View Full Version : Media Player Classic - BE Win32/x64
Drakko01
7th October 2025, 01:54
As already said above, VRR IS NOT SUPPORTED by the video renderer!!!
The only tiny miniscule chance to get support for it is to donate a proper VRR capable monitor to the developers, which you are not going to do.
So final conclusion is that VRR IS NOT SUPPORTED. Period. End of discussion.
My intention was not to upset or disrespect you in any way. I am very grateful for the work of developers like you, and I used MPC-HC for a long time. However, I moved to MPC-BE for this exact reason. I know that VRR is not officially supported, but whether it is or not, it appears to be working for me—at least to some extent. My TV engages VRR and remains engaged without problems when it does. I have even tested this with the G-SYNC compatible indicator from Nvidia to confirm it is actually working.
huhn
7th October 2025, 02:42
it is not working.
engaging VRR and working VRR are to different things.
v0lt
7th October 2025, 04:39
Video File → MPC-BE (Source) → LAV Filters (Decoder) → VapourSynth Filter (SVP with RIFE) → MPC Video Renderer → Display
I would remove "LAV Filters (Decoder)" from here. The built-in decoder supports D3D11cb, if you need a "copy back."
To my understanding the MPC Video Renderer is responsible for engaging VRR here.The MPC Video Renderer can communicate directly with the graphics card driver to enable VRR.
MPC Video Renderer doesn't know anything about VRR and doesn't switch anything for this purpose.
Drakko01
7th October 2025, 04:47
it is not working.
engaging VRR and working VRR are to different things.
Fair enough. You are absolutely right, and I take back my previous statement. My goal now is simply to make sure VRR engages consistently. What should I be focusing on to make that happen?"
Even if it only means that the TV reacts differently
I know you have no interest in continuing to talk about VRR, but if I can use an analogy: if I'm buying a car, I want a mechanic by my side.
So thanks again
huhn
7th October 2025, 05:42
your mechanic would tell you to stop putting gasoline in a diesel.
Drakko01
7th October 2025, 15:52
your mechanic would tell you to stop putting gasoline in a diesel. hahah Excellent punchline , you got me there!
Drakko01
7th October 2025, 17:29
I would remove "LAV Filters (Decoder)" from here. The built-in decoder supports D3D11cb, if you need a "copy back."
OK, I I'll give it a try, but if I remember correctly, that way you suggested engages VRR less often, or not at all most of the times.
MPC Video Renderer doesn't know anything about VRR and doesn't switch anything for this purpose.
i won't discuss that, because i don't really Know what engages this mode on my TV. I only assume it has somethig to do do with the Flip presentation mode of the MPCVR or other option in that part of the configuration.
Do you have any suggestions for a setting o cause that woukd ensure VRR engages every time in case like this.
I will share any of my configurations if it means getting VRR working (and I refer to engages with consistency
clsid
7th October 2025, 18:00
You need the $500 VRR firmware enhancement upgrade for your TV.
I have a contact that can deliver it to you for just $300, if you pay upfront in Bitcoin.
Drakko01
8th October 2025, 00:31
You need the $500 VRR firmware enhancement upgrade for your TV.
I have a contact that can deliver it to you for just $300, if you pay upfront in Bitcoin.
Okay, I get it; you're not interested in this topic at all. 'VRR' is a bad term here. If you ask anything related to this, all you'll get is mocking replys. I was doing my best to be respectful and hoping to get some insight from 'knowledgeable people' to help me achieve the same result I've mentioned consistently. But that's fine; I'm not going to waste your/my time trying to do it here, at least.
Aleksoid1978
8th October 2025, 03:13
Okay, I get it; you're not interested in this topic at all. 'VRR' is a bad term here. If you ask anything related to this, all you'll get is mocking replys. I was doing my best to be respectful and hoping to get some insight from 'knowledgeable people' to help me achieve the same result I've mentioned consistently. But that's fine; I'm not going to waste your/my time trying to do it here, at least.
As you've already been told, you or someone else can help solve this "problem" by sponsoring developers to purchase a device with VRR support.
Amuat
8th October 2025, 14:22
Well, it turns out that you shouldn't output even 10-bit with auto 8/10 integer on 8-bit videos, let alone 12-bit with 16-bit FP, at least with my monitor. Kind of strange that I noticed this only now, but when going fullscreen there was this quick shift from brighter to paler colors, which is reproducible even with a different player, whereas outputting 8-bit gives consistently the brighter colors, windowed or fullscreen, MPC or a different player. What is going on here? It can't be because of dithering, right? Is it what huhn said awhile back, that most TVs just aren't good with 10-bit (I have Philips 806, FWIW)?
huhn
8th October 2025, 18:29
this option is for the internal bit deep only the presentation only seems to care about the driver setting and matches that to some degree.
the presentation line in the OSD shows the output format.
if the internal buffer changes the image not in terms of dark details/banding what sounds like a bug not sure if that can even happen with HDR because 8 bit is plenty for PQ but if someone knows any real world test to show otherwise you know where to find me.
for internal buffer in terms of math everything below 16 is flawed when YCbCr->RGB is needed. i do not know if it is every buffer only some or what ever that option actually sets.
Drakko01
8th October 2025, 21:44
As you've already been told, you or someone else can help solve this "problem" by sponsoring developers to purchase a device with VRR support.
Your Philips OLED includes HDMI 2.1, eARC, VRR, ALLM, FreeSync Premium, and G-SYNC compatibility. Therefore, what is your definition of a device with VRR support?
By the way, I didn't ask for support, integration, or development, but rather information to better understand how to get VRR working consistently.
Your RTX 4060+, your OLED, is pretty much all you need to test.
But that's okay, I understand.
Impossible is for the unwilling
Aleksoid1978
8th October 2025, 22:11
Your Philips OLED includes HDMI 2.1, eARC, VRR, ALLM, FreeSync Premium, and G-SYNC compatibility. Therefore, what is your definition of a device with VRR support?
By the way, I didn't ask for support, integration, or development, but rather information to better understand how to get VRR working consistently.
Your RTX 4060+, your OLED, is pretty much all you need to test.
But that's okay, I understand.
Impossible is for the unwilling
The TV is not connected to the computer.
huhn
9th October 2025, 00:17
if you don't want to add it fine but why would need need one if you have one.
Your Philips OLED includes HDMI 2.1, eARC, VRR, ALLM, FreeSync Premium, and G-SYNC compatibility. Therefore, what is your definition of a device with VRR support?
By the way, I didn't ask for support, integration, or development, but rather information to better understand how to get VRR working consistently.
Your RTX 4060+, your OLED, is pretty much all you need to test.
But that's okay, I understand.
Impossible is for the unwilling
let's try it one more time.
it never used free VRR it never trigger VRR it never did anything related to that it just got confused that's it. it is still using v-sync it is still not correcting A/V sync what so ever because to do that with a video renderer you need to do a lot of stuff unlike a computer game they don't even have the same master clock...
because it does not support VRR end of story...
Aleksoid1978
9th October 2025, 13:38
Can someone explain why when watching VRR videos, all videos have a fixed frequency?
varekai
9th October 2025, 13:49
MPC-BE
Options->Subtitles->Default Style
I am looking for "Line spacing" setting to control, increase spacing between subtitle lines?
Is there one?
Best regards,
varekai
huhn
9th October 2025, 15:02
Can someone explain why when watching VRR videos, all videos have a fixed frequency?
VRR videos are insanely rare i can make one if you want one i doubt i still have the old one with up 120 HZ still lying around. i talk about real VRR here changing the frame rate every frame.
do you mean the reported frame rate which is an AVG?
or do you mean why watch a fixed frame rate video on a VRR display?
that would be to avoid judder and also fix video audio sync because user are to lazy to match refreshrates.
if VRR is even remotely accurate enough for that...
there is quite a number of mixed refreshrate DVDs but they need a realtime detelecine that can handle that first.
Klaus1189
9th October 2025, 18:51
I just updated from Win10 22H2 to Win11 25H2, but MPC Video Renderer reports OS as 24H2.
LigH
9th October 2025, 19:05
Ask me ... I have a Windows 10 upgraded from Windows 7, and any installer using Qt6 (e.g. Stellarium) has issues with the Windows version reported when I run it in a normal user account, unless I run it "as Administrator" ...
PS: Torture me but I want to avoid Windows 11. I would rather ruin my schedule trying to get all Windows-only applications I own to run under Linux.
pirlouy
9th October 2025, 19:31
I recently reinstalled Windows (25H2) and I confirm it is written 24H2, so it's not because of the Win 11 update.
But nobody reads that, only Klaus could notice it! :p
Klaus1189
9th October 2025, 19:41
Ask me ... I have a Windows 10 upgraded from Windows 7, and any installer using Qt6 (e.g. Stellarium) has issues with the Windows version reported when I run it in a normal user account, unless I run it "as Administrator" ...
PS: Torture me but I want to avoid Windows 11. I would rather ruin my schedule trying to get all Windows-only applications I own to run under Linux.
I try Win11.
I recently reinstalled Windows (25H2) and I confirm it is written 24H2, so it's not because of the Win 11 update.
But nobody reads that, only Klauss could notice it! :p
Hehe :D
huhn
9th October 2025, 20:49
Ask me ... I have a Windows 10 upgraded from Windows 7, and any installer using Qt6 (e.g. Stellarium) has issues with the Windows version reported when I run it in a normal user account, unless I run it "as Administrator" ...
PS: Torture me but I want to avoid Windows 11. I would rather ruin my schedule trying to get all Windows-only applications I own to run under Linux.
https://www.winboat.app
the one thing i erally don't get is why someone is willing to use win 10 but 11 is the finishing line it is not that much worse.
win 10 already reach the abyss so there isn't much to make worse.
Drakko01
10th October 2025, 01:00
Can someone explain why when watching VRR videos, all videos have a fixed frequency?
I don't know if this is an honest question or a way of saying that VRR for movies doesn't make sense.
I'll play along, just in case
To clarify the original point: While testing different settings with MPC-BE, SVP, RIFE, and MPC-VR, Spider-Man: No Way Home look different. The initial assumption was that this change resulted from a new NVIDIA driver or something. The movements and pans seemed smoother, even for SVP's interpolation (yeah I know ,many people hated).
Adjusting the volume with the TV remote revealed that the TV's on-screen display frequency counter was not fixed at 120Hz.
So I tried other movies. showed same behavior in some cases, but not in others. Movies that had worked previously sometimes failed to do so again. Closing and reopening the player would sometimes resolve the issue, and the frequency would no longer be fixed at 120Hz."
WHY, its a mystery to me, that's what brought me here , to try to figured it out.
Its important, maybe not, or maybe for those looking to play interpolated videos on TV with VRR capabilities, its an option since its not supported for most video players.
Aleksoid1978
10th October 2025, 02:40
I don't know if this is an honest question or a way of saying that VRR for movies doesn't make sense.
I'll play along, just in case
To clarify the original point: While testing different settings with MPC-BE, SVP, RIFE, and MPC-VR, Spider-Man: No Way Home look different. The initial assumption was that this change resulted from a new NVIDIA driver or something. The movements and pans seemed smoother, even for SVP's interpolation (yeah I know ,many people hated).
Adjusting the volume with the TV remote revealed that the TV's on-screen display frequency counter was not fixed at 120Hz.
So I tried other movies. showed same behavior in some cases, but not in others. Movies that had worked previously sometimes failed to do so again. Closing and reopening the player would sometimes resolve the issue, and the frequency would no longer be fixed at 120Hz."
WHY, its a mystery to me, that's what brought me here , to try to figured it out.
Its important, maybe not, or maybe for those looking to play interpolated videos on TV with VRR capabilities, its an option since its not supported for most video players.
I'm asking honestly because I don't understand the purpose of VRR for movies. Videos have a fixed frame rate. The best option is to set the player to automatically switch the frame rate to match the video.
And everything will be smooth. When watching on a TV, it's also advisable to use the exclusive full-screen mode.
Drakko01
10th October 2025, 07:10
I can't discuss the technical part because I don't fully understand it, and it's impossible to show it, at least from a distance. For anyone in the same room, I can pinpoint exactly where to look to see the differences.
I been using svp since its crowdfunding campaign on Indiegogo. The main goal of any SVP user is smoother playback. After RIFE was implemented, everything became better, so the hardware was improved to match my needs(as far as my money will go). With that said:
I'm asking honestly because I don't understand the purpose of VRR for movies. Videos have a fixed frame rate. The best option is to set the player to automatically switch the frame rate to match the video.
And everything will be smooth. When watching on a TV, it's also advisable to use the exclusive full-screen mode.
I know the video frame rate is fixed and that switching to match the frame rate its exactly what i try to do with all this. In this specific case, using SVP+RIFE x3 @72fps and x4 @96fps produces frame rates the TV doesn't accept, and that's when the TV's VRR mode comes into play. Alex Battaglia of Digital Foundry says it perfectly in his video "VRR Is Not A Magic Bullet," if the frame change is very sudden or abrupt. The use of exclusive fullscreen is and has always been mandatory for me.
SVP+RIFE x4 @96fps - TV 120hz microstutters are easily perceived.
SVP+RIFE x4 @96fps - TV VRR mode OSD counter fluctuating nearly eliminates all of those microstutters.
huhn
10th October 2025, 08:14
do 5 times?
I'm asking honestly because I don't understand the purpose of VRR for movies. Videos have a fixed frame rate. The best option is to set the player to automatically switch the frame rate to match the video.
And everything will be smooth. When watching on a TV, it's also advisable to use the exclusive full-screen mode.
you know FSE is fake on win 11?
if VRR has enough resolution (we talk about 0.001 ms or something like that).
it could remove frame drops from audio video sync issues and makes frame rate matching pointless.
adding good VRR support is utterly insane in terms of difficulty.
nvidia clock deviation between an onboard audio device is like 0.00167% that'S the one i currently have that's 1.2 hours that's often much worse usually ~24 mins for nvidia HDMI audio and HDMI video VRR could fix that.
just like reclock or smoothmotion fixes this issue but we neither have to resample the audio or blend the video we get both untouched.
it could also be used for DVDs and BD that are 24 and 60 mix (relative rare).
i can immediately give you a sample that switches from 3:2 24 hard telecine to 2:2 PsF even a blu ray. that's technically VRR. or you just use 120 HT and realtime IVTC.
i personally don't think it is worth it. it's made for games no one will notice if a frame has the wrong timing from time to time but for video it needs to be utterly precise to be useful.
just imagine the extreme case VRR is only fixed frame rate like it can do 23 24 25 HZ so for a usually 24000/1001 file and it would do a lot of 24 hz and every ~1000 frames a true 23 HZ creating a jitter i would call that VRR useless for video. for games that's good enough.
you could just use madVR SM or reclock and move but VRR could be better then both. it also supersedes custom refreshrates and every device that is not a PJ is pretty much VRR.
clsid
10th October 2025, 13:18
VRR is crap at low framerate, so you should use at least double/triple fps with repeated frames.
And docs say VRR doesn't work with exclusive mode.
https://learn.microsoft.com/en-us/windows/win32/direct3ddxgi/variable-refresh-rate-displays
Setting present flag is easy. Question is how to get supported fps range, so renderer can choose the best custom "fixed" target framerate to base its timing on. Assuming the regular refreshrate is maximum, renderer could double/quadruple input fps as long as <= maximum.
huhn
10th October 2025, 15:41
yes i skipped that part.
lfc is supposed to fix that but yes it would also need to multiply the frame rate to the highest possible number that is still 10 FPS below max. newer HDMI devices report the range.
it's a mess.
brazen1
11th October 2025, 01:27
I can't discuss the technical part because I don't fully understand it, and it's impossible to show it, at least from a distance. For anyone in the same room, I can pinpoint exactly where to look to see the differences.
I been using svp since its crowdfunding campaign on Indiegogo. The main goal of any SVP user is smoother playback. After RIFE was implemented, everything became better, so the hardware was improved to match my needs(as far as my money will go). With that said:
I know the video frame rate is fixed and that switching to match the frame rate its exactly what i try to do with all this. In this specific case, using SVP+RIFE x3 @72fps and x4 @96fps produces frame rates the TV doesn't accept, and that's when the TV's VRR mode comes into play. Alex Battaglia of Digital Foundry says it perfectly in his video "VRR Is Not A Magic Bullet," if the frame change is very sudden or abrupt. The use of exclusive fullscreen is and has always been mandatory for me.
SVP+RIFE x4 @96fps - TV 120hz microstutters are easily perceived.
SVP+RIFE x4 @96fps - TV VRR mode OSD counter fluctuating nearly eliminates all of those microstutters.
I usually pre-transcode my titles with advanced code I've inserted and don't have lots of hours using real-time. Fwiw, I use SVP+RIFE/TensorRT x2.5, MPC-BE/HC, 4.25 model, no FSE, and no VRR with zero problems. Perhaps your x3 and x4 are just not up to the task since your display doesn't support the resulting rates? What will result is pulling up/down which always produces judder/microstutter perhaps tearing etc. I cured my problems when 1st setting up by reading both SVP logs but you've probably looked at yours too. The 3rd transcode log is helpful also.
s0meone_new
11th October 2025, 21:28
Hungarian translation updated:
https://limewire.com/d/uedR7#Mzmb3xPdYY
Drakko01
12th October 2025, 01:33
I usually pre-transcode my titles with advanced code I've inserted and don't have lots of hours using real-time. Fwiw, I use SVP+RIFE/TensorRT x2.5, MPC-BE/HC, 4.25 model, no FSE, and no VRR with zero problems. Perhaps your x3 and x4 are just not up to the task since your display doesn't support the resulting rates? What will result is pulling up/down which always produces judder/microstutter perhaps tearing etc. I cured my problems when 1st setting up by reading both SVP logs but you've probably looked at yours too. The 3rd transcode log is helpful also.
Your Feedback was appreciated.Transcoding files is not a solution for me, because the resulting files will not trigger VRR mode and as this mode best handles these ranges and i don't mean exact clocks
I use similar settings that you except for the multipliers, you probably use 60hz for your display , that's kinda less problematic.
The core of my issue was that the tv fail to enter this mode for some movies, that's the point I was trying to explain,not knowing the cause, came looking for someone to give me a clue how to fix it , anyway...
A workaround that I Found through testing. The library now has 35 files that activate VRR estate, compared to a previous 5
The main difference between them is DV versus HDR10 only or HDR only
I always use vapoursynth filter https://github.com/CrendKing/avisynth_filter/releases/tag/v1.4.7 this work for the HDR10 but not for the DV ones
I switch to vapoursynth filter 1.4.7# svp or 1.4.8# svp this ones work to the DV files
This isn't an optimal fix, but it's a functional workaround for now, allowing the addition of more DV+HDR10 files without issue.
wushantao
12th October 2025, 03:08
updated simplified chinese:)
https://files.catbox.moe/7mm66j.7z
https://seyarabata.com/68eb0d70dfcaf
cmhrky
12th October 2025, 12:04
Updated Turkish translation (https://drive.google.com/file/d/1OAdCSNnCTnT20KV7j6rLVOMHYC5cSxLH/view?usp=drive_link).
Amuat
12th October 2025, 12:52
Concerning my previous post: it was not 8 vs 10/12 bit itself that affected colors, but the fact that on the latter ACM is automatically on. Noticed this as I was on 8-bit and still, for whatever reason, the colors suddenly changed back on the fly, and as I suspected, the OSD now showed ACM was also back on. Glad it did though, as I had already started to notice that I actually preferred the more subdued colors, and quick research seems to indicate that ACM is actually more accurate though less vivid, if I'm not mistaken?
huhn
12th October 2025, 18:59
ACM take color information from somewhere and does correction depending on that.
but if the TV would know any of that it would just do it by it self. and how would you even get accurate information in the first place.
on my S90C red is just turned orange the TV is calibrated anyway so doing anything would undo that so what is the point of it again ahh yes to objectively ruin image!
so yes "calibration" information are taking and applied that are for what ever reason supposedly not applied by the TV.
maybe useful for gaming display that do not have any processing power what so ever and are tuned for low input lag and missing an sRGb mode making it better then nothing in that case.
clsid
12th October 2025, 20:04
If colors are dim ONLY in fullscreen, then this can help:
Right-click on your player .exe > Properties > Compatibility > enable "Use Legacy ICC Color Management"
huhn
12th October 2025, 23:03
that disables ACM and is what i use.
clsid
13th October 2025, 14:28
It doesn't disable ACM, but app behavior is similar to as if disabled:
https://learn.microsoft.com/en-us/windows/win32/wcs/advanced-color-icc-profiles#display-icc-profile-compatibility-helper
MPCVR already calls m_IDXGISwapChain4::SetColorSpace1 function when outputting HDR. So technically it should be ACM compatible. But maybe this function call is failing. Use a debug build and make a log with DebugView tool.
https://github.com/Aleksoid1978/VideoRenderer/wiki/View-debug-log
@Aleksoid1978
Can you add a log line when m_pDXGISwapChain4->CheckColorSpaceSupport call indicates that it doesn't support DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 ?
ACM assumes the renderer outputs sRGB (unless told otherwise) and converts that to the displays colorspace.
@amuat/huhn
Does the issue only occur with HDR output?
huhn
13th October 2025, 16:57
i only test SDR so yes it happens with SDR.
the issue has to be my TV telling windows just none sense.
if you mean with sRGB also the transfer function?
mpcVR is currently not outputting sRGB transfer function neither is madVR (can't even do it).
clsid
13th October 2025, 19:32
Try with this test build (https://www.sendspace.com/file/786du8).
This one also calls SetColorSpace1 API in case of SDR output.
huhn
13th October 2025, 20:25
still broken with MY TV:
https://ibb.co/Ld7KvQWD
edit: red in paint is not red anymore and it renders the color different compared to the screenshoot where both have applied ACM.
now i tried to take the same image from the same palyer and now it is not applied to the screenshoot anymore.
if you want a proof i can get the colorimeter out.
inconsistency in calibration what could eb better...
/edit
mpc-hc has disabled fullscreen optimisation and lagecy color management mpc-be has none of them.
your test file has been over written in both installs.
https://learn.microsoft.com/en-us/windows/win32/wcs/advanced-color-icc-profiles#display-icc-profile-compatibility-helper
the information here are not utterly correct.
this display is in SDR. i'm not using an icc and it still changes the image massively.
this is a wide gamut display but how would windows know that the gamut is calibrated to bt 709 which is it.
even if windows would assume bt 2020 red the red shown wouldn't be bt 709 red in bt 2020.
BTW. i had to install lavfilter so mpc-be can open a png... yes i reset mpc-be to make sure i didn't do anything stupide.
not rerendering png all the time is a really good feature by mpc-hc while mpc-be is hammering the CPU with 8% load.
clsid
13th October 2025, 22:00
Windows acts based on ICC profile and if that is not present the EDID info. Maybe that is incorrect due to your calibration.
Your issue is probably a different one than Amuat's.
Edit:
BenQ recommends to disable ACM:
https://www.benq.com/en-us/support/downloads-faq/faq/product/application/monitor-faq-kn-00088.html
huhn
13th October 2025, 22:21
my point is this can generally not work.
if the TV knows the gamut it can also fix it just like windows is trying.
the edid will tell microsoft this TV can do a lot but even out of the box it is not that stupid it still tries to do bt 709:
https://i.rtings.com/assets/products/EqyIGxWD/samsung-s90c-oled/pre-colorspace-large.jpg?format=auto
windows doesn't know that and just ruins the image.
you can not change the edid all the time when you change the gamut good luck with that. https://www.rtings.com/assets/pages/2OMFbFp6/color-gamut-rec2020-color-space-settings-large.jpg
yes it can do bt 2020 red. and yes it has like 20 different edids because these are way to small and trigger with a different refreshrate or resolution but that's it.
you can try to use report bt 2020 in madVR or colorcontrol the TV may honour this.
but the other way around no there is no api. it's a dead end.
no matter what you do this system in it's current form can not work.
maybe if i set the gamut to native i will get something closer to red with ACM. but why would anyone do that if it has an auto function like any TV?
yes there are a lot of cheap gaming monitors that have a native gamut and that's all they use and they may even report that.
in that very very specific case yes maybe but with every device that is not handdown trash it has no clue what is going on.
would an API that can be updated constantly and say i except BT 709 gamma 2.4 or i except nothing but i'm ~xyz be cool? yes but edid is not that.
Aleksoid1978
15th October 2025, 06:08
Anyone here asking about VRR? Try the test build. You should probably test it in fullscreen mode or exclusive fullscreen mode.
I still haven't figured out how to test when VRR is working on my TV.
https://disk.yandex.ru/d/3zj4h6UUvxc7sg
huhn
15th October 2025, 08:16
instantly crashes no report nothing.
event viewer:
Faulting application name: mpc-be64.exe, version: 1.8.7.0, time stamp: 0x68ca2d63
Faulting module name: MpcVideoRenderer64.ax, version: 0.9.16.2466, time stamp: 0x68ef2ce0
Exception code: 0xc0000005
Fault offset: 0x000000000005659f
Faulting process id: 0x2144
Faulting application start time: 0x1DC3DA3590F21F4
Faulting application path: C:\Program Files\MPC-BE x64\mpc-be64.exe
Faulting module path: C:\Program Files\MPC-BE x64\Filters\MpcVideoRenderer64.ax
Report Id: d8a54a71-3d4d-43d2-a9d4-1b2752a5d9ea
Faulting package full name:
Faulting package-relative application ID:
edit: default settings load.
is crashes instantly on my 240 Hz screen when entering fullscreen runs on my 360 hz with no show of VRR so i gave it a reason to use VRR and set it to 100 nothing just judder then 280 and still nothing.
Aleksoid1978
15th October 2025, 08:40
edit: default settings load.
is crashes instantly on my 240 Hz screen when entering fullscreen runs on my 360 hz with no show of VRR so i gave it a reason to use VRR and set it to 100 nothing just judder then 280 and still nothing.
Well, then I don't know how to help. I tested it on my TV with a refresh rate of 120p, and opened videos with a refresh rate of 23/24/59p – everything runs smoothly.
huhn
15th October 2025, 09:05
wouldn't it do that without VRR?
if your screen has no VRR active refreshrate info play a 25p file and active "wait for v-sync before present" and the judder in graph should be gone and you should see a "smooth" video and not massive judder.
Aleksoid1978
15th October 2025, 09:27
I check on TV with VRR without wait for sync.
Aleksoid1978
15th October 2025, 09:44
set it to 100 nothing just judder then 280 and still nothing.
You can turn on statistics, but make sure you select "Increase font by window" and record video so you can see the judder.
Otherwise, I don't understand what you're talking about at all.
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