View Full Version : madVR - high quality video renderer (GPU assisted)
Asmodian
29th July 2019, 00:51
It means the content is DCI-P3 gamut inside BT.2020 format video. This is normal and what you want in that situation.
Annisman
29th July 2019, 02:09
It means the content is DCI-P3 gamut inside BT.2020 format video. This is normal and what you want in that situation.
Thank you friend :thanks:
-Michael-
29th July 2019, 07:05
If you use a screen recorder that outputs AVC or HEVC using the hardware encoders available with modern graphics cards, or something like FRAPS (....)
I tried to record with Bandicam and managed to capture the video stream. Thank you.
I make a proposal to the developer: If you make MadVr available as a plug-in for Adobe press, Magix video deluxe and Pro X, etc. etc. you will make many people happy.
In addition to the plug in, a simple converter to save a movie directly with MadVr (stand alone), would be greatly appreciated.
Thank you for your work so far. Hoi tried many programs to make the video upscaler, but MadVr, for me, is the best ever.
cremor
29th July 2019, 07:28
I don't have experience with this, but aren't there upscalers for video encoders that are far better than what madVR can do? madVR upscalers are limited to what can be done in real time, but an upscaler designed for video encoding is allowed to be far slower - and therefore might have a higher quality.
huhn
29th July 2019, 09:37
they usually use the CPU and are not even close.
vapoursynth/avisynth integration is or at least was a planned feature.
Klaus1189
29th July 2019, 11:01
But why are these not even close?
mrmojo666
29th July 2019, 12:03
Microsoft released a fox for banding 10bit
https://support.microsoft.com/en-us/help/4505903/windows-10-update-kb4505903
Hope it helps
huhn
29th July 2019, 12:10
i can't find a single line that talks about banding.
"Updates an issue that may display colors incorrectly when viewing an image on 10-bit display panels." this should have nothing todo with it. the problem is present on all types of display from 6 to 10 bit.
@Klaus1189
image processing is super slow on a CPU even a mainstream GPU is a lot faster then a high end GPU.
there is waifux2 which is "better" but i hope you have time a lot of time.
Alexkral
29th July 2019, 12:17
I think CNN super-resolution could be used for video encoding, I have no idea why this has not been developed. Maybe you need lossless or very high bitrate encoding to notice the difference.
huhn
29th July 2019, 12:23
nnedi3 is a neural network scaler waifux2 is one and NGU is nearly for sure also trained by a NN too.
there even is nvidia DLSS with questionable quality.
Alexkral
29th July 2019, 13:30
nnedi3 is a neural network scaler waifux2 is one and NGU is nearly for sure also trained by a NN too.
there even is nvidia DLSS with questionable quality.
Of those only nnedi3 can be used for video encoding which is what I said, and only through avisynth/vapoursynth.
huhn
29th July 2019, 13:43
no https://github.com/HomeOfVapourSynthEvolution/VapourSynth-Waifu2x-caffe
and there is a way to load shaders in avisynth so if you have the shader for NGU you could encode with it right now.
Alexkral
29th July 2019, 14:17
Yeah, I had forgotten that, there is also an Avisynth plugin but both are extremely slow.
It would be great a NGU shader that could be used by Avisynth Shader, there is already a FSRCNN shader for mpv, maybe it can also be used in the same way.
kolak
29th July 2019, 21:45
I assume this is a news which madVR can benefit from:
https://www.anandtech.com/show/14682/nvidia-siggraph-2019-nv-to-enable-30bit-opengl-support-on-geforce-cards
Asmodian
29th July 2019, 21:59
It is not. madVR does not use OpenGL at all.
kolak
29th July 2019, 23:27
But it could. Is it not "better" and gives more control? Good pro apps use OpenGL for displaying things.
ryrynz
29th July 2019, 23:46
I expect it never will. Moving on.
Asmodian
30th July 2019, 01:51
But it could. Is it not "better" and gives more control? Good pro apps use OpenGL for displaying things.
No it is not better. Old pro apps use it only because they already do. D3D has supported 10 bit on consumer GPUs for years now, we do not gain anything from this.
If madVR switched to OpenGL my favorite player wouldn't work with it anymore. :(
Limberjork
30th July 2019, 04:43
I'm wondering if anyone can explain this screenshot: https://i.imgur.com/zGsB4T9.png
This is after about 40 minutes of playback. MadVR thinks there should be a frame drop every 2 minutes, but there isn't. Playback is 100% perfect. The presentation glitches are all from either adjusting the volume (there is exactly 1 presentation glitch every time the Windows volume indicator fades out) or looking at the seekbar (again 1 glitch every time the seekbar goes away).
This is without using ReClock or any custom display mode. Could this have something to do with GSYNC (it's a GSYNC display btw), or does the Nvidia driver just happen to give me a video clock that's remarkably in sync with the audio clock at this refresh rate? This is in contrast to my other non-GSYNC display, which has a 24hz mode, but Nvidia gives me a clock of like 23.977hz, so I get a frame repeat about once every 12 minutes without using ReClock or custom display modes.
Also just wanna throw in a quick thanks for madshi for doing so much for the HTPC community. It seems like nothing else really compares to madVR in terms of quality or features and it's awesome that it has been and continues to be free software.
fourbigkids
30th July 2019, 04:48
Hi all.
I am running MPC-BE v.1.5.3 with madvr 127.0.0.1 on a Windows 10 HTPC with an Nvidia RTX 2060. The video is fed via HDMI to a pre-pro and then to a Sony TV XBR85X850F. It can also be fed directly to the TV. I have madvr setup to open full screen and to change the refresh rate of the TV to match the video file. This works fine about 50% of the time. For the other 50% the video opens and plays as expected, full screen and with the adjusted refresh rate, but the menu bar is not available when placing the cursor at the bottom of the screen and right clicking does not open the context menu. There is no way to control playback when this occurs. However, if I double click on the video on screen to 'restore down', taking the application out of fullscreen mode, the menu bar and context menus return. Once the fault occurs it then keeps happening on each successive file until I reboot the computer. It then plays as expected for a random period of time and/or playback of a random number of files.
There does not seem to be any common characteristics in the files that this fault occurs. Could be anything, an .avi, .mp4, or mkv etc. But next time they could play faultlessly.
Has anyone encountered this sort of behaviour before and managed to resolve it?
Appreciate your advice.
Cheers,
Allan.
ps. Could you please let me know if this is better dealt with in another thread. a
svengun
30th July 2019, 07:52
HI , Saturday I am planning to create a 3D LUT.
I have a x-rite i1display pro colorimeter , with accompanied x-rite software , but also Calman software
Which would be better for MadVR usage ?
1- CalMAN Setup Guide: madVR 3D LUT Calibration
2- Calman Studio ?
Asmodian
30th July 2019, 08:00
I'm wondering if anyone can explain this screenshot: https://i.imgur.com/zGsB4T9.png
madVR does not report a drop when it presents a video frame for 4 screen updates instead of 5. At 120Hz with 24fps video you never need to actually drop or repeat an entire frame so you never see a drop/repeat due to timing inconsistencies. This is even true when watching on a 60Hz display, sometimes you get 1 or 2 screen updates for a frame when the pattern expected 2 or 3, but no frame is actually dropped to sync the timing to the refresh rate and there isn't even an OSD line for repeated frames (simply 3 or 4 updates).
The OSD report for drops/repeats is based off a perfect pattern, so 3:2 for 24 into 60. Sometimes that line is not very important. We can notice the judder from a frame presented for a single update instead of two but I am not sure about 4 or 6 updates instead of 5.
madVR hates G-sync, you should make sure it is off for your video player (for a better refresh rate turn it off entirely and use 119Hz... but it is so nice in games and turning it off and on all the time is annoying so...). madVR expects the video card to have a precise v-sync event, not one that floats around due to the timing the software presents frames at. madVR does not precisely time when it presents frames. It is even worse with smooth motion and can go very odd, I get drifting frame rates anywhere from ~10-144. :confused:
G-sync off for the video player and smooth motion on works very very well at 120+ Hz. :D
but also Calman software
I am not sure what you mean by 1 or 2, I like the Calman's ColorCube workflow for creating a 3DLUT for madVR.
chros
30th July 2019, 08:10
Saturday I am planning to create a 3D LUT.
And you can also use the opensource DisplayCal.
Which display do you want to profile? Philips Oled?
mrmojo666
30th July 2019, 08:51
i can't find a single line that talks about banding.
"Updates an issue that may display colors incorrectly when viewing an image on 10-bit display panels." this should have nothing todo with it. the problem is present on all types of display from 6 to 10 bit.
.
because you didn't look at google, but as usual you spend most of your effort to be kind as a boot in the ass.
https://www.ghacks.net/2019/07/04/windows-10-version-1903-banding-on-gradients-issue/
https://www.dsogaming.com/news/windows-10-july-26th-update-released-fixes-10-bit-display-color-banding-issues-packs-numerous-improvements/
c'mon it's easy......
:D:D:D
svengun
30th July 2019, 09:31
And you can also use the opensource DisplayCal.
Which display do you want to profile? Philips Oled?
yes, firstly my new Philips Oled (97% DCI-P3) so I'm thinking to start with a bt2020 3DLUT
After that the 709
When succesfull, I will do my LG Oled
svengun
30th July 2019, 10:24
I am not sure what you mean by 1 or 2, I like the Calman's ColorCube workflow for creating a 3DLUT for madVR.
Hi Asmodian,
as I understood it , there a several software programs to achieve creating a 3D LUT . (my intent is to use this 100% just for MadVR)
My question was, which program achieves the best result for that. Calman studio (with or without using MadVR TPG) , or another program like LightSpace. If there isn't much difference in regards to quality , then maybe there is in terms of friendly to use (not a huge learning curve)
huhn
30th July 2019, 10:47
because you didn't look at google, but as usual you spend most of your effort to be kind as a boot in the ass.
https://www.ghacks.net/2019/07/04/windows-10-version-1903-banding-on-gradients-issue/
https://www.dsogaming.com/news/windows-10-july-26th-update-released-fixes-10-bit-display-color-banding-issues-packs-numerous-improvements/
c'mon it's easy......
:D:D:D
delightful:
It appears, however, that Microsoft introduces a new bug that causes banding on gradients even when calibration is not active. Any program or game that loads an ICC profile may be affected by the issue.
Manni
30th July 2019, 11:05
Hi Asmodian,
as I understood it , there a several software programs to achieve creating a 3D LUT . (my intent is to use this 100% just for MadVR)
My question was, which program achieves the best result for that. Calman studio (with or without using MadVR TPG) , or another program like LightSpace. If there isn't much difference in regards to quality , then maybe there is in terms of friendly to use (not a huge learning curve)
Calman has a FAR better madVR implementation than Lightspace. Much more user friendly. Results are about the same. It is worth trying DisplayCAL, because it produces excellent results too, and Florian provides superb support for madVR users, which isn't the case for Lighspace or Calman. Their implentation has been set in stone for a few years and getting any bug fix/change/improvement from either is like pulling teeth.
If my Discus was supported by DisplayCAL, I'd definitely be using it.
So assuming meter(s) is/are supported by all three, the order I would suggest is:
1) DisplayCAL
2) Calman
3) Lightspace
svengun
30th July 2019, 11:44
If my Discus was supported by DisplayCAL, I'd definitely be using it.
1) DisplayCAL
2) Calman
3) Lightspace
Many thanks ! ( I did see Florian recently did an update for DissplayCal in regards to new WIN10 issues. )
Is Florian the same person as Soulnight / Flo ? (From AVS thread: improving-madvr-hdr-sdr-mapping-projector)
Warner306
30th July 2019, 12:47
Hi all.
I am running MPC-BE v.1.5.3 with madvr 127.0.0.1 on a Windows 10 HTPC with an Nvidia RTX 2060. The video is fed via HDMI to a pre-pro and then to a Sony TV XBR85X850F. It can also be fed directly to the TV. I have madvr setup to open full screen and to change the refresh rate of the TV to match the video file. This works fine about 50% of the time. For the other 50% the video opens and plays as expected, full screen and with the adjusted refresh rate, but the menu bar is not available when placing the cursor at the bottom of the screen and right clicking does not open the context menu. There is no way to control playback when this occurs. However, if I double click on the video on screen to 'restore down', taking the application out of fullscreen mode, the menu bar and context menus return. Once the fault occurs it then keeps happening on each successive file until I reboot the computer. It then plays as expected for a random period of time and/or playback of a random number of files.
There does not seem to be any common characteristics in the files that this fault occurs. Could be anything, an .avi, .mp4, or mkv etc. But next time they could play faultlessly.
Has anyone encountered this sort of behaviour before and managed to resolve it?
Appreciate your advice.
Cheers,
Allan.
ps. Could you please let me know if this is better dealt with in another thread. a
Can you right-click on the video and get any of the other MPC-BE options to show? Are you using fullscreen exclusive mode? If so, try disabling it.
Warner306
30th July 2019, 12:47
Is Florian the same person as Soulnight / Flo ? (From AVS thread: improving-madvr-hdr-sdr-mapping-projector)
No, not the same person.
hannes69
30th July 2019, 13:37
Do you refer to the ntoskrnl latency spikes in 1903 or something else?
I have these spikes higher than everything I´ve seen in the net, once up to 60 ms (yes, ms not µs) and since 1903 I have often repeated frames (let´s say 5-10 during one movie) when I had zero all the time in 1809. Sometimes no drops or repeats, sometimes repeats and the audio clock goes wacky, sometimes a repeat followed by a drop in a short time and so both numbers rising slowly, sometimes 50 drops and/or repeats at once, sometimes presentation glitches. Absolutely none of these symptoms in 1809.
[...]
Sometimes the audio clock ('clock deviation' in madVR OSD) jumps to a different value during playback and stays there, sometimes this repeats multiple times during playback. Normally I have a value in the region of -0.00220%. Then a repeat is shown and the clock jumps to a different value, let´s say -0.00310%. And this is not only shown, it is really the case: The drop/repeat time is adapted and to the predicted time a repeat occurs (shown in OSD and really the case).
UPDATE regarding this topic:
Windows update KB4505903 (build 18362.267) eliminated ALL of the described problems. In the meantime I´ve watched 4 full length movies, 0 drops, 0 repeats, 0 presentation glitches (after the initial ones at movie start), stable audio clock. At the same time DPC latency for ntoskrnl.exe dropped from up to 60ms down to <1ms.
Everything is working now as expected and like Windows 10 1809.
In the future I will postpone the major functional Windows updates and wait for feedback from others.:cool:
el Filou
30th July 2019, 13:51
madVR does not report a drop when it presents a video frame for 4 screen updates instead of 5. At 120Hz with 24fps video you never need to actually drop or repeat an entire frame so you never see a drop/repeat due to timing inconsistencies. This is even true when watching on a 60Hz displayThat's interesting, I never thought about that. So it means you could possibly have stutter when watching, say, 30p content on 60 Hz or 25p content on 50 Hz and not see it confirmed by the OSD? If that's the case, would it be possible (@madshi) to add a 'late presented frames' stat to the OSD?
brazen1
30th July 2019, 16:02
Hi all.
I am running MPC-BE v.1.5.3 with madvr 127.0.0.1 on a Windows 10 HTPC with an Nvidia RTX 2060. The video is fed via HDMI to a pre-pro and then to a Sony TV XBR85X850F. It can also be fed directly to the TV. I have madvr setup to open full screen and to change the refresh rate of the TV to match the video file. This works fine about 50% of the time. For the other 50% the video opens and plays as expected, full screen and with the adjusted refresh rate, but the menu bar is not available when placing the cursor at the bottom of the screen and right clicking does not open the context menu. There is no way to control playback when this occurs. However, if I double click on the video on screen to 'restore down', taking the application out of fullscreen mode, the menu bar and context menus return. Once the fault occurs it then keeps happening on each successive file until I reboot the computer. It then plays as expected for a random period of time and/or playback of a random number of files.
There does not seem to be any common characteristics in the files that this fault occurs. Could be anything, an .avi, .mp4, or mkv etc. But next time they could play faultlessly.
Has anyone encountered this sort of behaviour before and managed to resolve it?
Appreciate your advice.
Cheers,
Allan.
ps. Could you please let me know if this is better dealt with in another thread. a
You could also check madVR setting Rendering/Exclusive mode/Show seek bar.
Asmodian
30th July 2019, 19:00
Their implentation has been set in stone for a few years and getting any bug fix/change/improvement from either is like pulling teeth.
DisplayCAL is a great option but Calman did update their madVR support recently, it is much better now and supports creating a 3DLUT for all SD content options.
HDR support is better too, but Calman still does not support creating a HDR 3DLUT for madVR, unlike DisplayCAL/Argyllcms.
Manni
30th July 2019, 19:29
DisplayCAL is a great option but Calman did update their madVR support recently, it is much better now and supports creating a 3DLUT for all SD content options.
HDR support is better too, but Calman still does not support creating a HDR 3DLUT for madVR, unlike DisplayCAL/Argyllcms.
AFAIK there hasn't been any update to Calman re madVR recently, except the fixed .dll in madVR to correct the bug in madTPG that caused a corrupted DCI-P3 LUT and it took me MONTHs to get them to do it (and it was a simple file swap in the installation package). Calman has always been able to recalculate from a single profile and upload a different LUT for all SD content options (P3, BT2020, NTSC, PAL and Rec-709) since the first implementation of madVR in Calman years ago so I'm not sure what you're refering to. I've never done it but I think you can create an HDR 3DLUT if you use their BT2390 implementation, though it's not as flexible as in DisplayCAL or Lightspace. Of course it's not relevant if you use dynamic tonemapping.
Asmodian
30th July 2019, 20:21
I suppose it depends on how recent is "recently". I thought it was Calman 2019 that had an update that improved the integration? The first version I used could only assign a 3DLUT to BT.709, you could create any 3DLUT but I needed to rename the 3DLUT and manually assign it in madVR or it would just overwrite the same 3DLUT everytime. Maybe it was an update sometime in 2018 and I am misremembering it. :o
DisplayCAL and madVR really do work well together though, Argyllcms keeps getting better and better too so that is a very good workflow now.
Thanks for getting Calman to fix that dll!
Manni
30th July 2019, 21:07
I suppose it depends on how recent is "recently". I thought it was Calman 2019 that had an update that improved the integration? The first version I used could only assign a 3DLUT to BT.709, you could create any 3DLUT but I needed to rename the 3DLUT and manually assign it in madVR or it would just overwrite the same 3DLUT everytime. Maybe it was an update sometime in 2018 and I am misremembering it. :o
DisplayCAL and madVR really do work well together though, Argyllcms keeps getting better and better too so that is a very good workflow now.
Thanks for getting Calman to fix that dll!
You might have missed it before but the ability to select the calibration slot in which to upload a 3D LUT was there from the beginning. I know because I was the one who pushed Spectracal to support madVR and I worked with madshi, Joel and Stacey to help test the initial implementation. It really hasn’t been updated since in any significant way, certainly not since Joel and Stacey have left.
fourbigkids
30th July 2019, 23:39
Thanks brazen1 and Warner306. Will check and report back. Cheers, Allan
chros
31st July 2019, 07:14
I know because I was the one who pushed Spectracal to support madVR and I worked with madshi, Joel and Stacey to help test the initial implementation. It really hasn’t been updated since in any significant way, certainly not since Joel and Stacey have left.
Well done, Manni, and thanks for the insight!
Gary.M
31st July 2019, 08:10
Hi Asmodian,
as I understood it , there a several software programs to achieve creating a 3D LUT . (my intent is to use this 100% just for MadVR)
My question was, which program achieves the best result for that. Calman studio (with or without using MadVR TPG) , or another program like LightSpace. If there isn't much difference in regards to quality , then maybe there is in terms of friendly to use (not a huge learning curve)I understand that displaycal and lightspace are the best, Calman less so. There is a comparison out there somewhere. Maybe Ted of display calibrations has it on his site.
Sent from my MI 8 using Tapatalk
Manni
31st July 2019, 08:28
I understand that displaycal and lightspace are the best, Calman less so. There is a comparison out there somewhere. Maybe Ted of display calibrations has it on his site.
Sent from my MI 8 using Tapatalk
Ted is very knowledgeable and a real asset to the calibration community, but he sells Lightspace for a profit, so unfortunately his comparisons are not always unbiased. Plus he doesn’t use or know much about madVR. Neither does Steve (Lightspace). Florian (DisplayCAL) knows madVR inside out, and that really helps when there is an issue that needs correcting.
Regarding specifically madVR support, Lightspace is the worst of the three, by far.
LS has many bugs that Steve refuses to correct, for example it happily uses the wrong levels for a 3D LUT (madVR requires video levels LUTs, LS will happily generate PC levels LUTs for madVR which are simply invalid). Neither Calman nor displayCAL allow this because unlike LS they follow the madVR specs. Worse, because of this bug, you have to manually apply one of four video filters (it depends on your setup which one is the correct one) every single time after generating each LUT because Steve refuses to correct this, or at least allow the user to select which filter to apply automatically, given that it will always be the same filter if you don't change the video chain/levels. Even after I reported the issue, and madshi confirmed the issue to Steve, this has not been corrected, and it was a year ago!
LS also has a poor interface with madVR, forcing you to manually enable/disable the LUT in madTPG (after manually disconnecting the link between LS and madTPG, and re-enabling it afterwards!). You never know if a LUT is enabled or not in the software itself, etc. Sure, you can reset a LUT, but if you want to check an existing calibration, it’s just really cumbersome and error-prone, vs the simple enable/disable LUT checkbox in Calman. LS doesn’t remember the madTPG IP address either, so you have to specify it every single time, eventhough it’s the same one (Calman not only saves it but, like DisplayCAL, it detects it automatically on the network if not saved).
LS also has the steepest learning curve, in general and regarding madVR specifically due to all these bugs/issues/quirks/poor interface. It’s extremely easy to get a poor madVR calibration with LS if you’re not aware of all the steps you have to perform manually to get good results. I hope it will change, but as many madVR users seem happy to use invalid LUTs generated by Lightspace or go through an incredibly convoluted process to generate valid ones, it’s unlikely to happen.
Everytime I report an issue with madVR to Steve, I’m told I’m the only one with that issue, and it’s not corrected. It also took me months to get Steve to replace the fixed madVR .dll in the Lightspace installation package, because “no one complained about corrupted DCI-P3 LUTs before”. Unbelievable! I don’t know how many madVR users use Lighspace, and who beta tests for Lighspace re madVR use, but the least I can say is that I’m not impressed. Again, there has been zero improvement in madVR support in Lightspace since the initial implementation years ago, so I have given up on seeing any progress in this area.
Finally pre-cal and post-cal reporting in LS is abysmal, especially compared to Calman which is miles ahead of it in this area. Even if I used LS to generate a LUT, I would still use Calman (or any other software) to do pre and postcal measurements, as would most other users. This is especially the case if I want to share the measurements with non-Lightspace users.
As long as it stays as it is, I won’t recommend LS for madVR use when DisplayCAL and Calman do as well or better results-wise are so much easier to use with madVR. LS is a very good 3D LUT generation tool, and if you know all the quirks re madVR use you can get excellent results with it, but it’s definitely the last software I’d recommend at this stage for madVR use due to all these issues, especially given the price.
svengun
31st July 2019, 10:13
Regarding specifically madVR support, Lightspace is the worst of the three, by far.
You've convinced me, I will go for DisplayCAL :)
Many thanks for your detailed advice
svengun
31st July 2019, 10:24
Quote: Nvidia has reported on Siggraph that it is now bringing support of 10-bit per color channel under OpenGL with the new Studio Driver 431.70 WHQL to its Geforce and Titan series graphics cards.
just read it on hardware.info :D
nevcairiel
31st July 2019, 10:28
Quote: Nvidia has reported on Siggraph that it is now bringing support of 10-bit per color channel under OpenGL with the new Studio Driver 431.70 WHQL to its Geforce and Titan series graphics cards.
just read it on hardware.info :D
And noone here cares, because Direct3D has had 10-bit support for years, and madVR does not use OpenGL at all.
svengun
31st July 2019, 10:29
And noone here cares, because Direct3D has had 10-bit support for years, and madVR does not use OpenGL at all.
Oh ..my bad
huhn
31st July 2019, 10:37
madVR is directx which even supports 16 bit rendering.
BTW. about 3d LUTs there are still bugs no one want to fix about it forcing me to use a custom shader to do it myself.
argyllCMS 3d LUT can'T deal with out of gamut values but they don'T clip them but madVR creates a lot of out of gamut values when chroma scaling that's totally fine BTW. but neither madshi nor displaycal wanted to fix that issues.
if you want to read about it: http://bugs.madshi.net/view.php?id=424
BTW: the last time i check it was stated that a 3d LUT shouldn't get out of gamut values and madshi thinks a 3d LUT should be able to handle them.
Alexkral
31st July 2019, 13:11
It seems to me that it's a madVR issue, and it should not be very difficult to fix. As you say, it has been stated that this is how 3D LUTs work, and you have already seen that it is solved simply by clamping the values.
chros
31st July 2019, 15:08
as I understood it , there a several software programs to achieve creating a 3D LUT . (my intent is to use this 100% just for MadVR)
It will be a bit complicated than that (I wanted to find my previous post about this but I couldn't):
- basically, since both of your Philips 65OLED803 and LG OLED EG920V TV are HDR capable, you want to passthrough the HDR content to them
- meaning you can't use external 3dlut with hdr content!
- you can only use external 3dlut with SDR content :)
I'm not sure whether recent Calman (autocal) supports Philips TVs for creating 3dlut (I'm sure it won't support the older LG), so that means you can go for DisplayCal straight away, the process is easy.
PS: and I'll send you a PM.
el Filou
31st July 2019, 19:07
Basically, since both of your TVs are HDR capable, you want to passthrough the HDR content to them
- meaning you can't use external 3dlut with hdr content!
- you can only use external 3dlut with SDR content :)What's the use case for the "tone map HDR using external 3DLUT" madVR option, then? :confused:
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