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Arm3nian
3rd December 2015, 03:38
How do I get madVR and smooth motion to play nicely with gsync? If I have gsync set to fullscreen, then going fullscreen in madVR causes the render and present queue to drop to 0-3 from 24 and 16 and I get visual glitches, and the presentation glitches rises by 100/second. With gsync off everything works fine. Do I have to disable it everytime I want to watch a video? Thanks

Asmodian
3rd December 2015, 07:58
How do I get madVR and smooth motion to play nicely with gsync? If I have gsync set to fullscreen, then going fullscreen in madVR causes the render and present queue to drop to 0-3 from 24 and 16 and I get visual glitches, and the presentation glitches rises by 100/second. With gsync off everything works fine. Do I have to disable it everytime I want to watch a video? Thanks

Use windowed overlay, I am not sure why but G-sync does not activate for windowed overlay.

You can also disable G-sync for windowed mode and disable FSE in madVR but I like windowed overlay better.

Warner306
3rd December 2015, 09:21
madVR is crashing after the Windows 10 November update. MPC is the test player. Typing away from a computer, so I don't have a crash log. Anyone else? This occurs when I go fullscreen.

AngelGraves13
3rd December 2015, 09:54
madVR is crashing after the Windows 10 November update. MPC is the test player. Typing away from a computer, so I don't have a crash log. Anyone else? This occurs when I go fullscreen.

No problems here. Update your video drivers maybe. Also try disabling exclusive mode.

AngelGraves13
3rd December 2015, 09:56
How do I get madVR and smooth motion to play nicely with gsync? If I have gsync set to fullscreen, then going fullscreen in madVR causes the render and present queue to drop to 0-3 from 24 and 16 and I get visual glitches, and the presentation glitches rises by 100/second. With gsync off everything works fine. Do I have to disable it everytime I want to watch a video? Thanks

If you're limiting your frames to render ahead to 3 in the NVIDIA Control Panel, then it will be limited when in fullscreen exclusive mode. Best to leave it at "application."

nevcairiel
3rd December 2015, 09:56
madVR is crashing after the Windows 10 November update. MPC is the test player. Typing away from a computer, so I don't have a crash log. Anyone else? This occurs when I go fullscreen.

Works fine for me as well.

MSL_DK
3rd December 2015, 10:48
My render, upload and present queue doesn't get filled (1-3/16) when using 1080p60 no problem if i choose 1080p23 (FSE) in win 10 using AMD card no problem in windowed mode.

The problem is solved with the latest driver :)


Do you remember this fault ... I thought it was only present at 60Hz and was solved with the latest Crimson Edition. Now I ran an movie in 24Hz and the problem is the same :( Present goes up to 40ms ... This is bad! What can I do to make amd aware with this problem?

TheElix
3rd December 2015, 11:26
madVR is crashing after the Windows 10 November update. MPC is the test player. Typing away from a computer, so I don't have a crash log. Anyone else? This occurs when I go fullscreen.madVR is crashing for me since I've upgraded to Windows 10 x64. Radeon user here. I have tried stable builds of MPC-HC and MPC-BE, both x32 and x64 versions. I have performed clean install of both latest software and drivers. Since many people don't have these issues I am at a loss. It's been too long since I was able to use madVR. :( Also, Fullscreen Exlcusive mode just doesn't activate even when the option is On.

huhn
3rd December 2015, 11:28
how about the crash log/dump and infos about the used hardware?

Ver Greeneyes
3rd December 2015, 14:48
madVR is crashing for me since I've upgraded to Windows 10 x64.Like huhn said, madshi can usually tell what's going wrong if you provide him with a crash log. If the automatic submission doesn't work, you can paste the contents of the log into a file by opening the details, then pressing Ctrl + C while the crash log window has focus.

madshi is busy with paid work right now (madVR is something he develops in bursts when money isn't an issue), but I'm sure he'll look into it when he has time.

adhara
3rd December 2015, 17:34
Thanks,



Question, if I put "activate deinterlacing" off on MadVr, is the display reponsible for doing this stuff ?
I see no différences between on and off regarding this setting.

This will avoid me to add some new filters on my MadVR profiles and I could let my current settings like that...

When you says: "Also, I realize you are likely using image quadrupling at 720p -> 2160p. You could simplify things by disabling image quadrupling and using image doubling + image upscaling instead."

Can you please explain a little more ? How achieve this ?
Same quality ? (I have few 720p videos).

Regards.

PS: here my Jriver settings in terme of video:

http://img11.hostingpics.net/pics/234833Capture.jpg

Hi Warner306, can you please give a look on my post ?

Two possibilities:

Let my TV doing the deinterlacing stuff
Let MadVr doing it

If MadVr , how to modify your rules ?

if (srcWidth > 1920) "2160p"
else if (srcWidth <= 1920) and (srcHeight > 1080) "2160p"

else if (srcWidth > 1280) and (srcWidth <= 1920) "1080p"
else if (srcWidth <= 1280) and ((srcHeight > 720) and (srcHeight <= 1080)) "1080p"

else if (srcWidth > 960) and (srcWidth <= 1280) "720p"
else if (srcWidth <= 960) and ((srcHeight > 540) and (srcHeight <= 720)) "720p"

else if (srcWidth <= 960) and (srcHeight <= 540) "SD"

Other and myabe the last question is about using 3DLUT (made with Dispcal GUI). Is the calibration measurements must be done with all TV processing off ? (example: Local Dimming, ..) ?

If TV 10 bits compliant, dithering must be set to 8 bits or 10 bits and more during the

adhara
3rd December 2015, 17:35
Thanks,



Question, if I put "activate deinterlacing" off on MadVr, is the display reponsible for doing this stuff ?
I see no différences between on and off regarding this setting.

This will avoid me to add some new filters on my MadVR profiles and I could let my current settings like that...

When you says: "Also, I realize you are likely using image quadrupling at 720p -> 2160p. You could simplify things by disabling image quadrupling and using image doubling + image upscaling instead."

Can you please explain a little more ? How achieve this ?
Same quality ? (I have few 720p videos).

Regards.

PS: here my Jriver settings in terme of video:

http://img11.hostingpics.net/pics/234833Capture.jpg

Hi Warner306, can you please give a look on my post ?

Two possibilities:

Let my TV doing the deinterlacing stuff
Let MadVr doing it

If MadVr , how to modify your rules ?

if (srcWidth > 1920) "2160p"
else if (srcWidth <= 1920) and (srcHeight > 1080) "2160p"

else if (srcWidth > 1280) and (srcWidth <= 1920) "1080p"
else if (srcWidth <= 1280) and ((srcHeight > 720) and (srcHeight <= 1080)) "1080p"

else if (srcWidth > 960) and (srcWidth <= 1280) "720p"
else if (srcWidth <= 960) and ((srcHeight > 540) and (srcHeight <= 720)) "720p"

else if (srcWidth <= 960) and (srcHeight <= 540) "SD"

Other and myabe the last question is about using 3DLUT (made with Dispcal GUI). Is the calibration measurements must be done with all TV processing off ? (example: Local Dimming, ..) ?

If TV 10 bits compliant, dithering must be set to 8 bits or 10 bits and more during the calibration processus ?

regards.

huhn
3rd December 2015, 18:02
you can't scale an interlaced picture vertikal and than deintelrace it. it's not possible just the chroma scaling to 4:4:4 is already destroying the chroma.

so madVR should handle the deinterlacing.

local dimming results in incorrect results.
the colors are different depending on the zone brightness.

for most accurate results it should be left disable completely.

if you want to use it. i would first try to calibrated with an disabled local dimming and than activated it.

Warner306
3rd December 2015, 21:44
Hi Warner306, can you please give a look on my post ?

Two possibilities:

Let my TV doing the deinterlacing stuff
Let MadVr doing it

If MadVr , how to modify your rules ?



Other and myabe the last question is about using 3DLUT (made with Dispcal GUI). Is the calibration measurements must be done with all TV processing off ? (example: Local Dimming, ..) ?

If TV 10 bits compliant, dithering must be set to 8 bits or 10 bits and more during the calibration processus ?

regards.

I'm told the frame rate after deinterlacing is what is important. Deinterlacing itself should not create the bottleneck.

So, you have to find what frame rates are possible with specific madVR settings. If you can play 25 fps (progressive) content with one profile, that could be a starting point. Everything at this framerate and below should stay under the rendering queue:

(deintFPS <= 25)

A second profile would cover content higher than 25 fps after deinterlacing:

(deintFPS > 25)

Below is an example of integrating the deinterlaced fps and the source resolution:

if (deintFps <= 25) and ((srcWidth > 1280) and (srcWidth <= 1920)) "1080p25"
else if (deintFps <= 25) and ((srcWidth <= 1280) and (srcHeight > 720) and (srcHeight <= 1080)) "1080p25"

if (deintFps > 25) and ((srcWidth > 1280) and (srcWidth <= 1920)) "1080p60"
else if (deintFps > 25) and ((srcWidth <= 1280) and (srcHeight > 720) and (srcHeight <= 1080)) "1080p60"

Essentially, you are ignoring the deinterlacing process and focusing instead on the frame rate after deinterlacing. The frame rate after deinterlacing will determine the load placed on madVR. Double the frame rate, for example, and double the load is placed on madVR.

MysteryX
4th December 2015, 05:00
Lately I'm getting regular crashes with madVR. Attached is a crash report.

ryrynz
4th December 2015, 06:49
Lately I'm getting regular crashes with madVR. Attached is a crash report.

Should maybe upload them some place else.

Warner306
4th December 2015, 07:36
My issue with the November Windows 10 update was fixed with a driver update.

markanini
4th December 2015, 16:58
I thought upgrading from a 1600x1200 to 1920x1200 monitor alone was causing dropped frames but I guess it's the new AMD driver too. For now I'm enabling 'use 10 bit buffer instead of 16bit' under 'trade quality for performance'. This allows me to use super-xbr75 image doubling and SuperRes x3 for 720p on HD7700.

TheElix
4th December 2015, 18:58
Like huhn said, madshi can usually tell what's going wrong if you provide him with a crash log. If the automatic submission doesn't work, you can paste the contents of the log into a file by opening the details, then pressing Ctrl + C while the crash log window has focus.

madshi is busy with paid work right now (madVR is something he develops in bursts when money isn't an issue), but I'm sure he'll look into it when he has time.Thank you for your patient answer. You're absolutely right, what was I thinking.

Madshi, I uploaded log, bug report and DxDiag information in one archive: https://yadi.sk/d/8Y5cl6AAkyp5t

Uoppi
4th December 2015, 23:31
1) No, deint=film is what you want. Film means progressive content and madVR can detect what it needs to do to get it.

Thanks! Still some tagging confusion, if I may (they all refer to PAL):

1) Choosing deint=Film, deint=Off or frameRate=25 all look identical to me. But if I use deint=Film, I get several ms worth of performance hit and the OSD says "IVTC", even though, as far as I know, only the repeat flags of the DVD are being ignored. For example in Handbrake, it's "safe" to simply leave deinterlacing off and set fps to 25 when ripping progressive material DVDs. So I'm just struggling to grasp the real world difference between the tags I mentioned

2) In the case of progressive segmented frame material, two consecutive fields should be merged/weaved (whatever the correct term is) into a progressive frame. Again, when using "deint=Film", the OSD reads "IVTC" and 2:2 cadence - does that mean madVR is properly merging the fields? I would have thought the term "IVTC" isn't applicable in this case. At a quick glance at least, the playback appears identical whether I use deint=Film or frameRate=25 (the content within the container is progressive 25 fps).

3) Anyone know which tag to use to get proper PAL speed down? I have some natively progressive 25 fps content, so unfortunately I can't use the global Reclock PAL speed down setting. However, when setting the speed variation in Reclock to 5% and using the tag "frameRate=24p", I also get the pitch tuned down, so I assume I'm doing it right?

huhn
5th December 2015, 06:55
film is right and the MS you see are for your CPU not GPU. IVTC is done on the CPU. you can ignore the IVTC MS.

Uoppi
5th December 2015, 15:09
film is right and the MS you see are for your CPU not GPU. IVTC is done on the CPU. you can ignore the IVTC MS.

But what is the actual difference between deint=Film and deint=Off (or frameRate=n), picture processing-wise (with progressive PAL)? Because I can detect no picture quality difference and both tags result in playback at the correct framerate.

The only thing I can think of is that in this case madVR's IVTC is just detecting cadence and nothing more (?). If that really is the case, I'd much rather use deint=Off because:
a) deint=Film screws up native progressive 30 fps content by displaying it at 24 fps.
b) deint=Film results in ~5 ms of apparently unnecessary performance hit on my already overtaxed Pentium CPU

So, unless I've got the above wrong, there is no pressing need to use deint=Film except with (some) NTSC material for detecting pulldown and cadence? :confused:

huhn
5th December 2015, 16:35
not all pal source have matching fields and. and even for your pentium it is nothing. just ignore the number. if it is lower than the refresh interval than every is totally fine.

this algorithm is kind of totally free.

why should you add deint=film on progressive content?

Uoppi
5th December 2015, 21:47
why should you add deint=film on progressive content?

Mainly because:
- Using madVR's auto detection on any of its settings, progressive segmented frame videos (from a Canon camcorder) are detected as interlaced and are deinterlaced instead of merging the consecutive fields into progressive frames
- Content I've verified as progressive (going frame by frame) sometimes still gets deinterlaced with madVR's auto detection, regardless of the detection setting

I prefer to tag folders/files manually instead of relying on automatic detection (which I've sometimes found to be unreliable). That's why I'm trying to get my head around the difference between some of the tags.

Like why deint=Off looks exactly the same to me as deint=Film, even when one of them involves "IVTC" according to the OSD and the other one does not (talking only of PAL - with something like 3:2 pulldown they would obviously look different).

I'm paranoid/OCD about getting the picture right (aren't we all here :)), so I'd just like to be sure what I'm seeing is actually true. Up until now I thought deint=Off was OK to use because it at least resulted in the correct framerate and looked alright to me. But now I'm as confused as ever.

DragonQ
5th December 2015, 23:34
Mainly because:
- Using madVR's auto detection on any of its settings, progressive segmented frame videos (from a Canon camcorder) are detected as interlaced and are deinterlaced instead of merging the consecutive fields into progressive frames
- Content I've verified as progressive (going frame by frame) sometimes still gets deinterlaced with madVR's auto detection, regardless of the detection setting
This shouldn't matter in most cases since, although deinterlacing may be erroneously enabled, your GPU should notice the cadence and apply weave deinterlacing anyway.

Georgel
5th December 2015, 23:39
Hello!

I managed to get a crash report from a crash mpc-hc+madvr that has happened. I thank in advance if someone could explain to me what is the problem.

I uploaded the .txt file to my dropbox account.

https://www.dropbox.com/s/0fxakdk93wepmgd/madVR%20-%20crash%20report.txt?dl=0

Another thing, I always send my crash reports to mpc-hc automatically, but the crashes only happen when using mpc-hc with madvr, so I really hope that someone can offer me a helping hand. Thanks!

Uoppi
6th December 2015, 00:18
This shouldn't matter in most cases since, although deinterlacing may be erroneously enabled, your GPU should notice the cadence and apply weave deinterlacing anyway.

You mean the refresh rate would be doubled, i.e. each progressive frame presented twice, thus looking practically identical to having deinterlacing off? How would I know if the GPU is indeed doing the right thing (I've got an GTX 960 btw) instead of applying the unnecessary and "bad" form of deinterlacing?

I've developed a semi-neurotic habit of checking the madVR OSD on every playback start to see what's happening (or not), to ensure all is well. Tags I can at least always rely upon, although it does require some double-checking too to verify the tag is correct for the material.

No escape from tweaking, I guess! :p

DragonQ
6th December 2015, 11:17
You mean the refresh rate would be doubled, i.e. each progressive frame presented twice, thus looking practically identical to having deinterlacing off? How would I know if the GPU is indeed doing the right thing (I've got an GTX 960 btw) instead of applying the unnecessary and "bad" form of deinterlacing?

Frame stepping.

Uoppi
6th December 2015, 13:49
Frame stepping.

OK. So if the GPU is detecting everything properly, progressive 25 fps PAL should never be displayed at a 50 Hz refresh rate? Just asking because 50 Hz is what I'm always getting with progressive segmented frames using madVR's automatic interlace detection. The only way to get proper playback at 25 Hz is using tags.

So, summa summarum, from what I've gathered here, it doesn't hurt anything to always use deint=Film for all progressive PAL content stored in an interlaced-flagged container. I'll be using that then instead of deint=Off. :thanks:

nevcairiel
6th December 2015, 14:14
OK. So if the GPU is detecting everything properly, progressive 25 fps PAL should never be displayed at a 50 Hz refresh rate? Just asking because 50 Hz is what I'm always getting with progressive segmented frames using madVR's automatic interlace detection. The only way to get proper playback at 25 Hz is using tags.

So, summa summarum, from what I've gathered here, it doesn't hurt anything to always use deint=Film for all progressive PAL content stored in an interlaced-flagged container. I'll be using that then instead of deint=Off. :thanks:

Displays rarely have a progressive 25Hz mode, and instead just offer a 50Hz mode, so there is no practical difference here.

DragonQ
6th December 2015, 14:16
OK. So if the GPU is detecting everything properly, progressive 25 fps PAL should never be displayed at a 50 Hz refresh rate? Just asking because 50 Hz is what I'm always getting with progressive segmented frames using madVR's automatic interlace detection. The only way to get proper playback at 25 Hz is using tags.
It will be 50 fps with each frame being shown twice - frame stepping will demonstrate this. Almost no displays will show native 25 Hz anyway so even if you force 25 fps output, your display will be showing each frame at least twice.

Something I hadn't considered is interoperability with MadVR's Smooth Motion though. If, for example, your display was set to 60 Hz and the source was 25 PsF, I am not sure if it'd produce different results with pure 25 fps or doubled-frame 50 fps.

mogli
6th December 2015, 17:06
That's a cosmetical OSD bug. Will be fixed in the next build. You can safely ignore this, it has no meaning.
madVR v0.89.17

[...]
* fixed: repeated frames were reported although smooth motion FRC was onI checked thoroughly and no, all it did was reporting actual repeated frames which are just omitted from the OSD now. (But from my current understanding this is to be expected with FRC, if frame rate and display rate are essentially identical.)

GCRaistlin
6th December 2015, 22:25
Can somebody please share his/her madVR configuration with profiles for different types of video for HD5770 and HD5750? I know that the only right guide is my own eyes but I am really my wit's end because of all these luma, chroma etc. I read the Asmodian's guide (thanks for it) but it doesn't tell which options are most important if the video card isn't very powerful.

Uoppi
6th December 2015, 23:21
Almost no displays will show native 25 Hz anyway

Oh, I thought almost all current TVs do?

Windows reports both my Samsung TVs from 2008 and 2014 as supporting 25 Hz, but it's not necessarily "true" 25 Hz then? :scared: The TVs' info OSD also says 25 Hz and the manual lists 25 Hz as a supported refresh rate.

nevcairiel
6th December 2015, 23:23
Windows reports both my Samsung TVs from 2008 and 2014 as supporting 25 Hz, but it's not necessarily "true" 25 Hz then? :scared: The TVs' info OSD also says 25 Hz and the manual lists 25 Hz as a supported refresh rate.

Thats likely 25Hz interlaced then. At least thats what it is on most other TVs.

foozoor
7th December 2015, 01:29
Is there a way to use image doubling and upscaling refinements for 1080p videos on 1080p without creating a custom resolution inside graphic card panel?

If you don't know what I mean, there is a french tutorial about custom resolution:
https://drive.google.com/file/d/0B-1cJM8PNAxJQmcxOWIxa0UyMUU/view?usp=sharing

Asmodian
7th December 2015, 02:32
Is there a way to use image doubling and upscaling refinements for 1080p videos on 1080p without creating a custom resolution inside graphic card panel?

If you don't know what I mean, there is a french tutorial about custom resolution:
https://drive.google.com/file/d/0B-1cJM8PNAxJQmcxOWIxa0UyMUU/view?usp=sharing

Why would you want image doubling when watching native 1080p on 1080p?!? :scared:

To use upscaling refinements when not upscaling use "image enchancements" instead.

Warner306
7th December 2015, 07:10
Is there a way to use image doubling and upscaling refinements for 1080p videos on 1080p without creating a custom resolution inside graphic card panel?

If you don't know what I mean, there is a french tutorial about custom resolution:
https://drive.google.com/file/d/0B-1cJM8PNAxJQmcxOWIxa0UyMUU/view?usp=sharing.

You would never want to downscale and then upscale an image if that is what you are talking about.

Image enhancements are the most you could do if you would like to alter the image.

leeperry
7th December 2015, 07:45
Is there a way to use image doubling and upscaling refinements for 1080p videos on 1080p
Zoom in one notch, madshi said he might consider SuperSampling at some point.

ace960
7th December 2015, 08:40
FYI, regarding the problem with playback of the next file in folder, last time mentioned here: http://forum.doom9.org/showthread.php?p=1746816#post1746816 - I moved from Windows 7 64-bit to Windows 10 64-bit and installed mpc-hc 1.7.10 (stable) and madvr 0.89.17 (both 64-bit). The problem is not present (all the same hardware). I am going to move to mpc-hc+madvr+reclock (so all 32-bit) so I will check it there too.

==
edit: Playback of next file is working ok on set windows 10 64-bit, mpc-hc 1.7.10 32-bit, madvr 0.89.17, reclock 1.8.8.5 32-bit. It is the same chain of software as before so either windows 10 helped or windows 7 re-installation would do it too.

foozoor
7th December 2015, 08:46
Why would you want image doubling when watching native 1080p on 1080p?!? :scared:

To use upscaling refinements when not upscaling use "image enchancements" instead.
Image enhancement is not enough. ;)


You would never want to downscale and then upscale an image if that is what you are talking about.

Image enhancements are the most you could do if you would like to alter the image.
The interest is to do "downsampling" without custom resolution or avisynth.
I am sure madshi already tried to implement this and I wanted to hear what he thinks about it.

RainyDog
7th December 2015, 12:02
Image enhancement is not enough. ;)

The interest is to do "downsampling" without custom resolution or avisynth.
I am sure madshi already tried to implement this and I wanted to hear what he thinks about it.

You wouldn't be downsampling in the way you do for gaming though.

With gaming it involves rendering the image and assets at a higher native resolution then downsampling to your displays resolution.

With 1080p video on a 1080p display, to upscale/line-double to a higher resolution then downscale back to 1080p is not a good idea at all. You'd just be introducing scaling artifacts in both the upscale and downscale for the sake of it.

Manni
7th December 2015, 12:09
Has anyone tried to use MadVR in 10bits FSE mode to display HDR content to an HDR compatible display?
Is there any chance it would work if the PC was set to RGB 4:4:4 and PC Levels?
Or is there no way to get this to work until GPU, drivers and software handle it properly?
As MadVR is currently the only way to display 10bits content, I guess that's the only candidate on a PC.
I would want to try demo content like the Exodus and the Life of Pi trailers available (HEVC, 10bits, HDR, UHD).
MPC-BE and MadVR seem to struggle a bit more than PowerDVD 15 with HEVC content on my GPU, but as PDV15 doesn't support 10bits that rules it out.
Thanks if anyone has tried or has any ideas/suggestions.
I'd like to avoid having to buy a Sony 4K server just to try this out :)

nevcairiel
7th December 2015, 12:15
You would need to tell the display that you are sending it HDR content - and that is assuming display can even accept HDR in RGB (in contrast to YCbCr which they would otherwise get from a STB). No software that I know of can tell a display this at this point.

huhn
7th December 2015, 12:16
there is currently no HDR support and 10 bit doesn't change this.

the problem is the different gamma curve and the TV doesn't know about this nor can madVR correct it and than send it to the TV

Manni
7th December 2015, 13:21
You would need to tell the display that you are sending it HDR content - and that is assuming display can even accept HDR in RGB (in contrast to YCbCr which they would otherwise get from a STB). No software that I know of can tell a display this at this point.

there is currently no HDR support and 10 bit doesn't change this.

the problem is the different gamma curve and the TV doesn't know about this nor can madVR correct it and than send it to the TV

Thanks both, but there are workarounds for this as long as the content is sent properly.

First, you can switch the display manually to HDR mode even if the source doesn't support HDMI 2.0a.

This is what Sony and JVC did at IFA/CEDIA when demoing HDR content using the Sony FMP-X10 as a source, which doesn't support HDMI 2.0a (unlike their HDR displays). They only had to switch the display to HDR mode so that the correct PQ Gamma curve would be applied and the levels would be interpreted properly, along with the HDR metadata. The new Sony 520/665ES even does this on their slow HDMI 1.4 bandwidth chipset, so a proper HDMI 2.0 chipset isn't even necessary, you just need the HDMI 2.0a profile to be implemented on the display.

You can also use the HD Fury Integral to make a non HDR compatible source send the HDR flag so that the display switches to HDR mode. This is achieved either using the GUI on a PC, or an Android (and soon iOS) app. They even offer an option to use CEC to hijack the SP/LP keys on a remote and use these to switch HDR on and off. They have lots of really funky HDR options to inject HDR metadata in the chain. They even plan to add HDR support to non HDR compatible display, but that's not implemented yet. Highly recommended if you want to play with this (and get rid of HDCP 2.2 as well to display HDCP 2.2 protected sources like the Roku 4, the NVidia Shield, the Amazon Fire TV or an upcoming UHD Bluray player to non HDCP 2.2 displays/AVRs).

Anyway, this is why I'm focusing on the PC being able to send the 10bits HEVC HDR content untouched.

Is this possible with MadVR in 10bits FSE and the current versions of LAV/MPC-BE, and if yes in which mode would you suggest the drivers/MadVR should be set?

My guess would be RGB 4:4:4 10bits for the driver, to avoid a conversion to YBC before the content even leaves the PC, and then having both the driver and MadVR set to PC levels (0-255) and LAV set to untouched to get a chance to display the correct levels. The display would be set to RGB Enhanced (PC Levels) as well to all a direct input.

All this should be doable at 23/24p even with a 2.0 level B HDMI out, although my HD7870 switches to 8bits RGB 4:4:4 when in UHD even at 23/24p, so I'm planning to get the upcoming Club3D active DisplayPort 1.2 to HDMI 2.0 adapter to get a full 18gb/s HDMI port (with HDCP 2.2, not that I will need it) and get more flexibility with output modes at various refresh rates.

What do you think?

huhn
7th December 2015, 13:37
there is no correct PQ gamma curve they can be different with each file. you can choice a different max luma value to use the "bit" more effectively on what the source has.

and the next problem is the different types of HDR. usually a display only supports one type. i never heard of a display supporting all or even 2 types of HDR yet.

chros
7th December 2015, 13:37
Thats likely 25Hz interlaced then. At least thats what it is on most other TVs.
Hm, my 5 year old TV reports 23p,24p,25p,29p,59p,60p and couple of other interlaced resolution via at least 1 hdmi port. And madVR can correctly switch between them.
I don't lot of interlaced content, just sometimes some UK caps, that reporting interlaced flag, but I disabled that functionality in madVR, since I don't see any difference (probably the interlaced flag is set during broadcast).
I would want to try demo content like the Exodus and the Life of Pi trailers available (HEVC, 10bits, HDR, UHD).
Interesting, can you provide links for them?
Thanks

Manni
7th December 2015, 13:41
there is no correct PQ gamma curve they can be different with each file. you can choice a different max luma value to use the "bit" more effectively on what the source has.

and the next problem is the different types of HDR. usually a display only supports one type. i never heard of a display supporting all or even 2 types of HDR yet.

I'm talking HDR10, as none of these files uses Dolby Vision, Technicolor or Philips HDR and this is what the JVCs support.

Please, can you stick to answering the question? Thanks.

I'm asking is there a way to get a file encoded in HDR10, HEVC, 10bits, UHD out to a compatible display which is able to display that content properly provided it's not destroyed by the player/driver/renderer/decoder. Let me deal with the calibration side of it :)

By the way the new JVCs allow you to specify in their settings the correct value for peak white so that they can translate the content mastered to 1000nits to whatever you can get on their projectors (probably closer to 100-150nits at best). Shame HDR at home is mastered for panels and not for projectors. I'd have preferred to get content mastered to 100nits for peak white, as for HDR cinema, but that wouldn't help much with panels used in a living room with ambient light, which is clearly their main target.

Manni
7th December 2015, 13:43
Interesting, can you provide links for them?
Thanks

Sure, http://demo-uhd3d.com/ in the UHD HDR section.