View Full Version : Media Player Classic - Home Cinema (MPC-HC) - v1.7.13
nijiko
30th May 2015, 14:58
Problem with selecting audio track to play.
As the below picture.
Because I set "chi" to perfer, the player auto select the second track.
But in fact, the player is playing the first default track "jap".
http://i.imgur.com/l8iIx9Z.png
do you have a 5 sec sample?
xiulet
31st May 2015, 15:20
hi, i am a translator of the program i need better explanation about this option that don't understand well to do a accurate translation :)
https://i.imgur.com/qqRnHor.jpg
thanks you :)
nijiko
1st June 2015, 07:55
do you have a 5 sec sample?
No sample, and sometime can't be reproduced.
Totally, not stable.
Latest stable is v1.7.9 which was compiled from 846eff0 (https://github.com/mpc-hc/mpc-hc/commit/846eff0)
This release is a bugfix release, with many improvements and a few new features.
Highlights of this release:
DVB HEVC support
DTS Music Disc support
Fixed subtitle color conversion issues
Improved Playlist shuffle mode
New crash handler (https://mpc-hc.org/crash-reporter/). Many thanks to the DrDump developer for all his help and cooperation!
New Danish translation. Remember that you can help us (https://trac.mpc-hc.org/wiki/Translations) translating MPC-HC to your language.
For the complete changes see the changelog (https://mpc-hc.org/changelog/).
For downloads go here (https://mpc-hc.org/downloads/).
ryrynz
1st June 2015, 12:06
Shame that new audio renderer didn't make it in.. is that still halted at like 99%?
Shame that new audio renderer didn't make it in.. is that still halted at like 99%?
Alex was busy so he didn't have time to work on it past months.
Now he's semi active again, so we hope it'll be ready for next one.
nijiko
1st June 2015, 17:58
An unstable stable version...
An unstable stable version...
Useless comments are just that, useless.
Provide info or just don't comment at all.
Fullmetal Encoder
2nd June 2015, 01:04
Thanks for the continued support and I'm glad that he's coming back to it. Do you happen to know if he has any plans or willingness to add Blu-ray menu support?
minaust
3rd June 2015, 19:03
New crash handler (https://mpc-hc.org/crash-reporter/). Many thanks to the DrDump developer for all his help and cooperation!
This impresses me. It apparently works and works well. I had a subtitle problem, the crash occurred,the crash reporter popped up, I filled in the data, and within minutes I was in an email exchange with Underground78, and the problem was resolved for the release.
DrDump impressed me, and the fact that the devs are that attentive was also impressive. Well done guys.
SRT subtitles are told to support a few HTML like elements. Or rather, their renderers do. But they all seem to support a different subset.
There are subtitles which prefer to (unnecessarily) escape single quotes as HTML entity ('), like the German subs for "Kung Fury (https://www.youtube.com/watch?v=bS5P_LAqiVg)" (NSFW!):
1
00:00:14,400 --> 00:00:16,680
Hey, habt ihr 'nen Waffenschein dafür?
2
00:00:17,880 --> 00:00:19,720
Hier hab' ich deinen Waffenschein.
...
MPC-HC does not interpret these, Adobe's Flash player on YouTube appears to do so. BTW, German Umlauts were not escaped to HTML entities... some users seem to interpret only convenient parts of the standard.
Is there any information about new EVR-CP renderer features in stable/nightly builds? I mean new resizers, frame interpolation and so on.
I know about this (http://forum.doom9.org/showthread.php?t=161047) thread, but it is not exactly what I need.
Aleksoid1978
4th June 2015, 14:28
SRT subtitles are told to support a few HTML like elements. Or rather, their renderers do. But they all seem to support a different subset.
There are subtitles which prefer to (unnecessarily) escape single quotes as HTML entity ('), like the German subs for "Kung Fury (https://www.youtube.com/watch?v=bS5P_LAqiVg)" (NSFW!):
1
00:00:14,400 --> 00:00:16,680
Hey, habt ihr 'nen Waffenschein dafür?
2
00:00:17,880 --> 00:00:19,720
Hier hab' ich deinen Waffenschein.
...
MPC-HC does not interpret these, Adobe's Flash player on YouTube appears to do so. BTW, German Umlauts were not escaped to HTML entities... some users seem to interpret only convenient parts of the standard.
You can try MPC-BE, it can open youtube's link with subtitles and support subtitles with escape quotes :)
I rather wonder if the subtitle interpreter is provided by MPC-HC or LAV Filters, and if it may possibly be configurable... But Search-and-Replace is a solution with low efforts as well.
sneaker_ger
4th June 2015, 15:06
A bit off-topic but youtube-dl (https://rg3.github.io/youtube-dl/) saves straight UTF-8 subtitles. I don't know whether it can download them this way or whether it converts them automatically but I guess it doesn't really matter:
youtube-dl --write-srt --srt-lang de --skip-download https://www.youtube.com/watch?v=bS5P_LAqiVg
(--skip-download to not download the video in case you already have it)
In this case, it may be a matter of the downloader. The subtitles above were saved by CYS 5.6.19. I'd agree to give this topic a low priority, regarding MPC-HC.
BTW, youtube-dl removes the italic HTML tags.
Aleksoid1978
10th June 2015, 13:50
Bug - if main window and D3D FS is on different monitor and minimize main window - D3D FS window don't receive any mouse message ... don't receive any message.
GCRaistlin
10th June 2015, 13:54
Aleksoid1978, is it possible to have the main window on the one monitor and the fullscreen on the another?
Aleksoid1978
11th June 2015, 00:02
Aleksoid1978, is it possible to have the main window on the one monitor and the fullscreen on the another?
Yes :) If you use D3D FullScreen.
P.S. Here is the patch:
@@ -14962,7 +14962,7 @@ bool CMainFrame::CreateFullScreenWindow()
monitor.GetMonitorRect(monitorRect);
return !!m_pFullscreenWnd->CreateEx(WS_EX_TOPMOST | WS_EX_TOOLWINDOW, _T(""), ResStr(IDS_MAINFRM_136),
- WS_POPUP | WS_VISIBLE, monitorRect, this, 0);
+ WS_POPUP | WS_VISIBLE, monitorRect, nullptr, 0);
}
bool CMainFrame::IsD3DFullScreenMode() const
NanoBot
11th June 2015, 18:34
Hi,
are there any news concerning this setup ( control interface on the first monitor, fullscreen video on the second monitor ) when using MadVR ?
The last version which allows this setup afaik is 1.6.8. All later versions do not allow to use / select D3DFullscreen when using MadVR, since the selection button to activate D3D Fullscreeen ist greyed out when MadVR is selected as renderer.
C.U. NanoBot
Swin
16th June 2015, 17:30
I have been hunting around to find a way to set up a simple equalizer in MPC-HC. There are several threads relating to things like AAC3 Filter or ffdshow, but not real indication on how to set this up. Is there a simple EQ that can be installed use for media files played with MPC-HC? I have several video training files that are too base heavy, but the lack on EQ makes MPC-HC difficult to use in this instance. Help would be gratefully received.
theoneofgod
17th June 2015, 17:17
I have been hunting around to find a way to set up a simple equalizer in MPC-HC. There are several threads relating to things like AAC3 Filter or ffdshow, but not real indication on how to set this up. Is there a simple EQ that can be installed use for media files played with MPC-HC? I have several video training files that are too base heavy, but the lack on EQ makes MPC-HC difficult to use in this instance. Help would be gratefully received.
FFDShow has an equalizer in the audio decoder.
LigH
17th June 2015, 18:22
To use ffdshow as post-processing filter only (not as decoder competitive to LAV Filters), activate only the processing of raw samples in it.
fvisagie
17th June 2015, 18:34
To use ffdshow as post-processing filter only (not as decoder competitive to LAV Filters), activate only the processing of raw samples in it.
Great tip.
Swin
19th June 2015, 16:04
FFDShow has an equalizer in the audio decoder.
Hey theoneofgod and LigH. Thank for the tips, unfortunately this is kind of what I mean by saying "There are several threads relating to things like AAC3 Filter or ffdshow, but not real indication on how to set this up".
So, in the "External Filters" I originally had "ffdshow Audio Decoder" added. I have now unticked this and added the "ffdshow Audio Processor", but what should I then see? As far as I can tell, nothing has changed, no additional options are available or system tray icons. What am I doing wrong?
Many thanks
Chris
LigH
19th June 2015, 18:41
It's less about configuring MPC-HC to use ffdshow, rather about configuring ffdshow to get used in any DirectShow filter chain, regardless of the application building it.
MPC-HC will use its internal copy of LAV Filters as decoders unless you deactivate them, e.g. to use ffdshow as next best DirectShow decoder filter. But this way you would lose the advantage of the more modern LAV Filters decoders. So keep them activated.
You can call ffdshow's Audio Configuration from the Windows Start menu. Here you will have to activate it as codec for processing raw samples. So you can have it inserted in a DirectShow filter chain after the LAF Filters decoder used in MPC-HC and before the audio renderer MPC-HC would send the decoded audio to.
Unfortunately I can't tell you more details without watching your screen. It may depend on the sample formats supported by your audio card (drivers) which formats have to be configured in which way in the "Codecs" page and possibly other pages of the ffdshow Audio Decoder.
Swin
20th June 2015, 23:55
It's less about configuring MPC-HC to use ffdshow, rather about configuring ffdshow to get used in any DirectShow filter chain, regardless of the application building it.
MPC-HC will use its internal copy of LAV Filters as decoders unless you deactivate them, e.g. to use ffdshow as next best DirectShow decoder filter. But this way you would lose the advantage of the more modern LAV Filters decoders. So keep them activated.
You can call ffdshow's Audio Configuration from the Windows Start menu. Here you will have to activate it as codec for processing raw samples. So you can have it inserted in a DirectShow filter chain after the LAF Filters decoder used in MPC-HC and before the audio renderer MPC-HC would send the decoded audio to.
Unfortunately I can't tell you more details without watching your screen. It may depend on the sample formats supported by your audio card (drivers) which formats have to be configured in which way in the "Codecs" page and possibly other pages of the ffdshow Audio Decoder.
Cheers LigH. Now I understand why others have had to move away from Media Player Classic HC to other media players. Whilst I'm all for great tools and configuration, there needs also to be an element of simplicity and usability in tools such as this for the every man. After all, all we want is an EQ.
Many thanks for your input but like the other out there, I will have to opt for another media player until such abilities are inbuilt into MPC-HC.
GCRaistlin
21st June 2015, 19:27
Sorry for the off-topic but who can remove my IP address from the black spam list on the MPC-HC bug tracker?
ajp_anton
21st June 2015, 19:31
What exactly is broken with the current audio renderer? I keep hearing that -BE's is better, and a new one for -HC is being worked on. Is there some important feature I don't know I'm missing?
Shiandow
21st June 2015, 20:21
What exactly is broken with the current audio renderer? I keep hearing that -BE's is better, and a new one for -HC is being worked on. Is there some important feature I don't know I'm missing?
Volume control?
Binaries moved to MaxCDN
In the light of recent events (https://github.com/gorhill/uBlock/wiki/Badware-risks#sourceforgenet), we decided to move away from SourceForge completely.
SourceForge has served us well for many years, from the very first days back in 2006. But many things have changed since then, and we needed to adapt to that.
First, we moved our source code to GitHub (https://mpc-hc.org/2012/08/09/source-code-moved-to-github/). Then we managed to move to our own server and domain (https://mpc-hc.org/2013/02/24/website-was-moved/), the server was kindly provided by CloudVPS (http://www.cloudvps.com/).
Now the time has come to move the last thing away from SourceForge, which is our binaries. We are happy to be provided with a CDN by MaxCDN (https://www.maxcdn.com/). Right now everything on this site is powered by MaxCDN infrastructure, including the binaries.
What does this mean for our end users, you? Speed should be a lot better for people around the world. Should any issues arise, feel free to contact us (https://mpc-hc.org/contact-us/).
huhn
21st June 2015, 23:35
to sad that you guys have to spend time on things like that.
Nullack
22nd June 2015, 00:57
Im using the latest nightly build of MPC-HC x64 and LAV filters x64.
I have a UHD 4K display and a GTX 960. Have configured DXVA2 copyback and I'm pleased to say 2D content, even HEVC main 10 profile 60 FPS high bitrate content playbacks back very nice.
However 3D playback is problematic. For example, the open source big buck bunny 3D encoded in H.264 can be download here:
http://bbb3d.renderfarming.net/download.html
In stereoscopic 3D format, theres two files available for download in 4K, Quad-Full-HD (3840x2160 x2) one is 30 FPS and the other is 60 FPS. Ive tried both, but I dont get 3D shown. EVen when I fiddle around with my 4K display like making sure Im in full screen mode, have 3D glasses connected etcetc.
I read elsewhere on doom9 posts about how MPC-HC should just playback 3D no problem. I understand some "other so called 3d players" are largely based on MPC-HC and LAV?
BTW: I *REALLY* appreciate the 10 bit colour 4K HEVC full hardware decoding support with new builds of this player. Its just fantastic!
kasper93
22nd June 2015, 01:06
What exactly is broken with the current audio renderer? I keep hearing that -BE's is better, and a new one for -HC is being worked on. Is there some important feature I don't know I'm missing?
What do you mean by "current" audio renderer? Because you know, by default DirectSound renderer is used which is good. The thing we are talking about is "MPC-HC Audio Renderer" which you can select in output options. Nothing really to say about it. It is just unfinished.
Speaking of, Alex have finished new audio renderer and will be merged into MPC-HC soon.
LigH
22nd June 2015, 07:58
In the light of recent events...
Already some time ago, I heard of an increase of complaints regarding the offers of adware / spyware "supported" installers, possibly even without the consent of the authors. Is this another case here? Or are there other events I should know more about?
nevcairiel
22nd June 2015, 08:01
Nothing happened to MPC-HC. All its installers are digitally signed and its easy enough to verify that they were not messed with.
The "events" vBm refers to is just the general bad behavior of SourceForge, but not directly affecting MPC-HC - yet.
Already some time ago, I heard of an increase of complaints regarding the offers of adware / spyware "supported" installers, possibly even without the consent of the authors. Is this another case here? Or are there other events I should know more about?
Nothing happened to MPC-HC. All its installers are digitally signed and its easy enough to verify that they were not messed with.
The "events" vBm refers to is just the general bad behavior of SourceForge, but not directly affecting MPC-HC - yet.
It's a copy/paste from MPC-HC's main page :)
And "events" are generally increased bad behavior of SF (Chrome was blocking downloads (https://mpc-hc.org/2015/03/03/issues-downloading-mpc-hc/) from it and not long ago uBlock started blocking SF as well as a badware link (https://github.com/gorhill/uBlock/wiki/Badware-risks#sourceforgenet)).
I have noticed that the default Bilinear resizer has very poor quality!
Bicubic A=-1.00 (PS 2.0) is much better but normal EVR has the best resizer.
Any idea? :confused:
v0lt
25th June 2015, 11:28
@P.J
Upscale or downscale?
If downscale, then 50% or less?
Intell?
vivan
25th June 2015, 11:39
On Intel vanilla EVR uses DXVA scaling which is pretty close to madVR's Lanczos AR. On nVidia/AMD - dunno, they might be using something better than bicubic too.
LigH
25th June 2015, 11:48
Different scaling algorithms produce different results. Whether or not they "look better", is a matter of personal taste. But it is certain that they all have advantages and disadvantages (e.g. "oversharpening" ringing as side effect of Gibbs phenomenon (https://en.wikipedia.org/wiki/Gibbs_phenomenon)), and different computation requirements. The most complex scaling algorithms may be not fast enough for certain cases, or not computable for specific hardware.
Compare many resampler kernels (http://svn.int64.org/viewvc/int64/resamplehq/doc/kernels.html) (point on their names below the graph, look at their graphs and guess their behaviour on images). Test them using internal AviSynth resize functions or those provided by the ResampleHQ plugin. Not all of them can be implemented as shaders easily...
v0lt
25th June 2015, 12:02
@LigH
In MPC-HC all shader scalers give bad image at a scale of less than 50%.
There will need to modify shader code. But I do not know how correctly do it. JanWillem32 tried (http://forum.doom9.org/showthread.php?t=161047) but I do not like the result.
LigH
25th June 2015, 12:06
Well, if there is a bug with strong downscaling, this will be a different reason than what I thought of; my point of view was rather biased on upscaling. For downscaling in general, I would avoid too complex kernels with many taps. It won't pay.
@P.J
Upscale or downscale?
If downscale, then 50% or less?
Intell?
Upscale h.264 progressive SD to FullHD
Nvidia GTX 960
vivan
25th June 2015, 12:33
Upscale h.264 progressive SD to FullHD
Nvidia GTX 960You really should not be bothering with EVR on such HW, it should run madVR's NNEDI with ease.
clsid
25th June 2015, 13:43
I have noticed that the default Bilinear resizer has very poor quality!
Bicubic A=-1.00 (PS 2.0) is much better but normal EVR has the best resizer.
Any idea? :confused:Perhaps the devs can add an option to use the standard EVR resizer when using EVR-CP/Sync?
sheppaul
25th June 2015, 14:47
Normal resizer of EVR = Hardware Resizer of your graphic card
Perhaps the devs can add an option to use the standard EVR resizer when using EVR-CP/Sync?
It's exactly what I want :(
nussman
25th June 2015, 21:56
madVR can use the DXVA Scaler (=EVR Standard).
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