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leowong1
9th September 2009, 08:35
The Splayer dev has already joined the MPC-HC team.
We are working on the gui, but its mostly minor touchups.
Currently we are thinking about a way to intergrate the splayer gui as a off-by-default option.

Wow, it's great to hear that MPC-HC devs finally are on their way to "fix" this wonderful player, making it good both inside AND outside.
If MPC-HC can have the splayer gui, I would say it would be perfect. Though not everybody might like the splayer gui, at least users have a choice between the classic gui or the modern one.
Even if it may not come true in the end, I hope MPC-HC devs can integrate the "skin" feature of, say, foobar 2k and zoomplayer, so that users can make their own "skin" even if devs are unwilling to make the gui changes. Or, at least, "fix" the MPC-HC gui, so that people who hide the seek bar, control bar in the windows mode can still access the "bars" in full screen mode - that is the most annoying "bug".

Kazuya
9th September 2009, 09:17
1. Space-consuming "Menu": For most of the time, users DO NOT need to use "menu" if a player has a nice UI. It is space-consumingm disturbing, especially for notebooks and netbooks. Although this "menu" can be hidden manually, once hidden, the "windows bar" on top of the "menu" also disappears which is very annoying. There should be an option for users to decide whether they want to keep the "windows bar" or not.

2. Un-userfriendly-design control bar: There is no need to separate "Seek bar", "Control bar" and "Status bar". In fact, developers should look at other players like Zoomplayer and SMplayer. If well-designed, these three can merge into one. This would make MPC-HC much more userfriendly and space-consuming for PCs with small display.

3. Problematic control "bars": If users decide to hide the seek bar, status bar, etc, the user can no longer seek the video, know the duration of video, etc (The seek bar just totally disappears, even in FULL screen mode). My suggestion would be to follow the example of SMplayer to make MPC's control bar appear temporarily when the mouser pointer reach bottom of the video, so that users who want a compact UI can still seek the video and control the video.


Of course, this is absolutely essential for MPC-HC ! :)
I hate this GUI windows 95 style... :mad:

GTPVHD
9th September 2009, 09:22
The MPC-HC UI works just fine, please keep your skins and other UI changes far away, you've seen what happened with the icons changes that wasn't tested on XP Classic mode and it will probably happen again. Again, I don't want to trade lean & mean and responsiveness for skins and UI bloat.

hoborg
9th September 2009, 09:32
The MPC-HC UI works just fine, please keep your skins and other UI changes far away, you've seen what happened with the icons changes that wasn't tested on XP Classic mode and it will probably happen again. Again, I don't want to trade lean & mean and responsiveness for skins and UI bloat.

+1
Please concentrate to DXVA on 1st place.

I would like to see support for demultiplexers (http://forum.doom9.org/showthread.php?p=1299732&highlight=tourettes#post1299732) too in standalone MPC-HC video filter, this is one of bigest negatives this decoder have :(

tetsuo55
9th September 2009, 10:02
The MPC-HC UI works just fine, please keep your skins and other UI changes far away, you've seen what happened with the icons changes that EXTENSIVELY tested on XP Classic mode and it will probably happen again. Again, I don't want to trade lean & mean and responsiveness for skins and UI bloat.Fixed. At least for me, performance is the nr 1 concern.

Here is the long term planning for the gui(0 effect on performance):
-New/improved media icons
-Improved exe icon
-Improved gui icons
-Redesigned menu items and options window, mostly better placement of related items and removal of redundancy.

Possible additons(minor effect on performance):
Either external skinning posibility or intergration of splayer skin as an option (both disabled by default, will probably need to be specifically compiled with these options to prevent overhead on the classic gui)
+1
Please concentrate to DXVA on 1st place.

I would like to see support for demultiplexers (http://forum.doom9.org/showthread.php?p=1299732&highlight=tourettes#post1299732) too in standalone MPC-HC video filter, this is one of bigest negatives this decoder have :(DXVA should be 99% working now.
I wouldnt expect a workaround any time soon for that demultiplexer issue (we've uncovered more of this type of problem with other codecs).
We're probably going to focus on internal demultiplexers and decoders to get the correct behaviour.

Mercury_22
9th September 2009, 10:51
Fixed. At least for me, performance is the nr 1 concern.

Here is the long term planning for the gui(0 effect on performance):
-New/improved media icons
-Improved exe icon
-Improved gui icons
-Redesigned menu items and options window, mostly better placement of related items and removal of redundancy.

Possible additons(minor effect on performance):
Either external skinning posibility or intergration of splayer skin as an option (both disabled by default, will probably need to be specifically compiled with these options to prevent overhead on the classic gui)
DXVA should be 99% working now.
I wouldnt expect a workaround any time soon for that demultiplexer issue (we've uncovered more of this type of problem with other codecs).
We're probably going to focus on internal demultiplexers and decoders to get the correct behaviour.

Is there any DEV looking at the VC-1 DXVA decoder for VC-1 Interlaced streams ?

tetsuo55
9th September 2009, 10:55
Is there any DEV looking at the VC-1 DXVA decoder for VC-1 Interlaced streams ?Not that i know of :(

hoborg
9th September 2009, 10:58
DXVA should be 99% working now.


Too bad my camcorder videos (http://forum.doom9.org/showthread.php?p=1317952#post1317952) is one of 1% (glitch every 1-3s) :( Was fine in older builds, broken since ~1000 (dont know exact build number)

Good to know you are working on demultiplexer fixes :)

Mixer73
9th September 2009, 11:01
Too bad my camcorder videos (http://forum.doom9.org/showthread.php?p=1317952#post1317952) is one of 1% :( Was fine in older build, broken since ~1000 (dont know exact build number)

The Long-GOP MPEG files from those camcorders cause problems with just about everything. That said it should not be that difficult to fix either.

tetsuo55
9th September 2009, 11:02
Too bad my camcorder videos (http://forum.doom9.org/showthread.php?p=1317952#post1317952) is one of 1% :( Was fine in older builds, broken since ~1000 (dont know exact build number)

Good to know you are working on demultiplexer fixes :)That isnt a DXVA bug, its a splitter(demultiplexer) bug. Casimir might have a solution for this when he comes back.

hoborg
9th September 2009, 11:05
The Long-GOP MPEG files from those camcorders cause problems with just about everything. That said it should not be that difficult to fix either.

Its AVC, not MPEG...

hoborg
9th September 2009, 11:06
That isnt a DXVA bug, its a splitter(demultiplexer) bug. Casimir might have a solution for this when he comes back.

I mean 2-3s glitch, not black screen with internal splitter...

tetsuo55
9th September 2009, 11:08
I mean 2-3s glitch, not black screen with internal splitter...Its the same root cause.
Casimir spent weeks on troubleshooting this with 100's of samples.
The DXVA decoder is now 100% spec compliant

The problems he found so far are:
-Corrupt streams (sometimes caused by remuxing from one format to another, same thing can also fix some broken streams)
-Splitter bugs(some are very difficult to fix)
-Driver/hardware bugs(we're trying to contact ATI and Nvidia about this)

hoborg
9th September 2009, 11:18
Its the same root cause.
Casimir spent weeks on troubleshooting this with 100's of samples.
The DXVA decoder is now 100% spec compliant

The problems he found so far are:
-Corrupt streams (sometimes caused by remuxing from one format to another, same thing can also fix some broken streams)
-Splitter bugs(some are very difficult to fix)
-Driver/hardware bugs(we're trying to contact ATI and Nvidia about this)

I understand, but this doesnot explain why it is working with older builds of standalone MPC video decoder or if i disable DXVA without any problem. :confused: :(

tetsuo55
9th September 2009, 11:21
I understand, but this doesnot explain why it is working with older builds of standalone MPC video decoder or if i disable DXVA without any problem. :confused: :(You got lucky, a bug in the decoder was causing it to work.

Mercury_22
9th September 2009, 11:23
Not that i know of :(

It is known if it's a MPC-HC or a FFmpeg bug at least ?

tetsuo55
9th September 2009, 11:27
It is known if it's a MPC-HC or a FFmpeg bug at least ?It's not a bug, its a feature that has not been implemented into ffmpeg.
There are very few samples, and non of the ffmpeg dev's really care about VC1-i.

It has been estimated that many 100's of hours are needed to program a VC1-i decoder.

leeperry
9th September 2009, 11:43
The Splayer dev has already joined the MPC-HC team.
We are working on the gui, but its mostly minor touchups.
Currently we are thinking about a way to intergrate the splayer gui as a off-by-default option.
well, Splayer is a MPC HC mod, and it's GPL? so if they've joined, isn't there a way they could bring us their GUI too? :devil:

it doesn't look bloated or slow or anything, just not win95 style...I understand nostalgia can be big, though..but I don't personally miss win95, and neither do many other ppl :p

tetsuo55
9th September 2009, 11:46
well, Splayer is a MPC HC mod, and it's GPL? so if they've joined, isn't there a way they could bring us their GUI too? :devil:

it doesn't look bloated or slow or anything, just not win95 style...I understand nostalgia can be big, though..but I don't personally miss win95, and neither do many other ppl :pthe new gui has been hardcoded in and does have a performance impact.
When we know more we will post an update

Brazil2
9th September 2009, 12:30
Of course, this is absolutely essential for MPC-HC ! :)
I hate this GUI windows 95 style... :mad:
Essential ? You must be joking.


The MPC-HC UI works just fine, please keep your skins and other UI changes far away, you've seen what happened with the icons changes that wasn't tested on XP Classic mode and it will probably happen again. Again, I don't want to trade lean & mean and responsiveness for skins and UI bloat.
+2.

I prefer to have a full working and up to date player than a nice looking but full of bugs one. I bet the vast majority of people who are using MPC-HC are using it for its performances and how it looks is just a detail. A skin system would be a nice addition, of course, but really it shouldn't be a priority.

leeperry
9th September 2009, 12:55
ok thanks tetsuo!

who said it'd be a priority? anyway, Beliyaal appears to be AWOL and Casimir doesn't have much free time :o

the code is already there in Splayer, it's all a matter of importing it?

I understand that there's prolly a bunch of win95 nostalgic fans in here, but doom9 represents around I dunno...0.0000001% of the MPC-HC end-users community? most ppl run some slick GUI(Vista/7 or their XP theme counterparts) and wanna feel excited about using their HTPC. win95 theme is not exciting.

anyway I know tetsuo understands this important matter, hopefully it'll be worked out soon enough ^^

ryrynz
9th September 2009, 13:04
While I agree that the GUI could use a makeover to fit better with the GUI of Windows Vista/7 (I've thought so for awhile) It not receiving a makeover is not going to force me to consider another player.

I really like/appreciate the work that goes into ffdshow and mpc-hc, also the community and the developers.

This is not just a program I enjoy using, but one enjoy following.

:thanks:

tetsuo55
9th September 2009, 14:54
the code is already there in Splayer, it's all a matter of importing it? It has to be rewritten from scratch to be plugin-like and to make it translatable.

xiulet
9th September 2009, 15:26
hi all, :)
i have a question, i am trying to play a wmv dts format with mpc hc but i hear only a noise, i install ffdshow with the option of dts(libdts-check for dts in wav) but when i open a wav-dts i don't hear anything , not music, i can't find a directx filter for this...it's possible to play this king of format with mpc?

thanks, a lot adéu

clsid
9th September 2009, 16:36
Set "Uncompressed" audio to "All supported" in ffdshow. Then the DTS .wav files should play ok.

xiulet
9th September 2009, 16:41
Set "Uncompressed" audio to "All supported" in ffdshow. Then the DTS .wav files should play ok.

yes, i set this option before but it don't change anything, i can't hear dts wmv :(

thanks, a alot, adéu.

Banta
9th September 2009, 16:46
Hi friends,

I have compiled MPC HC on VS2008 and generated exe from VS2008. I am able play all files using it, however if I try to step into AVI Parser code while I am debugging AVI stream I am not able to step in. I just wanted to know if it possible debug the code at that level.[/QUOTE]

Casshern
9th September 2009, 18:12
Hi,

after some more testing with win7 i made some interesting observations which might help others - especially with older gfxcards - to get rid of tearing and reduce judder. This adds to my previous win7 post, where i found one combination of settings which worked pretty decent. Now i found one even better.

My System: Win7 x64, Catalyst 9.8 Hotfix, ATI 2600 Pro AGP.
I use a combination of shaders: YV12 chroma upsampling + complex sharpen. Also i use bicubic resizing.

Decent Configuration 1: Reclock, EVR CP, All Vsync stuff off, all GPU stuff off, AERO enabled in MPC HC (so the option to disable desktop composition is turned off), display @47.952 (powerstrip), frame rate 23.976:
+ no tearing
+ dxva works for VC-1 and H264
- sometimes at start of video severe judder that only goes away after hitting pause/play a couple of times. When it runs smoothley it will stay judderfree (tested two complete movies)

Better Configuration 2 (only diffs to 1 noted): VSYNC ON (but all other vsync stuff off), Aero disabled in MPCHC (desktop composition disabled):

At first i encountered tearing here. After some tests it became clear that the following things affect the tearing:
1 - the shader version to compile the shader scripts with
2 - the resizer
3 - the onscreen display of stats and the judder bar
Generally: the less time consuming, the higher the chance the tearing will disappear. Here it what helped: compiled all shaders with ps3.0, for testing i only turned on the tearing bar, but NOT the onscreen stats. Doing this i managed to get:
+ completely judder free playback
+ completely tearing free playback
+ working dxva for vc-1 and h264
+ no more pause/play ... after a couple of secondes beliyaals code snaps to tearing and judder free playback, and stays there

Pretty nice! But it also shows how time sensitive everything is - particulary on older graphic cards. For example changeing the shader model from 2.0a to 3.0 was an improvement, also the additional time to draw the stats made a difference. If i went to bi-linear everything improved to. But luckily that was not necessary, even though one improvement would be to enable the resizer shader only if source and target resolution differ. At the moment it is always enabled (on my 1920x1080 display unneccessarly so).

I hope that helps some out there - it will need some more testing but maybe the vsync correction of reclock is finally obsolete. At the moment i am happy - installing win 7 was worthwhile after all! But will get to you after some more complete movie watching.....

Keiyakusha
9th September 2009, 18:51
Can anyone tell me in which MPC DSfilter I can find PS2 Audio Decoder?

EDIT: never mind. turns out this is mpadecfilter. Not really obvious ^_^

Mercury_22
9th September 2009, 18:56
It's not a bug, its a feature that has not been implemented into ffmpeg.
There are very few samples, and non of the ffmpeg dev's really care about VC1-i.

It has been estimated that many 100's of hours are needed to program a VC1-i decoder.

Well it looks like ffmpeg dev's don't watch any Blu-ray documentarys (and most of the concerts ) cause those are like 90% VC-1 i and those from BBC even higher like 99%
I haven't seen one from BBC which is not at least partially (planet earth) VC-1 i

Kotik
9th September 2009, 19:53
I already stated on a previous post that it would be great if ffmpeg was able to decode interlaced VC-1 since it is currently impossible to watch documentaries or at least most of them and especially the BBC ones.

Anyway patience is a virtue.

tetsuo55
9th September 2009, 20:32
maybe if you make it more important by giving it more attention in relevant places (obviously requires a willing coder)

Doesnt VC1-i work with the microsoft decoder?

Kotik
9th September 2009, 20:52
Yep it does but MS decoder doesn't support DXVA, at least under windows XP and ATI not sure about VISTA.

saint-francis
9th September 2009, 21:43
http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=04ac064b-00d1-474e-b7b1-442d8712d553

DirectX Redist August 2009 released for end-users.

http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=b66e14b8-8505-4b17-bf80-edb2df5abad4

DirectX SDK August 2009 released for developers.

Link to the redist doesn't work.

rack04
9th September 2009, 21:54
Link to the redist doesn't work.

Works for me.

hoborg
9th September 2009, 21:54
Working fine, just installed now.

saint-francis
9th September 2009, 22:22
Working fine, just installed now.

Hmmmmm. It's working for me now too.

clsid
9th September 2009, 22:33
Pretty nice! But it also shows how time sensitive everything is - particulary on older graphic cards. For example changeing the shader model from 2.0a to 3.0 was an improvement, also the additional time to draw the stats made a difference. If i went to bi-linear everything improved to. But luckily that was not necessary, even though one improvement would be to enable the resizer shader only if source and target resolution differ. At the moment it is always enabled (on my 1920x1080 display unneccessarly so).If it is true that resizing is always active, even when not needed, then that is certainly an optimization that the devs should add a.s.a.p.

@devs
Would it be possible to let MPC automatically use a higher shader model when supported?
Of course, this would also mean adding a flag to force usage of a specific version for a shader, which might be needed for compatibility reasons.

Mangix
9th September 2009, 23:09
download link doesn't work when i use Opera. Internet Explorer 8 works though.

noee
9th September 2009, 23:15
If it is true that resizing is always active, even when not needed, then that is certainly an optimization that the devs should add a.s.a.p.

I think he might be right. I just did a quick test using FFdshow to resize my video to screen rez (1920x1080) and my GPU load went up to 20%. When I turn FFDshow resize off, the GPU load goes down to about 14%. I have no shaders running and have Bicubic (PS2.0) selected.

Lincoln Burrows
9th September 2009, 23:31
I am having a problem with all my players, except PowerDVD Ultra 9 (last version). I tried to change MPC-HC settings but that didn't helped me. I changed between Cyberlink's video decoder and Gabest's, but nothing changed. It's a PAL disc, the number 13 from the Superman Ultimate Collectors edition, called "You Will Believe - The Cinematic Saga".

All other DVDs/titles (and I have plenty of them) are playing fine in all players - BSP/MPC/GomPlayer/PowerDVD. All of them, no exceptions. Except this one, which happens to be the only PAL disc I got so far. But this is not all - I have the disc 12 from this set (also in PAL format), called "Look Up", and that disc plays fine! At first I thought the files were messed - the most likely scenario. Then I tried to play the DVD project (already decrypted/stored in my HDD) and all players failed to play the file (even PowerDVD). But suddenly PowerDVD started to work. But all others didn't.

I tried to use DVDFab Platinum to open those decrypted files. This was his report, after analysing the decrypted files:

Info for folder [C:\Documents and Settings\You Will Believe - The Cinematic Saga of Superman\PAL\VIDEO_TS\] (DVDFab 6.0.6.0)

Disc type: Video DVD
Disc region: 1, 2, 3, 4, 5, 6, 7, 8
Video standard: PAL

CSS (Content Scramble System) protection is not found.
RC (Region Code) protection is not found.
RCE (Region Code Enhancement) protection is not found.
APS (Analog Protection System) protection is not found.
UOPs (User Operation Prohibitions) protection is not found.

Invalid PTTs protection is not found.
Invalid PGCIs protection is not found.
Invalid PGCs protection is not found.
Invalid TMAPs protection is not found.
Invalid CELLs protection is not found.
Invalid VOBUs protection is not found.
Fake vts protection is not found!
Bad sector protection is not found!
Structure protection (ARccOS, RipGuard, etc.) is not found.

PathPlayer is enabled!
Unplayable cell (vts:1 title pgc:2 cell:1) is removed!
1 unplayable cells are removed!My first reaction was: what the hell, I can't play at all this shit, then since DVDFab reported there's some unplayable cell (something he didn't reported for the other PAL disc), I'll just decrypt the whole thing again into another folder.

No luck. Neither MPC-HC/BSP or any other player can play both folders, from the original or new VIDEO_TS files. But PowerDVD can, and both times! That's what I can't understand.

I know this might be a problem to be addressed in another (and specific) thread, but since MPC-HC is the #1 player (I consider BSP to be the 2nd best), I would like to know what can be the reason. As for codecs, the last thing I installed here was the K-Lite codec pack from the website www.codecguide.com (Mega version). My MPC is configured this way:

http://img169.imageshack.us/img169/9872/xxxxo.png
http://img2.imageshack.us/img2/8711/expect.png
http://img32.imageshack.us/img32/347/xxxa.png


When I try to open the VIDEO_TS folder, MPC doesn't crash, but shows a black screen, like there was something that prevented the program to even start the disc (as if it was not even a valid DVD-project).

I don't expect MPC to be perfect, but at least if I am using Cyberlink's decoders, why only this disc is not working? One thing I can do it's playing all VOBs using MPC/BSP/all others, but as you are aware if I choose to do that I will not play the whole thing right (each VOB is a piece of the DVD project). There must be something PowerDVD can do to be able to play the disc that others can't. I hope someone here knows the answer, because since I don't like/use PowerDVD, I would hate to find out this is something only a developer can solve.

********

Well, something I discover when analysing those files while MPC-HC was open.

While there's a blank screen and the cursor is not going anywhere, there's an option (right click and select "Jump to...") and then I selected "Title 1" and suddenly the DVD started just fine. All other "DVD options" like "Root/Title menu" were enabled.

But this is exactly my problem. I can't start this disc when I choose MPC-HC to do that (Open > DVD). It's returning that black screen after I do that, and then only starts after I select that option "Go to title 1" (or Go to title [insert the number here]). Title = another area of the DVD project, you can go to many titles while navigating into all DVD options, like subtitle/audio/extra features.

Is there something I can do to fix this? Maybe there's some IFO/BUP file corrupted that PowerDVD can deal with and MPC can't?

At least now I know there's some hope to solve this issue. :D

Inspector.Gadget
10th September 2009, 00:23
Run FixVTS against the existing VIDEO_TS folder and see what happens.

tetsuo55
10th September 2009, 07:05
If it is true that resizing is always active, even when not needed, then that is certainly an optimization that the devs should add a.s.a.p.

@devs
Would it be possible to let MPC automatically use a higher shader model when supported?
Of course, this would also mean adding a flag to force usage of a specific version for a shader, which might be needed for compatibility reasons.Resize always being sounds plausible, i will ask some dev's to look into ti.
I've already looked into the higher shader model thing and the shader experts i talked to say it wont make a lot of difference performance wise (less than 1%).
It is possible to use the highest shader model available but it requires a complete rewrite from scratch of the shader code.

The current code is hardcoded.

PS. Such a rewrite would also lower the requirement to 1.4 instead of 2.0

Casshern
10th September 2009, 07:06
If it is true that resizing is always active, even when not needed, then that is certainly an optimization that the devs should add a.s.a.p.

@devs
Would it be possible to let MPC automatically use a higher shader model when supported?
Of course, this would also mean adding a flag to force usage of a specific version for a shader, which might be needed for compatibility reasons.

You can check the usage of the resizing overhead yourself - just enable vmr9 and flush gpu + wait for Gpu... then the stats display the gpu wait time. It is affected by the number of shader one uses and the resizer chosen - sadly no difference if target resolution equals source resolution. But on the other hand it's good to have some easy improvements left...

Jong
10th September 2009, 08:37
Is there something I can do to fix this? Maybe there's some IFO/BUP file corrupted that PowerDVD can deal with and MPC can't?

At least now I know there's some hope to solve this issue. :DGet the free trial of AnyDVD.

hrr
10th September 2009, 10:15
Hi !

Only comment that I was using XP SP3 WMR9 with my ATI HD2400 AGP in a extended display configuration and several times, I had problems playing files that I solved pausing and playing again.

Recently, I've installed Win 7 and I had no way to install the Catalyst drivers, so I've left the WDM 1.1 original Win7 driver, but when trying to use a extended desktop configuration, I had problems to get DXVA working on second monitor (projector).

At last, I've simplified. I've left only the projector active like main display, and all my problems are gone.

Now I can play 1080p DXVA without problems.

I hope this help to others in similar situation. Simplify use to be a good solution :)

tetsuo55
10th September 2009, 11:14
Hi !

Only comment that I was using XP SP3 WMR9 with my ATI HD2400 AGP in a extended display configuration and several times, I had problems playing files that I solved pausing and playing again.

Recently, I've installed Win 7 and I had no way to install the Catalyst drivers, so I've left the WDM 1.1 original Win7 driver, but when trying to use a extended desktop configuration, I had problems to get DXVA working on second monitor (projector).

At last, I've simplified. I've left only the projector active like main display, and all my problems are gone.

Now I can play 1080p DXVA without problems.

I hope this help to others in similar situation. Simplify use to be a good solution :)https://a248.e.akamai.net/f/674/9206/0/www2.ati.com/drivers/hotfix/9-8_agp-hotfix_vista32_dd_ccc.exe
If it doesnt work automagically you will have to install manually from the control panel.

clsid
10th September 2009, 14:44
@Lincoln Burrows
One major difference between how MPC/BSP/etc and PowerDVD open a DVD is the "DVD navigator" filter that is used. MPC will use the standard Microsoft DVD navigator, while PowerDVD has its own one.

Kurtnoise
10th September 2009, 14:46
VC-1 internal decoder is broken w/ this file (http://www.mediafire.com/file/nwnvuwwzhzz/output.mkv)...works fine w/ FFdshow though.

[v1.3.1274 - EVRCR - win 7 32bits]

alexins
11th September 2009, 00:30
Media Player Classic HomeCinema (x86/x64), svn 1276 (http://www.xvidvideo.ru/content/view/852/1/)

Supported languages: BR, BY, CN, CZ, DE, EN, ES, FR, HU, IT, KR, PL, RU, SE, SK, TR, UA

Changes log (http://www.xvidvideo.ru/content/view/7/17/)

(1275-1276):
•Update : MediaInfo header (0.7.21.0);
•Only resize when src and dest sizes don't match and some cleanup of resize code