View Full Version : RealAnime 4 - General Questions and Troubleshooting Thread


Pages : [1] 2

Sirber
4th October 2005, 00:59
Name: RealAnime 4
Version: 4.2.0
Purpose: Batch Anime Re-encoding, not DVD ripping.
Language: English
Programmed in: Delphi 7 VCL
License: OpenSource, licensed under GNU GPL

http://www.detritus.qc.ca/images/donate.png (https://www.paypal.com/xclick/business=sirber@detritus.qc.ca&no_shipping=1&item_name=RealAnime)

Features:
* Video: x264, XviD, RV10
* Audio: AAC PS/HE/LC, MP3, Vorbis
* Input: AVI, D2V, OGM, MKV, MP4, WAV, AAC, AC3, MP3, MPEG, AVS
* Output: MKV, MP4, RMVB
* Profiles: Normal (PC), iPod, Pocket PC, PSP

Minimum system requirements:
* Windows 2000/XP
* FFDshow, AVISynth 2.5+, Helix YUV Codecs
* Pentium 3 or higher CPU (P4 recommended for Extreme Quality)
* 256MB of RAM
... or else you will cry in a dark corner for few days.

Installation:
1) Download and Install!
2) Run!
3) Drag files in! :D

Playback:
1) You need the latest ffdshow (min. 2005-10-25)
2) You need to set "ffdshow audio" to decode AAC using "libfaad2".

Download:
Detritus Software (http://www.detritus.qc.ca)

Comments are welcome! :D

vidhead
4th October 2005, 03:42
why the high minimum hardware requirements? amd64? 512MB RAM?

mp4 output?

is there a preview?

if not, how about allowing tests encodes where user to specify time-span, eg 3 min from a user specified frame number? (intention is to allow quick testing of different settings where user sees as "poor" encodes. instead of using dgindex to chop various d2vs, or use avs scripts which is rather time consuming)

allow loading of avs from other sources, eg agk, gk, manual scripts, would be nice?

Marsu42
4th October 2005, 05:37
"RealAnime requires a Pentium 4 or eqivalent" ??? Ugh, so much for beta testing with my Athlon XP :-( ... and like vidhead before me, I am wondering why each of the tools used runs just fine with my current setup by itsself but the combination should not?

Apart from that, it would be nice to be able customize the installation and point to already installed (and probably newer) versions of avisynth, besweet and mkvmerge like it is possible in GK.

... and using the Winamp AAC encoder w/ PS like in BeLight would be nice, too, but you probably already thought of that yourself.

Kurtnoise
4th October 2005, 07:05
Remove BeLight from your tool please...

Sirber
4th October 2005, 12:11
why the high minimum hardware requirements? amd64? 512MB RAM?On my 3000+ RealAnime LE goes at a very high speed of 8FPS. On a 1800+, it would encode at ~3 FPS. Time to upgrade :)
mp4 output?This is my first working build. MP4 will come later.
is there a preview?

if not, how about allowing tests encodes where user to specify time-span, eg 3 min from a user specified frame number? (intention is to allow quick testing of different settings where user sees as "poor" encodes. instead of using dgindex to chop various d2vs, or use avs scripts which is rather time consuming) No. But it could be added very easily.
allow loading of avs from other sources, eg agk, gk, manual scripts, would be nice?Can't do with track management (same with RealAnime 3.x). What you can do is to paste your manual AVS in the filtering tab. RealAnime do the AVISource (etc) and loadplugins.
Apart from that, it would be nice to be able customize the installation and point to already installed (and probably newer) versions of avisynth, besweet and mkvmerge like it is possible in GK.All included stuff (ffdshow, avisynth, helix codecs) will use the folders where it was installed before, or the default, automaticly. For x264, BeSweet and MKVToolNix, they are hard bundeled and using the latest release at release time.
... and using the Winamp AAC encoder w/ PS like in BeLight would be nice, too, but you probably already thought of that yourself.I thought about it, but it seemed pointless to me. IIRC, Nero do the same things as Winamp.

Sirber
4th October 2005, 12:16
Remove BeLight from your tool please...Why? It's GPL and free to use / distribute. Also, it's only used in the Tools tab, in case the user have a specific audio to encode.

Inventive Software
4th October 2005, 12:44
Dumb question: Why 2000/XP only? I run 98SE, and the majority of tools and apps coming out require XP. Unfortunately, I don't have the cash or the time to use, let alone play with XP.

Agreed about Ahead AAC. People like it more because it's easier to work with and it comes with a recognised product that has many options. Although the new Winamp AAC encoder has HE, the previous one was limited to LC.

Sirber
4th October 2005, 12:47
I don't check the OS, so you can try it on 98SE. But, I'm affraid, if you run 98SE you might not have the HW requirements to run LE. 98 is kinda old and devs can't afford to support their soft on all platforms.

Like, if you report a bug what is 98 specific, how can I debug it when I'm on XP? :(

[edit]

Just read your computer specs. You should forget about x264... unless you want to spend weeks on 1 single encode :(
Also, RealAnime LE will tell you you need a P4 and at least 512MB of RAM.

Even RealAnime 3.2 might not let you run it...

Inventive Software
4th October 2005, 12:48
Point taken. I'll try it, and see what happens. The worst is that I have to restore my partition! :D

Sirber
4th October 2005, 12:51
You might be decieved... since RealAnime will not let you encode... :(

Kurtnoise
4th October 2005, 14:04
Why?
It's not because it's under GPL that you can do everything you want IMO. :sly: I consider it's the least you could do : to ask before to developper the permission to include the tool in your GUI. Did you ask something to DPSGuru concerning BeSweet ? Did you read its disclaimer ?

And now the *big* question : why do you include some GUIs whereas your tool is already a Graphical User Interface ?

Sirber
4th October 2005, 14:14
It's not because it's under GPL that you can do everything you want IMO. :sly: I consider it's the least you could do : to ask before to developper the permission to include the tool in your GUI.License-wise I'm legal, but that's not the question.

Did you ask something to DPSGuru concerning BeSweet ? Did you read its disclaimer ?I tryed to contact him but his PM is full and he doesn't have an email address. IIRC I also posted here to ask but I didn't get an answer.

And now the *big* question : why do you include some GUIs whereas your tool is already a Graphical User Interface ?They are external tools not used directly by RealAnime.

Now my big question, may I please use your BeSweet GUI in my software as an external tool?

Eretria-chan
4th October 2005, 14:37
All these tools included in your software makes it so bloatly HUGE. You should provide additional downloads for tools. Many people who download stuff here already have many of those tools, don't you think? If so, then why re-download them again? It makes the file size so huge!

Another thing that would be very nice is zones. They can be incredibly useful for encoding. Or, if I just could get my hands on what settings realanime uses... in the vfw... I don't use CLI. I would also like to use the WinAmp encoder since it is BETTER than nero and can go lower without much quality loss. I went down to the very bottom, 16, without any audiable quality loss to my ears.

Will RealAnime not run on an AMD XP 2800+? I've done many encoding on my computer before, regardless of speed or not, but I don't want to throw it away just because I cannot use a program.

Please concider these points.

nm
4th October 2005, 14:40
It's not because it's under GPL that you can do everything you want IMO.
There is indeed a problem with bundling GPL software into RealAnime LE, which is closed source. I suggest Sirber to read the license and the FAQ (http://www.gnu.org/licenses/gpl-faq.html) through, especially the part about "Combining work with code released under the GPL".

If RealAnime LE was released under the GPL, there would probably be no license problems. Is there a reason why it is not? If you don't want to put the source code on your web page, GPL also allows you to keep it to yourself and only send it to people who request it. Of course, if you also use software licensed under other terms than GPL, you must verify that all the licenses are compatible and that you follow their restrictions. Otherwise you need to contact all the developers of the modules you use, and ask their permissions.

Also note that if you follow all the licenses properly, in case of open source licenses there is usually no need to contact the authors or ask permissions. License is an agreement between the developer and various users of the software, and for example GPL does not require the authors of modified works to contact the authors of the original work, although it is still a nice thing to do.

Sirber
4th October 2005, 14:48
Can I have a GPL-covered program and an unrelated non-free program on the same computer?
Yes. The "mere aggregation" clause in the GPL makes this permission explicit, but that only reinforces what we believe would be true anyway.I bundle the binary of BeLight, which wasn't modified. Also, RealAnime does not use it, it just start it if the user click on it. It's like you clicking on a file through Explorer, and explorer doesn't need to be GPL.

LE version is closed source coz I want it closed, nothing more.

nm
4th October 2005, 15:21
I bundle the binary of BeLight, which wasn't modified. Also, RealAnime does not use it, it just start it if the user click on it. It's like you clicking on a file through Explorer, and explorer doesn't need to be GPL.

Well, I wasn't actually referring to BeLight, but to all the programs and libraries that you are using. Personally, I think you are walking on the edge here. Your bundled software package forms a system, where the user interface depends on various modules to work properly. See for example: http://www.gnu.org/licenses/gpl-faq.html#GPLInProprietarySystem
To make things a bit more clear, consider a case where you would sell your software without mentioning the bundled "external" modules that are being used. Do you think this would be right? GPL does not make a difference between that situation and what is now the case with RealAnime LE; both can be interpreted to be against the license.

Even if your view on the situation was correct, authors of the various software packages might not think the same way. As we have already seen to happen here.

Sirber
4th October 2005, 15:24
ok then, I will GPL it then. So much fuzz over nothing :devil:

nm
4th October 2005, 15:32
So much fuzz over nothing :devil:
Indeed. Sorry for being such a nuisance, but being the free software fanatic I am, I just couldn't help myself :)

Sirber
4th October 2005, 15:35
It not because it's closed source that it's not a free software ;)

Also, LE sources is based on RealAnime 3.2, which is open source :p

nm
4th October 2005, 15:38
I meant free software as in http://www.fsf.org/licensing/essays/free-sw.html ;)

stephanV
4th October 2005, 15:42
Actually I don't think Sirber is violating the GPL here, at least he doesn't need to. He only has to make clear that the GPL-ed software he bundles with his non-GPL software still falls under the GPL and not under his own license.

(relevant passage from the FAQ):
However, in many cases you can distribute the GPL-covered software alongside your proprietary system. To do this validly, you must make sure that the free and non-free programs communicate at arms length, that they are not combined in a way that would make them effectively a single program.

The GPL does not require to inform the authors of the code about the redistribution of it, anyone is free to redistribute the binaries and code as long as he follows the GPL. Neither can the original author forbid redistribution of his code as long as the GPL is followed.

I don't see how the situation here is any different from say, AutoGK.

Sirber
4th October 2005, 15:50
Then I will add GPL in my installer and my "own license". Thanks stephanV!

IgorC
4th October 2005, 16:44
Sirber How about to change RealAnime to x264Anime or AVCAnime ;)
It will be more clear for people who wants to use x264 (or something neutral - nor Real neither x264 ). But it's only what I think. Indeed it's your project.

Sirber
4th October 2005, 16:46
Since 2.0, RealAnime is more than Real, with VFW codecs and with 3.x, x264 CLI. RealAnime name is kinda well known also...

Maybe:
* RealAnime X
* xAnime

I should start a poll...

Kurtnoise
4th October 2005, 19:10
Now my big question, may I please use your BeSweet GUI in my software as an external tool?
Sure you can... :p but for what for ?


They are external tools not used directly by RealAnime.
It's really funny...:D :D :D :D :D :D btw, I totally agree with Eretria-chan concerning the huge package. That's why I ask this. And I never said you broken the license also. But whatever now...good luck for the future RealAnime dev.

A good advice for you: use matroska.dll to parse mkv. You can have much more infos than MediaInfo with this library. :)

Sirber
4th October 2005, 19:19
Sure you can... :p but for what for ?As a complementary tool :) LE doesn't do vorbis or mp3, so if sometime you want to compress a DVD, you can use RealAnime LE for the video, then use BeLight for the audio, then you use Matroska GUI to merge all back.
It's really funny...:D :D :D :D :D :D btw, I totally agree with Eretria-chan concerning the huge package. That's why I ask this. And I never said you broken the license also. But whatever now...good luck for the future RealAnime dev. I did a mega package so the noob user doesn't have to get it all. This version is more limited than it's big brother (Look in Video tab, just "Quality").
A good advice for you: use matroska.dll to parse mkv. You can have much more infos than MediaInfo with this library. :)
I will ahve a look at it, thanks! :D

Sirber
4th October 2005, 20:06
Found bugs:

x264: avis [error]: unsupported input format (YUY2)
LE: fail if audio is not MP3 (need to add PCM at least)

DeathTheSheep
5th October 2005, 00:12
Hm... for some odd reason it ain't workin' on my computer (xp,512ram, celeronD 3ghz, nero6.6, etc). It still says:
http://www.thefilehut.com/userfiles/xsquaredx/error.PNG

Sirber
5th October 2005, 00:20
Yeah, I decreased the specs to P3 and 256MB RAM, also new build (not released yet) will get the files it needs from nero automaticly.

I'm also looking for a new name:
RealAnime X
xAnime
ZeX

they are all great :(

DeathTheSheep
5th October 2005, 01:17
How about Ralé?! Real Anime Light Edition -> Ralé...

Darn that's a nifty name. Can't beat it!

Sirber
5th October 2005, 01:55
The problem someone posted before was the "Real" in it. LE has nothing to do with Real anymore.

Anacondo
5th October 2005, 07:57
How about AnimeX?

ggab
5th October 2005, 10:16
nice release! :)

LE is for Lite Edition, no?


PS: I would also like to use the WinAmp's encoder in RA LE (via dimzon's framework + CLI & besweet) since it is "better" than nero (6.x) and can go lower without much quality loss. In special, i am very happy with 24kbps + PS (great quality).

bye, regards GABriel

Sirber
5th October 2005, 12:09
Yeah, LE is for Light Edition.

About winamp, I'll give it a try.

Eretria-chan
5th October 2005, 13:10
How about zones? Aby possibiity of zone usage? It would really helpful, at least for low bit-rate encodes.
I have no idea what settings RealAnime uses x264.

Sirber
5th October 2005, 13:45
I could add zones... but that's "advanced" while LE is for noobs.
Maybe this will be in the XML only (manual settings).

About the settings, you can have a look here:
http://forum.doom9.org/showthread.php?t=100600

Eretria-chan
5th October 2005, 14:23
But it is such a great application. Why not add an advanced mode? VirtualDub can't handle the audio compression with HE-AAC while realanime can. That's why I like your software =) I'd very much appreciate zones, but the decision is yours...
I'll look at the settings! Thanks!

Even though the new version is for n00bs, it's still RealAnime and to what I understand, you will not add anything else to your old RealAnime 3.x app, so that leaves me with the LE version...

Sirber
5th October 2005, 17:38
Except for the HE-AAC codec, you can do pretty much the same with 3.0 and LE. LE is just more cool, more small and more user friendly, but more cool :D.

I'll check if there is a simple way to add them (for the user), if not, then it will be in the XML.

DeathTheSheep
5th October 2005, 18:07
Can't forget the coolness factor! And yes, it has tons of stuff virtualdub doesn't (except for capturing, you can use any AVISynth filter you want). I second the opinion that you should use the Winamp AAC--its better than Nero's current implementation by like 5 times (check out the dbPowerAmp thread).

Keep the development going: this is a useful, user-friendly app which will actually get some "n00bs" (the AutoGKers of the world) into more versitile compression stuff.

Kudos

Eretria-chan
6th October 2005, 11:23
And a last thing to note is the requirements: not everyone has nero, not to say not a valid nero installation. And not everyone has a pentium 4 (or amd 64) w/ 512 mb of memory. I think you should put them as RECOMMENDED. The app will still run on lower specs, but perhaps not as well.
And if you don't have nero, then well, you can't do HE-AAC, simply put.

Except for the HE-AAC codec, you can do pretty much the same with 3.0 and LE. LE is just more cool, more small and more user friendly, but more cool .

I'll check if there is a simple way to add them (for the user), if not, then it will be in the XML.
Yes, but RealAnime doesn't have zones ;) And no new features will come. Therefore LE will be the best!

Sirber
6th October 2005, 12:17
For Alpla 2 I will require a P3 or higher, and at least 256MB of RAM. Alpha 2 will require Winamp 5 instead of Nero :D

I can't bundle HE-AAC codecs for legal reasons. I don't want Ahead or AOL to sue me :)

Eretria-chan
6th October 2005, 14:39
No, but you can prompt the users who don't have it that it is required to perform HE-AAC audio compression. I don't have winamp installed, I merely have the compression codec. I think that's a better idea, although I do suppose many have winamp installed.
But that codec only comes with pro version (not free), I think?

Sirber
6th October 2005, 14:44
I don't know. I currently popup the user if I cannot find the Nero codecs. LE only does HE-AAC, so if no codec, no encoding. I can't add vorbis coz I can't put it in MP4 (standart).

ggab
7th October 2005, 07:09
Eretria-chan, he-aac (+PS) encoding is free in Winamp 5.1 :) (the only limitation is ripping from cd-audio at 8x speed maximum, but with transcoding, no problems at all!)


Realanime rocks! ;)

Eretria-chan
7th October 2005, 08:07
Ehhh, no matter. I have that anyway (without any paymeny thank you very much). If these (especially zones and winamp aac) are added, I look very much forward to your next release :D

I almost forgot. About the filesize problem, if you could make a installer that detcts what components you have and downloads what you need, it should be fine and small. Though it might be a little hazard to write, I'm sure there are source code for such an app out there somewhere.

Sirber
7th October 2005, 12:13
http://forum.doom9.org/showthread.php?p=720802#post720802

Zones should be added, but not in the GUI. Maybe they will be an external file managed by a "tool" in the tools tab.

Sirber
7th October 2005, 12:18
PANIC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Error: Berkeley DB error while opening environment for filesystem /var/svn/detritus/db:
Error: DB_RUNRECOVERY: Fatal error, run database recovery
Error: bdb: PANIC: fatal region error detected; run recovery

Doom9
7th October 2005, 13:30
guys, looking at sirber's program description, this is an anime re-encoding tool. So features like zones are a bit out of scope and better suited for a DVD re-encoding tool like MeGUI: http://forum.doom9.org/showthread.php?t=96032 (which incidentally has that particular feature, as well as your choice of container output)

And as far as the AAC encoder goes.. I have yet to see the numbers that make sense for a movie backup scenario.. say Nero 5.1 HE AAC in Quality mode at 192 - 224 kbit/s versus Winamp CBR (there's no ABR/VBR/quality mode). Decidedly unfair because Nero can do CBR, but the only comparison that makes any sense (you don't stick to CBR if you have something better). I'm in the same shoes here (MeGUI) as Sirber and I suppose he'd need just the same justification as I do to support other AAC encoders.

Sirber
7th October 2005, 13:57
Zones can be usefull in anime, if you want to compress more the intro and credits to make very low bitrate encodes.

About AAC, I use CBR to get "constant filesize", that's all.

About DVD, LE is not for DVD encoding, it could work, but it's not the best tool for that matter.

DeathTheSheep
7th October 2005, 18:28
Yes. My thoughts exactly.

Zones: They can be useful for the intro/extro (especially at low BR where you need to sqeeze in more quality for the main parts)

AAC: CBR should definately be used to obtain constant filesize.
you don't stick to CBR if you have something better
True, but I've yet to see (or, more accurately, "hear" :D) any AAC-HE audio codec that is better than CT's in CBR mode, even when compared to Nero's ABR or VBR at similar bitrates. So, as for rational explanation of using CT's encoder--the quality is far superior to Nero's current implementation even when comparing a CBR setting against Nero's VBR. I believe I saw a few threads about this on hydrogenaudio.

Good luck with the program! ;)
Unless, of course, you are re-encoding an anime DVD rip ;-)

Sirber
7th October 2005, 18:34
Well, LE will handle D2V and AC3, but you have some manual tasks to do to get MKV.

Sirber
7th October 2005, 23:20
bug: priority is not repected. I'm asking IDLE and I get NORMAL.

rushin_911
7th October 2005, 23:25
May I suggest the addition of vorbis for audio? The latest beta (Autov4) sounds acceptable at -q 0 (which I think is roughly equivilant to 64 kbps) and I think at this bitrate it might be better than HE-AAC and probably less resource internsive when decoding (well whether it sounds better or not is simply a subjective opinion, I really don't have any tests to support that claim at this bitrate but you can test it and see the results for yourself :) )

Sirber
8th October 2005, 00:15
I tested vorbis up down to q-2 and IMO HE-AAC sound definitly better. Also, for LE, I want to stick with 1 audio codec and 1 video codec, which both can be put fellowing the standarts in MKV and MP4.

I'm currently looking to using Winamp HE-AAC instead of Nero.

Sirber
10th October 2005, 21:12
Worked on LE for alpah 2:

Audio: I added winamp aac+ v2 encoder and removed nero.
Video: Added multi-ref to extreme quality preset and Adaptive Quantization to high and extreme preset.

[edit]

removed Adaptive Quantization, does more blocks than good :(

ggab
11th October 2005, 08:33
cool, we will have the new standard for anime = he-aac +PS 32kbps !
"you can enable it in x264 via the --mixed-refs switch"

Did a full encode on anime content, at 400kbps (inc. 32kbps audio), video is better than using 500kbps (inc 64kbps audio) when using the new multi-ref.
Ques1: Will RA LE use the new multi-ref as default profile?

Ques1: And with (future) updated x264 releases, where new parameters improving the encoding in general might be added:
Will we be able to use them only if they are in the GUI (or via an optional command line tab within the GUI)?

Sirber
11th October 2005, 12:17
1) Since "--multi-ref" is atrocely slow (4FPS with, 8FPS whitout on my 3000+) it's only avalible in "Extreme" quality preset.

2) Futur features will be avalible with new LE updates. I could add a switch in the XML for manual cmdline params for x264 and besweet (to be used at your own risk).

Sirber
11th October 2005, 12:41
Added:
* Winamp aac+ v2 + PS
* Multi-ref for Extreme Quality preset (x264)
* Stop button

Updated:
* Defaults: video: 368kbps, audio 32kbps + PS
* Profil management (audio bitrate didn't save)
* x264 rev 322F
* Error managment
* BeLight 0.2.2.0 beta 8

Removed:
* Nero aac+ v1

Please delete "RealAnime.xml" after installing, prior using

RealAnimeLE_a2.exe (http://www.detritus.qc.ca/files/realanimele/RealAnimeLE_a2.exe) (13MB)

Eretria-chan
11th October 2005, 13:49
Ooooh, a new build. I will test it ^_^

Kayser
12th October 2005, 01:45
Great work Sirber! I've been encoding with RealAnime LE Alpha 2 and so far it's been working great... I'm amazed with that new multi ref thing, congratulations to X264 developers! I have a little request, in a future release or when you have the time could you please add something to let the user change the priority for X264? Thank you very much

Sirber
12th October 2005, 01:53
IDLE is not good enough for you? Maybe you want more? :devil:

I'll add a dropdown menu in the output tab.

Thanks for your comments!

May I ask which bitrate do you use? :)

Kayser
12th October 2005, 02:21
Lol :P... The fact is that I use low priority when I'm using the computer but that drops the fps by 1,5 (more or less) so when I'm not around I would love to leave it on normal priority.
As for the bitrate, I only encode anime content so I tend to use your presets, generally from 400 to 500 and 64 for audio. I couldn't believe my eyes when I encoded at 368 with extreme quality...
Is there much of a difference (quality wise) between 2 and 3 passes (both with fast first pass)?... I made some tests and didn't notice the difference, maybe the source I choosed was not the best.

Sirber
12th October 2005, 03:09
I made some tests and with 3 pass (only first one is fast) and I noticed with 3 pass, image is more stable and a bit more detailled. (Naruto intro)

IMHO it's worth to do 3 pass at extreme, even if it's dead slow :D

Eretria-chan
12th October 2005, 08:25
I did notice one thing...
It is still not possible to encode at HE-AAC @ 8 kbps. It didn't work when I tried belight some time ago either. My guess it is the plugin that doesn't support it. But what can you do? Would it not make sense to remove than "8" from the list, then?

I'll test, test away! :D Let's see how extreme 3-pass w/ 200 bitrate and full inloop filter does =)

Sirber
12th October 2005, 12:22
ish, don't full inloop! +1 is quite enough.

I will remove 8kbps in next release :)

Eretria-chan
12th October 2005, 14:05
Not quite so for 200 kbps though. I did try that before. It removes blockiness from all but complex scenes last I tried. Haven't tested extreme mode, that's what I'll try now ^_^ And including zones, I'll get a perfect small size encode!

Sirber
12th October 2005, 14:24
no zones yet... but it would a nice addition.

Eretria-chan
12th October 2005, 14:26
Yep, totally agree with you :) Looking forward to when/if zones get added. Until then, I'll experiment a little more maybe.

JoeBG
12th October 2005, 18:46
A perfect stupid question: Why only avi input?

I would really enjoy avisynth input with a commandline :)

Sirber
12th October 2005, 19:02
It's a freaking alpha, so only AVI works :p. Final version will have the same input capabilities as RealAnime 3.0, so AVI, D2V, OGM, MKV, WAV, MP3, AC3, AAC, OGG and no AVS. I tryed to manage AVS with RealAnime 3.x and it was a complete mess. It's extremely difficult to know what "tracks" an AVS produce by analyzing the code, and I have no tool to get the infos on it.

If you want to use filters, there's a tab for that.

Kayser
13th October 2005, 00:05
So RealAnime 3.2 does support OGM? I thought it didn't because I've never been able to successfully get one of those encoded... It doesn't matter what the source is (ogm of course) it encodes it successfully (both audio and video) but after it mux the files it deletes both temp the files and the newly encoded one :S. It happened with mkv as well till 3.0 rc4 or so (I don't remember quite well) but that got solved. Must be some missing something or misconfiguration by my side

Sirber
13th October 2005, 00:10
since 3.0, OGM and MKV work.

RC release were "betas" too. Bugs happens and should be reported ASAP :)

IgorC
13th October 2005, 02:38
Sirber
How about HE-AAC2 with Parametric Stereo (Winamp or db) support? Quality is higher than HE-AAC1. Nero7 also contains HE-AAC2

Sirber
13th October 2005, 03:18
Already done. Alpha 2 use Winamp with PS bellow 48kbps. :D

IgorC
13th October 2005, 03:59
Sorry, I didnt notice that.

SenorKaffee
14th October 2005, 09:50
Does RealAnime depend on a certain version of Nero or does it already work with Nero 7?

Eretria-chan
14th October 2005, 11:28
Ummm... alpha 2 doesn't rely on nero at all. It uses winamp plugin for HE-AAC.

Sirber
14th October 2005, 14:31
Here's a sample I took from my last encode at 368+32kbps, 1m30s from the 24 minute clip so you can look at the quality.

Source: Naruto 155, 170MB, xvid, mp3
Video: x264 @ 368kbps, 3pass with fast first, Extreme Quality, Inloop +1, 3 bframes
Audio: AAC+ v2 @ 32kbps with Parametric Stereo, Normalized
Filtering: none
Output: 68MB Matroska

http://www.mytempdir.com/206755

Note: you will need the latest ffdshow and use "ffdshow audio" for AAC decoding with "libfaac2".
Note 2: settings used are RealAnime LE alpha 2 defaults.

Sharktooth
15th October 2005, 14:09
Well, it's quite outstanding considering the bitrate and the resolution...

Kayser
15th October 2005, 17:04
Hi again Sirber. I want to change the build of X264 that RALE runs, is that possible? Just by replacing in /bin the x264.exe is fine? or do I have to change something somewhere else?

Sirber
15th October 2005, 20:25
RealAnime LE use MD5 hash to validate the binaries. You would have to get the source, update the MD5 and recompile. ;)

Yeah, just switch the x264.exe and you are free to go :)

Kayser
15th October 2005, 20:55
Thank you Sirber. I'm getting 34 fps in fast first pass with the new build... That's 7fps faster than before. And on the slow passes i get roughly 7.5 frames at extreme quality.

Sirber
15th October 2005, 21:11
Yep. I shall increase the number of refs in alpha 3.

Currently:
Very low (fast): 1
Low: 2
Medium: 3
High: 5
Extreme: 8

Alpha 3:
Very low (fast): 1
Low: 3
Medium: 5
High: 8
Extreme: 16

What do you think?

Kayser
15th October 2005, 21:24
If it helps quality then it will be very welcome, I never used more than 5-8. Dunno why I decided that would be enough :S... I'll try 16 with megui to check the results.

Sirber
15th October 2005, 21:51
16 would help mixed-refs, but might get the speed down again :)

ggab
16th October 2005, 11:09
how do u get the OP or another selection from a full episode (~70mb, in MKV) file?

i've tried with vdubmod, but fails (Sirber's Naruto155_OP.mkv)
sshot:
http://img360.imageshack.us/img360/9602/dibujo12348rk.png

Sirber
16th October 2005, 15:45
woot woot :D

Well, I did something not cool to break it. I remerged it with mkvmerge and asked to split the duration I wanted, then when first fle was finished, I terminated it :).

Encodes made by RealAnime LE migth not be VFW compatible, since they are pure AVC in MKV streams, and not hacked AVC in AVI (like RealAnime 3.x).

About PocketPC playback, I did a test with an encode made with LE (defaults) and TCPMP 0.66h benched at 1.8% realtime :(

bratao
19th October 2005, 02:01
Siber, i here to only say, your program its the only taht i can use without Headacth , its simple and good !!

Keep Up your good work, and i cant convert mpg files.. :(

Sirber
19th October 2005, 02:03
Thanks for the comments!

I will look into MPEG input after I'm done with MKV and MP4, but I'm sure it will be included before Beta 1 :D

Sirber
19th October 2005, 23:31
version 1.0 will be Open Source under GNU GPL.

Kayser
24th October 2005, 00:18
Sorry to bother you again Sirber... Just a noobish question :P... Will RALE work under WXP 64bits with squid_80's x264 compile?

Sirber
24th October 2005, 00:47
RALE is compiled 32bit using Delphi 7 compiler. I'm sure you can use x264.exe (64bit) with avisynth (64bit). The problem is RALE load a bunch of filters (32bit) which can't be loaded in Avisynth (64bit). I'll add a XML entry to prevent the load of filters (LE alpha 3).

Kayser
24th October 2005, 00:59
I see, thank you very much Sirber ^^

Sirber
24th October 2005, 01:10
My pleasure :). But, alpha 3 will take some time to dev (and release). I'm rewritting the Analysis module to use MediaInfo for any source, as well as an extraction engine for MP4/MKV(OGM).

DeathTheSheep
25th October 2005, 18:14
May I suggest the addition of vorbis for audio? The latest beta (Autov4) sounds acceptable at -q 0 (which I think is roughly equivilant to 64 kbps) and I think at this bitrate it might be better than HE-AAC and probably less resource internsive when decoding (well whether it sounds better or not is simply a subjective opinion, I really don't have any tests to support that claim at this bitrate but you can test it and see the results for yourself :) )

I've found out from hydrogenaudio that quite the opposite is true: HE-AAC can decode at *almost* the speed of MP3 decoding (as opposed to Vorbis's much higher complexity), and even Nero's old HE-AAC won over Vorbis (by quite a landslide), barring the much better CT1.1 encoder, according to rather professional tests at hydrogenaudio.

I think the "standard" MPEG-4 AAC would be a much better option than Vorbis at a 64kbps bitrate. At 80kbps+, Vorbis takes the quality lead but leaves a bit to be desired when it comes to decoding speed. Not, of course, that it would matter on any modern computer, but for PPC or other devices, you might wanna consider the less-complex (and therefore power-saving) standard format: AAC-HE.

Sirber
26th October 2005, 00:05
RealAnime LE use an audio bitrate between 16 and 64kbps, and HE-AAC is by far better.

ggab
29th October 2005, 06:06
Sirber, are u "agree" with this Sharktooth's Anime Profiles: (in particular the x264's settings he had selected as the recommended ones...)

Profiles for Anime/Toons (2 or more passes)
AE-Standard: 2 passes, Main Profile, standard quality.
AE-Goodquality: Slower than AE-Standard, High Profile, higher quality.
AE-Maxquality: 3 passes, slowest mode and maxed out settings, best quality.
Download link: www.webalice.it/f.corriga/x264/MeGUI_AE-profiles.7z

i think that your words/comment will be very nice, from a great anime's encoder guy, like you :)

thks

Sirber
29th October 2005, 23:19
Sharktooth asked me about what to use and built them. Personally I don't use MeGUI nor those profiles, so I cannot say which profil will give best quality over which default bitrate in MeGUI.

Sirber
30th October 2005, 16:38
Bug found: Stop button does nothing good :(

Maybe no one pressed it yet... LOL :D

Kayser
30th October 2005, 18:03
Lol, I noticed but forgot to report it :P sorry ^^;;... I stop the process when I have to shutdown RALE.
I've run into some files (XviD video and MP3 audio) that are wrongly encoded both in RALE and RA3.2, dunno if it's a bug or something with BeSweet or whatever. The thing is that I encoded in RALE a few files and the audio was like 5 secs lagged in some of them, so I decided to encode the lagged files with RealAnime 3.2 and it does the same. Maybe it's futile to test it in both versions, but sometimes I run into avis that RALE can't encode or encode well and RA3.2 does. Do you know any other thing worth testing?
Thank you in advance Sirber

Sirber
30th October 2005, 18:15
I would need the sources. RA3.2 and RALE runs almost the same core, but RALE has updated components.

CvH
30th October 2005, 23:37
nice tool, but i had 1 question

is Extreme profile includes the best possible options for quality ? or exist options where x264 produce better quality (speed is not the question ... if it takes 2 days that wouldn´t be a problem)

Kayser
31st October 2005, 02:27
I can point you to one of the sources if you want Sirber, I'll pm you the link

Sirber
31st October 2005, 04:51
is Extreme profile includes the best possible options for quality ? or exist options where x264 produce better quality (speed is not the question ... if it takes 2 days that wouldn´t be a problem)It uses the best options avalible while being realist. :)

spinstate
1st November 2005, 12:08
Does realanime LE have support for multichannel ac3 input?

Sirber
1st November 2005, 14:02
not yet, but it's planned.

LAIN
1st November 2005, 21:54
Hi,

I'v found a bug in the current release. some may have encounter the problem. It's with the profile "HIGH" with 3 pass, there was a mistake in the source code of the command line that is needed by x264 to work properly. The correction is made for the next release.

I'm currently testing the encode with MKV and OGM files (this will be available in the next release).


I only have a bug with besweet with vorbis audio with 6channel (it made a error) i'v tried with belight and it doesn't work eather. i'll take a look if there is a way to avoid this problem.


LAIN

Sirber
2nd November 2005, 01:36
I found why temp files aren't deleting:

if (result <> 0) then
exit;

mkvmerge throw some warnings, so exitCode = 1 and nothing is deleted. It will be fixed for next release.

Sirber
2nd November 2005, 04:24
I'm thinking about merging video and audio tabs, but I'm missing space. I'm thinking about removing the big bframe setting and hardcode to 3. What do you think?

ggab
2nd November 2005, 06:07
the cosmetics changes are welcome :)

IMHO, the priority todo list is improve / fix all the un-expected ExitCodes (probably because the whole variety of video files...)

byebye

Sirber
2nd November 2005, 13:27
removing BFrames is not cosmetic... ;)

and I don't understand the second part :confused:

Kayser
2nd November 2005, 14:27
Do you mean taking out the Bframes control under video tab? Personally I don't mind since I don't change bframes, everyone encodes with 2 or 3 so I never really bothered to try another value :P

Sirber
2nd November 2005, 18:36
ok. well, it's been removed :D:

http://www.detritus.qc.ca/files/realanimele/screens/a3.JPG

Kayser
2nd November 2005, 20:40
Wow, I see next release will include CQM support. Yay for livabcodec and yay for RALE. I've been wanting to try the video filtering thing and today is the day, are there any filters I should try first for anime content Sirber?

Sirber
2nd November 2005, 20:54
You should filter if your source is clean. Except denoising and sharpening, I don't filter much :)

Kayser
2nd November 2005, 21:39
I'll keep that in mind, thank you for the tip Sirber!

Sirber
2nd November 2005, 22:15
Best ask elsewhere about filtering, like in AVISynth forums :)
I don't have much background in filtering... :(

Sirber
3rd November 2005, 01:50
I made a little test with CQM (AVC Low Bitrate Matrice) on my hard naruto intro and here's the result, using LE defaults:

http://www.detritus.qc.ca/files/psnr.PNG
368kbps, everything used, 3 bframes

:confused:

Sirber
4th November 2005, 02:39
oh crap. :confused:

alpha 3 @ Extreme, a big 1.6FPS (a2 was at ~8) :(

Is that extreme enough?

Kayser
4th November 2005, 03:15
LOL, that's really really slow. I suggest you change the extreme name to "Insane" or something :P

Sirber
4th November 2005, 03:27
I will add a preset "Insane". Thanks for the hint! :D

Sirber
7th November 2005, 02:24
Added:
* OGM input support
* MKV input support (thanks Lain)
* D2V input support
* Source information popup
* "Insane!!!" quality profil
* mp4guy's Low Bitrate Matrice
* CPU priority selection

Updated:
* Stop button (still crappy)
* x264 rev 362A
* Profiles
* MediaInfo 0.7.0.4

Notes:
* Delete "RealAnime.xml" from the isntallation folder before using
* Install all bundeled apps if yours are outdated or you will have playback issues.
* Set "ffdshow audio" to decode AAC using libfaac2.
* OGM and MKV encode all tracks, discarding the settings.
* 8FPS at Extreme is now 3FPS on my AMD64 3000+ :(

http://www.detritus.qc.ca/#rale

Kayser
7th November 2005, 03:15
Lol, you actualy did the insane thingy :P... I'll test alpha 3, if I find something I'll let you know. By the way, the extreme from alpha 2 is equal in quality with high in alpha 3?

Sirber
7th November 2005, 03:49
nope. High is still High. Extreme and Insane were boosted (trellis, RDO patch (w/ bframes).

// Presets
case setting.video_quality of
0: // Lowest
begin
strOptions := strOptions + '--me dia ';
strOptions := strOptions + '--subme 1 ';
strOptions := strOptions + '--ref 0 ';
strOptions := strOptions + '--analyse "none" ';
end;
1: // Low
begin
strOptions := strOptions + '--me dia ';
strOptions := strOptions + '--subme 3 ';
strOptions := strOptions + '--ref 3 ';
strOptions := strOptions + '--analyse "p8x8" ';
end;
2: // Medium
begin
strOptions := strOptions + '--me hex ';
strOptions := strOptions + '--subme 4 ';
strOptions := strOptions + '--ref 5';
strOptions := strOptions + '--analyse "i4x4,p8x8,b8x8" ';
end;
3: // High
begin
strOptions := strOptions + '--me umh ';
strOptions := strOptions + '--subme 5 ';
strOptions := strOptions + '--8x8dct ';
strOptions := strOptions + '--ref 8 ';
strOptions := strOptions + '--analyse "i4x4,i8x8,p4x4,p8x8,b8x8" ';
end;
4: // Extreme
begin
strOptions := strOptions + '--me umh ';
strOptions := strOptions + '--subme 6 ';
strOptions := strOptions + '--8x8dct ';
strOptions := strOptions + '--trellis 1 ';
strOptions := strOptions + '--mixed-refs ';
strOptions := strOptions + '--ref 12 ';
strOptions := strOptions + '--analyse "i4x4,i8x8,p4x4,p8x8,b8x8" ';
strOptions := strOptions + '--b-rdo ';
end;
5: // Insane!!!
begin
strOptions := strOptions + '--me umh ';
strOptions := strOptions + '--subme 7 ';
strOptions := strOptions + '--8x8dct ';
strOptions := strOptions + '--trellis 2 ';
strOptions := strOptions + '--mixed-refs ';
strOptions := strOptions + '--ref 16 ';
strOptions := strOptions + '--merange 24 ';
strOptions := strOptions + '--analyse "i4x4,i8x8,p4x4,p8x8,b8x8" ';
strOptions := strOptions + '--b-rdo ';
end;
end;

spinstate
7th November 2005, 10:17
* 8FPS at Extreme is now 3FPS on my AMD64 3000+
Same for me bleh...T_T

How about making trellis quantization optional like in xvid? or does b-rdo also contribute to the slowdown?

Sirber
7th November 2005, 13:37
How about making trellis quantization optional like in xvid?Wouldn't be logical to have trellis not in the profiles, since all options are in it :) Trellis slowdown is 20% for a 0.2db gain.
does b-rdo also contribute to the slowdown?Yes, but I don't know how much.

If you need speed I suggest you use "High". :(

Sirber
7th November 2005, 13:42
It seems looks like the "Low Bitrate Matrice" makes lots of muskito noise killing shapes. :(

[edit]

I removed it from "default" and I suggest you don't use it at 368kbps or more.

Sirber
7th November 2005, 14:11
Here's 600kb patch with removed matrice by default, matrice version 2 (untested) and x264 rev 362B.

http://www.mytempdir.com/249164

Sirber
7th November 2005, 14:22
I think I will remove '--b-rdo ' from Extreme. It's way too slow (Extreme mode).

Sharktooth
7th November 2005, 14:33
update to rev365 build... it "should" fix --subme 7.

Sirber
7th November 2005, 14:34
thanks! It will be used with LE beta 1 :D

Sirber
7th November 2005, 14:46
now with Extreme I'm at ~5FPS (trellis only).

Trellis: -3 FPS
B RDO: -2 FPS

Sharktooth
7th November 2005, 14:49
yeah but update x264 to rev365 builds or every preset which use --subme 7 can potentially crash x264.

Sirber
7th November 2005, 14:52
Only "Insanity!!!" uses --subme7, and for the few that use it, they can get it manually :)

Releasing LE is very bandwith consuming ;)

spinstate
7th November 2005, 15:08
Releasing LE is very bandwith consuming ;)

Maybe you could use NSIS (http://nsis.sourceforge.net/) for making the installer? With it's LZMA compression you could get the file size down to around 8.5~ MB. ;)

CvH
7th November 2005, 15:13
NSIS 2.08 is allready used for the Setup ;)

bratao
7th November 2005, 15:41
Only "Insanity!!!" uses --subme7, and for the few that use it, they can get it manually :)

Releasing LE is very bandwith consuming ;)
Bittorrent ??

Sibier i love your program, its the only one that works, its like a hell to me to use Megui, its just hard to use...

Ti will test the A3, thank you !

Sirber
7th November 2005, 15:59
Thanks for all the sweet comments :D

@bratao

I'm not sure I have enough downloads to need bittorrent :)

Kayser
7th November 2005, 16:09
Concerning X264 crashing, when using 362A and extreme profile at least for me it randomly crashes. Trinity Blood ep 20 at 55% (and others) crashed, displayed a X264 error in the status bar... I updated X264 and is working fine (for the last few hours at least :P)

Sirber
8th November 2005, 04:05
Ok. Good to know :) WHat was the error #?

I made a function to select the right track (ex: japanese) for audio and subtitle. If the language is not found, all track will be encoded.

Lain is working on a better MKV implementation and MP4.

Kayser
8th November 2005, 15:25
The error said something like "X264 error #104564324" or some weird number like that. I can reproduce the error to tell you the exact number if you want. I discovered it happens as well with lastest X264 rev (365). It encodes well the audio track, and somewhere when encoding the video track X264 crashes or something (the video track up to that frame is well encoded, it crashes around the 40-60 mb but I don't think that's important). At least with extreme and a bunch of my sources that is :P
I switched back to RALE alpha 2 to test the same exact sources with the same X264 rev and had no problem at all finishing the encode so I presume it has something to do with the new aditions to the extreme preset.

Sirber
8th November 2005, 15:30
the build you have, a3 uses trellis. The error you got is access violation :D. In next release Trellis is only in Insane. I'll post a new EXE tonight.

Kayser
8th November 2005, 15:34
Ok, thank you Sirber, hope I helped a bit at least :P
Edit: Oh, another thing that's worth considering that it never crashed when testing it with small files (like ~15 that are the intros that I test quality with), only with big files (160+)

Sharktooth
8th November 2005, 15:42
rev365A is up... another update to RD. test subme 7 vs subme 6 before including it.

Sirber
8th November 2005, 18:51
I tested it before releasing :(

I got no crash in my tests.

Eretria-chan
10th November 2005, 13:22
Give any new build to me (or threaten me to setup an ftp)! I'll make sure you won't be hurting for bandwidth every time you release something new or a patch! Really nice to see a new build! :D

Btw, from your alpha 3 post. A typo:
Notes:
* Delete "RealAnime.xml" from the isntallation folder before using

Sirber
10th November 2005, 13:28
Thanks for the offer! A mirror is always welcome :)

Sirber
11th November 2005, 03:31
I think I will update the profiles for beta 1. Speed got terribly too low. New "High" will be kinda like old Extreme.

[edit]

I removed "--b-rdo" from extreme. It will be in Insane only with trellis. ~2FPS is way too low :)

Eretria-chan
11th November 2005, 08:51
Thanks for the offer! A mirror is always welcome :)
I did set up an ftp, if you want it, where you can upload any updates / patches you want, if bandwidth is a problem. Any updates / patches are really welcome! They always are!

Sirber
11th November 2005, 13:40
I did set up an ftp, if you want it, where you can upload any updates / patches you want, if bandwidth is a problem. Any updates / patches are really welcome! They always are!Cool! Alpha 4 will be out this weekend (full 15MB). Then, give me a link and I will post it on my web site. Thanks! :D

About Alpha 4, people who was using "Extreme", I recommend you use "High" instead. Extreme got really more slow (as well as Insane ;)), so I added "mixed-refs" to High.

Sirber
11th November 2005, 20:09
FINALLY!!!

I got the Stop buttonm working #1 :D

Hurray!!!

Eretria-chan
11th November 2005, 21:46
Hi Sirber,

The link to the directory where the files will be uploaded is http://www.eluni.net/downloads/RealAnimeLE

Then just add your filename to it, of course. I set up an ftp in case you want to upload it there, in case you need bandwidth. I'll send the login information through a pm. If you don't want it, I can always upload those files manually when I have the time.

Cheers!

EDIT: Forgot to mention that there is a 100 mb quota. It is a safe precaution only.

Sirber
11th November 2005, 22:41
Many thanks! I will put a4 this weekend on it (as well as in the other places).

What's to come is... MP4 input :D

Sirber
13th November 2005, 16:09
New:
* MP4 input management
* OGM/MKV/MP4 track selection using language infos
* XML configuration version

Updated:
* Low Bitrate matrice (mp4's guy) updated to v2
* Profiles ("Extreme" users please rollback to "High")
* x264 rev 367
* ffdshow 2005-11-03

Fixed:
* Stop button really stopping now :D

ToDo:
* Audio input (WAV, AAC (2 channels), AC3, MP3)

Notes:
* You will lose your configuration: RealAnimeLE.xml will be renamed to RealAnimeLE.xml.crap
* "Extreme" and "Insane!!!" profiles use experimental features which kill the encoding speed. Please use High instead, which have the sqme quality as alpha 2 "Extreme".
* This is the latest alpha. Please report any bugs / feature request ASAP.
* Many thanks to Lain and Eretria-chan for their support! :D

Happy trying! :D

Download: http://www.detritus.qc.ca

Kayser
13th November 2005, 16:24
Thank you Sirber, I'll test it today, if I find something I'll tell you.

Edit: I tested OGM and the ususal AVI imput and everything works great! Good job Sirber and the RALE team!

EvilSin
14th November 2005, 05:08
Overall alpha 4 works very well. Thanks Sirber for creating a great and simplified version.

Just one Suggestion, Keep Working on this project! :thanks:

I just can not believe how good the quality is when you compare it to the original file I am re-encoding. x264 is a great encoder and it shows a lot of good things to come. Now that I have found a great tool to compress my anime further and can start archiving them on dvd.

So far using the defaults and Insane!!! setting I am getting about 56fps using fast first pass and on 2nd and 3rd pass I get about 5.6fps. (amdx2 4200+)

Looks like that either you changed the insane setting from last alpha or the newer x264 bin is helping me squezze out a few more fps than before.

Sirber
14th November 2005, 13:25
@Kayser

At last! A working RealAnime! ;)

@EvilSin

Thanks! :D

EvilSin
15th November 2005, 08:16
I have encountered a sound problem.....

The sound for my encodes are all off.... I do not know by how much but there is definately a difference when you play the original and the final encoded version. I only noticed because some of the scenes where somone is getting hit and the sound effect is off. The original is dead on.

Using 32kbps Parametric Stereo Normalize

General
Complete name : C:\!Encoded\[Lunar] ****** - 01 [2101CD82].avi
File size : 175 MiB
Format : Audio Video Interleave
Overal BitRate : 1055 KBps
PlayTime : 23mn 14s

Video #0
Codec : XviD
Bit rate : 914 KBps
Width : 640
Height : 480
Aspect ratio : 4/3
Frame rate : 23.976
Bits/(Pixel*Frame) : 0.124

Audio #0
Codec : MPEG1/2 L3
Bit rate : 128 KBps
Channels : 2 channels
Sampling rate : 48 KHz


and I have seen same problem on the next 5 episodes.

I am going to try a different series by a different group and see if same problem occurs.

Also Ill try them with different audio settings to see if that makes any difference.

Kayser
15th November 2005, 11:56
I have that same problem but with random episodes, no specific series...

Sirber
15th November 2005, 14:06
I only noticed because some of the scenes where somone is getting hit and the sound effect is off. The original is dead on.I don't understand :confused:

[edit]

Also, please don't post serie names since they may be licensed and it's against rule #6. Thanks.

Kayser
15th November 2005, 15:31
Sorry for breaking the rule, I didn't notice when I replied ^^;;... What he means, if it is the same problem as mine, is that the audio goes out of sync with the video in the encoded file while in the original one it's perfectly ok.

Sirber
15th November 2005, 15:53
ha! Maybe it's VBR mp3. I had that trouble with some series, but I cannot fix that automaticly. Best way is to remerge the output MKV with mkvmerge gui and add an audio delay.

Sirber
16th November 2005, 01:45
I'm making a bitrate calculator to bundle with RealAnime LE. It's in C# and will require .NET Framework 2.0. I plan to use C# in my next apps instead of delphi 7.

[edit]

If someone wants to test it...

EvilSin
16th November 2005, 05:32
Well i downloaded the mkvtoolnix package and fixed the audio delay with mkvmerge and now it plays well :devil: only took like 20 seconds for it to fix it.

Is the bitrate calc going to be intergrated? becuase if it was it would be cool to see what the file already loaded into RLE, kind of how you can get the media info throught the right click menu.

*Thought* I personally use files off a network drive. Now all the files I use have pretty long directory trees. I like to organize my collections. *To the Point* Can you make it so it only shows the file name and not the directory in the Input screen? or make it so we can turn it on or off for people who want it?

The main reason for me is because I have to scroll over to see what file it is on and since I use long directory trees it is still hard to see all the filenames in the one screen without scrolling over to see them.

Eretria-chan
16th November 2005, 11:15
As much as I hate to say it, I am no fan of C#. It's basically becoming another Visual Basic, but managed. I would still stay clear of it, since I've had nothing but troubles with it. I still recommend regular, NATIVE C++. Ah, but it's not my choice; it's yours, of course.

bratao
16th November 2005, 13:03
Sirber,
Maybe you can take a look in c++ with a Wxwidget libary..With your so beloved RAD, wx-devcpp
to me is the easyest and fastest language, and the best ide that i already seen.
https://sourceforge.net/project/showfiles.php?group_id=95606
And its c++, you can compile anywere, to any S.O

Sirber
16th November 2005, 13:10
@EvilSin

I'll give it a try

@Eretria-chan

I'm currently looking for a new job and a lot of business ask for C# or .NET skills which I don't have. I already know well PHP (HTML, jscript, SQL), VB6 and Delphi 7 VCL, so it can only be good to learn something new.

@bratao

I thought about that, making a GUI cross platform, but I terribly lack time (and linux opengl support;)).

Eretria-chan
16th November 2005, 13:19
Then, if anything, use C++ .NET, because C# is becoming another visual basic, meaning a language with no power. Even pointers doesn't work in C# anymore!

Sirber
16th November 2005, 13:26
C# is a mix of C++, VB and .NET style ;)

You had pointers in VB6 before... why removing that?

Eretria-chan
16th November 2005, 13:30
I know what it is... I was charmed by it once, due to it being RAD (like VB) and yet had the power and syntax of c++. Ahhh, but that was my folly. Meh ;)
Anyway, the thing is that pointers do not work in C#. You can have references and stuff, but... heck, you lose all the power! All the functions in the .NET framework are pretty much high level. Plus, the .NET Framework makes using native code a pain in the ass (ahem, the framework can't convert a char* to a managed type... the other way around?).

Sirber
16th November 2005, 13:35
... char *? HA!!!!!!!!!!!!!!!!!!!!!!!!!! http://alsaha.fares.net/Images0/Smily/cry.gif

So far so good. I don't even use pointers in delphi, I did not learn how to yet :). I only devellop GUIs anyway... :D

Eretria-chan
16th November 2005, 13:39
Ahhhh.... it sounds like you're pretty much stuck to RAD tools like VB to me. You haven't experienced the true power of a low level language like C++. Pointers are really handy.

Sirber
16th November 2005, 13:41
I did console C++ once at college like 5 years ago. Now my main force is Web programming and linux server management. A guy can't do everything :)

Eretria-chan
16th November 2005, 13:46
No, but one can choose C++ over delphi and C# :sly:
...But this is turning out to be a pointless discussion, huh? You choose what you think is best, as long as the result is all well.

Sirber
16th November 2005, 13:54
indeed. I wasn't going to reply coz it would have been more oil on the fire :)

I don't know which soft yet will be in C#. For sure LE stay in Delphi, PE too (Pocket Edition). Maybe RealAnime Player will be in C#.

stax76
16th November 2005, 14:35
Even pointers doesn't work in C# anymore!

Plus, the .NET Framework makes using native code a pain in the ass (ahem, the framework can't convert a char* to a managed type... the other way around?).

Please elaborate, do you really know what you are talking about or am I missing something?

Eretria-chan
16th November 2005, 14:42
Pointers do not work in C# (remember I'm talking about visual studio 2005 here). You CAN still use them, if you use unsafe code, but they are still restricted. Plus they never did work for me when I tried.

As for native code, you have to "marshall" it as microsoft calls it in order to use it. Again, I could never do this (I never knew how to do it, and well, since I didn't learn it...). But also, did you try to convert a regular C++ char* pointer to a string of managed type in any way? It fails miserably with an error from the compiler. A regular string, or non-pointer works just fine, but not using the pointer.

Also, .NET in general prevents you pretty much from manipulating the GUI from different threads that it was created on (to avoid it, you need to make sure the creating thread executes the call by using a delegate). I know this is concidered bad programming habit, but I tend to like it. Having it execute on the main thread defies the logic in it being multi-threaded. This is merely a warning, though; in release it goes away.

Oh and, last I tried all this stuff, was with beta 2 of visual studio 2005; I have not tried with the release version...

Sirber
16th November 2005, 15:14
Get the free express one :)

Eretria-chan
16th November 2005, 15:55
Ehhh, the express version does not contain MFC. MFC is critical to my programs since I always write native code (and pure win32 programming is a mess =/).
Plus, I'm still afraid of vs2005 since it was soo incredibly buggy :o

stax76
16th November 2005, 16:20
But also, did you try to convert a regular C++ char* pointer to a string of managed type in any way?

I've done many things in many languages, including a couple of managed languages, native C++ and C++/CLR in managed and mixed mode. With every post you introduce more misinformation, please stop it, thank you.

EvilSin
17th November 2005, 06:38
*** Please Remove Link to My Mirror ***

I looks like for some reason all the files i Have uploaded are no longer showing up. Seems like I am having some difficulties with the hosting. :(

Please remove the link, and I will find a better place to mirror your program that can be more reliable.

ggab
17th November 2005, 07:02
" I was charmed by it once, due to it being RAD (like VB) and yet had the power and syntax of c++."
" it sounds like you're pretty much stuck to RAD tools like VB to me."

what is RAD?

Eretria-chan
17th November 2005, 11:04
I've done many things in many languages, including a couple of managed languages, native C++ and C++/CLR in managed and mixed mode. With every post you introduce more misinformation, please stop it, thank you.
Well, speaking from my experience, that was what I could find. I am no fan on managed, so maybe you may speak more clearly on this point that I. Perhaps you could explain what I'm missing there, somewhere, sometime. I apologize if this "misinformation" offended you.

EvilSin: If you make such a video, I could mirror it, too. I suggest Siber could maybe put these links on the site to show the potential of RALE ^_^

ggab: RAD means "Rapid Application Development." Pretty much a working program in short time.

stax76
17th November 2005, 12:53
Well, speaking from my experience, that was what I could find. I am no fan on managed, so maybe you may speak more clearly on this point that I. Perhaps you could explain what I'm missing there, somewhere, sometime. I apologize if this "misinformation" offended you.

Fine, you should be able to learn about pointers in C# using the help, using c strings are documented very good as well. There are better explanations out there than I could give you since you did't ask something specific e.g. is this string part of a structure or a method signatur etc. If you have a specific problem I'm sure here are people having some experience trying to help you. I for instance have lot's of experience with interop.

On a specific topic:

For cross thread GUI calls there is a property in the control class that will prevent a exception get thrown, either set this property for each control or loop through all controls in the form constructor and set it for all. Note that this feature is new in .NET 2.0.

Sorry but only a bad programmer would do this, any language. Regarding delegates to do this right, C# 2.0 has new features to make this a breeze. First of all you do not any longer have to define a delegate, there is some VB AddressOf like shortcut now in C#, second there is anonymous methods now in C#.

Again, please either learn C# and .NET first or stop it writing about it. Just you didn't find out how something works in the five minutes you evaluated Visual Studio doesn't mean it cannot work. If you only want to criticize .NET at least do some research before and try to make some valid points.

Eretria-chan
17th November 2005, 13:01
Fine, you should be able to learn about pointers in C# using the help, using c strings are documented very good as well. There are better explanations out there than I could give you since you did't ask something specific e.g. is this string part of a structure or a method signatur etc. If you have a specific problem I'm sure here are people having some experience trying to help you. I for instance have lot's of experience with interop.
Concerning that, maybe I didn't dig enough, but it is of little consequence now.

On a specific topic:

For cross thread GUI calls there is a property in the control class that will prevent a exception get thrown, either set this property for each control or loop through all controls in the form constructor and set it for all. Note that this feature is new in .NET 2.0.
There was no mention of this in documentation other than using delegates. I was very frustrated with it and tried to finds lots of info. That was with beta 2, however.

Sorry but only a bad programmer would do this, any language. Regarding delegates to do this right, C# 2.0 has new features to make this a breeze. First of all you do not any longer have to define a delegate, there is some VB AddressOf like shortcut now in C#, second there is anonymous methods now in C#.
Ah, I know it's a bad thing to do, but I tend to like it.

Again, please either learn C# and .NET first or stop it writing about it. Just you didn't find out how something works in the five minutes you evaluated Visual Studio doesn't mean it cannot work. If you only want to criticize .NET at least do some research before and try to make some valid points.
Yes, yes, let's speak of this no more.

Sirber
17th November 2005, 13:11
@EvilSin

Many thanks! Page updated! :D

@C#

It's getting OT and have no link with LE. Thanks.

@all

Please update x264, now 10% faster*!

* The speed quoted may vary from one dealer to the other, location-wise. The speed quoted here are only indicative and are near to accurate and speed prevailing at the time of the actual encoder/gui/operating system will be applicable. The Standard equipments, Technical specifications and the Colours are as per the manufacturer's brouchers or sourced from the leading Codec Journals- Overdrive & Autocodec India. Indiacar does not hold any responsibilities for the accuracy of this information.

LAIN
17th November 2005, 17:22
Bug Report of RALE

* Problem to encode MP4 files with ASP video
* BeSweet error while encoding AAC 6ch (error have occured with MKV files)


I'm currently making some test with theses problems.

Lain

Sirber
19th November 2005, 14:28
So far, todo for Beta 1:

* Audio managment (input)
* Investigate besweet crash with 6 channels AAC
* Investigate x264 crash encoding from ASP in MP4 (via AVISynth).

Anything else?

DryFire
21st November 2005, 07:39
Would it be possible to incorporate a psp profile, that will basically make converting videos for use with the psp a one step process?

Basically it would take care of the video and audio encoding aswell as running the final .mp4 through atom changer.

Sirber
21st November 2005, 10:59
hum... mp4 output is not done yet. Also, I don`t have profiles for that kind of stuff.

Sirber
22nd November 2005, 13:35
I will have to bundle mencoder too. BeSweet doesn't support AAC as input so I need to convert it first.

There is also a bug in MKV management (input). Track # for subtitle may be screwed.

mankey
23rd November 2005, 15:35
First I have to say this is a really cool program :)

Now to my questions :D

I've been trying to convert Dattebayo Bleach 59 but everytime I try (with different Quality and sound settings) the progress seem to end right after finishing the first sound check (Maximum Gain and stuff). I think this also happend to the previous episode. No errors appear, or is there a log somewhere where I can check?

Second question is about the audio, I'm trying to get a little higher audio quality, which would you recommend? I have tried different ones with Besweet but I don't know which is the *best* but yet small in size. Something like 5 mb extra in audio size would be the limit for me. Any suggestions?

Thanks in advance :) Keep up the good work!

Sirber
23rd November 2005, 16:18
1) Try disabling normalization or convert to raw AVI (RGB, PCM) with virtualdub and retry. BeSweet is sometimes unstable.

2) Try 48kbps + PS :)

mankey
23rd November 2005, 21:00
Didn't change anything with normalization Off, and I haven't tried converting to raw AVI before so I googled a bit and tried avi2vcd which seemed to create a 450 mb avi file from the original. But same problem with this file as the original. I also tried using Virtualdub, but I couldn't find any clear instructions so I just chose Save as AVI (with Compression set to default: Uncompressed RGB/YCbCr) which started making a new AVI with goal size of 30 gb :D I don't have that much space available so I canceled and tried another one but aborting at about 100mb just to try with RALE. And it seemed to work with my quick test I just made :)

So, did I do anything wrong or is the raw AVI (Which I think I made) supposed to be 30 gb for 24 mins? Seems a BIT to much! Or, what is the correct way to do it?

Regarding the audio: Do you know if HE-AAC with variable bitrate mode (streaming quality) would be much better quality than 48 kbps, or would it just be waste because of the original audio or something. It seemed to just increase the file size by 5 mb or so.

Thanks =)

Sirber
23rd November 2005, 21:11
Do you get an error number or it gets back to "RealAnime LE - idle" like if nothing happened? If yes, I have a source doing that and drives me mad :devil:

VBR produce unpredictable filesize and that'S why it's not used in LE.

mankey
23rd November 2005, 22:01
It gets back to "RealAnime LE - idle" like if nothing happened, no errors. :)

But concerning the raw AVI thing I tried to do in virtualdub, is is supposed to be that huge - 30 gb? Because it wouldn't be such a problem if I just had to first convert to raw AVI and the run it in RALE, but 30 gb is just way to much. Was my method wrong?

Sirber
23rd November 2005, 22:10
I tryed (20GB) and did the same thing: "idle". I will run a debug session tonight. It's a LE bug (or besweet).

mankey
23rd November 2005, 22:21
Okay. I have been googling a bit now about the Raw AVI and found some lossless codec called huffyv which seems to create the file at about 10 gb or little more. Hopefully it'll be of the same quality and work just as the "30gb file" did :)

Strange problem. Good luck in solving it!! :D

Sirber
23rd November 2005, 22:27
huffyv is not raw (RGB, PCM), it's lossless, like PNG (vs JPEG). :)

mankey
23rd November 2005, 22:35
So that won't really work? So the only way is to get the 30 (20?) GB file?

If so, then I hope you'll solve this in your debug session :D

Sirber
23rd November 2005, 22:49
nope. The raw failed too. I have to find why ;)

Sirber
23rd November 2005, 23:37
I found the error: #128 :D

More later :)

Sirber
24th November 2005, 00:46
C:\Documents and Settings\sirber>C:\Projets\RealAnimeLE\output\besweet\BeSweet.e
xe -core( -input "C:\Projets\RealAnimeLE\output\temp\source.avi" -output "C:\Pro
jets\RealAnimeLE\output\temp\audio.mp4" ) -azid( -s dplii -L -3db ) -ssrc( --rat
e 44100 ) -dimzon( -dllname bse_WinampAacPlusV2.dll -cbr 32 -mode 4 -v 2 ) -ota(
-g max )
BeSweet v1.5b31 by DSPguru.
--------------------------
Using VOBInput.dll v1.3 by DVD2SVCD (http://www.dvd2svcd.org)
Using hip.dll v1.19 by Myers Carpenter <myers@users.sf.net>
Using libVorbis.dll v1.0 ( Jul 9 2005 ) by John33 (www.inf.ufpr.br/~rja00).
Using Shibatch.dll v0.25 by Naoki Shibata & DSPguru (shibatch.sourceforge.net).
Using bse_WinampAacPlusV2 by dimzon, Build Sep 14 2005, 11:26:10

[00:00:00:000] +------- BeSweet -----
[00:00:00:000] | Input : C:\Projets\RealAnimeLE\output\temp\source.avi
[00:00:00:000] | Output: C:\Projets\RealAnimeLE\output\temp\audio.mp4
[00:00:00:000] | Floating-Point Process: No
[00:00:00:000] | A/V Delay found : 0msec
[00:22:53:616] | Maximum Gain Found : 2.4dB
C:\Documents and Settings\sirber>
:confused:

Sirber
24th November 2005, 00:49
removing "normalization" seems to work. It's a besweet bug, I can't do much about it... sorry :(

Sirber
24th November 2005, 01:13
@mankey

Does the "timer" goes to the end (anime length)? If yes, my tweaks might be able to bypass that error #128 by:

If (error = 128 && normalization) then
- retry whitout normalization :(
If (error = again && fileexists & filesize > 0) then
- keep that file and continue :D

Sirber
24th November 2005, 01:27
exitCode := dos.ExitCode;

// Error #128 tweak
if ((exitCode = 128) and (bRecode = false)) then
begin
if (setting.audio_normalize) then
begin
// Recode again whitout normalization
setting.audio_normalize := false;
bRecode := true;
exitCode := Start();
end;

// Second check
if (exitCode = 128) then
begin
if (FileExists(setting.tracks[filenumber].output)) then
begin
// check filesize
AssignFile(myFile, setting.tracks[filenumber].output);
if (FileSize(myFile) > 0) then
exitCode := 0; // forgive
CloseFile(myFile);
end;
end;
end;In testing, if it works, I will post a link for the binary.

mankey
24th November 2005, 01:28
What do you mean with the "timer" (anime length)?

It worked when I made a new avi with the huffyuv codec a wrote about earlier, but maybe the quality changed or something else that's not good. I used Lowest 1 pass when trying (just to get it done quick) and it didn't stop after the audio / before the audio transcode like earlier. I'll try a High 3 pass tomorrow, it takes a long while though (and to analyze the 10gb file ;)) Have to get some sleep now :p

Sirber
24th November 2005, 01:31
1) if the anime is 22minute, and besweet goes up to 22 minutes"
2) cool! I will still require you to try the new build :D

Sirber
24th November 2005, 02:13
You can get it here (http://www.mytempdir.com/278609)! :D

Eretria-chan
24th November 2005, 09:42
Stop using those stupid wait-to-download hosts... =) Use the mirror I got you instead; no waiting - all happy!
Btw, I don't think VBR could be that much of a trouble. I mean, why limit quality because it MIGHT just be a little too complex - or in this case, the size predictability would fail?

mankey
24th November 2005, 12:22
Sirber:

Yeah, it goes to the end - 24 minutes something when checking the audio. Afterwards it goes Idle (before the "transcoding").

I tried the new build and it's the same problem, but now I get an error message after checking the audio:

"Encoder error #-1073741819 (BeSweet)"

Sirber
24th November 2005, 13:08
@Eretria-chan

I never used VBR in my softs. Also, I tested VBR on anime and it "CBRly" cap at max VBR bitrate range.

@mankey

Ok, you don't have error #128, you have an Access Violation!!!! If you disable Normalization, does it goes to 24 minute and produce a file?

[edit]

If so, I can bypass it (the error) but it could result files with missing sound (not completly, but the end or more).

mankey
24th November 2005, 20:05
Sirber:

Even with (Filtering: Normalize - Disabled) I get that Encoder error, same numbers. I used the new build both of the times (Normalize On and Off).

When I have Off it does the transcoding up to 24 minutes (full) and when its done the error appears.

When I have ON it does the audio check (maximum gain) up to 24 minutes (full) and when its done the error appears.

No file is created except the audio.mp4 and source.avi in /temp/ and x264_2pass.log in /output/

Sirber
24th November 2005, 20:22
When I have Off it does the transcoding up to 24 minutes (full) and when its done the error appears.What is the filesize of audio.mp4? Is it complete?

mankey
24th November 2005, 20:44
Sirber: It's 2,77 MB and it's complete (24:14). There seems to be a little disturbance/swift cut or something at the end of the audio, but it's there in the original also.

Sirber
24th November 2005, 20:47
ok. I will add that error to the new "extreme error bypass super code" ;)
I will make a build tonight.

mankey
24th November 2005, 20:52
Cool. Can't wait to try it ^_^

Sirber
25th November 2005, 04:08
Now your part, feedback me!!! :D

http://www.mytempdir.com/280620

Eretria-chan
25th November 2005, 11:48
That's strange... the mirror to eluni.net on your homepage isn't there anymore and I did somehow find a 404 in my server logs. What's up with that? The url works and the file is indeed on the server.

Sirber
25th November 2005, 13:11
external linking?

Eretria-chan
25th November 2005, 13:17
If you mean external linking is not allowed, it is. Or what else could it mean?
http://www.detritus.qc.ca/ - link for RALE to eluni.net is gone.

Sirber
25th November 2005, 13:24
google page caching? :confused:

Eretria-chan
25th November 2005, 14:01
Eh... well, I click the link and I see the page with a black background and the following links:
http://www.ody.ca/~oasselinqc/RealAnimeLE_a4.exe
http://files.filefront.com/RealAnimeLE_a4exe/;4387391;;/fileinfo.html
http://www.detritus.qc.ca/files/realanimele/RealAnimeLE_a4.exe

Sirber
25th November 2005, 14:03
so it's ok?

Eretria-chan
25th November 2005, 14:12
Um, no. I don't see a link to eluni.net.

Sirber
25th November 2005, 14:15
It's supposed to have one? :confused:

Eretria-chan
25th November 2005, 14:19
A mirror, sheesh.

Sirber
25th November 2005, 14:26
You told me to remove it :(

In any case, if it's supposed to be there, what's the URL I should add? :)

[edit]

Sorry, I got confused with the other mirror :(

I'm adding it again!

Thanks!

http://www.eluni.net/downloads/RealAnimeLE/RealAnimeLE_a4.exe

mankey
25th November 2005, 16:20
Sirber: I just finished a High 3 pass with the new build! It worked wonderful! Cheers =)
I afterwards tried to manually create another audio track with BeSweet 0.21 (Belight) but it seems to exit just after running through the 24 minutes for the first time, so now even I understand that it has got to do with Besweet :)

Just a question regarding the different qualities; Will there be a lot of difference between High and Extreme? (Insane would probably take a couple of months with this computer) At the moment I'm running High and it takes about 7 hours.

Sirber
25th November 2005, 16:36
Extreme uses RDO for bframes. Not sure about quality but it's much more slower.

Eretria-chan
25th November 2005, 22:45
You told me to remove it :(

In any case, if it's supposed to be there, what's the URL I should add? :)

[edit]

Sorry, I got confused with the other mirror :(

I'm adding it again!

Thanks!

http://www.eluni.net/downloads/RealAnimeLE/RealAnimeLE_a4.exe
Hehe, you little weirdo ;)
I'm hoping to test a new version where hopefully the besweet bug is fixed :)

Sirber
25th November 2005, 23:26
I can't fix besweet bugs, but I can make realanime live with them. I will release Beta 1 tomorrow with more sweet features, like spinning 3D logo while encoding! ;)

EvilSin
26th November 2005, 00:15
Looking forward to the new version. Woot! Spinning Graphics while Encoding =)

Have you been able to see to my request? (Just showing filenames with no directories). Its not *THAT* important, it would just make my life a little easier.

Either way I wll be looking forward to the new version and will upload it and send you a link to it when its online with my mirror.

Sirber
26th November 2005, 00:19
It will be for the final version (at worst), since it's "cosmetic" and require many code change. But, not much is to be done on LE since it's pretty cool and sexy :D, so final release is very very near :).

Sirber
26th November 2005, 20:08
I fixed the AAC handling problem (as input). Once my tests are done, I will release Beta 1.

Kayser
26th November 2005, 21:50
Great Sirber! I've been waiting anxiously for that ^__^. Thank you for your hard work!

ggab
27th November 2005, 01:17
indeed, thank you!

see u next time :)

hitbit
28th November 2005, 09:27
Sirber, can you please add a constant quality (crf) option?

Sirber
28th November 2005, 13:43
hum....

I think I can add a new "Mode:" and swap the text on "Bitrate:" for "Quant:" and make it 1 pass...

Kayser
28th November 2005, 23:18
Hi everyone! I've been having a lot of trouble with RALE lately. Maybe it's just being paranoid, but I started noticing this after replacing the last RealAnimeLE.exe you posted.
The problem is that I get MKVmerge errors due to 2kb audio track nearly always. I tested with some files and it's like a random thing. For example: With Aria the Animation c3 it produced an audio file after stoping and starting a few times (4 if i'm not mistaken :P, deleting the 2kb audio every time). This problem is not limited to Aria but to nearly everything I encode at random. The audio encoding in those cases doesn't appear to start, instead the 2kb file is created and the video encoding starts. I don't think it's a matter of sources since the same one encoded perfectly fine with the same settings and when I get the MKVmerge error I keep the video track and encode the file again to get the audio track (with RALE, not directly with BeSweet)
Could it be misconfiguration on my side?

Sirber
29th November 2005, 00:22
If you recode the same source few times, does it work?

If you get back on a4, does it always work?

Kayser
29th November 2005, 00:43
If you recode the same source few times, does it work?

Yes, it does

If you get back on a4, does it always work?

Good question :P, I'll try switching back to base a4 and try a few times with the same sources as this ones. I'll tell you the results later

EDIT: I checked the audio phase with 15 different videos chapters from different animes in a4 and I can say I was indeed being paranoid, the error is in a4 as well... When the temp folder is empty it encodes just fine but when I start encoding and stop in the middle then start again, sometimes, the old audio.mp4 (wich was of X size, depending where i stopped) is replaced with one of 2kb and it starts the video encoding without trying to encode the audio track. That happens as well when I batch encode, sometimes I get the 2kb audio.mp4 but always when there were old files in the temp folder. I hope that helped ^^;;.

Sirber
29th November 2005, 01:26
ok.

The only code that changed between a4 and the posted binaries is "besweet error skipping A.I." :D

Sirber
29th November 2005, 04:43
I had some thoughts about LE:

* Reduce profiles to "Low, Medium, High"
Where low will be current "Medium", medium the current "High" and high a mix of the current "Extreme" and "Insane!!!".

* Build RealAnime 4 in LE sources
... adding RV10, xvid, Theora and Vorbis

Both LE and RA4 will be released (in separate downloads).

What do you think?

ggab
29th November 2005, 05:17
great idea :)

cause with non LE versions u can do more things ;)

Sirber
29th November 2005, 13:21
RA4 will be only LE with more codecs. UI will stay the same, only a dropdown menu will be added for codecs.

Sirber
30th November 2005, 02:47
Added:
* MP3 input support
* AAC input support
* AC3 input support
* WAV input support

Updated:
* Profiles (Low("Medium in a4"), Medium ("High in a4"), High ("Extreme in a4"))

Fixed:
* AAC decoding
* BeSweet crashes (LE will workaround them)

Removed:
* Audio normalization (Turned on unless BeSweet crash)
* Fast First Pass (Turned on by default)

http://www.detritus.qc.ca

Sirber
30th November 2005, 04:25
ToDo:

* Constant Quality mode
* [add your feature here]

:D

LAIN
30th November 2005, 07:11
I'v been experiencing problems with besweet encoding (audio encoding part in RALE), while file were encoded (32 kbps Parametric Stereo + normalisation) it were taking me more than ~45 minutes to encode files (to much long)

I'v test the same command line in a dos shell and the encode were made in ~10 sec max and test it with belight with the same result.


I'd like to know if anyone else experience the same problem. I dont know if it is related to intel HT technology or any intel p4 processors.



LAIN

Eretria-chan
30th November 2005, 12:13
ToDo:

* Constant Quality mode
* [add your feature here]

:D
Zones maybe...
Or something that allows even more compression for good quality...
The previous attempt ended in disaster as the movie encoded was too blocky :(
Must try another one to see if it's a difficult movie to compress...

Still only alpha 4 at http://www.eluni.net/downloads/RealAnimeLE/

Sirber
30th November 2005, 13:14
Zones maybe...Never!!! ;)
Still only alpha 4 at http://www.eluni.net/downloads/RealAnimeLE/Uploading...

Sirber
30th November 2005, 13:21
I'v been experiencing problems with besweet encoding (audio encoding part in RALE), while file were encoded (32 kbps Parametric Stereo + normalisation) it were taking me more than ~45 minutes to encode files (to much long)

I'v test the same command line in a dos shell and the encode were made in ~10 sec max and test it with belight with the same result.

I'd like to know if anyone else experience the same problem. I dont know if it is related to intel HT technology or any intel p4 processors.I read your IM about the Sleep() function. 150ms waiting is the work good on Single CPU machines. What's your recommended value on HT?

Eretria-chan
30th November 2005, 13:31
Never!!! ;)
Bastard ;)

Sirber
30th November 2005, 13:49
How can I fit that (zones) in the GUI? :confused:

Eretria-chan
30th November 2005, 13:59
Are you referring to out of space or simply don't know how to add it (gui wise)?

Sirber
30th November 2005, 14:38
GUI wise. I don't want to scare people with zones, also it needs to fit in the small frame if te GUI (or popup?).

Eretria-chan
30th November 2005, 14:46
Why do the gui need to be so small? You could try to put an advanced button that launches a new dialog and label that advanced button "for the advanced users only!" You could also try to educate some on how zones work, if they are not satisfied with the video.

Does that sounds reasonable?

Sirber
30th November 2005, 14:52
Why do the gui need to be so small?The design is perfect! ;) It's small coz I don't have much component to throw in. Also, too much settings scare away the user.
You could try to put an advanced button that launches a new dialog and label that advanced button "for the advanced users only!"hum... advanced UI with only zones?
You could also try to educate some on how zones work, if they are not satisfied with the video.That's out of question :devil:, but I will build a guide with final release is done.
Does that sounds reasonable?I cannot say... ;)

Sirber
30th November 2005, 14:53
I could add an "Adv." tab for experienced user with zones in it. It will not make the UI heavier I think...

Eretria-chan
30th November 2005, 15:04
Just be sure to let the users know that the advanced tab is for advanced users only =) About that guide for zones, I think it could be useful for those who are n00b, yet are willing to learn. There's no saying it must be used, but for those who want some extra cream out of your little app...

Sirber
30th November 2005, 15:10
the guide will be for LE, not for zones ;)

Eretria-chan
30th November 2005, 15:27
But zones will be part of LE, will it not? :P

Sirber
30th November 2005, 15:29
I will try, but the guide will not be titled: "Zones in RealAnime LE for noobs" ;)

Eretria-chan
30th November 2005, 15:33
Add a section at the end: "Advanced features - only necessary for those advanced users!" ;)

Sirber
30th November 2005, 16:10
http://www.detritus.qc.ca/files/rale_zone.PNG
I will look like that...

LAIN
30th November 2005, 16:49
I read your IM about the Sleep() function. 150ms waiting is the work good on Single CPU machines. What's your recommended value on HT?


I currently testing a 2 ms delay (at <1 ms realanime take a lot of cpu ~15 to 50%) with the 2 ms, besweet take twice of it time (take about 3 to 5 minutes, better than the initial 45 minutes :D, the consol encoding take aroung ~1:30 to 2 minutes) and RealAnimeLE.exe take ~1 to 5% cpu.

I'v tested few other functions, but realanime process take a lot of cpu and it's bad.

if any other people having these kind of problem, could they report and tell us witch kind of computer does they have.


[EDIT]

after disabling HT, i'v retry to encode with besweet and notice no problem with encoding time (even with the original 150ms and 500 ms sleep).

HT is bad... really bad...

Sirber
30th November 2005, 17:52
Can someone test on real SMP?

Kayser
30th November 2005, 22:42
I tried lastest beta 1 and works great. The only thing that I found odd was that with MKV + AAC audio (source) when it finishes encoding (the file is done great, no problem whatsover) RALE gives an access violation. It happened with the only 2 sources of that kind (MKV+AAC) I tried but they are both from the same series so I don't know if it's in general or just my sources. Anyway, great job Sirber!

Sirber
30th November 2005, 22:58
Does besweet restart with "(retry)" in the logs? RALE gives AV or besweet?

Kayser
30th November 2005, 23:24
Where is the log Sirber? I'm lost there :confused:

Sirber
30th November 2005, 23:42
bottom of realanime, in realtime :)

@Eretria-chan

I'm currently testing zones in LE :)

Kayser
30th November 2005, 23:50
Lol, that's why I couldn't find it :P. I'll enconde one of those again and tell you what happens

namelessted
30th November 2005, 23:57
why can i never get my videos to work. I have an AVI that runs fine, i put it in RealAnime LE and convert it. I run it and it just plays sound, how do i fix this? im sorry i am such a noob

Sirber
1st December 2005, 00:13
install latest ffdshow, which comes with RealAnime LE. Which player do you use?

namelessted
1st December 2005, 00:35
I use media player classic or VLC player. and i did install ffdshow.

Sirber
1st December 2005, 00:40
Both should work. I used MPC in the past whitout problems. VCL works well too (tested last week)... :confused:

namelessted
1st December 2005, 00:49
hmm, i dunno. i will play aroung with it. maybe i hit somthing wrong in the setting wheni converted the video.

Sirber
1st December 2005, 03:06
what are your settings?

ggab
1st December 2005, 06:52
"Where is the log Sirber? I'm lost there"
bottom of realanime, in realtime :)

a very important feature to do is the "(realtime log)`s log"
i mean, every message that it is shown in the screen, will be logged in a text file. (something like old producer.log....)

thus, u can check (later) how well or bad the encoding was, if u are not watching the monitor :D

namelessted
1st December 2005, 07:11
now it is giving me an x264 codec error.

video codec is x264, high quality, 2 pass mode, 368 kbps bitrate, +1 filtering
should i turn "use DirectShow" on in the video filtering tab?

Sirber
1st December 2005, 13:11
Which error?

Turn on DShow if you don't have VFW decoders.

Sirber
1st December 2005, 14:02
Lain discovered an error with "Low" profile: it fails :D. Looks like no one uses it :p

SenorKaffee
1st December 2005, 23:08
Hm, I keep getting the error "Analysis failed: unsupported source." I know that X264 can´t work with the YUY2 data in my source AVI that is HuffYuv encoded, so I added the statement "ConvertToYV12" to the Video Filtering tab. That didn´t change a thing. Any idea how to get RALE to accept the video?

Sirber
1st December 2005, 23:46
The error "Analysis failed: unsupported source." is a RealAnime LE error and can mean 2 thing:

1) You input an unknown container (ex: wmv)
2) Your AVI does not contain MP3 or PCM audio track.

SenorKaffee
2nd December 2005, 10:58
The source is an export from AFX 5.5. The container is AVI, the video codec is HuffYuv 2.2.0 (YUY2) and the audio track is uncompressed PCM (AFX won´t export something else, at least not in 5.5). Are you sure it´s not a problem with the colorspace?

Sirber
2nd December 2005, 13:11
http://img471.imageshack.us/img471/249/b1av6sy.jpg (http://imageshack.us)

@SenorKaffee

Yeah, RealAnime LE doesn't look at the colorspace and already convert in the AVS. Can you send me your source?

Sirber
2nd December 2005, 13:45
I'm adding some tools to LE:

* MSU Video Quality Mesure
* HDTVtoMPEG

Kayser
2nd December 2005, 14:37
Sirber, concerning the access violations I got (they were like the last screenshot you posted :P), I tried but couldn't reproduce the error anymore. Must have been those 2 sources.

Sirber
2nd December 2005, 15:19
the only possible AV I can think of is the log timer trying to get logs from a freed encoder... :(

Sirber
3rd December 2005, 02:30
Zones works now #1, they are even saved in the XML! :D
They will be avalbile in beta 2, which I beleive will be the last beta.

spinstate
3rd December 2005, 05:39
Any thoughts on adding support for Avisynth file input?

Sirber
3rd December 2005, 05:42
none.

It is not needed. Every filtering can be done via the "Filtering" tab. If someone wish to develop the input module for it, the source is avalible. I won't spend weeks to handle each case AVS can bring for nothing.

[clarification]

AVS as input is the worst pain ever for the track manager. There are so many possibilities about if the AVS contain video, audio, or video + audio, that makes the code very long and hard. I tryed by the past and I failed :)

spinstate
3rd December 2005, 06:42
lol i just asked b'cause I have a some crappy RMVB files and was wondering if I could re-encode it with RALE along with using MSmooth() etc.. to improve the video quality.

Sirber
3rd December 2005, 14:12
hum...

not sure I can handle RMVB anyway. I think I can know what's inside with MediaInfo lib and encode the video via avisynth, but besweet will not like the audio :(

[edit]

maybe with avs2wav... :)
I'll look it up.

SenorKaffee
3rd December 2005, 14:17
This is a clip of my source, direct stream copy from VirtualDub.
http://www.fullmetalpantsu.de/diverses/1npe06_extrakt.avi

Sirber
3rd December 2005, 15:09
k. I will have a look.

General
Complete name : C:\Documents and Settings\sirber\Bureau\1npe06_extrakt.avi
File size : 73.5 MiB
Format : Audio Video Interleave
Overal BitRate : 46556 KBps
PlayTime : 13s 240ms

Video #0
Codec : Huffman
Bit rate : 45131 KBps
Width : 640
Height : 480
Aspect ratio : 4/3
Frame rate : 25
Bits/(Pixel*Frame) : 5.876

Audio #0
Codec : PCM
Bit rate : 1411 KBps
Channels : 2 channels
Sampling rate : 44 KHz
So far so good. This should already be supported... :confused:

Sirber
3rd December 2005, 22:04
Audio #0
Count : 168
Count of stream of t : 1
Kind of stream : Audio
StreamKindID : 0
Codec : 1
Codec : PCM
Codec/Info : Microsoft PCM
Codec/Url : http://www.microsoft.com/windows/
Bit rate : 1411200
Bit rate : 1411 KBps
Channels : 2
Channels : 2 channels
Sampling rate : 44100
Sampling rate : 44 KHz

Codec #1, I only managed #0 and #55 :) Gonna work in next version.

Sirber
3rd December 2005, 23:06
Added:
* x264 Zones
* HDTVtoMPEG (TS converter)
* MSU Video Quality Mesure

Updated:
* AVI analysis (PCM codec #1)
* x264 rev 380D

ToDo:
* RMVB input support

http://www.detritus.qc.ca

About zones:
In the grid, the first cell is "start frame #", the second "end frame #", and the last, a quantizer (q=) or a bitrate multiplier (b=). ex:

1 3000 q=50
3001 5000 b=0.75

spinstate
3rd December 2005, 23:22
I think I can know what's inside with MediaInfo lib and encode the video via avisynth, but besweet will not like the audio
Doesn't the x264 CLI already have support for AVS input :? , yeah audio would be troublesome especially files with multiple audio tracks..

Sirber
3rd December 2005, 23:25
no problem with x264, but BeSweet doesn't read RMVB :)

Sirber
4th December 2005, 15:50
I got the AV again. I don't know what's the cause... :(

SenorKaffee
4th December 2005, 16:49
Did the conversion of my test file work? Maybe something is wrong with the way I set up RALE.

Sirber
4th December 2005, 18:22
Did the conversion of my test file work? Maybe something is wrong with the way I set up RALE.Yes!!! :D with beta 2! :D

Sirber
4th December 2005, 20:35
I added Constant Quantizer mode.

Next release will be the final one. If I get no error report, next weekend it will be released.

spinstate
4th December 2005, 21:10
Lain discovered an error with "Low" profile: it fails . Looks like no one uses it

Was that fixed in the beta because "Low" quality setting gives Encoder error #-1 (x264) , input file is MKV (Xvid/6chAAC)

LAIN
4th December 2005, 22:01
Was that fixed in the beta because "Low" quality setting gives Encoder error #-1 (x264) , input file is MKV (Xvid/6chAAC)


Yes the bug was fixed (i use low 1 pass for testing purpose)

normally the AAC 6 ch should be encoded without any problem, i made some test with few files and everything work perfectly on my computer!!!


LAIN

Sirber
4th December 2005, 22:42
normally the AAC 6 ch should be encoded without any problem, i made some test with few files and everything work perfectly on my computer!!!The error was on x264... :p

@spinstate

Can I have your source? I encoded with Low some hours ago with no problem.

spinstate
5th December 2005, 07:37
@spinstate

Can I have your source? I encoded with Low some hours ago with no problem.

Sorry my connection is too slow :( to upload the whole file..

Here's the MatroskaDiag info though..don't know if it is helpfull :)

File size : 229.36 MB
File complete : yes
Duration : 00:28:54.108
Writing application : mkvmerge v0.8.5 built on Feb 22 2004 12:17:21
Muxing application : libebml v0.6.4 + libmatroska v0.6.3
Date : 2003-06-01 03:05:06.000
Tracks : 4
Track 1 : Video
- Codec : Microsoft VFW compatibility mode (V_MS/VFW/FOURCC)
- Fourcc : XviD MPEG-4 codec (XVID)
- Possible filter : Xvid
- Installed : yes, in D:\WINNT\system32\xvid.ax
- Link : http://www.xvid.org
- Possible filter : ffdshow
- Installed : yes, in D:\Program Files\ffdshow\ffdshow.ax (1.0.2.2605)
- Link : http://sourceforge.net/projects/ffdshow
- Language : English (eng)
- Pixel Width : 576
- Pixel Height : 432
Track 2 : Audio
- Codec : AAC Low Complexity (A_AAC/MPEG4/LC)
- Possible filter : CoreAAC
- Installed : no
- Link : http://coreaac.corecodec.org
- Language : English (eng)
- Sampling Frequency : 44100
- Channels : 6
Track 3 : Audio
- Codec : AAC Low Complexity (A_AAC/MPEG4/LC)
- Possible filter : CoreAAC
- Installed : no
- Link : http://coreaac.corecodec.org
- Language : Japanese (jpn)
- Sampling Frequency : 44100
- Channels : 6
Track 4 : Subtitles
- Codec : SubStation Alpha (S_TEXT/SSA)
- Possible filter : VSFilter/DVobSub
- Installed : yes, in D:\Program Files\Combined Community Codec Pack\Filters\VSFilter.dll (1.0.1.2)
- Link : http://sourceforge.net/projects/guliverkli
- Language : English (eng)

DirectShow RenderFile check :
Matroska Splitter : Gabest's Matroska Splitter
- Installed : no
- Can be created : no
Matroska Splitter : Haali's New Matroska Splitter
- Installed : yes, in D:\Program Files\Haali\MatroskaSplitter\splitter.ax
- Can be created : yes
RenderFile with DirectShow : OK

DirectShow detailed rendering :
0> MyRenderFile : F:\Samurai X OVA 1\[Oasis]_-_Samurai_X_-_OVA_1_-_Act_1.mkv
0> Creation of GraphBuilder : OK
0> Creation of FilterMapper2 : OK
0> Adding graph to ROT : OK
16> Creation of source filter : OK
16> # Rendering output pin F:\Samurai X OVA 1\[Oasis]_-_Samurai_X_-_OVA_1_-_Act_1.mkv(Video)
16> Filters matching mediatype : ffdshow MPEG-4 Video Decoder, DirectVobSub (auto-loading version), Video Renderer, XviD MPEG-4 Video Decoder, AVI Decompressor, Nero Video Decoder, Nero DVD Decoder
16> Trying connection to ffdshow MPEG-4 Video Decoder :
16> OK, connected to (In)ffdshow MPEG-4 Video Decoder
16> # Rendering output pin F:\Samurai X OVA 1\[Oasis]_-_Samurai_X_-_OVA_1_-_Act_1.mkv(Video) -> ffdshow MPEG-4 Video Decoder(Out)
31> Filters matching mediatype : ffdshow MPEG-4 Video Decoder, DirectVobSub (auto-loading version), Video Renderer, AVI Decompressor, Nero Video Decoder, Nero DVD Decoder
31> Trying connection to DirectVobSub (auto-loading version) :
31> OK, connected to (Video)DirectVobSub (auto-loading version)
31> # Rendering output pin F:\Samurai X OVA 1\[Oasis]_-_Samurai_X_-_OVA_1_-_Act_1.mkv(Video) -> ffdshow MPEG-4 Video Decoder(Out) -> DirectVobSub (auto-loading version)(Output)
62> Filters matching mediatype : ffdshow MPEG-4 Video Decoder, DirectVobSub (auto-loading version), Video Renderer, AVI Decompressor, Nero Video Decoder, Nero DVD Decoder
62> Trying connection to Video Renderer :
172> OK, connected to (VMR Input0)Video Renderer
172> Completed path : F:\Samurai X OVA 1\[Oasis]_-_Samurai_X_-_OVA_1_-_Act_1.mkv(Video) -> ffdshow MPEG-4 Video Decoder(Out) -> DirectVobSub (auto-loading version)(Output) -> Video Renderer
172> # Rendering output pin F:\Samurai X OVA 1\[Oasis]_-_Samurai_X_-_OVA_1_-_Act_1.mkv(Audio)
172> Filters matching mediatype : ffdshow Audio Decoder, DirectVobSub (auto-loading version), ACM Wrapper
172> Trying connection to ffdshow Audio Decoder :
172> OK, connected to (In)ffdshow Audio Decoder
172> # Rendering output pin F:\Samurai X OVA 1\[Oasis]_-_Samurai_X_-_OVA_1_-_Act_1.mkv(Audio) -> ffdshow Audio Decoder(Out)
172> Filters matching mediatype : ffdshow Audio Decoder, DirectVobSub (auto-loading version), Default DirectSound Device, RealMedia Splitter, ACM Wrapper, Nero Splitter
172> Trying connection to DirectVobSub (auto-loading version) :
172> DirectVobSub (auto-loading version) AddFilter failed : : Unspecified error (0x80004005)
187> Trying connection to Default DirectSound Device :
203> OK, connected to (Audio Input pin (rendered))Default DirectSound Device
203> Completed path : F:\Samurai X OVA 1\[Oasis]_-_Samurai_X_-_OVA_1_-_Act_1.mkv(Audio) -> ffdshow Audio Decoder(Out) -> Default DirectSound Device
203> # Rendering output pin F:\Samurai X OVA 1\[Oasis]_-_Samurai_X_-_OVA_1_-_Act_1.mkv(Subtitle)
203> OK, connected to (Input)DirectVobSub (auto-loading version)
203> MyRenderFile finished : OK

namelessted
5th December 2005, 11:06
sorry to bother you again, but i finally fixed the encode error and got the file converting to work again. But i still have the same problem with viewing the video file. I unistalled all of my video playback devices then reinstalled them. Real Alternative, then VLC player, then Combined Community Codec, then RealAnime LE. maybe i have some options wrong on FFDshow or something. any ideas?

Sirber
5th December 2005, 13:24
@spinstate

Can you post me the "Info" from realanime? You just have to right click on the file in realanime, then Info.

@namelessted

I can't help getting your system stable. sorry.

namelessted
5th December 2005, 13:33
its ok, i just didnt know if you might know what the problem would be. i am gonna continue messing with it. Thanks for the sweet program though, i used the old version for a while and i was amazed.

quick question. in the output tab, there is a set that says container with the option Matroska selected and mp4 is unselectable, is there any way to make mp4 selectable?

Sirber
5th December 2005, 13:43
quick question. in the output tab, there is a set that says container with the option Matroska selected and mp4 is unselectable, is there any way to make mp4 selectable?Yes, but RealAnime might crash :D. There are currently no code to output mp4. There are currently also no plan to make the code :(

[edit]

Plan these days is to add RealVideo 10, xvid, mp3 and vorbis :)
More containers comes next.

SenorKaffee
5th December 2005, 13:51
Can MP4Box work with MKV? Then you could just take your standard MKV output and mux it in an MP4 container with a command line.

Sirber
5th December 2005, 13:57
Nope. MP4Box can't read MKV.

Sirber
6th December 2005, 01:00
Some work on the GUI and new codecs...

http://img375.imageshack.us/img375/504/le4fk.th.jpg (http://img375.imageshack.us/my.php?image=le4fk.jpg)

Sirber
7th December 2005, 02:18
So far, added XviD, Vorbis and MP3. Still need to add RV10...

Those will not be bundeled with LE, but in an external package. So, LE will still be LE at 15MB.

Gimpi
8th December 2005, 00:14
Some work on the GUI and new codecs...

http://img375.imageshack.us/img375/504/le4fk.th.jpg (http://img375.imageshack.us/my.php?image=le4fk.jpg)

Hi, I notice you have a pulldown menu now for container type. I've been messing with the b2 version and MP4 container is always grayed out. My ignorance is showing, but I don't know how to get the final file into a MP4 container. Was this just a placeholder in the b2 version, or have I not enabled something in settings to make it work? Will it work in the next version?

My second question deals with RealAnimeLE x264 settings and the PSP. The RealAnimeLE Quality: High Mode: 3 Pass really blows me away at low bitrates. It's something I can't get close to in quality when using PSPVideo9 AVC settings. Is there anything being done with the RealAnimeLE settings that make it look so good that is going to make it incompatable with the PSP? I ran into this link and it looks like x264 files can be used on the PSP:
http://x264.nl/psp/

I want to be able to use MP4 container and high quality 3 pass mode on RealAnimeLE to make my files. I've dug around on the forums but not really hitting upon anything related to RealAnimeLE, MP4 and PSP. Suggestions, ideas, help? I'm willing to be a tester and/or bug hunter if it would help. :)

Sirber
8th December 2005, 00:59
Hi

MP4 is currently not implemented, only MKV. I have no ETA about the implementation of MP4 yet.

About PSP, I really have no idea since it's not the primary goal of RealAnime LE. Can you right click on your source in realanime, hit "Info" and paste here the content? Thanks!

Gimpi
8th December 2005, 01:13
Hi

MP4 is currently not implemented, only MKV. I have no ETA about the implementation of MP4 yet.

About PSP, I really have no idea since it's not the primary goal of RealAnime LE. Can you right click on your source in realanime, hit "Info" and paste here the content? Thanks!

General
Count : 169
Kind of stream : General
Count of video strea : 1
Count of audio strea : 1
Count of text stream : 0
Count of chapter str : 0
Count of image strea : 0
Complete name : C:\Documents and Settings\WinXP32\Desktop\bleach60.avi
Folder name : C:\Documents and Settings\WinXP32\Desktop
File name : bleach60.avi
File extension : avi
File size : 241273242
File size : 230 MiB
File size : 230 MiB
File size : 230 MiB
File size : 230 MiB
File size : 230.1 MiB
Format : AVI
Format : Audio Video Interleave
Format/Extensions : AVI
Overal BitRate : 1563365
Overal BitRate : 1563 KBps
PlayTime : 1234635
PlayTime : 20mn 34s
PlayTime : 20mn 34s 635ms
PlayTime : 20mn 34s
PlayTime : 00:20:34.635
Codecs Video : MSUD
Audio codecs : MPEG1/2 L3

Video #0
Count : 168
Count of stream of t : 1
Kind of stream : Video
StreamKindID : 0
Codec : MSUD
Codec : MSUD
Bit rate : 1358365
Bit rate : 1358 KBps
Width : 320
Height : 240
Aspect ratio : 1.333
Aspect ratio : 4/3
Frame rate : 14.985
Frame rate : 14.985
FrameCount : 18519
Bits/(Pixel*Frame) : 1.180

Audio #0
Count : 168
Count of stream of t : 1
Kind of stream : Audio
StreamKindID : 0
Codec : 55
Codec : MPEG1/2 L3
Codec/Info : MPEG1 or 2 Audio Layer 3
Codec/Url : http://www.iis.fraunhofer.de/amm/index.html
Bit rate : 192000
Bit rate : 192 KBps
Channels : 2
Channels : 2 channels
Sampling rate : 48000
Sampling rate : 48 KHz

Above is the source file info before I run it though RealAnimeLE. I guess most of my current confusion is how to get the aac and 264 tracks out of the mkv container and into a mp4 container after the RealAnimeLE encode. I've tried using mkvextract.exe, MP4Box.exe, then AtomChanger.exe, but the file ends up locking up my PSP. I can play the file in zplayer though.

spinstate
8th December 2005, 22:28
@spinstate

Can I have your source? I encoded with Low some hours ago with no problem.

oops! my mistake, I was using beta 1 :p I updated to beta 2 and it works fine now <_<

EDIT: See this (http://forum.doom9.org/showthread.php?t=102564&highlight=psp) thread for more info about x264 PSP encoding.

Sirber
8th December 2005, 22:49
EDIT: See this (http://forum.doom9.org/showthread.php?t=102564&highlight=psp) thread for more info about x264 PSP encoding.

About PSP, I really have no idea since it's not the primary goal of RealAnime LE.
Thanks but it's not a priority. Until RealAnime can do MP4 it's pointless..

Sirber
9th December 2005, 01:53
Added RV10...

LAIN
9th December 2005, 03:18
currently adding mp4, it will soon be finished...

Sirber
9th December 2005, 03:55
looks like LE 1.0 will be ready for this very weekend :D

I finished "LE PowerPack", a codec upgrade to add support for RV10, XviD, Vorbis and MP3 to sweet sweet RealAnime LE :D

devast
9th December 2005, 08:00
Hi there, first of all your program is great :) i'll use it for sure. Tho i've got some feature request: some more detailed input track management would be nice... sometimes i just do not want to reencode the audio tracks, i wanna keep them as they are. Any comment ? :)

Sirber
9th December 2005, 13:08
So... "Keep audio" and "Don't encode audio"?

devast
9th December 2005, 16:54
Well sort of... the video track must be reencoded, the audio: choose the track/tracks you want to include in the new file, and an option to reencode them or just copy them over. The idea is mine, but you should think about implementation :P i think we need a little more then a "Keep audio" button, but not mutch more. This keep only english/japanese subs is not too good either. Come to think of it, this is a batch stuff so you only read the file details while you click the start button, before that the program does not know anything about the file content. Too bad :( Anyway the "keep audio" stuff can be implemented easily at least. File content readout while grabbing into the list must require major code changes.

Sirber
9th December 2005, 17:27
If you have a look at the track manager, you can not set settings by tracks, but presets. I can globaly set "don't recode audio" but no by tracks, since you can't choose them.

devast
9th December 2005, 17:33
Yeah that's why i said it probably can't be implemented easily. Since file info is not fetched when you grab it.
edit: but if you fetch for example the first file's track info (assuming this program is used for batch series reencoding) the other's probably would be the same. anyway this is way too mutch, so i wont ask for it :) and probably it has some downsides too.

Sirber
9th December 2005, 17:48
I fetch track infos for the file to be encoded, then I select the tracks I want with the settings from "Track management", then I encode only those.

devast
9th December 2005, 18:04
Yeah, that's what i meant (i think). I grab the file to the list, then i fetch track infos for the file to be encoded, then I select the tracks I want with the settings from "Track management", then I push the start button. The key is that the program should know the buildup of the file before you hit the start button. Ie the "track management" tab should dynamically change due the source buildup.
edit: but this theory sure has some flaws.

Sry for bad english, do you understand me btw ? :)

Sirber
9th December 2005, 18:24
BTW I understand you ;)

The ultimate and sweet goal of RealAnime is to encode each files with the exact same settings, where each files refer to a serie of animated content with the same exact source attributes.

That's why I can't make per file settings.

devast
9th December 2005, 18:30
Yeah i know that. But since a "serie of animated content with the same exact source attributes" should have the same source buildup, it's safe to assume if you read out the first file, the others will be the same.

edit: anyway this is only an idea :) the "Keep original audio tracks" button will do the trick for me, the other things are just some ideas. i'm a :helpful: anyway...

Sirber
9th December 2005, 18:38
yeah... helpful newbie all you want ;)

It will be in next release.

Thanks for the ideas :D

devast
9th December 2005, 18:47
Maybe i'll play a little with delphi and mateiralize my ideas, (only for the gui ofc), the code programming of this is idea is the hardest part... too mutch "assuming" :D exception handling 4tw...
i'm kinda used to codeing (university etc...), but i'm not a hc coder myself :)

Sirber
9th December 2005, 18:56
"hc coder"?

sources: svn://svn.detritus.qc.ca/detritus/RealAnimeLE

devast
9th December 2005, 19:04
i'm no hardcore coder :) i'll check them.

Sirber
9th December 2005, 19:12
it's a GUI... no hardcore coding :p

devast
9th December 2005, 19:22
Okey, I'm fetching the source... tho i never used cvs or svn before...

Sirber
9th December 2005, 19:32
I suggest you use TortoiseSVN. Pretty usefull GUI :)

devast
9th December 2005, 19:35
svn.exe co svn://svn.detritus.qc.ca/detritus/RealAnimeLE did the trick :D

Sirber
9th December 2005, 19:44
:)

Good luck with Delphi 7 VCL :D

devast
9th December 2005, 20:21
Yikes, a gui can be complicated too :D your skills surpasses mine so... i'll check it but there's a lot of things i can't understand :) maybe i'll dig into it some time.

Sirber
9th December 2005, 20:23
don't take too much time, a new version each 2 days is produced ;)

LAIN
9th December 2005, 20:34
@devast

i didn't know delphi 7 (even programming) before helping Sirber in this project. taking some times to understand the language!!! it's all that you need!!!


LAIN

Sharktooth
9th December 2005, 20:48
i'm trying to learn 4 different things at a time...
delphi, c# for .NET, ASP .NET and WSH.

Sirber
9th December 2005, 21:14
best to learn 1 and succeed than learn 4 and fail :p

devast
9th December 2005, 22:24
i've been learning delphi/java/c,c++ in the same time, AND i have other things to do in school too and of course i love watching anime series so... time is limited :P
Okey here's one of my work(as a school homework ofc...) http://devast.tvn.hu/source.rar but you need id3v2 lib to compile it http://devast.tvn.hu/id3v2.dcu. Not many cosmetics but it works :D anyway i think delphi is good for smaller projects, java is a pain in the ass, and C is good for bigger projects. Comments in hungarian language, so don't bother with it you won't understand :thanks: :D

LAIN
10th December 2005, 03:12
I'v just finished some test with the output in MP4, i'v resolv few bugs... i currently working on subs... i dont think it will take long to make this.

tested with : xvid + mp3 / x264 + he-aac <-- work fine :D

LAIN

Sirber
10th December 2005, 06:30
Good work! :D

I'll have a look at it tomorrow.

anne_so78
10th December 2005, 13:06
Hi, Firstly I'd like to comment about how wonderful your program RealAnime is. It was just what I was looking for i.e > a program that allows batch transcoding of similar avi's into smaller files using efficient state-of-the-art codecs, while remaining user-friendly. I am currently trying out Light Edition Beta 2. I did come across a few surprises, namely:

1) Enabling parametric stereo seemed to introduce an audio delay of about +100 ms.
2) "Downmix to mono" doesn't seem to be working as it still outputs stereo files.
3) Audio streams are much louder than those produced using RealAnime version 3.2

Are the above peculiarities bugs, or am I not doing something right ? I think I did see warning messages in the status bar during the end of some encodes, but it disappeared quickly so it was hard to tell what it was, whats up with that ? Also, I'd like to know what the "low-bitrate matrix" and "filtering levels" (-1, 0, 1, 2 etc) do, and what are the differences between different resize methods (most importantly: what's the difference between lanczos3 and lanczos4). Perhaps there is an online documentation to answer queries as such ...? Thanks

Sirber
10th December 2005, 16:14
Hi, Firstly I'd like to comment about how wonderful your program RealAnime is. It was just what I was looking for i.e > a program that allows batch transcoding of similar avi's into smaller files using efficient state-of-the-art codecs, while remaining user-friendly.Thanks!
1) Enabling parametric stereo seemed to introduce an audio delay of about +100 ms.Do you use ffdshow audio with libfaad2?
2) "Downmix to mono" doesn't seem to be working as it still outputs stereo files.It has been removed in beta 2 IIRC. No more mono :)
3) Audio streams are much louder than those produced using RealAnime version 3.2RealAnime LE normalize the audio track to it's maximum volume.
Also, I'd like to know what the "low-bitrate matrix"Supposed to give less blocking when you use insanely low bitrate, not usefull at 368kbps.
"filtering levels" (-1, 0, 1, 2 etc) do0 = default. The mroe you go high (+1, +2), the more the inloop filter will be strong (bluring) and it will be more sensitive to blocks, while if you go lower (-1, -2) it will blur less and be less sensitive to blocking. In my tests +1 gives good results on anime content.
what are the differences between different resize methods (most importantly: what's the difference between lanczos3 and lanczos4).http://www.avisynth.org/Resize

Ask if you have more questions :D

Sirber
12th December 2005, 13:52
Some FPS bench on my 3000+, anime content, 640x480:

x264 @ fast first pass: ~30FPS
x264 @ low: ~16FPS
x264 @ medium: ~8FPS
x264 @ high: ~3FPS

anne_so78
13th December 2005, 20:59
I'm using ffdshow-20051129.exe with libfaad2 aac decoding, and Media Player Classic 6.4.8.7 . I've uploaded three samples (14 second clips of the TV show "Friends", download it from here - Samples.zip (ftp://site9887.0catch.com:password@0catch.com/Samples.zip)) to demonstrate the audio delay problem:

Source.avi - The source video file. This file has no serious problems.

Parametric Stereo Disabled.mkv - [ High quality 3-pass encoding, no filtering whatsoever, 32 kbps audio with parametric stereo turned OFF] On this sample, audio delay is present but hardly noticeable.

Parametric Stereo Enabled.mkv - [ High quality 3-pass encoding, no filtering whatsoever, 32 kbps audio with parametric stereo turned ON] On this sample, audio delay is noticeable. I'm guessing around +100 ms. Also, towards the end of the file there is frame-skipping (around 12 seconds into the file) as Lisa Kudrow asks "What?". This frame-skipping is not present in either of the other two samples.

I've noticed RealAnime decodes video using directshow decoders. I was surprised to see the DivX logo watermark (along with the DivX directshow decoder's noise/film-effect) encoded into my x264 video files (this was an unusual scenario when ffdshow was temporarily uninstalled). I guess one has to be careful... As ffdshow does all my mpeg4 decoding now, I'm curious about the effect its post-processing has on RealAnime encoded files. There is no doubt that post-processing (ffdshow's de-ring, accurate de-block) produces visually-pleasing (and thus better) results for viewing on a computer monitor. However, is it better to turn post-processing ON or OFF while decoding (and then encoding) files in RealAnime?

How do I add a video filtering parameter that is the equivalent of "Bicubic Resize A=0.60" (as in VirtualDub)? On a sidenote, I've noticed RealAnime's BicubicResize produces better results than Lanczos (and possibly every other resize method) when downsizing to small resolutions (320x240) ...

Sirber
13th December 2005, 22:15
RealAnime LE beta 2 doesn't let you choose PS or not. Please update to latest version.

RealAnime uses dshow decoders (recommended ffdshow), and it's recommended that you turn off all filters prior encoding. Best not use DIVX decoder.

About the delays, I will need your clips.

anne_so78
14th December 2005, 09:33
RealAnime LE beta 2 doesn't let you choose PS or not. Please update to latest version.
Well, this sure looks like Beta 2 -
http://img210.imageshack.us/img210/4856/realanimeleb28lg.png
I downloaded this version from http://www.detritus.qc.ca/. Perhaps it should be mentioned that I do not use any matroska splitters when viewing *.mkv files in media player classic (do I need to?) ...

Sirber
14th December 2005, 13:14
Do you use Haali splitter?

Kayser
14th December 2005, 14:11
Concerning the audio lag anne_so78 mentioned, it is the same issue I explained a while back. I didn't know that turning off PS helped though. I just tried it and it's true, you can still notice it's out of synch but not as much as with PS enabled.
I have ffdshow 12.08.05 (but it's the same with the RALE bundled version or whichever version I use) and decode aac with faad2 as well and use lastest haali splitter. I thought it was only me ^^;;
Oh, I tried the samples anne_so78 uploaded and they played back perfectly fine making in my pc it rather confusing :P. Is there anything else that must be configured in ffdshow or whatever to play all the encodes fine?

Sirber
14th December 2005, 14:49
maybe I should tell MKV the AAC uses PS, currently I don't. If you encode your source via BeLight (located in Tools), do you have a lag too?

Kayser
14th December 2005, 18:34
I encoded a file (with perfectly fine original audio but laggy encoded one) with BeLight using PS and then merged it with mkvmerge gui telling mkvmerge the source has AAC+ and the lag is still there.

Sirber
14th December 2005, 18:41
BeLight made "the encode laggy" too?

Final version of LE will use Nero HE-AAC v2 codecs instead of winamp. Better quality at 32kbps. Maybe it will "make the problem go away" :D

Kayser
14th December 2005, 18:43
yes Sirber

Edit: Just read the Nero AAC notice, I hope it runs smothly again... I would have to check but I think I had no problem (with audio :P) running alpha 1 with Nero encoder.

Sharktooth
14th December 2005, 18:44
The Winamp 5.12 encoder has been improved too.

Sirber
14th December 2005, 18:46
then, which one Shark? :)

Sharktooth
14th December 2005, 20:23
Dunno, havent done any serious listening test yet

Sirber
14th December 2005, 20:55
Let's get serious then :sly: ;)

devast
15th December 2005, 17:21
I'm here again :)
So, the version i built from svn repository there's vorbis audio too. I just wanna ask 64kbit vorbis is good enough ? I've never bothered with audio stuff, i really don't know the quality between this new codecs... i used to have 128kbit or 192kbit mp3, that's good enough, but i'm totally lost in this new AAC, vorbis etc thingies...

Sirber
15th December 2005, 18:59
Hi devast

A small and controversial comparison would be...

MP3 128kbps = Vorbis 64kbps = 48kbps AAC+ v2 PS

I personally use 32kbps AAC+ v2 with PS which produce a good audio quality.

@Kayser

What is the delay in ms? I might hardcode a tweak.

Kostarum Rex Persia
15th December 2005, 19:24
Sirber, what's your plan for Beta 3, any new option or fix?

Kayser
15th December 2005, 19:26
Mmmmm... hard to tell exactly... It varies from source to source but for me it's usually between 100ms and 1000ms, sometimes it's not even noticeable.

Sirber
15th December 2005, 19:32
damn... variable... :(

What should I do? :confused:

Sirber
15th December 2005, 19:55
Sirber, what's your plan for Beta 3, any new option or fix?
No beta 3. Move along. ;)

Next release is bugfix over beta 2 and more codecs, named "RealAnime PowerPack", XviD, RV10, Vorbis, MP3. We are also working on MP4 output.

Kayser
15th December 2005, 19:57
I have Nero 7, does it contain the AAC v2 codec you were talking about earlier? If so I can try encoding with that and muxing again to see if the lag is still there or if it was winamp encoder

Sirber
15th December 2005, 20:00
Yes it does. Those delay issues are evil :devil:

Kayser
15th December 2005, 20:04
Then I'll try it tomorrow and tell you the results Sirber.

Sirber
16th December 2005, 01:01
Nice... :D

I might get an iPod Video 30GB in 3 weeks. Guess what it means... :D

Sirber
16th December 2005, 04:01
I updated Winamp PS-AAC with the latest in 5.12

anne_so78
17th December 2005, 20:13
Let's get serious then :sly: ;)

So, I finally decided to compare the two new MPEG4 Audio codecs from Ahead and Coding Technologies side by side. It was easy to pick a winner as it wasn’t a close fought battle at all. I’ve uploaded the samples I used, so anyone can come to the same conclusions as I have. To decode the files you may use Winamp 5.12 (and maybe an AC3 ACM codec also to decode the source file), or the combination of Media Player Classic + a recent version of ffdshow. If you’re using the latter, you might want to deselect the “AAC transform filter” in Media Player Classic (Options>Filters>Transform Filters>AAC) to ensure ffdshow decodes the audio.

The Contestants: The HE-AAC v2 encoder included with Ahead’s Nero v7.0.1.4, versus Coding Technologies’ AACPlus v2 encoder included in Winamp v5.12.
The Source: A 2-minute audio clip (from the TV show “Friends”) ripped from a DVD source(192kbit stereo, 48khz, AC3 encoded). This clip contains dialogue from the cast, ambience, and laughter from an audience. Also, towards the end the clip contains a theme-song.

Impressions: For this test I decided to encode only at a bitrate of 32kbit, which happens to be the default bitrate in RealAnime. The source having been a wave file, wasn’t an easy encode in Winamp as I had to first burn the track as a standard audio-cd and then rip it within Winamp into AACPlus v2 (the transcoder plugin had some compatibility issues with the latest version of Winamp and/or the input file). This of course meant the source was converted to 44.1 khz. Encoding in Nero was a breeze thanks to the utility within Nero Burning ROM named “Encode Files”. As I listened to the two tracks produced by the two encoders, it became immediately clear how inferior the track produced by Nero’s encoder was in comparison to the file encoded by Winamp. The Nero encoded file sounded very flawed in the one aspect of audio tracks where listeners pay most attention to: THE DIALOGUE. The voices were unsteady and seemed to warble. The cast of “Friends” seemed to be talking under water. Realizing that Nero hadn’t gotten the same source (namely, a 44.1khz file) as the Winamp encoder and wanting to level the playing-field, I ripped the CD I had used in Winamp earlier, to a wave file on my computer. Having used this as the new source in Nero, I encoded the file once again into the same parameters and gave it a listen. The warbling artifact in the dialogue had definitely lessened but was still there. This artifact was not present in the Winamp encoded file. In fact, the Winamp encoded file had no serious flaws (for a 32kbit MPEG4 audio file) and was very pleasant to listen to. I must mention though, this fault had disappeared once the “TAPE::LOWEST” variable bitrate encoding method was enabled, but I decided not to include it in this test because the files had reached an average bitrate of 42kbit and thus was way over-sized. The Nero encoder wasn’t without its advantages however; Music (pop, rock) encoded in Nero at this bitrate (32kbit) from audio-cds, contained more dynamics, especially a more deeper and fuller bass. But even here, the warbling effect was apparent on vocals. Perhaps the Nero encoder excels at higher bitrates, but this I haven’t tested. If I were to quantify the quality perceived from the two encoders during this test (1 being lowest, 5 being highest) it would be:

Coding Technologies’ AACPlus v2 encoder found in Winamp v5.12 (from a 44.1khz audio-cd source): 5/5
Ahead’s HE-AAC v2 encoder found in Nero v7.0.1.4 (from a 44.1khz audio-cd source): 4/5
Ahead’s HE-AAC v2 encoder found in Nero v7.0.1.4 (from a 48khz wave-file source): 2/5 (yes, it was that bad)

Download source wave-file > Source.wav (ftp://site9887.0catch.com:password@0catch.com/MPEG4 HE-AAC v2 Codec Tests/Source.wav)
Download encoded samples > Samples.zip (ftp://site9887.0catch.com:password@0catch.com/MPEG4 HE-AAC v2 Codec Tests/MPEG4 HE-AAC v2 Encoded Samples.zip)

To summarize: For cartoon/anime/tv-show/movie encoding @32kbit stereo, Coding Technologies’ AACPlus v2 encoder is the clear choice. Give the samples above a listen, and feel free to disagree…

Sharktooth
17th December 2005, 20:34
sample link is broken

anne_so78
17th December 2005, 20:39
retry

Sharktooth
17th December 2005, 20:41
ok, it works now:)

Sirber
17th December 2005, 20:42
Cool! Thanks for your efforts! :D

I'm gonna use Winamp 5.12 encoder then :)

Eretria-chan
17th December 2005, 20:52
It's cool that you find new ways to improve both video quality & audio quality in your program, Sirber, some thanks to the discoveries to others. It's almost as if you don't want to use it, because new discoveries come all the time and makes things even better. I've lots and lots of anime to encode (dare I say 100 gb?), so it's VERY interesting to see how much it will shrink after the compression (they're all original files--not re-encoded). The better the program, the lower the filesize :D

Sirber
17th December 2005, 23:13
Thanks! :D

Next thing to see is if 2 pass high is better than 3 pass medium, and if I can reduice the vidweo bitrate by 50kbps whitout hurting the quality too much...

slavickas
17th December 2005, 23:52
...
Download encoded samples > Samples.zip (ftp://site9887.0catch.com:password@0catch.com/MPEG4 HE-AAC v2 Codec Tests/MPEG4 HE-AAC v2 Encoded Samples.zip)

To summarize: For cartoon/anime/tv-show/movie encoding @32kbit stereo, Coding Technologies’ AACPlus encoder is the clear choice. Give the samples above a listen, and feel free to disagree…
Isn't Nero's sample regular stereo while Winamp's PS?

Sirber
18th December 2005, 01:36
nero 7 heaac is supposed to automaticly use PS.

anne_so78
18th December 2005, 14:36
Isn't Nero's sample regular stereo while Winamp's PS?
After listening to Nero's sample one might doubt that the encoder uses parametric stereo, but it actually does. Here's proof for the skeptic:
http://img231.imageshack.us/img231/392/foobarsnap6bw.png


Sirber, regarding the frame-skipping in parametric stereo encoded video files I had mentioned earlier > The problem seems to be a MediaPlayerClassic issue. After installing the Matroska Pack (along with the bundled Haali media splitter) and disabling MediaPlayerClassic's own Matroska filter (Options>Filters>Source Filters>Matroska), the file played smoothly :) ... Now, if only those darned delays would go away ...

slavickas
18th December 2005, 14:46
hmm weird, maybe foobar's version is tool old that I have. I use winamp usually, but if i'm not mistaken Nero always writes ADTS AAC files as stereo even whe they when they are PS...

Sirber
20th December 2005, 01:07
Things left to do:
1) Audio lag from MP4 (~500ms to 1000ms)
2) Tell mkv that AAC is SBR
3) Possibility to skip audio encoding and keep it the way it is

anne_so78
20th December 2005, 11:39
RealAnime LE b2 doesn't support 48khz sources right? Coz everytime I try to encode video's containing 48khz audio I get "Unsupported Source" errors... I'm guessing this has something to do with CT's encoder limitations. Considering that a lot of videos contain audio with that samplerate, perhaps it would be desirable to have a resampler (48khz-44.1khz) within RealAnime to accomodate those kind of files ...

Sirber
20th December 2005, 13:11
"Unsupported Source" comes if your AVI doesn't contain MP3 or WAV, or if the file extention is unknown. Please post the stuff you get when you ask the "Info" popup.

anne_so78
20th December 2005, 19:17
yeah, you're right, RealAnime LE b2 DOES support 48khz wavs and mp3s. The sample that gave the "Unsupported Source" error had AC3 encoded audio. So I converted it to plain wave and then tried encoding in RealAnime, and then it worked fine. I did notice however, that the aac+v2 encoded stream was 44.1khz and not 48khz. Just curious > which program automagically resampled to 44.1, was it RealAnime or the CT encoder?, and why was this done? Hey, I just tried encoding some videos in MediaCoder with AAC+ v2 and guess what? That lag is omnipresent :eek: ...

Sirber
20th December 2005, 20:55
I ask besweet to sample at 44.1khz for AAC+ v2, in case the source is bellow it.

JohnV
20th December 2005, 23:22
anne_so78 : Thanks for the test. These are always welcome.
We are atm. in process of changing our audio encoder codebase totally to new one, completely new, written from scratch. It provides superior quality to the old one.
So few points
- Nero v7.0.1.4 still has the old codebase (although it has been updated also).
- I'm not just hyping. The new encoder codebase is currently being tested at HA in the on going 128kbps AAC-LC public listening test (resullt come after christmas). But it's not yet available in Nero builds. (You can test 128kbps mode though if you download the .dll from HA)
- The new codebase is a big improvement in our internal tests, and all modes based on the new codebase should be out hopefully in about 3 months.
- You will see/hear when this happens because we will make an announcement. Then it's good time to test again. :)

anne_so78
20th December 2005, 23:47
thats good to know :D , can't wait ...

Sharktooth
21st December 2005, 03:57
good news:)

Sirber
22nd December 2005, 01:09
I'm adding WMA8 (5-64kbps) for pocket pc encodes.

Sirber
22nd December 2005, 01:57
can't merge WMA in MKV nor OGM.
can't merge WMA with RIFF headers (WAV) into MKV
WMA with RIFF headers merge in OGM but doesn't playback.

I think I'm gonna revert my changes...

Sirber
25th December 2005, 21:01
New:
* PowerPack! (codec extension)
* XviD (powerpack)
* RV10 (powerpack)
* Vorbis (powerpack)
* AAC (powerpack)
* MP3 (powerpack)
* MP4 output (powerpack)
* x264 Constant Quality mode
* GUI now on top
* Number of bframes in advanced tab (not saved yet in XML)
* RV10 dropdupe (powerpack)

Updated / Fixed:
* Strange audio delay in MP4 input (and MKV)
* MKV and MP4 input
* x264 rev 388
* winamp AAC+ v2 5.12
* MkvToolNix 1.6.5
* other minor bugs...

ToDo:
* Skip audio encoding
* Subtitles from MP4

Help us with further development of RealAnime!
http://www.detritus.qc.ca/images/donate.png (https://www.paypal.com/xclick/business=sirber@gmail.com&no_shipping=1&item_name=RealAnime%20LE)

http://www.detritus.qc.ca

anne_so78
26th December 2005, 00:10
cool, lots of great features; have you fixed the delay problem?

Sirber
26th December 2005, 02:22
The delay with PS is random, I cannot apply a general fix. If it's too bothersome you can use "Matroska GUI" and change the delay, or use a delay while encoding.

Sirber
27th December 2005, 23:00
MKV as Input is borked in RC1. I forgot a message box :(

Sirber
28th December 2005, 00:24
If you have to use MKV as input, get this update:

http://www.mytempdir.com/346392

Sirber
28th December 2005, 22:06
I'm adding snow to LE PowerPack. So far the quality presets are:

0: sCmd := sCmd + '-lavcopts vcodec=snow:vbitrate=' + setting.video_bitrate + ':v' + sPass + 'vstrict=-2:pred=0:last_pred=3:mbd=0:mbcmp=1 ';
1: sCmd := sCmd + '-lavcopts vcodec=snow:vbitrate=' + setting.video_bitrate + ':v' + sPass + 'vstrict=-2:pred=1:last_pred=3:qpel:mbd=0:mbcmp=1 ';
2: sCmd := sCmd + '-lavcopts vcodec=snow:vbitrate=' + setting.video_bitrate + ':v' + sPass + 'vstrict=-2:pred=1:last_pred=3:qpel:mbd=1 ';
Any suggestion are welcome :)

Yod4z
29th December 2005, 14:03
i have created an D2V file with DVD2AVI but in RealAnimeLe it said the is not supported?? what can i do to creat an valide D2V file from an VOB file?

Sirber
29th December 2005, 15:39
Hi

You have to create your D2V using "DGIndex" in the tool tab. DVD2AVI is outdated. More infos here (http://forum.doom9.org/showthread.php?t=87809).

[edit]

Also, there's a bug with D2V input :) I'm making a new EXE. D2V input has been untested so far since I don't DVDrip with LE. Please tell us in case of problem.

Update: http://www.mytempdir.com/349714

Yod4z
29th December 2005, 19:39
Now with the new EXE the D2V file created with DVd2Avi or DGindex in Realanime just say "Encoder error #-1 (x264)
Thanks Sirber for your work ;)

Sirber
29th December 2005, 21:20
Go in "C:\Program Files\RealAnime LE\temp", find the .AVS and playback it using a DirectShow player (MPC, WMP, etc). What does it say?

Yod4z
29th December 2005, 23:25
Direct show source: could not open as video or audio
Video returned: "DirectShowSource: couldn't open file: object not found"
Audio returned: "DirectShowSource: couldn't open file: object not found"
(c:\RealAnimeLe\temp\0.avs, line 22)

In the line 22 i have this:
DirectShowSource("")

NiceFPS()
ConvertToYV12()

Yod4z
30th December 2005, 12:44
i have some other probleme with realanime LE when i intend to open a file compressed with Realanime Le in virtueldubmod it said that :

[!] MKV: A frame of stream 2 (at 40 ms) had only a forward reference (maybe
broken file).

[!] MKV: A frame of stream 2 (at 200 ms) had only a forward reference (maybe
broken file).

[!] MKV: A frame of stream 2 (at 160 ms) had only a forward reference (maybe
broken file).

[!] MKV: A frame of stream 2 (at 480 ms) had only a forward reference (maybe
broken file).
....

[!] MKV: A frame of stream 2 (at 3899120 ms) had only a forward reference
(maybe broken file).

[!] MKV: Video frames seems to be weirdly ordered.

[!] Couldn't locate decompressor for format '˙˙˙˙' (unknown).
VirtualDub requires a Video for Windows (VFW) compatible codec to
decompress video. DirectShow codecs, such as those used by Windows Media
Player, are not suitable. Only 'Direct stream copy' is available for this
video.

i have installed the last Halli Matroska splitter and ffdshow build of 29/11/2005. I can read this file on MPC and Bsplayer but i want to cut some part of the movie with VDub. I have try to install the last x264 build and the last VdubMod 1.5.10.2

Sirber
30th December 2005, 16:06
About D2V I'm currently looking why the source is empty.

RealAnime LE makes complient AVC stream, not VFW streams, so VFW applications don't understand it much. The only way to make the output "editable" is to encode via VDubMod directly.

Sirber
30th December 2005, 16:12
Direct show source: could not open as video or audio
Video returned: "DirectShowSource: couldn't open file: object not found"
Audio returned: "DirectShowSource: couldn't open file: object not found"
(c:\RealAnimeLe\temp\0.avs, line 22)

In the line 22 i have this:
DirectShowSource("")

NiceFPS()
ConvertToYV12()I found the problem. Here's a new build:
http://www.mytempdir.com/352236

Yod4z
30th December 2005, 23:04
i have some probleme if i use mkvmerge gui 1.6.5, if i split one part of the video the first part of video have sound but the other have juste 2sec of sound and then mute.

Sirber
31st December 2005, 01:39
:confused:

Sorry I cannot help on that issue :(

Sirber
1st January 2006, 22:46
This project gets renamed to "RealAnime 4".

Sirber
2nd January 2006, 05:59
Some updates:

* RC2 is coming
* New website (more user friendly, access to older RealAnime)
* Added Low Complexity AVC Profils (Helpful for Pocket PC encoding)
* Added "Skip audio encoding"
* x264 --bime

ToDo:
* Subs from MP4

Yod4z
2nd January 2006, 13:23
RealAnime LE makes complient AVC stream, not VFW streams, so VFW applications don't understand it much. The only way to make the output "editable" is to encode via VDubMod directly.
what the utility of compilent, there's no hardware that support AVC actually.
Can you make an option to define if the user want compilent or no?

bond
2nd January 2006, 14:04
placing avc into mkv via vfw is not recommended so dont use it

Tommy Carrot
2nd January 2006, 15:49
placing avc into mkv via vfw is not recommended
Why not? I mean, MKV will never have hardware support (and possibly the same with MP4), so it doesn't really matter, and the compliant way is just limiting and giving extra nuisance to the user. What's the advantage of the native AVC mode, other than you like it better?

bond
2nd January 2006, 15:52
:search:

Tommy Carrot
2nd January 2006, 16:25
:search:The b-frame handling in vfw is not perfect, if that's what you think about, but it's really a non-issue, it might be hackish but perfectly usable, so this is not a strong enough reason to use native mode, which practically locks your video and makes editing and additional processing unnecessarily complicated. This might not be an issue for those who uses x264 solely for dvd-rips, but i use it mostly for tv-caps and for my DV videos, and it is a big problem there.

Sirber
2nd January 2006, 16:53
VFW don't like much foward references too...

Also, if I want to produce a VFW compatible output with x264 CLI, I have to produce a RAW stream then merge it in AVI and specify by hand the FPS, which can have been changed via Filtering. Also, going via AVI makes more temp files, takes longer, etc etc.

Best be standard :sly:

Sirber
3rd January 2006, 05:38
Due to general request I added back RMVB container. More infos here (http://forum.doom9.org/showthread.php?p=760948#post760948).

devast
3rd January 2006, 09:00
* Added "Skip audio encoding"
Cool thanks :)

XH42
3rd January 2006, 14:38
Anyone Have These Problems? (Sorry if these have been mentioned).

1.http://www.picturezero.com/images/XH42/rasettings.jpg
Sorry about the tag it read "Encoder Error #84 (besweet)". This happened when I tried to encode a file s stated:
Video: XVID 512x384 29.97fps 1014Kbps [Video 0]
Audio: MPEG Audio Layer 3 48000Hz stereo 134Kbps [Audio 1]

2. http://www.picturezero.com/images/XH42/propertysuzuka.jpg
http://www.picturezero.com/images/XH42/mkv.jpg
http://www.picturezero.com/images/XH42/vlc.jpg
Note: The audio stream shown in those 3 images were exactly the same.When I encode the avi using the aac+v2 audio+h264 in MKV container, but the MPC player, the MKVInfothe VLC player identifies the audio stream as 22050HZ, Mono output. But when I extract the aac file out and played it in Foobar 2000:
http://www.picturezero.com/images/XH42/foobar.jpg

Any Ideas for those 2 questions? (again, I apologize deeply)

Sirber
3rd January 2006, 15:56
1) Maybe AAC is broken. I will make more tests. Should be fixed for RC2.

2) AAC+ is encoded as 22.5kHz mono but decoded as 44.1kHz stereo. more infos here (http://www.codingtechnologies.com/products/paraSter.htm) and here (http://www.codingtechnologies.com/products/sbr.htm).

Sirber
3rd January 2006, 16:19
1) fixed. I had bad dlls in powerpack for AAC. works now.

I will hardcode a 100ms delay for AAC+ v2. Some people can't live without it ;)

Anyone Have These Problems? (Sorry if these have been mentioned).No need to be sorry :)

spinstate
3rd January 2006, 22:36
I will hardcode a 100ms delay for AAC+ v2. Some people can't live without it
Why not make it an option? the problem seems to be occuring for only some types of sources...

Also just wondering why not make an option for trellis, i'm using REAL_beta2 and trellis seems to be disabled even for the "High" setting..

Sirber
3rd January 2006, 22:45
Why not make it an option? the problem seems to be occuring for only some types of sources...You can always set a delay in the "Advanced" tab. I will forget about it then.
Also just wondering why not make an option for trellis, i'm using REAL_beta2 and trellis seems to be disabled even for the "High" setting..High only use "B RDO". I might add the options in Adv., but not sure I have enough space...

RC2 will be released tonight. All coding is done.

Sirber
4th January 2006, 00:38
Added:
* Low Complexity mode (x264, usefull for playback on Pocket PC or cellphone)
* Trellis (x264, in advanced tab)
* Sub from MP4
* RMVB output (powerpack)
* Helix AAC+ (powerpack)
* x264 --bime
* YAMB
* Rename4U
* Filtering Preview (powerpack)
* Snow (powerpack)
* Add button in the file list menu

Updated:
* x264 rev 394
* mencoder (2006/01/01) P3
* Zones reduced to 3 spots

Fixed:
* AAC
* Temp file delete
* D2V input
* Audio sinc issues from MKV or MP4 sources

Not fixed:
* Audio delay when using AAC+ v2, can be manually corrected in advanced tab.

ToDo:
* Guide
* Correct reported bugs :p

Please download again the PowerPack. New stuff has been added.

This is the last beta release. Next one is the final one and will include a guide. Please don't be shy and post comments, bugs, features you'd like to have, etc.

http://www.detritus.qc.ca

XH42
4th January 2006, 07:34
WooHoo! Thank you Sirber. :)

Just a recommandation, in futrue releases (if any)do you think you could add a option that invloves some specific settings for the 2 pass for the video. For example: be able to choose to do only the first pass of the 2 passes. Or a second pass only option if the user locates the pass Log file from the first pass.

Cheers

Sirber
4th January 2006, 13:17
Would that be against "batch encoding"? Not sure "most people" would use that. First pass is pretty fast, so I don't think it would be usefull.

Sirber
4th January 2006, 13:52
I get a "Error #-1 (x264)" when encoding from MP4. Investigating...

[edit]

Found and fixed. MP4 in DirectShow needs a FPS.

If you have that bug please ask here and I will put a build online.

spinstate
4th January 2006, 14:56
Hmm..one feature I can think of is mouseover toolstips for the different options(or otherwise a help file), might be helpfull for newcomers unfamiliar with the different settings :)

also what's the difference between AAC+ & AAC+ v2?

Thanks.

Sirber
4th January 2006, 16:04
A guide will be shipped and avalible online with the final release. The GUI will also be updated with hints and more setting validation.

AAC+ v2 = Winamp 5.12 HE-AAC v2 w/ Parametric Stereo (MKV, MP4)
AAC+ = Helix HE-AAC (MKV, RMVB)

aac+ v2 has more quality but may add a 100ms delay.

XH42
4th January 2006, 17:15
Hm... I've got another error with the besweet program again trying to encode a 320kbps CBR 48KHz mp3 to aac+ using the RMVB container.

"Encoder error #-1073741819 (BeSweet)"

Sirber
4th January 2006, 17:18
Seems besweet failed to decompress your MP3 to WAV
or Producer crashed encoding a WAV...

Can I have your source?

Sirber
5th January 2006, 00:07
General
Count : 169
Kind of stream : General
Count of video strea : 1
Count of audio strea : 1
Count of text stream : 0
Count of chapter str : 0
Count of image strea : 0
Complete name : D:\Upload\....mp4
Folder name : D:\Upload
File name : ....mp4
File extension : mp4
File size : 242888142
File size : 232 MiB
File size : 232 MiB
File size : 232 MiB
File size : 232 MiB
File size : 231.6 MiB
Format : MPEG4
Format : MPEG 4
Format/Extensions : MP4 M4V M4A
Overal BitRate : 1400971
Overal BitRate : 1401 KBps
PlayTime : 1386970
PlayTime : 23mn 6s
PlayTime : 23mn 6s 970ms
PlayTime : 23mn 6s
PlayTime : 00:23:06.970
Codecs Video : Unknown(0)
Audio codecs : AAC LC

Video #0
Count : 168
Count of stream of t : 1
Kind of stream : Video
StreamKindID : 0
ID : 1
Codec : Unknown(0)
Codec : Unknown(0)
Bit rate : 0
Width : 0
Height : 0
Frame rate : 23.976
Frame rate : 23.976
FrameCount : 33287
PlayTime : 1386970
PlayTime : 23mn 6s
PlayTime : 23mn 6s 970ms
PlayTime : 23mn 6s
PlayTime : 00:23:06.970

Audio #0
Count : 168
Count of stream of t : 1
Kind of stream : Audio
StreamKindID : 0
ID : 2
Codec : MPEG-4 AAC LC
Codec : AAC LC
Bit rate : 127952
Bit rate : 128 KBps
Sampling rate : 48000
Sampling rate : 48 KHz
PlayTime : 1386965
PlayTime : 23mn 6s
PlayTime : 23mn 6s 965ms
PlayTime : 23mn 6s
PlayTime : 00:23:06.965
BeSweet Access Violation :(

XH42
5th January 2006, 01:01
http://www.picturezero.com/images/XH42/vlcstats.png

Note : The video codec was encoded in Divx 6

Is this what you mean by "source"?

Sirber
5th January 2006, 01:13
The file. I'd need it to test :)

Sirber
5th January 2006, 02:09
Update:
* Fix AAC handling as input
* Fix MP4 as input

http://www.mytempdir.com/363572

XH42
5th January 2006, 03:59
Hm.. funny, after I restarted my computer and cut a scene with Nandub, it appears to encode that piece fine in RMVB format, stupid Besweet :p

Another question, in some of my encoded movies there were times where slim Horizontal lines appears during movements in the video (I'm a noob for those kind of things), is there any way to reduce that by using the filters (Noise Reduction, Deinterlace ect.)?

cheers

Sirber
5th January 2006, 04:09
This is interlacement (http://encyclopedia.tfd.com/interlaced) or telecine (http://encyclopedia.tfd.com/telecined).

What's the file FPS (http://encyclopedia.tfd.com/Frame+per+second)?

XH42
5th January 2006, 04:27
23.976fps

Sirber
5th January 2006, 04:46
Your source has been badly processed. You can't do much whitout compromizing the quality :(

XH42
5th January 2006, 04:48
So there's nothing I could do heh? Oh well. Thanks anyway.

ggab
6th January 2006, 07:08
thanks for the 4.0 version ;)

wishlist:

- mpeg 1 video input support
- Log to a Text file: x264 and/or Besweet activities (mostly RA error messages)

Yod4z
6th January 2006, 10:56
my wishlist for this great app is an option to shutdown the computer when done or when a definited time

Sirber
6th January 2006, 13:31
@ggab

1) Someone tryed to add it, but I got no news. I will have to do some research about how to add it.

2) Not all encoders create logfiles, besweet do and producer, but not x264 IIRC.

@Yod4z

Easy to add. Want me to launch a defrag before shutdown? ;)

Yod4z
6th January 2006, 15:43
yes easy but mutch better easy with option ;)

I have some probleme with the last realanime power pack after doing the transcoding audio i get #-1 X264 but with the realanime LE RC1 i get no message. The video source has been compresse with 2 pass XVID 1.1.
Can i activate some log file to see what is the probleme? I can upload the video if you want to see want is the probleme ;)

Sirber
6th January 2006, 18:12
Can you post the "Info" of your source? Saying it's xvid doesn't tell me much ;)

spinstate
6th January 2006, 21:02
Turning on "connect only to compatible filters" in Output options of ffdshow also can cause "#-1 x264 encoder error" because then avisynth is not able to build a filter graph, though I don't know if that's the problem in this case.

BoostAddict
7th January 2006, 00:23
I'm having a strange problem when trying to encode the last episode of Comic Party Revolution to rmvb

it stretches the 25 minute episode to a span of 1 hour 55 minutes

i've viewed the film and it just slows down significantly at the end.

I'm uploading the original file at the moment and I'll get you the link when it's finished

Here's the source file
http://boostaddicts.com/Comic_Party_Revolution_13_[yu][WMV9-B9EAFCE7].mkv

Sirber
7th January 2006, 01:24
I'm getting it. Does it have external subs?

BoostAddict
7th January 2006, 01:42
if you mean softsubs, then yea

weird thing is, the other episodes encoded fine, just except that particular one

Sirber
7th January 2006, 02:13
I will try to encode it. If the time goes far far could be corrupted softsubs.

Sirber
7th January 2006, 02:47
@BoostAddict

Seems your source doesn't have a FPS in it's header (MediaInfo), so realanime puts 23.976. Your source is 120FPS so it's basicly 6 times longer. We'll try to fix that...

BoostAddict
7th January 2006, 02:58
thanks sirber

sorry for putting more work for you
is there anything i can do on my end so that it will encode right?
or is it only something you can do

Sirber
7th January 2006, 03:00
Bug forwarded to MediaInfo dev: http://forum.doom9.org/showpost.php?p=763586&postcount=71

Well... no. sorry :(

We'll have to wait for a new version of MediaInfo. We have the same problem here with other animes. Keep it on ice and I will PM you when we have it working.

I'm very sorry for the inconvinience :(

I will harakiri to keep my honor ;)

Sirber
7th January 2006, 04:00
@Yod4z

Added 3 things:
1) Do nothing (lol)
2) Close RealAnime
3) Shutdown PC

I almost added reboot PC but it make no sense... :D

@BoostAddict

I think to fix the FPS problem we'll need some Assembly coding to manage by hand the MKV. Will be hard... :(

BoostAddict
7th January 2006, 04:17
is it a mkv problem?

cant i use mkv extract to extract video and audio from the mkv
encode video with realanime and encode audio with belight

then use matroska GUI you have enclosed with realanime to put it back into a mkv?

Sirber
7th January 2006, 04:24
is it a mkv problem?

cant i use mkv extract to extract video and audio from the mkv
encode video with realanime and encode audio with belight

then use matroska GUI you have enclosed with realanime to put it back into a mkv?In fact those tools are just bitmaps to look cool... :(

LAIN
7th January 2006, 04:27
@BoostAddict

I'v made a fix for fps, it's a minor work around of few lines (4~5) that sirber wasn't able to do!!! :D

hope that will work!!!

patch : http://www.mytempdir.com/367914


Fixed :
*FPS detection from MKV

Add :
* Shutdown after encode


[Edit] - Sirber has been lazy lately, i think that he should be kicked from development team!!! :D

LAIN

Sirber
7th January 2006, 04:32
Sirber has been lazy lately, i think that he should be kicked from development team!!! :DThere's no I in team, but there's an I in pie. Anyway...

BoostAddict
7th January 2006, 04:46
@BoostAddict

I'v made a fix for fps, it's a minor work around of few lines (4~5) that sirber wasn't able to do!!! :D

hope that will work!!!

patch : http://www.mytempdir.com/367914


Fixed :
*FPS detection from MKV

Add :
* Shutdown after encode


[Edit] - Sirber has been lazy lately, i think that he should be kicked from development team!!! :D

LAIN

sorry but unfortunately i get about 5 errors then it goes back to idle
doesnt work at all

:(

Sirber
7th January 2006, 04:54
That's not cool. Our test worked...

Which error exactly appeired?

LAIN
7th January 2006, 04:58
sorry but unfortunately i get about 5 errors then it goes back to idle
doesnt work at all

:(


I' currently triying to encode your file and i have no problem, it may take few hours (slow pc :( )

I'll tell you tomorrow if it is ok or not.

LAIN

BoostAddict
7th January 2006, 05:37
really? i dont know what errors exactly
it just said in the status bar Errors: 5, then it turned to idle
is there a log file that shows up somewhere i dont know about?

I'll try it again after im done encoding this other file

BoostAddict
7th January 2006, 06:53
Okay just tried it again

for settings
RV10
LOW
1 Pass VBR
368 kbps

im unable to read the message because it goes too fast, but it was initialize failure
Error: 5
then goes back to idle

although when i change the settings to x264 instead
it starts encoding but it takes 12 HOURS! and it says xx/16000

LAIN
7th January 2006, 07:10
I'v try your setting and the file is encoding, but i'v notice that in the 0.avs file (in realanime4\temp) that the file that was encoded was the audio is encoded without error. For the video (1.avs) the fps and everything seem ok, even MPC open the 1.avs file without any problems.

i'll talk with sirber tomorrow morning about this problem.



for the logs, it will be implemented, it take more time than the mkv fix :D


LAIN

[EDIT] - I'v found that the error is #5 and it is related to rv10 ... i'v try to play the 1.avs (that is related to the avi file), it play for 24 minuts, but it is displayed very fast... like if it was played with fast foward. i'v also try with a fps of 29 and it seem to play correctly, but it have a duration of ~1:30 ... and after the first 30 it has no more video.

Yod4z
7th January 2006, 13:03
@Yod4z

Added 3 things:
1) Do nothing (lol)
2) Close RealAnime
3) Shutdown PC

I almost added reboot PC but it make no sense... :D

Great thanks :D:thanks:

what the best biterate and option for compress some anime movie with x264? i use quality HIGH Mode 2 pass ABR biterate 385 and low biterate matrice, it's possible to compress more wih less lose quality?

Sirber
7th January 2006, 15:06
Low bitrate matrice is not ment for 385kbps but lower, like 250 ;). best not use it.

RealAnime defaults are best for near 640x480 frame size on 24fps. I have no data about 2 pass High vs 3 pass medium, but I know 3 pass gives more stable backgrounds. You can also check "Trellis optimizations" in Advanced (30-40% less speed).

@BoostAddict

look for producer.log

Sirber
7th January 2006, 15:52
Fix: minimum RAM is now 240MB for the one with 256MB, which was reported a bit bellow 256 (or using Wine).

http://www.mytempdir.com/368938

XH42
7th January 2006, 23:36
I seems to have the #-1073741819 (Besweet error) again for the same movie I was trying to encode. From my previous post I said that if I cut off chunks of the movie using VirtualdubMod and encode the cut off file, it seems to work fine. I wonder if it's due to the file size of the CBR 320 mp3 file. Maybe I should just disable the Enocde Audio option. :(

Sirber
7th January 2006, 23:47
Can you post the info of your source (and remove the name) ?

XH42
8th January 2006, 00:39
http://www.picturezero.com/images/XH42/vlcstats.png

This was in my previous post. I could encode the audio separately if I just extract the audio then encode just the audio using belight. But somehow not in this avi container.

Sirber
8th January 2006, 00:56
Please right click on your soruce in RealAnime, hit "Info" and past it here. It got more infos than VLC screenshot ;)

killerhex
8th January 2006, 01:47
hey for the resize filters in realanime can you add more resolution for the final

this are resolutions i used b4 with ermp i was wondering if you can add them to the final version of RA4

640x360
700x400
704x396

XH42
8th January 2006, 02:02
General
Count : 170
Kind of stream : General
Count of video strea : 1
Count of audio strea : 1
Count of text stream : 1
Count of chapter str : 0
Count of image strea : 0
Complete name : REMOVED
Folder name : D:\My Document\My Videos\Others
File name : REMOVED
File extension : avi
File size : 1419296132
File size : 1.32 GiB
File size : 1354 MiB
File size : 1.3 GiB
File size : 1.32 GiB
File size : 1.322 GiB
Format : AVI
Format : Audio Video Interleave
Format/Extensions : AVI
Overal BitRate : 1919237
Overal BitRate : 1919 KBps
PlayTime : 5916083
PlayTime : 1h 38mn
PlayTime : 1h 38mn 36s 83ms
PlayTime : 1h 38mn
PlayTime : 01:38:36.083
Title : REMOVED
Codecs Video : DivX 5
Audio codecs : MPEG1/2 L3
Text codecs : SRT
App_Muxing : AVI-Mux GUI 1.17.4, Nov 5 2005 22:53:48

Video #0
Count : 168
Count of stream of t : 1
Kind of stream : Video
StreamKindID : 0
Codec : DX50
Codec : DivX 5
Codec/Info : (MPEG4) DivX Networks
Codec/Url : http://www.divx.com
Bit rate : 1586237
Bit rate : 1586 KBps
Width : 704
Height : 400
Aspect ratio : 1.760
Aspect ratio : 16/9
Frame rate : 23.976
Frame rate : 23.976
FrameCount : 141985
Bits/(Pixel*Frame) : 0.235

Audio #0
Count : 168
Count of stream of t : 1
Kind of stream : Audio
StreamKindID : 0
Codec : 55
Codec : MPEG1/2 L3
Codec/Info : MPEG1 or 2 Audio Layer 3
Codec/Url : http://www.iis.fraunhofer.de/amm/index.html
Bit rate : 320000
Bit rate : 320 KBps
Channels : 2
Channels : 2 channels
Sampling rate : 48000
Sampling rate : 48 KHz

Text #0
Count : 170
Count of stream of t : 1
Kind of stream : Text
StreamKindID : 0
Codec : SRT
Codec : SRT
Codec/Info : MPEG1 or 2 Audio Layer 3
Codec/Url : http://www.iis.fraunhofer.de/amm/index.html

Sirber
8th January 2006, 02:13
@killerhex

Sure!

@XH42

RealAnime doesn't handle TEXT stream with codec MP3 from AVI. Is that file "Dual Audio" ?

killerhex
8th January 2006, 03:23
thanx for the RAM fix its working great

Sirber
8th January 2006, 03:27
it's not that of a fix.... a small number decreased from 256 to 240... :rolleyes:

XH42
8th January 2006, 04:34
No Sirber, it's not a Dual Audio. I import the srt text subtitle from the dvd I ripped.

I wonder if I have to mux the Subtitle onto the video stream using Virtualdub vobsub Plugin...

Sirber
8th January 2006, 04:37
The AVI shouldn't have a SRT. In any case it's not supported by LE. best use MKV container to hold the streams.

Also, why would you recompress twice the source?

XH42
8th January 2006, 07:42
Too big :p

ggab
8th January 2006, 09:40
scenario: a simple clip with video and audio:

is there an option to NOT re-encode the audio and NOT keep the original audio source stream?

i mean, get a .MKV with realanime only with a Video Track (no audio)

BoostAddict
8th January 2006, 09:59
just check the do not encode audio
then open the mastroska gui sirber has packed with the software
and demux the audio from the mkv

at least that's what i do

garbii
8th January 2006, 13:26
So Sirber is it possible to bypass that memory check ?
Your software works well under win 2000 and the start button is enabled , but still under WINE I get the message 256 mb ram required ...

PS add button works just fine ... :) thanx for that

Sirber
8th January 2006, 15:11
@garbii

http://forum.doom9.org/showthread.php?p=763825#post763825

killerhex
8th January 2006, 19:11
is it possible to add WMV's VC-1 Codec to the final RA 4RC

Sirber
8th January 2006, 19:47
If you can find me a CLI encoder that input AVS and output AVI, then yes :)

spinstate
8th January 2006, 21:32
Sirber, couple of questions..

1)Which Avisynth plugin would you recommend for smoothing/de-noising an anime source with some blocking(RMVB etc..)

2)Which is better? Post-processing on or off in the decoder while encoding an anime source?
Also will using a little bit of sharpening increase the final filesize?

Thanks :)

Sirber
8th January 2006, 23:00
1) MSmooth can do a good job. It smooth out the blocks and keeps the shapes.

2) If the source has some squares (MPEG4), a thin PP could help coz you might get those squares in the output :) Try both and see!

garbii
9th January 2006, 14:28
Well I'm now using this Realanime under win2000 .. It's a great software ! Finaly I can make dualaudio and sub encodes ... :)

As for wine compatybility I was more asking like if there is some parameter to bypass the whole mem check ... Like for egzample : "realanme4.exe -nomemcheck "...

I must say that I didn't tried this 240mb version :) Sorry it's really stupid from my side not to check the page before in this thread ...
I'll try to run it in some time but curently I do not have time to do it :( ...

However I'll be back and post here when I'll install and check it with the newest wine ...


Ps .Sirber your software is really great (U deserve the Delphikage title :) ), too bad that there is no Linux programer like U :)

Sirber
9th January 2006, 14:37
I might remove the blocking and just make the popup.

About linux, I read about Kylix (Delphi on linux) and there are not much data avalible, in peticulary about external application managemenr (run, monitor, etc) which RealAnime rely a lot. Maybe we'll make next RealAnime in C# which can be compiled with mano for linux :)

Sirber
9th January 2006, 15:51
http://img365.imageshack.us/img365/6052/ra41nf.th.jpg (http://img365.imageshack.us/my.php?image=ra41nf.jpg)

XP themes enabled :D

spinstate
9th January 2006, 15:59
Maybe we'll make next RealAnime in C# which can be compiled with mano for linux

Or in C++ using wxWindows maybe? :D

Sirber
9th January 2006, 16:01
Or in C++ using wxWindows maybe? :DMy knowledge of C++ is weak, but to learn a new language could be cool (like my transition from VB6 for Delphi). Or I could make it a CLI for linux :)

garbii
9th January 2006, 19:59
That's true most Linux aps are writen in C++ ...
I myself am a very poor programer (only C .. MS visual C++ and Turbo pascal) , so I tried to learn anything about it on Linux unfortuantly no easy manuals on the web .


As for:

in peticulary about external application managemenr (run, monitor, etc)

I guess to make such an app You should use both mencoder and realproducer for linux .... Firts uncompress with mencoder then compress with producer ...

However if U plan sth with this for future maybe this links will help
http://sourceforge.net/projects/libreal
>> The project started in 2001 and is still in alpha :( guess it'll never be finished

http://sourceforge.net/projects/h264bitstream
>> This however looks promising it's new and already beta ... As some time passes maybe Mencoder creators will use this libreries ()


Maybe we'll make next RealAnime in C# which can be compiled with mano for linux

That would rock ... but still ... RA uses other exe apps, and here is the problem ? Or maybe not ?

Sirber
9th January 2006, 20:03
In Delphi 7 I use TDosCommand to launch producer, mencoder, etc and monitor it. I know when it's running, and I get exitCode at the end so I can know what happened. Anything similar for linux (C++)?

Sirber
9th January 2006, 21:50
I removed the "idle" at the end. Was masking errors :devil:

garbii
10th January 2006, 02:43
Well i guess there must be sth similiar ... C++ is quite a good language . However as I said I'm a poor programer that only knows the basics so I just don't know .

However As far as I'm not mistaken those libraries that I gave u link (or even mplayer and mencoder) have their sources . I remember that in C++ there was a command (function) to access other dll and run them as a function .


Also note that mencoder is a CLI and there are other programs that work as GUI for it (i'm talking here about linux guis for it) . So there must be some way for those Guis to run mencoder .

Eretria-chan
10th January 2006, 11:01
In Delphi 7 I use TDosCommand to launch producer, mencoder, etc and monitor it. I know when it's running, and I get exitCode at the end so I can know what happened. Anything similar for linux (C++)?
I suppose, that at least on windows, you would aquire the return code of the main thread of a program, since when that threads terminates, it is the return code of the program.

garbii: Indeed, there is a way to dynamically load dlls in C++. When dynamically loaded, you can aquire an address to any function and execute it.

garbii
10th January 2006, 15:55
Some links :
http://www.kdevelop.org >> I think that there are some tutorials about programinig in C under KDE envronment.

Sirber
10th January 2006, 16:49
Looks like you guys really want RealAnime under linux no? lol

Eretria-chan
10th January 2006, 18:08
I'd like to see RealAnime in C or C++. That way, I can change the source myself if I've got any complains ;)

Sirber
10th January 2006, 18:18
I think it would be simplier to use C# and mono, so it would run "same source" on both OS.

Also the framework has everything I need to manage external apps.

Eretria-chan
10th January 2006, 18:29
NO! *cries*
Not the framework...

Also...

NO! *cries*
Not C#...

vanger
10th January 2006, 18:51
I capture the animations (cartoons) from TV.
Video - MJPEG 768x576
Audio - PCM WAV 48000Hz 16bit Mono
Then I cut unnecessary scenes (comercials etc.) in VDubMod, compress audio in mp3 44100Hz 64kbps mono, crop black borders, apply some simple denoise filter and compress into XviD 512x384 1000kbps. The result is pretty good.
But after reading this forum I want to try x264 and AAC for using in the future if it shows good results.

The first problem in work with RealAnime is that it copies the video to his temp directory. This is uncomfortable, because the 40min video file is about 5Gb on disk and the copying requires additional time and disk space, which I usually haven't.
Is it possible to use the file through avs script without copying?

What bitrate should I use to get the result visually similar to my XviD settings?
I thought that x264 allows to get video in the same to XviD size but in bigger resolution. Am I right?

And what about compress mono input audio in AAC+ v2? It transforms to Parametric Stereo in any case?

Sirber
10th January 2006, 19:59
ish....

First you should get your source in Stereo or else it will be very troublesome later.

Source --> VDub (direct stream copy while removing stuff) --> RealAnime --> Resize 640x480

Use default settings for bitrate and such.

And what about compress mono input audio in AAC+ v2? It transforms to Parametric Stereo in any case?I never tryed mono source, and RealAnime is built for 2 channels.

vanger
10th January 2006, 20:16
Is the copying file by RealAnime to its temp directory is so necessary?

Sirber
10th January 2006, 20:50
It was usefull when my files were on LAN drives. 10% encoding speed :)

In next release, I will copy it only if the file is under 400MB.

DeathTheSheep
10th January 2006, 20:59
Copy it only if the file is under 400MB.
Ah, that's a good plan indeed. :D

vanger
11th January 2006, 06:24
It was usefull when my files were on LAN drives. 10% encoding speed :)
Copying of 5Gb file from one folder to another on the same partition is too slow for me.


In next release, I will copy it only if the file is under 400MB.
That's would be cool! :)

And one another qustion:
Why are you using such settings (368kbps for video for example)? Could you explain? Why not 400 or 300?
Are there some tests of quality maybe?

LAIN
11th January 2006, 07:00
And one another qustion:
Why are you using such settings (368kbps for video for example)? Could you explain? Why not 400 or 300?
Are there some tests of quality maybe?

368 is use to be able to have 400kbps at the end

video(368) + audio(32) = 400kbps
there is also video(436) + audio (64) = 500 kbps


LAIN

killerhex
11th January 2006, 10:30
i use the 368vid+32aud and the quality is great

vanger
11th January 2006, 11:35
i use the 368vid+32aud and the quality is great
Can you post screenshots of your input and output videos?

killerhex
11th January 2006, 12:07
hol on give me a min


screenshots encoded with RV10 368kbps[video]+64kbps[audio]

Sirber
11th January 2006, 13:24
x264 is better than rv10 at 368kbps ;)

Eretria-chan
11th January 2006, 19:09
It was usefull when my files were on LAN drives. 10% encoding speed :)

In next release, I will copy it only if the file is under 400MB.
Why copy the file at all, unless the source drive is slower than the temp drive, and it is slow enough to harm speed?

Sirber
11th January 2006, 19:13
ok ok then :devil:

I will compare RealAnime's drive with source drive and copy if they differ (if bellow 400MB).

Happy? :D

Eretria-chan
11th January 2006, 19:21
Now THAT sounds nice =)

ggab
12th January 2006, 00:15
yes! very nice :)


thanks, and we will be waiting for next release ;)

Sirber
12th January 2006, 00:31
hey for the resize filters in realanime can you add more resolution for the final

this are resolutions i used b4 with ermp i was wondering if you can add them to the final version of RA4

640x360
700x400
704x396Added.

[edit]

If I don't any more request or juicy bug report I will release 4.0 :devil:

Sirber
12th January 2006, 00:42
I made the patch for the copy in temp folder:
// Copy to temp
AssignFile(myFile, setting.source);
FileMode := 0; {Set file access to read only }
Reset(myFile);
bCopy := false;
if (FileSize(myFile) < 400000) then
if (ExtractFileDrive(setting.source) <> ExtractFileDrive(setting.dir_temp)) then
bCopy := true; // Fain enough
CloseFile(myFile);

if (bCopy) then
begin
oFileCopy := TFileCopy.Create(nil);
oFileCopy.FileSource := setting.source;
setting.source_copy := setting.dir_temp + 'source.avi';
oFileCopy.FileDestination := setting.source_copy;
oFileCopy.CopyFile;
oFileCopy.Free;
end
else
setting.source_copy := setting.source;

AnalyzeAVI();

LAIN
12th January 2006, 02:40
i'v found a bug in the dev source.

when encoding with x264 + aac v2 and merging in mkv file it merge source and encoded file...

i'll take a look after finishing few test.


LAIN

Sirber
12th January 2006, 03:11
:logfile: :script: :thanks:

vanger
12th January 2006, 06:05
Happy? :D
Yes! :D

How can I add my custom filter to avisynth script?
Only write myself
LoadPlugin ("plugin.dll")
in the edit window of Avisynth tab?
Or you can make, for example, that the program could load all plugins in "RealAnime 4\avs" directory? Or you can make a dialog for choosing necessary plugins?

killerhex
12th January 2006, 12:00
can you add 5.1 encoding support to the RA 4final

CLS
12th January 2006, 13:27
Sorry...but is there a guide for your 'little preacious' RealAnime LE? or did a missed something in this threat. *I used search...*

I want to test how x264 does compared to xvid, and your apps seems perfect, because it supports both. :P But I allready have problems with the input of the files. What kind of files are supported for input? and where can I configure x264?

*sorry but :stupid: .....thanks* :rolleyes:

Sirber
12th January 2006, 13:36
can you add 5.1 encoding support to the RA 4final5.1 is planned for 4.1. It will require some code change that can be unstable.
Sorry...but is there a guide for your 'little preacious' RealAnime LE? or did a missed something in this threat. *I used search...*The guide for sexy RealAnime 4 will be released at the same time as final 4.0. It will be in HTML and avalible online on my sexy website :)

Yod4z
12th January 2006, 14:10
it's possible to define an option to do something (shutdown, do nothing...) when the total batch is done or when the first batch is done or after all the batch.
I like to have an new option, like shutdown, "execute an command line". For exemple i want realanime to upload the file when compression is done to my FTP, if there an option to execute an command line i can use my FTP client in commd line mode to upload the file.

Sirber
12th January 2006, 14:17
it's possible to define an option to do something (shutdown, do nothing...) when the total batch is done or when the first batch is done or after all the batch.When no file is left the "After encoding" action will be executed.
I like to have an new option, like shutdown, "execute an command line". For exemple i want realanime to upload the file when compression is done to my FTP, if there an option to execute an command line i can use my FTP client in commd line mode to upload the file.hum... yeah it can be done easy. Just don't use RealAnime as a trojan horse :devil:

ggab
13th January 2006, 00:21
i guess i have comment this one...

- option to BYPASS (jump) the audio encoding process (only .MKV video file)
(to gain speed in several video quality tests, avoiding re-encoding and reduce disk space when the KEEP original audio source file is cheked)

bye

Sirber
13th January 2006, 00:35
Can you explain more? With a step by step "how you want it"?

Yod4z
13th January 2006, 01:17
hum... yeah it can be done easy. Just don't use RealAnime as a trojan horse

:D is for that is for my job to no lose of time ;). Big thanks :D

vanger
13th January 2006, 05:38
How can I add my custom filter to avisynth script?
Only write myself
LoadPlugin ("plugin.dll")
in the edit window of Avisynth tab?
Or you can make, for example, that the program could load all plugins in "RealAnime 4\avs" directory? Or you can make a dialog for choosing necessary plugins?

My message was invisible? :confused:

Sirber
13th January 2006, 13:20
In the filtering tab just add your things:

LoadPlugin ("plugin.dll")
MyFunction()

killerhex
13th January 2006, 18:05
can you wmv input i want to encode some wmv files they are about 160mb

Sirber
13th January 2006, 18:22
BeSweet is not compatible with WMA, nor my extracting tools.

But, the source code is there if you want to implement it!

svn://svn.detritus.qc.ca/detritusRealAnimeLE

killerhex
13th January 2006, 20:25
then can you add AC3 output

Sirber
13th January 2006, 20:48
Why? Isn't AC3 against the laws of "small filesize" and "low bitrate"?

killerhex
13th January 2006, 20:52
oh yeah sry i never heard of 64kbps ac3 audio

in the mp3 output on the prog does 64kbps mp3 sound good

Sirber
13th January 2006, 20:58
IIRC 64kbps MP3 is 22kHz...

but if you really want AC3 it will start at 192kbps up to 768 :)

CLS
14th January 2006, 00:27
The guide for sexy RealAnime 4 will be released at the same time as final 4.0. It will be in HTML and avalible online on my sexy website :)

Thanks....I will look at your sexy website for sure! :thanks: *H.N.Y.*

killerhex
14th January 2006, 15:26
i was wondering which sharpen is better

MSsharpen
aWarpSharp
or aSharp

which is better resize

bicubi
lanczos3 or 4
bilinear or point

which of this are good to resize to 320x240 and 512x384

Sirber
14th January 2006, 17:41
lanczos3 or 4 > bicubic > bilinear > point in the sharpness area

about sharpers, they all act differently.
mSharpen: http://neuron2.net/msharpen/msharpen.html
aWarpSharp sharpen the whole frame
aSharp try to detect edge and sharp them whitout sharpening the blocks

Your best options is to test them all and use the one you like most ;)

spinstate
14th January 2006, 23:36
hmm... so aSharp is similiar to UnSharp mask sharpening?

Sirber
15th January 2006, 00:31
I dunno... sorry :(

ggab
15th January 2006, 06:17
i guess i have comment this one...

- option to BYPASS (jump) the audio encoding process (only .MKV video file)
(to gain speed in several video quality tests, avoiding re-encoding and reduce disk space when the KEEP original audio source file is cheked)

bye
just

for example Naruto Episode 100.avi ("standard" xvid & mp3)

i wanna have an option in RA to disable the audio output.
Resulting in a MKV file (the container) with only a video track (the video is encoded in x264) and no audio at all :)

note: Thus, when u play the encoded file, u will not heard anything :P Just the video.

killerhex
15th January 2006, 13:15
hey siber can you add this reoslution 592x336 wide into the final version

Sirber
15th January 2006, 16:31
hey siber can you add this reoslution 592x336 wide into the final versionOk.

just

for example Naruto Episode 100.avi ("standard" xvid & mp3)

i wanna have an option in RA to disable the audio output.
Resulting in a MKV file (the container) with only a video track (the video is encoded in x264) and no audio at all :)

note: Thus, when u play the encoded file, u will not heard anything :P Just the video.ok. I could add a codec "None" mouhahahahhaa

Sirber
15th January 2006, 18:28
@ggab

I "rethinked" about it and I'm not sure it's a good idea to "bulk" RealAnime with that, since it's not a mainstream feature. If you really don't want audio you can make a .bat that runs mkvmerge that keeps only the video or use vdub.

killerhex
15th January 2006, 18:49
or you could just mux the video into a new mkv without the audio the encode

Sirber
15th January 2006, 18:55
by "you could" means you? Coz nothing stop you from doing it.

Sirber
16th January 2006, 00:11
MP3 bitrates are wrong in RealAnime. Corrected in next release.

ggab
16th January 2006, 00:27
well, i guess that the option "keep original audio source" feature will help me.

in any casse, with mkvmerge i can add others audio tracks :P

edit: will rc3 be out this week, or u wanna release the final version when it is ready?

thkks

Sirber
16th January 2006, 01:15
no RC3. It goes directly to final. I still need to finish the guide and I've got my hands on a special x264 build which kick ass in very very low bitrate. I need to test it if it's better than Shark's build at 368kbps. If not, I will use 2 build, one for normal encodes and one for "Low Complexity".

Sirber
16th January 2006, 01:49
http://img63.imageshack.us/img63/9967/dtss6pg.png (http://imageshack.us)

TheDeadSheep = blue, AVG: 20,7414
Sharktooth = redish, AVG: 20,7371

killerhex
16th January 2006, 04:06
hurry up and release it

Sirber
16th January 2006, 04:22
:devil:

Never! I'm gonna keep it for myself... sweet realanime... my precious... ;)

DeathTheSheep
16th January 2006, 04:24
Who's TheDeadSheep??
Wass goin' on here??

Sirber
16th January 2006, 04:25
Just added your x264 build for "Low complexity mode". Nothing to see, move along ;)

DeathTheSheep
16th January 2006, 04:25
S--sounds like a plan...

Sirber
16th January 2006, 04:26
Sounded like a plan. It's all over now.

killerhex
16th January 2006, 14:45
RElease the final version

Sirber
16th January 2006, 18:18
When it's done. What's the goal of releasing something unfinished?

spinstate
16th January 2006, 19:02
Hey Sirber what to do I need to compile the SVN of REAL4? Will it compile with mingw-gcc?

Revgen
16th January 2006, 19:04
When it's done. What's the goal of releasing something unfinished?

So we can complain to you about how bad it is.:D

Sirber
16th January 2006, 19:11
So we can complain to you about how bad it is.:DThanks for the kind words.
Hey Sirber what to do I need to compile the SVN of REAL4? Will it compile with mingw-gcc?Delphi 7 VCL :)

XH42
18th January 2006, 06:01
Hm.. I encoded the video that i had problem on while converting it to rmvb. Now i put the avi into the mkv container and converted it to x264 368kbps. The quality is exceptable, but... my media player turned grey while playing the last 1/5 of the movie. There was music but no animation.I tried to reopen the file, same thing occured. really pissed me off.

killerhex
18th January 2006, 06:11
mine is not converting an avi[xvid+mp3] into rmvb

^_^x
18th January 2006, 10:11
hey sirber, would you like to add volume level settings, it'll be nice for Movie with bad audio.

Sirber
18th January 2006, 12:57
@XH42 and killerhex

Post the Info of your source (right click on it in RA4, select "Info")

@^_^x

RealAnime normalize the audio to it's max volume.

killerhex
18th January 2006, 16:01
General
Count : 169
Kind of stream : General
Count of video strea : 1
Count of audio strea : 1
Count of text stream : 0
Count of chapter str : 0
Count of image strea : 0
Complete name : [T-N]Gaiking_Legend_of_Daiku-Maryu_04[64904C54].avi
Folder name : Gaiking Legend Of Daiku-Maryu
File name : [T-N]Gaiking_Legend_of_Daiku-Maryu_04[64904C54].avi
File extension : avi
File size : 241565696
File size : 230 MiB
File size : 230 MiB
File size : 230 MiB
File size : 230 MiB
File size : 230.4 MiB
Format : AVI
Format : Audio Video Interleave
Format/Extensions : AVI
Overal BitRate : 1264753
Overal BitRate : 1265 KBps
PlayTime : 1527986
PlayTime : 25mn 27s
PlayTime : 25mn 27s 986ms
PlayTime : 25mn 27s
PlayTime : 00:25:27.986
Codecs Video : XviD
Audio codecs : MPEG1/2 L3

Video #0
Count : 168
Count of stream of t : 1
Kind of stream : Video
StreamKindID : 0
Codec : XVID
Codec : XviD
Codec/Info : XviD project
Codec/Url : http://www.koepi.org/xvid.shtml
Bit rate : 1123753
Bit rate : 1124 KBps
Width : 704
Height : 396
Aspect ratio : 1.778
Aspect ratio : 16/9
Frame rate : 23.976
Frame rate : 23.976
FrameCount : 36671
Bits/(Pixel*Frame) : 0.168

Audio #0
Count : 168
Count of stream of t : 1
Kind of stream : Audio
StreamKindID : 0
Codec : 55
Codec : MPEG1/2 L3
Codec/Info : MPEG1 or 2 Audio Layer 3
Codec/Url : http://www.iis.fraunhofer.de/amm/index.html
Bit rate : 128000
Bit rate : 128 KBps
Channels : 2
Channels : 2 channels
Sampling rate : 48000
Sampling rate : 48 KHz

Sirber
18th January 2006, 16:22
@killerhex

Can you explain more why "It's not working"? I encoded similar source and it worked.

Also, I suggest you have a read here: http://www.chiark.greenend.org.uk/~sgtatham/bugs.html

killerhex
18th January 2006, 16:30
ffdshow audio decoder do i need to enable anything in there

spinstate
18th January 2006, 16:35
Sirber, in regards to bug reporting, any plans of implementing a log file for Realanime....for example:- It would contain text output by any CLI with console output (x264, besweet etc...) ;)

Sirber
18th January 2006, 16:57
@killerhex

AAC --> libfaad2, it's in the first post, but it's not needed for RMVB

@spinstate

It's in the todo but not for 4.0.

killerhex
18th January 2006, 17:02
can you add the real audio encoder

Sirber
18th January 2006, 17:08
It's there. "AAC+" it's name.

spinstate
18th January 2006, 20:16
Is there a way to make RA4 use AVISource() instead of DirectShowSource() ?

Sirber
18th January 2006, 20:34
uncheck "Use Directshow" in filtering.

spinstate
18th January 2006, 20:52
uncheck "Use Directshow" in filtering.

So that's what it was for.. :rolleyes:

Sorry to bother you ^^;; but I have some questions regarding x264 settings for anime encoding of which you very experienced.

1. Do you notice much difference in quality between "umh" & "hex" ME?

2. 2-pass Vs 3-pass - Which do you recommend ;)

Sirber
18th January 2006, 21:18
1: I never tryed hex :)

2: 3 pass if you have the time to run it. Q is higher at 368kbps, less blocks and more stable backgrounds.

XH42
19th January 2006, 01:02
This was basically the same as last time I posted except it's in a mkv container. The subtile worked fine, but the movie turned grey when it was at around 1:30:39 and all the way to the end, audio appears to have that delay you talked about due to the aac+v2.

General
Count : 169
Kind of stream : General
Count of video strea : 1
Count of audio strea : 1
Count of text stream : 1
Count of chapter str : 0
Count of image strea : 0
Complete name : D:\My Document\My Videos\Others\*
Folder name : D:\My Document\My Videos\Others
File name : *.mkv
File extension : mkv
File size : 1418905590
File size : 1.32 GiB
File size : 1353 MiB
File size : 1.3 GiB
File size : 1.32 GiB
File size : 1.321 GiB
Format : Matroska
Format : Matroska
Format/Url : http://www.matroska.org
Format/Extensions : MKV MKA MKS
Overal BitRate : 1918713
Overal BitRate : 1919 KBps
PlayTime : 5916072.000
PlayTime : 1h 38mn
PlayTime : 1h 38mn 36s 72ms
PlayTime : 1h 38mn
PlayTime : 01:38:36.072
Writing application : mkvmerge v1.6.5 ('Watcher Of The Skies') built on Dec 7 2005 18:53:53
Writing library : libebml v0.7.6 + libmatroska v0.8.0
Codecs Video : DivX 5
Audio codecs : MPEG1/2 L3
Audio_Language_List : Japanese
Text codecs : UTF-8
Text_Language_List : English
Date : UTC 2006-01-09 08:32:09

Video #0
Count : 168
Count of stream of t : 1
Kind of stream : Video
StreamKindID : 0
ID : 1
UniqueID : 3776540600
Codec : DX50
Codec : DivX 5
Codec/Info : (MPEG4) DivX Networks
Codec/Url : http://www.divx.com
Width : 704
Height : 400
Aspect ratio : 1.760
Aspect ratio : 16/9
Resolution : 24
Language : jpn

Audio #0
Count : 168
Count of stream of t : 1
Kind of stream : Audio
StreamKindID : 0
ID : 2
UniqueID : 1994927753
Codec : A_MPEG/L3
Codec : MPEG1/2 L3
Codec/Info : MPEG1 or 2 Audio Layer 3
Codec/Url : http://www.iis.fraunhofer.de/amm/index.html
Language : ja
Language : Japanese

Text #0
Count : 170
Count of stream of t : 1
Kind of stream : Text
StreamKindID : 0
ID : 3
UniqueID : 3319661469
Codec : S_TEXT/UTF8
Codec : UTF-8
Language : en
Language : English
Codec/Info : MPEG1 or 2 Audio Layer 3
Codec/Url : http://www.iis.fraunhofer.de/amm/index.html

Sirber
19th January 2006, 01:05
@XH42

I'd need the file to test. None of my files turned gray :confused:

Sirber
19th January 2006, 02:31
MP4 output seems broken. I got no file in my output folder.

killerhex
19th January 2006, 02:47
it will convert the audio bit not the video im converting to RV10+AAC+v2

is not converting this file

General
Count : 170
Kind of stream : General
Count of video strea : 1
Count of audio strea : 1
Count of text stream : 0
Count of chapter str : 0
Count of image strea : 0
Complete name : [Shinsen-Subs]_Jigoku_Shoujo_-_01_[4E359BEA].avi
Folder name : Jigoku Shoujo
File name : [Shinsen-Subs]_Jigoku_Shoujo_-_01_[4E359BEA].avi
File extension : avi
File size : 180355072
File size : 172 MiB
File size : 172 MiB
File size : 172 MiB
File size : 172 MiB
File size : 172.0 MiB
Format : AVI
Format : Audio Video Interleave
Format/Extensions : AVI
Overal BitRate : 949329
Overal BitRate : 949 KBps
PlayTime : 1519853
PlayTime : 25mn 19s
PlayTime : 25mn 19s 853ms
PlayTime : 25mn 19s
PlayTime : 00:25:19.853
Codecs Video : XviD
Audio codecs : MPEG1/2 L3
App_Muxing : VirtualDubMod 1.5.10.2 (build 2540/release)

Video #0
Count : 168
Count of stream of t : 1
Kind of stream : Video
StreamKindID : 0
Codec : XVID
Codec : XviD
Codec/Info : XviD project
Codec/Url : http://www.koepi.org/xvid.shtml
Bit rate : 787657
Bit rate : 788 KBps
Width : 704
Height : 396
Aspect ratio : 1.778
Aspect ratio : 16/9
Frame rate : 23.976
Frame rate : 23.976
FrameCount : 36476
Bits/(Pixel*Frame) : 0.118

Audio #0
Count : 168
Count of stream of t : 1
Kind of stream : Audio
StreamKindID : 0
Codec : 55
Codec : MPEG1/2 L3
Codec/Info : MPEG1 or 2 Audio Layer 3
Codec/Url : http://www.iis.fraunhofer.de/amm/index.html
Bit rate : 148672
Bit rate : 149 KBps
Channels : 2
Channels : 2 channels
Sampling rate : 48000
Sampling rate : 48 KHz

Sirber
19th January 2006, 02:49
in RMVB or MKV? RMVB doesn't support AAC+v2, only AAC+.

What does realanime say? Error -1?

I need more infos!!!!!!!!!

killerhex
19th January 2006, 09:56
output format is mkv container[rmvb+aac+v2]

Sirber
19th January 2006, 12:56
What does realanime say? Error -1?
More infos is still needed... ;)

run the AVS in the temp folder in MPC.
Did you use any filtering? What's your complete settings, how can I reproduce?

http://www.chiark.greenend.org.uk/~sgtatham/bugs.html

killerhex
19th January 2006, 14:01
well i turned off directshow

Sirber
19th January 2006, 14:05
and you have no VFW codec to decode xvid? HA!

well, producer should have encoded the AVISynth error.

killerhex
19th January 2006, 14:25
how should my ffdshow video decoder settings should be

and vfw

Sirber
19th January 2006, 15:21
you have to launch "ffdshow vfw" and set the codecs correctly.

killerhex
19th January 2006, 15:29
i launched the vfw what do i do now you should add a restore to original settings for the tools

Sirber
19th January 2006, 15:55
go in "Decoder" and "Codec". Add libavcodec for divxs and xvid.

The tools are external and out of my control.

killerhex
19th January 2006, 16:48
its wont the encode the audio to aac+ its just encodes it to wave then goes to idle without encoding the audio to aac+ and the video to rv10

what about ffdshow audio decoder

Sirber
19th January 2006, 17:18
Is producer.exe running?

about ffdshow audio, I've told you already in a post above.

killerhex
19th January 2006, 17:46
no the producer for rv10 wont run

Sirber
19th January 2006, 18:10
it's not in the task list?
did besweet run 2 time?

killerhex
19th January 2006, 18:27
besweet runs when encoding the audio but when i try encodeing to aac+ it just encodes the audio to wave without enc to aac+ did i mention the video is not being encoded either

Sirber
19th January 2006, 18:53
is there a "(retry)" in besweet logs, in the status bar of RealAnime while besweet encode?

killerhex
19th January 2006, 19:31
ok now is encoding the audio to aac but not the video damn

Sirber
19th January 2006, 19:44
what does the bottom of the window (realanime) say?

I cannot help you if you don't help me :p

killerhex
19th January 2006, 20:15
after finishing encoding the audio it says idle

Sirber
19th January 2006, 20:20
crap. "idle" is a RC2 bug, so it's hiding the bug. I cannot give you a new build (exe) yet since I have too much bugs in it, you'll have to wait until the next release.

killerhex
19th January 2006, 20:23
nooooooo what settings do i have to have on belight for aac+ b/c i changed the settings and forgot the original

Sirber
19th January 2006, 20:25
you can revert to original (default) by closing realanime and deleting it's XML file. AAC+ (and v2) default is 32kbps IIRC.

killerhex
19th January 2006, 23:13
ok this is weird when i put 300kbps on the video bitrate output its encodes normal but when i put 368 it wont encode

Sirber
20th January 2006, 00:46
are you sure it's "368" not "368 " or something else?

post "anime.rpjf" from temp folder here

killerhex
20th January 2006, 01:01
im encoding to x264 now 1st pass 50.8% done

Sirber
20th January 2006, 03:34
x264 and aac+ v2 are the most tested codecs. I will run a batch of tests with RV this weekend.

killerhex
20th January 2006, 05:08
i encoded a avi to mkv[rv10+ aac+2] and its great the encode quality its great but i would like to see other vid outputs also ----//how do i make RA4 encode faster but with good quality with the x264?

JarrettH
20th January 2006, 06:27
I think I avoided this thread for weeks because it was called RealAnime, but if this is something like MeGUI I'll check it out.

Really...

Real= memories of realplayer
Anime= something I will never ever ever encode

Can you see why I didn't click? LOL :D

Yod4z
20th January 2006, 10:54
after finishing encoding the audio it says idle
same probleme here, i have the video in mkv format endoded with x264 but with no sound and an audio.aac that is read correctly on foobar. I think is a probleme of muxing into mkv

Sirber
20th January 2006, 13:02
I think I avoided this thread for weeks because it was called RealAnime, but if this is something like MeGUI I'll check it out.

Really...

Real= memories of realplayer
Anime= something I will never ever ever encode

Can you see why I didn't click? LOL :DWhat about the "(x264, AAC+ v2, MKV)" ? Also, if you recode DVD you are better off with StaxRip or meGUI :)

i encoded a avi to mkv[rv10+ aac+2] and its great the encode quality its great but i would like to see other vid outputs also ----//how do i make RA4 encode faster but with good quality with the x264?How can I suggest settings if I have no clue what setting you just used? I'm not in your head ;)

killerhex
20th January 2006, 14:55
im using RV10 300kbps AAC+v2 64kbps mkv container quality High Rv10 DropDupe b-frames 3 no video filtering

killerhex
20th January 2006, 16:10
i try encoding with the snow codec but it only produces junk data

Sirber
20th January 2006, 18:45
snow is more experimental than x264. it's not ment for daily use but for testing.

about x264, try the defaults but with 2 pass.

killerhex
20th January 2006, 19:54
for the final version can on RA4 the ability to recognize the audio language in dual audio anime releases

Sirber
20th January 2006, 19:58
it does already, if the source know it. if the source doesn't say which language it is, I think RA4 takes the first stream.

killerhex
20th January 2006, 23:14
it wont encode the video in this file the audio yes but not the video

General
Count : 169
Kind of stream : General
Count of video strea : 1
Count of audio strea : 1
Count of text stream : 2
Count of chapter str : 0
Count of image strea : 0
Complete name : zx.starship.operators.01.h264.mkv
Folder name : Starship Operators
File name : zx.starship.operators.01.h264.mkv
File extension : mkv
File size : 356130537
File size : 340 MiB
File size : 340 MiB
File size : 340 MiB
File size : 340 MiB
File size : 339.6 MiB
Format : Matroska
Format : Matroska
Format/Url : http://www.matroska.org
Format/Extensions : MKV MKA MKS
Overal BitRate : 1889901
Overal BitRate : 1890 KBps
PlayTime : 1507509.000
PlayTime : 25mn 7s
PlayTime : 25mn 7s 509ms
PlayTime : 25mn 7s
PlayTime : 00:25:07.509
Writing application : mkvmerge v1.4.2 ('Jimi Thing') built on Apr 16 2005 13:58:15
Writing library : libebml v0.7.4 + libmatroska v0.7.6
Codecs Video : V_MPEG4/ISO/AVC
Audio codecs : Vorbis
Audio_Language_List : Japanese
Text codecs : SSA / UTF-8
Text_Language_List : English / English
Date : UTC 2005-05-31 06:27:24

Video #0
Count : 168
Count of stream of t : 1
Kind of stream : Video
StreamKindID : 0
ID : 1
UniqueID : 2147248496
Title : Starship Operators 01: Count Down
Codec : V_MPEG4/ISO/AVC
Codec : V_MPEG4/ISO/AVC
Width : 704
Height : 480
Aspect ratio : 1.467
Aspect ratio : 4/3
Language : und

Audio #0
Count : 168
Count of stream of t : 1
Kind of stream : Audio
StreamKindID : 0
ID : 2
UniqueID : 2223776018
Title : 2.0 Ogg Vorbis
Codec : A_VORBIS
Codec : Vorbis
Codec/Info : Vorbis
Codec/Url : http://www.vorbis.com
Language : ja
Language : Japanese

Text #0
Count : 170
Count of stream of t : 2
Kind of stream : Text
StreamKindID : 0
ID : 3
UniqueID : 1933322066
Title : SSA
Codec : S_TEXT/SSA
Codec : SSA
Language : en
Language : English
Codec/Info : Vorbis
Codec/Url : http://www.vorbis.com

Text #1
Count : 170
Count of stream of t : 2
Kind of stream : Text
StreamKindID : 1
ID : 4
UniqueID : 1735696158
Title : SRT
Codec : S_TEXT/UTF8
Codec : UTF-8
Language : en
Language : English


im using RV10 300kbps AAC+v2 64kbps mkv container quality High Rv10 DropDupe b-frames 3 no video filtering

some advice please

Sirber
20th January 2006, 23:53
I need to get you a new build, but in the mean time you should look for "producer.log". It should be written in it why it failed.

killerhex
21st January 2006, 00:17
where do i find the log

Sirber
21st January 2006, 00:27
should be in temp dir, but could be anywhere. RV10 has not been tested entirely (same for all PowerPack features).

killerhex
21st January 2006, 00:38
can you add a Mpeg4/iso/avc encoder

Multimon
21st January 2006, 00:54
MPEG(Motion Picture Experts Group)4 is a collection of standards including, but not limited to, the so-called ASP and AVC video standards.
x264 is an AVC encoder.
Xvid is an ASP encoder.
Both are very good. No need for more AVC encoders.

ISO = International Organization for Standardization
You want to encode a group of people?!? ^^*

You might want to look up some information before you post, it would save Sirber some time he could use better to work for the final release of RA4 ;-)

btw: Thx for the great app! ^^

Sirber
21st January 2006, 00:57
:goodpost:

can you add a Mpeg4/iso/avc encoder
like Multimon said, there is already and it's the main codec

You might want to look up some information before you post, it would save Sirber some time he could use better to work for the final release of RA4 ;-)Or use that time for some sake :D

http://img72.imageshack.us/img72/2470/img13958cm.th.jpg (http://img72.imageshack.us/my.php?image=img13958cm.jpg)

killerhex
21st January 2006, 05:00
when i choose the x264 codec for encode below the bitrate box there the filtering option what number do i choose -1 0 +1 or other which one is better

Sirber
21st January 2006, 05:09
I chose +1 as default, IMO it gives better results on anime.

Try and see ;)

Multimon
21st January 2006, 11:22
Or use that time for some sake :D

Sake is good, RA is better ;)

I hope you don't mind me abusing your thread^^

killerhex
21st January 2006, 15:21
man encoding to x264 on my comp is slow

Sirber
21st January 2006, 15:28
@Multimon

No problem :)

@killerhex

What's your PC? Which settings did you use for x264?

killerhex
21st January 2006, 17:55
i use for encoding to x264 300kbps aac+v2 64kbps my comp 1.00 ghz 256mb ram

rushin_911
21st January 2006, 18:04
i use for encoding to x264 300kbps aac+v2 64kbps my comp 1.00 ghz 256mb ram
well encoding might be slow with these specs (since AVC technology is very complex) but the results are really worht it :)

Sirber
21st January 2006, 18:30
i use for encoding to x264 300kbps aac+v2 64kbps my comp 1.00 ghz 256mb ramwell... on my AMD64 3000+ I find x264 slow too :(
Best upgrade your PC :)

killerhex
21st January 2006, 18:30
eta is 10 hrs to finish i wouldnt mind waiting to encode for 2hrs but 10 thats too much

spinstate
21st January 2006, 18:39
Try using the "Medium" quality setting instead of "High" quality, it will be faster..
i use for encoding to x264 300kbps aac+v2 64kbps my comp 1.00 ghz 256mb ram
Why 300? it is a bit low I think, the default of 368 gives good quality for size..

killerhex
21st January 2006, 19:04
i encoded a 3min video sample with 300kbps and the quality still amazing man if the encoding was a bit faster

Sirber
21st January 2006, 20:16
eta is 10 hrs to finish i wouldnt mind waiting to encode for 2hrs but 10 thats too muchYour computer is outdated for the new codecs. 1Ghz is not enough for anything new. Using lower quality settings will encode faster but Q will be definitly lower.

Danisan
22nd January 2006, 20:21
RealAnime and x264 is the reason why I updated to dual core goodness. :D

Would it be possible to set the number of threads to use with x264 in RealAnime? It would be great for the times I feel an urge to play a game while encoding.

Sirber
22nd January 2006, 20:23
RealAnime set it automaticly in the number of CPU you have. I could add an option in the Adv settings but it would be used only on the next file to encode.

Since RealAnime is in IDLE mode by default, game will have priority on the encode. Using task manager, you can set x264 to only one of your core and play on the second one.

Danisan
22nd January 2006, 21:02
Yes...I could do it that way. Good point.

LAIN
23rd January 2006, 00:36
I'd like to know if there is ppl that use other os than window XP and wine ???

thankx

[edit]
there is someone that i know that use windows 2k and have problem to encode, besweet take up to 5% cpu and take around 2h to encode a audio file.


LAIN

Sirber
23rd January 2006, 02:38
HT again?

LAIN
23rd January 2006, 05:34
HT again?

no, the computer used is neather dual core or intel HT, it's a athlon xp 2600+, everything else is normal

Yod4z
23rd January 2006, 10:37
I'd like to know if there is ppl that use other os than window XP and wine ???

thankx

[edit]
there is someone that i know that use windows 2k and have problem to encode, besweet take up to 5% cpu and take around 2h to encode a audio file.


LAIN
yes, me i use Win2k on Athlon 2500+ 512Mo Ram and i have no problemes with RA 4.0. 2h for how long file?

Sirber
23rd January 2006, 13:48
The "issue" is related to the use of Sleep() to prevent realanime from using too much CPU to monitor the encoder. It work fine on most computers.

@Lain

Your friend should get the source and try different Sleep([ms]) to which best match his system.

nmatos
23rd January 2006, 13:59
Someone knows why my "n" tryes to rip always stop on this?

E:\dvd\realanime\bin\producer\producer.exe-j "E:\dvd\realanime\temp\anime.rpfj" -lc ewid doesn't exist?

But the file "anime.rjpf" is there?

Thanks

Sirber
23rd January 2006, 14:53
E:\dvd\realanime\bin\producer\producer.exe-j "E:\dvd\realanime\temp\anime.rpfj" -lc ewid

Gonna check that lack of space.

[edit]
// Producer
sCmd := ExtractFilePath(Application.ExeName) + 'bin\producer\producer.exe ';
sCmd := sCmd + '-j "' + setting.dir_temp + '\anime.rpjf" -lc ewid';The space is there :confused:

LAIN
23rd January 2006, 15:29
yes, me i use Win2k on Athlon 2500+ 512Mo Ram and i have no problemes with RA 4.0. 2h for how long file?

@Yod4z

thank you, probably the one that use realanime have a problem with is pc (hardware) or a configuration in it. it was newly installed and the problem is still there.

garbii
23rd January 2006, 20:43
I'd like to know if there is ppl that use other os than window XP and wine ???
LAIN

WINE is not an OS ...

............

BTW : Finally I have some free time today and will try running real anime with the newes wine 0.9.6

Sirber
23rd January 2006, 22:16
WINE is not an OS ...Nope, WINE is not a Windows Emulator ;)

garbii
23rd January 2006, 22:53
Hehe ...

It works ... encoding starts. However only audio :) ... Producer and x256 crashes....

Well I'll make a bit trying with diffrent configs.

Sirber
23rd January 2006, 23:25
Do you have ffdshow and avisynth? And please use x264 ;)

garbii
24th January 2006, 00:26
Heh sorry ... a typo :)

Yes I have ffdshow and avisynth... the problem was with the lack of the file called
mfc42.dll in wine emulated directory "system32" heh :)

However with this file now the encoding (in rmvb10) is succesfull, and it says that it's finished, but no encoded file appears ... yep I tried to change the output directory to another one. x264 does not finish.

Well I try some more things (and read wine logs), I'll post when I get this working :P

Sirber
24th January 2006, 00:47
RV10 in RMVB?

Sirber
24th January 2006, 02:47
I'm currently looking in Java development for the next release of RealAnime, or a sidekick for Linux encoding using mencoder and 3gp reference codec. I'm not sure I can port all current features of realanime to java, since it depend a lot on external software like besweet, winamp, nero, mediainfo and avisynth.

ggab
24th January 2006, 03:41
I'm currently looking in Java development for the next release of RealAnime
RA 4.1 and newer, no?

Sirber
24th January 2006, 03:57
no. 4.x will stay in Delphi 7. It's not even complete yet. Still more features to add and bugs to kill :)

BoostAddict
24th January 2006, 07:27
i love my realanime

works great for me so far

garbii
24th January 2006, 12:47
RV10 in RMVB?
Yep...

And aparantly the problems are with external aps (like producer). So there is nothing to do just wait for new wine version (it appers every month).
.............................

nmatos
24th January 2006, 12:59
E:\dvd\realanime\bin\producer\producer.exe-j "E:\dvd\realanime\temp\anime.rpfj" -lc ewid

Gonna check that lack of space.

[edit]
// Producer
sCmd := ExtractFilePath(Application.ExeName) + 'bin\producer\producer.exe ';
sCmd := sCmd + '-j "' + setting.dir_temp + '\anime.rpjf" -lc ewid';The space is there :confused:

Sirbe there is no lack of space but "E:\dvd\realanime\temp\\anime.rpfj" -lc ewid (My mistake)

Sirber
24th January 2006, 13:29
double slash worked on my side. Do you have a "producer.log" somewhere?

Sirber
25th January 2006, 01:38
@Lain

please commit your MP4 output code. I'd like to release RC3 :(

killerhex
25th January 2006, 02:33
yes release

Sirber
25th January 2006, 02:40
yes release
No please? Sounds like an order. Guess what, we owe you nothing. We develop it in our free time and we are not paid for it. If you want releases faster, you have plenty of way to do so and what you just said is not in those ways.

:sly:

garbii
25th January 2006, 12:49
No please? Sounds like an order. Guess what, we owe you nothing. We develop it in our free time and we are not paid for it. If you want releases faster, you have plenty of way to do so and what you just said is not in those ways.

:sly:
Yep... That's the whole idea of GPL and institutions like FSF (free software fundation). People make free programs just to show what they can do and just for their own fun, hobby, or just becouse they need this kind of program themselves.
The same people also like to hear compliments or features REQUESTS (but not orders) from the community.

I have experience with using some comercial products and belive me their autors do not listen to request and sugestions made by users (well it's the case of most of them)
Just try to make a request from MS :) ... MS do not care about their users, they only care about their money:devil:

Those who make programs under GPL are mostly very kind people, and they will hear u out. Though like Sirber said you should remember that they make it in their free time just becouse they want to. Stupid posts and coments also may anger just anybody so please show some apraciation for those people

Sirber
25th January 2006, 13:16
:goodpost:

I found a way to manage AVS as input. Code here (http://forum.doom9.org/showthread.php?p=774730#post774730).

Sirber
26th January 2006, 03:37
I'm coding the "AVS input" using VFW libraries and light beer. I hope you guys will be happy, coz I'm not.

Sirber
26th January 2006, 04:20
@Lain

please commit your MP4 output code. I'd like to release RC3 :(Seems the code was there and working :rolleyes:

AVS input is working #1. RC3 will be out shortly.

nickolasemp
26th January 2006, 11:28
Hello there sirber... Are you thinking of supporting mpg as input? I have tons of videoclips and I would like to make them in mp4 (x264 with aac+ v2) so as to save space...

Another question:Do you plan on supporting encoding of dvds?

Last question: With which player do I play those files? Or the more appropriate question would be, what codecs do I need to play those files. I know nero decoder can decode x264 but i have no aac+ v2 decoder for my winodws media player to play it. Plus I can't seem to find one decoding aac+ v2, just aac+ v1(that is without the ps support).

Thank you a lot in advance for answering and thanks a lot for your great program. It sure is great!!!! :thanks: :thanks: :thanks:

Yod4z
26th January 2006, 14:34
Relaanime never support DVDRipping because of the legality problemes ;)

Siber is working on The MPEG1 support like mentioned in this topic ;)


for ripping DVd juste use some ripping programe like smartripper en creat the d2v file with dgindex and then open th d2v with relanaime ;)

To decoe x264 and AAC+ i use FFdshow and coreAAC with halli matroska splitter to read mp4 and mkv

Sirber
26th January 2006, 16:09
Now that I support AVS, I can use it to input MPEG. This will be in RC3.

I have plans to support DVD better than just using d2v. It will be a popup where you can set your d2v, ac3s, subs, set the resize and crop of the video, and this will be 1 item in the "Files/Input" list, so at the end video, audio and subs are all merged in 1 MKV. This is due for RealAnime 4.1.0

@Yod4z

RealAnime never been like other DVD rip soft coz I had no good way to make it "in the batch way". There are no legal problem ;)

Inventive Software
26th January 2006, 16:52
@Sirber: Any particular reason for wanting to switch to Java? Apart from the wide compatibility with other devices, I don't think RealAnime would be suited to Java. ;)

@Killerhex: I have a Celeron 800 with 192 MB RAM. I do 2 passes, one each day. I set it to go in the morning, leave for school/work and come back with it done. Next morning I do the 2nd pass. By the evening, I have a file that's ready.

BTW, that's for a 1/2 hour clip. Round encoding time is about 16 hours on average (remember, I do 2 passes!). I live with it because now I can play AVC content on my computer, I'll stick with it. The quality always outways the encoding time. It'll always be better than ASP content for the stuff I encode.

Sirber
26th January 2006, 17:49
@Inventive Software

The java version will not replace RealAnime 4, not become the v5. It will merely be a mencoder frontend that runs on Linux and Windows.

@All

I got MPEG input working. I'm releasing RC3.

Inventive Software
26th January 2006, 17:52
In which case you're alright I think. Good luck with Java. I hope you have as much success as you have had encoding with Delphi!

Sirber
26th January 2006, 17:54
In which case you're alright I think. Good luck with Java. I hope you have as much success as you have had encoding with Delphi!So you are wishing me a 4.08% success (http://forum.doom9.org/showthread.php?t=105678)? :angry: ;)

Inventive Software
26th January 2006, 17:56
4.06%. I just voted, and unfortunately it wasn't for yours! ;)

I merely meant that you have a very successful and competent tool you've developed and maintained. If my computer wasn't so lousy, I'd probably use it. ;)

Sirber
26th January 2006, 18:25
4.06%. I just voted, and unfortunately it wasn't for yours! ;):devil:

I merely meant that you have a very successful and competent tool you've developed and maintained. Thanks! :D

If my computer wasn't so lousy, I'd probably use it.What do you use with your lousy computer to encode then? ;)

Sirber
26th January 2006, 18:36
Fixes:
* Strange delay when encoding from MKV, OGM and MP4
* AAC handling
* Low Complexity profiles (to encode for iPod, PocketPC, Cellphone, etc)
* Vorbis bitrates
* MP4 output now work!
* Some menus were activated even if powerpack wasn't installed

New:
* AVS input (via VFW)
* MPEG input (via AVS input)
* Track sorting: general -> video -> audio -> sub -> chapter -> images
* Do X after encode: nothing (my favorite!), shutdown
* --no-fast-p-skip, help against blocks in flat areas
* XP theme support
* More 16:9 resolutions for filtering
* Nero 7 for AAC codec (64kbps to 128kbps)

Removed:
* Copy AVI to temp dir

http://www.detritus.qc.ca/images/donate.png (https://www.paypal.com/xclick/business=sirber@gmail.com&no_shipping=1&item_name=RealAnime%20LE)

http://www.detritus.qc.ca

Sirber
26th January 2006, 18:57
I'm upping a new version, I forgot to add a binary for "Low Complexity Profiles" for x264.

Inventive Software
26th January 2006, 23:01
RC3B perhaps?

Quote:
Originally Posted by Inventive Software
If my computer wasn't so lousy, I'd probably use it.

What do you use with your lousy computer to encode then? ;)

VirtualDub with x264 VFW. Don't take it personally, it's just the system requirements for RealAnime are quite high compared to my system, and there's no guarantee it'll run under 98 either. :(

Bear in mind it takes around 8 hours to encode 0.5 hour content, and I usually do 2 passes. Encoding "The Matrix Revolutions" is certainly out of the question!

Sirber
26th January 2006, 23:09
RC3B perhaps?No need, I reuploaded it quite fast enough :)
VirtualDub with x264 VFW. Don't take it personally, it's just the system requirements for RealAnime are quite high compared to my system, and there's no guarantee it'll run under 98 either. :(The requirements for RealAnime are informations only. If you have lower then them it will just be slower. About Win98, I didn't try but I think you'll have no problem, except maybe missing system DLLs. Well, you have nothing to lose to try ;)

Inventive Software
26th January 2006, 23:14
Fair enough. I have the second pass of something to complete tomorrow, but after that, I'll give RealAnime a go. It can't hurt. If something is terminal, I have ways of fixing it! *Readys mallet with target on monitor*

Sirber
26th January 2006, 23:17
If you have issue it will be my pleasure (yeah right :p) to help ya if you don't start to send me emails :devil: :D

In any case I could install win98 in a virtual PC.

Inventive Software
26th January 2006, 23:18
Virtual PC? Are you ****ing nuts?

BoostAddict
26th January 2006, 23:49
you can't run two different passes at different times in realanime can you?

or is it something i didnt know about

Inventive Software
26th January 2006, 23:52
In general, the first pass is run first, the second pass is run second. It may sound blatantly obvious, but it's surprising how many people don't know that this is how codecs have worked for years and will continue to do so. ;)

It may be possible to run 2 different single pass encodes, but this involves config tweaking, and goes beyond my scope of understanding.

Sirber
27th January 2006, 00:00
I have no clue on what you are talking about... :(

Could you please confuse me more? ;)

Yod4z
27th January 2006, 00:59
huhu!!!! New version, is time for new compression :D Thanks Siber ;)

ggab
27th January 2006, 01:02
thanks a lot Sirber for releasing RC3, this version is almost the final v4 one ;)

i'll test / recode a lot Mpeg content :)

edit: PowerPack for 4.0.0 RC3, is it the same file launched some weeks ago (for rc1/rc2) ?


edit2:

well, i have checked: Last-Modified: Thu, 26 Jan 2006 17:07:28 GMT

i guess it is newer :D

Yod4z
27th January 2006, 01:06
i not found the option to do X
http://img87.imageshack.us/my.php?image=lol2cv.jpg

:( there no option to do some command line :(

Sirber
27th January 2006, 01:10
@gabb

New file :)

@Yod4z

Not yet, and we are not sure if we'll do one for security reasons.

killerhex
27th January 2006, 01:44
thanx for the new Rc3

Sirber
27th January 2006, 01:46
no problem. enjoy!

Sirber
27th January 2006, 02:31
Just to be sure, do you have all voted to:

http://forum.doom9.org/showthread.php?t=105678
http://forum.doom9.org/showthread.php?t=106173

Your opinion is important :)

Danisan
27th January 2006, 10:04
Thank you for the new version! :thanks:

Danisan
27th January 2006, 11:40
I have one persistant problem with RealAnime ever since i upgraded to a dual core CPU. Audio analyzing and transcoding is very slow unless i manually set the affinity to one core.

However, if I hold down the left mouse button on the slider in the Input window it speeds up the audio encoding if I don't set affinity to one core.

I've made a small video capture to demontrate this.
http://www.filefactory.com/get/f.php?f=12303dd5e3572ca10f26421e

Sirber
27th January 2006, 13:12
This seems to be the same as the "HT problem". BeSweet goes very slowly for no reason. I will post a new build to see if it helps.

Sirber
27th January 2006, 13:23
@Danisan

I got lost in the ads. I couldn't get the video.

Here's a new build. I changed the Sleep from 150ms to 30ms.

http://www.mytempdir.com/412333

Danisan
27th January 2006, 16:41
You're right FileFactory sucks butt with all the ads. I placed it here instead:
http://www.mytempdir.com/412813


Thanks for the new build, I'll try is ASAP! :)

Sirber
27th January 2006, 16:51
If it's like the HT bug, the lower Sleep in ms, the better it runs. I added a Sleep to prevent lost CPU by RealAnime on SMP machines.

Inventive Software
27th January 2006, 17:11
Maybe have an SMP build and a non-SMP build; if the Sleep hurts non-SMP machines quite badly, it may be a viable alternative.

Sirber
27th January 2006, 17:34
Sleep don't affect non-SMP machines, usualy. It at worst add a little latency in the UI responsiveness. The problem has been only been reported with besweet. x264 is not affected.

Danisan
27th January 2006, 17:50
Well, it helped. Audio encoding is much faster now. :thanks:

Sirber
27th January 2006, 17:52
What's the CPU usage of BeSweet?

Danisan
27th January 2006, 19:56
On my X2 3800+ it uses 45-50%. That equals one core at full load. And that's with the new RA build you posted. Don't remember how much the old one used.

Sirber
27th January 2006, 20:00
ok. BeSweet is not SMP. everything seems normal then :)

killerhex
27th January 2006, 23:26
do i need to install nero 7

BoostAddict
28th January 2006, 00:16
wow my computer is only 1.6 ghz
that's how fast mine goes (when you're not touching the slider) haha

gotta look into dual cores now...

Sirber
28th January 2006, 00:50
do i need to install nero 7
No. Everything needed is bundeled.

Sirber
28th January 2006, 03:29
wow my computer is only 1.6 ghz
that's how fast mine goes (when you're not touching the slider) haha

gotta look into dual cores now...As well as new DDR dual channel and a PCI express video card ;)

ggab
28th January 2006, 04:01
with these quick settings change:
x264 @ 500kbps. quality, High, 3pass, MP4 , NOT encode audio

rc3 error: Merge Error #3(Mkv Merge)

source: xvid, mp3

General
Count : 170
Kind of stream : General
Count of video strea : 1
Count of audio strea : 1
Count of text stream : 0
Count of chapter str : 0
Count of image strea : 0
Complete name : C:\Program Files\RealAnime 40rc3\output\Ichigo 100% - Promo.avi
Folder name : C:\Program Files\RealAnime 40rc3\output
File name : Ichigo 100% - Promo.avi
File extension : avi
File size : 3502080
File size : 3.34 MiB
File size : 3420 KiB
File size : 3.3 MiB
File size : 3.34 MiB
File size : 3.340 MiB
Format : AVI
Format : Audio Video Interleave
Format/Extensions : AVI
Overal BitRate : 1886896
Overal BitRate : 1887 KBps
PlayTime : 14848
PlayTime : 14s 848ms
PlayTime : 14s 848ms
PlayTime : 14s 848ms
PlayTime : 00:00:14.848
Codecs Video : XviD
Audio codecs : MPEG1/2 L3
App_Muxing : VirtualDubMod 1.5.10.1 (build 2366/release)

Video #0
Count : 168
Count of stream of t : 1
Kind of stream : Video
StreamKindID : 0
Codec : XVID
Codec : XviD
Codec/Info : XviD project
Codec/Url : http://www.koepi.org/xvid.shtml
Bit rate : 1745896
Bit rate : 1746 KBps
Width : 640
Height : 480
Aspect ratio : 1.333
Aspect ratio : 4/3
Frame rate : 23.977
Frame rate : 23.977
FrameCount : 356
Bits/(Pixel*Frame) : 0.237

Audio #0
Count : 168
Count of stream of t : 1
Kind of stream : Audio
StreamKindID : 0
Codec : 55
Codec : MPEG1/2 L3
Codec/Info : MPEG1 or 2 Audio Layer 3
Codec/Url : http://www.iis.fraunhofer.de/amm/index.html
Bit rate : 128000
Bit rate : 128 KBps
Channels : 2
Channels : 2 channels
Sampling rate : 44100
Sampling rate : 44 KHz

ggab
28th January 2006, 04:07
i have checked C:\Program Files\RealAnime 40rc3\temp

and i got:

source.avi // same avi input file (3.3mb)
(do u say that avi copy in temp folder is not needed anymore :S ?)

1.avs //
........
LoadPlugin ("C:\Program Files\RealAnime 40rc3\avs\NiceFPS.dll")
DirectShowSource("C:\Program Files\RealAnime 40rc3\temp\source.avi", audio=false)

NiceFPS()
ConvertToYV12()

and video.mp4.mp4.mp4 (only video ABR 500kbps) 0.9 mb

Sirber
28th January 2006, 04:08
x264 (.mp4) + MP3 (.mp3) hasn't been tested yet with MP4 output. Can you list the files in "C:\Program Files\RealAnime 40rc3\temp" ?

Sirber
28th January 2006, 04:10
i have checked C:\Program Files\RealAnime 40rc3\temp

and i got:

source.avi // same avi input file (3.3mb)
(do u say that avi copy in temp folder is not needed anymore :S ?)

1.avs //
........
LoadPlugin ("C:\Program Files\RealAnime 40rc3\avs\NiceFPS.dll")
DirectShowSource("C:\Program Files\RealAnime 40rc3\temp\source.avi", audio=false)

NiceFPS()
ConvertToYV12()

and video.mp4.mp4.mp4 (only video ABR 500kbps) 0.9 mbhum... you got me on that :) Audio is in AVI and hasn,t been extracted since I feed the AVI to besweet. I suggest that you recode audio to AAC at 64kbps or 96kbps, or AAC+ at 64kbps. To fix I would have to convert AVI to MKV before encoding to use the MKV extraction functions.

ggab
28th January 2006, 07:18
ok, thanks

( i still prefer the mkv container because u can add vorbis audio hehe :D )



bug? :

input:

General
Count : 169
Kind of stream : General
Count of video strea : 1
Count of audio strea : 1
Count of text stream : 0
Count of chapter str : 0
Count of image strea : 0
Complete name : C:\Documents and Settings\Propietario\Escritorio\Videos01\+Initial D Second Stage OP (TV TMPG).mpg
Folder name : C:\Documents and Settings\Propietario\Escritorio\Videos01
File name : +Initial D Second Stage OP (TV TMPG).mpg
File extension : mpg
File size : 34883588
File size : 33.3 MiB
File size : 33 MiB
File size : 33 MiB
File size : 33.3 MiB
File size : 33.27 MiB
Format : MPEG1
Format : MPEG 1 multiplexer
Format/Extensions : M1S MPEG MPG MPE MPGX MPM
Overal BitRate : 3019276
Overal BitRate : 3019 KBps
PlayTime : 92429
PlayTime : 1mn 32s
PlayTime : 1mn 32s 429ms
PlayTime : 1mn 32s
PlayTime : 00:01:32.429
Codecs Video : MPEG Video 1
Audio codecs : MPEG Audio 1 layer 2

Video #0
Count : 35
Count of stream of t : 1
Kind of stream : Video
StreamKindID : 0
Codec : MPV1
Codec : MPEG Video 1
BitRate/Mode : VBR
Width : 320
Height : 240
Aspect ratio : 1.333
Aspect ratio : 4/3
Frame rate : 29.970
Frame rate : 29.97
FrameCount : 2772
Delay : 0

Audio #0
Count : 34
Count of stream of t : 1
Kind of stream : Audio
StreamKindID : 0
Codec : MPA1/2
Codec : MPEG Audio 1 layer 2
Bit rate : 224000
Bit rate : 224 KBps
Channels : 2
Channels : 2 channels
Sampling rate : 44100
Sampling rate : 44 KHz
Delay : 0
Video0 delay : 0



and when i wanna preview it in video filtering: (with/without use directshow)

http://img92.imageshack.us/img92/8453/dibujocert46dh.gif

ggab
28th January 2006, 07:26
i got again Merge Error #3(Mkv Merge)

with the file from the previous post and x264 high 3pass 400k MKV , NOT encode audio

resulting in \temp

source.avs
//
# RealAnime 4
DirectShowSource("C:\Documents and Settings\Propietario\Escritorio\Videos01\+Initial D Second Stage OP (TV TMPG).mpg")


1.avs
//
.......
LoadPlugin ("C:\Program Files\RealAnime 40rc3\avs\NiceFPS.dll")
AVISource("C:\Program Files\RealAnime 40rc3\temp\\source.avs")
Tweak (0 , 1 , -20.0 , 1 )
NiceFPS()
ConvertToYV12()


and video.mkv.mkv.mkv video only, ~ 400kbps
//
Video: 1min 30seg, 4600kb, MPEG4 Video (AVC) 320x240 29.97fps [Video]


i guess it's a similar issue like the MP4 one (because i am not encoding the audio file.....?ż)

ggab
28th January 2006, 09:06
which version is \besweet\libvorbis.dll ?

vorbis 1.1.1, vorbis aoTuV beta 4, etc??


EDIT: it is updated, great job ;) Same file/crc32 like the Standard one from these page:

www.rarewares.org/ogg.html

libvorbis.dll using aoTuVb4.51 2005-12-08
library for encoding/decoding Vorbis files. ICL9.0 compiles.
Standard (197Kb) - P4 Only (174Kb)

(the P4 version, is a ICL compile for P4/AMD Sempron, Athlon 64, so if realanime requires that cpu, it might be faster...)





with RC3, is it right?

if a choose:
AAC codec (64kbps to 128kbps) it uses Nero 7
AAC+ code (32 to 64) it uses real audio encoder
AAC+ v2 code (16 to 64) it uses Winamp 5.12 encoder



I have no data about 2 pass High vs 3 pass medium, but I know 3 pass gives more stable backgrounds. You can also check "Trellis optimizations" in Advanced (30-40% less speed).
even with x264 r408 is about 35% less speed?
did you do/know any tests about quality gain?


i would like to have the best possible quality (anime sources in general) so i'm using x264 High 3pass Filt. +1 (but without Trellis ON.... is it worth?)


with a video bitrate of about 400kbps for 320*240 video file
about 500kbps for 480*360
and about 600kbps for 640*480 video (almost dvd rip quality)


are u guys agree with these "quick" equivalents bitrate settings :D ?




*wishlist* can u add the crop avisynth function in the filter roll-up ? it is very useful :)

Sirber
28th January 2006, 14:32
@ gabb

with these quick settings change:
x264 @ 500kbps. quality, High, 3pass, MP4 , NOT encode audio

then

( i still prefer the mkv container because u can add vorbis audio hehe )

;)

About mpeg, I'm sure the bug is coz of Initial D... I hate Initial D... ;)
Did it still encode?

ggab
28th January 2006, 20:22
well, it's just a bug report about the MP4 bug

-------------------

Initial D: Yes, the encode is ok, the video file video.mkv.mkv.mkv
video only, ~ 400kbps // Video: 1min 30seg, 4600kb, MPEG4 Video (AVC) 320x240 29.97fps [Video]

is watchable :) (with mkvmerge i added the vorbis audio file)


------------------

one more thing:

that ichigo clip (from the first post of today), if i a choose mkv, it has 23.977 fps (same as source)

and why if a choose MP4, i got 25fps?

well, i guess nicefps() change that.... but why?
mp4 + 23.977fps video is a bad combination?

Sirber
28th January 2006, 21:36
@Initial D

Why not making the vorbis with RealAnime?

@ichigo clip

FPS bug. Lain?

XH42
29th January 2006, 00:59
A suggestion to future Realanime: Is it possible to have the 'Info/Edit' show stats for 'mkv' containers when you right click your file in the inout window? It appears only to work with avi.

killerhex
29th January 2006, 02:35
Analysis failed:unsuported source (.ogm) im getting that everytime i try converting a dual audio ogm file

im trying using RV10-300kbps AAC+v2-64kbps tried encoding video and all audio tracks

ggab
29th January 2006, 05:43
Why not making the vorbis with RealAnime?
i dunno if it was using the latest aoTuV one :)



*updated wishlist*
- add the crop avisynth function in the filter roll-up ? it is very useful
- add 80 and 112 kbps vorbis bitrate




i dont see any fps drop when i check Use trellis ON

(High 500 + Trellis ON)
1p ~16fps
2p ~3fps
3p ~2,3fps

(High 500 + Trellis OFF)
1p ~19,5fps
2p ~2,7fps
3p ~2,5fps

well, maybe because that ichigo source is only 14secs long.....ż?


bug: script error, there is no function named "aSharp"

Sirber
29th January 2006, 05:55
@XH42

It should work on MKV too, as well as MP4 and OGM. What does it say?

@killerhex

if (LowerCase(sExt) = '.ogm') then

Code is there and has been tested. Can you provide us with a source sample?

[edit]

About your bitrates, IMO you underkill for RV10 and overkill for AAC+v2...

@ggab

* It is the last one :) It can do Q-2!
* About crop, how can I know defautls values? Also, the filtering section will be completly rewritten in 4.1.
* I'll add the bitrates for 4.0
* I can see some framedrop. Sad thing is trellis is used in "Fast First" and it should not.
* Thanks! I will look into that :) must be a forgotten DLL...

killerhex
29th January 2006, 10:47
[edit]

About your bitrates, IMO you underkill for RV10 and overkill for AAC+v2...

is this meant for me and what do you mean by it

its working now i muxed the .ogm to .mkv

Sirber
29th January 2006, 15:25
It was ment for you. I ment that your video bitrate is too low and your audio bitrate is too high, for the selected codecs.

Irwin
29th January 2006, 15:59
Hi. There is a chance for no-256MB Ram version RealAnime ?. I have only 192MB RAM. For example VirtualDub works very good on 64mb machines.

Sirber
29th January 2006, 16:15
The 256MB ram recommendation is there for a reason: prevent x264 to use SWAP memory. Depending on your source and filtering, x264 uses from 100MB to 300MB RAM.

vanger
29th January 2006, 18:33
RC3 version still creates a copy of input file :mad:
I usually process so much files (over 2Gb) in a day and sometimes have no free space for creating a copy for each movie.
So I already waiting a month for the version without this "feature", but without success :(

Sirber
29th January 2006, 18:45
Which source? For MKV, OGM and MP4, files gets extracted in the temp dir. What had been disabled in RC3 is the copy of AVI in the temp folder.

[edit]

I have no choice to extract MKV, OGM and MP4 files, since I need to start the encoder for each single track.

vanger
29th January 2006, 19:52
Source: AVI with video in MJPEG and audio in PCM WAV. Size ~3.5Gb.

Sirber
29th January 2006, 19:54
and the AVI goes to "\temp\source.avi" ?

[edit]

Looks like I didn't comment enough code:)

get the update here: http://www.mytempdir.com/417374

killerhex
30th January 2006, 04:07
im using now
RV10-368kbps
AAC+v2-44kbps
Quality-High
resize bicubic-640x480

total ouput filesize -70-80mb

Sirber
30th January 2006, 04:19
@killerhex

good!

@All

I'm gonna remove the checkbox "Low Compelxity Profiles" and use instead a dropdown menu for "Normal", "iPod" and "Pocket PC". I'll need some testers to set the right settings once the base code is working.

killerhex
30th January 2006, 05:02
ill test it

vanger
30th January 2006, 05:44
get the update here: http://www.mytempdir.com/417374
It seems to work correct now. I'm waiting for the end of encoding :)

ggab
30th January 2006, 08:39
in INPUT, right mouse click menu, ADD dvd project do nothing :P


? : if a choose RMVB container only AAC+ is selectable = right
but i "suggest" to set the vorbis codec in grey too, when MP4 is selected :D


question about MSharpen:
#default line#
MSharpen(threshold=10, strength=100, highq=false)

which source is high quality (to set highq=true) ?? (something related to resolution?)



question2 :)

how about the Soften filters? do u find them usefull with realanime?

#example#
TemporalSoften(4, 4, 8, scenechange=15, mode=2)

damrod
30th January 2006, 09:04
@sirber : if you need tester...i can help also add psp profile if you want ;-))

for AAC+v2-44kbps is it really equivalent to he-aac 64 in quality?? seems interesting...you do it with besweet?

Eretria-chan
30th January 2006, 12:55
Wow, sirber, it looks like your software is really popular. From this month, I have gathered these statistics from my mirror:

Top 10 URLs:

#1: /downloads/RealAnimeLE/RealAnime_400RC2.exe - 39.86%!
#2: /downloads/RealAnimeLE/RealAnime_400PWP.exe - 16.31%!
#3: /downloads/RealAnimeLE/RealAnime_400RC3.exe - 16.17%!
That is a total of 39.86 + 16.31 + 16.17 = 72.34%!

Bandwidth:

#1: /downloads/RealAnimeLE/RealAnime_400RC2.exe:
Size: ~16976 kb
Bandwidth: 11299707 kb = ~11034 mb
Hits: 3672 (20.34%)
Downloads: 11299707 / ~16976 = ~665 times

#2: /downloads/RealAnimeLE/RealAnime_400PWP.exe:
Size: ~7981 kb
Bandwidth: 4624107 kb = ~4515 mb
Hits: 2199 (12.18%)
Downloads: 4624107 / ~7981 = ~579 times

#3: /downloads/RealAnimeLE/RealAnime_400RC3.exe
Size: ~16976 kb
Bandwidth: 4583054 kb = ~4475 mb
Hits: 1313 (7.27%)
Downloads: 4583054 / ~16976 = ~269 times

Total bandwidth transfered: 11.299.707 + 4.624.107 + 4.583.054 = 20.506.868 kb = ~20026 mb

All numbers had their decimals discarded instead of rounding, though. It looks like RealAnime is the most poular download on the site!
Btw, I could rename /downloads/RealAnimeLE to /downloads/RealAnime or something if you want to, since you changed the name.

anne_so78
30th January 2006, 18:32
Wow! It's great to see RealAnime being developed so actively ( Hey Sirber, didn't you once promise v3.20 was going to be the absolute last release? ) Say, when can we expect a stable v4.0 release?

Sirber
30th January 2006, 18:49
Say, when can we expect a stable v4.0 release?Not yet. I'm rebuilding the UI to make the new filtering section as well as an easier way to use profiles (Normal, iPod, PocketPC, PSP) which will remove codecs and containers that aren't compatible with the selected profile and set the right filtering (like resize 320x240, 12FPS).

in INPUT, right mouse click menu, ADD dvd project do nothing :PThis is due for 4.1. it will let you add DVD source, and graphicaly help you with the resize and crop.
? : if a choose RMVB container only AAC+ is selectable = right
but i "suggest" to set the vorbis codec in grey too, when MP4 is selectedWill be fixed completly for 4.0:)
question about MSharpen:
#default line#
MSharpen(threshold=10, strength=100, highq=false)

which source is high quality (to set highq=true) ?? (something related to resolution?)highq is slower, but has a better sharpen

question2

how about the Soften filters? do u find them usefull with realanime?

#example#
TemporalSoften(4, 4, 8, scenechange=15, mode=2)I never tryed.

Sirber
30th January 2006, 23:56
I'm working on a "Profile" thing:

http://img371.imageshack.us/img371/8798/profil4sk.th.jpg (http://img371.imageshack.us/my.php?image=profil4sk.jpg)

So it will be more user friendly and more effective. When you select a profil, codecs that can be used with it will be removed, same for containers. Filtering will be set too.

Sirber
31st January 2006, 01:16
I added RMVB, ASF, WMV as supported input. It's highly experimental though. Need stereo source if audio.

killerhex
31st January 2006, 07:52
can you add a profile for movies

ggab
31st January 2006, 08:58
profile for what kind of movies? (dvd rip)?

killerhex
31st January 2006, 10:15
yes for dvdrip so i can make them smaller i have a lot of dvd rips or what profile would you recommend to make dvdrip smaller and in good quality

Sirber
31st January 2006, 13:14
I will have in 4.1 a way to manage DVD and it will use the profil you asked for, nmormal (PC), iPod, etc.

killerhex
1st February 2006, 01:49
does real anime encode to MPEG4 SP

Sirber
1st February 2006, 01:57
Does "xvid" sounds any bell? Avalible only in PowerPack! but it's experimenatl.

[edit]

Best you read the first post to learn the features of RealAnime.

Sirber
1st February 2006, 02:56
The new filtering tab so far...

http://img366.imageshack.us/img366/3496/profil7kd.th.jpg (http://img366.imageshack.us/my.php?image=profil7kd.jpg)

You can hand config more rez and FPS.

ggab
1st February 2006, 06:22
it is looking very good ;)

go for it mannnn :D


PS: cool ^_^

damrod
1st February 2006, 08:48
for the psp profile we will have to decide : 1 or many different profiles ??
meaning xvid or x264 for video codec?
it depends of the firmware of the psp

btw in cas of the psp profile..resize/crop/fps will be automatic (in firmware 2.6 psp can handle 24fps, not only 30fps...but not 25fps...argggg)

Sirber
1st February 2006, 13:15
http://img83.imageshack.us/img83/6071/profil2ev.jpg

:confused:

Sirber
1st February 2006, 13:17
@damrod

There will be 1 profile for PSP where you can choose xvid or x264. Also, the profile is free to set filtering (GUI), then the user is free to change them.

garbii
1st February 2006, 13:26
I added RMVB, ASF, WMV as supported input.

That's a very nice feature :) ... Aspacially RMVB input is highly apraciated :)

As for the downloads ... Hope u do not mind these increase?
I advertised a bit your software on some anime sites :P

Sirber
1st February 2006, 13:38
That's a very nice feature :) ... Aspacially RMVB input is highly apraciated :)

As for the downloads ... Hope u do not mind these increase?
I advertised a bit your software on some anime sites :PThe files itself are hosted on a mirror, so my site is always #1. Thanks for the advertisement! :D

Yod4z
1st February 2006, 20:28
I'm working on a "Profile" thing:

http://img371.imageshack.us/img371/8798/profil4sk.th.jpg (http://img371.imageshack.us/my.php?image=profil4sk.jpg)

So it will be more user friendly and more effective. When you select a profil, codecs that can be used with it will be removed, same for containers. Filtering will be set too.
and the GP2x ? :D

Sirber
1st February 2006, 21:30
huh ?

Eretria-chan
1st February 2006, 21:59
That's a very nice feature :) ... Aspacially RMVB input is highly apraciated :)

As for the downloads ... Hope u do not mind these increase?
I advertised a bit your software on some anime sites :P
The files are hosted on my mirror, but hey - I have bandwidth to spare. Plenty, in fact, so as long as Sirber remains happy so will I! :sly:

Sirber
1st February 2006, 22:35
Well, I'm not happy today. My main and dev linux server at work crashed. "/dev/hda1 not found", then kernel panic. never reboot linux servers, NEVER :devil:

garbii
1st February 2006, 23:06
Well .... It wasn't some kind of big advertisment .... Just somebody asked in topic about encoding rmvb from mkv .... I think i gave them a good solution : realanime link :)
.............

If i manage to this today I will see how h264 lib works under linux... it's a beta but I just found that avidemux (a linux program similliar to Virtualdub) can use experimentaly x264 .... Though they writed on forum that the results are worst then xvid :(

Sirber
1st February 2006, 23:13
Well, it's experimental (RMVB to MKV). I only tested if the encoding worked, I did not even finish first pass.

garbii
2nd February 2006, 00:02
Well, it's experimental (RMVB to MKV). I only tested if the encoding worked, I did not even finish first pass.

Heh ... I meant the other way mkv to rmvb .... Most people get furious becouse they loose subs or get the english dub :)
............
as for avidemux ... well it wasn't good :( ...

Sirber
2nd February 2006, 00:07
Well... mkv to rmvb, if there are too much audio or sub track, it will output a mkv :)

damrod
2nd February 2006, 06:24
else you restrict only one audio and no sub ;-)
or using textsub/vobsub directly in an avs file ?

not always synvhro !!

Eretria-chan
2nd February 2006, 09:57
Well, I'm not happy today. My main and dev linux server at work crashed. "/dev/hda1 not found", then kernel panic. never reboot linux servers, NEVER :devil:
Now, now... put that devil away :sly: We all know Operating Systems crashes from time to time :o

Inventive Software
2nd February 2006, 12:21
Yeah, but not Linux. Or at least not very often. ;)

Eretria-chan
2nd February 2006, 12:26
They all do... sometime.

nm
2nd February 2006, 12:52
Well, I'm not happy today. My main and dev linux server at work crashed. "/dev/hda1 not found", then kernel panic. never reboot linux servers, NEVER :devil:
Sounds like misconfiguration (in /etc/fstab, or there was a kernel update and you don't have the correct IDE drivers anymore), or perhaps a hardware failure.

Sirber
2nd February 2006, 13:12
I was still using and automounting devfs (/dev). The new gentoo updates was using udev so it was conflicting.

nm
2nd February 2006, 13:13
If i manage to this today I will see how h264 lib works under linux... it's a beta but I just found that avidemux (a linux program similliar to Virtualdub) can use experimentaly x264 .... Though they writed on forum that the results are worst then xvid :(
What are you actually looking for? How to use x264 in Linux, an encoding GUI or an editor? Personally I just use mencoder, which supports transcoding from almost any source to H.264 through newest self-built x264. I use it through scripts and command line, but there are some frontends (http://www.mplayerhq.hu/homepage/design7/projects.html) (GUIs) that run on Linux and may even support x264 options, although I haven't tried them. Also Handbrake (http://handbrake.m0k.org/) may be useful.

Avidemux looks promising, but I've never tried it? What problems did you have?

nmatos
2nd February 2006, 14:10
Hi Sirber!
Now my RA4(3) with(RPP) is working wonderfully well.
You are "the man".
Thank you very, very much.

XH42
2nd February 2006, 16:48
Sirber, it appears that the reason why it did not show the info for the mkv file is because it had chinese characters in it. Is it possible to have unicode or some kind of other language support for it (of course, once I change the name of the file to English it worked fine)?

Sirber
2nd February 2006, 16:53
hum...

What does RealAnime do when it doesn't work?

garbii
2nd February 2006, 18:12
What are you actually looking for? How to use x264 in Linux, an encoding GUI or an editor? Personally I just use mencoder, which supports transcoding from almost any source to H.264 through newest self-built x264. I use it through scripts and command line, but there are some frontends (http://www.mplayerhq.hu/homepage/design7/projects.html) (GUIs) that run on Linux and may even support x264 options, although I haven't tried them. Also Handbrake (http://handbrake.m0k.org/) may be useful.

Avidemux looks promising, but I've never tried it? What problems did you have?
2 pass h264 not working quite well.. Devs of avidemux say the full support will be in next realese 2.2 ......
I also had some problems with compilation of avidemux , but that's another story ;)


What I'm looking for? Basicly I wanted sth to encode rmvb ... as this is a format most my media are, and I used it in windows.

Unfortunately realproducer for linux can encode only from uncompressed files :( This seriously sucks.

As for mencoder .. I used it (with a GUI as I prefer using gui then cli) It was called gmencoder ... It was a very good software, but unfortunately with old codecks.

Is h264 a feature in newest mencoder? Do u have to compile it from source to have h264 enabled or is a pre-made distro package also good?

Sirber
2nd February 2006, 18:15
file --> mencoder --> raw --> producer :)

garbii
2nd February 2006, 19:30
file --> mencoder --> raw --> producer :)
= not enough diskspace ... frankly my hd is always full :)

Sirber
2nd February 2006, 19:33
get a 320GB for $120 on best buy ;)

I'm at 780GB now :D

nm
2nd February 2006, 21:26
What I'm looking for? Basicly I wanted sth to encode rmvb ... as this is a format most my media are, and I used it in windows.
So are you trying to encode TO rmvb or FROM rmvb to H.264?

As for mencoder .. I used it (with a GUI as I prefer using gui then cli) It was called gmencoder ... It was a very good software, but unfortunately with old codecks.
Yes, most of the frontends probably lack the most recent stuff that is available in MPlayer CVS. They also don't include x264 since it is external to the MPlayer source code tree and therefore not available in most Mencoder binary packages.

Is h264 a feature in newest mencoder? Do u have to compile it from source to have h264 enabled or is a pre-made distro package also good?
Mencoder has had x264 support at least since 2004, but you'll probably need to compile it yourself. That is not hard once you know what to do. Learning this stuff will open a lot of new possibilities, so IMO it is time well spent. Perhaps some binaries include x264 support too, so you could try them first. Run "mencoder -ovc help" in a terminal and see if the list of codecs includes x264.

garbii
3rd February 2006, 00:19
So are you trying to encode TO rmvb or FROM rmvb to H.264?

Yes ...

Well I downloaded mencoder from marillat debian repo ... and it works with x264 :P

mencoder -ovc x264 -x264encopts bitrate=300 /home/valgaav/Anime/Midorinohibi/midori12.avi -o /home/valgaav/test.avi -oac mp3lame -lameopts mode=3 vbr=0:br=32

Am i doing this command in a good way?


Still I'm a lazy guy and would prefer a gui ... but none of them has h264 option just as u said.

As for compilation I know how to do it, I had compiled several programs, yet it takes time so I prefer to use packages whenever I can

Sirber
3rd February 2006, 00:29
Please guys it's getting OT :)

anne_so78
3rd February 2006, 05:40
RealAnime 4 PowerPack 4.0.0 RC3:
Playing RealAnime encoded *.mkv files in Media Player Classic while utilizing the "audio delay" function within MPC to find out how much delay is inherent within the files, I can tell that it is about 130ms. Configuring RealAnime to encode with a delay of -130ms results in properly synchronized matroska files. However, this is not the case with *.mp4 files, as files encoded into this container format need only a -40ms to correct the delay, and sych-errors are much harder to notice in uncorrected files (when compared to its matroska counterparts). How exactly does RealAnimes's delay function work? And, aren't all container formats supposed to respond identically to a single delay-value within RealAnime?

All of the above are specific only to AAC+ v2 encoding.

How low is "very very low"? (i.e- when exactly to use low bitrate matrix?)

Bug: Minimizing RealAnime and then re-opening through start-menu shortcut leads to the message "RealAnime is already running" and Real-Anime's tabs to cease functioning. Minimizing RealAnime and then re-opening from the system-tray restores the tab functionality.

Some suggestions: An option to disable audio normalization. A feature to edit and disable "Clip Text" (Currently it is "Encoded with : RealAnime 4 PowerPack 4.0.0 RC3"). It would be nice having RealAnime free from typographical, grammatical and other textual errors; do you welcome these kind of suggestions/corrections?

Although it is advised to switch off all post-processing, noise etc. in the decoder before encoding, I got better results encoding into "x264, no filtering, bitrate190" from an "xvid, bitrate386" source while having ffdshow's postprocessing switched on to "full, mplayer, accurate deblocking". However, this might be due to the source and encode being of low bitrate.

XH42
3rd February 2006, 10:46
Sirber:
hum...

What does RealAnime do when it doesn't work?

It doesn't do anything, just gives me a empty window with no info in it.

Sirber
3rd February 2006, 13:20
RealAnime 4 PowerPack 4.0.0 RC3:
Playing RealAnime encoded *.mkv files in Media Player Classic while utilizing the "audio delay" function within MPC to find out how much delay is inherent within the files, I can tell that it is about 130ms. Configuring RealAnime to encode with a delay of -130ms results in properly synchronized matroska files. However, this is not the case with *.mp4 files, as files encoded into this container format need only a -40ms to correct the delay, and sych-errors are much harder to notice in uncorrected files (when compared to its matroska counterparts). How exactly does RealAnimes's delay function work? And, aren't all container formats supposed to respond identically to a single delay-value within RealAnime?

All of the above are specific only to AAC+ v2 encoding.I think the delay is a container issue. Maybe if I add the flag "--audio-is-sbr" to matroska it would help. The delay is not noticable with most source. If you find it too "delayed", you can use the MKV gui to remerge it with a delay. No need of recoding :)
How low is "very very low"? (i.e- when exactly to use low bitrate matrix?)I'd say bellow 200kbps for 640x480@24 fps. I never used it since it's incompatible with most decoders.
Bug: Minimizing RealAnime and then re-opening through start-menu shortcut leads to the message "RealAnime is already running" and Real-Anime's tabs to cease functioning. Minimizing RealAnime and then re-opening from the system-tray restores the tab functionality.Yeah, RealAnime thinks it's still "minimised".

Some suggestions: An option to disable audio normalization. A feature to edit and disable "Clip Text" (Currently it is "Encoded with : RealAnime 4 PowerPack 4.0.0 RC3").Ok to the first one, not sure for the second.
It would be nice having RealAnime free from typographical, grammatical and other textual errors; do you welcome these kind of suggestions/corrections?Can you point me some? I'm french :)
Although it is advised to switch off all post-processing, noise etc. in the decoder before encoding, I got better results encoding into "x264, no filtering, bitrate190" from an "xvid, bitrate386" source while having ffdshow's postprocessing switched on to "full, mplayer, accurate deblocking". However, this might be due to the source and encode being of low bitrate.Post processing "wash" the source, so it's easier on the encoder.

Sirber
4th February 2006, 01:59
I added a blog to my website:

http://my.opera.com/sirber/blog/

It will replace the boring news on my site.

ggab
4th February 2006, 05:21
Post processing "wash" the source, so it's easier on the encoder.
so, is it recommended to have postprocessing switched on to "full, mplayer, accurate deblocking" for all sources, or which ones?

* what is full?

vanger
4th February 2006, 06:22
And my small wish list :D :
1. Nothing to do (exit program or turn of pc) if error occurred.
2. Add a Hibernate in to do list.
3. Show dialog after encoding (for example: "Do you want to turn off pc (or hibernate)?" buttons "Yes"/"No" and timer for 10 seconds).

;)

ggab
4th February 2006, 07:58
what Trellis option does RA use, when it is checked in advanced tab?

--trellis 1
or --trellis 2 ?

if the answer is 1, does mean that if a select Medium or High Preset, it will use just --trellis 1 with both ones, no?



can u post the profiles' code of current RC3?

// Presets
case setting.video_quality of
0: // Low
begin
strOptions := strOptions + 'xxxxxxxxxx';
..........
end;
1: // Med
2: // High


thanks :)

edit: cases from 0 to 2

ggab
4th February 2006, 10:06
what happen here? i have just encoded this XVID & MP3 ichigo clip, with NOT encode audio, and i got 2 video tracks!

if a set encode audio, the file is right, 1 video and 1 audio track

original 12secs xvid avi with mp3 128kbps: 3.3mb
mkv, x264-500kb +acc32: 1mb
mkv, x264-500kb +mp3128(default): 4mb ż!?!

General
Count : 169
Kind of stream : General
Count of video strea : 2
Count of audio strea : 1
Count of text stream : 0
Count of chapter str : 0
Count of image strea : 0
Complete name : C:\Program Files\RealAnime 40rc3\output\Ichigo 100% - Promo h700 T f-1.mkv
Folder name : C:\Program Files\RealAnime 40rc3\output
File name : Ichigo 100% - Promo h700 T f-1.mkv
File extension : mkv
File size : 4827137
File size : 4.60 MiB
File size : 5 MiB
File size : 4.6 MiB
File size : 4.60 MiB
File size : 4.604 MiB
Format : Matroska
Format : Matroska
Format/Url : http://www.matroska.org
Format/Extensions : MKV MKA MKS
Overal BitRate : 2600828
Overal BitRate : 2601 KBps
PlayTime : 14848.000
PlayTime : 14s 848ms
PlayTime : 14s 848ms
PlayTime : 14s 848ms
PlayTime : 00:00:14.848
Title : Encoded with : RealAnime 4 PowerPack 4.0.0 RC3
Writing application : mkvmerge v1.6.5 ('Watcher Of The Skies') built on Dec 7 2005 18:53:53
Writing library : libebml v0.7.6 + libmatroska v0.8.0
Codecs Video : V_MPEG4/ISO/AVC / XviD
Video_Language_List : /
Audio codecs : MPEG1/2 L3
Audio_Language_List : und
Date : UTC 2006-02-04 08:40:57

Video #0
Count : 168
Count of stream of t : 2
Kind of stream : Video
StreamKindID : 0
ID : 1
UniqueID : 1
Codec : V_MPEG4/ISO/AVC
Codec : V_MPEG4/ISO/AVC
Width : 640
Height : 480
Aspect ratio : 1.333
Aspect ratio : 4/3
Language : eng

Video #1
Count : 168
Count of stream of t : 2
Kind of stream : Video
StreamKindID : 1
ID : 2
UniqueID : 1511876258
Codec : XVID
Codec : XviD
Codec/Info : XviD project
Codec/Url : http://www.koepi.org/xvid.shtml
Width : 640
Height : 480
Aspect ratio : 1.333
Aspect ratio : 4/3
Resolution : 24
Language : jpn

Audio #0
Count : 168
Count of stream of t : 1
Kind of stream : Audio
StreamKindID : 0
ID : 3
UniqueID : 2165944475
Codec : A_MPEG/L3
Codec : MPEG1/2 L3
Codec/Info : MPEG1 or 2 Audio Layer 3
Codec/Url : http://www.iis.fraunhofer.de/amm/index.html
Language : und
Language : und

Sirber
4th February 2006, 18:20
@ggab

I prefer not so use filtering (aka ffdshow) unless the source is really bad.

About the profiles, best get a SVN client and look in the code directly. Half of the settings aren't in the "quality profiles" and are general.

Xvid and AVC in the same MKV :D Nice! :D

@vanger

I'll look about that.

Sirber
4th February 2006, 19:22
IMO mplayer PP is less destructive and elss blury, but it can let out some blocks.

anne_so78
5th February 2006, 01:08
Why doesn't RA display ClearType text on ClearType enabled laptop screens? This would go a long way in improving the aesthetics of the program...

Sirber
5th February 2006, 01:13
I have no idea. Do you use XP themes?

anne_so78
5th February 2006, 01:23
I use "Olive Green" color scheme. No other special modifications have been made to my XP shell. Also, I use microsoft's powertoy "ClearType Tuner" to enable custom cleartyping on my laptop. Does cleartype in RA work for you?

Sirber
5th February 2006, 01:34
I'm using a good old 19" CRT monitor. I cannot help on that issue. Sorry :(

anne_so78
5th February 2006, 01:46
Most programs on my system are able to display clear-type text. A few however are unable to. I can give two examples besides RA (included within RA): Rename4U (except menus, which are displayed correctly) and YAMB MP4 GUI. I wonder what is common to all these programs...

Sirber
5th February 2006, 02:33
All made with Delphi? hehe

Danisan
5th February 2006, 16:33
Hi...

I tried to run RA with x264 Rev. 413 and Windows XP gives me one of it's "x264.exe has enountered a problem and needs to close" error messages and crashes.

Is this just my computer, or is RA incompatible with 413?

EDIT: RA gives this error code #-1073741819 (x264)

Sirber
5th February 2006, 17:02
Rev 413 crashed with an Access Violation. It has no link with RealAnime. Get another x264 build :)

LAIN
6th February 2006, 01:17
Hi,

Great news, log implentation almost completed (it was much more easyer than i thought, but it need few test to tweak the filtering) it will add a log in the realanime folder named "RealAnime.log" ... there work to do, but it will be made soon!!! and help up to debug the application!! :D

it will be in the next release.


LAIN

garbii
6th February 2006, 01:28
Just a silly note on Linux realproducer :

How would the encoding work ... Maybe uncompress one minute(part, frame I dunno what is better ) of the file, then compress it with producer and so on.... then in the end combine all those minutes in one finished file. In that way it would be possible to encode the file without having to decompress the whole file .

but is this even possible? or maybe very hard to do?

Sirber
6th February 2006, 05:23
@garbii

that would screw the bitrate curve.

ggab
6th February 2006, 08:22
option to set ALWAYS ON TOP on/off :)



so far, these 2 clip with besweet errors (when Encode Audio ON):

both #-1073741819

General
Count : 169
Kind of stream : General
Count of video strea : 1
Count of audio strea : 1
Count of text stream : 0
Count of chapter str : 0
Count of image strea : 0
Complete name : C:\Documents and Settings\Propietario\Escritorio\Videos01\+Inuyasha Ending 3 (Acoustic).avi
Folder name : C:\Documents and Settings\Propietario\Escritorio\Videos01
File name : +Inuyasha Ending 3 (Acoustic).avi
File extension : avi
File size : 40497664
File size : 38.6 MiB
File size : 39 MiB
File size : 39 MiB
File size : 38.6 MiB
File size : 38.62 MiB
Format : AVI
Format : Audio Video Interleave
Format/Extensions : AVI
Overal BitRate : 987145
Overal BitRate : 987 KBps
PlayTime : 328200
PlayTime : 5mn 28s
PlayTime : 5mn 28s 200ms
PlayTime : 5mn 28s
PlayTime : 00:05:28.200
Codecs Video : DivX 5
Audio codecs : MPEG1/2 L3

Video #0
Count : 168
Count of stream of t : 1
Kind of stream : Video
StreamKindID : 0
Codec : DX50
Codec : DivX 5
Codec/Info : (MPEG4) DivX Networks
Codec/Url : http://www.divx.com
Bit rate : 782145
Bit rate : 782 KBps
Width : 720
Height : 480
Aspect ratio : 1.500
Aspect ratio : 16/9
Frame rate : 30.000
Frame rate : 30
FrameCount : 9846
Bits/(Pixel*Frame) : 0.075

Audio #0
Count : 168
Count of stream of t : 1
Kind of stream : Audio
StreamKindID : 0
Codec : 55
Codec : MPEG1/2 L3
Codec/Info : MPEG1 or 2 Audio Layer 3
Codec/Url : http://www.iis.fraunhofer.de/amm/index.html
Bit rate : 192000
Bit rate : 192 KBps
Channels : 2
Channels : 2 channels
Sampling rate : 44100
Sampling rate : 44 KHz


General
Count : 169
Kind of stream : General
Count of video strea : 1
Count of audio strea : 1
Count of text stream : 0
Count of chapter str : 0
Count of image strea : 0
Complete name : C:\Documents and Settings\Propietario\Escritorio\Videos01\+Inuyasha Ending 3.avi
Folder name : C:\Documents and Settings\Propietario\Escritorio\Videos01
File name : +Inuyasha Ending 3.avi
File extension : avi
File size : 46161408
File size : 44.0 MiB
File size : 44 MiB
File size : 44 MiB
File size : 44.0 MiB
File size : 44.02 MiB
Format : AVI
Format : Audio Video Interleave
Format/Extensions : AVI
Overal BitRate : 981288
Overal BitRate : 981 KBps
PlayTime : 376333
PlayTime : 6mn 16s
PlayTime : 6mn 16s 333ms
PlayTime : 6mn 16s
PlayTime : 00:06:16.333
Codecs Video : DivX 5
Audio codecs : MPEG1/2 L3

Video #0
Count : 168
Count of stream of t : 1
Kind of stream : Video
StreamKindID : 0
Codec : DX50
Codec : DivX 5
Codec/Info : (MPEG4) DivX Networks
Codec/Url : http://www.divx.com
Bit rate : 776288
Bit rate : 776 KBps
Width : 720
Height : 480
Aspect ratio : 1.500
Aspect ratio : 16/9
Frame rate : 30.000
Frame rate : 30
FrameCount : 11289
Bits/(Pixel*Frame) : 0.075

Audio #0
Count : 168
Count of stream of t : 1
Kind of stream : Audio
StreamKindID : 0
Codec : 55
Codec : MPEG1/2 L3
Codec/Info : MPEG1 or 2 Audio Layer 3
Codec/Url : http://www.iis.fraunhofer.de/amm/index.html
Bit rate : 192000
Bit rate : 192 KBps
Channels : 2
Channels : 2 channels
Sampling rate : 44100
Sampling rate : 44 KHz

anne_so78
6th February 2006, 12:10
All made with Delphi? hehe
I guess so... I have another program on my system which cannot output ClearType text, and guess what it says in its "About" dialog box... "From Vision to Code - Powered by Delphi"

option to set ALWAYS ON TOP on/off :)
I second that. I don't see how "always on top", other than being a nuisance, will ever come in handy, so disabling it completely shouldn't hurt either...

Sirber
6th February 2006, 13:18
option to set ALWAYS ON TOP on/off :)Why?
so far, these 2 clip with besweet errors (when Encode Audio ON):Best would be to open it in VBud and save it in RAW.

Sirber
6th February 2006, 13:19
I second that. I don't see how "always on top", other than being a nuisance, will ever come in handy, so disabling it completely shouldn't hurt either...It's pretty usefull for drag drop...

anne_so78
6th February 2006, 16:30
It's pretty usefull for drag drop...
That is redundant. This is because one could bring a RealAnime window into view for "drag and drop" by dragging those objects over RealAnime's taskbar shortcut, thereby bringing RealAnime's window on top for a "drop".

Sirber
6th February 2006, 16:32
But I love to browse my files while RA is on top for easy dropping. The window is small so it doesn't cover much. But, I will add an option to disable it.

anne_so78
6th February 2006, 18:30
Can you point me some? I'm french :)
format: location>> suggested replacement text
Status Bar>> Stopping...
Settings>Basic>Quality>> The higher the quality, the slower the encoding.
Settings>Basic>Mode>> More passes take more time, but quality is greater.
Settings>Basic>Low Complexity Profiles>> Check this if you encode for Pocket PC, iPod or cellphone.
Settings>Basic>Container>> NOT Realtime; Doesn't come into effect until next encode.
Settings>Adv.>> Low Bitrate Matrix
Settings>Adv.>Low Bitrate Matrice>> Provides improved quality at bitrates lower than XXX.
Settings>Adv.>Priority>> NOT Realtime; Doesn't come into effect until next encode.
Settings>Video Filtering>Preview>> Play back the source with the filters below.
Tools>> Bitrate Calculator (req. .NET 2.0)
Tools>> MSU Video Quality Measure
About>> Product: RealAnime 4
About>> Bundled with RealAnime 4:
About>> MSU Video Quality Measure
About>> RealAnime Bitrate Calculator
About>> Bundled with PowerPack:

Sirber
6th February 2006, 18:42
thanks!

Sirber
7th February 2006, 04:16
hum... bad bad

@Lain

RealAnime uses 8MB RAM now, used to be ~2MB :( New log system... :)

Eretria-chan
7th February 2006, 10:56
But I love to browse my files while RA is on top for easy dropping. The window is small so it doesn't cover much. But, I will add an option to disable it.
I say, increase the window size. It looks patheticly small on 1920 x 1200 resolution :eek:
But that's just my opinion. Btw, some things, like the zones also looks retarded in that small window size.

Sirber
7th February 2006, 13:15
I don't have enough settings to fill a bigger window.
Also, 3 zones is widely enough for a 24 minute anime ;)

Eretria-chan
7th February 2006, 13:42
But it still looks retarded :p
But it's your decision.

Sirber
7th February 2006, 13:50
In next version, if AVI is not supported by RealAnime (ex: WMV3 + AAC = AVI), it will go via AVISynth and work. THe only bad side is that it makes huge temp files :(

ggab
8th February 2006, 00:23
and can u create an option to allow a temporal WAV file (from the source, whatever the audio format is).
Thus, the audio encoding part (besweet) will not fail :)

e.g. / example

Det. Conan Movie 2 Trailer.avi with xvid and a "strange" audio track, like AU, Mpeg1 layer 1 or 2, AIFF, etc

so RealAnime / Besweet can extract the audio from source file, to a WAV file
and then re-encode it without errors

Sirber
8th February 2006, 00:28
In dev version, faulty AVI will go via AVISynth. So everything work well.

P.S. Already posted somewhere last page ;)

Sirber
8th February 2006, 00:37
I'm getting exitCode -1073741571 from x264 after 3% of first pass from AVI (WMV3, AAC) via DiretShowSource.

[2006-02-07 : 18:28:30] : "C:\Program Files\RealAnime 4\bin\x264.exe" --me dia --subme 1 --ref 0 --analyse "none" --weightb --b-pyramid --bime --direct spatial --bframes 3 --filter 1:1 --bitrate 368 --pass 1 --no-fast-pskip --no-psnr --progress --threads 1 -o "NUL:" "C:\Program Files\RealAnime 4\temp\1.avs"
[2006-02-07 : 18:29:24] : avis [info]: 640x480 @ 23.98 fps (34456 frames)
[2006-02-07 : 18:29:24] : x264 [info]: using cpu capabilities MMX MMXEXT SSE SSE2 3DNow!

I'm gonna try to use avs2avi with codec YV12, then x264 again

Sirber
8th February 2006, 00:40
I'm gonna try to use avs2avi with codec YV12, then x264 againHum... I will have to recommend 20GB HDD free :D

Sirber
8th February 2006, 01:44
http://img141.imageshack.us/img141/8145/task1bo.th.jpg (http://img141.imageshack.us/my.php?image=task1bo.jpg)

woot woot

LAIN
8th February 2006, 01:48
http://img141.imageshack.us/img141/8145/task1bo.th.jpg (http://img141.imageshack.us/my.php?image=task1bo.jpg)

woot woot

i'v run it on my laptop and it take ~8 mb to 9mb max :S your computer is evil :P

LAIN

Sirber
8th February 2006, 02:05
http://img211.imageshack.us/img211/7191/23dk2.jpg

:devil:

anne_so78
8th February 2006, 10:42
here's another typo
Settings>Adv.>> Priority

anne_so78
8th February 2006, 10:55
If I don't like to customize the "B Frames" value (and also haven't a clue what B-Frames are...) but would prefer to let x264 choose a proper value by itself for me, what must I enter into the "B-Frames" field? Perhaps you should add a checkbox before the "B-Frames" field (unchecked, by default) so that users who don't want to mess with those advanced settings, don't have to.

Sirber
8th February 2006, 13:21
@anne_so78

If you don't have no clue about advanced stuff, just don't go there. It will default to 3 bframes for normal encodes, and automaticly set 1 or 0 if you use PSP/iPod/PPC profiles (in 4.0).

anne_so78
8th February 2006, 13:40
It will default to 3 bframes for normal encodes
What is "It"?. Do you mean to say that, if unspecified, x264's value for B-Frames is always 3?

Sirber
8th February 2006, 13:50
What is "It"?. Do you mean to say that, if unspecified, x264's value for B-Frames is always 3?RealAnime will set 3 unless you touch it.

anne_so78
8th February 2006, 14:14
Yes, I know. But suppose RealAnime never had an option to customize B-Frame values, then what value would it be? (i.e, what value would the x264 encoder assign for B-Frames if this value isn't explicitly specified? I'm hoping you'd say 3...). I just want to be sure that 3 B-Frame's isn't a RealAnime speciality...

Sirber
8th February 2006, 14:20
Before the option was exposed I hardcoded 3 bframes ;)
I don't know what is x264 true default.

anne_so78
8th February 2006, 14:59
Before the option was exposed I hardcoded 3 bframes ;)
I don't know what is x264 true default.
Well, then could you include an option to not pass any value to x264 regarding B-Frames (like a checkbox to uncheck, or a 'default' option). Because, when I don't know an encoding parameter's function, I would rather not pass a value of that function to the encoder, but would trust the encoder to select an appropriate default value for me. No offense, but do you have to leave me with no option but to rely on your experience/judgement regarding B-Frames ?

Sirber
8th February 2006, 15:17
No offense, but do you have to leave me with no option but to rely on your experience/judgement regarding B-Frames ?Yes! :D

Have a read here (http://encyclopedia.tfd.com/B-frame) and learn how to use it! Or leave the default (3). It's in advance section, if you don't feel confortable with advanced stuff, just leave it like it is and only use "basic". I already set a ton of parameters for each codec that you have no control over, which are set by the Quality menu.

Eretria-chan
9th February 2006, 09:42
I just watched one movie that I compressed using your newest version. It's been a long time since I last used your tool, but...
I must say that the quality for such low filesize is very impressive! Some blocks and a few noise here and there, but with post processing it was almost perfect!
The only grip is the audio quality... sometimes I could hear the bad quality at the default 32 kbps. Guess I need to increase it.
This was done with 2-pass high profile. I guess I also need an upgrade because the second pass went in 2-2.5 fps...

Sirber
9th February 2006, 13:05
Don't use PP with x264, it already has inloop filtering.
Defaults were made for 640c480, anime content.
IMO, best do 3 pass medium than 2 pass high.

Eretria-chan
9th February 2006, 14:31
To be specific, I used noise reduction in ffdshow.
I'll try 3-pass medium next!

Sirber
9th February 2006, 15:02
You should try C3D with anime preset. Should be better.

Eretria-chan
9th February 2006, 15:05
You forget I don't know anything about avisynth and most filters and stuff besides ffdshow :) And if it in ffdshow, then where? :p

Sirber
9th February 2006, 16:02
Go in filtering tab, go in noise reduction menu, select Convolution3D, then anime HQ or LQ. LQ remove more noise than HQ. Then click Add.

Eretria-chan
9th February 2006, 16:06
Thank you very much, but, what exactly is this? Is this some kind of post processing affect applied by x264 or pre-processing? Ahhhh, I just don't know - and that's why I use RealAnime!

Sirber
9th February 2006, 16:09
It's a filtering applied before x264, so it's pre-processing, and it's a 3D noise remover. It's better than per-frame noise remover. In next version, filtering will be easier.

http://img209.imageshack.us/img209/6568/filtering9la.th.png (http://img209.imageshack.us/my.php?image=filtering9la.png)

Sirber
10th February 2006, 03:16
Anyone got troubles encoding Naruto 171? BeSweet just dies on me saying it worked, but it produced a 1KB .AAC file :(

I might redirect all AVI source via AVISynth to prevent any problem with BeSweet and it's bugged AVI management.

ggab
10th February 2006, 06:30
"redirect all AVI source via AVISynth to prevent any problem"

i guess there is not another choise to avoid the besweet error's codes....



in the new version filtering tab (or another one), do not forget to add the preview button, that launch the avisync script to mplayer.exe :)

Eretria-chan
10th February 2006, 09:29
It's a filtering applied before x264, so it's pre-processing, and it's a 3D noise remover. It's better than per-frame noise remover. In next version, filtering will be easier.

http://img209.imageshack.us/img209/6568/filtering9la.th.png (http://img209.imageshack.us/my.php?image=filtering9la.png)
Well, I guess will have to test.
But unless the original is noisy, it won't work very well, will it?

Sirber
10th February 2006, 13:25
If you use filtering on a source that doesn't need it, you will kill details and make it soft.

killerhex
10th February 2006, 21:19
nice work on the filtering menus for v4.1

Sirber
10th February 2006, 21:32
It's less "customizable" but anyway v4.0 supports AVS as input. (not RC3)

BoostAddict
10th February 2006, 21:42
Hey Sirber, I would love to use x264 but I can't because I stream my anime through XBMC (Xbox Media Center) and x264/h264 (I don't know the difference) makes it lag

but I found sharktooth's profile http://forum.doom9.org/showthread.php?t=101813
and this post right here http://forum.doom9.org/showthread.php?p=761466#post761466

and it doesn't lag at all

I was wondering if it's possible that you could use those settings for one of your profiles
If possible it would be really great and I'd appreciate it alot!

Keep up the good work

Thanks

Sirber
10th February 2006, 22:40
"Normal" profil has been made for med-end PC playback, not 700MHz celeron ;)

a commandline would be more usefull than some megui profiles if you want me to add a xbox profile.

Sirber
10th February 2006, 23:02
It's less "customizable" but anyway v4.0 supports AVS as input. (not RC3)Seems RC3 has AVS input.

BoostAddict
11th February 2006, 02:58
"Normal" profil has been made for med-end PC playback, not 700MHz celeron ;)

a commandline would be more usefull than some megui profiles if you want me to add a xbox profile.

how about an "Xbox" profile, like you do for ipod or psp :thanks: :o

EDIT just read your second line, i'll try looking for a commandline

Here's the commandline taken from megui-x264 show commandline that works for xbox

C:\Program Files\x264\x264.exe --pass 2 --bitrate 1000 --stats ".stats" --bframes 2 --b-rdo --nf --no-cabac --subme 6 --analyse p8x8,b8x8,i4x4,p4x4 --qpmin 18 --qcomp 0.3 --me umh --progress --no-psnr --output "" ""

Sirber
11th February 2006, 05:08
how about an "Xbox" profile, like you do for ipod or psp :thanks: :o

EDIT just read your second line, i'll try looking for a commandline

Here's the commandline taken from megui-x264 show commandline that works for xbox

C:\Program Files\x264\x264.exe --pass 2 --bitrate 1000 --stats ".stats" --bframes 2 --b-rdo --nf --no-cabac --subme 6 --analyse p8x8,b8x8,i4x4,p4x4 --qpmin 18 --qcomp 0.3 --me umh --progress --no-psnr --output "" ""
Alright! Gonna add one. Looks like iPod but with more rez :)

BoostAddict
11th February 2006, 05:44
:bowdown: you the man!!!

bob0r
11th February 2006, 16:03
In fact, that xbox profile is WAY OUT TO DATE.
The latest XBMC i used worked fine with almost all features, except CQM.

For example my latest encode x264.429.cbs_csi_hdtv.sample.624x352.mp4

x264 --progress --pass 1 --bframes 16 --me dia --ref 1 --subme 1 --no-fast-pskip --filter -3:-3 --analyse none --output NUL cap.avs
x264 --progress --pass 2 --bitrate 528 --bframes 16 --b-pyramid --b-rdo --weightb --ref 16 --mixed-refs --trellis 1 --me umh --bime --subme 6 --8x8dct --no-fast-pskip --filter -3:-3 --analyse all --output x264.mp4 cap.avs

(bitrate 1024 runs fine too)

Runs very smooth on my xbox, using: XBMC.2006.0119

Xbox mostly has problems with high resolutions (like any PC :p)

So for xbox, there is no real profile needed, well maybe disable CQM only, but thats not on by default anyway.

Sirber
11th February 2006, 16:07
@bobor

Then, Normal profile should do. Should I force a rez for xbox (like I do with iPod / PSP)? Like 640x480, with black bars if it's 16:9 (displayed 640x480)?

bob0r
11th February 2006, 16:13
@Sirber

Nop

People who want xbox encodes, just should update to latest XBMC and figure their own wanted res, just like on your PC.

Sirber
11th February 2006, 16:18
ok!

Another job well done ;)

BoostAddict
11th February 2006, 18:39
Dang I'll try updating

I always thought that if you don't have problems with a certain version, you really shouldn't update
and i also thought the xbox processor would never be able to handle h/x264

Sirber
11th February 2006, 19:39
Day by day, x264 decoding is faster :)

Kostarum Rex Persia
11th February 2006, 20:43
@ Sirber

That's really good news. About newest AAC+ V2 encoder from Winamp 5.2 beta, do you plan to use that codec when Winamp 5.2 final came out?

Xicor
12th February 2006, 16:14
I tried using x264 for nth pass encoding, but the encoding is really slow (4fps! per pass)

I run on a dual core 2-Intel Pentium 4, 3201MHz. So as you can see my PC is up to date. Is this normal for x264, because this was my first time using it?

Sirber
12th February 2006, 16:49
I assume you used "High quality". I get ~2FPS on my 3000+ :)
Best use 3-pass @ Medium, and you can add trellis in the Advanced tab. You should get around 12FPS.

damrod
12th February 2006, 17:48
and 12 fps with x264 is great !!
:-p

Xicor
12th February 2006, 20:29
In total it comes around to 7 hours for a 24-minute encode. It's not that bad I guess, since the results are pretty good:cool:

Sirber
12th February 2006, 20:33
Which settings?

damrod
12th February 2006, 20:33
long time settings ? :p

Veterinar
13th February 2006, 08:54
Hi all.

I tested RealAnime on my material quite a bit. Simple using works well. Now I want to go further. I discovered some filters on 'Video Filtering' page along with some presets. The question is what to choose.

What filters and what presets worth most?

Sirber
13th February 2006, 13:18
Hi!

Best not filter. You filter only if your source is bad. Like blury, squary, too small, too big, etc. You can always press "Preview" and see what your filtering do. Also, filtering takes CPU and make the encode slower :)

DnA
13th February 2006, 16:41
What about the MPEG and M2V containers support? I tried to convert but MPEG files converting gives error #57 in BeSweet and M2V can not be dragged into the RealAnime?
Otherwise the GUI is cool :)

Sirber
13th February 2006, 17:01
can you post the "info" of your mpeg? It'S in the rightclick menu in the file list. About M2V, you need to use DGIndex on it like every MPEG2 source.

killerhex
13th February 2006, 21:56
can real anime encode this file

trea : 1
Count of text stream : 1
Count of chapter str : 0
Count of image strea : 0
Complete name : [gg]_MS_igLoo_01_(h264)_[0896E2BB
Folder name : MS Igloo
File name : [gg]_MS_igLoo_01_(h264)_[0896E2BB].mkv
File extension : mkv
File size : 367011133
File size : 350 MiB
File size : 350 MiB
File size : 350 MiB
File size : 350 MiB
File size : 350.0 MiB
Format : Matroska
Format : Matroska
Format/Url : http://www.matroska.org
Format/Extensions : MKV MKA MKS
Overal BitRate : 1748038
Overal BitRate : 1748 KBps
PlayTime : 1679648.000
PlayTime : 27mn 59s
PlayTime : 27mn 59s 648ms
PlayTime : 27mn 59s
PlayTime : 00:27:59.648
Title : [gg] MS IGLOO - 01
Writing application : mkvmerge v1.6.5 ('Watcher Of The Skies') built on Dec 7 2005 18:53:53
Writing library : libebml v0.7.6 + libmatroska v0.8.0
Codecs Video : V_MPEG4/ISO/AVC
Audio codecs : AC3
Audio_Language_List : Japanese
Text codecs : ASS
Text_Language_List : English
Date : UTC 2006-01-19 00:55:26

Video #0
Count : 168
Count of stream of t : 1
Kind of stream : Video
StreamKindID : 0
ID : 1
UniqueID : 774563735
Title : MS IGLOO - 01 [H264]
Codec : V_MPEG4/ISO/AVC
Codec : V_MPEG4/ISO/AVC
Width : 704
Height : 480
Aspect ratio : 1.467
Aspect ratio : 4/3
Language : jpn

Audio #0
Count : 168
Count of stream of t : 1
Kind of stream : Audio
StreamKindID : 0
ID : 2
UniqueID : 3760010908
Title : Japanese Audio [5.1 AC3]
Codec : A_AC3
Codec : AC3
Codec/Info : Dolby AC3
Language : ja
Language : Japanese

Text #0
Count : 170
Count of stream of t : 1
Kind of stream : Text
StreamKindID : 0

Sirber
13th February 2006, 22:06
@killerhex

yes. did you try it?

Sirber
14th February 2006, 03:30
Final version is on it's way. We are currently finishing the needed automatic fitlering for handeled devices and making tests to be sure everything is working "nikel ;)".

Final package should be 20MB as advertized. I mighe remove avisynth, ffdshow and helix codecs and make them download "from the web". We would save aound 6MB.

BoostAddict
14th February 2006, 03:34
hmm having my own ffdshow and helix codecs won't mess things up will it?

i didnt know (i didnt read, my fault) realanime came with its own ffdshow and helix codecs

maybe that's why i see 2 ffdshow icons in my system tray
but that wouldn't effect my encodes in any way will it?

Sirber
14th February 2006, 03:44
No problem having your own helix and ffdshow. I bundle them to be sure you have them. New installer is 14MB. :D

BoostAddict
14th February 2006, 03:53
No problem having your own helix and ffdshow. I bundle them to be sure you have them. New installer is 14MB. :D


looking forward to it :D great work so far
absolutely love this program

DnA
14th February 2006, 08:52
can you post the "info" of your mpeg? It'S in the rightclick menu in the file list.

Hi again, here is the MPEG information. I have also several other examples if you need.
I hope this helps.

General
Count : 169
Kind of stream : General
Count of video strea : 1
Count of audio strea : 1
Count of text stream : 0
Count of chapter str : 0
Count of image strea : 0
Complete name : D:\TEMP\Video.mpg
Folder name : D:\TEMP
File name : Video.mpg
File extension : mpg
File size : 43038156
File size : 41.0 MiB
File size : 41 MiB
File size : 41 MiB
File size : 41.0 MiB
File size : 41.04 MiB
Format : MPEG1
Format : MPEG 1 multiplexer
Format/Extensions : M1S MPEG MPG MPE MPGX MPM
Overal BitRate : 1623070
Overal BitRate : 1623 KBps
PlayTime : 212132
PlayTime : 3mn 32s
PlayTime : 3mn 32s 132ms
PlayTime : 3mn 32s
PlayTime : 00:03:32.132
Codecs Video : MPEG Video 1
Audio codecs : MPEG Audio 1 layer 2

Video #0
Count : 35
Count of stream of t : 1
Kind of stream : Video
StreamKindID : 0
Codec : MPV1
Codec : MPEG Video 1
Bit rate : 1280000
Bit rate : 1280 KBps
BitRate/Mode : CBR
Width : 352
Height : 240
Aspect ratio : 1.606
Aspect ratio : 16/9
Frame rate : 29.970
Frame rate : 29.97
FrameCount : 6363
Bits/(Pixel*Frame) : 0.506
Delay : 0

Audio #0
Count : 34
Count of stream of t : 1
Kind of stream : Audio
StreamKindID : 0
Codec : MPA1/2
Codec : MPEG Audio 1 layer 2
Bit rate : 320000
Bit rate : 320 KBps
Channels : 2
Channels : 2 channels
Sampling rate : 44100
Sampling rate : 44 KHz
Delay : 0
Video0 delay : 0

About M2V, you need to use DGIndex on it like every MPEG2 source.

Thanks. I think I found the way to encode them (using DGIndex) :)

Eretria-chan
14th February 2006, 09:35
All the components that are bundled with ra, where are they stored in the cvs? The output folder? Any other components that it uses that are not in there?
I simply wish to zip each of the components individually.

Sirber
14th February 2006, 13:10
@DnA

What was your settings for MPEG? Can I have the source?

@Eretria-chan

They are all on the SVN in output folder.

Eretria-chan
14th February 2006, 13:24
So the sub-folders in the output folder is all the components that ra needs?
No, that can't be right...
I see the bin folder contains a lot of components. I also see mplayer in there.
But I don't see ffdshow nor helix codecs. Were they removed from the cvs from some time ago?
I can't pick together each of the components. Are each component in the bin folder stand-alone or part of some application? Does an application consist of two or more of those files? Confusing!

Sirber
14th February 2006, 13:31
ffdshow, avisynth and helix codec are not on the SVN.
the only "component" avalible are producer and besweet. The rest is just DLLs and EXEs in bin/ and avs/

also, update your copy ;)

Eretria-chan
14th February 2006, 13:35
Are these exes and dlls significant? Do they belong to a specific app?
Zipping and uploading all these files will result in a lot of wasted space (hence a lot more for the end user to download). Therefore, I shall try to package them in the components they belong to.

Like the files in the avs directory are probably filters. So they basically belong to the main app?

Sirber
14th February 2006, 13:46
the DLLs are needed for filtering, you can zip them together. You can make a ZIP too of the EXEs from bin/

In any case the user need all those things :)

Eretria-chan
14th February 2006, 13:55
That's 5.58 mb at max 7zip compression >_<
This is getting to be a pain...
But there is a solution, yet! Upgrade! I shall experiment with that instead...

DnA
14th February 2006, 14:07
You can try with this video: http://www.pangolin.com/images/video/CLOCK_3.mpg

P.S. BTW I can still use AviSynth for source reading.

Sirber
14th February 2006, 16:16
You can try with this video: http://www.pangolin.com/images/video/CLOCK_3.mpg

P.S. BTW I can still use AviSynth for source reading.Better me to fix it. Using AVS will make the same problem. RealAnime use AVISynth to read MPEG :)

Sirber
15th February 2006, 13:46
You can find a preview of the guide here: http://www.detritus.qc.ca/#support

It's incomplete. Comments are welcome though :)

DnA
15th February 2006, 16:33
I use
mpegsource("D:\TMP\video.mpg")
but thus the audio is not found.

Otherwise I agree that the x264 + aacPlus v2 encoder from CT in MP4 container is the best video solution ;)

Sirber
15th February 2006, 16:40
mpegsource is better than directshowsource for MPEG?

DnA
15th February 2006, 16:47
With DirectShowSource I get this "Encoder error#57 (BeSweet)" message. Hmm...:confused:

Sirber
15th February 2006, 17:13
Does it work with moegsource? Maybe you get Error 57 coz the source is 32kHz. RealAnime is supposed to upmix it to 44kHz.

DnA
15th February 2006, 17:15
With mpegsource only the video is processed, no audio output. With DirectShowSource the status bar displays the error message and no output is written at all.

Sirber
15th February 2006, 17:41
When using RealAnime on it, in the temp folder, what are the specs of the produced .wav?

DnA
16th February 2006, 09:08
This is the information about the CLOCK_3.mpg file (no AviSynth script used, the MPEG file is dragged on RA). RealAnime creates nothing when I press the "Start" button. (no.wav file, no .mp4 file) RA gives only the error message in status bar.

And if I try to make a Preview (Settings->Video Preview) the application crashes ("Access violation" error message).
Another issue - the RealAnime drops the audio tracks of .AVI files. The output file is video only. :(

General
Count : 169
Kind of stream : General
Count of video strea : 1
Count of audio strea : 1
Count of text stream : 0
Count of chapter str : 0
Count of image strea : 0
Complete name : D:\TEMP\CLOCK_3.mpg
Folder name : D:\TEMP
File name : CLOCK_3.mpg
File extension : mpg
File size : 3786768
File size : 3.61 MiB
File size : 3698 KiB
File size : 3.6 MiB
File size : 3.61 MiB
File size : 3.611 MiB
Format : MPEG1
Format : MPEG 1 multiplexer
Format/Extensions : M1S MPEG MPG MPE MPGX MPM
Overal BitRate : 214967
Overal BitRate : 215 KBps
PlayTime : 140924
PlayTime : 2mn 20s
PlayTime : 2mn 20s 924ms
PlayTime : 2mn 20s
PlayTime : 00:02:20.924
Codecs Video : MPEG Video 1
Audio codecs : MPEG Audio 1 layer 2

Video #0
Count : 35
Count of stream of t : 1
Kind of stream : Video
StreamKindID : 0
Codec : MPV1
Codec : MPEG Video 1
Bit rate : 161200
Bit rate : 161 KBps
BitRate/Mode : CBR
Width : 160
Height : 112
Aspect ratio : 1.429
Aspect ratio : 4/3
Frame rate : 29.970
Frame rate : 29.97
FrameCount : 4227
Bits/(Pixel*Frame) : 0.300
Delay : 0

Audio #0
Count : 34
Count of stream of t : 1
Kind of stream : Audio
StreamKindID : 0
Codec : MPA1/2
Codec : MPEG Audio 1 layer 2
Bit rate : 48000
Bit rate : 48 KBps
Channels : 1
Channels : 1 channel
Sampling rate : 44100
Sampling rate : 44 KHz
Delay : 0
Video0 delay : 0

I hope this helps.

Sirber
16th February 2006, 13:19
RealAnime currently can't handle mono streams from MPEG or other sources that goes in via AVS.

also, RealAnime can't "don't encode audio" from AVI. What are your settings for the AVI that has output video only?

DnA
16th February 2006, 16:03
Sorry, with AVI everything works fine, my mistake. I was confiused, because in Preview mplayer.exe displays "Audio: no sound".

Sirber
18th February 2006, 00:26
@RealAnime Devs

Could we put some efforts to finish it? It'd be nice to release it ASAP :)

What is missing or incomplete:
* Automatic filtering for handled profiles
* XML (Save/Load) for filtering
* Keep audio or sub track by it's number
* Guide
* Testing ;)

killerhex
18th February 2006, 03:17
i have downloaded some mkv with triple audios and was wondering if you can make an option to encode oly 2 audio tracks like [japanese+english]

Sirber
18th February 2006, 03:20
i have downloaded some mkv with triple audios and was wondering if you can make an option to encode oly 2 audio tracks like [japanese+english]You can with RealAnime 3.2, but it's impossible with 4.0. User Interface merged to be simpler and keep only 1 audio and 1 sub, or all of them. I'm sure you can just update x264.exe for 3.2 and encode well. No AAC+v2 though...

killerhex
18th February 2006, 06:46
will the new version encode aac to other format without decoding to wav the re-encoding

Sirber
18th February 2006, 16:05
will the new version encode aac to other format without decoding to wav the re-encodingNope. Besweet don't handle AAC as input so I have to go through wave. Also, there are no "new version", just a final version of the current one :).

Sirber
18th February 2006, 17:44
I updated the "AAC+ v2" encoder to winamp 5.2.
I will try also to handle mono source (they curerntly fails) for this codec.

Sirber
18th February 2006, 18:05
Naruto intro (23s) test:
640x480, 24FPS, anime content with low and high motion scenes

400kbps (inc 32kbps AAC PS) (http://www.mytempdir.com/460716)
350kbps (inc 24kbps AAC PS) (http://www.mytempdir.com/460722)

I'm gonna lower the bar for the defaults:
Video: 326kbps (RC3: 368kbps)
Audio: 24kbps (RC3: 32kbps)
Estimated file size: 60MB (RC3: 70MB)

BoostAddict
19th February 2006, 04:04
how come the two samples are so choppy?

Sirber
19th February 2006, 08:44
how come the two samples are so choppy?What do you mean?

BoostAddict
19th February 2006, 09:46
http://boostaddicts.com/snapshot.jpg

see how its rough around the edges
its not clear and crisp like the original
this is the 400kbs sample also

killerhex
19th February 2006, 11:36
is that encoding with x264

Sirber
19th February 2006, 17:15
It's normal. The encode is 23 seconds, so it doesn't have the same bitrate curve as a 24 minutes encode. If you make the full 24 minutes encode, the intro is lileky to get 2-3 times more bitrate than it got in this clip.

What about the audio?

BoostAddict
19th February 2006, 17:57
ah i see, no wonder some of my sample clips i make myself looks so iffy

the audio seemed fine

Sirber
19th February 2006, 18:33
ah i see, no wonder some of my sample clips i make myself looks so iffyiffy? :confused:

the audio seemed fineBoth 32kbps and 24kbps?

BoostAddict
19th February 2006, 19:51
iffy? :confused:

:o iffy means weird
referring to my sample clips, they didn't look good
but i guess it was because it was a 20 sec sample instead of a 24 minute encode

Both 32kbps and 24kbps?
yes both 32 and 24 sounded fine

Sirber
19th February 2006, 19:53
So, is it OK with everyone if I lower the bitrates?
I need everyone comments! :D

ggab
19th February 2006, 20:38
for audio yes, 24kps is fine

but, go on using 376kbps for video, we might get a higher quality :)

Sirber
19th February 2006, 21:04
for audio yes, 24kps is fine

but, go on using 376kbps for video, we might get a higher quality :)But filesize will not decrease :(

IMO x264 is pretty good to handle the bitrate drop, on 24 minutes content. If you only do 2 pass best keep 376kbps :)

BoostAddict
19th February 2006, 21:17
i still use 468 no matter what ;)
not much of a file size increase so i dont mind

Sirber
19th February 2006, 21:19
i still use 468 no matter what ;)
not much of a file size increase so i dont mind
468 + 32? Ewwwww 85MB ;)

killerhex
19th February 2006, 21:23
well im just goin to wait for the release

BoostAddict
19th February 2006, 21:25
85 is GOOD compared to 200+

Sirber
19th February 2006, 21:27
Since Damrod was supposed to do the automatic filtering for the handeled profiles (PSP, iPod and PPC) and I have no news about it, we'll release the 4.0 whitout it (only normal profil) and release a 4.1 later with it.

We are currently fixing bugs about track management, then I'm pretty confident we can release 4.0.

killerhex
19th February 2006, 22:37
jus add the profiles to the powerpack

Sirber
19th February 2006, 22:39
jus add the profiles to the powerpackThere will be no powerpack with 4.0. :)

killerhex
19th February 2006, 22:57
oh ok

Sirber
20th February 2006, 00:49
well, I made a poll about that and everyone want both merged.

LAIN
20th February 2006, 06:46
we have corrected few bug -track management/language/... and we are currently making few test for the final release (4.0) for the profile it will be delayed, because we want ppl to have access to the main feature of realanime (encoding x264) ... be prepare for download :D hehehe

will keep you informed... if there is any new bug, just post them here!!!

thanks every RealAnime users!!!


LAIN

killerhex
20th February 2006, 07:42
cant wait

clone83
20th February 2006, 09:25
we have been waiting for this for ages but i guess that is what we have to do sice we all want perfection... and if i know these guys, then it will be perfect :cool:

DJ_Izumi
20th February 2006, 12:04
Ya know... I'm testing this piece of software out on a lossless master copy of an anime music video I did so I can compare it to the XviD and DivX encodes... But asside from being an idiot proof GUI for h264 encoding, the whole 'Anime' part of this software confuses me.

I understand it's been built to accept easy transcoding of other downloaded animes, including dual audio things like OGM and MKVs but... Wouldn't you have to be an idiot to take something that was encoded from MPEG-2 on DVD, to XviD or DivX, and now to ANOTHER lossy codec just to save 50mb of disk space? It would be even worse for fansubs which are often TV Rip -> XviD/DivX -> XviD/DivX (AGIAN, this time encoding in subtitles into the video) -> h264 (via RealAnime)...

I can see the advantage in 'fresh' encodes, going from Mpeg-2 -> h264, where as you can get more bang for your megabyte of storage, allowing higher quality encodes but the main target of this software seems odd...

Also, does this software correctly support aspect ratio/anamorphic needs that some MKV's make use of?

Eretria-chan
20th February 2006, 12:31
I understand it's been built to accept easy transcoding of other downloaded animes, including dual audio things like OGM and MKVs but... Wouldn't you have to be an idiot to take something that was encoded from MPEG-2 on DVD, to XviD or DivX, and now to ANOTHER lossy codec just to save 50mb of disk space? It would be even worse for fansubs which are often TV Rip -> XviD/DivX -> XviD/DivX (AGIAN, this time encoding in subtitles into the video) -> h264 (via RealAnime)...
No... it makes sense! 50 mb in itself is nothing, but when you add it up (10 * 50 = 500). And a regular anime download (as far as I have seen), it about ~200-250 mb (lower and you have bad quality encodes). That saves a lot of space.

I can see the advantage in 'fresh' encodes, going from Mpeg-2 -> h264, where as you can get more bang for your megabyte of storage, allowing higher quality encodes but the main target of this software seems odd...

Also, does this software correctly support aspect ratio/anamorphic needs that some MKV's make use of?
I think the purpose of this application is acceptable (good?) quality at low bitrates (hence saving space).

I'm all for lesser filesize as long as the quality loss isn't too bad. I still use noise reduction, and can continue to if necessary. Not too much of a big deal to me...
I still have to listen to the audio, though.... last time I listened (with 32 kbps), it failed at some points.

Sirber
20th February 2006, 13:48
Also, does this software correctly support aspect ratio/anamorphic needs that some MKV's make use of?Not sure, since I didn't hit any of them. It depends which decoder you use, how the flag has been set, etc.

DJ_Izumi
20th February 2006, 17:06
No... it makes sense! 50 mb in itself is nothing, but when you add it up (10 * 50 = 500).

500mb is about 1/9th of the total storage of a single layer DVD disk... The storage savings doesn't seem practical, especially when one considders that lossy to lossly encoding will result in reduced quality over the original.

Sirber
20th February 2006, 17:30
500mb is about 1/9th of the total storage of a single layer DVD disk... The storage savings doesn't seem practical, especially when one considders that lossy to lossly encoding will result in reduced quality over the original.Quality is not that inferior, also I like to burn 2-3 series on the same DVDR. Money and space saving :)

LAIN
20th February 2006, 18:26
500mb is about 1/9th of the total storage of a single layer DVD disk... The storage savings doesn't seem practical, especially when one considders that lossy to lossly encoding will result in reduced quality over the original.


50 mb is a random number... normally the size of a encode is ~50% of the original size without a big lost of quality. A lot of time that the size in less than 50% with the same bitrate. I'v seen 10 gb series compressed in 3.8 without a great lost of quality. Yes single layer dvd are chea- ~40˘ each if you have a great deal, but it's not a reason to take twice dvd for a single series.

LAIN

DJ_Izumi
20th February 2006, 19:11
50 mb is a random number... normally the size of a encode is ~50% of the original size without a big lost of quality. A lot of time that the size in less than 50% with the same bitrate. I'v seen 10 gb series compressed in 3.8 without a great lost of quality.
...I think I'm going to throw up. :/

Sirber
20th February 2006, 19:12
...I think I'm going to throw up. :/If you don't like to recompress anime and save space, why are you polluting my thread?

DJ_Izumi
20th February 2006, 19:40
I was curious about x264 encoding GUIs. Obviously.

Anyway, any plans to include 'direct stream copy' features for audio encoding in case you don't want the audio touched?

Sirber
20th February 2006, 19:50
It's in advanced, dubbed "Encode audio". But, it doesn't work with AVI / AVS yet.

LAIN
20th February 2006, 19:51
I was curious about x264 encoding GUIs. Obviously.

Anyway, any plans to include 'direct stream copy' features for audio encoding in case you don't want the audio touched?


there is a option in adv tab of Settings that allow you to skip the audio encoding

[EDIT]

Sirber answered faster than me :(

killerhex
21st February 2006, 04:59
so what else are you guys doin for RA4 until release

LAIN
21st February 2006, 07:00
so what else are you guys doin for RA4 until release


for now we are curently testing the features that we have added and correcting the bugs that we encounter. There no more major develloppement to do, but I can't say when it will be released. It will be before ~10 days max, I'm moving in another province of Canada and wont be able to do some coding until i'm set up at the new location.

Currently the test that we are currently made have successfully been accomplished. We'll keep you informed about the situation!!!

LAIN

[Edit]

--> the only major dev that need to be done and that will be available with version 4.1, it's the profile selection.

Eretria-chan
21st February 2006, 10:50
500mb is about 1/9th of the total storage of a single layer DVD disk... The storage savings doesn't seem practical, especially when one considders that lossy to lossly encoding will result in reduced quality over the original.
You seem to an overly perfectionist about quality. For some, it really isn't as much quality drop to make a differenece. And I DO prefer to put a whole series or more onto a dvd and don't clutter up thousands of dvds all over my room.

Sirber
22nd February 2006, 01:19
I did some listening and 24kbps is missing something... so new defaults will be:

video: 318kbps
audio: 32kbps
total: 350kbps.

so we're still saving bits :)

killerhex
22nd February 2006, 01:24
:sly: :scared: :mad: :angry: i want to try the new version

Sirber
22nd February 2006, 01:48
Still figthing a nasty bug. Missing FPS from MKV, so the encode is all wrong.

I wouldn't mind help though, in what ever way you can.

killerhex
22nd February 2006, 02:14
i encode with the original FPS and i dont know how to help

LAIN
22nd February 2006, 02:21
i encode with the original FPS and i dont know how to help


the problem that we can't extract fps from files... MediaInfo dont seem to like it (it's the second time that we faced this problem... but we are working on a solution to correct this bug)

LAIN

Sirber
22nd February 2006, 02:28
i encode with the original FPS and i dont know how to helpI didn,t ment on that pecular issue, but in general. Did you find any bugs in RC3? Is there something we can improve? Can you help us with some coding? Did you encounter hard sources? Is there enough filter? Are the one in place effective? Are the defaults good enough? Bitrates, are they ok by default? Should MP4 be used instead of MKV by default?

All interresting stuff :)

killerhex
22nd February 2006, 02:29
there was one problem when i encoded a video yesterday the video and audio were out of sync

i tried changing the the original fps 23.98 to 25 but it didnt work for me and i encoded the audio to aac+v2 32kbps and video 325

Sirber
22nd February 2006, 03:21
there was one problem when i encoded a video yesterday the video and audio were out of syncHow many ms? can you post the Info of the source?

killerhex
22nd February 2006, 04:32
General
Count : 169
Kind of stream : General
Count of video strea : 1
Count of audio strea : 2
Count of text stream : 1
Count of chapter str : 0
Count of image strea : 0
Complete name :
Folder name :
File name
File extension : ogm
File size : 236817604
File size : 226 MiB
File size : 226 MiB
File size : 226 MiB
File size : 226 MiB
File size : 225.8 MiB
Format : Ogg
Format : Ogg
Format/Url : http://tobias.everwicked.com/
Format/Extensions : OGG OGM
Overal BitRate : 1423396
Overal BitRate : 1423 KBps
PlayTime : 1331581
PlayTime : 22mn 11s
PlayTime : 22mn 11s 581ms
PlayTime : 22mn 11s
PlayTime : 00:22:11.581
Title :
Author :
Copyright :
Codecs Video : DivX 5
Audio codecs : Vorbis / Vorbis
Audio_Language_List : English / Japanese
Text codecs : UTF-8
Text_Language_List : English

Video #0
Count : 168
Count of stream of t : 1
Kind of stream : Video
StreamKindID : 0
Codec : DX50
Codec : DivX 5
Codec/Info : (MPEG4) DivX Networks
Codec/Url : http://www.divx.com
Bit rate : 1216733
Bit rate : 1217 KBps
Width : 640
Height : 480
Aspect ratio : 1.333
Aspect ratio : 4/3
Frame rate : 23.976
Frame rate : 23.976
FrameCount : 31957
Bits/(Pixel*Frame) : 0.165

Audio #0
Count : 168
Count of stream of t : 2
Kind of stream : Audio
StreamKindID : 0
Codec : Vorbis
Codec : Vorbis
Codec/Info : Vorbis
Codec/Url : http://www.vorbis.com
Bit rate : 96001
Bit rate : 96 KBps
Channels : 2
Channels : 2 channels
Sampling rate : 48000
Sampling rate : 48 KHz
Language : en
Language : English

Audio #1
Count : 168
Count of stream of t : 2
Kind of stream : Audio
StreamKindID : 1
Codec : Vorbis
Codec : Vorbis
Codec/Info : Vorbis
Codec/Url : http://www.vorbis.com
Bit rate : 96001
Bit rate : 96 KBps
Channels : 2
Channels : 2 channels
Sampling rate : 48000
Sampling rate : 48 KHz
Language : ja
Language : Japanese

Text #0
Count : 170
Count of stream of t : 1
Kind of stream : Text
StreamKindID : 0
Codec : UTF-8
Codec : UTF-8
Language : en
Language : English
Codec/Info : Vorbis
Codec/Url : http://www.vorbis.com

Sirber
22nd February 2006, 04:39
Audio delay is noticable when using AAC PS (aac+ v2). You can remerge the output files using Matriska GUI and use the right delay (set in Adv. tab) for the next files to encode.

Beside the delay, is there any other problem with this source?

killerhex
22nd February 2006, 06:57
nope no other problems

Sirber
22nd February 2006, 13:19
Can you post the delay you find good for that source?

killerhex
23rd February 2006, 06:18
well i few mins after i posted the problem i reencoded the file again and there was no problem i made a mistake in saying there was a delay what had happened i restarted my comp when it began muxing the mkv sry

and i want to test RA4

Sirber
23rd February 2006, 13:13
When it work, not before. We want the next release to be "final", so no bug, no crap, and make everyone happy.

ggab
23rd February 2006, 21:35
Sirber, did u test if newest winamp 5.2 release's aac_v2 encoder is working right with realanime? i mean, no Audio delay

thks

Sirber
23rd February 2006, 22:07
Dunno about the delay. Since the delay vary for each source it's not easy to test.

killerhex
24th February 2006, 00:40
im bored

Sirber
24th February 2006, 00:58
RealAnime 4.0 should be released in 2 days if no major bugs comes out.

killerhex
24th February 2006, 07:14
cant wait that long lol

Eretria-chan
24th February 2006, 09:43
im bored
Now that's just pure spam. Stop pestering the thread with such comments and wait! If you can't, then go do something in the real life.
Sirber & co is working HARD for the sake of US - the users. Stop whining.

clone83
24th February 2006, 11:20
i agree and im pissed....(drinking lots of bourbon and cola that is....) :D

Sirber
24th February 2006, 13:09
Sirber & co is working HARD for the sake of US - the users. Stop whining.Hummm.... sake ;)

BoostAddict
24th February 2006, 21:43
i have a question about the psp/ipod profiles

i dont have one myself but plan on owning soon
do they play x264 with softsubs or will realanime hardcode the subs with the video?

Sirber
24th February 2006, 21:58
handeled can't playback softsubs. I'll have to hardsub them.

BoostAddict
25th February 2006, 06:26
handeled can't playback softsubs. I'll have to hardsub them.

good to hear :D looking forward to this

Sirber
25th February 2006, 16:30
Not for 4.0. Profiles will be for 4.1.

Also, we faced a major bug :(. MediaInfo is crashing on some MKV input. So, we'll release it now with another build of MediaInfo and use a regular version for next release.

I'm making the installers.

Sirber
25th February 2006, 17:03
4.0 is out.

What changed and what not... does it matter? It's troublesome to write changelogs :devil:

http://www.detritus.qc.ca/

killerhex
25th February 2006, 23:44
thanx

clone83
26th February 2006, 02:48
looks good but maybe a drop down menu for all the filters would be better as we cant customise the settings.... andthere is a new version of dgindex out aswell... good work guys... keep it up... :helpful:

killerhex
26th February 2006, 04:34
an before you release 4.1 can you add more resolutions

640x360
700x400

Sirber
26th February 2006, 05:55
@clone83

You can input AVS if you want more stuff

@killerhex

You can add them in the menu, but they will not be saved, only the selected one.

clone83
26th February 2006, 12:09
Problem...

Sirber, i have tried to encode with an avs script that i have createdmut im not will to post the script on here but i can pm it to you. but i can post the avs script that was created by realanime, AVISource("G:\dvd_ripping\AVS\realanime_test_avs.avs")
NiceFPS()
ConvertToYV12()


And this is the error log i got,
[2/26/2006 : 9:38:24 PM] : ***** Encoding Video to x264 File (x264) *****
[2/26/2006 : 9:38:24 PM] : "C:\Program Files\RealAnime 4\bin\x264.exe" --me dia --subme 1 --ref 0 --analyse "none" --weightb --b-pyramid --bime --direct spatial --bframes 3 --filter 1:1 --bitrate 318 --pass 1 --no-fast-pskip --no-psnr --progress --threads 2 -o "NUL:" "C:\Program Files\RealAnime 4\temp\0.avs"
[2/26/2006 : 9:38:24 PM] :
[2/26/2006 : 9:38:25 PM] : avis [error]: unsupported input format (DIB )
[2/26/2006 : 9:38:25 PM] : could not open input file 'C:\Program Files\RealAnime 4\temp\0.avs'
[2/26/2006 : 9:38:25 PM] :
[2/26/2006 : 9:38:25 PM] : ***** ERROR *****
[2/26/2006 : 9:38:25 PM] : Encoder error #-1 (x264)
[2/26/2006 : 9:38:25 PM] :

Im not sure what else i will need to assist u in this mut u know how to contact me if you do... Thx

Sirber
26th February 2006, 17:35
Your AVS is borked. Play the "0.avs" file and you will see.

Nothing I can do and not a bug of RealAnime.

bratao
26th February 2006, 20:44
You put a Script into another sropt using Avisource...

Sirber
26th February 2006, 21:08
AviSource takes as argument one or more file name in quotes, and reads in the file(s) using either the Video-for-Windows "AVIFile" interface, or AviSynth's built-in OpenDML code (taken from VirtualDub). This filter can read any file for which there's an AVIFile handler. This includes not only AVI files but also WAV files, AVS (AviSynth script) files, and VDR (VirtualDub frameserver) files. If you give multiples filenames as arguments, the clips will be spliced together with UnalignedSplice. The bool argument is optional and defaults to "true".
http://www.avisynth.org/AviSource

wenjia
27th February 2006, 13:20
Hi Sirber,

I'm a total newbie to world of encoding. Thanks very much for your easy-to-use software. I've been successful in converting some of my avi files to x264/aac-ps mkv files.

In trying to encode my vob or vcd mpg files, I ran them through dgindex as mentioned in this thread. Doing so gives me a d2v file and an mpa/ac3 file. Below are four observations I've made followed by my questions.

Observations:

1) I'm able to successfully drop the d2v file into realanime 4 and encode the video. But there is no audio.

2) When I try to drop in both the d2v file and the ac3 file, both are encoded successfuly to x264 and aac-ps, but are treated as separate jobs and hence not muxed together. I then manually mux the two into mkv using mkvtools.

3) However, when I get an mpa file instead of ac3 from dgindex, I can't encode that into aac-ps using realanime 4 because I'm not able to drag it into realanime 4. I suppose mpa audio is not supported. I can mux the encoded x264 video directly with the uncompressed mpa audio stream into mkv with a larger file size.

4) When running dgindex, I notice that several mpa files are generated with various delays even though there is just one audio stream. I suppose it could be because of poorly encoded dvds or vcds (like those "chrink" sounds). This results for example in an mpa file which is shorter by about 2 seconds than the 20 minute video.

Questions:
1) What is the correct way to use dgindex with realanime 4 so as to ensure that the audio (.ac3 or .mpa) is encoded to aac-ps and muxed automagically?

2) How can I ask realanime 4 to take into account the audio delays in the .mpa as generated by dgindex, so that audio encoding is done properly and in sync with the video?

I understand that some of these issues might not be problems with realanime 4 at all. I have tried to also play around with some of the other Gui-encoders, but realanime 4 is definitely the easiest partly because it comes with all the files I need, and is very simply organized. The only thing is that for some reason I just can't get the audio to be encoded along with the video.

Thanks for any help!

wenjia

Sirber
27th February 2006, 13:30
1) I'm able to successfully drop the d2v file into realanime 4 and encode the video. But there is no audio.D2V is video only.

2) When I try to drop in both the d2v file and the ac3 file, both are encoded successfuly to x264 and aac-ps, but are treated as separate jobs and hence not muxed together. I then manually mux the two into mkv using mkvtools.2 files is 2 jobs. RealAnime is not ment for DVD ripping, but to recode AVI and other 1-file jobs.

3) However, when I get an mpa file instead of ac3 from dgindex, I can't encode that into aac-ps using realanime 4 because I'm not able to drag it into realanime 4. I suppose mpa audio is not supported. I can mux the encoded x264 video directly with the uncompressed mpa audio stream into mkv with a larger file size. RealAnime wasn't set to allow MPA since I never faced them :) I'm gonna add it to next release. In the meantime you can try to rename it to MP3.

4) When running dgindex, I notice that several mpa files are generated with various delays even though there is just one audio stream. I suppose it could be because of poorly encoded dvds or vcds (like those "chrink" sounds). This results for example in an mpa file which is shorter by about 2 seconds than the 20 minute video.I ahve no idea :(

1) What is the correct way to use dgindex with realanime 4 so as to ensure that the audio (.ac3 or .mpa) is encoded to aac-ps and muxed automagically?There's none yet :)

2) How can I ask realanime 4 to take into account the audio delays in the .mpa as generated by dgindex, so that audio encoding is done properly and in sync with the video?You can set the delay in "Adv." tab or while merging with mkvmerge.

Sirber
27th February 2006, 14:19
I added a torrent link: http://www.detritus.qc.ca/bt/index.php
It's also on the main page. Currently I'm the only one seeding so speed might not be that good.

killerhex
27th February 2006, 16:03
i have an error for the new version

see the attachment sirber

how do i fix it

i checked the realanime folder in my program files and it doesnt have the producer and other realmedia things that it need to encode to rmvb

the installer didnt install them

http://img518.imageshack.us/img518/5291/untitled0yd.th.jpg (http://img518.imageshack.us/my.php?image=untitled0yd.jpg)

Sirber
27th February 2006, 16:13
i have an error for the new version

see the attachment sirber

how do i fix itBest use http://www.imageshack.us/

killerhex
27th February 2006, 16:22
fixed the picture uploaded to imageshack

Sirber
27th February 2006, 16:25
Seems you do not have producer. Look in your realanime\bin\producer folder if it'S there.

Sirber
27th February 2006, 16:35
hum... seems it's not there. Bad installer. I'll make new ones.

[edit]

In the meantime you can get producer on helix website and install it in "RealAnime 4\bin\producer\". New installer (4.0.1) will be avalible at noon (GTM -5) on the website and torrent.

If you don't need RV10 you won't have to upgrade.

Eretria-chan
27th February 2006, 18:36
Hmm, it seems you borked this version. Trying to encode a file which worked with an older version, I got Encoder error #-1. Here is a log:

[2006-02-27 : 17:44:09] : Log File Creation
[2006-02-27 : 17:44:09] :
[2006-02-27 : 17:44:09] : ***** Converting OGM file (MKVMerge) *****
[2006-02-27 : 17:44:09] : C:\My Installed Apps\RealAnime 4\mkv\mkvmerge.exe -o "C:\My Installed Apps\RealAnime 4\temp\source.mkv" "F:\w00t\Mina videoklipp\Anime\Videos\Chrno Crusade\Chrno_Crusade_-_01_-_Pilot_-_Sister_Rosette_[Ani-Kraze][6A68220D].avi"
[2006-02-27 : 17:44:09] :
[2006-02-27 : 17:44:22] : mkvmerge v1.6.5 ('Watcher Of The Skies') built on Dec 7 2005 18:53:31
[2006-02-27 : 17:44:22] : 'F:\w00t\Mina videoklipp\Anime\Videos\Chrno Crusade\Chrno_Crusade_-_01_-_Pilot_-_Sister_Rosette_[Ani-Kraze][6A68220D].avi': Using the AVI demultiplexer. Opening file. This may take some time depending on the file's size.
[2006-02-27 : 17:44:22] : 'F:\w00t\Mina videoklipp\Anime\Videos\Chrno Crusade\Chrno_Crusade_-_01_-_Pilot_-_Sister_Rosette_[Ani-Kraze][6A68220D].avi' track 0: Using the MPEG-4 part 2 video output module.
[2006-02-27 : 17:44:22] : 'F:\w00t\Mina videoklipp\Anime\Videos\Chrno Crusade\Chrno_Crusade_-_01_-_Pilot_-_Sister_Rosette_[Ani-Kraze][6A68220D].avi' track 1: Using the MPEG audio output module.
[2006-02-27 : 17:44:22] : The file 'C:\My Installed Apps\RealAnime 4\temp\source.mkv' has been opened for writing.
[2006-02-27 : 17:44:22] : progress: 100%
[2006-02-27 : 17:44:22] :
[2006-02-27 : 17:44:22] : The cue entries (the index) are being written...
[2006-02-27 : 17:44:22] : The cue entries (the index) are being written...
[2006-02-27 : 17:44:22] : Muxing took 12 seconds.
[2006-02-27 : 17:44:23] :
[2006-02-27 : 17:44:23] : ***** Extracting MKV file (MKVExtract) *****
[2006-02-27 : 17:44:23] : C:\My Installed Apps\RealAnime 4\mkv\mkvextract.exe tracks "C:\My Installed Apps\RealAnime 4\temp\source.mkv" 2:"C:\My Installed Apps\RealAnime 4\temp\audio_0.mp3" 1:"C:\My Installed Apps\RealAnime 4\temp\video_0.avi"
[2006-02-27 : 17:44:23] :
[2006-02-27 : 17:44:37] : Extracting track 1 with the CodecID 'V_MS/VFW/FOURCC' to the file 'C:\My Installed Apps\RealAnime 4\temp\video_0.avi'.
[2006-02-27 : 17:44:37] : Extracting track 2 with the CodecID 'A_MPEG/L3' to the file 'C:\My Installed Apps\RealAnime 4\temp\audio_0.mp3'.
[2006-02-27 : 17:44:37] : progress: 100%
[2006-02-27 : 17:44:37] :
[2006-02-27 : 17:44:37] : ***** Encoding Audio to .AAC (BeSweet) *****
[2006-02-27 : 17:44:37] : "C:\My Installed Apps\RealAnime 4\besweet\BeSweet.exe" -ssrc( --rate 44100 ) -azid( -s dplii -L -3db ) -core( -input "C:\My Installed Apps\RealAnime 4\temp\audio_0.mp3" -output "C:\My Installed Apps\RealAnime 4\temp\audio_enc_0.aac" ) -dimzon( -dllname WA_aacPlus.dll -cbr 48 -mode 4 -mpeg4 ) -ota( -g max )
[2006-02-27 : 17:44:37] :
[2006-02-27 : 17:52:22] :
[2006-02-27 : 17:52:22] : [00:00:00:000] Initializing...
[2006-02-27 : 17:52:22] : --------------------------
[2006-02-27 : 17:52:22] : Using hip.dll v1.19 by Myers Carpenter <myers@users.sf.net>
[2006-02-27 : 17:52:22] : Using Shibatch.dll v0.25 by Naoki Shibata & DSPguru (shibatch.sourceforge.net).
[2006-02-27 : 17:52:22] : Using WA_aacPlus.dll v2.0 by Kurtnoise (kurtnoise@free.fr)
[2006-02-27 : 17:52:22] : [00:00:00:000] +------- BeSweet -----
[2006-02-27 : 17:52:22] : [00:00:00:000] | Input : C:\My Installed Apps\RealAnime 4\temp\audio_0.mp3
[2006-02-27 : 17:52:22] : [00:00:00:000] | Output: C:\My Installed Apps\RealAnime 4\temp\audio_enc_0.aac
[2006-02-27 : 17:52:22] : [00:00:00:000] | Floating-Point Process: No
[2006-02-27 : 17:52:22] : [00:00:00:000] | Overall Track Gain: 1.999dB
[2006-02-27 : 17:52:22] : [00:00:00:000] +------ Shibatch -----
[2006-02-27 : 17:52:22] : [00:00:00:000] | Source Sample-Rate: 48.0KHz
[2006-02-27 : 17:52:22] : [00:00:00:000] | Dest. Sample-Rate: 44.1KHz
[2006-02-27 : 17:52:22] : [00:00:00:000] | Attenuation : 0.0db
[2006-02-27 : 17:52:22] : [00:00:00:000] +---------------------
[2006-02-27 : 17:52:22] : [00:07:45:000] <-- Transcoding Duration
[2006-02-27 : 17:52:22] : [00:23:10:034] Finalizing...
[2006-02-27 : 17:52:22] : [00:23:10:034] Conversion Completed !
[2006-02-27 : 17:52:22] :
[2006-02-27 : 17:52:22] :
[2006-02-27 : 17:52:22] : Visit DSPguru's Homepage at :
[2006-02-27 : 17:52:22] : http://DSPguru.doom9.net/
[2006-02-27 : 17:52:22] :
[2006-02-27 : 17:52:22] : ***** Encoding Video to x264 File (x264) *****
[2006-02-27 : 17:52:22] : "C:\My Installed Apps\RealAnime 4\bin\x264.exe" --me dia --subme 1 --ref 0 --analyse "none" --weightb --b-pyramid --bime --direct spatial --bframes 3 --filter 1:1 --bitrate 318 --pass 1 --no-fast-pskip --no-psnr --progress --threads 1 -o "NUL:" "C:\My Installed Apps\RealAnime 4\temp\1.avs"
[2006-02-27 : 17:52:22] :
[2006-02-27 : 17:52:25] : avis [error]: unsupported input format (DIB )
[2006-02-27 : 17:52:25] : could not open input file 'C:\My Installed Apps\RealAnime 4\temp\1.avs'
[2006-02-27 : 17:52:25] :
[2006-02-27 : 17:52:25] : ***** ERROR *****
[2006-02-27 : 17:52:25] : Encoder error #-1 (x264)
[2006-02-27 : 17:52:25] :

How do I get the video info?

Sirber
27th February 2006, 18:41
AVISynth error.

Play "C:\My Installed Apps\RealAnime 4\temp\1.avs" in a dshow player and tell me what's wrong.

Eretria-chan
27th February 2006, 19:11
Well, I don't know if I that filtering right :p That might just be the problem - as I shall try to not use those two together. Anyway, zoomplayer just dies with an error message (which I can't see), so anyway, I'll post the script file for you:

# RealAnime 4
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\DGDecode.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\aWarpSharp.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\Convolution3DYV12.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\Decomb521.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\IT.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\asharp.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\MSharpen.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\Msmooth.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\VSFilter.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\NiceFPS.dll")
DirectShowSource("C:\My Installed Apps\RealAnime 4\temp\video_0.avi", fps=23.9759998321533)
MSmooth(strength=2, threshold=15, highq=false)
Convolution3D(preset="animeLQ")
NiceFPS()
ConvertToYV12()

By the way, why only the small amount of resolution in the list? Concdering I have a 1920 x 1200 resolution, would it not be better if I resized it near that size to remove most artifacts? I remember seeing HD files compressed at a low bitrate that actually had good quality (although I never saw them - just read!).

Sirber
27th February 2006, 19:12
4.0.1 released:

* Added Helix Producer
* Added support for MPA

Eretria-chan
27th February 2006, 19:25
When only using Convulation3D, I still get encoder error #-1. Zoom Player plays the file fine. Here is the script:

# RealAnime 4
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\DGDecode.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\aWarpSharp.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\Convolution3DYV12.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\Decomb521.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\IT.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\asharp.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\MSharpen.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\Msmooth.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\VSFilter.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\NiceFPS.dll")
DirectShowSource("C:\My Installed Apps\RealAnime 4\temp\video_0.avi", fps=23.9759998321533)
Convolution3D(preset="animeLQ")
NiceFPS()
ConvertToYV12()

More:
When trying to stop, it seems RA needs to wait for the processes to end, which makes it a long wait.
And I doubt that my SATA drive (F:) is slower than C:, but RA copies the entire source anyway.
Now trying without filter reduction.
Now it seems to be encoding fine >_<

Sirber
27th February 2006, 19:39
RealAnime 4 now merge AVI into MKV for better analysis.
If RealAnime can't kill the process, you have to do it manually or else it will go to the end of the encode.

Eretria-chan
27th February 2006, 19:46
Now that is exactly what I did. You have some things on your hand to check out, though, I should say. Good luck.

Sirber
27th February 2006, 19:53
MSmooth is faulty maybe. I'll check.

Also, IMO you filter too much :p

Eretria-chan
27th February 2006, 20:20
I don't know how to use it :p
Besides, all my sources are noisy. At least a little...

Sirber
27th February 2006, 20:25
MSmooth is an hardcore denoiser. Best use C3D (AnimeHQ).
Also, little noise doesn't hurt. I suggest you try whitout filtering first. Filtering remove details :)

Eretria-chan
27th February 2006, 20:42
Well, I can do not much else since RA fails when I use any filtering. I always use defiltering in ffdshow to remove that annoying noise. It is SO much better even if it removes some details.

sillKotscha
27th February 2006, 20:45
I added a torrent link: http://www.detritus.qc.ca/bt/index.php
It's also on the main page. Currently I'm the only one seeding so speed might not be that good.

i'm downloading it now and seed it for a while :)

Sirber
27th February 2006, 20:48
Well, I can do not much else since RA fails when I use any filtering. Every filter fails? Do you have AVISynth 2.56?
i'm downloading it now and seed it for a while :)Thanks!

Eretria-chan
27th February 2006, 20:51
Every filter fails? Do you have AVISynth 2.56?
MSmooth + AnimeLQ = Fails
AnimeLQ = Fails
No filters = OK!

I downloaded avisynth via the installation of RA. Yes, it works just fine because I was able to play the avisynth file that was created by RA (with AnimeLQ).

Haven't tried only MSmooth because now it is encoding! And x264 is slow, as we all know. Still on the second pass with 1:54 left.