does two things related to your settings, rename your settings.bin to settings.bak and delete the HKEY_CURRENT_USER\Software\madshi\madVR registry key.
Time to investigate where your settings are being kept..
mitchmalibu
2nd July 2017, 11:47
Nah, just be patient... :p
That's some quality teasing ! :)
Otherwise, reporting on trying to get 10bit ouput in D3D11 windowed (using 32bit chain, MPC-BE latest beta, latest nvidia drivers)
- SDR video : works ok, OSD indicates 10bit output while in fullscreen windowed
- HDR video : works ok out of fullscreen, but I get a black screen as soon as I switch to fullscreen windowed (I have to switch back to my monitor and go back to the TV to get a picture again)
I managed to get it to work once last evening, but no luck since then. Tried to change some rendering option (window overlay, present each vsync, ...) but no luck. Other than that everything works.
Thanks !
jerryleungwh
2nd July 2017, 11:50
@madshi thanks maybe I'll try contact my computer manufacturer or intel about the drivers. But in the mean time if I somehow managed to manually switch the tv into hdr mode then do the passthrough it should look exactly the same right?
我從使用 Tapatalk 的 SM-G9350 發送
clsid
2nd July 2017, 13:18
madshi, could you add a function to the settings API for resetting settings? Preferably with a path value, so specific subsections can be reset.
HomeY_
2nd July 2017, 13:25
Great progress and info after reading the last few pages ;)
I am struggling with my setup though, and hope someone has some advise.
I've been using MadVR without issues the last few years, with my 1080p plasma. Last thursday i bought a 4k OLED and yesterday upgraded my HTPC with an Gigabyte 1050 Ti 4GB GPU.
With the plasma, i was running HDMI through my AVR (Denon 2808), but since that can't do 4k i decided to connect the TV and the AVR both to the GPU, and i think that's were the issues start...
For the AVR audio to work, i have to either have the display setting set to Extended or Clone. Extended is very annoying when browsing, since the cursor goes outside my (visual) screen (TV) and it messes up my desktop and taskbar. Desktop icons get 'removed' (probably moved outside the screen) and the taskbar gets raised to about 3 lines...
Clone seems to mess up colors and other stuff, because the Denon can't do more than 1080p.
I've set up madVR to switch to all 2160p modes (no 1080p) and that seems to work fine for HD material. As soon as i play HDR, brightness /colors seems to go nuts.
Any advise on how to connect my hardware now so i can watch HD & HDR movies?
Also when i enable HDR on the TV HDMI port, i get a lot of flickering pixels 'snow' and TV seems to be switching between HDR and standard picture mode. Although the HDMI cable lists it can do 2160p@60Hz, i'm wondering if it's HDR capable, but i've got a new cable on it's way which should be delivered in a few hours, so hopefully that fixes those issues.
MSI B250 PC MATE motherboard, thought hooking up the Denon to that and the TV to the GPU would solve things, but (even though Nvidia control panel only sees 1 TV/device), windows still sees both, and i still need to clone or extend for both video & audio.
Been struggling with settings for a few days now, so hopefully someone can shine some light on this and help me forward!
TNX in advance! ;)
mrcorbo
2nd July 2017, 13:57
So you're using native DXVA decoding? The problem goes away when using DXA copyback? You say it happens in "fullscreen". So it does not happen in windowed mode? How strongly incorrect are the colors? Just slightly? Or totally?
Yes, DXVA native and using copyback prevents the issue. My setup has some performance issues with copyback, though, so I am just turning the options off. It only happens in fullscreen, windowed mode looks fine. And the colors are totally wrong. Red for blue and super dark kind of wrong.
Also, using the Windows HDR API still causes the same system crash in fullscreen non-exclusive mode. If I activate HDR mode in Windows and play a video in windowed mode everything is fine. Within a few seconds of switching to fullscreen non-exclusive the display blanks out, the PC becomes unresponsive and, after about a minute, the PC reboots. Still 100% reproducible.
Edit: Now that I have some other video apps trying to send HDR metadata through the Windows API I'm seeing the same behavior from those. So, definitely a driver issue. One of the times I saw this, the system didn't become unreposive right away and I saw after a reboot a bunch of event viewer logs from nvlddmkm reporting "page fault" and "Variable String too Large" errors.
mrcorbo
2nd July 2017, 14:04
HDR video : works ok out of fullscreen, but I get a black screen as soon as I switch to fullscreen windowed (I have to switch back to my monitor and go back to the TV to get a picture again)
Try going into the Nvidia control panel and under "Change resolution" set "Use Nvidia color settings" for the color space. Find a valid 10 or 12 bit setting (I use 4:2:0 12bit as this gives me correct-looking desktop colors when i switch to HDR in Windows). See if experimenting with those settings get you anywhere.
mitchmalibu
2nd July 2017, 15:42
Try going into the Nvidia control panel and under "Change resolution" set "Use Nvidia color settings" for the color space. Find a valid 10 or 12 bit setting (I use 4:2:0 12bit as this gives me correct-looking desktop colors when i switch to HDR in Windows). See if experimenting with those settings get you anywhere.
Going to 4:2:0 12bit did the trick (I was using 4:2:2 10bit, which should have worked ?).
Now that D3D11 windowed 10bit is working, I noticed something strange using it : the picture gets noticeably darker when I go fullscreen, similar to using wrong levels (pc vs tv). The weird thing is that the image gets brighter if I move the mouse while fullscreen, and it goes dark again as soon as the mouse cursor disappear.
My display is set on pc levels on madvr, as it always have been to compensate for the nvidia internal pc to tv levels conversion.
Edit : I did a quick comparison with the internal media player on my TV and I can confirm that with D3D11 windowed fullscreen 10bit and HDR content, I have to set madvr to output tv levels to avoid getting black crush and get a picture close to the tv player.
[QUOTE=madshi;1810884]
but to my eyes NGU Sharp looks significantly better. NGU is slightly softer, but is much cleaner and consequently looks more natural to my eyes.
thanks madshi ,tottly agree with you، I'm sure that ngu Unbeatable and do unbelievable result even when Compare it to waifu2x ، Honestly ido not even know how did you do that amazing ruselt with this speed in the same time، the only diffrent betwen waifu2x and ngu is the denoise، waifu2x in 2d Anime can tottly clean low bitrate compresing artifacts ، but much much much slower than ngu.
please take looke at some dirty comparison images here
http://www.mediafire.com/file/zkq3jwx7f5av9jo/Screenshots.rar
but in normal life content ، 3d Anime and 2d clean Anime ngu do great job at all . it easily beat Nnedi3+SuperRes with less speed.and clean، sharp as waifu2x even with less ringing and 100x faster:D:D
TheShadowRunner
2nd July 2017, 22:14
A quick word to tell you I'm still looking forward to the test-build madshi (with "* last video frame is now remembered for 2 seconds when stopping graph" disabled or optional, to test if it's the change responsible for the DVD playback crash on XP).
(no hurry, just worried you'll forget ^^;)
krmit
2nd July 2017, 22:44
15955
galneon
2nd July 2017, 22:55
Is there still a possibility that nearest neighbor image upscaling will return one day? I know it may seem niche, but it's really nice for vintage gameplay footage. Sad to see something go away due to UI design decisions.
Blue_MiSfit
3rd July 2017, 00:22
Hey folks! Would appreciate some thoughts on my issues with HDR output to an LG OLED using MadVR
https://forum.doom9.org/showthread.php?p=1811007#post1811007
Never mind, this is the same FSE problems with latest nVidia drivers that was discussed a few pages back
oddball
3rd July 2017, 02:24
So I am still in the situation whereby I can only get HDR if FSE is disabled and if I hover over certain system tray icons. It times out after a few seconds though and goes back to washed out colors. I can only get it to stick if I actually click on the MadVR systray icon and don't move or click away for several seconds. After that I can click anywhere and it stays in HDR mode. EXCEPT if I click on the MPC video playback window.
AMD RX 480 with latest drivers.
Is this an AMD driver issue? Why does it work OK with Win10's Film & TV player?
EDIT: Sorry just noticed the post(s) above already mentioning it.
johnnylaiyee
3rd July 2017, 03:08
Tested the new v0.91.11 build last night
Now my TV can automatically switch to HDR mode in MPC-BE x64 even in Windowed mode
The seeking time is significantly faster in HDR mode compare to the last build
Great update! Madshi!
valdeski
3rd July 2017, 03:17
Is there still a possibility that nearest neighbor image upscaling will return one day? I know it may seem niche, but it's really nice for vintage gameplay footage. Sad to see something go away due to UI design decisions.
Was it really removed completely? There is a keyboard shortcut for it.
ogakul
3rd July 2017, 10:53
I get dropping and repeating frames if I use custom display modes like 2160p23. If I disable custom display modes and run it in 2160p60 it runs without drops. Input material are 1080p h264 mkv's
Im using NGU AA high for upscaling the rest is set to "let madvr decide". Chrome Upscaling is set to NNEDI3 32 neurons.
Intel 4790K, GTX 980TI OC. Playing on a 2160p 10-bit TV
Any suggestions?
Asmodian
3rd July 2017, 17:02
2160p60 with smooth motion enabled if there would be judder without it is what I would use in your case.
ddjmagic
3rd July 2017, 19:31
madVR v0.91.11 now switches automatically to HDR for me with "HDR and Advanced Color" off in Windows. Thanks for the update/workaround.
jmonier
3rd July 2017, 21:24
For me under Win 8.1 64 things are a little different. It switches into HDR fine, INCLUDING under Full Screen Exclusive with the latest (384) Nvidia drivers.
However, it will NEVER switch back to SDR. My LG OLED will switch to SDR when I switch inputs but it will go back to HDR when I switch back to the PC. The only way I can get back to SDR with the PC is to re-boot.
By any chance, is something like 3D Vision required? Currently, I do not have it installed.
Mercury_22
3rd July 2017, 21:30
Haven't tried this in a while (since before Creators Update ) so ... is 3D not working with Creators Update ?
Cause when I'm trying to play a BD 3D my TV "flickers" a few times (like it's trying to enter in 3D mode ... ) and then windows is crashing
HD7790 + Crimson 17.6.2 beta + LAVFilters-0.70.1 + madVR v0.91.11 + MPC-BE 1.5.1.2685
nevcairiel
3rd July 2017, 21:48
Read madshis recent status post. AMD is not a good choice for HDR at this time.
foozoor
4th July 2017, 01:00
Reclock works by resampling audio, so that's not something madVR can do. However, there will soon be a new feature that may make Reclock like algorithms not needed, anymore. We'll have to see if it works as intended, but that's my hope.
Do you have any news on this matter?
nevcairiel
4th July 2017, 01:19
Do you have any news on this matter?
When he does, you'll find it in this thread. Until then, patience. :)
kalston
4th July 2017, 18:22
Is there still a possibility that nearest neighbor image upscaling will return one day? I know it may seem niche, but it's really nice for vintage gameplay footage. Sad to see something go away due to UI design decisions.
You can enable it with keyboard shortcuts. There is one for Chroma, one for "Image upscaling" and one for "Image downscaling". They still work fine for me.
galneon
4th July 2017, 20:20
Was it really removed completely? There is a keyboard shortcut for it.
You can enable it with keyboard shortcuts. There is one for Chroma, one for "Image upscaling" and one for "Image downscaling". They still work fine for me.
Thank you both!
oldpainlesskodi
5th July 2017, 16:41
@ Madshi - many thanks for v0.91.11....awesome stuff.
K
vazel
6th July 2017, 09:58
When viewing an HDR video madVR default settings "Use DXVA chroma upscaling.." under "trade quality for performance" cause incorrect colors when in fullscreen.
I'm having this problem too when viewing x265 10-bit encoded anime. Here (http://imgur.com/a/a4QjX) are images showing what it looks like in windowed and fullscreen.
Asmodian
6th July 2017, 17:38
Yes, this is why those options exist. Make sure to disable the "Use DXVA chroma upscaling..." trade quality for performance options.
Hi guys, hi madshi!
Can you please comment how HDR meta is used when playing a HDR video? Are HDR mastering primaries/luminance from the video sent to the display or some static values are used?
Any chance we'll see HDR support in madTPG in near future? :rolleyes:
Thanks in advance!
P.S. madVR is great.
Is there any reason for upgrade Windows 7 to Windows 8.1 for using Madvr?
Madshi used to say that 8.1 is better then 10. And what about 7?
nevcairiel
7th July 2017, 17:56
Desktop Composition on 8.1 is far better then on 7. Not sure I would upgrade for that alone, but its definitely a plus.
Desktop Composition on 8.1 is far better then on 7. Not sure I would upgrade for that alone, but its definitely a plus.
I do not have any problems with 24 and 60Hz content using W7 (AMD drivers).
Will I have some using W8.1?
in my personal experience windows 8.1 has the best and most stable desktop composition 10 in a huge downgrade..
windows 7 is terrible FSE to save the day...
in my personal experience windows 8.1 has the best and most stable desktop composition 10 in a huge downgrade..
windows 7 is terrible FSE to save the day...
huhn, why do you recommend FSE for windows 7? What about windowed overlay?
because FSE works on any GPU. generally nothing wrong with overlay.
because FSE works on any GPU. generally nothing wrong with overlay.
Cool, I thought there is something special for win 7 :D
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