View Full Version : Media Player Classic Home Cinema (MPC-HC) - DXVA!
rack04
26th June 2008, 01:25
ok...
does anyone else have a higher build then 585 that still has working DXVA?
we MUST narrow down the cause of this.
post you revision number and you os/sp & gfx card
Did you not read the quote I posted?
http://forum.doom9.org/showthread.php?p=1151749#post1151749
ericab
26th June 2008, 06:34
Did you not read the quote I posted?
http://forum.doom9.org/showthread.php?p=1151749#post1151749
sorry; i think i overlooked the significance of your post. my bad. :rolleyes:
Mercury_22
26th June 2008, 09:55
MPC already has splitters for Ogg and TS. It's just a matter of improving those and Casimir66 is already working on that!
Any progress on the Ogg splitter ? :helpful:
TS it's working OK now ! :thanks:
Casimir666
26th June 2008, 11:39
585 is that last build that works for me. XP SP2 and 8800gt.
Just to be sure before next stable release : does it works with this build ?
Good link : rev 601 http://www.zshare.net/download/1423722630c12e37/
Udillak
26th June 2008, 12:25
Casimir666, your rev.601 is working as good as rev.585 (working DXVA) on 8600GT/WinXP SP2 32bit/driver 175.16
Can't verify on Ati card currently.... will report about it in 6 hours.
carnage_pl
26th June 2008, 12:38
http://forum.doom9.org/showpost.php?p=1151443&postcount=2735
what about that little fix?
rack04
26th June 2008, 13:24
Just to be sure before next stable release : does it works with this build ?
Good link : rev 601 http://www.zshare.net/download/1423722630c12e37/
I won't be able to test until tonight. Thanks.
nautilus7
26th June 2008, 13:37
I have a question about the internal subtitle filter. When i use the e F1/F2 keys to delay a subtitle, I get no OSD message showing the value currently applied. Do I miss anything here?
EDIT: Nevermind, I found it. It's Haali renderer that doesn't show up that info.
gngn
26th June 2008, 14:18
Just to be sure before next stable release : does it works with this build ?
Good link : rev 601 http://www.zshare.net/download/1423722630c12e37/
DXVA is working on my Nvidia Card also, but it will try to decode in hardwaremode even the SD files with ReFrames 11+ resulting in broken playback (usually playback stops after few seconds). rev 583 (or 585) recognize those problematic files and turn DXVA off.
will you use this solution with DXVA off in the future builds, or try to resolve this problem?
Casimir666
26th June 2008, 14:40
DXVA is working on my Nvidia Card also, but it will try to decode in hardwaremode even the SD files with ReFrames 11+ resulting in broken playback (usually playback stops after few seconds). rev 583 (or 585) recognize those problematic files and turn DXVA off.
will you use this solution with DXVA off in the future builds, or try to resolve this problem?
I will try to find a better solution for 11+ ref frames later.
73ChargerFan
26th June 2008, 17:49
MKV with DTS wouldn't come clear to my receiver, was stuttering with 566 & 580.
Cleaned registry and installed fresh 592 from front page. Still stuttered.
Disabled audio switcher, still stuttered.
Disabled internal mastroska splitter, tried haali, still stuttered.
Disabled internal DTS, PowerDVD audio out via SPDIF - No Stuttering!
I've had this DTS problem with the internal filter for a while.
AC3 to SPDIF always seems to work though.
Udillak
26th June 2008, 19:59
Casimir666,
On HD2400Pro your rev.601 build works just fine. Tested on a couple of compliant files.
Test Config: WinXP SP3/Ati HD2400Pro/Catalyst 8.5
rack04
26th June 2008, 23:43
Just to be sure before next stable release : does it works with this build ?
Good link : rev 601 http://www.zshare.net/download/1423722630c12e37/
Works great. Thanks.
ericab
26th June 2008, 23:57
Works great. Thanks.
agreed works now
slaman
27th June 2008, 06:50
Just tried Rev6.01 and when I enable the Anti-Tearing option for both VMR9 and EVR Custom, it crashes at the exact same spot (I can see V++ pop up in the background) with a Runtime error.
I cannot get EXACTLY judder-free playback yet playing an EVO file (I have a 24p TV, so I know it's software)
I've disabled all internal filters except for the two DXVA ones... AC3Filter gets called as does MPC HD Decoder
EricAhn
27th June 2008, 15:26
In windows/xp, How can I detect endpoint of sound card? Connecting SPIDF-out jack, is there a method to notify in application level?
73ChargerFan
27th June 2008, 19:16
Windows doesn't see v580 as a media player for m2ts files.
I use "Open With..." from explorer, MPC doesn't show up under either Recommended or under Other programs. If I browse to mplayerhc.exe, it still won't use it. What does work is drag the file onto a running instance of MPC.
slaman
27th June 2008, 20:41
Just tried Rev6.01 and when I enable the Anti-Tearing option for both VMR9 and EVR Custom, it crashes at the exact same spot (I can see V++ pop up in the background) with a Runtime error.
I cannot get EXACTLY judder-free playback yet playing an EVO file (I have a 24p TV, so I know it's software)
I've disabled all internal filters except for the two DXVA ones... AC3Filter gets called as does MPC HD Decoder
This doesn't happen to anyone else?
I get constant runtime errors...
Thank you all for your hard work on MPC-HC. It's getting better and better and it's my media player of choice.
Just wanted to share something that took me a while to figure out, and that I don't think I saw mentioned in this thread.
I wanted to use the shaders in MPC-HC (x86), but I use Vista 64-bit so they didn't work. Turns out it took dropping 'd3dx9_35.dll' in C:\Windows\SysWOW64 cured that. I have no idea yet how to get it to work with the x64 MPC-HC.
johnsonlam
28th June 2008, 09:39
Hi,
I've noticed Microsoft release another update (maybe I'm a bit late, but I'm sure someone still stick to the old version).
Try update the DirectX components first, maybe some strange problems will gone:
DirectX End-User Runtime Web Installer (http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en)
raynor
28th June 2008, 21:59
Congratulations on the new 1.1.604 release
and a big THANK YOU to all those involved.
I am sure that I am speaking for many users
if I say that MPCHC is the best media player
in the universe :cool:.
I have followed the development closely and
can honestly say that this is an awesome release.
Keep up the great work, thanks again and all the best,
Raynor
STaRGaZeR
29th June 2008, 02:25
I've been testing the lastest releases, and I have to say that the best one for ATI + Vista users is rev586, with the 10 ref fix and 11 ref limitation. All files play fine except some that are not DXVA compatible but the decoder still tries to decode them, resulting in blinking green screen. All other versions either don't have the 10 ref fix or don't have the 11 ref limitation.
Some of the problematic files are here (http://forum.doom9.org/showthread.php?p=1145933#post1145933).
- Samples 1 & 4 are fixed with the 10 ref fix.
- Sample 3 fixed with 11 ref frames limitation.
- Samples 2, 5 & 6 still don't work, it seems that they're not DXVA compatible, but the decoder still tries to decode them, resulting in blinking green screen as I previously stated. More things to add to the DXVA detection formula.
Thanks for the GREAT work you're doing.
Aleksoid1978
29th June 2008, 04:06
TO ALL - I commit my Multi-Monitor support code. Test.
levi
29th June 2008, 05:04
Awesome work guys!
I am able to get DXVA in this build - v1.1.604.0. I have nvidia 8600 gts using 175.19 drivers. CPU is 4-7% on my core 2 - 6420; was 30-40% before
Thanks for all your work. It is certainly appreciated.
alexins
29th June 2008, 06:55
Media Player Classic HomeCinema (x86), svn 613 (http://www.xvidvideo.ru/content/view/47/1/)
Media Player Classic HomeCinema (x64), svn 613 (http://www.xvidvideo.ru/content/view/48/1/)
ADD : support Multi-Monitor configuration, select Monitor for full-screen playback; FIX : .manifest now support for x64 build; Minor FFmpeg update; Removed some incorrect mediatypes; Re-ordered internal decoders; FIXED : incorrect display of "Chapter" in status bar
marc99
29th June 2008, 07:17
I've been testing the lastest releases, and I have to say that the best one for ATI + Vista users is rev586, with the 10 ref fix and 11 ref limitation. All files play fine except some that are not DXVA compatible but the decoder still tries to decode them, resulting in blinking green screen. All other versions either don't have the 10 ref fix or don't have the 11 ref limitation.
Some of the problematic files are here (http://forum.doom9.org/showthread.php?p=1145933#post1145933).
- Samples 1 & 4 are fixed with the 10 ref fix.
- Sample 3 fixed with 11 ref frames limitation.
- Samples 2, 5 & 6 still don't work, it seems that they're not DXVA compatible, but the decoder still tries to decode them, resulting in blinking green screen as I previously stated. More things to add to the DXVA detection formula.
Thanks for the GREAT work you're doing.
Samples 1 (11 reference frames) & 4 (10 reference frames) freeze with current version (613). With 11+ fix works fine. I hope version 11+ fix for Vista users bring back soon.
Vista 64 SP1 8600GT
JohnLai
29th June 2008, 12:31
Anyone has problem when using the shader combiner? I was using the shader combiner to add deinterlace(blend), 16-235 -> 0-255 and denoise until I notice something not right with the color. When only 16-235->0-255 is enabled, the black colour is darker(which is good), but when I use shadow combiner to combine those three, the black colour seem to be back to default "greyish".
frequenzy
29th June 2008, 12:54
Thank you all for your hard work on MPC-HC. It's getting better and better and it's my media player of choice.
Just wanted to share something that took me a while to figure out, and that I don't think I saw mentioned in this thread.
I wanted to use the shaders in MPC-HC (x86), but I use Vista 64-bit so they didn't work. Turns out it took dropping 'd3dx9_35.dll' in C:\Windows\SysWOW64 cured that. I have no idea yet how to get it to work with the x64 MPC-HC.
this doesn't for me. i have d3dx9_35.dll on that folder but still can't load the shader. also using vista64. any ideas?
clsid
29th June 2008, 13:17
C:\Windows\SysWOW64 is the 32-bit system folder so any files in there won't work in combination with 64-bit software.
You need to run the DirectX installer. That will install all the necessary files.
CiTay
29th June 2008, 13:26
In the new version 1.1.604.0, i noticed something: It is no longer possible to use CTRL-Enter *and* ALT-Enter to go to fullscreen. Before, only ALT-Enter was defined under "Keys", but CTRL-Enter worked as well (it's handy to use RightCTRL-Enter, cause you can do it with one hand). But now it's "either or", depending on what you set under Keys, but not both. Is there a way to make both combinations work again?
STaRGaZeR
29th June 2008, 14:12
Samples 1 (11 reference frames) & 4 (10 reference frames) freeze with current version (613). With 11+ fix works fine. I hope version 11+ fix for Vista users bring back soon.
Vista 64 SP1 8600GT
What about the others?
MatMaul
29th June 2008, 15:07
In the new version 1.1.604.0, i noticed something: It is no longer possible to use CTRL-Enter *and* ALT-Enter to go to fullscreen. Before, only ALT-Enter was defined under "Keys", but CTRL-Enter worked as well (it's handy to use RightCTRL-Enter, cause you can do it with one hand). But now it's "either or", depending on what you set under Keys, but not both. Is there a way to make both combinations work again?
the default key for fullscreen is now F11, if you prefer ctrl+enter you can change it in the prefs.
clsid
29th June 2008, 15:14
It is F11 now because that is more consistent with other applications on Windows, including almost all MS products.
CiTay
29th June 2008, 15:42
Ok cool.
C:\Windows\SysWOW64 is the 32-bit system folder so any files in there won't work in combination with 64-bit software.
You need to run the DirectX installer. That will install all the necessary files.
That's why I use the 32-bit MPC-HC.
Is there even a 64-bit version of DX3D9_xx.DLL ?
clsid
29th June 2008, 15:59
Yes, of course those also exists. Download the latest DirectX redistributable or the DirectX web installer to get them.
marc99
29th June 2008, 16:35
What about the others?
Samples 2,5,6 work fine, 3 freez on version 600, 613 of course software mode. In my opinion 12+ reference frame is problematic the same like in CyberLink decoder.
Rash
29th June 2008, 17:38
You guys are amazing. :) Thank you Casimir, a lot!
rica
29th June 2008, 18:47
Hi guys!
Do you mean something like this by "tearing" ? (this is a VC1 under TS container)
http://img46.imageshack.us/img46/2585/tearingig3.th.jpg (http://img46.imageshack.us/my.php?image=tearingig3.jpg)
BTW: The same file opened with graphedit: (with arcsoft it would be much much better but unfortunatelly trial period of TMT has expired)
http://img145.imageshack.us/img145/4813/tearing2es9.th.jpg (http://img145.imageshack.us/my.php?image=tearing2es9.jpg)
saint-francis
29th June 2008, 20:33
That's not tearing. Tearing is a line running horizontally through the screen. I don't know what you have there. Are you playing a .avs?
rica
29th June 2008, 20:36
Thanks for the response.
This is not an avs. I'm living this problem with vc1 files.
What i gave here was a VC1 remuxed into a TS container via TSMuxer.
EDIT: I'm uploading a test file.... (it's gonna be ready in 20 minutes)
rica
29th June 2008, 21:38
Here you are:
http://rapidshare.com/files/125927965/trial.ts.html
Mercury_22
29th June 2008, 22:23
Here you are:
http://rapidshare.com/files/125927965/trial.ts.html
It plays OK here Vista sp1 x64 MPC-HC 613 (64-bit) with WMVideo Decoder DMO + ffdshow64 audio + EVR custom ! :p
@Alexins Why no more ffdshow64 compiles on http://xvidvideo.ru/ ? :helpful:
rica
29th June 2008, 22:29
It plays OK here Vista sp1 x64 MPC-HC 613 (64-bit) with WMVideo Decoder DMO + ffdshow64 audio + EVR custom ! :p
I didn't mention WMVideo decoder but MPCDecoder :p
Miryan
29th June 2008, 22:59
I didn't mention WMVideo decoder but MPCDecoder :p
It plays fine here with MPCDecoder.
MPC Version: 1.1.604.0 x64 on Vista x64 SP1.
rica
29th June 2008, 23:13
It plays fine here with MPCDecoder.
MPC Version: 1.1.604.0 x64 on Vista x64 SP1.
Really?
It plays like you saw above on Vista 32 SP1. Same version 604.0.
Miryan
29th June 2008, 23:18
Really?
It plays like you saw above on Vista 32 SP1. Same version 604.0.
Yes, everything perfect. Screencap:
http://img165.imageshack.us/my.php?image=trialtshg5.jpg
rica
29th June 2008, 23:22
Yes, everything perfect. Screencap:
http://img165.imageshack.us/my.php?image=trialtshg5.jpg
Thanks.
Anybody else who confirms this from 32 bit world?
carnage_pl
29th June 2008, 23:45
Hi guys!
Do you mean something like this by "tearing" ? (this is a VC1 under TS container)
http://img46.imageshack.us/img46/2585/tearingig3.th.jpg (http://img46.imageshack.us/my.php?image=tearingig3.jpg)
BTW: The same file opened with graphedit: (with arcsoft it would be much much better but unfortunatelly trial period of TMT has expired)
http://img145.imageshack.us/img145/4813/tearing2es9.th.jpg (http://img145.imageshack.us/my.php?image=tearing2es9.jpg)
On Vista 32 bit ATI card and MPC rev.613 the same thing, No DXVA
rica
29th June 2008, 23:55
On Vista 32 bit ATI card and MPC rev.613 the same thing, No DXVA
Thanks for the feedback :thanks:
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