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lvqcl
13th January 2025, 01:05
AFAIK XYSubfilter does not support .vtt

fourbigkids
16th January 2025, 00:38
Hi all.

Long time user of MPC-BE using MadVR for video rendering and MPC Audio Renderer for the audio on my HTPC. No external filters used. Recently reinstalled the operating system and all software from scratch. Since then I have been getting this random blipping sound on the audio track. Sample in the link below. In this example the track is DTS.

The HTPC is comprised of a Gigabyte H370-HD3 motherboard, Intel i5 8600 CPU, 16GB 2666Hz Corsair Vengeance RAM - DDR4, WD Blue 250GB M.2 SSD, Seasonic 750W Focus GM-750 Gold PSU and the video card is a Gigabyte-GeForce-RTX-3060Ti-Eagle D6X-8G-OCwith 8GB GDDR6X. I am running Windows 11 and MPC-BE v.1.8.2.

The audio and video go from my HTPC via 'high speed' HDMI to a Sony 4K TV with audio pass through all the way to a Sennheiser AMBEO MAX sound bar.

I have reinstalled MPC-BE and also separately installed another instance of the latest MPC Audio Renderer, but I still get the same glitching in the audio track.

The blips occur randomly. When I playback the same portion of video it may or may not occur. The blipping does not occur with VLC or Windows Media Player.

The blipping seems to occur on only some video files. A copy of the MediaInfo for one example is included in my next post. This is in DTS format. However, DTS plays fine in other videos.

Here is a link to a sample:

https://1drv.ms/u/s!Ajkfvd4XPdI2lssOFLQdpuxk3ICkHQ?e=ivjeJi

Appreciate your advice.


Cheers,

Allan

fourbigkids
16th January 2025, 00:39
A copy of the Media Info for the above media file:

General
Unique ID : 197416254951206678167905459205802489320 (0x9484FCD960DFD298B9A8EF0C6472F5E8)
Complete name : \\xxxxxxx\Public\TV Series\Star Trek- Discovery\Season 01\Star Trek- Discovery.S01E13.mkv
Format : Matroska
Format version : Version 4
File size : 3.28 GiB
Duration : 42 min 49 s
Overall bit rate : 10.9 Mb/s
Frame rate : 23.976 FPS
Encoded date : 2018-11-14 11:41:31 UTC
Writing application : mkvmerge v8.3.0 ('Over the Horizon') 64bit
Writing library : libebml v1.3.1 + libmatroska v1.4.2
Video
ID : 1
Format : AVC
Format/Info : Advanced Video Codec
Format profile : High@L4.1
Format settings : CABAC / 4 Ref Frames
Format settings, CABAC : Yes
Format settings, Reference frames : 4 frames
Codec ID : V_MPEG4/ISO/AVC
Duration : 42 min 49 s
Bit rate : 9 442 kb/s
Width : 1 920 pixels
Height : 960 pixels
Display aspect ratio : 2.000
Frame rate mode : Constant
Frame rate : 23.976 FPS
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 0.214
Stream size : 2.82 GiB (86%)
Writing library : x264 core 157 r2935 545de2f
Encoding settings : cabac=1 / ref=4 / deblock=1:0:0 / analyse=0x3:0x133 / me=umh / subme=7 / psy=1 / psy_rd=1.00:0.00 / mixed_ref=1 / me_range=16 / chroma_me=1 / trellis=1 / 8x8dct=1 / cqm=0 / deadzone=21,11 / fast_pskip=0 / chroma_qp_offset=-2 / threads=30 / lookahead_threads=5 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / bluray_compat=0 / constrained_intra=0 / bframes=3 / b_pyramid=2 / b_adapt=1 / b_bias=0 / direct=1 / weightb=1 / open_gop=0 / weightp=2 / keyint=250 / keyint_min=23 / scenecut=40 / intra_refresh=0 / rc_lookahead=40 / rc=2pass / mbtree=1 / bitrate=9442 / ratetol=1.0 / qcomp=0.60 / qpmin=0 / qpmax=69 / qpstep=4 / cplxblur=20.0 / qblur=0.5 / ip_ratio=1.40 / aq=1:1.00
Language : English
Default : Yes
Forced : No
Audio
ID : 2
Format : DTS
Format/Info : Digital Theater Systems
Codec ID : A_DTS
Duration : 42 min 49 s
Bit rate mode : Constant
Bit rate : 1 509 kb/s
Channel(s) : 6 channels
Channel layout : C L R Ls Rs LFE
Sampling rate : 48.0 kHz
Frame rate : 93.750 FPS (512 SPF)
Bit depth : 24 bits
Compression mode : Lossy
Stream size : 462 MiB (14%)
Language : English
Default : Yes
Forced : No

Aleksoid1978
16th January 2025, 05:29
Hi all.

Long time user of MPC-BE using MadVR for video rendering and MPC Audio Renderer for the audio on my HTPC. No external filters used. Recently reinstalled the operating system and all software from scratch. Since then I have been getting this random blipping sound on the audio track. Sample in the link below. In this example the track is DTS.

The HTPC is comprised of a Gigabyte H370-HD3 motherboard, Intel i5 8600 CPU, 16GB 2666Hz Corsair Vengeance RAM - DDR4, WD Blue 250GB M.2 SSD, Seasonic 750W Focus GM-750 Gold PSU and the video card is a Gigabyte-GeForce-RTX-3060Ti-Eagle D6X-8G-OCwith 8GB GDDR6X. I am running Windows 11 and MPC-BE v.1.8.2.

The audio and video go from my HTPC via 'high speed' HDMI to a Sony 4K TV with audio pass through all the way to a Sennheiser AMBEO MAX sound bar.

I have reinstalled MPC-BE and also separately installed another instance of the latest MPC Audio Renderer, but I still get the same glitching in the audio track.

The blips occur randomly. When I playback the same portion of video it may or may not occur. The blipping does not occur with VLC or Windows Media Player.

The blipping seems to occur on only some video files. A copy of the MediaInfo for one example is included in my next post. This is in DTS format. However, DTS plays fine in other videos.

Here is a link to a sample:

https://1drv.ms/u/s!Ajkfvd4XPdI2lssOFLQdpuxk3ICkHQ?e=ivjeJi

Appreciate your advice.


Cheers,

Allan

Do you use Pass-through in internal Audio Decoder ?
Show status (screenshots) MPC Audio Renderer and MPC Audio Decoder when playback.

What show you sound bar when playback - PCM or DTS ?

fourbigkids
16th January 2025, 05:58
Do you use Pass-through in internal Audio Decoder ?
Show status (screenshots) MPC Audio Renderer and MPC Audio Decoder when playback.

What show you sound bar when playback - PCM or DTS ?

Hi Aleksoid. Thanks for responding. Yes, it setup for passthrough from HTPC to TV to Soundbar. DTS shows as DTS on the soundbar when it is being played on the HTPC. Screenshots of the MPC Audio Renderer and the Audio Decoder follow:

https://1drv.ms/i/s!Ajkfvd4XPdI2lsscAfxQsC4FtHW5AA?embed=1&width=1352&height=1012

https://1drv.ms/i/s!Ajkfvd4XPdI2lssdfz_ysN-oLDfKNg?embed=1&width=1408&height=1035

Cheers.

Aleksoid1978
16th January 2025, 06:37
Screenshot from active player - when playback - right mouse click -> filters ...

If audio is passthrough - i don't know. maybe some incompatible with sound bar. Try change "Device buffer" in MPC Audio Renderer.

fourbigkids
16th January 2025, 06:53
Sorry, my mistake, here is the screenshot from the 'active' player:

https://1drv.ms/i/s!Ajkfvd4XPdI2lssfE6ixy_DJrK96xQ?embed=1&height=660

In the meantime, I'll check out the Device Buffer

Thanks Aleksoid1978.

ryrynz
17th January 2025, 03:30
Sorry, my mistake, here is the screenshot from the 'active' player:

https://1drv.ms/i/s!Ajkfvd4XPdI2lssfE6ixy_DJrK96xQ?embed=1&height=660

In the meantime, I'll check out the Device Buffer

Thanks Aleksoid1978.Bitstreaming has been problematic for a while now, turn it off.

fourbigkids
17th January 2025, 03:53
Screenshot from active player - when playback - right mouse click -> filters ...

If audio is passthrough - i don't know. maybe some incompatible with sound bar. Try change "Device buffer" in MPC Audio Renderer.

Bitstreaming has been problematic for a while now, turn it off.

I adjusted the buffer from 50ms to 100ms, the only options available, and the issue persists.

Cheers ryrynz. I'll give that a whirl.

Aleksoid1978
17th January 2025, 04:13
Bitstreaming has been problematic for a while now, turn it off.

If there are problems, then only a very small number of users/equipment.
The developers do not have a large amount of equipment for testing.

Anyone can sponsor the purchase of various equipment, but there are no volunteers :)

fourbigkids
17th January 2025, 04:19
If there are problems, then only a very small number of users/equipment.
The developers do not have a large amount of equipment for testing.

Anyone can sponsor the purchase of various equipment, but there are no volunteers :)

:):):):)

v0lt
17th January 2025, 04:56
MPC Video Renderer 0.9.1.2353 (https://github.com/Aleksoid1978/VideoRenderer/releases/tag/0.9.1)

Changes:
Functions for getting the current and displayed video frame now use top-down RGB bitmaps.
Added the ability to get the displayed video frame on the 10-bit display in RGB48 format.
Fixed reinitialization when changing display when using Direct3D 11.
Added support for the ISubRenderConsumer2 interface, which allows connecting XySubFilter.
"Super Resolution" will be used for 10-bit video only if ACM is disabled (Windows 11 24H2).
Recommended MPC-BE 1.8.2.12 or newer.

PS: MPC Video Renderer 0.9.1 is included in the MPC-BE 1.8.2.103 installer.

ryrynz
17th January 2025, 05:35
If there are problems, then only a very small number of users/equipment.
The developers do not have a large amount of equipment for testing.

Anyone can sponsor the purchase of various equipment, but there are no volunteers :)

Yeah, it is what it is. Same issues with LAV Filters. Nev has been recommending disabling pass-through for a long time, doesn't seem to be any real need to use it anymore. Haven't had any random audio breaks since I disabled it.

MPC Video Renderer 0.9.1.2353 (https://github.com/Aleksoid1978/VideoRenderer/releases/tag/0.9.1)
:)

huhn
17th January 2025, 09:21
there are now audio formats that can only be passthrough.

pirlouy
17th January 2025, 17:26
Just for my curiosity, except Dolby Atmos, are there other audio formats which can't be decoded ?
I don't think MPC-BE is able to bitstream Dolby Atmos anyway ?

clsid
17th January 2025, 18:59
Just Atmos. Which is also just an extension layer, so ignoring it isn't a big issue with most sound systems. I doubt that many people have a proper Atmos 7.1.4 speaker setup. Most have a crappy soundbar with a few small speakers in it that emulate surround.

huhn
17th January 2025, 19:58
Just for my curiosity, except Dolby Atmos, are there other audio formats which can't be decoded ?
I don't think MPC-BE is able to bitstream Dolby Atmos anyway ?

i should be able to do so a bit streamed atmos stream is decodable by a none atmos compatible AVR it will just decode the base stream.

Just Atmos. Which is also just an extension layer, so ignoring it isn't a big issue with most sound systems. I doubt that many people have a proper Atmos 7.1.4 speaker setup. Most have a crappy soundbar with a few small speakers in it that emulate surround.
people that have these setup are in a world of hurt...

and even without people really like to read the that stuff on there AVRs for what ever reason it is important to them.

pirlouy
17th January 2025, 19:58
I though bitstream had no sense, until I got a 4k TV with a FHD AVR. I use "pass-through" (to keep 5.1) with another option I thought I would never use: "Encode to AC-3". With Toslink cable.
I can say it works for me with MPC.

huhn
17th January 2025, 20:53
I though bitstream had no sense, until I got a 4k TV with a FHD AVR. I use "pass-through" (to keep 5.1) with another option I thought I would never use: "Encode to AC-3". With Toslink cable.
I can say it works for me with MPC.

that's because spdif is one of the worst spec and has no official 5.1 pcm support but it can do it...

fourbigkids
18th January 2025, 04:09
Screenshot from active player - when playback - right mouse click -> filters ...

If audio is passthrough - i don't know. maybe some incompatible with sound bar. Try change "Device buffer" in MPC Audio Renderer.

Bitstreaming has been problematic for a while now, turn it off.

Currently testing with the PC connected by HDMI directly to the Sennheiser Ambeo Max Soundbar and then video out to the TV rather than PC to TV to Soundbar. So far, with pass through enabled, DTS is not blipping, but will give it more thorough test this evening.

I see the TV, a Sony KD-85X9000H, is ARC, not eARC. Not sure whether that is relevant - I think it should pass through DTS. Either way I have a solution if I want pass through, or disable it and go via the TV.

Thanks all.

Cheers.

Anima123
18th January 2025, 06:38
May I ask what is the status of 10bit rgb colorspace support speaking of SupreResolution with MPC Video Renderer?

Does it work or not? In what sense?

v0lt
18th January 2025, 06:48
May I ask what is the status of 10bit rgb colorspace support speaking of SupreResolution with MPC Video Renderer?
Do you have a 10-bit RGB video and want to increase its size? I think it doesn't work because the DXVA2/D3D11 video processor in most cases doesn't work with RGB input or works poorly (and maybe is disabled in MPC VR).
In any case, you could check it yourself before asking the question.

Anima123
18th January 2025, 08:51
Do you have a 10-bit RGB video and want to increase its size? I think it doesn't work because the DXVA2/D3D11 video processor in most cases doesn't work with RGB input or works poorly (and maybe is disabled in MPC VR).
In any case, you could check it yourself before asking the question.

From what I experienced, I thought it worked. Not the same as disabled the option.

strumf666
20th January 2025, 12:16
Just for my curiosity, except Dolby Atmos, are there other audio formats which can't be decoded ?
I don't think MPC-BE is able to bitstream Dolby Atmos anyway ?
Bitstreaming dolby atmos works for me.

Manni
20th January 2025, 19:44
Bitstreaming dolby atmos works for me.

Bitstreaming Atmos work fine except with a 3xxx series at 100+ fps (using a HDMI 2.1 input of the AVR).

My Zotac 3090 Trinity works fine if I use a HDMI 2.0 input of my AVR (X8500HA) to limit the bandwidth to 18gb/s (60p 8bits 444 or 24p 10/12bits 444), which defeats some of the purpose of a 3090.

However, I keep getting dropouts if I use 100/120p (HDMI 2.1 input/48gbps bandwidth).

As far as I know, this hardware issue is fixed with the 4xxx series. I plan to get a 5090 FE or 5070ti (Asus Prime) at launch, partially to resolve this. These are the only two models in the 5000 series that might fit in my Silverstone HTPC case.

Shame the 5080 only has 16gb of VRAM, I can't justify getting one. I'll get a 5080 Super with 24gb when it's released if I can't get my hands on a 5090 FE or am unhappy with the 5070ti.

strumf666
20th January 2025, 20:27
I have an amd card so it's a bit different; 6900xt -> Marantz Cinema 40 -> LG G3. And I mostly frame/refresh match movies and use the TV frame interpolation for smoothness and/or AVR for sound processing/upmixing when the sound isn't in dolby atmos dts:x since I have 7.1.4 speakers. Anyway, when I tested at 120Hz, everything was working as expected.

huhn
21st January 2025, 00:03
Bitstreaming Atmos work fine except with a 3xxx series at 100+ fps (using a HDMI 2.1 input of the AVR).

My Zotac 3090 Trinity works fine if I use a HDMI 2.0 input of my AVR (X8500HA) to limit the bandwidth to 18gb/s (60p 8bits 444 or 24p 10/12bits 444), which defeats some of the purpose of a 3090.

However, I keep getting dropouts if I use 100/120p (HDMI 2.1 input/48gbps bandwidth).

As far as I know, this hardware issue is fixed with the 4xxx series. I plan to get a 5090 FE or 5070ti (Asus Prime) at launch, partially to resolve this. These are the only two models in the 5000 series that might fit in my Silverstone HTPC case.

Shame the 5080 only has 16gb of VRAM, I can't justify getting one. I'll get a 5080 Super with 24gb when it's released if I can't get my hands on a 5090 FE or am unhappy with the 5070ti.

what is the reason why you can't use extended desktop and direct to the TV?

Manni
21st January 2025, 17:04
what is the reason why you can't use extended desktop and direct to the TV?

Because my HTPC goes through my AVR, like all my other sources, and it's the AVR out that goes to the TV. I guess I could have a DP port go direct to the TV, but that's a complexity I'm not interested in as it would mean losing the AVR OSD, which I rely on a lot, especially with immersive audio, to check the signal and active speakers.

Klaus1189
21st January 2025, 17:16
I think on option is to use a DisplayPort-to-HDMI cable for Audio and 1080p (for this a passive cable is sufficient) and plug in the GPU directly to the TV via HDMI. As huhn said use extended Desktop and pick the right video/audio output in player.

Manni
22nd January 2025, 00:29
I think on option is to use a DisplayPort-to-HDMI cable for Audio and 1080p (for this a passive cable is sufficient) and plug in the GPU directly to the TV via HDMI. As huhn said use extended Desktop and pick the right video/audio output in player.

Yes and as I said you lose the AVR OSD, which I'm not interested in.

Klaus1189
22nd January 2025, 05:50
Sorry, I overread it. What infos in OSD do you care about?
Last question, sorry for off topic

Manni
22nd January 2025, 15:37
Sorry, I overread it. What infos in OSD do you care about?
Last question, sorry for off topic

Apart from volume/mute info, the source (channels in content) and speakers used, especially when bitstreaming immersive audio (Atmos/DTS:X/Auro3D). But also the OSD in general for settings, source specific audio delay, etc.

pirlouy
23rd January 2025, 21:41
I think on option is to use a DisplayPort-to-HDMI cable for Audio and 1080p (for this a passive cable is sufficient)
Maybe it's because I got it from Ali Express but mine is not sending audio to my AVR (or it was "stereo" only, don't really remember). Maybe it's because my GTX 1060 does not allow this.

huhn
24th January 2025, 11:38
maybe your AVR just has only spdif spec.

pirlouy
24th January 2025, 12:29
What ? I don't know there could be a link between HDMI and SPDIF spec !
My AVR is able to handle 7.1 LPCM in HDMI.
I expected that with my GTX 1060 and a DP -> HDMI adapter I would be able to send a basic resolution with the same 7.1 LPCM but no, I had video signal but only Stereo sound.
More than 10 years laters, I'm still disappointed that it's impossible to send multi audio uncompressed signal only, with a separate cable (like coaxial or TosLink)

huhn
24th January 2025, 14:55
HDMI arc is for example limited to it. that's where E-ARC comes in.

but i'm stating spec out of memory here.

spdif can technically do it but there is no spec for it.
spdif is up 2 96khz 24 bit so it can do 6 48khz 16 bit but except for some dedicated low end system it is never used.

very old nvidia cards had spdif spec HDMI audio we talking about nvidia 200 series here (you had to even connect a cable from the mainboard audio to the GPU) or older... 460 was the first that could bitstream and send 8 channel PCM audio AMD was worlds ahead at the time.

could also be the adapter maybe nvidia can't do multi channel PCM with DP adapter or passive DP adapter in general can't do that.

analog! problem solved.

pirlouy
24th January 2025, 18:43
Analog with PC = buzz, interferences. With an internal PCI card, with motherboard ports, and even with an external USB soundcard.
With Toslink it's ok, but then it's limited for multi-channels.

For now, there's only HDMI signal sent to a dedicated DAC which allows multi-channel PCM signal without interferences (in my experience).

huhn
24th January 2025, 19:17
while this can happen and happened to me a lot it is not a given.

Emulgator
26th January 2025, 03:52
Analog with PC = buzz, interferences
OT: Such groundloop buzzing can be mended.
Unbalanced audio uses cable shields as Audio reference AND as safety GND, so it takes considerations where to hardconnect Protection Earth:
Only once, preferrably at the most power-comsuming device, the power amp, and where antenna connections have to be maintained, insert a ground-loop filter there.
Within any connected slave devices you may apply my SoftGND combo between AGND and PE:
A fat clamping diode ASSY (if place allows: a crossbridged 25A or 35A bridge rectifier, or if place is restricted: 2 antiparallel >6A single silicon diodes), bypassed by 100nF and 47Ω/5W. Illegal for the VDE (Verein Deutscher Erder ;-), legal in Canada (CSA had approved such construction for Carver Amps back in the 1980's)

huhn
26th January 2025, 04:59
there is no fix for these issues usually because it is not a ground loop. a ground loop issues usually happens with digital audio too.

this issue usually happens because the soundscards power filtering is totally insufficient resulting in hearable click buzzing and other issues.

you can literally hear the GPU "fps" in such situation or issues with uneven loads like NGU.

Megalith
26th January 2025, 05:14
Does anyone have any idea why my display might be flashing black momentarily when switching between full screen and windowed? I'm using madVR, but any type of switching is turned off. Wonder if it's because I have my iGPU running alongside my dGPU and it's getting confused between the two?

Aleksoid1978
26th January 2025, 07:37
Ask madVR author.

Sunspark
26th January 2025, 08:50
If you have change resolution/refresh rate on, it'll go black.

Emulgator
26th January 2025, 19:34
you can literally hear the GPU "fps" in such situation or issues with uneven loads like NGU.
Yes, I can confirm that exact scenario, any GPU's (even one of my Dell Notbook's dated GTX7950) power current HF ripple
is so strong that one can hear it directly while scrolling pages.
The underrated filtering/shielding broadcasts directly as RF which my attempts are unable to shield off.
I hear it picked up from E-guitar pickups as I work on amplifier setups.

Sunspark
26th January 2025, 20:15
Stuff used to leak a lot more RF than it does now. I remember one time when I was a kid turning the TV to a UHF channel and in the static I could see shapes moving around which were the next door neighbour playing a console game on his TV.

Manni
1st February 2025, 00:49
I think on option is to use a DisplayPort-to-HDMI cable for Audio and 1080p (for this a passive cable is sufficient) and plug in the GPU directly to the TV via HDMI. As huhn said use extended Desktop and pick the right video/audio output in player.

EDIT: Got it to work, testing now. Thanks for the suggestion!

Megalith
1st February 2025, 18:26
Why does MPC-BE show a smaller version of itself when you close a video that's being played back using MPC Video Renderer? This doesn't seem to happen with other renderers (e.g., EVR).

And speaking of MPC Video Renderer, is there a list of best settings to use for those of us on high-end GPUs?

Currently, I'm using:

Chroma upscaling: Catmull-Rom
Upscaling: Jinc2m
Downscaling: Lanczos

ryrynz
1st February 2025, 22:19
Why does MPC-BE show a smaller version of itself when you close a video that's being played back using MPC Video Renderer? This doesn't seem to happen with other renderers (e.g., EVR).

Chroma upscaling: Catmull-Rom
Upscaling: Jinc2m
Downscaling: Lanczos

Not seen this. Screenshot?
Those settings are fine. If using Nvidia you can look at Super Resolution.. I find it's a bit too sharp for my liking at 1080.

Megalith
1st February 2025, 23:27
https://i.ibb.co/mrvk1tYD/j-Hl-Mj-Yr-Rwn.png

This is what I see for a split second immediately after hitting "X" to close MPC-BE. Seems to happen regardless of whether or not a video is playing. But AFAIK, only happens with MPC Video Renderer.

Aleksoid1978
2nd February 2025, 08:43
https://i.ibb.co/mrvk1tYD/j-Hl-Mj-Yr-Rwn.png

This is what I see for a split second immediately after hitting "X" to close MPC-BE. Seems to happen regardless of whether or not a video is playing. But AFAIK, only happens with MPC Video Renderer.

Fixed - update MPC-BE + MPC VR.