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alter4
29th September 2011, 09:23
Hello Guys! Thx for the great app!
Is it possible to add to one click mode subtitles extraction phase?

the_weirdo
29th September 2011, 09:35
New error

Look like you ran out of memory. Try using SetMemoryMax(value) with a reasonable value (and decrease it to lower value if crash is still occurred).

And lower --rc-lookahead value. 60 is high enough, 250 is just waste of memory for nothing. Also --merange above 32 is useless too.

Famille_CB
29th September 2011, 14:46
First of all : thank you Sharktooth.

Secondly, I want to explain something : the files I want to encode with MEGui come from Sony Vegas through a Frame-Server called DebugMode : http://www.debugmode.com/frameserver/).
I know it's not a real file, it's a virtual one; but it's OK when I use "Script Creator" of MEGui.

I'm not sure of the word I have to use. When I use the script creator one window appear :
http://www.ouplo.com/img/mini/R3ljsSpgCwjOBitB0cFiEmcDl.jpg (http://www.ouplo.com/img/R3ljsSpgCwjOBitB0cFiEmcDl.jpg)

If I click "DirectShowSource" I have no issue. It's not file indexing perhaps but it works perfectly. I just want to know how can I use "One Click Encoder" with my frame-server.
"One click Encoder" wants to file index my file, it's not the good way perhaps.

Thank you for your help!

I just want to put my logs:

[Error] Log
-[Information] Versions
--[Information] [29/09/2011 15:44:13] MeGUI Version : 2050 (svn)
--[Information] [29/09/2011 15:44:13] OS : Windows Seven Ultimate Edition x64 SP1 (6.1.65536.7601)
--[Information] [29/09/2011 15:44:13] Latest .Net Framework installed : 4.0 (4.0.30319)
--[Information] [29/09/2011 15:44:13] Avisynth Version : 2.5.8.5 (21/12/2008 21:46:54)
-[Information] Update detection
--[Information] [29/09/2011 15:44:13] Connecting to server: http://megui.xvidvideo.ru/auto/
--[Information] [29/09/2011 15:44:14] All files are up to date
-[Information] OneClick
--[Information] [29/09/2011 15:44:20] MediaInfo
---[Information] File: C:\Users\Yvan\Desktop\2011-07-27 03.avi
---[Information] General
----[Information] Format: AVI
----[Information] FormatString: AVI
----[Information] FileSize: 7299318
----[Information] PlayTime: 00:00:41.000
---[Information] Video
----[Information] ID: 0
----[Information] Width: 1280
----[Information] Height: 720
----[Information] FrameCount: 2050
----[Information] FrameRate: 50.000
----[Information] ScanType:
----[Information] Codec: DFSC
----[Information] CodecString: VFW
----[Information] Format: VFW
----[Information] AspectRatio: 1.778
----[Information] AspectRatioString: 16:9
----[Information] Delay:
----[Information] Title:
----[Information] Language:
----[Information] LanguageString:
---[Information] Audio
----[Information] ID: 1
----[Information] Format: PCM
----[Information] FormatProfile:
----[Information] FormatSettingsSBR:
----[Information] FormatSettingsPS:
----[Information] SamplingRate: 44100
----[Information] SamplingRateString: 44.1 KHz
----[Information] Channels: 2
----[Information] ChannelsString: 2 channels
----[Information] ChannelPositionsString2:
----[Information] BitRateMode: CBR
----[Information] Delay:
----[Information] Title:
----[Information] Language:
----[Information] LanguageString:
-[Error] Log for job1 (idx, 2011-07-27 03.avi -> 2011-07-27 03.avi.ffindex)
--[Information] [29/09/2011 15:44:24] Started handling job
--[Information] [29/09/2011 15:44:24] Preprocessing
--[Information] [29/09/2011 15:44:24] Job commandline: "C:\Logiciels\Creation video\MeGui\tools\ffms\ffmsindex.exe" -t -1 -f "C:\Users\Yvan\Desktop\2011-07-27 03.avi"
--[Information] [29/09/2011 15:44:24] Indexing started
--[Error] [29/09/2011 15:44:24] Process exits with error code: 1
--[Information] [29/09/2011 15:44:24] Standard output stream: Indexing error: Video codec not found
--[Information] [29/09/2011 15:44:24] Standard error stream
--[Information] [29/09/2011 15:44:24] Job completed

Do you understand any thing?

See you later...

Hiritsuki
29th September 2011, 16:02
Look like you ran out of memory. Try using SetMemoryMax(value) with a reasonable value (and decrease it to lower value if crash is still occurred).

And lower --rc-lookahead value. 60 is high enough, 250 is just waste of memory for nothing. Also --merange above 32 is useless too.

Thank you, but my memory have 12GB enough to run this, I don't know why 2074 well but 2085 error with MeGUI lastest beta version.

BTW, at first is x264_64(64bit) and error than MeGUI auto trun it to x264(32bit)

Zathor
29th September 2011, 19:12
I know it's not a real file, it's a virtual one; but it's OK when I use "Script Creator" of MEGui

Your file type is not supported by the OneClick encoder as it cannot be indexed or the audio extracted. So please use the script creator way.

the_weirdo
29th September 2011, 19:19
Thank you, but my memory have 12GB enough to run this, I don't know why 2074 well but 2085 error with MeGUI lastest beta version.

32-bit applications can only use about 2-3 GB, regardless how much memory you have.

Did that script work well with x264 r2074 32-bit?

Famille_CB
29th September 2011, 20:08
Your file type is not supported by the OneClick encoder as it cannot be indexed or the audio extracted. So please use the script creator way.

OK. I'm a little bit sad but...

Thank you for your answer.

JoeH
30th September 2011, 11:41
@Zathor, I use the same workflow as Famille_CB: create an AVI using DebugMode FS from Vegas, then encode with MeGUI. I use the Script Creator.

I wanted to mention this because it actually affects the feature request I made a little ago about being able to mux in external subtitles and output a Blu-ray structure (TSMuxer) using the One Click Encoder. Looking more carefully at the One-Click Encoder, maybe what I was thinking of would be more adapted to the AutoEncode dialog box, which already (I believe) supports external audio and external sub files (although I haven't used it much).

Hiritsuki
30th September 2011, 11:55
32-bit applications can only use about 2-3 GB, regardless how much memory you have.

Did that script work well with x264 r2074 32-bit?

No, I just say with 64bit will error on last version now.

ps. MeGUI x264 error will change the 64bit to 32bit.

the_weirdo
30th September 2011, 13:00
No, I just say with 64bit will error on last version now.

ps. MeGUI x264 error will change the 64bit to 32bit.

I'm not sure I understand what you're saying. From your log, you're using 32-bit version of x264 and with that extreme settings, you ran out of memory (as 32-bit x264 can only access 2-3 GB RAM).

You should enable 64-bit mode of x264 (in Settings) and try to run that script again. If there's any error when running 64-bit x264, you should that log here (not the log with 32-bit x264).

LeXXuz
8th October 2011, 21:31
Whenever I change or create a new script in the avs script creator and save it, MeGUI tries to reopen EVERY preview window from avs files I have created during the recent program session. I have this issue for a long time so I guess it is a known bug? Will this be fixed any time?

Also I was wondering why the preview window does not use the actual video size on opening video sources in the avs creator. For 720p and 1080p content the preview window is way bigger than my screen resolution (which is 1080p), making it very difficult to navigate. When I press the [1:1] or check the preview- button, the windows size seems to be correct, but I lose some of the buttons. See this picture:
http://img6.imagebanana.com/img/ginact94/thumb/megprev.png (http://www.imagebanana.com/view/ginact94/megprev.png)

OS is Win7 x64.

SledgeHammer_999
9th October 2011, 11:36
Hey guys,

I have re-written the bitrate calculation class in C++. I mostly used the same variables and functions the C# one uses, but I did quite a few restructuring to accommodate my needs. eg I don't use the full VideoCodec/ContainerType classes. My question is do I still have to release under the GPL? I was thinking to go LGPL for the bitrate calculation class.

Why I did this? I just wanted a standalone bitrate calculator. Now, I can write a simple command line program that uses the class(for use in conversion tools) AND a GUI program too. Oh did I mention portability too?

Zathor
9th October 2011, 15:24
Whenever I change or create a new script in the avs script creator and save it, MeGUI tries to reopen EVERY preview window from avs files I have created during the recent program session. I have this issue for a long time so I guess it is a known bug? Will this be fixed any time?


Thank you very much for the feedback. I am not aware of this issue and cannot reproduce it. Please describe the steps to reproduce the problem.

Also I was wondering why the preview window does not use the actual video size on opening video sources in the avs creator. For 720p and 1080p content the preview window is way bigger than my screen resolution (which is 1080p), making it very difficult to navigate. When I press the [1:1] or check the preview- button, the windows size seems to be correct, but I lose some of the buttons.
Once again I am not aware of the issue and cannot reproduce it. I also have an 1080p display (+W7 x64) and 1080p content will be displayed correctly. Also I can see all buttons when clicking on 1:1. Do you have something special (e.g. dual screen, ...)?

I have re-written the bitrate calculation class in C++. I mostly used the same variables and functions the C# one uses, but I did quite a few restructuring to accommodate my needs. eg I don't use the full VideoCodec/ContainerType classes. My question is do I still have to release under the GPL? I was thinking to go LGPL for the bitrate calculation class.

I do not know the answer to your GPL/LGPL question but please be aware that the M2TS calculation is broken in MeGUI.

luke83
9th October 2011, 15:26
Hi,
when I run encoding with Prerendering job, it gives me this error: "Impossible to run the cast of the objects of type: MeGui.FFMSIndexJob on the type MeGui.VideoJob"

Zathor
9th October 2011, 15:28
when I run encoding with Prerendering job, it gives me this error: "Impossible to run the cast of the objects of type: MeGui.FFMSIndexJob on the type MeGui.VideoJob"
Thanks for the report. I did a quick test and cannot reproduce the problem. Please post the full log file and describe the steps to reproduce the problem.

luke83
9th October 2011, 16:54
Thanks for the report. I did a quick test and cannot reproduce the problem. Please post the full log file and describe the steps to reproduce the problem.

This is the window error:

http://img21.imageshack.us/img21/1773/errormlv.th.png (http://img21.imageshack.us/i/errormlv.png/)


this is the log:

http://img835.imageshack.us/img835/2819/logf.th.png (http://img835.imageshack.us/i/logf.png/)


and this is the Queue (the blue line is the job where Megui stops and sometimes crashes):

http://img560.imageshack.us/img560/2524/jobse.th.png (http://imageshack.us/photo/my-images/560/jobse.png/)

If I don't use Prerendering, enconding works.
If I don't use Oneclick and Prerendering is active, encoding does NOT work

The problem is the Prerending. I used it only one time in the past and it worked.

Zathor
9th October 2011, 17:31
Please post or upload the log file. You can find it in the MeGUI\logs folder.

kalehrl
9th October 2011, 19:24
I've been using megui for quite some time now and I find it very versatile and powerfull.
I mostly encode in h264 mkv format and there is one thing which is bothering me.
When I encode at a target size of 700MB, my encodes come out as 696MB so there's 4MB missing.
When I encode in xvid avi with AutoGK, my encodes are bang on 700MB or 699MB.
What could be causing this little problem in megui?

luke83
9th October 2011, 20:20
Please post or upload the log file. You can find it in the MeGUI\logs folder.

I renamed it from .log to .txt to attach here
12487

LeXXuz
9th October 2011, 20:45
Thank you very much for the feedback. I am not aware of this issue and cannot reproduce it. Please describe the steps to reproduce the problem.

Thanks for your quick response Zathor. I guess I was just "lucky" before and the problem does not always show up when you're forcing it.^^
However, I think I have found a way to reproduce it. At least it's working on my system now every time:

1) Startup MeGUI
2) Open Avisynth script creator
3) Have a custom made script, there are lots of possibilities here. What seems to work best to reproduce this bug is create a script with NO resizing filter enabled. If you don't have any, create one with no resizing filter (checkbox disabled under Extra Setup), save it and close MeGui. Now restart MeGUI, open Avisynth script creator and select your script if not already preselected.
4) open your source file, it does not matter which indexer has been used
5) Press Preview
6) Give your avs file a custom name, f.e. test1.avs
7) Save it and close Avisynth script creator
8) Enqueue your avs script in the video encoder, codec and settings doesn't really matter. You don't need to encode anything either, but the job has to be in the queue for at least once while Megui is running. CLOSE the video preview of the job if it is still open.
9) Go back to Avisynth script creator
10) Open a 2nd video source, this has to be a different one than the first
12) do the very same as in steps 5-8, name it test2.avs f.e.
13) Open the Avisynth script creator for a 3rd time.
14) Do not open any file, press CONFIG on your Avisynth profile and edit it.
15) Now enable the resize filter, activate it by tipping the checkbox on the Extra Setup tab.
16) Press Update, then press OK

The very moment the editor of your custom script closes, MeGUI SHOULD reopen the preview windows of the two jobs (test1.avs & test2.avs) you created before.

I tried this three times in a row now. And every time the first two video previews showed up again. Hope it works for you, too.

Once again I am not aware of the issue and cannot reproduce it. I also have an 1080p display (+W7 x64) and 1080p content will be displayed correctly. Also I can see all buttons when clicking on 1:1. Do you have something special (e.g. dual screen, ...)?

Yes I use a dual screen setting indeed. But I also use the medium text size (125%) in Windows. Maybe that's the reason. This is the preview window of a DVD source which is way bigger than the video resolution:
http://img7.imagebanana.com/img/z4h627d3/thumb/previewsize_DVD.png (http://www.imagebanana.com/view/z4h627d3/previewsize_DVD.png)

SledgeHammer_999
10th October 2011, 15:17
I do not know the answer to your GPL/LGPL question but please be aware that the M2TS calculation is broken in MeGUI.

I wasn't trying the M2TS calculation anyway. I publish my code under the GPLv2, but it isn't functioning correctly. Anyone interested please see my thread here: http://forum.doom9.org/showthread.php?p=1530998

luke83
11th October 2011, 11:03
Hi,
when I run encoding with Prerendering job, it gives me this error: "Impossible to run the cast of the objects of type: MeGui.FFMSIndexJob on the type MeGui.VideoJob"

This is the window error:

http://img21.imageshack.us/img21/1773/errormlv.th.png (http://img21.imageshack.us/i/errormlv.png/)


this is the log:

http://img835.imageshack.us/img835/2819/logf.th.png (http://img835.imageshack.us/i/logf.png/)


and this is the Queue (the blue line is the job where Megui stops and sometimes crashes):

http://img560.imageshack.us/img560/2524/jobse.th.png (http://imageshack.us/photo/my-images/560/jobse.png/)

If I don't use Prerendering, enconding works.
If I don't use Oneclick and Prerendering is active, encoding does NOT work

The problem is the Prerending. I used it only one time in the past and it worked.

I renamed it from .log to .txt to attach here
Logfile MeGui: 12487

up :thanks:

I tried to do manually, without oneclick or autoencode: Prerendering-job works.

I queued Video Encoding, then I queued audio encoding and when both finished I muxed manually with mkvmuxer in Megui

However I have renounced at K-frame chapters, cleanup job and every other automatism of Onclick/Autoencode :(

So the problem is the job list created by OnClick/Autoencode

Zathor
12th October 2011, 22:01
Thanks, Luke. The problem is fixed in 2054.

luke83
13th October 2011, 13:03
Thanks, Luke. The problem is fixed in 2054.

You were fast :D Thank you for the attention :P

rapscallion
13th October 2011, 16:12
Thanks, Luke. The problem is fixed in 2054.
What 2054 ? I'm on 2050 (update development server) and
says no updates available.

luke83
13th October 2011, 17:10
What 2054 ? I'm on 2050 (update development server) and
says no updates available.

me too. I also used the development server but nothing.
Maybe it'll arrive soon of course. ;)

Zathor
13th October 2011, 20:21
At the moment it is only in the svn:
http://megui.svn.sourceforge.net/viewvc/megui/megui/trunk/Changelog.txt
But of course it will be included in the next build which I release.

Zathor
13th October 2011, 21:32
The very moment the editor of your custom script closes, MeGUI SHOULD reopen the preview windows of the two jobs (test1.avs & test2.avs) you created before.
I can not reproduce this to 100% but I am able to get at least one wrong video preview. I have fixed that in 2055 and maybe this fixes your second window as well.

Yes I use a dual screen setting indeed. But I also use the medium text size (125%) in Windows. Maybe that's the reason. This is the preview window of a DVD source which is way bigger than the video resolution:
No time yet to look into this issue.

Zathor
16th October 2011, 15:03
2057 [Adaptive Muxer] fixed long delay when adding more than 4 tracks. Bug #3404061
2056 [VideoPlayer] fixed handling of non default DPI values
2055 [AVS Script Creator] fixed opening the wrong video preview in some rare circumstances
2054 [pre-rendering job] fixed file size targeting with AutoEncode and OneClick
2053 [Settings] added option to append a text to forced track names
2052 [Lame] fixed applying bitrate in ABR mode
2051 [progress window] changed number formatting

tebasuna51
24th October 2011, 23:53
Please replace the NicAudio.dll with the new 2.0.5, only a minor change to solve a bug with a special DTS mode.

The problem and the file in this thread:
http://forum.doom9.org/showthread.php?p=1533725#post1533725

Full package updated in CodePlex (http://www.codeplex.com/NicAudio).

AMED
25th October 2011, 06:36
Might as well update lame to v3.99 at the same time :)

http://www.rarewares.org/mp3-lame-bundle.php

soehest
25th October 2011, 12:16
While updating also a newer version of dgindexnv is out (2041) :-)

Best regards

luke83
25th October 2011, 12:17
The next (I hope soon) stable release will be a bomb :D

AMED
25th October 2011, 20:15
The next (I hope soon) stable release will be a bomb :Dyou mean the bomb :p

Zathor
25th October 2011, 23:11
@all: Thanks for the tool update notifications. I will update them in the next days as soon as I have a little bit time.

The next (I hope soon) stable release will be a bomb :D

The changes between the stable and the current development build are quite small. But stay tuned for a real change coming soon. But soon in my time frame means very likely several weeks if not months - but a preview will be available a little bit sooner.

luke83
26th October 2011, 17:06
But soon in my time frame means very likely several weeks if not months - but a preview will be available a little bit sooner.

Oh yes. A preview version would be very appreciated, because I have to encode all my Lupin DVD and I can't set all manually every times :(

Zathor
26th October 2011, 22:16
Oh yes. A preview version would be very appreciated, because I have to encode all my Lupin DVD and I can't set all manually every times :(

What kind of functionality do you need/expect?

JoeH
27th October 2011, 17:45
The changes between the stable and the current development build are quite small. But stay tuned for a real change coming soon. But soon in my time frame means very likely several weeks if not months - but a preview will be available a little bit sooner.

Thanks a lot for all your hard work on MeGUI. We really appreciate it. The improvements have been great.

luke83
27th October 2011, 19:20
What kind of functionality do you need/expect?

The Oneclick bug solved. If I remember it would have been solved in 2054 version :)

poisondeathray
28th October 2011, 01:04
Would including qtaacenc or qaac as audio encoding options be difficult to implement? The recent listening tests linked in the audio subforum and hydrogenaudio seem to favor quicktime aac these days

Zathor
29th October 2011, 13:26
The Oneclick bug solved. If I remember it would have been solved in 2054 version :)

Development build 2057 is already available since two weeks or so. You only need to select the development update server in the MeGUI settings.


And I decided to release a preview build of OneClick v.Next as it will take a lot longer than expected to finalize it. But I would like to hear your feedback if it is developing in the desired direction.

xxxx improved OneClick encoder:
- added subtitle control (including delay, language, name, forced/default flag)
- enhanced audio control (added delay, language, name)
- AVS files as video input supported
- every OC job will be stored in a unique working directory
- added option to select default audio/subtitle languages
- added option to select default working directory
- remember "Show Advanced Options" setting
- folder as input supported (in progress!)

Download MeGUI OneClick Preview (http://forum.doom9.org/showthread.php?p=1535644#post1535644) Use at your own risk!

Rat Killer
29th October 2011, 14:35
Is there currently or is there planned a method for adding multiple jobs to the queue? IE I have a group of files that all process the same via the one click encoder, can they be added all at once or only one at a time?

For recorded TV episodes, the one click encoder now work very well indeed using a profile, just would like to add files in batches.

Also, is there a way to tell one click processor which indexer to use? I have dgindexnv in stalled and it works great with h264 video but for tv episodes that come from tivo in mpeg2 format, nv has LOTS of problems and is very unstable. Has been for many iterations so I just don't use it for mpeg2 content. Normally I have to rename the licence file so meGUI thinks its not installed in order for oneclick to not use it. Could I just define an avssynthprofile for mpeg2 files and use that to force dgindex or ffmsindex? Pointers on how to do this would be very helpful.

teddg
30th October 2011, 19:39
I'm getting an error message from megui when using the AVS script creator. Upon loading a d2v file, an error message says "...[plugin].dll is not a valid windows image. Please check this against your installation diskette." as it tries to load avisynth plugins. This repeats through a bunch of plugins and then MeGui crashes.

Avisynth and the plugins work fine by themselves - tested with ffmepg and MPCHC. The errors started after wiping my hard drive and a fresh reinstall.

Zathor
31st October 2011, 10:35
Is there currently or is there planned a method for adding multiple jobs to the queue? IE I have a group of files that all process the same via the one click encoder, can they be added all at once or only one at a time?
It is planned.

Also, is there a way to tell one click processor which indexer to use? Not yet.

I have dgindexnv in stalled and it works great with h264 video but for tv episodes that come from tivo in mpeg2 format, nv has LOTS of problems and is very unstable. Has been for many iterations so I just don't use it for mpeg2 content.
Have you already reported that issue to neuron2 (DGIndexNV developer)?

Rat Killer
31st October 2011, 18:07
Thanks, look forward to the new features. Nice to know I am not missing a better way just because I don't know how.

I did report a previous problem where encodes using dgindexnv were comming out 2x the correct length and that got fixed but since then its very unstable with mpeg2 files. IE when encoding a batch of mpeg files, I'll get exception not handled in dgindexnv errors every few hours. Redoing the same file passes fine but the error comes back and shuts things down again on a later file. Using dgindex or ffmsindex runs for days without problem. Trouble is, I cannot reproduce the error in the same place on the same file.

Zathor
1st November 2011, 16:25
Indexer priority and folder processing added to the preview build:

xxxx improved OneClick encoder:
- added subtitle control (including delay, language, name, forced/default flag)
- enhanced audio control (added delay, language, name)
- AVS files as video input supported
- folder as input supported
- every OC job will be stored in a unique working directory
- added option to select default audio/subtitle languages
- added option to select default working directory
- remember "Show Advanced Options" setting
- added option to specify the indexer priority

Download MeGUI OneClick Preview (http://forum.doom9.org/showthread.php?p=1538256#post1538256) Use at your own risk!

rapscallion
3rd November 2011, 21:10
Latest svn build, automated 2 pass blu-ray encode. On pass 2, after 6 hrs ( 8hr total estimate) exits with this error :

--[Error] [11/3/2011 3:07:18 PM] Process exits with error code: -1073741819

Never happenned before. Google serach indicates usually happens <30 sec into first pass.

Edit: re did the 2nd pass and this time it completed w/o error.

saint-francis
5th November 2011, 01:08
Thanks for all the one click encoder work Zathor! I'll be sure to try it out in the next few days and report my findings.


Thanks again for all the hard work on MeGUI.

Zathor
5th November 2011, 11:31
I have updated the above mentioned preview build. No new features - just less bugs.

Amateur
11th November 2011, 02:30
I typed this in for the thread search and haven't seen it requested as a feature. My suggestion would be to have a built in screenshot ability to take a still image of whatever is in your preview window. maybe from the preview window you can right click the image and have a menu appear where one option is "take screenshot" and that gives you the option to save that particular frame onto your computer in whatever format you want (jpeg, png, etc.). I guess have the default name of the picture come up as the exact frame number but of course you could change the name to whatever you want.

This would just be much simpler than what I currently do which is prntscrn and open it in paint then crop down to just the preview window.

Please let me know if this is a good idea or if you've already thought of it but decided to leave it out for a particular reason


(side note: is there a way to have a side-by-side screenshot taken? either have two frames next to each other where left frame is before and right frame is after filters? or just one frame where left side of frame is the before and right side of frame be after and I guess a line down the middle?)