Log in

View Full Version : madVR - high quality video renderer (GPU assisted)


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 [1226] 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329

menac1ty
18th February 2021, 22:25
I have a GTX 980Ti and a Ryzen 2600x
1080p
When playing a video file with madVr, the whole system restarts within 10 seconds. I've tried 32bit and 64bit, different settings, updated LAV filters, nothing.
I have no issue in games or any type of stress testing the GPU.
What's the problem?

KrazyLurt
18th February 2021, 22:42
Updating to 461.40 indeed changes how vsync acts and for me it introduces small stutters ( no drops in the OSD).

The solution for me is to again check fullscreen exclusive mode in the MadVR settings. This works with mpc-hc.
Sadly not with PotPlayer, let me know why or how to solve it.

- Sidenote for mpv users -
Same issue , solved with using opengl, I use these flags:
# no vsync issues
gpu-api=opengl
opengl-swapinterval=1
fbo-format=rgba16f # required for fsrcnnx with opengl

I usually use d3d11 or vulkan so a solution to this as well is welcomed.

Warlock
19th February 2021, 00:46
I was having a lot of stutterings with the rtx 2060, no drop frames, driver v460,79. Presentation glitches were many, just open the video on the mpc-hc and it was already 4 ~ 5 and it kept increasing. It only solved the problem when the vsync was turned off on the nvidia control panel for the mpc-hc and the madvr executable, then it solved the problem of stutterings, it's over, now everything flows perfectly. In short, vsync active at least for me only causes problems with madvr, if you don't want to turn it off for the whole system, do the test only with the video player and madvr, at least it's working very well for me.

Asmodian
19th February 2021, 01:04
Did you try "application controlled" instead of on or off?

KrazyLurt
19th February 2021, 01:05
I was having a lot of stutterings with the rtx 2060, no drop frames, driver v460,79. Presentation glitches were many, just open the video on the mpc-hc and it was already 4 ~ 5 and it kept increasing. It only solved the problem when the vsync was turned off on the nvidia control panel for the mpc-hc and the madvr executable, then it solved the problem of stutterings, it's over, now everything flows perfectly. In short, vsync active at least for me only causes problems with madvr, if you don't want to turn it off for the whole system, do the test only with the video player and madvr, at least it's working very well for me.

Yeah tried that, no vsync removes the stutters but introduces tearing.

Did you try "application controlled" instead of on or off?
Yeah I have tried all three, all combinations with above applications+madvr. Application controlled is the recommended by Nvidia going forward but it's a shame that the vsync is acting up. I've tried a bunch of different things like turning on HAGS to nu avail.

KrazyLurt
19th February 2021, 02:12
Well I solved my issue, I hope this post will be useful.
As mentioned earlier, had vsync issues, solved in mpc-hc with fullscreen exclusive but it didnt work with PotPlayer.

Well this is solved in MadVR settings:

EDIT: Asmodian corrected my error of reasoning, so this is my solution after adjusting as Asmodian explained below

Lower the vaule "present several frames in advanced" to "1", this work under "window mode" and "exclusive mode"

I previously had it 8 frames in advanced. The only value working for me is "1".



Only thing left now is getting d3d11 and vulkan APIs working in MPV, I havent found any flag for editing how many frames presented in advance, maybe its somewhere in the io manual or it doesnt work the same. Anyway, input is welcomed as usual.

Asmodian
19th February 2021, 02:41
I previously had it checked and 8 frames in advanced. The only value working is 1 or (of course, same thing) toggle it off.

This is not the same thing at all!

If you turn it off it uses a very old method to present the frames. Notice how it changes to "how many backbuffers shall be used:" instead of "how many video frames shall be presented in advance:"?

I have been recommending <=3 frames presented in advance for a long time now. I definitely had stuttering with values >3 well before this driver update. Many users report best results with it set to 1.

Using backbuffers instead is not recommended, though I am not sure exactly why. Slower? :p

KrazyLurt
19th February 2021, 02:59
Okay, sorry about writing it as the same thing, to the not too experienced eye it looked like it would behave the same way.

Thanks for the heads-up , I will adjust my settings accordingly. :)

Siso
19th February 2021, 10:25
This is not the same thing at all!

If you turn it off it uses a very old method to present the frames. Notice how it changes to "how many backbuffers shall be used:" instead of "how many video frames shall be presented in advance:"?

I have been recommending <=3 frames presented in advance for a long time now. I definitely had stuttering with values >3 well before this driver update. Many users report best results with it set to 1.

Using backbuffers instead is not recommended, though I am not sure exactly why. Slower? :p

Is the recommended 3 frames in advance or less for turing and ampere cards only? What about pascal cards?

Asmodian
19th February 2021, 11:24
It seems to be everything with more recent drivers but I only have personal experiance with Turing and Ampere.

Siso
19th February 2021, 12:47
It seems to be everything with more recent drivers but I only have personal experiance with Turing and Ampere.

I see, maybe it is a new driver thing. I'm with 456.71 drivers.

Warlock
19th February 2021, 13:16
Well I solved my issue, I hope this post will be useful.
As mentioned earlier, had vsync issues, solved in mpc-hc with fullscreen exclusive but it didnt work with PotPlayer.

Well this is solved in MadVR settings:

EDIT: Asmodian corrected my error of reasoning, so this is my solution after adjusting as Asmodian explained below

Lower the vaule "present several frames in advanced" to "1", this work under "window mode" and "exclusive mode"

I previously had it 8 frames in advanced. The only value working for me is "1".



Only thing left now is getting d3d11 and vulkan APIs working in MPV, I havent found any flag for editing how many frames presented in advance, maybe its somewhere in the io manual or it doesnt work the same. Anyway, input is welcomed as usual.
I did what the Asmodian said, I went back to the default settings for vsync and power on the nvidia control panel. I will follow your tips for mpc-hc, in case just activate the automatic full exclusive mode option in general setttings, and then set the value "1" in present several frames in advanced, both in windowed and exclusive mode?

KrazyLurt
19th February 2021, 15:53
I will follow your tips for mpc-hc, in case just activate the automatic full exclusive mode option in general setttings, and then set the value "1" in present several frames in advanced, both in windowed and exclusive mode?
I did adjust the value in both windowed and exclusive, not because it mattered, but I saw no reason to have a value beyond that now when vsync, going forwards, is implemented the way it is, unless Nvidia see it as a bug and make some adjustments.

Greenhorn
19th February 2021, 17:06
Well I solved my issue, I hope this post will be useful.
As mentioned earlier, had vsync issues, solved in mpc-hc with fullscreen exclusive but it didnt work with PotPlayer.

Well this is solved in MadVR settings:

EDIT: Asmodian corrected my error of reasoning, so this is my solution after adjusting as Asmodian explained below

Lower the vaule "present several frames in advanced" to "1", this work under "window mode" and "exclusive mode"

I previously had it 8 frames in advanced. The only value working for me is "1".



Only thing left now is getting d3d11 and vulkan APIs working in MPV, I havent found any flag for editing how many frames presented in advance, maybe its somewhere in the io manual or it doesnt work the same. Anyway, input is welcomed as usual.

so it's kinda offtopic for madVR, but MPV uses backbuffers like madVR's old DX9 and DX9 Windowed Overlay modes. set it with swapchain-depth in your mpv config.

Since it's not presentation in advance I'm not sure if the same logic applies. I know the old Windowed Overlay mode in madVR is actually stutter-free for me with 3 backbuffers on a Turing card. (And this stuttering nonsense started for most people when Turing came out.)

ang3l
19th February 2021, 18:05
is there anyone with an amd rx6000 series (6800/6900) ? before I had an rx480 and the hdr switching was working perfectly now there is no way to make it work

letest amd driver Adrenalin 2020 Edition 21.2.2 Optional

tried with both madvr 92.17 and latest beta madVRhdrMeasure123b, outputting full rgb or ycbcr 4:4:4

https://i.postimg.cc/zGygyGjd/amd.png

EDIT

ok it seems related to the latest madvr beta, with normal 92.17 it works now, my old gpu didn't have enough strength to do tone mapping with madvr so I had never installed a beta versions of madvr before

anyone had problem with newer beta and amd?

KrazyLurt
19th February 2021, 19:30
so it's kinda offtopic for madVR, but MPV uses backbuffers like madVR's old DX9 and DX9 Windowed Overlay modes. set it with swapchain-depth in your mpv config.

Since it's not presentation in advance I'm not sure if the same logic applies. I know the old Windowed Overlay mode in madVR is actually stutter-free for me with 3 backbuffers on a Turing card. (And this stuttering nonsense started for most people when Turing came out.)
Thanks buddy, I must have skimmed over swapchain-depth when doing another dig at the reference manual yesterday. :thanks:

swapchain-depth=1 solved the vsync issue with the d3d11 API.

Not when using the Vulkan API though. I tried vulkan-queue-count=N with several values (default 1) with and w/out vulkan-swap-mode=fifo and/or swapchain-depth=1.

Doesn't matter that much, it's more a curiousity thing at this point, d3d11 is fine .

Warlock
20th February 2021, 15:25
After reading several comments and tips from you guys, the best configuration I got to eliminate the stutterings / glitches on my rtx2060, using mpc-hc, lavfilters and madvr was to leave vsync in the default settings, set value "1" in present several frames in advanced.

Even with these changes, I still noticed some glitches and stutterings, which were completely solved when I configured it on the nvidia control panel, exclusively only for the mpc-hc and madvr, in the power option for preference for maximum performance, with that resolved definitely the problem of stuttering / glitch in the system, now everything runs perfectly, everything is soft, but there is a catch, the consumption and temperature of the vga increases a little and maybe, depending on the profile used in madvr, the user may need to reduce some things for vga to hold the performance.

But I'm seriously considering abandoning madvr permanently and start using mpcvr with standard video renderer, because I found it much better than madvr, it is light, works for videos encoded in 10bit and is very simple to configure. I am testing it at the moment, no stutterings / glitches using it, I will do some tests, but it is likely that it will definitely stay on it, just not having stuttering in the videos is already perfect, without having to do or configure anything.

Asmodian
21st February 2021, 04:34
I will follow your tips for mpc-hc, in case just activate the automatic full exclusive mode option in general setttings, and then set the value "1" in present several frames in advanced, both in windowed and exclusive mode?

FSE is also not useful in current Windows 10 with current drivers.

It is being emulated in the current Windows 10 so it does not provide the same benefits as it used to. There really isn't a point to use it anymore and it often causes problems. If it doesn't cause problems on your system it is fine to use, of course, but it is not an option I would enable anymore.

works for videos encoded in 10bit and is very simple to configure.

madVR works for 10 bit too. :confused:

But feel free to use MPCVR if you don't need the other features of madVR, less hassle is a good enough reason. :)

quietvoid
21st February 2021, 04:37
FSE can be used with latest NVIDIA drivers to keep HDR enabled, because any windows UI element would disable tonemapping on the TV otherwise.

Asmodian
21st February 2021, 05:10
Ah, nice, that could be useful.

I still don't like FSE and I don't use the UI elements when I want the tone mapping to work anyway. ;)

Maryoum
21st February 2021, 11:27
HDR looks great in Windowed mode but it gets very dim in fullscreen. Any ideas?

Siso
21st February 2021, 11:45
But feel free to use MPCVR if you don't need the other features of madVR, less hassle is a good enough reason. :)

The thing about MPCVR for me is that it doesn't support 3dlut, and it lacks more scallers.

menac1ty
23rd February 2021, 14:10
I have a GTX 980Ti and a Ryzen 2600x
1080p
When playing a video file with madVr, the whole system restarts within 10 seconds. I've tried 32bit and 64bit, different settings, updated LAV filters, nothing.
I have no issue in games or any type of stress testing the GPU.
What's the problem?

anyone?

huhn
23rd February 2021, 14:29
you should check the event manager why this is happening.
a video renderer is not really capable of doing this.

tp4tissue
23rd February 2021, 19:19
anyone?

980ti doesn't have the HEVC decoder, so if you're running 4K, it's using CPU decode, if that's on the AVX path, it could lead to overheat / instability if you have an overclock.

Anything NOT running avx path won't crash the pc, but avx load would.

mclingo
23rd February 2021, 21:34
anyone?

you havent given us much to go on here, does it only BSOD when you are playing a movie with the MADVR renderer, if you switch to stock renderer does not not crash?

have you done a full drive wipe and reinstall using the NVIDIA cleanup suggested here?

https://forum.doom9.org/showthread.php?t=176013

have you analyzed the memory dump?

menac1ty
24th February 2021, 19:39
980ti doesn't have the HEVC decoder, so if you're running 4K, it's using CPU decode, if that's on the AVX path, it could lead to overheat / instability if you have an overclock.

Anything NOT running avx path won't crash the pc, but avx load would.

I'm only doing 1080p and CPU is not overclocked.

you havent given us much to go on here, does it only BSOD when you are playing a movie with the MADVR renderer, if you switch to stock renderer does not not crash?

have you done a full drive wipe and reinstall using the NVIDIA cleanup suggested here?

https://forum.doom9.org/showthread.php?t=176013

have you analyzed the memory dump?
It doesn't BSOD, it straight up restarts the PC. without any kind of error.
With stock settings it doesn't crash at all. Also yes, I have read the thread you mentioned.
I used to have this issue before with my old GTX 970, after I installed MPC x86 it was solved.
Then I had RX570 it didn't have a problem with either x64 or x86
And this GTX 980ti has problems with both.

chros
24th February 2021, 21:22
Power related, maybe? Power supply, etc...

menac1ty
25th February 2021, 00:10
Power related, maybe? Power supply, etc...

I managed to monitor GPU power draw while playing using madVr.
It consumes about 300watts.
During gaming, or even furmark test, it consumes well over 340watts and there's absolutely no crashing.
Although I will test with a different power supply to see if anything changes.

mclingo
25th February 2021, 11:25
if its not even writing a MEMORY.DMP or MINIDUMP it suggests a hardware fault on some level but i have had this a couple of times way back in the past with my RX480 with a couple of driver packages where is would just restart the PC randomly with no dumps, so it is possible for a driver to cause this.

so it only happens in MADVR right?, have you definately done a full driver wipe or both NVIDA and AMD packages, you may still have some driver remnants from bother if you've had other cards installed.

so if you put the RX570 back in its ok?

menac1ty
25th February 2021, 18:04
if its not even writing a MEMORY.DMP or MINIDUMP it suggests a hardware fault on some level but i have had this a couple of times way back in the past with my RX480 with a couple of driver packages where is would just restart the PC randomly with no dumps, so it is possible for a driver to cause this.

so it only happens in MADVR right?, have you definately done a full driver wipe or both NVIDA and AMD packages, you may still have some driver remnants from bother if you've had other cards installed.

so if you put the RX570 back in its ok?
The answer to all your questions is yes :))

traykov77
25th February 2021, 22:31
Did you clock your ram speed or changed ram settings, I had crashes before and think that is videocard, but when I put ddr ram to 1333 instead of 1600Mhz I have no problems at all.

mclingo
26th February 2021, 00:35
The answer to all your questions is yes :))


you reported similar issues march last year when you were overclocking a 970, have you clocked this one too?

have you tried installing a quick fresh OS build on spare hard drive to test your OS, could just be windows needs a fresh install.

does it do it in all players, have you tried both HC and BE, and KODI DS, or others?

are you running MADVR at stock settings after a nvidia full driver blitz?

Try removing MADVR completely and install it in another location on a different hard drive, ideally not OS drive just as a test.

I think i've had issues like this before a long time ago but I'm sure i managed to fixed them with a combination of driver / MADVR wipe, I did once have to refresh my OS but I cant remember exactly why that was, I think it was when I had issues upgrading from win8 to win10, I wiped at that stage.

biship
26th February 2021, 19:15
If I want my Nvidia GPU to do all the work, must I set LAF Video to one of the 2 DXVA2 options?

And then MADVR Image Scaling Options to DVXA2?

What about Chroma upscaling? I don't see a DXVA2 option there.

huhn
26th February 2021, 20:40
except for some very small exception madVR entirely runs on the GPU.

it "get" DXVA chroma scaling you either set it to bilinear and use DXVA image scaling or you use DXVA2 native decode with default trade quality for performance.
i highly recommend you to avoid DXVA2 native and DXVA "scaling" it's really bad.

biship
26th February 2021, 22:04
Oh ok, so If I use NGU Sharp, it'll still use my GPU?
I thought anything other than DXVA2 settings in MadVR was a CPU based algorithm.

Ah, I see how to change chroma scaling - thanks!

Asmodian
27th February 2021, 00:19
Oh ok, so If I use NGU Sharp, it'll still use my GPU?
I thought anything other than DXVA2 settings in MadVR was a CPU based algorithm.

Yes, NGU Sharp is run on the GPU, there are no CPU scaling algorithms in madVR.

DXVA2 uses the GPU's hardware scaling, which is very fast, but everything else uses the GPU's FP32 capabilities.

In madVR only black bar detection and IVTC runs on the CPU.

mclingo
1st March 2021, 16:01
Hio, turned my HTPC on today to find a really odd problem i've not seen before with MADVR and KODI DS, i'm posting here as its only MADVR that has this issue and its happening with all builds of KODI DS, DS and DS BG.

when I play a movie it plays but the movie is shifted to the right and not centered on screen, I also have no focus on the movie and I can see my KODI gui at the bottom and the focus is on that, its like windowed / FSE is all broken on my machine, it was working fine last night and nothing has changed, i've chucked everything at it bar a new windows build.

I've just done a system restore to yesterday which hasnt fixed it either suggesting it may not actually be my PC, its odd though, it only happens with MADVR and KODI DS, if I play the movie in MPC/HC /BE its fine, if a use the standard renderer in KODI DS its fine.

I've also tried wiping MADVR and using base settings, doesnt even work if I use a base MADVR/KODI DS install.

Any ideas?

mclingo
1st March 2021, 16:29
turned out to be an issue with the test build I was using, when I went back to stock .17 it was ok, very odd, its like MADSHI put a timeout lock in this build, it just stopped working, I thought it was working in MPC/BE and HC but they had both defaulted to standard renderer and MADVR wasnt loading at all, I had been just ignoring the UPDATE MADVR message, it cant be that though I guess, i've been using this 117 build for ages.

i'll try 118

mclingo
1st March 2021, 17:01
is latest 123b?

SirMaster
1st March 2021, 17:16
is latest 123b?

Builds as of 114 have expiration dates.

They will start by popping up a message, and then later stop working.

Latest as of right now is build 128.

madshi said that he will always release a new build well before the previous build expires.

He also said if you want to run an expired build to just change your system clock. There are also ways to just change the system time that an individual program (madVR in this case thinks that it is).

mclingo
2nd March 2021, 00:41
ffs, I didnt know they were going to actually stop working, you'd think there would be a message saying MADVR is now disabled or something, plus he doesnt actually post the updates centrally anywhere, there is nothing on the MADVR website.

VBB
2nd March 2021, 01:05
http://madshi.net/madVRhdrMeasure128.zip

Latest test build. Keep that URL and simply check for newer builds every once in a while by changing the last digit.

SamuriHL
2nd March 2021, 01:39
Here's the thing....they aren't official builds. They are test builds meant to help improve the HDR tone mapping code. That is why they aren't listed anywhere but that particular thread. So while you can use them, they aren't necessarily meant for daily use. The timeout was put in place because madshi was concerned that companies were creating madvr HTPC's that they were selling to customers. That isn't what it was designed for. Please note I'm not arguing for or against, here, simply stating the information.

SirMaster
2nd March 2021, 05:39
ffs, I didnt know they were going to actually stop working, you'd think there would be a message saying MADVR is now disabled or something, plus he doesnt actually post the updates centrally anywhere, there is nothing on the MADVR website.

They are posted in the 1 place they should be.

The HDR tone-mapping development thread as that is all they are meant for.

They are meant only for testing, not for daily use or general public consumption.

lanzorg
3rd March 2021, 16:11
Is the latest test version working with Dolby Vision MKV files?
Some samples are available here: https://www.makemkv.com/download/dvtest/

haggis999
3rd March 2021, 17:10
At the moment, I don't have a PC capable of running madVR at anything other than the most basic settings. I can't even use it to activate HDR when playing rips of my Planet Earth II UHD Blu-rays, which rather ruins the picture quality.

I'm now planning to buy a new PC and would appreciate guidance on what configuration would offer the best madVR performance without causing much fan noise. Would a GPU that's more powerful than madVR requires run more quietly than a lower powered GPU that just meets madVR's high end needs?

No doubt such matters have already been discussed in this forum, but I don't have the stamina to wade through 3066 pages :)

SamuriHL
3rd March 2021, 18:10
No. And it's not likely to, either.

SirMaster
3rd March 2021, 19:42
It works fine with them. It just ignores the DV data and uses the HDR10 data.

huhn
3rd March 2021, 19:50
DV is not that simple the DV on UHD BD is backward compatible but DV in general doesn't have to be it can even use HLG or even SDR.

here is more "information":
https://web.archive.org/web/20200929014520mp_/https://professional.dolby.com/siteassets/content-creation/dolby-vision-for-content-creators/dolbyvisionprofileslevels_v1_3_2_2019_09_16.pdf