View Full Version : New release of Media Player 6.4
rotflol
15th March 2005, 00:13
celtic_druid's build from 14 March 2005 (2K/XP) crashes on every single file for me.
celtic_druid
15th March 2005, 09:02
Can't get it to crash here.
Liisachan
15th March 2005, 09:55
@rotflol
I was having the same problem first, but it was fixed after I once deleted
"HKEY_CURRENT_USER\Software\Gabest\Media Player Classic"
Could you try that?
Peuj
15th March 2005, 10:39
The last version crash with me too, even if I delete the "HKEY_CURRENT_USER\Software\Gabest\Media Player Classic".
It works for me only if I don't use the ini file to save settings.
celtic_druid
15th March 2005, 11:02
With or without the ini file I can't get it to crash here. I didn't touch the registry either.
Win2k SP4.
Peuj
15th March 2005, 13:51
OK I find something about the crash problem.
It's not link to the registry or the ini file, on my machines it crashes when I use the option: "Playback -> Ouput -> VRM9 (Renderless)".
If I use "System default" I don't have this issue.
I don't the problem with the previous official version or the previous celtic_druid build.
On Windows XP + DirectX 9c
Hope it helps.
celtic_druid
15th March 2005, 14:27
Running VMR9 renderless here. Tested all 3D, 2D, etc. options and still no crash. I would have said it could be to do with the newer DX SDK, but previous versions used that to.
Liisachan
15th March 2005, 14:44
Originally posted by Peuj
It's not link to the registry or the ini file, on my machines it crashes when I use the option: "Playback -> Ouput -> VRM9 (Renderless)".
If I use "System default" I don't have this issue.
I can reproduce this on my Windows 2000 SP4. I said my problem was fixed after initializing the settings by deleting the whole key in the registry, but by doing so, I actually re-selected System default instead of VMR9 renderless.
Overlay and VMR9 Windowed are ok for me. Only VMR9 Renderless has pb.
Peuj
15th March 2005, 14:57
Originally posted by Liisachan
...
Overlay and VMR9 Windowed are ok for me. Only VMR9 Renderless has pb.
Same for me.
rotflol
15th March 2005, 18:00
Same here.
celtic_druid
16th March 2005, 04:28
Do you all have the latest DX 9.0c? Do you have d3dx9_24.dll in your system path?
Liisachan
16th March 2005, 06:09
Thanks for the tip.
My runtime was 9.0c but d3dx9_24.dll was missing.
Adding it manually fixed the pb. :)
DirectX 9.0c End-User Runtime on the MS (http://www.microsoft.com/downloads/details.aspx?FamilyId=0A9B6820-BFBB-4799-9908-D418CDEAC197&displaylang=en) (dated 8/4/2004) nor DirectX Redistributable 9.0c December 2004 (http://www.softpedia.com/get/System/OS-Enhancements/DirectX-9.0c-Redistributable.shtml) doesn't have d3dx9_24.dll as of now. So, if i'm not wrong, just installing 9.0c from MS doesn't fix the problem.
Putting d3dx9_24.dll manually DID fix the problem for me. I should've guessed.....
http://hp.vector.co.jp/authors/VA022257/misc/d3dx9_24.7z
:)
EDIT
Don't use the above-mentioned files. This is the runtime needed:
directx_9c_Feb05sdk_redist.exe (http://download.microsoft.com/download/1/e/5/1e5135a7-552b-42a6-a7ff-7646522f9277/directx_9c_Feb05sdk_redist.exe)
celtic_druid
16th March 2005, 06:36
Looks like you need the feb05 redist. This really should have effected the last couple of MPC releases from me. Think I might just roll back to the previous SDK which statically links the lib.
Liisachan
16th March 2005, 08:35
Ok, I found the link:
http://download.microsoft.com/download/1/e/5/1e5135a7-552b-42a6-a7ff-7646522f9277/directx_9c_Feb05sdk_redist.exe
Microsoft is even lazier than me
rotflol
16th March 2005, 11:35
Downloading now... I wonder if this will solve other problems I have with VMR9 (renderless).
Peuj
16th March 2005, 14:05
It works for me with the link given by Liisachan.
Thanks for the investigations
djpowder
20th March 2005, 00:16
VMR9 (renderless) is also crashing for me, but I never use this output anymore. Both VMR9 settings create a gray hazy effect on the picture. Does this happen to anyone else?
http://img231.exs.cx/img231/1174/output8en.jpg
Liisachan
21st March 2005, 03:34
6.4.8.4 is out.
http://sourceforge.net/project/showfiles.php?group_id=82303&package_id=84358&release_id=314365
Changelog
http://sourceforge.net/project/shownotes.php?release_id=314365
kallekill
21st March 2005, 15:54
If I use bilinear (PS2.0) with VMR9 i get much better scaling than before :)
djpowder:
How did you take those screenshots? In VMR7 (windowed), overlay is used and the overlay has different color controls. Taking snapshots with print screen doesn't work either.
wata
21st March 2005, 20:26
anyone have this problem with the lastest version
when going from fullscreen back to window, all other programs that has always on top turn on (like dc meter etc) will not be on top anymore, it hide behind the next application you click
:(
mellon
21st March 2005, 22:24
I created a .mp4 with GPAC:
- 1 video track
- 2 audio tracks (MP3)
- 2.3 GB size
- interleave 500 ms
This file does not play smooth in MPC. During playback MPC consumes 100% CPU load. This file plays fine in other dshow based players - I tested bsplayer and old mediaplayer 6.4.
Filters are 3ivx demuxer, xvid decoder and fhg mp3. The other players use the same filters.
I disabled MPC's internal filters - no change.
I tried 6.4.8.3 and 8.4
Harddisk access is much higher in MPC than in the other players. So maybe it is a problem of a source filter. But then it should not occur when I disable MPC's filters. I don't know. Is this a known issue?
clsid
22nd March 2005, 01:04
The changes to VMR9 (renderless) in 6.4.8.4 seem to be the cause of the high CPU usage. The other output methods are still working correctly.
spectra
22nd March 2005, 01:45
6.4.8.4 sadly still no fixed localfile .asx support
https://sourceforge.net/tracker/ind...303&atid=565649
FredThompson
22nd March 2005, 18:39
Hey, streaming WMA works, even with redirectors. Woohoo!! That didn't work with the most recent Gabest build.
djpowder
22nd March 2005, 21:04
Originally posted by kallekill
djpowder:
How did you take those screenshots? In VMR7 (windowed), overlay is used and the overlay has different color controls. Taking snapshots with print screen doesn't work either.
MPC can take screenshots in all outputs except for plain overlay. File -> Save Image.
Liisachan
22nd March 2005, 21:50
@djpowder
From long ago, Overlay (or Windows def, as in WMP) and MPC's VMR9 Renderless are using different color spaces (possibly related to 16-235 / 0-255 conversion). I assumed everyone knew it. Or did you find any changes recently...?
http://m17n.cool.ne.jp/flower/2005/mpc-vmr9.jpg
Esc
22nd March 2005, 21:59
Originally posted by djpowder
MPC can take screenshots in all outputs except for plain overlay. File -> Save Image.
No it can't!
Still the same error "GetCurrentImage failed, hr=8000ffff" with Overlay Mixer. VMR9 renderless okay though. Did not try other settings.
Liisachan
22nd March 2005, 22:30
OT but overlay can be screencapped too. (WinKey-R-dxdiag-Display-Disable hw acceleration). As another note, if you are desperate, you might want to use the player in VMWare and capture the whole VM.
http://m17n.cool.ne.jp/flower/2005/overlay.jpg
Esc
22nd March 2005, 22:42
Disable ALL acceleration? Errrr... no thanks. :D
Actually, I did not try other output modes till today and was under impression it's a bug. Because it looks like one. I think, you'll agree that this message is anything but user friendly.
Now, when I know several workarounds I am quite happy. I can switch to VMR9 for a while if I need a screenshot, it's no biggie.
sterlina
22nd March 2005, 23:44
I've updated the "old" nsis installer
steps:
1- install "nsis installer" http://nsis.sourceforge.net/
2- copy the attached script into a *.nsi file
3- put it into the same directory as mplayerc.exe
4- compile with NSIS
you now got a "MPC v6.4.8.4 Setup.exe" file - install & uninstall!!
ĪsterĪ
/*edit*/
ehu... does someone know how it is possible to make the attachment ("mpc.nsi.txt") become visible...? or it is just me that don't see the link?
esby
23rd March 2005, 00:24
Attachments need moderator approval.
Now, you can just link it to web location...
esby
djpowder
23rd March 2005, 07:39
Originally posted by Liisachan
@djpowder
From long ago, Overlay (or Windows def, as in WMP) and MPC's VMR9 Renderless are using different color spaces (possibly related to 16-235 / 0-255 conversion). I assumed everyone knew it. Or did you find any changes recently...?
Hehe, well I did actually know about why it happens. In truth I posted that here looking for a MPC-related workaround to get better color in the VMR9 outputs, but I guess there is none? And no, I haven't noticed any changes. :)
I seem to have some problems: when I select "overlay mixer" as output, all i get is gray screen.. if i select "vmr7 windowed", all i get is white screen.. using ffdshow 050312 here, with latest nvidia drivers..
btw, what is relation between ffdshow "output" setting "use overlay" (it's 3 modes - on, gray, off), and mpc's output renderer?
thank you for any help.
chros
24th March 2005, 08:18
Originally posted by QQ
I seem to have some problems: when I select "overlay mixer" as output, all i get is gray screen.. if i select "vmr7 windowed", all i get is white screen.. using ffdshow 050312 here, with latest nvidia drivers..
I'm using Overlay too, but not ffdshow and I don't have any problem ...
video
24th March 2005, 16:42
Originally posted by sterlina
/*edit*/
ehu... does someone know how it is possible to make the attachment ("mpc.nsi.txt") become visible...? or it is just me that don't see the link?
is the scipt long? If not, then copy it here as a regular post.
Originally posted by chros
I'm using Overlay too, but not ffdshow and I don't have any problem ...
well I know, I used to use them earlier aswell, and they worked fine, but now they just act that way..
i found the problem.. somehow the saturation slider in nvidia drivers control panel gets set to some insanely high value - and im not sure what's causing it :/
Liisachan
27th March 2005, 01:34
Originally posted by djpowder
Hehe, well I did actually know about why it happens. In truth I posted that here looking for a MPC-related workaround to get better color in the VMR9 outputs, but I guess there is none? This seems to be working fine for me:
MPC 6.4.8.4
- VMR9 (renderless)
- use texture sureface and reder video in 3D See note below
ffdshow (2005-03-12) Output
- Check RGB24, RGB32, Use overlay mixer (*), High quality YU12 to RGB conversion
- Uncheck all the other checkboxes in this tab
EDIT: (*) Apparently this is not needed colorspace-wise, but if I'm not wrong enabling this will support anamorphic encoding such as in Matroska.
Edit2: Note that the combination "render video in 3D" + the "Bicubic" Resizing is very CPU-intensive when resizing, especially to full-screen. Another combination is advisable, such as "render video in 2D" + "Bicubic"
Edit #3
Depends, but my fav settings as of now are: Render video in 3d+Bilinear (PS2.0)
sterlina
27th March 2005, 01:38
Originally posted by video
is the scipt long? If not, then copy it here as a regular post. 307 lines, that's not too much for a script, but too long for a post. I'll try to take a webspace somewere and put a link...
djpowder
28th March 2005, 10:57
Originally posted by Liisachan
This seems to be working fine for me:
MPC 6.4.8.4
- VMR9 (renderless)
- use texture sureface and reder video in 3D
ffdshow (2005-03-12) Output
- Check RGB24, RGB32, Use overlay mixer (*), High quality YU12 to RGB conversion
- Uncheck all the other checkboxes in this tab
EDIT: (*) Apparently this is not needed colorspace-wise, but if I'm not wrong enabling this will support anamorphic encoding such as in Matroska.
Thanks, that works great. Only problem is when ffdshow is not in use.
Liisachan
28th March 2005, 11:53
Originally posted by djpowder
Thanks, that works great. Only problem is when ffdshow is not in use. About that problem, try this:
1. Open the "ffdshow video decoder configuration" and go to "Codecs."
2. In the list in the right pane, you'll see the "Raw video" Format. Its "Decoder" is "disabled" by default.
3. Click on this "disabled" and you'll get a pulldown listbox. Select "all supported."
4. Restart your video. Now ffdshow should be loaded for almost all (if not all) formats AFTER the original codec decodes the video to the uncompressed frames. Of course this will more or less increase the CPU load.
nicco
29th March 2005, 20:04
Can someone explain me what is the difference between
overlay mode, WMR7/9 windowed/renderless?
I have WMR9 windowed cecked.
Thanks a lot:)
Liisachan
29th March 2005, 20:12
http://www.fairyland.to/celtic_druid/Media_Player_Classic/help/opt_output.html
nicco
29th March 2005, 23:19
So...what should I use? :confused:
chros
30th March 2005, 07:37
Originally posted by nicco
So...what should I use? :confused:
That's a good question ... :) I'm interested in this, too !
I have been using overlay for years (+ standalone VSFilter).
Which has the best quality ?
The 2. question: which is the best resize filter?
Thanks
LigH
30th March 2005, 17:32
Hardware overlay is probably the most direct displaying technology, and so one of the fastest. But several people have problems configuring the overlay correctly, especially with nVidia graphic cards - it might depend on the driver version. Furthermore, you can only display one overlay, either on the desktop or on the TV out (if you have such a card).
VMR uses the 3D functions. If you have a graphic card with a high fill rate and good resampling, this mode will be very fast and provide good quality, too. So if you are interrested in good speed, this may be your second option.
In case of using Overlay, the resizing function depends on the hardware, you cannot select one of many (usually: bilinear). In case of using VMR, it depends on your 3D hardware (if it supports PixelShader 2.0 - my GeForce 2 doesn't), and on your subjective opinion (some like it sharp, some don't like "ring artifacts").
Furthermore, it depends on more factors, which output technology you may want to chose - e.g., if you want to display subtitles, if you want to be able to capture screenshots, ...
djpowder
31st March 2005, 09:19
Originally posted by Liisachan
About that problem, try this:
1. Open the "ffdshow video decoder configuration" and go to "Codecs."
2. In the list in the right pane, you'll see the "Raw video" Format. Its "Decoder" is "disabled" by default.
3. Click on this "disabled" and you'll get a pulldown listbox. Select "all supported."
4. Restart your video. Now ffdshow should be loaded for almost all (if not all) formats AFTER the original codec decodes the video to the uncompressed frames. Of course this will more or less increase the CPU load.
Thanks so much for your help. It works. :)
VadimKVK
1st April 2005, 12:36
I have rageon 9200SE but When I try pixel shaders I look "No Load shaders" On WinME and WinXP. DirectX 9.0_C March 2005 Drivers.
wata
2nd April 2005, 07:18
no one have this problem with the lastest version?
when going from fullscreen back to window, all other programs that has always on top turn on (like dc meter etc) will not be on top anymore, it hide behind the next application you click
v (6.8.4)
any video type (realmedia/xvid etc)
output mode - try all overlay mixer/vmr - all same problem
djpowder
2nd April 2005, 22:32
Originally posted by wata
no one have this problem with the lastest version?
when going from fullscreen back to window, all other programs that has always on top turn on (like dc meter etc) will not be on top anymore, it hide behind the next application you click
v (6.8.4)
any video type (realmedia/xvid etc)
output mode - try all overlay mixer/vmr - all same problem
I cannot reproduce your problem.
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