Log in

View Full Version : madVR - high quality video renderer (GPU assisted)


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 [583] 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329

bcec
22nd April 2015, 05:48
I suspected that SM wouldn't have enough of an impact to meaningfully affect nnedi3 scaling capability. As to the other point I guess I don't know how nnedi3 upscaling works then. Isn't 3840x2160 exactly 4 times the resolution of 1920x1080?

After the latest nVidia updates, my gtx970 handles 1080p->2160p @24Hz no problem with NNEDI3@64 (at around 35ms).

vomanci
22nd April 2015, 14:57
Wht is more important (correct) regarding MadVR, setting my tv at 60hz with SM and have 4:4:4 or using 23hz, 24hz etc without SM but 4:2:2 ?

huhn
22nd April 2015, 15:10
Wht is more important (correct) regarding MadVR, setting my tv at 60hz with SM and have 4:4:4 or using 23hz, 24hz etc without SM but 4:2:2 ?

that what looks best to your eye. like always.

if you don't have any problems using SM i would say that's a lot better choice in this case.

iSunrise
22nd April 2015, 16:32
The ol' resolution debate..

64 is the best choice performance/quality wise. Going beyond 64 doesn't yield you much but uses a fair bit more processing power. 32 neurons is just okay IMO, so fair call wanting 64, it's what I'd gun for.
I don't want to split hairs, but going NNEDI3 with 16 neurons already gives more improvement/performance than anything else. 64 neurons is a very heavy additional investment, with still visible additional benefits (only under closer inspection), but it's also _a lot_ heavier on the GPU.

Maybe that has changed with the newest drivers, but when I last did my test, 64 neurons was maxing out my overclocked GTX 580 all by itself, when I could easily go 16 neurons for luma/chroma and have additional HQ settings enabled, which I definitely prefer.

Of course when going 1080p->2160p 64 neurons could be more of a sweet-spot, but it doesn't change the fact that I rather have NNEDI3 with 16 neurons, than no NEEDI3 at all.

nevcairiel
22nd April 2015, 16:35
NNEDI3 16 can make the "special" NNEDI artifacts kind of obvious, which is why I don't like running it on a bunch of content. With 32 its all much better.

iSunrise
22nd April 2015, 16:38
NNEDI3 16 can make the "special" NNEDI artifacts kind of obvious, which is why I don't like running it on a bunch of content. With 32 its all much better.
At least on the pixel-sensitive tests I've done (e.x. the screenshots that madshi provided) it was visible, but i was not able to discern differences at my typical viewing distance when viewing live content (amiga recordings, etc.), practically invisible with real movie content.

Of course, opinions and setups vary, just my 2 cents.

If you have the GPU power to spare, going 64 neurons definitely doesn't hurt. But doing 1080p to 2160p doubling with 64 neurons should be very heavy even for actual GPU configurations (highest TDP, GPU always under very heavy load).

ADude
22nd April 2015, 17:41
I've been away from the thread for a long time.

Has the small change - to not upscale 1916x1076 and 1912x1072 to 1920x1080 (perhaps optionally), been implemented ?

If not, is this likely to be done in the near future (it is the only small change that would be very helpful) ?

Thanks !

huhn
22nd April 2015, 18:28
I've been away from the thread for a long time.

Has the small change - to not upscale 1916x1076 and 1912x1072 to 1920x1080 (perhaps optionally), been implemented ?

If not, is this likely to be done in the near future (it is the only small change that would be very helpful) ?

Thanks !
not added. if you mean if there is an option to not scaled at all.

Desbreko
22nd April 2015, 19:11
You can already do that in MPC-HC, at least, by using View > Video Frame > Normal Size.

QBhd
22nd April 2015, 19:14
I've been away from the thread for a long time.

Has the small change - to not upscale 1916x1076 and 1912x1072 to 1920x1080 (perhaps optionally), been implemented ?

If not, is this likely to be done in the near future (it is the only small change that would be very helpful) ?

Thanks !

That's the job of the media player. madVR only does what it's told by the player.

QB

Fullmetal Encoder
22nd April 2015, 21:35
No, it is exactly 2 times the resolution (https://forum.doom9.org/showthread.php?p=1710665#post1710665). ;)

I would wait if you need a GPU that can do NNEDI3 64 neuron doubling on 1080p, I think a Titan X would be able to do it but even that would be close. Why do you need NNEDI3 64 instead of 32 neurons?

I knew what I'd done there even before I got to your link. Semantics aside though what's relevant is an understanding of how NNEDI3 defines resolution for it's purposes. And it's good to know that for my purposes I won't need to be so demanding of it after all.

I've seen some of the screen shots that madshi has posted in the past of upscaling 1080p content with 64 neurons. And if I'm going to be investing so heavily in a 4k monitor I better be able to get at least that much quality out of it.

XMonarchY
22nd April 2015, 21:41
there is something not working as intended. hard to say what but this shouldn't happen.
can you try the old FSE mode?

you get the old FSE mode by disabling present several frames in advance under exclusive mode settings.

That worked! So does that mean the new FSE feature "Present Several Frames in Advance" is bugged? This feature defaults to 8 frames ahead and considering my heavy settings, my rig cannot handle that many frames ahead. I assume other rigs can? Why would mine not be able to do? I have a very clean and optimized PC with nothing in background when I play films. All drivers are properly set up, etc.

huhn
22nd April 2015, 21:45
That worked! So does that mean the new FSE feature "Present Several Frames in Advance" is bugged? This feature defaults to 8 frames ahead and considering my heavy settings, my rig cannot handle that many frames ahead. I assume other rigs can? Why would mine not be able to do? I have a very clean and optimized PC with nothing in background when I play films. All drivers are properly set up, etc.

it should work so maybe this is a bug. check if you run out of Vram first.

Fullmetal Encoder
22nd April 2015, 21:45
After the latest nVidia updates, my gtx970 handles 1080p->2160p @24Hz no problem with NNEDI3@64 (at around 35ms).

That's interesting. How does it fare at 60hz?

What I find so attractive about this particular upgrade path is that it doesn't necessitate any further manipulations. The target RESOLUTION is an exact even multiple of the source. I currently have an R9 290 but by the time the monitor I'm interested in becomes a viable purchase the next generation of cards will probably be available as well.

Asmodian
22nd April 2015, 23:51
A 35 ms rendering time means it is not fast enough for 30 fps content, let alone 60.

Smooth motion for 24 fps @ 60 Hz wouldn't add enough rendering time you would need to worry for 24 fps content (you have another 5 ms to work on each frame).

flashmozzg
23rd April 2015, 00:19
Smooth motion for 24 fps @ 60 Hz wouldn't add enough rendering time you would need to worry for 24 fps content (you have another 5 ms to work on each frame).

I depends. It's barely (~1-2ms) noticeable for me. But I have very good cpu/gpu setup.

Asmodian
23rd April 2015, 01:54
I depends. It's barely (~1-2ms) noticeable for me. But I have very good cpu/gpu setup.

Yes but we were taking about a GTX 970 so smooth motion at 60 Hz would be very easy for it. :)

ADude
23rd April 2015, 02:45
(In regards to a discussion earlier today in the thread) Previously, madshi said he was going to support this at some point in the future, which is why I asked if it had been implemented, and if not, was it still planned for the near future:

I think this is a valid suggestion.

madVR should of course still respect the size requested by the player. Doing padding instead of resizing could be beneficial for quality (and performance). It could be a "Trade quality for performance" option to do padding when size difference is <16 pixels in both dimensions.

I haven't said this yet, but I did already plan to support something like this in a future version, together with some other related changes.

bcec
23rd April 2015, 05:45
A 35 ms rendering time means it is not fast enough for 30 fps content, let alone 60.


Yup. I don't have any 1080p60 content, but for 1080p29.97, I have to use NNEDI3@32, which is at around 27ms. Note that 35ms for NNEDI3@64 and 27ms NNEDI3@32 both use otherwise the same settings: Jinc3AR chroma upscaling, Lancsoz4AR image upscaling, error diffusion 2 (and all trade quality for performance options unchecked).

It's worth mentioning that switching from ED2 to Ordered reduces rendering times by roughly another ~3-4ms, so you can reach to ~32ms for NNEDI3@64 but that gives me dropped frames for 29.97 content every once in a while, as it is a tad too close to the limit than I'd like. You can probably squeeze few frames more by switching to L3AR, and turning on some performance options, but I haven't really bothered as even at NNEDI3@32, 1080p->2160p upscaling looks fantastic.

Xaurus
23rd April 2015, 06:21
Right, so I am still confused as to whether one should double chroma resolution or not. I am setting up 6 different profiles now and all of them have these settings in common:
chroma upscaling: jinc3 ar
image upscaling: lanczos4 ar
error diffusion 1
double luma always

But the question is, do I simply push luma doubling as high as possible and ignore chroma doubling, or do I enable both?

This is all for 720p & 1080p -> 2160p.

bcec
23rd April 2015, 06:31
But the question is, do I simply push luma doubling as high as possible and ignore chroma doubling, or do I enable both?

I wouldn't worry about chrome doubling. If I remember correctly, even madshi mentioned that he might remove chroma doubling option, as the benefit of turning that on is quite moot and not worth the tax.

Warner306
23rd April 2015, 07:34
Right, so I am still confused as to whether one should double chroma resolution or not. I am setting up 6 different profiles now and all of them have these settings in common:
chroma upscaling: jinc3 ar
image upscaling: lanczos4 ar
error diffusion 1
double luma always

But the question is, do I simply push luma doubling as high as possible and ignore chroma doubling, or do I enable both?

This is all for 720p & 1080p -> 2160p.

The result of that chain should be pretty impressive. But Luma Doubling is only needed for 2x scaling factors (1080p -> 2160p) and Luma Quadrupling for 3x or more (720p -> 2160P, which is 3.5x).

Xaurus
23rd April 2015, 08:06
Thanks guys. I will ignore the chroma doubling.

Also, will check out Luma quadrupling for 720p and lower. :)

Xaurus
23rd April 2015, 08:46
As for the whole reclock or not debate, I have been trying without it to run 64-bit madvr, but whatever I do, I get a frame drop at an interval equal to the vsync which is roughly every 41.67ms.

Can anyone explain how they can run without reclock, even when the monitor refresh rate is basically equal to the movie fps? As it sure doesn't work here, even if the refresh rate is just 0.002125% higher than the frame rate as seen in the below picture.

http://home.halden.net/mordor/madvr2.jpg

huhn
23rd April 2015, 09:23
As for the whole reclock or not debate, I have been trying without it to run 64-bit madvr, but whatever I do, I get a frame drop at an interval equal to the vsync which is roughly every 41.67ms.

Can anyone explain how they can run without reclock, even when the monitor refresh rate is basically equal to the movie fps? As it sure doesn't work here, even if the refresh rate is just 0.002125% higher than the frame rate as seen in the below picture.

http://home.halden.net/mordor/madvr2.jpg

your clock deviation is 0.1+ % is this screen from 1 sec after start so saying nothing?
the file says it is true 24 HZ that pretty rare in my experience.
are you sure this file isn't 23p(24000/1001) with a wrong flag. getting a repeated frame every 42 sec would be totally normal in this case.

iSunrise
23rd April 2015, 09:44
I wouldn't worry about chrome doubling. If I remember correctly, even madshi mentioned that he might remove chroma doubling option, as the benefit of turning that on is quite moot and not worth the tax.
While that was true for the past, it was quite a while ago and I can't remember seeing anyone doing appropriate tests with very high scaling factors, since 4K wasn't even available back then. We might have to revisit that.

Chroma upscaling indeed did have a lot higher impact though, due to the way the upscaling pipeline works.

Xaurus
23rd April 2015, 10:23
your clock deviation is 0.1+ % is this screen from 1 sec after start so saying nothing?
the file says it is true 24 HZ that pretty rare in my experience.
are you sure this file isn't 23p(24000/1001) with a wrong flag. getting a repeated frame every 42 sec would be totally normal in this case.
I have no idea if that file was true 24 or not. The picture was taken after 1 minute (hence the frame drop).

In any case, here's a new picture (taken after 5 minutes) from a 23.976 file played when the screen is set at 23.976 as well.
http://home.halden.net/mordor/madvr4.jpg

So I'm getting a frame drop every ~1 hour, that is not going to cut it for me unless there's something I can do to increase it to "days" like when I use Reclock? If not, are people just tolerating the unavoidable frame drop at a certain intervals when not using Reclock?

jmartinr
23rd April 2015, 10:46
So I'm getting a frame drop every ~1 hour, that is not going to cut it for me unless there's something I can do to increase it to "days" like when I use Reclock? If not, are people just tolerating the unavoidable frame drop at a certain intervals when not using Reclock?
If you think you can notice one frame drop per hour, I think you're overestimating yourself ;)

nevcairiel
23rd April 2015, 10:56
So I'm getting a frame drop every ~1 hour, that is not going to cut it for me unless there's something I can do to increase it to "days" like when I use Reclock? If not, are people just tolerating the unavoidable frame drop at a certain intervals when not using Reclock?

You should actually watch a movie and judge based on the final drop count. The estimate given by madVR is nothing but that, a estimate, it has no guarantees of perfect accuracy.

x7007
23rd April 2015, 11:02
HI! I'm getting video freezes when using MPC-HC 1.7.8 and MadVR latest build to scale to UHD. Video will play to a random point then freeze, but the audio continues to play. I try to engage task manager but all I have after a control+alt+delete is a blank screen. I try to use the control+alt+delete to shutdown the system but I get the same blank screen & no shutdown. I have to do a hard restart with the power switch.

My gear:
Windows 7 64 bit
16GB RAM
i7 3820 CPU
X79A-GD45-PLUS Motherboard
R9 280x AMD Video card

I've managed to rule out MPC-HC directly causing the error as I have switched renderers to EVR CP and played several long video files. I also do not get freezes when using WMP to playback files. My Madvr settings are set to NNEDI3 32 neurons for image doubling, nothing checked for quadrupling, Lancoz for image upscaling (down from Jinc 3 taps to see if that would prevent the freeze- it didn't) bicubic for chroma. I have deblocking set to mild and I have engaged in luma the anti-ringing filter.

I have gotten this error with both 32 bit and 64 bit madvr and also other builds of madvr going back several iterations.

My *guess* is that I'm overpowering the GPU on the R9 280x by getting everything up to 3820x2160. I didn't know if any of you have had similar issues.


I have similar issue with potplayer randomly when using the Internal Ffmpeg decoder, but I think the same happens randomly with Lav Filters Cuda .
The other issue is for some reason even if I stop Potplayer it still uses Cpu Usage of all cores.
Dunno what is causing that. i'm using NNEDI3 64 with Luma always 64

balkerman
23rd April 2015, 14:25
So I'm getting a frame drop every ~1 hour, that is not going to cut it for me

Have you actually watched a movie and noticed the frame drops or are you solely relying on what madvr estimates....

I stopped relock also with madvr 64 after years of use. I use to notice them years ago before using reclock, but not anymore. Plus without reclock you get tovhave untouched bitstreamed HD audio, yes I notice the difference. I stopped using reclock for blu-rays about 8 months ago....

iSunrise
23rd April 2015, 14:47
So I'm getting a frame drop every ~1 hour, that is not going to cut it for me unless there's something I can do to increase it to "days" like when I use Reclock? If not, are people just tolerating the unavoidable frame drop at a certain intervals when not using Reclock?
Your example is already very close to perfect. What you could try is to tinker with custom refresh rates and try to increase it even further. You could also try multiples so you have a bit more flexibility in upper ranges, but that would probably make not much of a difference.

Make no mistake, though, when you are actually watching a movie, having only 1 or 2 frames drop in 2-3 hours is very hard to detect unless you really want to search for it. And since madVR only estimates (it's actually a very accurate assumption in my experience), you probably won't notice it at all.

So, try it and then afterwards judge if it annoys you. Not before.

aufkrawall
23rd April 2015, 14:51
It would give me a bad feeling if I knew there might be frame drops which I could perceive.

iSunrise
23rd April 2015, 16:20
It would give me a bad feeling if I knew there might be frame drops which I could perceive.
Yes, but do you actually perceive them?

Say, you don't have any knowledge of higher compressed content and visually, it looks perfect to your eyes. Now suddenly, someone tells you that it's highly compressed. Now you know, there was information lost in the process, but does it actually matter when there is no actual difference for your eyes?

I know what you mean though, too much information is not necessarily a good thing, rather the contrary.

Luv
23rd April 2015, 17:00
7/32,ZP10,LAV 0.65,madVR 87.19,HD 7790,Omega driver 14.12.

Hi,
has anybody had problems with deinterlacing 1080i using HD 7790,R7 260 or 260x?
The present and render queues won't fill up and I have subsequently hundreds of dropped frames in a matter of seconds.
I previously used an HD 4770 + Catalyst 12.4 with the exact same software player config and never observed such a catastrophy.

Xaurus
23rd April 2015, 17:48
Yes, the frame drops are VERY easy to spot because it makes movement skip "into the future". So I was right in my assumption.
Anyway, it's fine, there's no need to jump to 64-bit just yet. Thanks for all your opinions.

XMonarchY
23rd April 2015, 17:55
it should work so maybe this is a bug. check if you run out of Vram first.

OK, some updates:
- Both displays are 1080p
- vRAM usage does not go over 1400MB regardless of whether I use the new or the old FSE mode.
- New FSE mode seems to be working fine on my 120Hz monitor, which stays at 120Hz during film playback. Max stats remain at 24.5ms 99% of the time, but 250ms+ appears once in a while, without creating frame drops. Frames are dropped on my 60Hz TV, which goes into 23Hz mode for film playback. Max stats remain at 250ms+ 90% of the time, but 24.5ms appears 10% of the time.
- GPU usage does not go over 16% on 60Hz TV @ 23Hz during playback. CPU usage for madVR stays @ 0% and for MPC-HC 32bit does not cross 6%, regardless of FSE mode.
- GPU usage does not go over 20% on 120Hz monitor @ 120Hz during playback. CPU usage for madVR stays @ 0% and for MPC-HC 32bit goes up as high as 20%, regardless of FSE mode.
- RAM usage stays at 241MB, regardless of display and FSE mode.


I have some side questions:
- Assume FSE is set to old mode or not enabled at all and there are no frame drops on either display.
- Since CPU, vRAM, and GPU usages stayed so low, wouldn't that mean my system can handle more robust settings? For example, higher neurons for Chroma Upscaling and Chroma/Luma Image Doubling/Quadrupling should be possible, should they not?
- They aren't on my 60Hz TV @ 23Hz, but they are on my 120Hz monitor @ 120Hz. If I push Chroma Upscaling from 64 neurons to 128 neurons for 1080p content on my 60Hz TV @ 23Hz, I get frame drops, regardless of FSE mode. The same goes for sub-1080p content and Chroma/Luma Image Doubling/Quadrupling on my 60Hz TV @ 23Hz.

Why not? Is it due to being limited as far as render times go @ 23Hz and less limited @ 120Hz? Should it not be the other way around??? 16ms @ 60Hz (not sure about ms @ 23Hz) vs. 8ms @ 120Hz? It doesn't make sense to me...

XMonarchY
23rd April 2015, 18:01
Have you actually watched a movie and noticed the frame drops or are you solely relying on what madvr estimates....

I stopped relock also with madvr 64 after years of use. I use to notice them years ago before using reclock, but not anymore. Plus without reclock you get tovhave untouched bitstreamed HD audio, yes I notice the difference. I stopped using reclock for blu-rays about 8 months ago....

Some of us are sensitive and continue seeing de-synchronization between audio and video without ReClock or JRiver Media Center's similar feature. It does reduce immersion for me personally and prevents the perception of a polished playback. Videocards are the cause of the problem because they still operate on frequencies that are either slighter faster or slightly slower than Blue-Ray players and mastered films use, depending on whether you have an AMD card or a nVidia card.

JRiver Media Center sucks IMHO. Its very bulky with too many needless features (although you can disable most of them), slower performance, and harder to use than MPC-HC.

Does madVR 64bit rendering + 64bit MPC-HC + 64bit LAV Filters actually perform better? Does it allow, for example, higher neuron settings for Chrome Upscaling and/or Chrome/Luma Image Doubling/Quadrupling on the same hardware that displays frame drops when using x86 versions of madVR + LAV Filters + MPC-HC?

XMonarchY
23rd April 2015, 19:01
OK, last post in a row:
- Is Catmull-Rom + Activate Anti-Ringing Filter + Scale in Linear Light still the best Image Downscaling method for the best quality? Lanczos shows better stats - less aliasing, but more sharpness. I am not going to argue with experts who say Catmull-Rom is better. I just wonder whether that has changed.
- Is Catmull-Rom also the best Image Downscaling method when Image Doubling/Quadrupling is used?
- Does nVidia DSR for desktop improve film playback quality? For example, I can downscale 4K DSR to my monitor's/TV's native 1080p resolution. I know games look better, but films are not games and this may not apply. Would DSR look better than NNEDI Image Doubling/Quadrupling, for example? I use 0% Smoothness.
- I just tried MPC-HC x64, but I am was not sure whether madVR x64 was utilized. Task Manager showed that "mad* home cinema control" service/process is 32bit and I couldn't tell whether LAV filters used are x64 from any menu and Task Manager. I used the all-inclusive LAV filter installation that carried both x86 and x64 versions.
- It looks like the latest builds of madVR are mostly bug fixes, which is awesome, but I am curious whether there are any image quality improving features being developed, although current image quality is already very good!

tobindac
23rd April 2015, 19:08
Motion interpolation is like upscaling, it helps sometimes, but its tied to the quality of the source, you can't create information that isn't there.

I noticed SVP looks amazing on the better 1080p sources for some reason. On various 720p sources the artifacts in high motion scenes are more obvious (which is weird since resolution alone shouldn't do that).

I personally go even on bad sources with SVP since I can't stand the slideshow of low fps more than I can bear the artifacts in some rare scenes.

XMonarchY
23rd April 2015, 19:58
I noticed SVP looks amazing on the better 1080p sources for some reason. On various 720p sources the artifacts in high motion scenes are more obvious (which is weird since resolution alone shouldn't do that).

I personally go even on bad sources with SVP since I can't stand the slideshow of low fps more than I can bear the artifacts in some rare scenes.

Bah. Artifacts are always there and easily noticed. madVR is all about high quality and SVP negates that IMHO. High refresh rate + light strobing on LCD's or high-end plasma TV's are the ways to go if you want smooth and fluid motion. I believe several of Sony's Smooth Motion TV's use light-strobing (a lot like on Eizo FG2421) instead of interpolation, but nothing beats a good plasma TV, except for maybe LightBoost/ULMB on TN panels with horrid image quality for film playback.

Only films recorded at higher framerate, such as The Hobbit trilogy, are worth watching at higher refresh rate. 60fps recording @ 60Hz is excellent, but 23fps recording + SVP @ 60Hz looks very unnatural.

huhn
23rd April 2015, 19:59
OK, some updates:
- Both displays are 1080p
- vRAM usage does not go over 1400MB regardless of whether I use the new or the old FSE mode.
- New FSE mode seems to be working fine on my 120Hz monitor, which stays at 120Hz during film playback. Max stats remain at 24.5ms 99% of the time, but 250ms+ appears once in a while, without creating frame drops. Frames are dropped on my 60Hz TV, which goes into 23Hz mode for film playback. Max stats remain at 250ms+ 90% of the time, but 24.5ms appears 10% of the time.
- GPU usage does not go over 16% on 60Hz TV @ 23Hz during playback. CPU usage for madVR stays @ 0% and for MPC-HC 32bit does not cross 6%, regardless of FSE mode.
- GPU usage does not go over 20% on 120Hz monitor @ 120Hz during playback. CPU usage for madVR stays @ 0% and for MPC-HC 32bit goes up as high as 20%, regardless of FSE mode.
- RAM usage stays at 241MB, regardless of display and FSE mode.
it doesn't make any sense that you have higher CPU usage on the 120 Hz.
have you ever watched if your GPU clock changes in playback?
presenting frames in advance can take some more processing power from the GPU. so using new path(windowed and FSE) can result in higher GPU load on a 120 hz screen with a 23p source. but not by a lot.

I have some side questions:
- Assume FSE is set to old mode or not enabled at all and there are no frame drops on either display.
- Since CPU, vRAM, and GPU usages stayed so low, wouldn't that mean my system can handle more robust settings? For example, higher neurons for Chroma Upscaling and Chroma/Luma Image Doubling/Quadrupling should be possible, should they not?
- They aren't on my 60Hz TV @ 23Hz, but they are on my 120Hz monitor @ 120Hz. If I push Chroma Upscaling from 64 neurons to 128 neurons for 1080p content on my 60Hz TV @ 23Hz, I get frame drops, regardless of FSE mode. The same goes for sub-1080p content and Chroma/Luma Image Doubling/Quadrupling on my 60Hz TV @ 23Hz.

Why not? Is it due to being limited as far as render times go @ 23Hz and less limited @ 120Hz? Should it not be the other way around??? 16ms @ 60Hz (not sure about ms @ 23Hz) vs. 8ms @ 120Hz? It doesn't make sense to me...
the v-sync interval is not important. the 120 hz screen has a v-sync interval of 8.33ms but the important part is the video frame interval which is 41.71 wiht a 23p source.


OK, last post in a row:
- Is Catmull-Rom + Activate Anti-Ringing Filter + Scale in Linear Light still the best Image Downscaling method for the best quality? Lanczos shows better stats - less aliasing, but more sharpness. I am not going to argue with experts who say Catmull-Rom is better. I just wonder whether that has changed.
- Is Catmull-Rom also the best Image Downscaling method when Image Doubling/Quadrupling is used?
you don't ask for the best on this forum it's. there is no clear answer to that so that's the reason is not allowed in the first place. but people still like catmull-rom AR LL. let your eye decide that just copying stuff is a waste of time. and the madVR informaton are from madshi they are not absolute they are there to give you an idea what you can except from the scaler.

- Does nVidia DSR for desktop improve film playback quality? For example, I can downscale 4K DSR to my monitor's/TV's native 1080p resolution. I know games look better, but films are not games and this may not apply. Would DSR look better than NNEDI Image Doubling/Quadrupling, for example? I use 0% Smoothness.

most games down have a resolution they are theoretical unlimited.
videos have resolution so DSR does nothing it just force madVR to upscale by the power of x2 and your GPU is now suing crappy scaler to downscale is back to the native resolution of your screen.
not a good idea.
- I just tried MPC-HC x64, but I am was not sure whether madVR x64 was utilized. Task Manager showed that "mad* home cinema control" service/process is 32bit and I couldn't tell whether LAV filters used are x64 from any menu and Task Manager. I used the all-inclusive LAV filter installation that carried both x86 and x64 versions.
- It looks like the latest builds of madVR are mostly bug fixes, which is awesome, but I am curious whether there are any image quality improving features being developed, although current image quality is already very good!

when you use a 64 bit player and get madVR in the filter list it is 64 bit madVR 32 bit wouldn't work. it is that simple.
"*mad* home cinema control" has nothing to do with it.

Some of us are sensitive and continue seeing de-synchronization between audio and video without ReClock or JRiver Media Center's similar feature. It does reduce immersion for me personally and prevents the perception of a polished playback. Videocards are the cause of the problem because they still operate on frequencies that are either slighter faster or slightly slower than Blue-Ray players and mastered films use, depending on whether you have an AMD card or a nVidia card.
and some people hate resampled of audio.
the issue is not down to the GPU alone.
the issue is down to systemclock ,soundcard clock and GPU they are not the same. you can by 3 r9 270 and get 3 different clocks.

JRiver Media Center sucks IMHO. Its very bulky with too many needless features (although you can disable most of them), slower performance, and harder to use than MPC-HC.
that's a mean thing to say it uses lavfilter too...

Does madVR 64bit rendering + 64bit MPC-HC + 64bit LAV Filters actually perform better? Does it allow, for example, higher neuron settings for Chrome Upscaling and/or Chrome/Luma Image Doubling/Quadrupling on the same hardware that displays frame drops when using x86 versions of madVR + LAV Filters + MPC-HC?
madVR shouldn't be faster.
but things like lavfilter can be a lot faster.

XMonarchY
23rd April 2015, 20:55
Thank you Huhn! I really appreciate your help in these matters. I believe you've answered all my questions! At this point I'll test GPU and CPU usage during playback with different FSE modes enabled. One way or another, the problem is solved - I can use the old FSE method and very happy with it.

I do have another small dilemma:
When Image Doubling uses only the scaling factor of 1.5x for 720p content, which results in 1080p image (native to my display), does it still double the image first? Meaning that even 1.5x factor for 720p content will still double the image to 1440p (2x720p) first, and then downscale the image to display's native resolution, which is 1080p in this case. Otherwise, if Image Doubling uses only a scaling factor of 1.5x (not 2.0) for 720p content, then there is no reason Image Downscaling should be used because in my case 1.5x720p=1080p (native resolution for my displays). When only Image Doubling is enabled for 720p content on 1080p displays, I press CTRL+J and under "Target Rectangle" I see:

Luma > NNEDI64 < Catmull-Rom AR
Chroma > Jinc3 AR

I assume the 2 lines above show current Scaling Algorithms applied for the content being displayed. It means Image Doubling always doubles the image by a factor of 2.0 as its first step, regardless of everything else, right?

Would it be possible (in the future) to multiply the image by correct factor (1.5x for 720p content in my case) that would result in the usage of display's native resolution, without having to go through Image Downscaling process, which is an extra step that probably reduces the quality of pure upscaling?

nevcairiel
23rd April 2015, 22:17
Image doubling is called that for a reason, it can only ever double the image. Its a strict limitation of NNEDI3, the algorithm requires it.

Only "normal" scaling algorithms can do 1.5x, so either you upscale 1.5x with eg. Jinc directly, or you double and downscale. You should judge the quality of the result and decide for yourself.

Anime Viewer
24th April 2015, 03:46
OK, some updates:

- Frames are dropped on my 60Hz TV, which goes into 23Hz mode for film playback. Max stats remain at 250ms+ 90% of the time, but 24.5ms appears 10% of the time.

Some videos do not play well when screen refresh rates try to match video at 23hz. Have you tested with OSD (ctrl+J) using EVR custom (instead of madVR) to see if it shows the video fluctuating (variable frame rates)? You may get the best playback of 23hz videos by actually not having having 23hz or 24hz as supported frame rates in your supported display modes area in madVR settings. If your TV supports 60, 59, 30, 29, 24, and 23 try only with an entry like: "1080p60, 1080p59, 1080p30, 1080p29" and see how the video(s) preform.

leeperry
24th April 2015, 04:28
@madshi: could you please allow madhccctrl to recognize the "windows minimize" message? I got it mapped for all my apps on the left mousewheel button(right one is CTRL+F4) in the Logitech drivers and now that it's not running always on top anymore I'd like to keep it open in the background so I won't forget to uncheck "treat 25p as 24p" after I'm done watching a PAL sped up movie. I can always click on it on the taskbar and it'll minimize anyway but it'd be quite handy if I could just minimize it with a hotkey.

Thanks for all the updates BTW, watching movies has never been that enjoyable...gotta love when there's nothing to nitpick about anymore, I'm just bored standing in awe at what I see :D

Anime Viewer
24th April 2015, 04:59
Its interesting seeing the results of NNEDI3 testing that is currently going on with the MPDN player, and how different shader codes (optimizations) seem to make a significant difference at higher settings depending on what code is being used (Perfer Scalar, Perfer Vector, or Avoid Branches).

madashi: Out of curiosity which style of NNEDI3 is used with madVR currently (any of these, or something different)? Don't know how important NNEDI3 optimization in madVR is on your list of priorities, but something similar might be worth testing.

QBhd
24th April 2015, 05:50
7/32,ZP10,LAV 0.65,madVR 87.19,HD 7790,Omega driver 14.12.

Hi,
has anybody had problems with deinterlacing 1080i using HD 7790,R7 260 or 260x?
The present and render queues won't fill up and I have subsequently hundreds of dropped frames in a matter of seconds.
I previously used an HD 4770 + Catalyst 12.4 with the exact same software player config and never observed such a catastrophy.

I think I noticed something along these lines... I had all my queues set to 4, but with 1080i (film) they were not filling... All I did to solve this was bump only the CPU queue up to 5 and all was well again...

BTW, you might want to try the 13.12 AMD drivers. It's still is the best performer on my system (specs below). I periodically try all the latest Catalyst packages, but they always fail to render fast enough. I don't un-install the Catalyst package and re-install 13.12, I just roll-back the driver to this one:

13.251.9001.1001

http://img.prntscr.com/img?url=http://i.imgur.com/xoVhbya.png


QB

khanmein
24th April 2015, 06:07
OK, some updates:
- Both displays are 1080p
- vRAM usage does not go over 1400MB regardless of whether I use the new or the old FSE mode.
- New FSE mode seems to be working fine on my 120Hz monitor, which stays at 120Hz during film playback. Max stats remain at 24.5ms 99% of the time, but 250ms+ appears once in a while, without creating frame drops. Frames are dropped on my 60Hz TV, which goes into 23Hz mode for film playback. Max stats remain at 250ms+ 90% of the time, but 24.5ms appears 10% of the time.
- GPU usage does not go over 16% on 60Hz TV @ 23Hz during playback. CPU usage for madVR stays @ 0% and for MPC-HC 32bit does not cross 6%, regardless of FSE mode.
- GPU usage does not go over 20% on 120Hz monitor @ 120Hz during playback. CPU usage for madVR stays @ 0% and for MPC-HC 32bit goes up as high as 20%, regardless of FSE mode.
- RAM usage stays at 241MB, regardless of display and FSE mode.


I have some side questions:
- Assume FSE is set to old mode or not enabled at all and there are no frame drops on either display.
- Since CPU, vRAM, and GPU usages stayed so low, wouldn't that mean my system can handle more robust settings? For example, higher neurons for Chroma Upscaling and Chroma/Luma Image Doubling/Quadrupling should be possible, should they not?
- They aren't on my 60Hz TV @ 23Hz, but they are on my 120Hz monitor @ 120Hz. If I push Chroma Upscaling from 64 neurons to 128 neurons for 1080p content on my 60Hz TV @ 23Hz, I get frame drops, regardless of FSE mode. The same goes for sub-1080p content and Chroma/Luma Image Doubling/Quadrupling on my 60Hz TV @ 23Hz.

Why not? Is it due to being limited as far as render times go @ 23Hz and less limited @ 120Hz? Should it not be the other way around??? 16ms @ 60Hz (not sure about ms @ 23Hz) vs. 8ms @ 120Hz? It doesn't make sense to me...

i think ur monitor is actually 60Hz not 120Hz (due to OC)

kalston
24th April 2015, 07:55
The Eizo FG2421 is real 120hz.