View Full Version : RealAnime 4 - General Questions and Troubleshooting Thread


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sillKotscha
27th February 2006, 21:04
Thanks!

no problem... but are you aware of that tiny cosmetic "bug"?

here is the picture:

http://i2.tinypic.com/oqk651.png

Sirber
27th February 2006, 21:13
You mean this one?

http://img512.imageshack.us/img512/1131/ra4015rr.jpg

WFM with default XP themes (blue).

Sirber
27th February 2006, 21:14
AnimeLQ = Fails
Yes, it works just fine because I was able to play the avisynth file that was created by RA (with AnimeLQ).Does AnimeLQ work or not?

Sirber
27th February 2006, 21:20
No one told me C3D doesn't enable the menu?

http://img429.imageshack.us/img429/4779/snapshot200602241928308ft.jpg

Eretria-chan
27th February 2006, 21:25
Does AnimeLQ work or not?
Does not.

sillKotscha
27th February 2006, 21:27
You mean this one?

http://img512.imageshack.us/img512/1131/ra4015rr.jpg

WFM with default XP themes (blue).

yupp... and it's definitely a style issue... changing to windows default one resolves that issue.

if you'd like to test my xp_style (http://www.crystalxp.net/galerie/en.id.100.htm)

Sirber
27th February 2006, 21:27
Does not.k. I'll make tests and post a small update.

Sirber
27th February 2006, 21:28
yupp... and it's definitely a style issue... changing to windows default one resolves that issue.

if you'd like to test my xp_style (http://www.crystalxp.net/galerie/en.id.100.htm)Can you get the sources and test? I don't have StyleXP.

sillKotscha
27th February 2006, 21:36
I don't have StyleXP.

me nether, if you mean one of the latest versions... :o

but I have the latest freeware of it... install it and than double click on Crystal dlb 2.msstyles in the folder to change your style... you don't have to like it as it is only intended for you for testing :)

I've made a small package for you, you'll find it here (http://s30.yousendit.com/d.aspx?id=2KLQQSW5IK8VY3N00V8BXI9DRH).

Sirber
27th February 2006, 22:42
Sorry, I don't want install StyleXP on my WS. Less things, more stable XP. I'll check about those 2 checkboxs in any case.

Sirber
27th February 2006, 22:49
@Eretria-chan

I just did a test with MSmooth and it works:

# RealAnime 4
LoadPlugin ("C:\Program Files\RealAnime 4\avs\DGDecode.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\aWarpSharp.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\Convolution3DYV12.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\Decomb521.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\IT.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\asharp.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\MSharpen.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\Msmooth.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\VSFilter.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\NiceFPS.dll")
DirectShowSource("C:\Program Files\RealAnime 4\temp\video_0.mkv", fps=23.9759998321533)
MSmooth(strength=2, threshold=15, highq=false)
NiceFPS()
ConvertToYV12()

sillKotscha
27th February 2006, 22:57
Sorry, I don't want install StyleXP on my WS. Less things, more stable XP.

395KB isn't much for install :)

Sirber
27th February 2006, 23:05
@Eretria-chan

I just did a test with MSmooth and it works:

# RealAnime 4
LoadPlugin ("C:\Program Files\RealAnime 4\avs\DGDecode.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\aWarpSharp.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\Convolution3DYV12.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\Decomb521.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\IT.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\asharp.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\MSharpen.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\Msmooth.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\VSFilter.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\NiceFPS.dll")
DirectShowSource("C:\Program Files\RealAnime 4\temp\video_0.mkv", fps=23.9759998321533)
MSmooth(strength=2, threshold=15, highq=false)
NiceFPS()
ConvertToYV12()Bug with AVI. Since now it's in MKV I have to assume FPS.

I have final version, they are never final :(

Eretria-chan
27th February 2006, 23:07
@Eretria-chan

I just did a test with MSmooth and it works:

# RealAnime 4
LoadPlugin ("C:\Program Files\RealAnime 4\avs\DGDecode.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\aWarpSharp.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\Convolution3DYV12.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\Decomb521.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\IT.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\asharp.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\MSharpen.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\Msmooth.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\VSFilter.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\NiceFPS.dll")
DirectShowSource("C:\Program Files\RealAnime 4\temp\video_0.mkv", fps=23.9759998321533)
MSmooth(strength=2, threshold=15, highq=false)
NiceFPS()
ConvertToYV12()
Shrug. Might be my source.
Also, RA failed to encode the 3rd pass. Yep, a lot of time was lost.
Here is a VERY nice picture of what appears when trying to play the avisynth file:
http://www.eluni.net/Access_Violation.JPG
Playing the video itself works just fine.
Here is the log:

[2006-02-27 : 19:27:23] : ***** Converting OGM file (MKVMerge) *****
[2006-02-27 : 19:27:23] : C:\My Installed Apps\RealAnime 4\mkv\mkvmerge.exe -o "C:\My Installed Apps\RealAnime 4\temp\source.mkv" "F:\w00t\Mina videoklipp\Anime\Videos\Chrno Crusade\Chrno_Crusade_-_01_-_Pilot_-_Sister_Rosette_[Ani-Kraze][6A68220D].avi"
[2006-02-27 : 19:27:23] :
[2006-02-27 : 19:27:41] : mkvmerge v1.6.5 ('Watcher Of The Skies') built on Dec 7 2005 18:53:31
[2006-02-27 : 19:27:41] : 'F:\w00t\Mina videoklipp\Anime\Videos\Chrno Crusade\Chrno_Crusade_-_01_-_Pilot_-_Sister_Rosette_[Ani-Kraze][6A68220D].avi': Using the AVI demultiplexer. Opening file. This may take some time depending on the file's size.
[2006-02-27 : 19:27:41] : 'F:\w00t\Mina videoklipp\Anime\Videos\Chrno Crusade\Chrno_Crusade_-_01_-_Pilot_-_Sister_Rosette_[Ani-Kraze][6A68220D].avi' track 0: Using the MPEG-4 part 2 video output module.
[2006-02-27 : 19:27:41] : 'F:\w00t\Mina videoklipp\Anime\Videos\Chrno Crusade\Chrno_Crusade_-_01_-_Pilot_-_Sister_Rosette_[Ani-Kraze][6A68220D].avi' track 1: Using the MPEG audio output module.
[2006-02-27 : 19:27:41] : The file 'C:\My Installed Apps\RealAnime 4\temp\source.mkv' has been opened for writing.
[2006-02-27 : 19:27:41] : progress: 100%
[2006-02-27 : 19:27:41] :
[2006-02-27 : 19:27:41] : The cue entries (the index) are being written...
[2006-02-27 : 19:27:41] : The cue entries (the index) are being written...
[2006-02-27 : 19:27:41] : Muxing took 16 seconds.
[2006-02-27 : 19:27:52] :
[2006-02-27 : 19:27:52] : ***** Extracting MKV file (MKVExtract) *****
[2006-02-27 : 19:27:52] : C:\My Installed Apps\RealAnime 4\mkv\mkvextract.exe tracks "C:\My Installed Apps\RealAnime 4\temp\source.mkv" 2:"C:\My Installed Apps\RealAnime 4\temp\audio_0.mp3" 1:"C:\My Installed Apps\RealAnime 4\temp\video_0.avi"
[2006-02-27 : 19:27:52] :
[2006-02-27 : 19:28:24] : Extracting track 1 with the CodecID 'V_MS/VFW/FOURCC' to the file 'C:\My Installed Apps\RealAnime 4\temp\video_0.avi'.
[2006-02-27 : 19:28:24] : Extracting track 2 with the CodecID 'A_MPEG/L3' to the file 'C:\My Installed Apps\RealAnime 4\temp\audio_0.mp3'.
[2006-02-27 : 19:28:24] : progress: 100%
[2006-02-27 : 19:28:36] :
[2006-02-27 : 19:28:36] : ***** Encoding Audio to .AAC (BeSweet) *****
[2006-02-27 : 19:28:36] : "C:\My Installed Apps\RealAnime 4\besweet\BeSweet.exe" -ssrc( --rate 44100 ) -azid( -s dplii -L -3db ) -core( -input "C:\My Installed Apps\RealAnime 4\temp\audio_0.mp3" -output "C:\My Installed Apps\RealAnime 4\temp\audio_enc_0.aac" ) -dimzon( -dllname WA_aacPlus.dll -cbr 48 -mode 4 -mpeg4 ) -ota( -g max )
[2006-02-27 : 19:28:36] :
[2006-02-27 : 19:33:16] :
[2006-02-27 : 19:33:16] : [00:00:00:000] Initializing...
[2006-02-27 : 19:33:16] : --------------------------
[2006-02-27 : 19:33:16] : Using hip.dll v1.19 by Myers Carpenter <myers@users.sf.net>
[2006-02-27 : 19:33:16] : Using Shibatch.dll v0.25 by Naoki Shibata & DSPguru (shibatch.sourceforge.net).
[2006-02-27 : 19:33:16] : Using WA_aacPlus.dll v2.0 by Kurtnoise (kurtnoise@free.fr)
[2006-02-27 : 19:33:16] : [00:00:00:000] +------- BeSweet -----
[2006-02-27 : 19:33:16] : [00:00:00:000] | Input : C:\My Installed Apps\RealAnime 4\temp\audio_0.mp3
[2006-02-27 : 19:33:16] : [00:00:00:000] | Output: C:\My Installed Apps\RealAnime 4\temp\audio_enc_0.aac
[2006-02-27 : 19:33:16] : [00:00:00:000] | Floating-Point Process: No
[2006-02-27 : 19:33:16] : [00:00:00:000] | Overall Track Gain: 1.999dB
[2006-02-27 : 19:33:16] : [00:00:00:000] +------ Shibatch -----
[2006-02-27 : 19:33:16] : [00:00:00:000] | Source Sample-Rate: 48.0KHz
[2006-02-27 : 19:33:16] : [00:00:00:000] | Dest. Sample-Rate: 44.1KHz
[2006-02-27 : 19:33:16] : [00:00:00:000] | Attenuation : 0.0db
[2006-02-27 : 19:33:16] : [00:00:00:000] +---------------------
[2006-02-27 : 19:33:16] : [00:04:39:000] <-- Transcoding Duration
[2006-02-27 : 19:33:16] : [00:23:10:034] Finalizing...
[2006-02-27 : 19:33:16] : [00:23:10:034] Conversion Completed !
[2006-02-27 : 19:33:16] :
[2006-02-27 : 19:33:16] :
[2006-02-27 : 19:33:16] : Visit DSPguru's Homepage at :
[2006-02-27 : 19:33:16] : http://DSPguru.doom9.net/
[2006-02-27 : 19:33:16] :
[2006-02-27 : 19:33:16] : ***** Encoding Video to x264 File (x264) *****
[2006-02-27 : 19:33:16] : "C:\My Installed Apps\RealAnime 4\bin\x264.exe" --me dia --subme 1 --ref 0 --analyse "none" --weightb --b-pyramid --bime --direct spatial --bframes 3 --filter 1:1 --bitrate 318 --pass 1 --no-fast-pskip --no-psnr --progress --threads 1 -o "NUL:" "C:\My Installed Apps\RealAnime 4\temp\1.avs"
[2006-02-27 : 19:33:16] :
[2006-02-27 : 20:12:05] : avis [info]: 640x480 @ 23.98 fps (33327 frames)
[2006-02-27 : 20:12:05] : x264 [info]: using cpu capabilities MMX MMXEXT SSE 3DNow!
[2006-02-27 : 20:12:05] : x264 [info]: slice I:286 Avg QP:23.69 size: 11995
[2006-02-27 : 20:12:05] : x264 [info]: slice P:14276 Avg QP:26.44 size: 3234
[2006-02-27 : 20:12:05] : x264 [info]: slice B:18765 Avg QP:26.60 size: 347
[2006-02-27 : 20:12:05] : x264 [info]: mb I I16..4: 57.1% 0.0% 42.9%
[2006-02-27 : 20:12:05] : x264 [info]: mb P I16..4: 33.5% 0.0% 0.0% P16..4: 39.1% 0.0% 0.0% 0.0% 0.0% skip:27.3%
[2006-02-27 : 20:12:05] : x264 [info]: mb B I16..4: 0.4% 0.0% 0.0% B16..8: 6.0% 0.0% 0.0% direct: 2.0% skip:91.6%
[2006-02-27 : 20:12:05] : x264 [info]: final ratefactor: 28.90
[2006-02-27 : 20:12:05] : x264 [info]: kb/s:322.9
[2006-02-27 : 20:12:05] :
[2006-02-27 : 20:12:05] : encoded 33327 frames, 14.43 fps, 322.98 kb/s
[2006-02-27 : 20:12:06] :
[2006-02-27 : 20:12:06] : ***** Encoding Video to x264 File (x264) *****
[2006-02-27 : 20:12:06] : "C:\My Installed Apps\RealAnime 4\bin\x264.exe" --me umh --subme 6 --8x8dct --mixed-refs --ref 3 --b-rdo --analyse "all" --weightb --b-pyramid --bime --direct spatial --bframes 3 --filter 1:1 --bitrate 318 --pass 2 --no-fast-pskip --no-psnr --progress --threads 1 -o "NUL:" "C:\My Installed Apps\RealAnime 4\temp\1.avs"
[2006-02-27 : 20:12:06] :
[2006-02-27 : 22:45:17] : avis [info]: 640x480 @ 23.98 fps (33327 frames)
[2006-02-27 : 22:45:17] : x264 [info]: using cpu capabilities MMX MMXEXT SSE 3DNow!
[2006-02-27 : 22:45:17] : x264 [info]: slice I:286 Avg QP:22.30 size: 11968
[2006-02-27 : 22:45:17] : x264 [info]: slice P:14276 Avg QP:24.71 size: 3042
[2006-02-27 : 22:45:17] : x264 [info]: slice B:18765 Avg QP:25.32 size: 449
[2006-02-27 : 22:45:17] : x264 [info]: mb I I16..4: 45.9% 39.9% 14.2%
[2006-02-27 : 22:45:17] : x264 [info]: mb P I16..4: 18.0% 9.1% 1.5% P16..4: 31.1% 4.8% 1.3% 0.1% 0.0% skip:34.0%
[2006-02-27 : 22:45:17] : x264 [info]: mb B I16..4: 0.3% 0.3% 0.0% B16..8: 18.4% 0.3% 0.5% direct: 0.3% skip:79.9%
[2006-02-27 : 22:45:17] : x264 [info]: 8x8 transform intra:32.6% inter:71.6%
[2006-02-27 : 22:45:17] : x264 [info]: ref P 81.1% 12.4% 6.5%
[2006-02-27 : 22:45:17] : x264 [info]: ref B 88.1% 8.1% 3.8%
[2006-02-27 : 22:45:17] : x264 [info]: kb/s:318.1
[2006-02-27 : 22:45:17] :
[2006-02-27 : 22:45:17] : encoded 33327 frames, 3.64 fps, 318.20 kb/s
[2006-02-27 : 22:45:17] :
[2006-02-27 : 22:45:17] : ***** Encoding Video to x264 File (x264) *****
[2006-02-27 : 22:45:17] : "C:\My Installed Apps\RealAnime 4\bin\x264.exe" --me umh --subme 6 --8x8dct --mixed-refs --ref 3 --b-rdo --analyse "all" --weightb --b-pyramid --bime --direct spatial --bframes 3 --filter 1:1 --bitrate 318 --pass 3 --no-fast-pskip --no-psnr --progress --threads 1 -o "C:\My Installed Apps\RealAnime 4\temp\video_enc_0.mkv.mkv.mkv" "C:\My Installed Apps\RealAnime 4\temp\1.avs"
[2006-02-27 : 22:45:17] :
[2006-02-27 : 22:45:20] : avis [error]: unsupported input format (DIB )
[2006-02-27 : 22:45:20] : could not open input file 'C:\My Installed Apps\RealAnime 4\temp\1.avs'
[2006-02-27 : 22:45:21] :
[2006-02-27 : 22:45:21] : ***** ERROR *****
[2006-02-27 : 22:45:21] : Encoder error #-1 (x264)
[2006-02-27 : 22:45:21] :

I don't know what is wrong. You tell me. :confused:
Also, RA seems to crash whenever I close it (at least after these failed encodes).

Sirber
27th February 2006, 23:11
[2006-02-27 : 22:45:20] : avis [error]: unsupported input format (DIB )

Can you repost 1.avs? Try upgrading to a newer version of AVISynth.

Eretria-chan
27th February 2006, 23:18
Same as before. But without the filters msmooth and animelq. I deleted all the files.
Newer version of avisynth? I'll try.
Errrr, btw, where? There are so many topics of avisynth and the "official" page only carries old versions.

Sirber
27th February 2006, 23:25
no new version :(

Maybe your system is unstable. Did you installed my version of ffdshow? Which decoder is used to decode your source?

Eretria-chan
27th February 2006, 23:32
no new version :(

Maybe your system is unstable. Did you installed my version of ffdshow? Which decoder is used to decode your source?
Unstable? Yesssssssssss... very old, this system is (windows installation, that is). I ticked ALL the checkboxes, so don't worry - yes I installed your ffdshow version. FFDShow is not decoding xvid (which the source is encoded with), instead I have xvid codecs installed.

Sirber
28th February 2006, 00:00
Can you set ffdshow to decode xvid?

Sirber
28th February 2006, 00:08
@sillKotscha

The two checkbox are similar to other nearby. Nothing I can do.

Eretria-chan
28th February 2006, 00:22
Can you set ffdshow to decode xvid?
I could, but I doubt it would do anything. Nevertheless, I will try it.
I don't think I will be encoding anything more tonight, but I will try tomorrow!

Sirber
28th February 2006, 00:42
If DirectShowSource crash, it can be the decoder. Here I use only ffdshow and it work #1.

Eretria-chan
28th February 2006, 00:48
Well... that is a tough spot.
It does not crash. Save for when I used both denoise filters. And libavcodec introduces artifacts in one of my movies (in ogg container), so I rather also not use it.

Sirber
28th February 2006, 00:52
As you wish, but I'm affraid I cannot help you further on that issue.

Sirber
28th February 2006, 01:04
Fixed:
* Convolution3D menu
* AVI input
* Logs for AVI

Updated:
* MediaInfo 0.7.1.2 RC1

http://www.detritus.qc.ca

[edit]

4.0.1 to 4.0.2 update removed due to death after usage. For more information, please PM Eretria-chan. :)

Eretria-chan
28th February 2006, 01:11
As you wish, but I'm affraid I cannot help you further on that issue.
I never said I would not try it. :sly:
But what if it does not work? :eek:
I will have a go with your newest version, though, to be sure that it is not solved already.

Sirber
28th February 2006, 01:15
I cannot solve avisynth access violation ;)

new build up on main site and torrent.

Eretria-chan
28th February 2006, 01:18
But it is your program that generates those files :sly:
Fufu, also another problem (in 4.0.2):

[2006-02-28 : 01:15:20] : Log File Creation
[2006-02-28 : 01:15:20] :
[2006-02-28 : 01:15:20] : ***** Converting .AVI file (MKVMerge) *****
[2006-02-28 : 01:15:20] : C:\My Installed Apps\RealAnime 4\mkv\mkvmerge.exe -o "C:\My Installed Apps\RealAnime 4\temp\source.mkv" "F:\w00t\Mina videoklipp\Anime\Videos\Chrno Crusade\Chrno_Crusade_-_01_-_Pilot_-_Sister_Rosette_[Ani-Kraze][6A68220D].avi"
[2006-02-28 : 01:15:20] :
[2006-02-28 : 01:15:34] : mkvmerge v1.6.5 ('Watcher Of The Skies') built on Dec 7 2005 18:53:31
[2006-02-28 : 01:15:34] : 'F:\w00t\Mina videoklipp\Anime\Videos\Chrno Crusade\Chrno_Crusade_-_01_-_Pilot_-_Sister_Rosette_[Ani-Kraze][6A68220D].avi': Using the AVI demultiplexer. Opening file. This may take some time depending on the file's size.
[2006-02-28 : 01:15:34] : 'F:\w00t\Mina videoklipp\Anime\Videos\Chrno Crusade\Chrno_Crusade_-_01_-_Pilot_-_Sister_Rosette_[Ani-Kraze][6A68220D].avi' track 0: Using the MPEG-4 part 2 video output module.
[2006-02-28 : 01:15:34] : 'F:\w00t\Mina videoklipp\Anime\Videos\Chrno Crusade\Chrno_Crusade_-_01_-_Pilot_-_Sister_Rosette_[Ani-Kraze][6A68220D].avi' track 1: Using the MPEG audio output module.
[2006-02-28 : 01:15:34] : The file 'C:\My Installed Apps\RealAnime 4\temp\source.mkv' has been opened for writing.
[2006-02-28 : 01:15:34] : progress: 100%
[2006-02-28 : 01:15:34] :
[2006-02-28 : 01:15:34] : The cue entries (the index) are being written...
[2006-02-28 : 01:15:34] : The cue entries (the index) are being written...
[2006-02-28 : 01:15:34] : Muxing took 13 seconds.
[2006-02-28 : 01:15:34] :
[2006-02-28 : 01:15:34] : ***** Extracting MKV file (MKVExtract) *****
[2006-02-28 : 01:15:34] : "C:\My Installed Apps\RealAnime 4\mkv\mkvextract.exe" tracks "C:\My Installed Apps\RealAnime 4\temp\source.mkv" 2:"C:\My Installed Apps\RealAnime 4\temp\audio_0.mp3"
[2006-02-28 : 01:15:34] :
[2006-02-28 : 01:15:38] : Extracting track 2 with the CodecID 'A_MPEG/L3' to the file 'C:\My Installed Apps\RealAnime 4\temp\audio_0.mp3'.
[2006-02-28 : 01:15:38] : progress: 100%
[2006-02-28 : 01:15:38] :
[2006-02-28 : 01:15:38] : ***** Merge Video in MKV file (MKVMerge) *****
[2006-02-28 : 01:15:38] : "C:\My Installed Apps\RealAnime 4\mkv\mkvmerge.exe" -o "C:\My Installed Apps\RealAnime 4\temp\video_0.mkv" -d 1 -A -S "C:\My Installed Apps\RealAnime 4\temp\source.mkv"
[2006-02-28 : 01:15:38] :
[2006-02-28 : 01:15:47] : mkvmerge v1.6.5 ('Watcher Of The Skies') built on Dec 7 2005 18:53:31
[2006-02-28 : 01:15:47] : 'C:\My Installed Apps\RealAnime 4\temp\source.mkv': Using the Matroska demultiplexer.
[2006-02-28 : 01:15:47] : 'C:\My Installed Apps\RealAnime 4\temp\source.mkv' track 1: Using the MPEG-4 part 2 video output module.
[2006-02-28 : 01:15:47] : The file 'C:\My Installed Apps\RealAnime 4\temp\video_0.mkv' has been opened for writing.
[2006-02-28 : 01:15:47] : progress: 100%
[2006-02-28 : 01:15:47] :
[2006-02-28 : 01:15:47] : The cue entries (the index) are being written...
[2006-02-28 : 01:15:47] : Muxing took 9 seconds.
[2006-02-28 : 01:15:47] :
[2006-02-28 : 01:15:47] : ***** Encoding Video to x264 File (x264) *****
[2006-02-28 : 01:15:47] : "C:\My Installed Apps\RealAnime 4\bin\x264.exe" --me dia --subme 1 --ref 0 --analyse "none" --weightb --b-pyramid --bime --direct spatial --bframes 3 --filter 1:1 --bitrate 318 --pass 1 --no-fast-pskip --no-psnr --progress --threads 1 -o "NUL:" "C:\My Installed Apps\RealAnime 4\temp\1.avs"
[2006-02-28 : 01:15:47] :
[2006-02-28 : 01:15:51] : could not open input file 'C:\My Installed Apps\RealAnime 4\temp\1.avs'
[2006-02-28 : 01:15:51] :
[2006-02-28 : 01:15:51] : ***** ERROR *****
[2006-02-28 : 01:15:51] : Encoder error #-1 (x264)
[2006-02-28 : 01:15:51] :

I tried both filterings. The avisynth file can be played in player.
Avisynth file:

# RealAnime 4
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\DGDecode.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\aWarpSharp.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\Convolution3DYV12.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\Decomb521.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\IT.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\asharp.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\MSharpen.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\Msmooth.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\VSFilter.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\NiceFPS.dll")
DirectShowSource("C:\My Installed Apps\RealAnime 4\temp\video_0.mkv", fps=23.9759998321533)
AssumeFPS(23.9759998321533)
MSmooth(strength=2, threshold=15, highq=false)
Convolution3D(preset="animeLQ")
NiceFPS()
ConvertToYV12()

Sirber
28th February 2006, 01:20
Does 'C:\My Installed Apps\RealAnime 4\temp\1.avs' exists?

Eretria-chan
28th February 2006, 01:21
Yes. Yes, it does.
With AnimeHQ, it works. Avisynth file:

# RealAnime 4
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\DGDecode.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\aWarpSharp.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\Convolution3DYV12.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\Decomb521.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\IT.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\asharp.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\MSharpen.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\Msmooth.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\VSFilter.dll")
LoadPlugin ("C:\My Installed Apps\RealAnime 4\avs\NiceFPS.dll")
DirectShowSource("C:\My Installed Apps\RealAnime 4\temp\video_0.mkv", fps=23.9759998321533)
AssumeFPS(23.9759998321533)
MSmooth(strength=2, threshold=15, highq=false)
Convolution3D(preset="animeHQ")
NiceFPS()
ConvertToYV12()

Sirber
28th February 2006, 01:22
animeLQ doesn't but animeHQ does...

http://img.photobucket.com/albums/v130/newcster68/SMILIES/CrazySmilieAniMini.gif

Eretria-chan
28th February 2006, 01:23
MovieLQ works.
Aha! Now AnimeLQ works!

Sirber
28th February 2006, 01:25
Nice! All thank to me! Now you can send me $50 using that link:

http://www.detritus.qc.ca/images/donate.png (https://www.paypal.com/xclick/business=sirber@gmail.com&no_shipping=1&item_name=RealAnime%20LE)

;)

Eretria-chan
28th February 2006, 01:27
Not quite! It still crashes all the time when I close it. Get to it! :sly:
I will continue to investigate to see if I can reproduce it.

Sirber
28th February 2006, 01:29
Not quite! It still crashes all the time when I close it. Get to it! :sly:
I will continue to investigate to see if I can reproduce it.RealAnime 4 crash when you close it? Can you post a nice and sexy screenshot?

Eretria-chan
28th February 2006, 01:30
Waiting for audio compress to be complete. Please be patient... (I skipped this before to save time. But I will include it this time to see if I can reproduce it)
But since you made so I can't open two instances at the same time, you have to be patient...

Sirber
28th February 2006, 01:36
But since you made so I can't open two instances at the same time, you have to be patient...What would you do with 2 RealAnime? Unless you have 8 cores and 8GB RAM it's useless ;)

Eretria-chan
28th February 2006, 01:39
What about messing around and trying to reproduce a problem? :sly:
Never ever underestimate what a user might want, despite what you think. That is why I never really restrict my apps from multiple instances :)
Anyway, the errors... let me just upload them.

Right...
http://www.eluni.net/Error.JPG
http://www.eluni.net/Error2.JPG
http://www.eluni.net/Error3.JPG

And so it continues forever to spew errors until I terminate through the task manager.

Sirber
28th February 2006, 01:42
Never ever underestimate what a user might want, despite what you think. That is why I never really restrict my apps from multiple instances :)Then the user will complain RealAnime is very very slow on his brand new PC.

The first goal of a developer is to prevent troublesome situations, then make money ;)

[edit]

Can I have your buggy source? We'll finish this once and for all :devil:

[edit2]

Where are you from? :)

Eretria-chan
28th February 2006, 01:46
Then the user will complain RealAnime is very very slow on his brand new PC.
Then "he" is stupid if "he" expects multiple instances of RA to run simultaneously without a speed drop.

The first goal of a developer is to prevent troublesome situations, then make money ;)
No it is not :p The goal of the developer is to make sure the user is happy with the program! That is, do not limit the user to what he or she may do with it.

[edit]

Can I have your buggy source? We'll finish this once and for all :devil:
I will upload it. But it will take a little while since upstream is only 1 mbps I think.

[edit2]

Where are you from? :)
Sweden, if that tells you anything :p

Sirber
28th February 2006, 01:51
No it is not :p The goal of the developer is to make sure the user is happy with the program! That is, do not limit the user to what he or she may do with it.Are you happy with Microsoft? ;)
Sweden, if that tells you anything :pYeah, somewhere in Africa ;) nah just kidding :D

Can you post the specs of the encoding machine?

Eretria-chan
28th February 2006, 01:53
Are you happy with Microsoft? ;)
I am not, I must admit. Especially I hate WMP when I cannot open multiple instances! Grrrrrrrrrrrrrrr!

Can you post the specs of the encoding machine?
Athlon XP (Barthon) 2800+, 1 GB ram and Windows XP SP 2. Anything more? That I am actually encoding on a 150 GB 7200 rpm IDE HD?

Sirber
28th February 2006, 01:56
Lain though you were having a "P4 HT" problem.
If you just start RealAnime and close it, no encoding, does it crash?

Eretria-chan
28th February 2006, 01:58
...No, it does not. This time it generated the xml-file. I will try once more with the source, although it is without filtering this time, and see what happens.

Sirber
28th February 2006, 02:02
Filtering is external to RealAnime.
RealAnime only monitor launched softwares, like x264.exe.

if RealAnime crash, It can only be from himself OR attached DLLs, like MediaInfo.dll.

Eretria-chan
28th February 2006, 02:04
Still, the error appears when adding the file and trying to encode it. There is no harm in trying.
BINGO! I got a crash! Hehe, okay, that was to be expected. What if just adding it? Does other files work? More to come!

LAIN
28th February 2006, 02:06
Still, the error appears when adding the file and trying to encode it. There is no harm in trying.

Hi,

I'd like to know the version of the MediaInfo.dll (it should be 0.7.1.2) if not, i suggest you to backup the XML file (for setting) than erase the realanime folder and freshly reinstall realanime 4.0.2 ...

we hade some problem with mediainfo.dll and changed the version in the last package.

Thank you

LAIN

Eretria-chan
28th February 2006, 02:08
0.7.1.0. I will try to reinstall then?

Sirber
28th February 2006, 02:09
You are still on 4.0.0 then. Best get 4.0.2 :)

LAIN
28th February 2006, 02:09
0.7.1.0. I will try to reinstall then?


if you can !!! it will allow you to have all latest files that we use in develloppement!!!

Sirber
28th February 2006, 02:10
if you can !!! it will allow you to have all latest files that we use in develloppement!!!
Yipee!!! Woot Woot!!! :D :D :DLain, there is too much joy in your comments. Please be more sad ;)

LAIN
28th February 2006, 02:10
Lain, there is too much joy in your comments. Please be more sad ;)

I'm happy that ppl report us bug, so that we are able to make better softs :D

Sirber
28th February 2006, 02:12
I'm happy that ppl report us bug, so that we are able to make better softs :DRemoving bugs don't make soft better, it makes them run as expected, nothing more ;)

Eretria-chan
28th February 2006, 02:14
Well, tis your fault, Sirber for posting only the the exe for 4.0.2 from 4.0.1! :p
Anyway, I reinstalled. Adding the file and closing RA does not crash it. Now I shall test it to do a little work before closing it.

Sirber
28th February 2006, 02:17
Well, tis your fault, Sirber for posting only the the exe for 4.0.2 from 4.0.1! :p
Anyway, I reinstalled. Adding the file and closing RA does not crash it. Now I shall test it to do a little work before closing it.I don't take the blame, blame the people on 56k that have to download a 24Mb package each time :p

LAIN
28th February 2006, 02:18
Well, tis your fault, Sirber for posting only the the exe for 4.0.2 from 4.0.1! :p
Anyway, I reinstalled. Adding the file and closing RA does not crash it. Now I shall test it to do a little work before closing it.

hehe, nice to hear!!! i think that is title (delphikage) need some revision :p

Eretria-chan
28th February 2006, 02:19
I don't take the blame, blame the people on 56k that have to download a 24Mb package each time :p
And whose fault is it that the package is 24 mb? Huh? Who is author? Huh?
It is your fault, I tell you! :p
Anyway, audio encoding soon finished. I will post results then. Stay tune, we shall soon find out if this was the cause of the crashes :sly:
Ahahaha! Aha! No, it crashed! YES! I mean... NO!
It was just starting the video encoding when I hit X, then stop.
Boom! Crash!

Sirber
28th February 2006, 02:21
hehe, nice to hear!!! i think that is title (delphikage) need some revision :pAlright, I will remove the link...

here!

http://forum.doom9.org/showthread.php?p=791827#post791827

:)

Sirber
28th February 2006, 02:23
And whose fault is it that the package is 24 mb? Huh? Who is author? Huh?
It is your fault, I tell you! :p
Anyway, audio encoding soon finished. I will post results then. Stay tune, we shall soon find out if this was the cause of the crashes :sly:
Ahahaha! Aha! No, it crashed! YES! I mean... NO!
It was just starting the video encoding when I hit X, then stop.
Boom! Crash!You can close RealAnime while encoding? Never worked for me.

Eretria-chan
28th February 2006, 02:23
Wow, I gain credit as well. How very nice of you.
Sirber: No, I can't. I hit X, then stop.

Sirber
28th February 2006, 02:27
Well, Realanime closed, so what?

[edit]

Analysis: #1
Audio: #1
Video: testing...

Eretria-chan
28th February 2006, 02:27
It crashed. Do you not read?

Sirber
28th February 2006, 02:30
What about a nice format? ;)

Lain is still testing X + Stop on video...

LAIN
28th February 2006, 02:30
It crashed. Do you not read?

I currently testing different scenarios that could cause problem when we hit X .... for now every one of them pass without any errors... hope to find one

[EDIT]

For now everything is ok... if i press X during encoding audio ... the file continue to encode video without problem.. and if i press stop after it close without any error. If i press X after the video has start encoding and stop after it close without error. the only thing that is remaning is that X is pressed during the encode and continu to encode without stopping it (maybe it will cause a error during the encode). I'll test it tonight ... encoding take time :(

I'll keep you informed... we will take a look to disable X during the encode so that it wont be able to press it :D

Eretria-chan
28th February 2006, 02:32
What about a nice format? ;)

Lain is still testing X + Stop on video...
I will! When my upgrade parts arrive!
It might just be the source. I don't know, but it happens to me all the time!

Sirber
28th February 2006, 02:34
I will! When my upgrade parts arrive!
It might just be the source. I don't know, but it happens to me all the time!Is RealAnime the only sexy and well built soft to crash on exit on your magnificent system? :D

Eretria-chan
28th February 2006, 02:39
It is hardly a sexy and well built system now. Serveal things may crash, but RA is pretty much the only thing that I can reproduce a crash for.

Sirber
28th February 2006, 02:42
Neither me or lain can reproduce it, unless someone else report that problem I'll have to say:

Cannot repro

Sorry :(

Eretria-chan
28th February 2006, 02:44
I am trying to upload the source. And I still have to see if it can do 3 passes. Otherwise I will try to leave it up to you.

LAIN
28th February 2006, 02:45
I'll continu the test that i currently doing... but i wont be able to post any result for now ~5 to 6 hours encoding per file ...

I'll keep you informed about this long test.

LAIN

[EDIT]

I'll make further test on other sources...

killerhex
28th February 2006, 04:58
when will realanime will be able to have wmv input support i got some anime hdwmv eps in my hard drive that i would like to encode for now im using ERMP

ggab
28th February 2006, 05:05
thanks for the new release :) i will test it soon ;)


PS: u forgot to add 80kbps & 112kbps profiles to vorbis audio :P

BoostAddict
28th February 2006, 06:30
rv10 med 2 pass 468 kbs w/ audio encode and it didnt crash

going to test x264 next

x264 3 pass med didnt crash either

good to go ;)

Sirber
28th February 2006, 13:14
@killerhex

wmv should work, but not in the drag drop. Try right click, Add.

@ggab

Sorry!!!

@BoostAddict

Good :D

@Eretria-chan

Lain reproduced your crash using your source. I think your file trigger some crap our of MediaInfoLib.

Eretria-chan
28th February 2006, 13:26
@Eretria-chan

Lain reproduced your crash using your source. I think your file trigger some crap our of MediaInfoLib.
Yes, I recieved a PM not long ago. It is good that you have reproduced it. This will serve to make your program even more bug-free, or so at least one should hope.

leowai
28th February 2006, 13:28
Thanks Sirber. Your program works fine so far for me. May be I'm too gentle to it? :D

@killerhex
wmv should work, but not in the drag drop. Try right click, Add.

Why the drag & drop feature is not the same as "Add" function? Just curious about this. :sly:

Sirber
28th February 2006, 13:32
Why the drag & drop feature is not the same as "Add" function? Just curious about this. :sly:DragDrop look for file extension, not Add yet. I did not spend too much time on that, IMO the rest is more important ;)

Eretria-chan
28th February 2006, 17:42
Well, some good news at least. This time it worked - no crashes. The quality looks pretty good, but on fog scenes or scenes where there is much blur, you still see many blocks.
Also pausing at some places in the movie can show you smoothed out details. But that can't be helped, I guess...

Sirber
28th February 2006, 17:50
x264 save bits where it can. Fog and dark is the best place for that. To remove blocks set filtering to +2 or stronger.

What are the rez, the content type and the video bitrate you asked for?

Eretria-chan
28th February 2006, 17:52
Default. All the default settings.
Hmmm, more deblocking...

Eretria-chan
28th February 2006, 21:01
Sirber, a question:
What processor do you have? I was working on the upgrade program, but with my advanced techniques, it is incredibly slow, and as such I am trying to use the best and latest technology possible.

And how many hours per day do you actually spend at your computer? Concider it... statistics, these questions ;)

Sirber
28th February 2006, 21:33
I have an AMD64 3000+ running in 32bit mode.
I spend around 10h per day on my computer (work or home), but home PC is online all day long.

What is your "advanced technique"?

Eretria-chan
28th February 2006, 21:41
My advanced techniques is mostly this...
First, the basic technique is to compare files byte per byte and save the address of the mismatch byte and the new byte to be written at that address. However, for each mismatch byte, FIVE bytes need to be written to the file (4 bytes for the offset and one for the byte itself). To compensate for this, I made an enhancement. It only writes the actual length of the address (1, 2 or 4 bytes depending on the size, ie 255, 65535 or bigger), and at the beginning write how many of each there was to reduce size. But this wasn't enough...

So I added an advanced technique that would allow it to search further in the file when a mismatch byte was found, to see if it can find a similar set of bytes in another position in the file. That way, it could save information that it could be found in another part of the file, the offset and the number of bytes.

Eventually, I might also program it to add a command to "skip" a number of bytes from the offset so it might continue a byte offset.

So that say, if the original file contains 0x01, 0x02, 0x03, 0x04 and 0x05, then it could search in the other file and fine 0x01, 0x02 and skip one byte to also find 0x03, 0x04 and 0x05.

Problem is - this is incredibly slow. Even for a ~200 kb file! Imagine what the speed will be when comparing megabytes of files!
I have currently re-written two functions in pure assembly, yet it is still slow. So I plan to take advantage of SSE (3/2), 64-bit (more storage size plus extra registers) and even dual core (half processing in one thread; half in another).

Sirber
28th February 2006, 22:04
ooook!

Is there a link with video compression? :confused:
Is there a link with RealAnime? :confused:

Eretria-chan
28th February 2006, 22:07
Well, use it to compress your upgrades. That means people won't have to download 20 mb each time you release a new version, which you do seem to do frequently.

Sirber
28th February 2006, 23:55
Ha! You are working on a lossless file compression! :)
Is it better than 7zip? (LZMA)

Eretria-chan
1st March 2006, 00:00
It works to modify file X to be equal byte-per-byte with file Y.
That way, you can easily make an "upgrade package" which the users download and run. It will automatically patch the the version on the system to the version you have compared it to.
In sense, it is not a compression system, but it will give you a very small package (hopefully) to patch all your files to their current versions.

nm
1st March 2006, 00:02
Binary diffs can be done efficiently and there are many open source implementations available. Certainly worth looking around before making your own algorithm. Just google for "binary diff" and behold :)

Sirber
1st March 2006, 00:05
So it's a "patch maker" my keeping the modifications! :D
Can it work on myltiple files? Can it detect "moved" datas?

Eretria-chan
1st March 2006, 00:35
It is intended to work on multiple files.
I have no idea what you mean with "moved" datas. But it will examine ALL the files, one by one, byte per byte, and take note of the differenece and store that information so that it can later patch those files to be the same, byte per byte.

Sirber
1st March 2006, 00:41
Any build I can test?

Eretria-chan
1st March 2006, 00:47
I have one, but it isn't finished yet...
Since the reworking in assembly, all functions are not finished yet, nor is all the advanced stuff. And you can't choose filenames and it only works on one file ^^"
I'm putting a little on hold 'til I get my new processor so I can start optimizing it more. But if you still want my pre-wip build, then I can hand it to you...

Or, the source.

Sirber
1st March 2006, 00:55
Or, the source.I could simply do a self-extracting RAR or 7zip... ;)
If it takes the same time to make the diffs than to download the 24Mb file... ;) lol

Eretria-chan
1st March 2006, 01:00
You lost me...
What was your point? :confused:

Sirber
1st March 2006, 01:06
usualy no need of a 24MB update. I can RAR the new files and make it autoextractable and be under 1MB. That's all.

Eretria-chan
1st March 2006, 01:09
Riiiiiiiight...
This program is aimed to make incredibly small files. And what if someone upgrades from an old version? You keep updating ffdshow, x264 and so on, so it usually becomes pretty big each time.

And this is something I have been thinking of doing for some time. You can just be the one who makes sure it works alright :p

Sirber
1st March 2006, 01:43
Alright, PM me your MSN infos. We'll stop here this OT ;)

nm
1st March 2006, 02:11
I'm putting a little on hold 'til I get my new processor so I can start optimizing it more. But if you still want my pre-wip build, then I can hand it to you...
Just in case if you didn't notice my previous post, good algorithms really do miracles. Take a look at bsdiff (http://www.daemonology.net/bsdiff/) before optimizing an inefficient one.

killerhex
1st March 2006, 11:34
when trying to encode the wmv file its says from besweet error #57

Sirber
1st March 2006, 13:15
Post the info of your file...

killerhex
1st March 2006, 23:46
post erased

Sirber
1st March 2006, 23:47
dont need i redownloaded the files in .ogmBest not talk about "downloaded stuff".

BoostAddict
2nd March 2006, 10:48
one thing i found strange

you know how realanime is "always on top"

after i encoded about 10+ episodes, it wouldn't stay on top anymore

not that i have a problem with it, just wanted to let you know

Sirber
2nd March 2006, 13:08
Wierd. Did you try to start a new realanime while RA4 was minimized?

Sirber
2nd March 2006, 13:59
I'm gonna post 4.0.3 tonight (as a small update).

Added:
* Handled profiles
* x264 iPod profile
* Filtering helper (rez and FPS).
* Bitrate defaults for video codecs under profiles

killerhex
2nd March 2006, 14:06
I'm gonna post 4.0.3 tonight (as a small update).

Added:
* Handled profiles
* x264 iPod profile
* Filtering helper (rez and FPS).
* Bitrate defaults for video codecs under profiles


thanx looking forward to it

Sirber
3rd March 2006, 04:17
I'm gonna post 4.0.3 tonight (as a small update).

Added:
* Handled profiles
* x264 iPod profile
* Filtering helper (rez and FPS).
* Bitrate defaults for video codecs under profiles
This is work in progress. iPod profil should work. Pocket PC and PSP has not been tested yet. In 4.1.0 filtering will be "auto". Auto resize and add border to fit device rez. This build will not be release public, since it needs testing :)

I suggest 1-pass CQ40 @medium with x264 for anime content on iPod.

Comments are welcome :)

http://www.mytempdir.com/488900

Eretria-chan
3rd March 2006, 22:12
Hmmm...
I extracted a stream out of a mkv clip using vdubmod and then encoded it with RA. I got major desync of the audio. I wonder if it was a good idea to do that?
But the clip (the one I extracted and encoded) DID work fine before I encoded it.

Is this my fault, or RA's fault?
I also remember vdubmod to actually warn me that it might contain variable frame rate.

EDIT:
I tested with mkvtoolnix too. I split the files and encoded - same result. Unless I am not doing this the right way, it is a bug in RA or something like that.
I get desync of the audio. At first, it is too late, then it is too soon.

Oh, also, I tried to mux an ogg stream into mkv and use RA to compress it. It worked just fabolus! Who said you can't use RA as an audio encoding tool? ;)

Sirber
4th March 2006, 01:15
Best feed your MKV directly to RealAnime. Also, RealAnime supports OGMs... ;)

Eretria-chan
4th March 2006, 01:21
The thing is I just want a specific portion of the file, so that's why I'm clipping it...
Oh, I forgot ogg is actually a container. Ahahaha... I thought it was just a music file that had to be put into a container to work properly with encoding tools.

Sirber
4th March 2006, 01:22
.OGG will be threated as audio.
.OGM as multi-track.

Eretria-chan
4th March 2006, 01:23
Yes, anyway, do you have any idea on the desync? I mean, that clip was like 45 mb :/ While after encoded with RA, it is like 5 mb, so I really want to encode it.

Sirber
4th March 2006, 01:28
I have no idea about the delay. I don't recommend the use of VDubMod with RealAnime. Best encode the whole thing, then cut the output with mkvmerge.

Eretria-chan
4th March 2006, 01:29
Ahhh, takes too long :/
I even tried to split it with mkvmerge, but the same thing happened.

Sirber
4th March 2006, 01:33
what's the Info of the source?

BoostAddict
4th March 2006, 02:06
maybe its the fps error i had earlier? or did you already fix that sirber? you said it was a mediainfo error

Sirber
4th March 2006, 02:25
Fixed in 4.0.2 (or .1? :confused:)

The FPS error was that I was unable to get it, so RealAnime forced 23.976 (and source was 29.96 FPS).

baosen
4th March 2006, 10:25
I tested your 4.0.3, the program crashed when it gonna merged the sub with the mp4 file. I used the Ipod profile with 1passCQ since your reccommended it for anime :P.

[03.03.2006 : 23:19:42] : ***** Merging file to MP4 (MP4Box) *****
[03.03.2006 : 23:19:42] : "C:\Programfiler\RealAnime 4\bin\MP4Box.exe" -add "C:\Programfiler\RealAnime 4\temp\video_enc_0.mp4":lang=und -fps FPS:29.970 -add "C:\Programfiler\RealAnime 4\temp\audio_enc_0.mp4":lang=jpn -add "C:\Programfiler\RealAnime 4\temp\subtitle_0.ass":lang=eng -new "C:\Programfiler\RealAnime 4\output\[AHQ] Elfen Lied - 01 - A Chance Encounter.mp4"
[03.03.2006 : 23:19:42] :
[03.03.2006 : 23:19:57] : IsoMedia import - track ID 1 - Video (size 320 x 240)
[03.03.2006 : 23:19:57] : Importing: | | (01/100)
[03.03.2006 : 23:19:57] : Importing: | | (02/100)
[03.03.2006 : 23:19:57] : Importing: | | (03/100)
[03.03.2006 : 23:19:57] : Importing: | | (04/100)
[03.03.2006 : 23:19:57] : Importing: |= | (05/100)
[03.03.2006 : 23:19:57] : Importing: |= | (06/100)
[03.03.2006 : 23:19:57] : Importing: |= | (07/100)
[03.03.2006 : 23:19:57] : Importing: |= | (08/100)
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[03.03.2006 : 23:19:57] :
[03.03.2006 : 23:19:57] : IsoMedia import - track ID 1 - Audio (SR 44100 - 2 channels)
[03.03.2006 : 23:19:57] : Importing: | | (01/100)
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[03.03.2006 : 23:19:57] : Importing: |=================== | (99/100)
[03.03.2006 : 23:19:57] :
[03.03.2006 : 23:19:57] : IsoMedia import - track ID 2 - media type "odsm:mp4s"
[03.03.2006 : 23:19:57] :
[03.03.2006 : 23:19:57] : IsoMedia import - track ID 3 - media type "sdsm:mp4s"
[03.03.2006 : 23:19:57] :
[03.03.2006 : 23:19:57] : Unknown input file type
[03.03.2006 : 23:19:57] : Error importing C:\Programfiler\RealAnime 4\temp\subtitle_0.ass:lang=eng: Feature Not Supported
[03.03.2006 : 23:19:57] : (Feature Not Supported)
[03.03.2006 : 23:19:57] : (Feature Not Supported)
[03.03.2006 : 23:19:57] :
[03.03.2006 : 23:19:57] : ***** ERROR *****
[03.03.2006 : 23:19:57] : Merge error #3(Mkv Merge)
[03.03.2006 : 23:19:57] :


I checked the files in the temp folder. The video came out with alot of blockiness, well I don't know how it will turn out in the Ipod screen. Maybe I'm gonna try 3pass next time? Well, GOOD JOB WITH THIS PROGRAM,It is useful for me since my other Ipod Converter does'nt work with MKV files :P:P:):):).

Eretria-chan
4th March 2006, 12:46
Fixed in 4.0.2 (or .1? :confused:)

The FPS error was that I was unable to get it, so RealAnime forced 23.976 (and source was 29.96 FPS).
Perhaps it is because the source was variable framerate? I don't know how to post info of a clip.

bond
4th March 2006, 13:29
baosen, mp4box doesnt support .ass subs input

if you want to author advanced subs use mpeg-4's own format: .ttxt

Sirber
4th March 2006, 14:46
iPod doesn't support soft subs, you will have to hardsub them.
RealAnime 4.1.0 and later will do that automaticly.

Eretria-chan
4th March 2006, 14:52
I don't if this information helps. This is info from mkvinfo about the matroska clip I clipped from the main movie I encoded with RA:

(MKVInfo) + EBML head at 0
(MKVInfo) |+ Doc type: matroska at 5
(MKVInfo) |+ Doc type version: 1 at 16
(MKVInfo) |+ Doc type read version: 1 at 20
(MKVInfo) + Segment, size 43069674 at 24
(MKVInfo) |+ Seek head at 36
(MKVInfo) | + Seek entry at 41
(MKVInfo) | + Seek ID: 0x15 0x49 0xa9 0x66 (KaxInfo) at 44
(MKVInfo) | + Seek position: 4099 at 51
(MKVInfo) | + Seek entry at 56
(MKVInfo) | + Seek ID: 0x16 0x54 0xae 0x6b (KaxTracks) at 59
(MKVInfo) | + Seek position: 4260 at 66
(MKVInfo) | + Seek entry at 71
(MKVInfo) | + Seek ID: 0x11 0x4d 0x9b 0x74 (KaxSeekHead) at 74
(MKVInfo) | + Seek position: 43068668 at 81
(MKVInfo) | + Seek entry at 88
(MKVInfo) | + Seek ID: 0x1c 0x53 0xbb 0x6b (KaxCues) at 91
(MKVInfo) | + Seek position: 43067360 at 98
(MKVInfo) | + Seek entry at 105
(MKVInfo) | + Seek ID: 0x10 0x43 0xa7 0x70 (KaxChapters) at 108
(MKVInfo) | + Seek position: 10215 at 115
(MKVInfo) |+ EbmlVoid (size: 4012) at 120
(MKVInfo) |+ Segment information at 4135
(MKVInfo) | + Timecode scale: 1000000 at 4141
(MKVInfo) | + Muxing application: libebml v0.7.6 + libmatroska v0.8.0 at 4148
(MKVInfo) | + Writing application: mkvmerge v1.6.5 ('Watcher Of The Skies') built on Dec 7 2005 18:53:53 at 4186
(MKVInfo) | + Duration: 122.095s (00:02:02.095000000) at 4259
(MKVInfo) | + Date: Fri Mar 03 21:50:37 2006 UTC at 4266
(MKVInfo) | + Segment UID: 0x91 0xd3 0xc6 0xfe 0x0d 0x44 0x26 0xb8 0x9c 0x39 0xe4 0x16 0x19 0x77 0x57 0xe6 at 4277
(MKVInfo) |+ Segment tracks at 4296
(MKVInfo) | + A track at 4302
(MKVInfo) | + Track number: 1 at 4305
(MKVInfo) | + Track UID: 3947546866 at 4308
(MKVInfo) | + Track type: video at 4315
(MKVInfo) | + Enabled: 1 at 4318
(MKVInfo) | + Default flag: 1 at 4321
(MKVInfo) | + Forced flag: 0 at 4324
(MKVInfo) | + Lacing flag: 0 at 4328
(MKVInfo) | + MinCache: 1 at 4331
(MKVInfo) | + Timecode scale: 1.000000 at 4335
(MKVInfo) | + Max BlockAddition ID: 0 at 4343
(MKVInfo) | + Codec ID: V_MS/VFW/FOURCC at 4347
(MKVInfo) | + Codec decode all: 1 at 4364
(MKVInfo) | + CodecPrivate, length 40 (FourCC: XVID, 0x44495658) at 4367
(MKVInfo) | + Default duration: 33.367ms (29.970 fps for a video track) at 4410
(MKVInfo) | + Language: eng at 4418
(MKVInfo) | + Name: video_ts at 4425
(MKVInfo) | + Video track at 4436
(MKVInfo) | + Pixel width: 640 at 4438
(MKVInfo) | + Pixel height: 496 at 4442
(MKVInfo) | + Interlaced: 0 at 4446
(MKVInfo) | + Display width: 640 at 4449
(MKVInfo) | + Display height: 496 at 4454
(MKVInfo) | + A track at 4459
(MKVInfo) | + Track number: 2 at 4462
(MKVInfo) | + Track UID: 4290574862 at 4465
(MKVInfo) | + Track type: audio at 4472
(MKVInfo) | + Enabled: 1 at 4475
(MKVInfo) | + Default flag: 1 at 4478
(MKVInfo) | + Forced flag: 0 at 4481
(MKVInfo) | + Lacing flag: 1 at 4485
(MKVInfo) | + MinCache: 0 at 4488
(MKVInfo) | + Timecode scale: 1.000000 at 4492
(MKVInfo) | + Max BlockAddition ID: 0 at 4500
(MKVInfo) | + Codec ID: A_VORBIS at 4504
(MKVInfo) | + Codec decode all: 1 at 4514
(MKVInfo) | + CodecPrivate, length 3993 at 4517
(MKVInfo) | + Language: jpn at 8514
(MKVInfo) | + Name: audio_jap at 8521
(MKVInfo) | + Audio track at 8533
(MKVInfo) | + Sampling frequency: 48000.000000 at 8535
(MKVInfo) | + Channels: 2 at 8541
(MKVInfo) | + A track at 8544
(MKVInfo) | + Track number: 3 at 8547
(MKVInfo) | + Track UID: 207140046 at 8550
(MKVInfo) | + Track type: subtitles at 8557
(MKVInfo) | + Enabled: 1 at 8560
(MKVInfo) | + Default flag: 1 at 8563
(MKVInfo) | + Forced flag: 0 at 8566
(MKVInfo) | + Lacing flag: 0 at 8570
(MKVInfo) | + MinCache: 0 at 8573
(MKVInfo) | + Timecode scale: 1.000000 at 8577
(MKVInfo) | + Max BlockAddition ID: 0 at 8585
(MKVInfo) | + Codec ID: S_TEXT/SSA at 8589
(MKVInfo) | + Codec decode all: 1 at 8601
(MKVInfo) | + CodecPrivate, length 598 at 8604
(MKVInfo) | + Language: eng at 9206
(MKVInfo) | + Name: subs_eng at 9213
(MKVInfo) |+ EbmlVoid (size: 1024) at 9224
(MKVInfo) |+ Chapters at 10251
(MKVInfo) | + EditionEntry at 10256
(MKVInfo) | + EditionFlagDefault: 0 at 10260
(MKVInfo) | + EditionFlagHidden: 0 at 10264
(MKVInfo) | + EditionUID: 3123772586 at 10268
(MKVInfo) | + ChapterAtom at 10275
(MKVInfo) | + ChapterUID: 3484323294 at 10277
(MKVInfo) | + ChapterTimeStart: 00:00:00.000000000 at 10284
(MKVInfo) | + ChapterFlagHidden: 0 at 10287
(MKVInfo) | + ChapterFlagEnabled: 1 at 10290
(MKVInfo) | + ChapterDisplay at 10294
(MKVInfo) | + ChapterString: 5. Evil Flower at 10296
(MKVInfo) | + ChapterLanguage: und at 10312
(MKVInfo) |+ EbmlVoid (size: 257) at 10318
(MKVInfo) |+ Cluster at 10578

Sirber
4th March 2006, 15:16
@Eretria-chan

Seems incomplete. Put your source MKV in RA4 then right click on it, Info.

killerhex
4th March 2006, 15:20
RA4.0.3 been encoding my movies ever since the release and it goin great no problems so far

Eretria-chan
4th March 2006, 15:22
General #0
Count : 167
Count of stream of t : 2
Kind of stream : General
StreamKindID : 0
Count of video strea : 1
Count of audio strea : 1
Count of text stream : 1
Count of chapter str : 0
Complete name : C:\Sailor Moon 2-001.mkv
Folder name : C:\
File name : Sailor Moon 2-001
File extension : mkv
File size : 43069722
File size : 41.1 MiB
File size : 41 MiB
File size : 41 MiB
File size : 41.1 MiB
File size : 41.07 MiB
Format : Matroska
Format : Matroska
Url : http://www.matroska.org
Extensions : MKV MKA MKS
Overal BitRate : 2822046
Overal BitRate : 2822 Kbps
PlayTime : 122095.000
PlayTime : 2mn 2s
PlayTime : 2mn 2s 95ms
PlayTime : 2mn 2s
PlayTime : 00:02:02.095
Encoded date : 1141422637
Writing application : mkvmerge v1.6.5 ('Watcher Of The Skies') built on Dec 7 2005 18:53:53
Writing library : libebml v0.7.6 + libmatroska v0.8.0
Codecs Video : XviD
Video_Language_List : English
Audio codecs : Vorbis
Audio_Language_List : Japanese
Text codecs : SSA
Text_Language_List : English

General #1
Count : 167
Count of stream of t : 2
Kind of stream : General
StreamKindID : 1

Video #0
Count : 36
Count of stream of t : 1
Kind of stream : Video
StreamKindID : 0
ID : 1
UniqueID : 3947546866
Title : video_ts
Codec : XVID
Codec : XviD
Info : XviD project
Url : http://www.koepi.org/xvid.shtml
Bit rate : 2819046
Bit rate : 2819 Kbps
Width : 640
Height : 496
Aspect ratio : 1.290
Aspect ratio : 4/3
Frame rate : 29.970
Frame rate : 29.97 fps
FrameCount : 3659
Resolution : 12
(Pixel*Frame) : 0.296
Language : en
Language : English

Audio #0
Count : 35
Count of stream of t : 1
Kind of stream : Audio
StreamKindID : 0
ID : 2
UniqueID : 4290574862
Title : audio_jap
Codec : A_VORBIS
Codec : Vorbis
Info : Vorbis
Url : http://www.vorbis.com
Channel(s) : 2
Channel(s) : 2 channels
Sampling rate : 48000
Sampling rate : 48 KHz
SamplingCount : 5860560
Language : ja
Language : Japanese

Text #0
Count : 24
Count of stream of t : 1
Kind of stream : Text
StreamKindID : 0
ID : 3
UniqueID : 207140046
Title : subs_eng
Codec : S_TEXT/SSA
Codec : SSA
Language : en
Language : English

Sirber
4th March 2006, 15:25
XviD / vorbis...

well, I duno :) You can fix the delay with mkvmerge (or the GUI in Tools tab) after your encode.

Eretria-chan
4th March 2006, 15:31
There are two problems:
First I see that the source has 29.970 fps, and in the avisynth file I see:

DirectShowSource("C:\My Installed Apps\RealAnime 4\temp\video_0.mkv", fps=29.9699993133545)
AssumeFPS(29.9699993133545)
NiceFPS()

Not 29.970 that is. That is a guess.
Secondly, the audio is out of sync - first it is delayed - then it is too soon! So adding a delay will not help.

Sirber
4th March 2006, 15:33
The FPS I use is the real one. "29.970" is rounded.

Can I have your file?

Eretria-chan
4th March 2006, 15:38
The real or the clip?
EDIT: The movie is also split into two parts (not by me).

Sirber
4th March 2006, 19:10
ok. hum... nothing much I can do :(

bond
4th March 2006, 20:07
whats the sense in using such an insane framerate and after that nicefps???
this will only produce files with strange framerates signalled (eg not playable in quicktime)

simply use
assumefps(24000,1001)
for getting the exact framerate you want...

Sirber
4th March 2006, 21:14
I use what MediaInfo gives me, nothing more.
It also work great in Quicktime and iPod ;)

bond
4th March 2006, 21:34
messy :p ;)

Sirber
5th March 2006, 17:00
messy :p ;)Automatic :eek:
RealAnime 4.0.4

Added:
* merange 32 for x264 High Quality profile

Updated:
* x264: rev 457
* x264: direct auto mode
* x264: Filtering +2 instead of +1
* x264: CQ: use --crt instead of --qp

Removed:
* x264: subme 7 for High Quality profile (patch not working anymore)

Upgrade (4.0.2 or 4.0.3 to 4.0.4) (http://www.mytempdir.com/494837)
Full version (http://www.detritus.qc.ca/)
Full version (torrent) (http://www.detritus.qc.ca/bt/)

Sirber
5th March 2006, 22:56
--direct auto make some shit in the picture. Wait for 4.0.5.

Sirber
5th March 2006, 23:08
4.0.5

Removed:
* Direct Auto

http://www.mytempdir.com/495712

sany
6th March 2006, 09:19
Hi I just got your software and tried using it but I get this when I want to start the process:Encoder error #57(BeSweet)
I'm trying to reencode a video in .mkv with h264 +the audio will be mp3.
What am I doing wrong, do I get this message because I don't have BeSweet installed(I tried downloading BeSweet but it doesn't write itself in the windows system so it' as if doesn't exist to other programs, if I see it right)

Sharktooth
6th March 2006, 11:00
4.0.5

Removed:
* Direct Auto

http://www.mytempdir.com/495712
x264 rev 458 fixed the --direct auto issue

Sirber
6th March 2006, 12:58
Hi I just got your software and tried using it but I get this when I want to start the process:Encoder error #57(BeSweet)
I'm trying to reencode a video in .mkv with h264 +the audio will be mp3.
What am I doing wrong, do I get this message because I don't have BeSweet installed(I tried downloading BeSweet but it doesn't write itself in the windows system so it' as if doesn't exist to other programs, if I see it right)
Look in RealAnime.log and you will see what fails.
x264 rev 458 fixed the --direct auto issue
Cool! I will test and release 4.0.6

Sirber
6th March 2006, 13:20
Quality is inferior with --direct auto. I will stick to spacial (4.0.5)

killerhex
6th March 2006, 17:00
what is direct auto??

sany
6th March 2006, 17:11
Could you tell me what this means:
***** Encoding Audio to WAV file (avs2wav) *****
[2006.03.06. : 17:05:14] : "F:\program files\RealAnime 4\\bin\avs2wav.exe" "D:\xy\xy\OVERLAy4.AVS" "F:\program files\RealAnime 4\temp\audio.mp4.wav"
[2006.03.06. : 17:05:14] :
[2006.03.06. : 17:05:14] :
[2006.03.06. : 17:05:14] : ***** Encoding Audio to .MP3 (BeSweet) *****
[2006.03.06. : 17:05:14] : "F:\program files\RealAnime 4\besweet\BeSweet.exe" -ssrc( -rate 44100 ) -azid( -s dplii -L -3db ) -core( -input "F:\program files\RealAnime 4\temp\audio.mp4.wav" -output "F:\program files\RealAnime 4\temp\audio.mp3" ) -lame( -b 128 ) -ota( -g max )
[2006.03.06. : 17:05:14] :
[2006.03.06. : 17:05:15] : BeSweet v1.5b31 by DSPguru.
[2006.03.06. : 17:05:15] : --------------------------
[2006.03.06. : 17:05:15] : Error 57: Error opening "F:\program files\RealAnime 4\temp\audio.mp4.wav".
[2006.03.06. : 17:05:15] : Quiting...
[2006.03.06. : 17:05:15] :
[2006.03.06. : 17:05:15] : ***** ERROR *****
[2006.03.06. : 17:05:15] : Encoder error #57 (BeSweet)

Note: I tried running the reencoding without audio(killed the audio with avisynth) and it worked fine. Don't know if this help answering my question/problem.

ggab
6th March 2006, 17:15
sirber, most of my earlier (rc3) bugs reports are still there

for example the video.mkv.mkv.mkv's issue


if u wanna dig a bit on those bugs, i can recheck them all with 4.0.5 :)

Sirber
6th March 2006, 17:35
what is direct auto??:search:
sirber, most of my earlier (rc3) bugs reports are still there

for example the video.mkv.mkv.mkv's issueThat one is not a big deal. I will check later those bugs.
if u wanna dig a bit on those bugs, i can recheck them all with 4.0.5 :)No need. I will check.

@sany

Is audio.mp4.wav in the temp folder? Why do you use AVS input?

sany
6th March 2006, 18:01
I'll check that right away, and I'm using .avs as input cause I want to add a pic at the begging of the video + I'm also using avisynth overlay function( I power up the video :) )

Checked it:
There's an .avs file in the Real Anime 4 temp but I think that's a remainder of an aborted but succesfully started reencoding (the one when I killed the audio).

Sirber
6th March 2006, 18:03
ok.

Can you post the "info" of your real source? Paste it in RealAnime, right click, Info.

sany
6th March 2006, 19:04
Here it is and thanks for trying to help:
General #0
Count : 167
Count of stream of t : 1
Kind of stream : General
StreamKindID : 0
Count of video strea : 0
Count of audio strea : 0
Count of text stream : 0
Count of chapter str : 0
Complete name : D:\certain name\certain munka\OVERLAy4.AVS
Folder name : D:\certain name\certain munka
File name : OVERLAy4
File extension : avs
File size : 2141
File size : 2.09 KiB
File size : 2 KiB
File size : 2.1 KiB
File size : 2.09 KiB
File size : 2.091 KiB

Sirber
6th March 2006, 19:06
not the avs, the real source :)

sany
6th March 2006, 19:22
Hehe sorry here's the real source( I put "ceratain" instead of the real video name, because of forum policy):
General #0
Count : 167
Count of stream of t : 1
Kind of stream : General
StreamKindID : 0
Count of video strea : 1
Count of audio strea : 1
Count of text stream : 0
Count of chapter str : 0
Complete name : D:\certain name\certain munka\certain Raw\certain_no_Shana_03_(640x360_WMV9).[fa80297a].avi
Folder name : D:\certain name\certain munka\certain Raw
File name : certain_no_Shana_03_(640x360_WMV9).[fa80297a]
File extension : avi
File size : 112559862
File size : 107 MiB
File size : 107 MiB
File size : 107 MiB
File size : 107 MiB
File size : 107.3 MiB
Format : AVI
Format : Audio Video Interleave
Extensions : AVI
Overal BitRate : 600336
Overal BitRate : 600 Kbps
PlayTime : 1499958
PlayTime : 24mn 59s
PlayTime : 24mn 59s 958ms
PlayTime : 24mn 59s
PlayTime : 00:24:59.958
Director : XO7sgRVIq3
Codecs Video : WMV3
Audio codecs : MPEG1/2 L3

Video #0
Count : 36
Count of stream of t : 1
Kind of stream : Video
StreamKindID : 0
Codec : WMV3
Codec : WMV3
Info : Windows Media Video 9
Url : http://www.microsoft.com/windows/windowsmedia/format/codecdownload.aspx
Bit rate : 459336
Bit rate : 459 Kbps
Width : 640
Height : 360
Aspect ratio : 1.778
Aspect ratio : 16/9
Frame rate : 23.976
Frame rate : 23.976 fps
FrameCount : 35963
(Pixel*Frame) : 0.083

Audio #0
Count : 35
Count of stream of t : 1
Kind of stream : Audio
StreamKindID : 0
Codec : 55
Codec : MPEG1/2 L3
Info : MPEG1 or 2 Audio Layer 3
Url : http://www.iis.fraunhofer.de/amm/index.html
Bit rate : 128000
Bit rate : 128 Kbps
Channel(s) : 2
Channel(s) : 2 channels
Sampling rate : 48000
Sampling rate : 48 KHz
SamplingCount : 71997984

Sirber
6th March 2006, 19:33
Hum... it should work. Maybe my AVS input is borked. I will try tonight.

[edit]

Why do you encode your source (MP3 @128kbps) to MP3 @128kbps again?

sany
6th March 2006, 19:45
Well umm, didn't want to fuss about killing audio than adding a 128@ mp3 audio to the silent reencoded video with mkv mux(I don't know yet any other way, if there is please tell me), your software can encode audio with the video so I didn't even think about that(I'm still new in the business, so this might have been a bad idea?)

Note: the source isn't mine I acquired it.Also at my friend the whole stuffs seems to run smoothly that's what really frutrates me(he's lazy and it's hard to make him to do the encodings for me :) )

Moreover if you think you ran out of ideas don't worry about it too much I'll just reencode the videos silently and use mkv mux to add audio.

Sirber
6th March 2006, 19:58
it's still a bug ;)

my point is it's pointless to recode a 128kbps MP3 into the same thing. You will get the same bitrate, but quality will be lower. Currently RealAnime can't keep original audio from AVS source. Best do it silently and merge at the end.

sany
6th March 2006, 20:06
Ok, I'll go with the silent video then, and again many thanks for trying to help.(Now that you mentioned that about the bit rate of the audio I don't know why I didn't do that way from the start, I mean going with silent video and then adding audio)

And about the bug: well maybe it only occurs by me, which would really suck(I mean I don't want to suffer alone :D )

Sirber
6th March 2006, 20:09
What settings are you using for video? What final filesize do you aim for?

sany
6th March 2006, 20:15
I'm aiming for about 190Mb 3pass high quality x264 and 928 bitrate(used bitrate calculater you have in RealAnime 4 to figure out bitrate). Filtering is checked in and is set to +1(altough I don't know what that function is for, it was set there as default)

Sirber
6th March 2006, 20:22
Are you aware that your output file will be about 85MB bigger than your source? What's the goal of making bigger files?

sany
6th March 2006, 20:28
I know, that's not the point, well it's psychology most people think the bigger the better :D .

Anyways I know I won't gain extra pixels just because the file size get's bigger, but still there should be some quality increase, no? (I honestly ask this 'cause I'm really new in this stuff)

What would you suggest I mean for settings and for final filesize?

Sirber
6th March 2006, 20:34
Quality can't increase. You are going from a loosy source to another one.

I'd suggest using RealAnime defaults ;), but it will output a ~60MB file (if you encode audio at 32kbps).

But hey! Do as you wish :p

Eretria-chan
6th March 2006, 20:38
3 pass high is going to cripple your computer, is it not? There is not many processors that can process high profile fast.

sany
6th March 2006, 20:39
Well, thanks I'll think about it(and as a compromise only make a file about 150MB :D ).

Off: Anyway it was nice talking to you, and thanks for your opinion, I gotta finish now 'cause my mom wants to "use" the PC, (aka wants to play on it) oh, this parental terror :D .

@Eretria-chan
Don't worry about it, the aim is to keep me off the computer :)

Sirber
6th March 2006, 21:13
RealAnime encode in IDLE mode, so everything else runs at full speed.

Eretria-chan
6th March 2006, 21:17
Which means RA takes the hit if games and other stuff runs at the same time.

Sirber
6th March 2006, 21:21
Which means RA takes the hit if games and other stuff runs at the same time.
True... True...

Best have 1GB RAM if you want to play games :)

Sirber
6th March 2006, 22:04
@Eretria-chan

http://www.eluni.net/realanime.html

...need a bit of updating ;)

Eretria-chan
6th March 2006, 22:09
Errr, well... I can't keep up with your constant updates ^^"
And you have not uploaded the latest binary to my server either.

Sirber
6th March 2006, 22:18
I got a new server as well as torrent so I don't need a mirror anymore. Still want me to upload them? I'd need my access (PM) back then :)

Danisan
7th March 2006, 11:09
Is it possible to make RA continue with the next file in a batch after it encounters a file it cannot encode? As it is now it just stops and doesn't continue to the next file. Just mark the non-encodable file red or something. :p

Eretria-chan
7th March 2006, 11:14
I got a new server as well as torrent so I don't need a mirror anymore. Still want me to upload them? I'd need my access (PM) back then :)
I can offload some bandwidth for you. And torrents are evil :scared:
Especially for those on wrong time zones that never gets the seeders online.
I can PM your information (again), but it hasn't changed from last time.

Sirber
7th March 2006, 13:00
Is it possible to make RA continue with the next file in a batch after it encounters a file it cannot encode? As it is now it just stops and doesn't continue to the next file. Just mark the non-encodable file red or something. :pNo. In theory RealAnime encode anime series. If one fail they should all fail.

Xanaphia
7th March 2006, 16:57
And about the bug: well maybe it only occurs by me, which would really suck(I mean I don't want to suffer alone :D )

Actually I am having the same problem. I tried a whole bunch of different source files but was able to reproduce the error every time with avs files. I did a bit of testing here and there and found that avs2wav.exe is not working at all, it is actually just erroring out, but RA is not logging the error
If I manually run the "C:\Program Files\RealAnime 4\\bin\avs2wav.exe" "D:\AviSource\AVS_Files\sample2.avs" "C:\Program Files\RealAnime 4\temp\audio.mp4.wav" command listed in the log I get a error "Unable to Locate componet - This application has failed to start because MSVCR70.dll was not found. Reinstalling the application mayt fix the problem."

I have tried reinstalling several times but it has not fixed anything so far. I thouhg this was odd because rc3 worked just fine for me eariler.

I even went so far as to search my system for the file and try to regsrv32 it but that did not work at all. The file with that name I found was in C:\WINDOWS\Microsoft.NET\Framework\v1.0.3705

I just kinda assumed something with my .NET framework was fried. I went so far as to manually try and reinstall it but it was to no avail.

I actuallyt would have reported this a bit earlier but it seems you have to wait a week after signing up to doom9 before you can post. ~.~

PS. My desired output is actually mp4 with xvid and mp3, I know what I am tring to do is not exactly within the ideal scope of the software but honestly there is not any other \"decent\" batch software that can output video wachable on my set-top mp4 player\divx (which sadly is so retarded if i don't add a border to my video it will cut off the subtitles)

Sirber
7th March 2006, 17:14
Copy MSVCR70.dll in /bin folder of RealAnime and it should work. I'll add it in next build.

Xanaphia
7th March 2006, 17:56
Copy MSVCR70.dll in /bin folder of RealAnime and it should work. I'll add it in next build.

::SMACKS FORHEAD::
Of all the things why did I not think of that? I actually am at work now but I will test it out when I get home and let you know

Sirber
7th March 2006, 18:10
@sany

Alternatively you can add your logo via FFDShow decoder (tool menu)

Sirber
8th March 2006, 02:48
@Eretria-chan

I'm adding the mirror

@All

Seems "--direct spatial" is making squares in scene change:
http://img228.imageshack.us/img228/6232/snapshot200603071904165ow.jpg

I'm making test and if it's spatial fault I will post an update.

Sirber
8th March 2006, 02:52
I made a small Player Pack using MPUI and mPlayer:

http://www.detritus.qc.ca/#playerpack

Xanaphia
8th March 2006, 04:00
Copy MSVCR70.dll in /bin folder of RealAnime and it should work. I'll add it in next build.

After copying both msvcr70.dll and msvcp70.dll from C:\WINDOWS\Microsoft.NET\Framework\v1.0.3705 avs2wav.eve finnally started working as desired.

But I seem to be having a all new very weird problem. Here are the settings I used.
Profile: Normal
Container: MPEG-4
Video
Codec: XviD
Quality: High
Mode: 2 pass VBR
bitrate: 900
Audio
Codec: MP3
Bitrate: 128

The video and audio reencoded just fine but it output a perfectly fine .mkv file without any warning or error save the weird messages at the bottom of the log. Again I tried this with a few AVS files and some raw .AVI files as well.

Here is the log export
==========================================================================
[3/7/2006 : 6:25:16 PM] : Writing header...
[3/7/2006 : 6:25:16 PM] : Flushing video frames
[3/7/2006 : 6:25:16 PM] : Writing index...
[3/7/2006 : 6:25:16 PM] : Writing header...
[3/7/2006 : 6:25:16 PM] : Video stream: 849.472 kbit/s (106184 B/s) size: 6557927 bytes 61.760 secs 1544 frames
[3/7/2006 : 6:25:16 PM] :
[3/7/2006 : 6:25:16 PM] : ***** Merging file to MKV (MKVMerge) *****
[3/7/2006 : 6:25:16 PM] : C:\Program Files\RealAnime 4\mkv\mkvmerge.exe --title "Encoded with : RealAnime 4 4.0.5" -o "D:\AviSource\Source\sample2.mkv" --language 0:und "C:\Program Files\RealAnime 4\temp\video.new.new.avi" --language 0:jpn "C:\Program Files\RealAnime 4\temp\audio.mp3"
[3/7/2006 : 6:25:16 PM] :
[3/7/2006 : 6:25:18 PM] : mkvmerge v1.6.5 ('Watcher Of The Skies') built on Dec 7 2005 18:53:31
[3/7/2006 : 6:25:18 PM] : 'C:\Program Files\RealAnime 4\temp\video.new.new.avi': Using the AVI demultiplexer. Opening file. This may take some time depending on the file's size.
[3/7/2006 : 6:25:18 PM] : 'C:\Program Files\RealAnime 4\temp\audio.mp3': Using the MP2/MP3 demultiplexer.
[3/7/2006 : 6:25:18 PM] : 'C:\Program Files\RealAnime 4\temp\video.new.new.avi' track 0: Using the MPEG-4 part 2 video output module.
[3/7/2006 : 6:25:18 PM] : 'C:\Program Files\RealAnime 4\temp\audio.mp3' track 0: Using the MPEG audio output module.
[3/7/2006 : 6:25:18 PM] : The file 'D:\AviSource\Source\sample2.mkv' has been opened for writing.
[3/7/2006 : 6:25:18 PM] : progress: 100%
[3/7/2006 : 6:25:18 PM] :
[3/7/2006 : 6:25:18 PM] : The cue entries (the index) are being written...
[3/7/2006 : 6:25:18 PM] : Muxing took 1 second.
[3/7/2006 : 6:25:18 PM] :
[3/7/2006 : 6:25:18 PM] : ***** ERROR *****
[3/7/2006 : 6:25:18 PM] : Encoding finished.
[3/7/2006 : 6:25:18 PM] :

By changing audio to 96kbps AAC LC I was able to make a .mp4 file. This is a really odd bug...

Now i just have to figure out why my mp4/divx player hates me so much that it would only play the first frame of the resultant .mp4... guess I'll be playing with configs and different encoding modes the rest of the night. I am really glad I made 2 minute test files.

killerhex
8th March 2006, 04:07
just asking but can someone give me a link that tells me the difference between apple's h.264 and the x264 release every week

Eretria-chan
8th March 2006, 09:42
@Eretria-chan

I'm adding the mirror
Will update site tonight or tomorrow if I don't have time (it is likely that I will not).

Sirber
8th March 2006, 13:05
@Eretria-chan

I'm adding the mirror

@All

Seems "--direct spatial" is making squares in scene change:
http://img228.imageshack.us/img228/6232/snapshot200603071904165ow.jpg

I'm making test and if it's spatial fault I will post an update.Ok. It's a bitrate issue but it's less noticable with temporal. At least colors are better.

Sirber
8th March 2006, 13:06
I'm gonna try 2 pass now, vs 3
to see if I can save time there whitout compromizing the quality much.

Sirber
8th March 2006, 14:42
I'm thinking about reducing the number of bframes from 3 to 1. It seems they hurt more the quality than do good. I'll also check Trellis for High Quality profile by default.

Danisan
8th March 2006, 15:06
So the default setting will still be 3p but with 1 bframes instead of 3 in future versions? Did 2p at medium reduce the quality too much?

I've only tested 2p with short samples. Didn't notice much quality difference with those.

Sirber
8th March 2006, 15:16
I made a full encode at 2p 3bf but I can't check it since I'm at work.
I'm currently making a 2p 1bf. I will post all files (60MB each) so people will be able to comment on the quality and help me make the best default settings.

Source is One Piece 176.

Sirber
8th March 2006, 23:50
Well, seems the source is crap and lack bitrate on those parts.

In any case, next build will have more tweaks and should have same quality but on 2 pass instead of 3.

Danisan
9th March 2006, 09:56
I did a wee comparison between Medium 3 pass with 1 bframes and 2 pass with 1 bframes. Bitrate and other settings are at their defaults. I used x264 rev. 357.

Source (http://gensou.org/danisan/rec/%5bAyu%5d_Rec_-_03.avi)

Medium 2 Pass 1 bframes (http://gensou.org/danisan/rec/%5bAyu%5d_Rec_-_03_%5b2PB1%5d.mp4)

Medium 3 Pass 1 bframes (http://gensou.org/danisan/rec/%5bAyu%5d_Rec_-_03_%5b3PB1%5d.mp4)

Sirber
9th March 2006, 13:00
I didn't see much diff (on One Piece 176), 2pass vs 3 pass. Gonna keep 2pass :)

[edit]

Can you comment on your 2 encodes?

Danisan
9th March 2006, 13:55
Yes, I didn't notice much difference between the two encodes. But the source contains mostly slow movements, if any. 2p seems enough for this kind of source material.

Sirber
9th March 2006, 14:25
good!

Then I will be able to wait a few years before upgrading my CPU :D

Sirber
10th March 2006, 00:46
Code for automatic resizing has been done.

Many thanks to Damrod and Sharktooth! :D

It's gonna be avalible in next release, once it's been carefully tested.

It works for PC, iPod, Pocket PC and PSP.

anne_so78
10th March 2006, 12:00
No offense, but do you have to leave me with no option but to rely on your experience/judgement regarding B-Frames ?
Yes!

Have a read here and learn how to use it! Or leave the default (3). It's in advance section, if you don't feel confortable with advanced stuff, just leave it like it is and only use "basic". I already set a ton of parameters for each codec that you have no control over, which are set by the Quality menu.

I'm thinking about reducing the number of bframes from 3 to 1. It seems they hurt more the quality than do good.

hmmm.... y'know, a good-old-fashioned checkbox before the "B-Frames" field (so that users who don't want to mess with those advanced settings, don't have to) wouldn't hurt.

Sirber
10th March 2006, 12:53
hmmm.... y'know, a good-old-fashioned checkbox before the "B-Frames" field (so that users who don't want to mess with those advanced settings, don't have to) wouldn't hurt.Advanced settings are ment for advanced users. Just don't go there if you don't want to play with them :p

anne_so78
10th March 2006, 16:52
For every bitrate there's an optimum resolution. High bitrates are a waste when paired with low resoutions and 640/480 isn't the best resolution for a video clip with only 224kbits/sec to spare... It would be great if RealAnime had a feature to set the most appropriate resize parameters for a given bitrate. For example, automatic resizing to 320x240 for encode bitrates around 200, and only if source is equal to or greater than 320x240.

Sirber
10th March 2006, 17:14
For every bitrate there's an optimum resolution. High bitrates are a waste when paired with low resoutions and 640/480 isn't the best resolution for a video clip with only 224kbits/sec to spare... It would be great if RealAnime had a feature to set the most appropriate resize parameters for a given bitrate. For example, automatic resizing to 320x240 for encode bitrates around 200, and only if source is equal to or greater than 320x240.I could add that. I do 640x480 at 318kbps :)

300+: 640x
200+: 512x
100+: 480x
else: 320x

anne_so78
10th March 2006, 17:29
Are you telling me that a video bitrate of 210 optimally requires a resolution of 512x384 ? Thats insane. It should be around 320x240. Believe me, I've experimented. Maybe you're talking about only cartoon/anime encodes. But with non-cartoon material at bitrates of around 200, resolutions over 320x240 definitely compromise the video. Encodes seem overly "blocky" or something... There's a formula to calculate the optimum resolution for any given bitrate. This particular formula is used in Gordian Knot (incorrect values turn red, suggesting you to either increase bitrate or reduce resolution).

Sirber
10th March 2006, 17:40
RealAnime ;)

Settings for anime content by default. You should have known that by now ;)

anne_so78
10th March 2006, 18:24
aw, c'mon. Your tool is waaayyy too good and functional to be restricted (or concentrated on) to Anime. A name change is in order ;)

Sirber
10th March 2006, 18:34
My tool suck big time :devil: ;)

and I encode only anime so... since we are only 2 working on that GUI and we only encode anime... why would we change the name and settings?

anne_so78
10th March 2006, 18:49
more encodes than not, are non-cartoon.

APPEAL TO THE MASSES!!!

if you are adamant about anime-friendliness, then maybe you could add two options when it comes to automatic-resizing, one for anime, the other for non-anime. No such feature is way better than disproportionate resolutions for non-anime content...

damrod
10th March 2006, 19:01
RealSirber ?? :p

Sirber
10th March 2006, 19:25
in any case, RealAnime dev should finish with the release of 4.1. I don't have much freetime to spend on it.
I have a new project in mind... :)

killerhex
10th March 2006, 20:57
whats the new prokect in your mind sirber

Sirber
10th March 2006, 21:05
a media player based on MPUI using mplayer

Sirber
11th March 2006, 14:50
Do you guys get a "crash loop" when you close RealAnime after having encoded some files?

Sirber
11th March 2006, 16:08
RealAnime 4.1.0 has been released.

Changelog (http://www.detritus.qc.ca/index.php?entry=entry060311-144429)
Download (http://www.detritus.qc.ca/static.php?page=static060310-005835)

Please note this is the final version of RealAnime. Updates will pop from time to time to upgrade x264 or fix bugs.
Delphi devs can get the sources (svn://svn.detritus.qc.ac/detritus/RealAnimeLE) and post patches. I will gladly evaluate them and post new versions of RealAnime.

Enjoy! :D

Danisan
11th March 2006, 16:38
No, I've never received a "crash loop".

max-pain
11th March 2006, 20:20
Any way to convert (with XviD) without B-frames?

Sirber
11th March 2006, 20:34
just set 0 bframes in Advanced tab.

max-pain
11th March 2006, 20:36
I tried that, but i always get B frames...

Sirber
11th March 2006, 20:46
// XviD
case setting.video_quality of
0: sCmd := sCmd + '-xvidencopts bitrate=' + setting.video_bitrate + ':' + sPass + sProfil + 'turbo:max_bframes=3:cartoon:chroma_opt:me_quality=4:vhq=2 ';
1: sCmd := sCmd + '-xvidencopts bitrate=' + setting.video_bitrate + ':' + sPass + sProfil + 'turbo:max_bframes=3:cartoon:chroma_opt:me_quality=5:vhq=3 ';
2: sCmd := sCmd + '-xvidencopts bitrate=' + setting.video_bitrate + ':' + sPass + sProfil + 'turbo:max_bframes=3:cartoon:chroma_opt:me_quality=6:vhq=4 ';
end;Seems I forgot to update that part :). Then, there's no way. Want a special build?

max-pain
11th March 2006, 20:48
Yes, please :D

Sirber
11th March 2006, 20:49
http://www.mytempdir.com/509584

max-pain
11th March 2006, 20:55
Thanks, it works :cool: :thanks:

Sirber
11th March 2006, 20:56
no prob. have fun!

Sirber
12th March 2006, 15:09
I've encoded 13+ files and RealAnime seems to hold nicely :)

BoostAddict
13th March 2006, 04:38
will there be another version where the subs will be hardcoded for profiles such as psp and ipod?

edit:
I'm trying to add in subtitles via avisynth
here's the code im using...im not very good at scripting so take it easy on me
# RealAnime 4
LoadPlugin ("C:\Program Files\RealAnime 4\avs\VSFilter.dll")
AVISource("C:\Encoding Samples\Track1.avi")
TextSub("C:\Encoding Samples\Track3.ass")

it works great :D

anne_so78
13th March 2006, 07:19
Where did all those resize filters go (bicubic, lanczos etc)? Which resize filter is 4.1 using by default? You haven't included any of those suggested typo corrections, have you? hmmm... The last time I calculated the bitrate using RealAnime's bitrate calculator (4, RC3) the estimate was annoyingly off-mark. RealAnime promised 698 MB, and it ended up with 703 MB !! After adding few other stuff on the cd compilation, the only way I could burn was to enable "over-burning" which I did hesitantly... I hope your bitrate calculator has been updated since...

killerhex
13th March 2006, 07:48
whats the best audio encoding setting to use with RV10 on RA4.1

Sirber
13th March 2006, 13:06
@BoostAddict

Not sure if I will add hardsub to RealAnime. I'm not investing more time on it.

@anne_so78

RealAnime 4.1 uses Bicubic. The Bitrate calculator doesn't count the Container size.

@killerhex

MKV or RMVB? For RMVB you have to stick with AAC HE. For MKV, use what you want. I suggest you use x264 though.

anne_so78
13th March 2006, 14:13
The Bitrate calculator doesn't count the Container size.
If it don't count the container, it ain't a bitrate calculator...

Sirber
13th March 2006, 14:24
It calculate the video bitrate. I don't care about container overhead.
You are free to use any other bitrate calculator or get the source and add the container overhead (MKV, MP4 and RMVB).

killerhex
13th March 2006, 15:17
i use mkv container with RV10 video codec

anne_so78
13th March 2006, 15:24
It calculate the video bitrate.
And what good is that for?
I don't care about container overhead.
Quote that within the program. Warn users that the bitrate calculator will always underestimate file sizes. Nobody wants to find that out after 36 hours of encoding. Your program outputs videos wrapped in a container. If you don't care about container overhead, maybe you shouldn't include your bitrate calculator in the program. It is very misleading ...

Sirber
13th March 2006, 15:46
The given bitrate fit for anime content, which is 24 minutes. Any other uses is at your discretion.

NO WARRANTY

11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.

anne_so78
13th March 2006, 18:51
dude, relax... I'm not pressing any charges or anything :D
just some constructive criticism :cool: ...

Sirber
13th March 2006, 19:10
As I said earlier, I'm not working on RealAnime anymore, except to fix bugs or update x264. Thanks.

XH42
13th March 2006, 21:02
A non "RealAnime" question, but does PSP support any softsub from the mp4 video files? IF it does, what are the format?
(and btw, did I hear something about this program will hardsub the extracted subtitle(s) from the source in the output from now on?)

^_^x
13th March 2006, 21:02
one more request: input track management
request: no audio
request: no subtitle

Sirber
13th March 2006, 21:13
@XH42

As far (or short ;)) as I know, handled doesn't support softsubs.

@^_^x

This could be added*, but I don't see the goal. In the meantime, chose keep track #8. If it'S not found it's not kept.

ggab
14th March 2006, 00:38
nice release ;)

thanks!



pS: i'll test it asap :D

XH42
14th March 2006, 00:47
Thanks Sirber. One more question, what resolution will RealAnime resize the video in the PSP Profile into? Will it resize it to the PSP LCD Screen Resolution (Heard it was 480x272), or will it resized it to the same as the NERO Recode 2 'PSP Profile' (320x240, 160x112. Which are not widescreen settings)?
Sorry for the extra post.

Sirber
14th March 2006, 00:54
RealAnime reach one of the border while keeping the AR.

iPod: 320x240
Pocket PC: 320x240 @ 12FPS
PSP: 480x272

As for PSP, width will never be more than 480 while height will nevber be more than 272. RealAnime doesn't add black borders to fill it to full rez. Please gives us some feedback if you encode something. I'm too poor to own a PSP ;)

killerhex
14th March 2006, 13:27
man i just encoded an anime ep


1280x720 to 640x360
Video codec:RV10
Audio Codec: AAC HE
Audio Bitrate:48kbps
Video Bitrate:368kbps
1-Pass
Quality:High
original size:350mb
output size:70mb

and its perfect

Sirber
14th March 2006, 13:29
1 pass? Can you post some screenshots?

killerhex
14th March 2006, 14:47
hol on can't take screenshots

Sirber
14th March 2006, 14:51
Why don't you do at least 2pass?

killerhex
14th March 2006, 15:49
takes too long on my comp will try it tonite

Sirber
14th March 2006, 16:26
takes too long on my comp will try it toniteIn 2pass mode, the first one is in "fast first pass mode", so the total encoding time in not 2x, more 1.3x. If not, then it's a bug in RealAnime 4.

killerhex
14th March 2006, 16:33
im trying 2pass encoding now

^_^x
14th March 2006, 16:57
- encode to ipod mode error, using x264, input d2v. dunno 4 other
- can you include the audio when i insert d2v project. i always take manual muxing.

Sirber
14th March 2006, 17:05
- encode to ipod mode error, using x264, input d2v. dunno 4 otherWhich error?
- can you include the audio when i insert d2v project. i always take manual muxing.I'll quote myself for that:
As I said earlier, I'm not working on RealAnime anymore, except to fix bugs or update x264. Thanks.

^_^x
14th March 2006, 17:24
i'll post tomorrow, i am not at home now.
sory, u look veryveryvery busy now ......

Sirber
14th March 2006, 17:52
sory, u look veryveryvery busy now ......I'm not very very very busy, I'm just not working on RealAnime anymore. So no feature add. I will soon start a new project. I already spent 3 years on RealAnime, it's time I move on.

^_^x
14th March 2006, 18:02
I'm not very very very busy, I'm just not working on RealAnime anymore. So no feature add. I will soon start a new project. I already spent 3 years on RealAnime, it's time I move on.

there are 2 programers realanime. why don't take realanime to other programer while you are preparing new project.

any way, i am counting on your new project. what is it?
pfuh, stupid question. write mode CLOSED.

Sirber
14th March 2006, 18:32
it's a media player mased in MPUI using mPlayer.

About Lain I dont know what his plans are.

Eretria-chan
14th March 2006, 23:14
What is actually typically required to get x264 to run at decent speeds at medium quality? Even an athlon 64 x2 3800+ (cpu utilization is typically around 95%) is not really enough, as it gives about 7-8 fps. It's currently clocked at 2.1 ghz, not near its maximum potential yet.
Wonder if it is possible to aquire the 64-bit version of x264 and merge it with RA? Although the latest 64-bit is probably old by now...

Kostarum Rex Persia
15th March 2006, 00:09
Well, you have 64-bit build on http://omion.dyndns.org/x264x64/452-omion.rar

Sirber
15th March 2006, 00:10
On my AMD64 3000+ (32bit), I get 7-8FPS in second pass at Medium.
Try the Medium quality setting. You should get 12-15FPS on your CPU.

a 64bit build will do no good if you don't have Windows XP64, Avisynth64, ffdshow64 and other 64bit apps needed to run them. Also, x264 can't use MMX in 64bit mode IIRC, so it might just run slower than the 32bit version.

Eretria-chan
15th March 2006, 09:16
I use default settings, but still I get around 25 fps on first pass and around 8 on second pass.
* Shrugs *
Will try again tonight...
x264 is a hungry beast :p
Oh... maybe the animeLQ filter is slowing it down! I forgot about that one. Maybe I should turn it off and see what happens. But on a high resolution, noise become so visible :/

Sirber
15th March 2006, 12:59
Do you still filter like crazy?

Eretria-chan
15th March 2006, 16:51
No, just animeLQ. That's all! I swear!
Besides, when I "filtered like crazy" was just for testing purposes.

Sirber
15th March 2006, 17:30
No, just animeLQ. That's all! I swear!
Besides, when I "filtered like crazy" was just for testing purposes.Yeah right :p

is x264 using both CPU? I heard avisynth is not SMP.

Eretria-chan
15th March 2006, 17:39
Yes, both cpus are almost peaking, so they are both being utilized.

Sirber
15th March 2006, 17:54
in the logs, is x264 using 2 threads?

Eretria-chan
15th March 2006, 19:23
[2006-03-14 : 23:03:17] : ***** Encoding Video to x264 File (x264) *****
[2006-03-14 : 23:03:17] : "F:\RealAnime 4\bin\x264.exe" --me umh --subme 6 --8x8dct --mixed-refs --ref 8 --b-rdo --analyse "all" --trellis 1 --min-keyint 12 --min-keyint 600 --bime --direct auto --weightb --bframes 3 --filter 2:2 --bitrate 318 --pass 3 --no-fast-pskip --no-psnr --progress --threads 2 -o "F:\RealAnime 4\temp\video_enc_0.mkv.mkv" "F:\RealAnime 4\temp\1.avs"
Indeed...
I will now test without animeLQ. Settings are normal: Medium quality, 318 bitrate, yada yada, though 48 kbps aac audio. And no filtering. At all.

Sirber
15th March 2006, 19:26
ok. then I don't know :p

Eretria-chan
15th March 2006, 19:36
Don't be afraid, there probably is no bug in your software :p
Whew, hey, first pass is going at 38 fps.

Sirber
15th March 2006, 20:02
Smells like bad slow filters ;)
You always filter too much :(

Eretria-chan
15th March 2006, 20:06
But I didn't. I just enabled animeLQ - that's all. I get 9-10 fps on second pass.
I don't write scripts - I simply drag and drop files into RA, change the settings a little and hit start.

Sirber
15th March 2006, 20:08
I don't write scripts - I simply drag and drop files into RA, change the settings a little and hit start.You have to press nicely Start to get few more FPS ;)

Eretria-chan
15th March 2006, 20:13
You mean you actually made the program intelligent enough to slow things down if you are a bad person? You bastard! ;)

^_^x
15th March 2006, 21:26
sirber, this the error code from tomorrow
http://anane.wyger.nl/img/realanime.jpg

note: it popup in all profile except normal

Sirber
15th March 2006, 21:47
use imageshack.us, I don't get it.

anne_so78
15th March 2006, 22:10
I don't get it.
that image (error box) says, "Floating point division by zero."

Sirber
15th March 2006, 22:34
hum...

Can you post the Info of your source? Seems I'm missing the width and height of the source. This is normal if you input AVS. If you use AVS as source, "auto" in Filtering will not work well.

Sirber
16th March 2006, 13:08
RealAnime access violation if I wanna "Info" while encoding then goes in an infinite loop of crash report popup if I close RealAnime.

also, on this source, video doesn't get extracted:
General #0
Count : 167
Count of stream of t : 2
Kind of stream : General
StreamKindID : 0
Count of video strea : 1
Count of audio strea : 1
Count of text stream : 1
Count of chapter str : 0
Complete name : F:\Incomplete\...[A91A22FF].mkv
Folder name : F:\Incomplete\...
File name : ...
File extension : mkv
File size : 296381237
File size : 283 MiB
File size : 283 MiB
File size : 283 MiB
File size : 283 MiB
File size : 282.7 MiB
Format : Matroska
Format : Matroska
Url : http://www.matroska.org
Extensions : MKV MKA MKS
Overal BitRate : 1710392
Overal BitRate : 1710 Kbps
PlayTime : 1386261.000
PlayTime : 23mn 6s
PlayTime : 23mn 6s 261ms
PlayTime : 23mn 6s
PlayTime : 00:23:06.261
Title :
Movie name :
Encoded date : 1097185583
Writing application : mkvmerge v0.9.5 ('The Na Na Song') built on Aug 21 2004 17:46:01
Writing library : libebml v0.7.1 + libmatroska v0.7.3
Cover : Y
Codecs Video : XviD
Audio codecs : AAC LC
Audio_Language_List : Japanese
Text codecs : ASS
Text_Language_List : English

General #1
Count : 167
Count of stream of t : 2
Kind of stream : General
StreamKindID : 1

Video #0
Count : 36
Count of stream of t : 1
Kind of stream : Video
StreamKindID : 0
ID : 1
UniqueID : 510974308
Title : [KAA] Chrono Crusade 02
Codec : XVID
Codec : XviD
Info : XviD project
Url : http://www.koepi.org/xvid.shtml
Bit rate : 1707392
Bit rate : 1707 Kbps
Width : 640
Height : 480
Aspect ratio : 1.333
Aspect ratio : 4/3
Frame rate : 23.976
Frame rate : 23.976 fps
FrameCount : 33236
Resolution : 24
(Pixel*Frame) : 0.232

Audio #0
Count : 35
Count of stream of t : 1
Kind of stream : Audio
StreamKindID : 0
ID : 2
UniqueID : 449347982
Title : Japanese Audio (2 ch)
Codec : A_AAC/MPEG2/LC
Codec : AAC LC
Info : AAC Low Complexity
Channel(s) : 2
Channel(s) : 2 channels
Sampling rate : 48000
Sampling rate : 48 KHz
SamplingCount : 66540528
Language : ja
Language : Japanese

Text #0
Count : 24
Count of stream of t : 1
Kind of stream : Text
StreamKindID : 0
ID : 3
UniqueID : 4182408026
Title : English Subs (ASS)
Codec : S_TEXT/ASS
Codec : ASS
Language : en
Language : English
I'm pretty sure it's related to MediaInfo...

^_^x
16th March 2006, 18:43
sorry, 2 more days. i am on vocation now.
but when trying to encode other file(this time), there is no error.

i may conclude that's not your app bug, as you said.

Sirber
16th March 2006, 18:50
Just fellow that page (https://www.paypal.com/xclick/business=sirber@gmail.com&no_shipping=1&item_name=RealAnime) so I can know your email address and I will mail the answer to ya ;)

^_^x
16th March 2006, 19:15
tadaa....,
yawn .......,
wrong answer
he..he..he...........

Sirber
16th March 2006, 19:52
At least I tryed :)

Sirber
18th March 2006, 00:02
Found a bug with MKV:

http://www.detritus.qc.ca/index.php?entry=entry060316-152819

Also, I'm wondering, what if I drop DropDupe for RV10 and use the "new rate control"? It might decrease wuality on low bitrate but it will always hit the desired filesize.

clone83
18th March 2006, 23:07
@Sirber: i dont think that people r going to choose filesize over quality.... to me i think that i would prefer to have more quality then filesize

killerhex
18th March 2006, 23:41
easy for you to say clone83 you probably have a lot of HD space most people dont

Eretria-chan
18th March 2006, 23:43
I would care more for quality. I never estimate filesizes, really... I would take acceptable quality and let the filesize become as it may be...

Sirber
19th March 2006, 00:31
@clone83

Did I miss something? What are you talking about?

clone83
19th March 2006, 00:55
Also, I'm wondering, what if I drop DropDupe for RV10 and use the "new rate control"? It might decrease wuality on low bitrate but it will always hit the desired filesize.

that is what im talking about

Sirber
19th March 2006, 01:27
a curve means constant quality using VBR. Every popular codecs use the curve.

killerhex
19th March 2006, 07:50
how do i encode this video into xvid i tried 2 times and it wont work the video is h.264/avc
i get memcoder error #1


General #0
Count : 167
Count of stream of t : 2
Kind of stream : General
StreamKindID : 0
Count of video strea : 1
Count of audio strea : 2
Count of text stream : 4
Count of chapter str : 0
File extension : mkv
File size : 361968160
File size : 345 MiB
File size : 345 MiB
File size : 345 MiB
File size : 345 MiB
File size : 345.2 MiB
Format : Matroska
Format : Matroska
Url : http://www.matroska.org
Extensions : MKV MKA MKS
Overal BitRate : 2052831
Overal BitRate : 2053 Kbps
PlayTime : 1410610.000
PlayTime : 23mn 30s
PlayTime : 23mn 30s 610ms
PlayTime : 23mn 30s
PlayTime : 00:23:30.610
Title : [Anime-4ever] Samurai Gun 01 : The Man With the Samurai Gun
Movie name : [Anime-4ever] Samurai Gun 01 : The Man With the Samurai Gun
Encoded date : 1141251270
Writing application : mkvmerge v1.6.5 ('Watcher Of The Skies') built on Dec 7 2005 18:53:53
Writing library : libebml v0.7.6 + libmatroska v0.8.0
Cover : Y
Codecs Video : MPEG-4 AVC
Video_Language_List : Japanese
Audio codecs : AAC LC / AAC LC-SBR
Audio_Language_List : Japanese / English
Text codecs : ASS / UTF-8 / VobSub / VobSub
Text_Language_List : English / English / English / English

General #1
Count : 167
Count of stream of t : 2
Kind of stream : General
StreamKindID : 1

Video #0
Count : 36
Count of stream of t : 1
Kind of stream : Video
StreamKindID : 0
ID : 1
UniqueID : 107598507
Title : [a4e]Samurai Gun 01
Codec : V_MPEG4/ISO/AVC
Codec : MPEG-4 AVC
Info : MPEG4 ISO advanced profile
Url : http://ffdshow.sourceforge.net/tikiwiki/tiki-index.php?page=Getting+ffdshow
Bit rate : 2051831
Bit rate : 2052 Kbps
Width : 704
Height : 528
Aspect ratio : 1.333
Aspect ratio : 4/3
Frame rate : 23.976
Frame rate : 23.976 fps
FrameCount : 33820
(Pixel*Frame) : 0.230
Language : ja
Language : Japanese

Audio #0
Count : 35
Count of stream of t : 2
Kind of stream : Audio
StreamKindID : 0
ID : 2
UniqueID : 788421799
Title : Japanese Audio
Codec : A_AAC/MPEG4/LC
Codec : AAC LC
Info : AAC Low Complexity
Channel(s) : 2
Channel(s) : 2 channels
Sampling rate : 48000
Sampling rate : 48 KHz
SamplingCount : 67709280
Language : ja
Language : Japanese

Audio #1
Count : 35
Count of stream of t : 2
Kind of stream : Audio
StreamKindID : 1
ID : 3
UniqueID : 1720844989
Title : English Audio
Codec : A_AAC/MPEG4/LC/SBR
Codec : AAC LC-SBR
Info : AAC Low Complexity with Spectral Band Replication
Channel(s) : 6
Channel(s) : 6 channels
Sampling rate : 48000
Sampling rate : 48 KHz
SamplingCount : 67709280
Language : en
Language : English

Text #0
Count : 24
Count of stream of t : 4
Kind of stream : Text
StreamKindID : 0
ID : 4
UniqueID : 2676840891
Title : ASSA Subtitles
Codec : S_TEXT/ASS
Codec : ASS
Language : en
Language : English

Text #1
Count : 24
Count of stream of t : 4
Kind of stream : Text
StreamKindID : 1
ID : 5
UniqueID : 206490543
Title : SRT Subtitles
Codec : S_TEXT/UTF8
Codec : UTF-8
Language : en
Language : English

Text #2
Count : 24
Count of stream of t : 4
Kind of stream : Text
StreamKindID : 2
ID : 6
UniqueID : 609351574
Title : DVD Subtitles
Codec : S_VOBSUB
Codec : VobSub
Language : en
Language : English

Text #3
Count : 24
Count of stream of t : 4
Kind of stream : Text
StreamKindID : 3
ID : 7
UniqueID : 62676874
Title : DVD Signs and Lyrics
Codec : S_VOBSUB
Codec : VobSub
Language : en
Language : English

Sirber
19th March 2006, 11:45
Don't you feel your bug report miss some things?

http://www.mozilla.org/quality/bug-writing-guidelines.html

Sirber
20th March 2006, 00:59
What does RealAnime.log say?

Sirber
20th March 2006, 02:27
[3/19/2006 : 1:46:39 AM] : ============ Sorry, this file format is not recognized/supported =============
[3/19/2006 : 1:46:39 AM] : === If this file is an AVI, ASF or MPEG stream, please contact the author! ===
[3/19/2006 : 1:46:39 AM] : Cannot open demuxer.Does the 2.avs play in MPC?

killerhex
20th March 2006, 03:35
you talking to me sirber

Sirber
20th March 2006, 03:36
Who else?

killerhex
20th March 2006, 04:10
what you mean AVS

Sirber
20th March 2006, 13:00
Thanks for wasting my time. Have a nice day.

killerhex
20th March 2006, 16:46
the when i played the muxed mkv its says 2.avs theres not directshowsource plugin in avisynth

Sirber
21st March 2006, 04:01
"Output same as source" don't work! Crap software!!! :devil:

loutros
21st March 2006, 19:16
hi,

veiled I want use realanime but it does not go :(
my video source is a video personal of 2 min which comes from my camcorder
(file is .avi 720x576 DV PAL)

I launch realanime by keeping the default settings
I Drag me file in input window & stard encoding
after a few seconds I this obtains

Encoder error #-1 (x264)


i use real anime 4.1.0 with update of march 12, 2006


it is what the problem ?

:(

Sirber
21st March 2006, 19:55
I don't know. Look in RealAnime.log.

killerhex
22nd March 2006, 12:46
hey sirber how do i crop a 512x384 4:3 to 640x360 16:9

Sirber
22nd March 2006, 13:11
I'll release next weekend an update that will cover those area:
* Handeled resize skipped if no source res found (AVS) (no more div / 0 error)
* x264 --threads-input (if SMP)
* x264 subme 7 (for High Quality profile)
* Appropriate default bitrate for iPod profile (x264, xvid) for anime/cartoon content at 24fps.
* Use normal x264 for Handeled profiles, no more DTS x264 :)

What I can't fix:
* RealAnime access violation due to MediaInfo.dll

Soshen
22nd March 2006, 14:35
you add the possibility to change video encoding mode in other way to "sharp" ?

Sirber
22nd March 2006, 14:36
I need more infos for your question.
Also, some "please" and "Can you" would be better. :sly:

Eretria-chan
22nd March 2006, 17:01
What I can't fix:
* RealAnime access violation due to MediaInfo.dll
Can't you catch and ignore the error? Like try in C++.

Sirber
22nd March 2006, 17:03
I'm not sure. The error pop when RealAnime close. When RealAnime is closing, I don't do anything with MediaInfo. Maybe some things in MI are not freed correctly.

Eretria-chan
22nd March 2006, 17:07
Then it might be it does something weird when it is unloaded. I have no idea how Delphi works, but you could take a look at the assembly and see where it goes wrong. I'd do that with C++ and probably track down the problem, but... this is delphi, so I can't help.
Good luck with the issue anyway.

Sirber
22nd March 2006, 17:14
I can get ASm dumps, but it's so useless in delphi :)

I'm in contact with the author of MI via IM, he said he's looking into it.

^_^x
22nd March 2006, 18:06
about floating point division by zero

General #0
Count : 167
Count of stream of t : 1
Kind of stream : General
StreamKindID : 0
Count of video strea : 1
Count of audio strea : 0
Count of text stream : 0
Count of chapter str : 0
Complete name : G:\Movie\Anime Clip\Holy Leaping Ninjas.mpg
Folder name : G:\Movie\Anime Clip
File name : Holy Leaping Ninjas
File extension : mpg
File size : 62160900
File size : 59.3 MiB
File size : 59 MiB
File size : 59 MiB
File size : 59.3 MiB
File size : 59.28 MiB
Format : MPEG-1
Format : MPEG-1 multiplexer
Extensions : M1S MPEG MPG MPE MPGX MPM
Overal BitRate : 1759517
Overal BitRate : 1760 Kbps
PlayTime : 282627
PlayTime : 4mn 42s
PlayTime : 4mn 42s 627ms
PlayTime : 4mn 42s
PlayTime : 00:04:42.627
Codecs Video : MPEG-1 Video

Video #0
Count : 36
Count of stream of t : 1
Kind of stream : Video
StreamKindID : 0
Codec : MPEG-1
Codec : MPEG-1 Video
Bit rate : 1600000
Bit rate : 1600 Kbps
Bit rate mode : CBR
Width : 640
Height : 480
Aspect ratio : 1.333
Aspect ratio : 4/3
Frame rate : 29.97
Frame rate : 29.97 fps
FrameCount : 8470
(Pixel*Frame) : 0.174
Delay : 0


#------------------------------------------------------------------------
encoder error #57 (beSweet), then i created d2v project
#-------------------------------------------------------------------------

General #0
Count : 167
Count of stream of t : 1
Kind of stream : General
StreamKindID : 0
Count of video strea : 0
Count of audio strea : 0
Count of text stream : 0
Count of chapter str : 0
Complete name : G:\Movie\Anime Clip\Holy Leaping Ninjas.d2v
Folder name : G:\Movie\Anime Clip
File name : Holy Leaping Ninjas
File extension : d2v
File size : 36848
File size : 36.0 KiB
File size : 36 KiB
File size : 36 KiB
File size : 36.0 KiB
File size : 35.98 KiB

Sirber
22nd March 2006, 18:12
RealAnime can't make automatic resizing when AVS input.
MPEG is AVS input :)

Go in Filtering and set your resize by hand.

^_^x
22nd March 2006, 18:26
just like that.
Hmm.......

Sirber
22nd March 2006, 18:39
MediaInfo don't support AVS yet, so I can't get infos from it.

bond
22nd March 2006, 19:08
killerhex, judging from your questions you are either a troll or you really need to read up a lot more

so if you are a serious member, :search:

ggab
23rd March 2006, 00:48
2 things with RA 4.1:

i can't preview my avisync via mplayer anymore..

the AVS file type is not selectable in Files, Input, Add files menu.


byebye

Sirber
23rd March 2006, 01:01
i can't preview my avisync via mplayer anymore..Yeah, I removed that. Too "advanced" ;) and adds 8MB to the package.
the AVS file type is not selectable in Files, Input, Add files menu.I'll add that.
byebyeCya!

grss1982
27th March 2006, 09:54
Noob here.

Just two quick question, actually:

(1) Do you guys have a comprehensive guide (for iditos like me) on how to use this really cool program ir do I need to read through the 51 pages of this thread?

(2) I've actually tried converting to *.rmvb using this software without changing anything in the settings. And I was wondering what settings should I change to achieve the 30 to 50mb conversion to *.rmvb of the run of the mill 175mb *.avi file. I think at default settings when I installed realanime its was set to three pass or something?

THANKS for any help.

Eretria-chan
27th March 2006, 09:57
If I remember correctly, there was a guide?
In theory, all you need to do is drop the files you want to convert into RA and hit start. Make sure you grab the latest version, too.

bond
27th March 2006, 12:34
Sirber, latest avisynth update fixes the issues which lead to the useage of the 64bit mdhd atom in mp4, which quicktime and mplayer dont handle

therefore you might want to consider removing nicefps...

Sirber
27th March 2006, 12:58
@bond

AVS 2.5.7 Alpha1 [260306] ?

@grss1982

I started a guide, but I didn't finished it. DeathTheSheep convinced me it was useless.

I have no clue in the understanding of your question #2 :(

clone83
27th March 2006, 13:08
@grss1982: u eed to use about 230 bitrate to 30-40mb ending file size in RA.

bond
27th March 2006, 13:32
@bond

AVS 2.5.7 Alpha1 [260306] ?
yep a

Sirber
27th March 2006, 13:41
What's the big hurry to remove NiceFPS? ;)

bond
27th March 2006, 13:49
What's the big hurry to remove NiceFPS? ;)it creates files with insane framerates

Sirber
27th March 2006, 14:27
it creates files with insane frameratesk. I'll trust you on that one, but it's the last time :devil: ;). Will be in next release.

Veterinar
27th March 2006, 14:46
Sirber,

have you tried 'improved x264' by MSU Graphics & Media Lab (Video Group) ?

http://www.compression.ru/video/x264/x264_improvement_en.html

They develop video quality mesuring tools, and recently they did something to x264 sources using theirs methods as guide.
I wonder if this improvement can squeeze more kbps for RealAnime.

Sirber
27th March 2006, 14:58
@Veterinar

I didn't test it, since it's not up to date. Also, I read many post saying MSU improvements are not that good.
If you want to test it, just replace x264.exe in /bin folder with MSU build. But, I don't support custom builds nor build that didn't come with RealAnime :)

Sirber
28th March 2006, 03:51
Anyone interrested that I add this?
Decomb v5.21 w/ Variable Frame Rate Mode

What this does
==============
This uses the mode=3 algorithm to decide if a cycle is film or video.
If it's film, then a frame is decimated. If it's video, then all
frames are passed. That means it outputs 4 frames for 23.976 fps with
film cycles and 5 frames for 29.97 fps with video cycles.

This hasn't been extensively tested. You can use mode=3 with show=true
for a comparison. mode=4 should output 4 frames for each cycle with
"chose #, dropping" and 5 frames with "chose #, decimating all-video
cycle".

DLL Filenames:
...P4 - optimized for Pentium 4
...P3 - optimized for Pentium Pro, Pentium II, and Pentium 3


Example Usage
=============
Decimate(mode=4,threshold=1.0,progress=true,timecodes="timecodes.txt",vfrstats="video.vfrstats",priority=1)

mode=4 is the VFR mode

timescodes="file" is the file to output timecodes for muxing with
mkvmerge. "timecodes.txt" is the default

progress=true toggles the progress gui dialog, defaults to true (*note
renaming the dll will cause the gui to fail)

vfrstats="file" is the file to read, or if not found to write vfr
frame decisions to. If this file exists it will be loaded and used,
no VFR 1st pass will need to be done, and timecodes file will not be
written. It's handy to use so you only have to run the VFR 1st pass
once, however if you change the video input to decimate at all you
should delete the stats file to it is regenerated.

priority=1 sets the priority for the vfr 1st pass to "below normal"

Usage & misc notes
==================
This is only slow upon loading the filter because it has to process
all frames. Seeking afterwards is very fast.
The decimate threshold does make a difference.
>From my experience, hints from telecide screw decimate up.


History
=======
v0.1 (6/30/04):
Initial release of both 1-pass and 2-pass versions
The 1-pass version doesn't support seeking and doesn't output the
correct number of frames

v0.2 (7/2/04):
The 1-pass version might have been buggy along with those limitations,
so it was removed
Optimized and fixed bugs in the 2-pass version

v0.3 (7/3/04):
Fixed "-" to "," with frame ranges in the timecodes file
Fixed a critical bug with frame ranges

v0.4 (7/4/04):
Integrated code for a progress bar
Fixed more bugs with frame ranges

v0.5 (7/4/04):
Slight changes to progress gui

v0.6 (7/5/04):
Added vfrstats parameter for fast re-loading.

v0.9 (7/20/04):
re-coded VFR 1st pass calculations for more efficiency
Fixxed dropping of frame 0 bug
Added vfrpriority option to set priority for the VFR 1st pass

v1.0 (8/2/04):
More detailed information shown for show=true (thanks Guyver).
Switched telecide hints default to false, it tended to force bad
decisions a lot.
Better handling of last cycle.

v1.01 (8/3/04):
Removed all hardcoded references to framerate

Eretria-chan
28th March 2006, 09:53
I haven't the slightest clue what it is. If it does offer any advantages, then I suppose, yes...

berrinam
28th March 2006, 10:54
Just a few comments. Please don't take them as criticism:

VFR-support like you suggested is clearly the best way to deal with hybrid material, assuming that you can play it back on something that supports it (which limits you to only using it in Matroska....). Also see my next point about this.
You may want to switch over from Decomb to TIVTC and TDeint for your AviSynth processing. TIVTC is a package which tritical to copy Decomb's functionality and improve it, and the general consensus is that it is far superior. It's supported VFR for ages, as well as special anime decimating modes, edge-directed interpolation which is good for anime, and a whole lot of other things.
Looking through the GUI, it seems like you support RV10's DropDupe. I don't know anything about how this, but there are some AviSynth filters which drop frames -- in particular, DeDup can drop frames and also signal them through matroska VFR/timecodes files. If this was selected, you could (and should) remove the Decimator from your script, as DeDup will act as an unguided decimator by itself.
Is it really possible to select deinterlace and IVTC at the same time? The GUI seems to indicate that it is (you can check both boxes at once), but I don't know if it actually does enable both options. It shouldn't, because it is bad to deinterlace AND IVTC

grss1982
28th March 2006, 11:13
@grss1982: u eed to use about 230 bitrate to 30-40mb ending file size in RA.

OK. got it. :sly:

THANKS!!!!! :D

Sirber
28th March 2006, 12:59
@berrinam

I use IT for IVTC and Decomb for Deinterlace. I'll be happy if you can provide a link for TIVTC and TDeint.

I don't like DropDupe, I might remove the option and use a Curve-based rate control instead of old RV streaming rate control, thus remove RV10 dropdupe.

Is it really possible to select deinterlace and IVTC at the same time? The GUI seems to indicate that it is (you can check both boxes at once), but I don't know if it actually does enable both options. It shouldn't, because it is bad to deinterlace AND IVTCIf the user check everything... not my fault :)

Eretria-chan
28th March 2006, 13:05
Ahaha, but it is YOUR resposibility to make the user cannot, since the program is aimed at n00bs, as you let us know.

Sirber
28th March 2006, 13:11
alright. I will fix that. :(

@Eretria-chan

If you look at the license, I have absolutly no resposibility about RealAnime :p

Eretria-chan
28th March 2006, 13:15
Okay, the authors then :p The authots are responisble to lock out n00bs to do bad things ;)

Sirber
28th March 2006, 13:22
Well, each checkbox is an individal by itself, one cannot just disable the other, it's against democracy.

Also, checkbox are patented by Microsoft, and I have no way to modify the way they work (API), so you should blam M$ for that.

I care about my not responsability you see ;)

Eretria-chan
28th March 2006, 13:27
You just make up excuses :p
If each checkbox is individual, then the form or window itself is an indivudal and you have no right to limit its size to so small ;)
You should know as well as I do it is fully possible to modify the GUI to disable things and whatnot.

Sirber
28th March 2006, 13:29
You should know as well as I do it is fully possible to modify the GUI to disable things and whatnot.Well, not in Delphi 7 ;)

Eretria-chan
28th March 2006, 14:39
Windows API? If not, scrap Delphi as it pretty much plainly sucks if it cannot do such a thing :S
Or you can send windows messages such as WM_ENABLE and WM_DISABLE or something... don't remember the exact message.

Sirber
28th March 2006, 14:47
I was kidding. :p

I will make a DropDown menu so you can only chose 1 filter:

IVTC (IT.dll)
DeInterlace (Decomb.dll)
IVTC VFR (Decomb521VFR2Pass-P3.dll)

and other anime-optimized ICRD and Deinterlace, as well as other VFR.

VFR will only work in Matroska, not RMVB not MP4.

Eretria-chan
28th March 2006, 14:53
I was kidding. :p
Are you sure? :devil: Don't lie now, you know what happens :devil:
It's not nice to lie to people :devil:

Sirber
28th March 2006, 14:59
well, when I massively use ;) and :p, it's cristal-clear that I'm kidding...

leowai
28th March 2006, 15:13
well, when I massively use ;) and :p, it's cristal-clear that I'm kidding...
OK. This is the latest trick that I learnt today for RealAnime 4. :D
(See, I used ":D" means I'm kidding too! :p)

cheers.

berrinam
28th March 2006, 21:17
TDeint and TIVTC are both found in the same post (http://forum.doom9.org/showthread.php?t=82264)

Sirber
28th March 2006, 21:20
TDeint and TIVTC are both found in the same post (http://forum.doom9.org/showthread.php?t=82264)Thanks!

berrinam
28th March 2006, 21:53
For anime sources, EEDI2 also works very well (it's also in the same post) for deinterlacing. So, instead of plain
TDeint as your deinterlacer, you can use Interp = SeparateFields().SelectEven().EEDI2()
Deinted = TDeint(edeint=Interp) for better results. Also look at the TIVTC - Common usage examples file for IVTC scripts specific to anime.

Sirber
28th March 2006, 22:20
k

I will dump IT and Decomb, and use anime-optimized stuff.

Thanks!

grss1982
31st March 2006, 02:53
Hi everyone,

Noob here, again. :eek:

Just wanted to ask what do I do with *.mkv files that I want converted into *.rmvb unsing RA4? Do I just drag them to RA4 and let it rip

OR

do I need to change something like setting what audio (Japanese or english) to use and whether I would prefer subtitles.

BTW, I prefer english subs and japense audio, so I was wondering are this settings ON by default in RA4? :confused:

:thanks:

Sirber
31st March 2006, 02:55
Just set RMVB output and you are all set. If your source is too complicated, RealAnime will output to MKV instead.

Please note that RMVB has not been tested much, errors can happen and your feedback is important :D

[edit]

and please don't be noob here again ;)

[edit 2]

No offence intended, was kidding :D

Sirber
7th April 2006, 00:56
Found why I get Access Violation from time to time, the Log system is not always freed from RAM so RealAnime crash like a crying baby.

It's Lain's fault!!!! mouhahahahahahahaa ;)

and-y
7th April 2006, 11:43
Hi, nice to know you siber.
I'm already know Realanime for long time but really
Make me confusing in your ver2.25 and ver3.2 .So, I still
use Divx for backup anime series (only 4-6 series in one CD's) until I meet realanime 4.00RC3 :) .

I have much question for you , first, my apologies if my english was not too good, and I only rent computer to use internet, so if you answer my question, its maybe not so fast to answer (I only once a week use internet!) :scared:

ok I just to the point :

1.when I ripp a video with realanime 4RC3 which have trouble
picture in the middle part, the sound become not synchronize,
can you give a tip to Rip that video and make them smoothly
synvhronize without pass the sound encoding..? (maybe to
split them both and encode in different way?)
and I already read in this thread about the sound has delay
when rip video with realanime use x264 and Aac+v2, if use
RV10 with Aac+v2, are that problem still happen?

2.I still wonder why when I use the lastest realanime 4.1.0
default setting ,my ripping in 2nd pass with x264 can be more
slower than ver 4.0.5 (in 4.0.5 the speeds was 6-7 fps rather
than ver 4.1.0 which drop to only 1.5-2 fps!! :eek: ).it also
happen when I change the x264 from 4.1.0 to 4.0.5 in bin
directory and also I use the update from chronocross build
v477 and the result was same, are they have relative with the
spec which I have ?(AthlonXP Barton 2500+, 512 Mb Ram,
WinXP SP1)

3.just for info for n00b also which read in this thread and maybe
please give me more triks in realanime :helpful:

filter deen b2 (a2d) + aWarpSharp give a good result for bad
source video but eliminate some detail and can't give good
result to shadow and between 2 similiar color (like gradation or
transition color, so I think this is just for bad source only which
can give better result) I just fortune to test this and this is the
comparation:

[pic]nofilter
[pic]Convolution3D LQ
[pic]deen b2 (a2d) + aWarpSharp
see in attachment

this is my configuration filter in RA 4.0 RC3

[pic]setting
see in attachment
D:\temp\down_planning\setting.jpg

- AutoCrop : to eliminate the black border in 4 area
automaticly, too bad because in myplace the Anime
quality was so low, so it's really hard to crop picture
manualy.
- ConvertToYV12 : since all the source was from VCD, so
I only process the mpeg1 (.DAT) type video. When I
convert it to mpeg2 (.mpg) the quality more worse!
(give artifaks) so I change the ekstension name file
examp: file_1.dat to file_1.mpg and drag it into RealAnime
and it works well without problems!!! (thanks god!! :) )
but the problem was I cannot use filter like Con3d etc..
until I find this way! (just convert to YV12)
- Lanczos4Resize : I think I ever to see you say that :
Lancos > Bicubic (more better), so I use it.
- Deen b2 (a2d) + aWarpSharp , I already try many
combination and I think this is best so far (for my case).
But I think I don't have much experience about it .Maybe
cause another choice filter give me death fps !(make too
slow, just 2.5-4 fps!!) with this I still get (4.5-5 fps)in
2nd pass with x264.I use this without filter after all
inside x264 (no filter)
So Siber, please can you give another way to implement a
avisynth filter in ver 4.0.5 which you dont provide?

Since I use Realanime I really want to have the result was
more good than before rip, eventhough use ripping software
just only "decrease the quality" but I think with this way :
use Realanime = Better + Smaller Video file
(isn't that good to hear? :D ).

4.I already try and see the result (I'm sorry I just only doing
"trial error activity" to learn about something, not soo
advance ) and I make 3 group of video which I want to
backup ("Nice anime", "Plain anime", and "Bad anime" cause in
one episode in a series, sometimes the quality of picture and
story was change! but I wont to pass one episode in a
series!!) and make this configuration choice :

(all with x264 and aac+v2 codec 640x480 or 640x360 with
realanime 4RC3 )

vid_bit | aud_bit | pass | size
Nice : 330 48 3 69 Mb
Plain : 318 32 2 64 Mb
Bad : 275-265 24 2 54 Mb

( Maybe you think, thats crazy!!! the bitrate just 265 in
640x360! but I already try it with that filter too and the
result was still good then I ever use with divx in 450 kbps!! )
this is the sample:

[pic]sample_after (x264 640 x 360 video 265_kbps audio
24_kbps)
[pic]sample_ori (mpeg1 352 x 240)
see in attachment

D:\temp\down_planning\DSS x264 bitrate.jpg

so I think just only my opinion, so I just want to say how
about you all who use this software? ,are you have another
opinion and suggestion? (plus siber, I hope you can make
this program can save profile like ver 3.2 or you have
another method?)

5.When I use low bitrate with RealVideo 10 codec in RA 4.0 RC3,
the video speed was Awful!! when the audio is still usualy
untill end of playing, the video was already play more than
once! (looping), when I try it with RA 3.2 that problem not
happen. My Source was file.DAT (mpeg1) with setting like
above. and in my another test, if use RV10 in low bitrate (I
think maybe 200_kbps) the fps of video drop, are that happen
cause I use Drop dupe option? But I just want to tell you
about this, cause when I use 240_kbps as bitrate with RV10
codec, the result was junk. (I just want to test it, trying save
more space in "Bad" category :devil: but that failed! ).

6.I think you already know that output choice "same as source"
was not work at all. :confused:

Thanks to make our day more bright :thanks: , this is my fist post (still not experienced yet) .and sorry I cannot give you any money support, I
just pray that somebody will give it to you... ;)

and-y
7th April 2006, 11:58
I think i wrong about the attachment :( , so I update more :) :

Sirber
8th April 2006, 20:12
Hi, nice to know you siber.Sirber :devil: ;)
1.when I ripp a video with realanime 4RC3 which have trouble
picture in the middle part, the sound become not synchronize,
can you give a tip to Rip that video and make them smoothly
synvhronize without pass the sound encoding..? (maybe to
split them both and encode in different way?)
and I already read in this thread about the sound has delay
when rip video with realanime use x264 and Aac+v2, if use
RV10 with Aac+v2, are that problem still happen?That is a trouble with AAC HE and PS. I can't fix that on my side coz the delay can change depending on the source.
2.I still wonder why when I use the lastest realanime 4.1.0
default setting ,my ripping in 2nd pass with x264 can be more
slower than ver 4.0.5 (in 4.0.5 the speeds was 6-7 fps rather
than ver 4.1.0 which drop to only 1.5-2 fps!! :eek: ).it also
happen when I change the x264 from 4.1.0 to 4.0.5 in bin
directory and also I use the update from chronocross build
v477 and the result was same, are they have relative with the
spec which I have ?(AthlonXP Barton 2500+, 512 Mb Ram,
WinXP SP1)Profiles changed from 4.0.5 to 4.1.0, so encoding is a bit slower but quality is higher.
3.just for info for n00b also which read in this thread and maybe
please give me more triks in realanime :helpful:

filter deen b2 (a2d) + aWarpSharp give a good result for bad
source video but eliminate some detail and can't give good
result to shadow and between 2 similiar color (like gradation or
transition color, so I think this is just for bad source only which
can give better result) I just fortune to test this and this is the
comparation:

[pic]nofilter
[pic]Convolution3D LQ
[pic]deen b2 (a2d) + aWarpSharp
see in attachment

this is my configuration filter in RA 4.0 RC3

[pic]setting
see in attachment
D:\temp\down_planning\setting.jpg

- AutoCrop : to eliminate the black border in 4 area
automaticly, too bad because in myplace the Anime
quality was so low, so it's really hard to crop picture
manualy.
- ConvertToYV12 : since all the source was from VCD, so
I only process the mpeg1 (.DAT) type video. When I
convert it to mpeg2 (.mpg) the quality more worse!
(give artifaks) so I change the ekstension name file
examp: file_1.dat to file_1.mpg and drag it into RealAnime
and it works well without problems!!! (thanks god!! :) )
but the problem was I cannot use filter like Con3d etc..
until I find this way! (just convert to YV12)
- Lanczos4Resize : I think I ever to see you say that :
Lancos > Bicubic (more better), so I use it.
- Deen b2 (a2d) + aWarpSharp , I already try many
combination and I think this is best so far (for my case).
But I think I don't have much experience about it .Maybe
cause another choice filter give me death fps !(make too
slow, just 2.5-4 fps!!) with this I still get (4.5-5 fps)in
2nd pass with x264.I use this without filter after all
inside x264 (no filter)
So Siber, please can you give another way to implement a
avisynth filter in ver 4.0.5 which you dont provide?

Since I use Realanime I really want to have the result was
more good than before rip, eventhough use ripping software
just only "decrease the quality" but I think with this way :
use Realanime = Better + Smaller Video file
(isn't that good to hear? :D ).I don't use filtering much, I'm affraid I cannot help you on that.

4.I already try and see the result (I'm sorry I just only doing
"trial error activity" to learn about something, not soo
advance ) and I make 3 group of video which I want to
backup ("Nice anime", "Plain anime", and "Bad anime" cause in
one episode in a series, sometimes the quality of picture and
story was change! but I wont to pass one episode in a
series!!) and make this configuration choice :

(all with x264 and aac+v2 codec 640x480 or 640x360 with
realanime 4RC3 )

vid_bit | aud_bit | pass | size
Nice : 330 48 3 69 Mb
Plain : 318 32 2 64 Mb
Bad : 275-265 24 2 54 Mb

( Maybe you think, thats crazy!!! the bitrate just 265 in
640x360! but I already try it with that filter too and the
result was still good then I ever use with divx in 450 kbps!! )
this is the sample:

[pic]sample_after (x264 640 x 360 video 265_kbps audio
24_kbps)
[pic]sample_ori (mpeg1 352 x 240)
see in attachment

D:\temp\down_planning\DSS x264 bitrate.jpg

so I think just only my opinion, so I just want to say how
about you all who use this software? ,are you have another
opinion and suggestion? (plus siber, I hope you can make
this program can save profile like ver 3.2 or you have
another method?)Sorry, I removed the custom profiles since it was bulky and useless in most case. Also, depending in what you encode, changing the bitrates (2 clicks!) ain't too hard no? :)

5.When I use low bitrate with RealVideo 10 codec in RA 4.0 RC3,
the video speed was Awful!! when the audio is still usualy
untill end of playing, the video was already play more than
once! (looping), when I try it with RA 3.2 that problem not
happen. My Source was file.DAT (mpeg1) with setting like
above. and in my another test, if use RV10 in low bitrate (I
think maybe 200_kbps) the fps of video drop, are that happen
cause I use Drop dupe option? But I just want to tell you
about this, cause when I use 240_kbps as bitrate with RV10
codec, the result was junk. (I just want to test it, trying save
more space in "Bad" category :devil: but that failed! ).RealVideo has not been fully tested and no one in the dev team use it anymore. best use higher bitrates than for x264.

6.I think you already know that output choice "same as source"
was not work at all. :confused:Fixed in 4.1.1m, to be released soon.

I hope it answer your questions. But, please next time, make it shorter :)

Sirber
8th April 2006, 20:13
Seems we put our finger on the right spot. No more access violation! Gonna release RealAnime 4.1.1 ASAP!

Sirber
8th April 2006, 21:34
4.1.1 is out:

Changelog (http://www.detritus.qc.ca/comments.php?y=06&m=04&entry=entry060408-162705)
Download (http://www.detritus.qc.ca/static.php?page=static060310-005835)

and-y
11th April 2006, 09:04
@Sirber

Fixed in 4.1.1m, to be released soon.
I hope it answer your questions. But, please next time, make it shorter :)


ah okay, (my bad to wrong spelling your name ):p
I'll try the new RA and, maybe next time I'll make my
question more shorter, but in same amount of word !
(make in many post :) , just kidding)

we (me and all myfriends) will wait your new progress (:thanks: )
:cool:

bay the way : are you make thread also about your another
software (Detritus Player) ?

Sirber
11th April 2006, 12:12
bay the way : are you make thread also about your another
software (Detritus Player) ?No, I didn't yet :) I should though.

[edit]

Here it is: http://forum.doom9.org/showthread.php?t=109873

OCedHrt
12th April 2006, 10:46
I can't access the site. Is it my crappy cable company or is the site down?

After a quick tracert, seems to be something on the Canadian side, so seems to me your site is down :/

Sirber
12th April 2006, 12:25
Seems my work router died or something. I'll check when I get to work.
Or my IP changed... I'm running Angry IP Scanner to find it

[edit]

fixed.

Sirber
14th April 2006, 00:32
In RealAnime 4.1.1, you can still get an Access Violation error after encoding multiple files then closing RealAnime. I think I found the cause, again an object not freed. I'm investigating.

If I resolve it, 4.1.2 will be released with the fix and an updated x264.exe.

killerhex
14th April 2006, 12:47
i been encoding to x264 with realanime and i always wondered about the filtering option what number should i put in +1,+2,+3,0,-1 or keep to default +1

Sirber
14th April 2006, 12:53
:search:

http://forum.doom9.org/showthread.php?t=109747

RealAnime set the same number for alpha aand beta.

^_^x
17th April 2006, 19:53
- any idea about timeline, i mean encoding video with user customise time track: time track begin and time track end.

- And muxing multiple video

it's not useless, since each episode anime always have opening and ending soundtrack. if i want to muxing 2 episodes, i have to remove ending track from first video and opening track from second video. less size is'n it?

Sirber
17th April 2006, 20:26
Sorry, these features aren't easy to implement and to GUI. Surely it will confuse the end user and I will get tons of unauthorized email saying my software suck :)

You can still get the source and mod your own GUI.

siddharthagandhi
17th April 2006, 20:37
Hey man none of my files encode at all. I tried every single codec and every single setting, it doesn't work. It doesn't even create an output file.

^_^x
17th April 2006, 20:50
Sorry, these features aren't easy to implement and to GUI. Surely it will confuse the end user and I will get tons of unauthorized email saying my software suck :)

You can still get the source and mod your own GUI.

yeach, i do think so. n more suck when the video have subtitles.

Sirber
17th April 2006, 20:58
Hey man none of my files encode at all. I tried every single codec and every single setting, it doesn't work. It doesn't even create an output file.Wanna cry with me in a dark corner? Unless you tell me more detail that's all I can do.

siddharthagandhi
18th April 2006, 02:01
What kind of detail do you want? There's nothing much to say, it just starts encoding and then stops.

However, this only occurs with Xvid and x264, not with RV10

Sirber
18th April 2006, 02:43
what does RealAnime.log say? What does the bottom of RealAnime say?

It's easier to cry ;)

^_^x
18th April 2006, 16:33
yale, yale .....
don't cry sirber. i'll sing a song for you

siddharthagandhi
18th April 2006, 21:15
....something really weird is going on...it didnt work...then i installed java newer version...checked back five minutes later and it did work !?@??# wth?

Sirber
18th April 2006, 21:48
RealAnime does not use java. Nothing use java :sly:

anne_so78
19th April 2006, 02:31
So you resumed development afterall huh?:D

Sirber
19th April 2006, 02:54
no, resolving bugs, that's all :sly:

What we are developing now is xAnime.

Eretria-chan
19th April 2006, 10:19
What's this 4.2 version thingie spawned somewhere on the forum?

Sirber
21st April 2006, 12:42
Fixed:
* Some more Access Violation
* Version information in the containers

Updated:
* x264 rev 504
* Yamb 1.6

www.detritus.qc.ca

DJ_Izumi
21st April 2006, 15:07
Your installer for 4.1.2 is failing it's own checksum and refuses to install. Can you upload a non-borked version to be downloaded?

Sirber
21st April 2006, 15:13
Redownload, maybe you got it while I was still uploading it. How big is your file?

Eretria-chan
21st April 2006, 15:23
Works for me. Your downloaded file is borked.

DJ_Izumi
21st April 2006, 15:28
You're right, I only had 5mb or so.

Next time upload, then announce. :P

Sirber
21st April 2006, 15:30
Next time upload, then announce. :PUsualy, people don't get the file 5 minutes after I announced :p Takes 2-3 days. Be less quick next time :sly: ;)

DJ_Izumi
21st April 2006, 15:47
Usualy, people don't get the file 5 minutes after I announced :p Takes 2-3 days. Be less quick next time :sly: ;)
Total coincidence, really. I was just like 'Hrm, I want to encode this Lagarith file to x264... What idiot proof GUI's do I know?' So I went to RealAnime and downloaded the latest version posted.

Eretria-chan
21st April 2006, 15:54
Encoding error:

[2006-04-21 : 16:12:55] : ***** Encoding Audio to .AAC (BeSweet) *****
[2006-04-21 : 16:12:55] : "F:\RealAnime 4\besweet\BeSweet.exe" -ssrc( --rate 44100 ) -azid( -s dplii -L -3db ) -core( -input "G:\w00t\Mina videoklipp\Anime\Videos\2x2=Shinobuden\2x2=Shinobuden - 01.avi" -output "F:\RealAnime 4\temp\audio.aac" ) -dimzon( -dllname WA_aacPlus.dll -cbr 48 -mode 4 -mpeg4 ) -ota( -g max )
[2006-04-21 : 16:12:55] :
[2006-04-21 : 16:15:58] :
[2006-04-21 : 16:15:58] : [00:00:00:000] Initializing...
[2006-04-21 : 16:15:58] : [00:47:24
[2006-04-21 : 16:15:58] :
[2006-04-21 : 16:15:58] : ***** ERROR *****
[2006-04-21 : 16:15:58] : Encoder error #-1073741819 (BeSweet)
[2006-04-21 : 16:15:58] :

Source info:

General #0
Count : 167
Count of stream of t : 1
Kind of stream : General
StreamKindID : 0
Count of video strea : 1
Count of audio strea : 1
Count of text stream : 0
Count of chapter str : 0
Complete name : G:\w00t\Mina videoklipp\Anime\Videos\2x2=Shinobuden\2x2=Shinobuden - 01.avi
Folder name : G:\w00t\Mina videoklipp\Anime\Videos\2x2=Shinobuden
File name : 2x2=Shinobuden - 01
File extension : avi
File size : 103335936
File size : 98.5 MiB
File size : 99 MiB
File size : 99 MiB
File size : 98.5 MiB
File size : 98.55 MiB
Format : AVI
Format : Audio Video Interleave
Extensions : AVI
Overal BitRate : 578063
Overal BitRate : 578 Kbps
PlayTime : 1430097
PlayTime : 23mn 50s
PlayTime : 23mn 50s 97ms
PlayTime : 23mn 50s
PlayTime : 00:23:50.097
Writing application : VirtualDubMod 1.5.10.1 (build 2366/release)
Codecs Video : XviD
Audio codecs : MPEG1/2 L3

Video #0
Count : 36
Count of stream of t : 1
Kind of stream : Video
StreamKindID : 0
Codec : XVID
Codec : XviD
Info : XviD project
Url : http://www.koepi.org/xvid.shtml
Bit rate : 509063
Bit rate : 509 Kbps
Width : 640
Height : 480
Aspect ratio : 1.333
Aspect ratio : 4/3
Frame rate : 23.976
Frame rate : 23.976 fps
FrameCount : 34288
(Pixel*Frame) : 0.069

Audio #0
Count : 35
Count of stream of t : 1
Kind of stream : Audio
StreamKindID : 0
Codec : 55
Codec : MPEG1/2 L3
Info : MPEG1 or 2 Audio Layer 3
Url : http://www.iis.fraunhofer.de/amm/index.html
Bit rate : 56000
Bit rate : 56 Kbps
Channel(s) : 2
Channel(s) : 2 channels
Sampling rate : 24000
Sampling rate : 24 KHz
SamplingCount : 34322328

What's wrong? :confused:

Sirber
21st April 2006, 17:03
Sampling rate : 24 KHz

not supported by BeSweet and AAC codec. You need 44KHz or 48KHz.

Eretria-chan
21st April 2006, 17:06
Ugh. That is a pain. I don't have the codecs nor the programs nor the patience to actually convert and recompress the sound and remux it again.

Sirber
21st April 2006, 17:12
a fast way would be to make an AVS out of it. RealAnime will upsample the audio then it will work.

This will be automatic in xAnime ;)

Eretria-chan
21st April 2006, 17:47
I repeat: I don't know anything about AVS. If you suggest anything concerning it, please post an example on HOW to do it.

Sirber
21st April 2006, 18:28
Source: c:\001.avi
Script: c:\001.avs
DirectShowSource("c:\001.avi")
save and drop 001.avs in RealAnime

Eretria-chan
21st April 2006, 18:30
I'll try that...

Sirber
21st April 2006, 20:24
Is it working?

Eretria-chan
21st April 2006, 20:27
Ah, I had a lot of operations running a little while ago, pretty much being unable to use RA. I will test now.
By the way, it is hard to manage your current list because your GUI is so tiny. You could maybe add something to allow expanding the GUI, open another window perhaps, or remove the directory paths. Also allow re-ordering of the list. I had to clear the list so that I could put the avs-file on top to try it.

EDIT:

[2006-04-21 : 21:29:34] : ***** Encoding Audio to WAV file (avs2wav) *****
[2006-04-21 : 21:29:34] : "F:\RealAnime 4\\bin\avs2wav.exe" "G:\w00t\Mina videoklipp\Anime\Videos\2x2=Shinobuden\2x2=Shinobuden - 01.avs" "F:\RealAnime 4\temp\audio.mp4.wav"
[2006-04-21 : 21:29:34] :
[2006-04-21 : 21:29:46] : avs2wav v1.0 by Jory Stone <jcsston@toughguy.net>
[2006-04-21 : 21:29:46] : Input: G:\w00t\Mina videoklipp\Anime\Videos\2x2=Shinobuden\2x2=Shinobuden - 01.avs
[2006-04-21 : 21:29:46] : Output: F:\RealAnime 4\temp\audio.mp4.wav
[2006-04-21 : 21:29:46] : Scanning for Audio Stream...
[2006-04-21 : 21:29:46] : Found Audio Stream
[2006-04-21 : 21:29:46] :
[2006-04-21 : 21:29:46] : Writing WAV Headers...
[2006-04-21 : 21:29:46] : Scanning...
[2006-04-21 : 21:29:46] :
[2006-04-21 : 21:29:46] : Took 11.03 seconds for the writing pass
[2006-04-21 : 21:29:46] :
[2006-04-21 : 21:29:46] : ***** Encoding Audio to .AAC (BeSweet) *****
[2006-04-21 : 21:29:46] : "F:\RealAnime 4\besweet\BeSweet.exe" -ssrc( --rate 44100 ) -azid( -s dplii -L -3db ) -core( -input "F:\RealAnime 4\temp\audio.mp4.wav" -output "F:\RealAnime 4\temp\audio.aac" ) -dimzon( -dllname WA_aacPlus.dll -cbr 48 -mode 4 -mpeg4 ) -ota( -g max )
[2006-04-21 : 21:29:46] :
[2006-04-21 : 21:32:50] :
[2006-04-21 : 21:32:50] : [00:00:00:000] Initializing...
[2006-04-21 : 21:32:50] : [00:23:41:315] transcod
[2006-04-21 : 21:32:50] :
[2006-04-21 : 21:32:50] : ***** ERROR *****
[2006-04-21 : 21:32:50] : Encoder error #-1073741819 (BeSweet)
[2006-04-21 : 21:32:50] :

So, no, it didn't work.

Sirber
21st April 2006, 20:45
what if you run "F:\RealAnime 4\besweet\BeSweet.exe" -ssrc( --rate 44100 ) -azid( -s dplii -L -3db ) -core( -input "F:\RealAnime 4\temp\audio.mp4.wav" -output "F:\RealAnime 4\temp\audio.aac" ) -dimzon( -dllname WA_aacPlus.dll -cbr 48 -mode 4 -mpeg4 ) -ota( -g max )" by hand?

Eretria-chan
21st April 2006, 20:47
Why, yes, it works actually.
EDIT: Isn't it supposed to be "Donate Now" instead of "Register Now" in the about dialog? You're donating, not registering.

Sirber
21st April 2006, 21:09
Well, it's some kind of registration, since no one donate. Being registred, you can email me questions, else you get spamed :D

Eretria-chan
21st April 2006, 21:14
Okay, I see! I don't know if you should fix that previous problem. I'll encode without the audio and mux later.
EDIT: 8 minimum and 15.83 peak!

Sirber
21st April 2006, 21:34
The Access Violation of BeSweet, can't do much about that I'm affraid :(

xAnime will not use BeSweet, so it will always work.

Eretria-chan
21st April 2006, 21:44
Another error:

[2006-04-21 : 22:43:22] : ***** Merging file to MKV (MKVMerge) *****
[2006-04-21 : 22:43:22] : F:\RealAnime 4\mkv\mkvmerge.exe --title "Encoded with : RealAnime 4.1.2" -o "E:\Anime\2x2=Shinobuden - 01.mkv" --language 0:und "F:\RealAnime 4\temp\video.mkv.mkv" --aac-is-sbr 0 --language 0:jpn "G:\w00t\Mina videoklipp\Anime\Videos\2x2=Shinobuden\2x2=Shinobuden - 01.avs"
[2006-04-21 : 22:43:22] :
[2006-04-21 : 22:43:24] : mkvmerge v1.6.5 ('Watcher Of The Skies') built on Dec 7 2005 18:53:31
[2006-04-21 : 22:43:24] :
[2006-04-21 : 22:43:24] : Error: The file 'G:\w00t\Mina videoklipp\Anime\Videos\2x2=Shinobuden\2x2=Shinobuden - 01.avs' has unknown type. Please have a look at the supported file types ('mkvmerge --list-types') and contact the author Moritz Bunkus <moritz@bunkus.org> if your file type is supported but not recognized properly.
[2006-04-21 : 22:43:24] :
[2006-04-21 : 22:43:24] : ***** ERROR *****
[2006-04-21 : 22:43:24] : Merge error #3(Mkv Merge)
[2006-04-21 : 22:43:24] :

Sirber
21st April 2006, 21:46
hum... someone had that error earlier. I failed to reproduce it and his error was gone with 4.1.1.

It seems to think audio is AVS. I'll check that when I come back from work.

Eretria-chan
21st April 2006, 21:51
What I did:
I used your previous example to put the file into AVS. I used the command line to encode the audio, and unticked "encode audio" in RA. I encoded the avs file by dragging it and encoding it.

EDIT: I managed to successfully merge it with mkvmerge, however, so no harm done I guess. Still, nuisance.

Sirber
21st April 2006, 22:00
"skip audio" only work well for OGM, MKV and MP4.

What skip audio actually does it to merge the source in the output, whitout encoding it. Your AVS had audio, so RealAnime "merged it" in MKV, which failed.

Use: DirectShowSource("c:\001.avi", audio=false)
before using it in RealAnime

Eretria-chan
21st April 2006, 22:06
It seems to me it tried to mux the avs-file instead of the sound.

Sirber
21st April 2006, 22:53
When you uncheck "Encode audio", UOutput takes the audio from the source and put it in MKV. Your source is AVS and can't be put in the final MKV. So, you need to disable the audio from the source then merge manually the video encoded with RealAnime with the audio you encoded manually.

RealAnime can only get audio when "Encode audio" is not checked in OGM, MKV and MP4. It will fail (like you had) with AVS, MPEG, AVI, etc.

Eretria-chan
22nd April 2006, 00:05
Then it seems to be that it is a limitation, or a bug, since it was trying to merge the actual video file with the encoded one.

Sirber
22nd April 2006, 00:20
video: video.mkv.mkv
output: E:\Anime\2x2=Shinobuden - 01.mkv

no problem

Eretria-chan
22nd April 2006, 00:26
Ummm... no.

[2006-04-21 : 22:43:22] : F:\RealAnime 4\mkv\mkvmerge.exe --title "Encoded with : RealAnime 4.1.2" -o "E:\Anime\2x2=Shinobuden - 01.mkv" --language 0:und "F:\RealAnime 4\temp\video.mkv.mkv" --aac-is-sbr 0 --language 0:jpn "G:\w00t\Mina videoklipp\Anime\Videos\2x2=Shinobuden\2x2=Shinobuden - 01.avs"

I assume the -o switch means the output file: "E:\Anime\2x2=Shinobuden - 01.mkv"
Then we see the video: "F:\RealAnime 4\temp\video.mkv.mkv"
Then we see the AVS: "G:\w00t\Mina videoklipp\Anime\Videos\2x2=Shinobuden\2x2=Shinobuden - 01.avs"

But the AVS is the input file, yes? So why is it trying to merge the input file? Had it been a normal video file, it would mix two videos in the output, no? Because it isn't extracting the audio, and it isn't refering to an external audio file, or am I misinterpreting the command line?

Sirber
22nd April 2006, 01:01
I already explained it 2 times...
I also gave you a way to prevent that.

http://forum.doom9.org/showthread.php?p=816656#post816656
http://forum.doom9.org/showthread.php?p=816677#post816677

Eretria-chan
22nd April 2006, 01:05
Oh it doesn't matter...
It just happened with the first file. Just discussing the past...

Sirber
22nd April 2006, 01:07
You could have said earlier that it was working :devil:

Eretria-chan
22nd April 2006, 01:10
You could have said earlier that it was working :devil:
I did append an edit that I successfully muxed them.
And I posted no further complaints about this error re-occouring. Because, in fact, it hasn't. RA puffs along just fine, now.

Sirber
22nd April 2006, 01:11
alright.

Gonna enjoy my beer and movie then. Have a nice friday night :)

Eretria-chan
22nd April 2006, 01:15
Yes, you too! :)

DJ_Izumi
22nd April 2006, 12:15
I'm having two issues:

1) If you enter your desired bitrate and then change how many passes, RealAnime seems to just force the bitrate to change back to 318kbps. So if I set 1000kbit, and then change from 2 pass to 3 pass, RealAnime will magically change the entered bitrate to 318kbps. This is annoying as I've already made a couple of encodes without realizing it changed the bitrate to 318kbps

2) RealAnime is muxing both the source video stream from an AVI and the encoded h264 into the same container. So if I encode a 1GB Lagarith Lossless file with RealAnime, the resulting MKV has two video streams, 1) The 1GB Lagarith 2) The h264. I have to use MKVMerge to get the undesired video stream out of the file.

Sirber
22nd April 2006, 13:25
1) Yeah, dropdown menus change some settings. Best set the bitrate at the end, and best not use 3 pass. Near to none quality boost.

2) Show me RealAnime.log

DJ_Izumi
22nd April 2006, 15:49
[21/04/2006 : 7:58:08 PM] : ***** Encoding Video to x264 File (x264) *****
[21/04/2006 : 7:58:08 PM] : "C:\Program Files\RealAnime 4\bin\x264.exe" --me dia --subme 1 --ref 0 --analyse "none" --min-keyint 12 --min-keyint 600 --bime --direct auto --weightb --bframes 3 --nf --bitrate 318 --pass 1 --no-fast-pskip --no-psnr --progress --thread-input --threads 1 -o "NUL:" "C:\Program Files\RealAnime 4\temp\1.avs"
[21/04/2006 : 7:58:08 PM] :
[21/04/2006 : 8:11:06 PM] : avis [info]: 856x480 @ 23.98 fps (3402 frames)
[21/04/2006 : 8:11:06 PM] : x264 [warning]: width or height not divisible by 16 (856x480), compression will suffer.
[21/04/2006 : 8:11:06 PM] : x264 [info]: using cpu capabilities MMX MMXEXT SSE SSE2
[21/04/2006 : 8:11:06 PM] : x264 [info]: slice I:69 Avg QP:35.00 size: 3244
[21/04/2006 : 8:11:06 PM] : x264 [info]: slice P:2002 Avg QP:35.35 size: 2508
[21/04/2006 : 8:11:06 PM] : x264 [info]: slice B:1331 Avg QP:36.95 size: 266
[21/04/2006 : 8:11:06 PM] : x264 [info]: mb I I16..4: 89.5% 0.0% 10.5%
[21/04/2006 : 8:11:06 PM] : x264 [info]: mb P I16..4: 57.6% 0.0% 0.0% P16..4: 21.1% 0.0% 0.0% 0.0% 0.0% skip:21.4%
[21/04/2006 : 8:11:06 PM] : x264 [info]: mb B I16..4: 1.0% 0.0% 0.0% B16..8: 3.7% 0.0% 0.0% direct: 0.9% skip:94.3%
[21/04/2006 : 8:11:06 PM] : x264 [info]: final ratefactor: 36.93
[21/04/2006 : 8:11:06 PM] : x264 [info]: direct mvs spatial:80.8% temporal:19.2%
[21/04/2006 : 8:11:06 PM] : x264 [info]: kb/s:315.7
[21/04/2006 : 8:11:06 PM] :
[21/04/2006 : 8:11:06 PM] : encoded 3402 frames, 4.38 fps, 315.97 kb/s
[21/04/2006 : 8:11:06 PM] :
[21/04/2006 : 8:11:06 PM] : ***** Encoding Video to x264 File (x264) *****
[21/04/2006 : 8:11:06 PM] : "C:\Program Files\RealAnime 4\bin\x264.exe" --me umh --subme 6 --8x8dct --mixed-refs --ref 8 --b-rdo --analyse "all" --trellis 1 --min-keyint 12 --min-keyint 600 --bime --direct auto --weightb --bframes 3 --nf --bitrate 318 --pass 3 --no-fast-pskip --no-psnr --progress --thread-input --threads 1 -o "C:\Program Files\RealAnime 4\temp\video.mkv.mkv" "C:\Program Files\RealAnime 4\temp\1.avs"
[21/04/2006 : 8:11:06 PM] :
[21/04/2006 : 8:42:05 PM] : avis [info]: 856x480 @ 23.98 fps (3402 frames)
[21/04/2006 : 8:42:05 PM] : x264 [warning]: width or height not divisible by 16 (856x480), compression will suffer.
[21/04/2006 : 8:42:05 PM] : x264 [info]: using cpu capabilities MMX MMXEXT SSE SSE2
[21/04/2006 : 8:42:05 PM] : x264 [info]: slice I:69 Avg QP:31.41 size: 4025
[21/04/2006 : 8:42:05 PM] : x264 [info]: slice P:2002 Avg QP:32.99 size: 2470
[21/04/2006 : 8:42:05 PM] : x264 [info]: slice B:1331 Avg QP:33.51 size: 311
[21/04/2006 : 8:42:05 PM] : x264 [info]: mb I I16..4: 73.4% 21.9% 4.7%
[21/04/2006 : 8:42:05 PM] : x264 [info]: mb P I16..4: 26.0% 11.6% 1.9% P16..4: 20.4% 2.1% 0.5% 0.0% 0.0% skip:37.6%
[21/04/2006 : 8:42:05 PM] : x264 [info]: mb B I16..4: 0.5% 0.4% 0.1% B16..8: 4.6% 0.2% 0.2% direct: 0.1% skip:94.0%
[21/04/2006 : 8:42:05 PM] : x264 [info]: 8x8 transform intra:29.0% inter:79.2%
[21/04/2006 : 8:42:05 PM] : x264 [info]: direct mvs spatial:73.0% temporal:27.0%
[21/04/2006 : 8:42:05 PM] : x264 [info]: ref P 80.3% 9.3% 5.3% 1.5% 1.2% 1.1% 0.9% 0.5%
[21/04/2006 : 8:42:05 PM] : x264 [info]: ref B 85.6% 6.8% 3.1% 1.3% 1.0% 0.9% 0.6% 0.6%
[21/04/2006 : 8:42:05 PM] : x264 [info]: kb/s:317.9
[21/04/2006 : 8:42:05 PM] :
[21/04/2006 : 8:42:05 PM] : encoded 3402 frames, 1.83 fps, 318.08 kb/s
[21/04/2006 : 8:42:05 PM] :
[21/04/2006 : 8:42:05 PM] : ***** Merging file to MKV (MKVMerge) *****
[21/04/2006 : 8:42:05 PM] : C:\Program Files\RealAnime 4\mkv\mkvmerge.exe --title "Encoded with : RealAnime 4.1.2" -o "D:\Fucking Finally.mkv" --language 0:und "C:\Program Files\RealAnime 4\temp\video.mkv.mkv" --language 0:eng "D:\Fucking Finally.avi"
[21/04/2006 : 8:42:05 PM] :
[21/04/2006 : 8:45:25 PM] : mkvmerge v1.6.5 ('Watcher Of The Skies') built on Dec 7 2005 18:53:31
[21/04/2006 : 8:45:25 PM] : 'C:\Program Files\RealAnime 4\temp\video.mkv.mkv': Using the Matroska demultiplexer.
[21/04/2006 : 8:45:25 PM] : 'D:\Fucking Finally.avi': Using the AVI demultiplexer. Opening file. This may take some time depending on the file's size.
[21/04/2006 : 8:45:25 PM] : 'C:\Program Files\RealAnime 4\temp\video.mkv.mkv' track 1: Using the MPEG-4 part 10 (AVC) video output module.
[21/04/2006 : 8:45:25 PM] : 'D:\Fucking Finally.avi' track 0: Using the video output module.
[21/04/2006 : 8:45:25 PM] : 'D:\Fucking Finally.avi' track 1: Using the AC3 output module.
[21/04/2006 : 8:45:25 PM] : Warning: 'C:\Program Files\RealAnime 4\temp\video.mkv.mkv': A track with the ID 0 was requested but not found in the file. The corresponding option will be ignored.
[21/04/2006 : 8:45:25 PM] : The file 'D:\Fucking Finally.mkv' has been opened for writing.
[21/04/2006 : 8:45:25 PM] : progress: 100%
[21/04/2006 : 8:45:25 PM] :
[21/04/2006 : 8:45:25 PM] : The cue entries (the index) are being written...
[21/04/2006 : 8:45:25 PM] : Muxing took 199 seconds.
[21/04/2006 : 8:45:25 PM] :
[21/04/2006 : 8:45:25 PM] : ***** ERROR *****
[21/04/2006 : 8:45:25 PM] : Encoding finished.
[21/04/2006 : 8:45:25 PM] :
[21/04/2006 : 9:03:33 PM] :
[21/04/2006 : 9:03:33 PM] : ***** Encoding Video to x264 File (x264) *****
[21/04/2006 : 9:03:33 PM] : "C:\Program Files\RealAnime 4\bin\x264.exe" --me dia --subme 1 --ref 0 --analyse "none" --min-keyint 12 --min-keyint 600 --bime --direct auto --weightb --bframes 3 --nf --bitrate 318 --pass 1 --no-fast-pskip --no-psnr --progress --thread-input --threads 1 -o "NUL:" "C:\Program Files\RealAnime 4\temp\1.avs"
[21/04/2006 : 9:03:33 PM] :
[21/04/2006 : 9:16:31 PM] : avis [info]: 856x480 @ 23.98 fps (3402 frames)
[21/04/2006 : 9:16:31 PM] : x264 [warning]: width or height not divisible by 16 (856x480), compression will suffer.
[21/04/2006 : 9:16:31 PM] : x264 [info]: using cpu capabilities MMX MMXEXT SSE SSE2
[21/04/2006 : 9:16:31 PM] : x264 [info]: slice I:69 Avg QP:35.00 size: 3244
[21/04/2006 : 9:16:31 PM] : x264 [info]: slice P:2002 Avg QP:35.35 size: 2508
[21/04/2006 : 9:16:31 PM] : x264 [info]: slice B:1331 Avg QP:36.95 size: 266
[21/04/2006 : 9:16:31 PM] : x264 [info]: mb I I16..4: 89.5% 0.0% 10.5%
[21/04/2006 : 9:16:31 PM] : x264 [info]: mb P I16..4: 57.6% 0.0% 0.0% P16..4: 21.1% 0.0% 0.0% 0.0% 0.0% skip:21.4%
[21/04/2006 : 9:16:31 PM] : x264 [info]: mb B I16..4: 1.0% 0.0% 0.0% B16..8: 3.7% 0.0% 0.0% direct: 0.9% skip:94.3%
[21/04/2006 : 9:16:31 PM] : x264 [info]: final ratefactor: 36.93
[21/04/2006 : 9:16:31 PM] : x264 [info]: direct mvs spatial:80.8% temporal:19.2%
[21/04/2006 : 9:16:31 PM] : x264 [info]: kb/s:315.7
[21/04/2006 : 9:16:31 PM] :
[21/04/2006 : 9:16:31 PM] : encoded 3402 frames, 4.38 fps, 315.97 kb/s
[21/04/2006 : 9:16:31 PM] :
[21/04/2006 : 9:16:31 PM] : ***** Encoding Video to x264 File (x264) *****
[21/04/2006 : 9:16:31 PM] : "C:\Program Files\RealAnime 4\bin\x264.exe" --me umh --subme 7 --8x8dct --mixed-refs --ref 16 --b-rdo --analyse "all" --trellis 2 --min-keyint 12 --min-keyint 600 --bime --direct auto --weightb --bframes 3 --nf --bitrate 318 --pass 2 --no-fast-pskip --no-psnr --progress --thread-input --threads 1 -o "NUL:" "C:\Program Files\RealAnime 4\temp\1.avs"
[21/04/2006 : 9:16:31 PM] :
[21/04/2006 : 10:17:27 PM] : avis [info]: 856x480 @ 23.98 fps (3402 frames)
[21/04/2006 : 10:17:27 PM] : x264 [warning]: width or height not divisible by 16 (856x480), compression will suffer.
[21/04/2006 : 10:17:27 PM] : x264 [info]: using cpu capabilities MMX MMXEXT SSE SSE2
[21/04/2006 : 10:17:27 PM] : x264 [info]: slice I:69 Avg QP:30.90 size: 4146
[21/04/2006 : 10:17:27 PM] : x264 [info]: slice P:2002 Avg QP:32.53 size: 2411
[21/04/2006 : 10:17:27 PM] : x264 [info]: slice B:1331 Avg QP:33.10 size: 396
[21/04/2006 : 10:17:27 PM] : x264 [info]: mb I I16..4: 61.7% 31.3% 7.1%
[21/04/2006 : 10:17:27 PM] : x264 [info]: mb P I16..4: 21.3% 14.6% 2.6% P16..4: 19.0% 3.3% 0.6% 0.0% 0.0% skip:38.5%
[21/04/2006 : 10:17:27 PM] : x264 [info]: mb B I16..4: 0.5% 0.4% 0.1% B16..8: 10.4% 0.2% 0.3% direct: 0.1% skip:88.0%
[21/04/2006 : 10:17:27 PM] : x264 [info]: 8x8 transform intra:37.5% inter:85.9%
[21/04/2006 : 10:17:27 PM] : x264 [info]: direct mvs spatial:73.0% temporal:27.0%
[21/04/2006 : 10:17:27 PM] : x264 [info]: ref P 77.0% 10.3% 5.5% 1.6% 1.3% 1.1% 0.9% 0.5% 0.4% 0.4% 0.4% 0.2% 0.2% 0.2% 0.2% 0.0%
[21/04/2006 : 10:17:27 PM] : x264 [info]: ref B 87.5% 6.1% 2.5% 1.1% 0.7% 0.7% 0.4% 0.3% 0.2% 0.1% 0.0% 0.0% 0.0% 0.0% 0.1%
[21/04/2006 : 10:17:27 PM] : x264 [info]: kb/s:318.1
[21/04/2006 : 10:17:27 PM] :
[21/04/2006 : 10:17:27 PM] : encoded 3402 frames, 0.93 fps, 318.22 kb/s
[21/04/2006 : 10:17:27 PM] :
[21/04/2006 : 10:17:27 PM] : ***** Encoding Video to x264 File (x264) *****
[21/04/2006 : 10:17:27 PM] : "C:\Program Files\RealAnime 4\bin\x264.exe" --me umh --subme 7 --8x8dct --mixed-refs --ref 16 --b-rdo --analyse "all" --trellis 2 --min-keyint 12 --min-keyint 600 --bime --direct auto --weightb --bframes 3 --nf --bitrate 318 --pass 3 --no-fast-pskip --no-psnr --progress --thread-input --threads 1 -o "C:\Program Files\RealAnime 4\temp\video.mkv.mkv.mkv" "C:\Program Files\RealAnime 4\temp\1.avs"
[21/04/2006 : 10:17:27 PM] :
[21/04/2006 : 11:12:39 PM] : avis [info]: 856x480 @ 23.98 fps (3402 frames)
[21/04/2006 : 11:12:39 PM] : x264 [warning]: width or height not divisible by 16 (856x480), compression will suffer.
[21/04/2006 : 11:12:39 PM] : x264 [info]: using cpu capabilities MMX MMXEXT SSE SSE2
[21/04/2006 : 11:12:39 PM] : x264 [info]: slice I:69 Avg QP:30.74 size: 4176
[21/04/2006 : 11:12:39 PM] : x264 [info]: slice P:2002 Avg QP:32.34 size: 2455
[21/04/2006 : 11:12:39 PM] : x264 [info]: slice B:1331 Avg QP:32.89 size: 327
[21/04/2006 : 11:12:39 PM] : x264 [info]: mb I I16..4: 61.6% 31.6% 6.7%
[21/04/2006 : 11:12:39 PM] : x264 [info]: mb P I16..4: 21.7% 14.5% 2.6% P16..4: 19.2% 3.3% 0.6% 0.0% 0.0% skip:38.1%
[21/04/2006 : 11:12:39 PM] : x264 [info]: mb B I16..4: 0.5% 0.4% 0.1% B16..8: 4.9% 0.2% 0.3% direct: 0.2% skip:93.5%
[21/04/2006 : 11:12:39 PM] : x264 [info]: 8x8 transform intra:37.0% inter:85.5%
[21/04/2006 : 11:12:39 PM] : x264 [info]: direct mvs spatial:73.0% temporal:27.0%
[21/04/2006 : 11:12:39 PM] : x264 [info]: ref P 76.6% 10.5% 5.5% 1.6% 1.3% 1.1% 0.9% 0.5% 0.4% 0.4% 0.4% 0.2% 0.2% 0.2% 0.2% 0.1%
[21/04/2006 : 11:12:39 PM] : x264 [info]: ref B 85.1% 6.3% 3.2% 1.5% 1.1% 0.9% 0.6% 0.4% 0.3% 0.2% 0.1% 0.0% 0.1% 0.0% 0.2%
[21/04/2006 : 11:12:39 PM] : x264 [info]: kb/s:317.9
[21/04/2006 : 11:12:39 PM] :
[21/04/2006 : 11:12:39 PM] : encoded 3402 frames, 1.03 fps, 318.10 kb/s
[21/04/2006 : 11:12:39 PM] :
[21/04/2006 : 11:12:39 PM] : ***** Merging file to MKV (MKVMerge) *****
[21/04/2006 : 11:12:39 PM] : C:\Program Files\RealAnime 4\mkv\mkvmerge.exe --title "Encoded with : RealAnime 4.1.2" -o "D:\Fucking Finally.mkv" --language 0:und "C:\Program Files\RealAnime 4\temp\video.mkv.mkv.mkv" --language 0:eng "D:\Fucking Finally.avi"
[21/04/2006 : 11:12:39 PM] :
[21/04/2006 : 11:16:13 PM] : mkvmerge v1.6.5 ('Watcher Of The Skies') built on Dec 7 2005 18:53:31
[21/04/2006 : 11:16:13 PM] : 'C:\Program Files\RealAnime 4\temp\video.mkv.mkv.mkv': Using the Matroska demultiplexer.
[21/04/2006 : 11:16:13 PM] : 'D:\Fucking Finally.avi': Using the AVI demultiplexer. Opening file. This may take some time depending on the file's size.
[21/04/2006 : 11:16:13 PM] : 'C:\Program Files\RealAnime 4\temp\video.mkv.mkv.mkv' track 1: Using the MPEG-4 part 10 (AVC) video output module.
[21/04/2006 : 11:16:13 PM] : 'D:\Fucking Finally.avi' track 0: Using the video output module.
[21/04/2006 : 11:16:13 PM] : 'D:\Fucking Finally.avi' track 1: Using the AC3 output module.
[21/04/2006 : 11:16:13 PM] : Warning: 'C:\Program Files\RealAnime 4\temp\video.mkv.mkv.mkv': A track with the ID 0 was requested but not found in the file. The corresponding option will be ignored.
[21/04/2006 : 11:16:13 PM] : The file 'D:\Fucking Finally.mkv' has been opened for writing.
[21/04/2006 : 11:16:13 PM] : progress: 100%
[21/04/2006 : 11:16:13 PM] :
[21/04/2006 : 11:16:13 PM] : The cue entries (the index) are being written...
[21/04/2006 : 11:16:13 PM] : Muxing took 213 seconds.
[21/04/2006 : 11:16:13 PM] :
[21/04/2006 : 11:16:13 PM] : ***** ERROR *****
[21/04/2006 : 11:16:13 PM] : Encoding finished.
[21/04/2006 : 11:16:13 PM] :

Sirber
22nd April 2006, 15:57
Did you uncheck "Encode audio"?

If so, same error as Eretria-chan on previous page.

Eretria-chan
22nd April 2006, 23:04
So what is the recommended bitrate for non-anime contents? I have a few of those videos, too.

Sirber
22nd April 2006, 23:11
dunno, hard to say whitout framesize and FPS... how about "higher than normal"?

Eretria-chan
23rd April 2006, 00:06
Here is a typical sample from one:

General #0
Count : 167
Count of stream of t : 1
Kind of stream : General
StreamKindID : 0
Count of video strea : 1
Count of audio strea : 1
Count of text stream : 0
Count of chapter str : 0
Complete name : G:\w00t\Mina videoklipp\Other\Buffy\Season 1\Buffy - 1x01 - Welcome to the Hellmouth.avi
Folder name : G:\w00t\Mina videoklipp\Other\Buffy\Season 1
File name : Buffy - 1x01 - Welcome to the Hellmouth
File extension : avi
File size : 388642816
File size : 371 MiB
File size : 371 MiB
File size : 371 MiB
File size : 371 MiB
File size : 370.6 MiB
Format : AVI
Format : Audio Video Interleave
Extensions : AVI
Overal BitRate : 1192010
Overal BitRate : 1192 Kbps
PlayTime : 2608317
PlayTime : 43mn 28s
PlayTime : 43mn 28s 317ms
PlayTime : 43mn 28s
PlayTime : 00:43:28.317
Writing application : VirtualDubMod 1.5.10.1 (build 2366/release)
Codecs Video : DivX 4
Audio codecs : MPEG1/2 L3

Video #0
Count : 36
Count of stream of t : 1
Kind of stream : Video
StreamKindID : 0
Codec : DIVX
Codec : DivX 4
Info : Project Mayo DivX 4
Url : http://www.divx.com
Bit rate : 1123010
Bit rate : 1123 Kbps
Width : 640
Height : 464
Aspect ratio : 1.379
Aspect ratio : 4/3
Frame rate : 23.976
Frame rate : 23.976 fps
FrameCount : 62537
(Pixel*Frame) : 0.158

Audio #0
Count : 35
Count of stream of t : 1
Kind of stream : Audio
StreamKindID : 0
Codec : 55
Codec : MPEG1/2 L3
Info : MPEG1 or 2 Audio Layer 3
Url : http://www.iis.fraunhofer.de/amm/index.html
Bit rate : 56000
Bit rate : 56 Kbps
Channel(s) : 2
Channel(s) : 2 channels
Sampling rate : 24000
Sampling rate : 24 KHz
SamplingCount : 62599608

I'm pretty sure most other episodes of video are similar.

Sirber
23rd April 2006, 03:12
again with the crap audio :devil:

about video, 318kbps is too low, try something like 536kbps

Eretria-chan
23rd April 2006, 16:13
Perhaps you can help with a little something...
Some of my files have this annoying "rainbow effect." I don't know how to get rid of it. Apparently RA offers nothing to remove this? Concerning avisynth, well... I don't know what filters or whatever to use. I would like to get RID of it, however, when re-encoding it with RA.

Sirber
23rd April 2006, 16:56
Sorry, I don't know. Best ask in "AVISynth usage" forum.

Eretria-chan
23rd April 2006, 20:36
Any news on the audio front? Last time, 32kbps gave some small "artifacts" in the sound, so I've had to stuck with 48kbps. It's a shame, really...

Sirber
23rd April 2006, 22:15
Dunno, I use 32kbps daily and it ain't too bad. Some glitches sometimes, but something an audiophile would notice ;)

Also, using AAC HE or PS with a source that is 24Khz is a bad idea, since HE cuts to 22khz then reproduce to 44khz on playback.

Eretria-chan
23rd April 2006, 22:52
No, it was definetly noticeable, that "glitch." I must investigate into this "24 KHz bad idea" you mention.

Eretria-chan
24th April 2006, 11:05
So Sirber, can you help with the filter?
I get no picture:

LoadPlugin("mt_masktools.dll")
LoadPlugin("SSIQ.dll")

input = DirectShowSource("F:\BitComet\Downloads\One Piece\[K-F]_One_Piece_036_[3C09EFC5].avi")
SmartSSIQ(input, 255)

function SmartSSIQ(clip input, int "strength")
{
strength = default(strength, 200) #processing strength, 0-255

# apply rainbow remover to the entire video
derainbow = input.SSIQ(11, 300, false)

# create an edge mask from the rainbow video
lutexpr = "x .2 ^ 110 *"
# uncomment to use masktools 1
#edgemask = input.edgemask(thY1=1, thY2=255, type="sobel").inflate().yv12lut(yexpr=lutexpr).GreyScale()
edgemask = input.mt_edge(thY1=1, thY2=255, mode="sobel").mt_inflate().mt_lut(yexpr=lutexpr).GreyScale()

# apply ssiq only to masked area, using "strength"
result = overlay(input, derainbow, mode="blend", mask=edgemask, opacity=strength/255.0).Limiter()

return result
}

#Onepiece36

No matter what strength I use (0 or 255), the result is the same! I'll try another fillter in the meantime.

EDIT: Tried Derainbow, yet the artifacts won't disappear. Odd =/

LoadPlugin("MSharpen.dll")
LoadPlugin("MaskTools.dll")
LoadPlugin("MipSmooth.dll")

input = DirectShowSource("F:\BitComet\Downloads\One Piece\[K-F]_One_Piece_036_[3C09EFC5].avi")
return DeRainbow(input, 1000)

function DeRainbow(clip org, int "thresh")
{
assert(org.isYV12(),"DeRainbow() requires YV12 input!")
thresh = default(thresh, 10)

org_u = utoy(org)
org_v = vtoy(org)

msharpen(org, threshold = thresh, mask=true)
reduceby2()
greyscale()
uv = blur(1.5).levels(0,2.0,255,0,255, coring=false).blur(1.5).blur(1.5).levels(50,2.0,255,0,255, coring=false)

filtered_u = org_u.mipsmooth(spatial=255, temporal=255, scenechange=3, show=false, method="strong", scalefactor=0.5)
filtered_v = org_v.mipsmooth(spatial=255, temporal=255, scenechange=3, show=false, method="strong", scalefactor=0.5)

u_final = MaskedMerge(org_u, filtered_u, uv)
v_final = MaskedMerge(org_v, filtered_v, uv)

return ytouv(u_final, v_final, org)
}

#Onepiece36

Sirber
24th April 2006, 12:28
if you playback the AVS, do you see any changes?

Eretria-chan
24th April 2006, 12:31
First script: black screen.
Second script: rainbow effect still there.

Sirber
24th April 2006, 12:43
k

since your trouble is with the filter and not how to make it work under RealAnime, best continue to ask in AVISynth forums.

Eretria-chan
24th April 2006, 12:48
Sirber, you should concider to add to RA, that when it encounters an error (like bad sampling rate), it should flash for attention, or skip the error and notify in some other way (this is what I recommend).
Because I don't want to monitor RA all the time. Or perhaps you could try something for xAnime.

Sirber
24th April 2006, 12:58
You mean when I detect 24k sounds?

Eretria-chan
24th April 2006, 13:02
When any error occours. I had two clips that had 40k sounds, too.

Sirber
24th April 2006, 13:07
oh, you mean when an error occurs, to make the tray icon blink or any other visual thing?

Eretria-chan
24th April 2006, 13:41
Yes, some notice of a sort so I know there was an error.
But preferbly, RA should also skip the file there was an error with so that, for example, when I am not at the computer, it will continue to encode without waiting for me to fix the error.

Sirber
24th April 2006, 13:57
Yes, some notice of a sort so I know there was an error.
But preferbly, RA should also skip the file there was an error with so that, for example, when I am not at the computer, it will continue to encode without waiting for me to fix the error.What if all your files are alike and RealAnime skip them all?

Eretria-chan
24th April 2006, 13:59
There is no point in trying to encode anything if RA can't encode it, is it? If all files are faulty, then so be it. I'll have to fix them, somehow, manually so that RA CAN work with them.

Sirber
24th April 2006, 14:03
I'll check what I can do.

killerhex
26th April 2006, 14:55
sirber RA is not encoding the audio is skipping to the video


[4/26/2006 : 9:51:37 AM] : ***** Encoding Audio to .AAC (BeSweet) *****
[4/26/2006 : 9:51:37 AM] : "C:\Program Files\RealAnime 4\besweet\BeSweet.exe" -ssrc( --rate 44100 ) -azid( -s dplii -L -3db ) -core( -input "C:\Documents and Settings\H-B-S\Desktop\Ani\misc2\[Y-F_A-U]_Ergo_Proxy_02_[51CFF3D3].avi" -output "C:\Program Files\RealAnime 4\temp\audio.aac" ) -dimzon( -dllname WA_aacPlus.dll -cbr 48 -mode 2 -mpeg4 ) -ota( -g max )
[4/26/2006 : 9:51:37 AM] :
[4/26/2006 : 9:51:53 AM] : BeSweet v1.5b31 by DSPguru.


--------------------------
[4/26/2006 : 9:51:53 AM] : Using VOBInput.dll v1.3 by DVD2SVCD (http://www.dvd2svcd.org)
[4/26/2006 : 9:51:53 AM] : Using hip.dll v1.19 by Myers Carpenter <myers@users.sf.net>
[4/26/2006 : 9:51:53 AM] : Using libVorbis.dll v1.0 ( Dec 8 2005 ) by John33 (www.inf.ufpr.br/~rja00).
[4/26/2006 : 9:51:53 AM] : Using Shibatch.dll v0.25 by Naoki Shibata & DSPguru (shibatch.sourceforge.net).
[4/26/2006 : 9:51:53 AM] : Using WA_aacPlus.dll v2.0 by Kurtnoise (kurtnoise@free.fr)
[4/26/2006 : 9:51:53 AM] : [00:00:00:000] +------- BeSweet -----
[4/26/2006 : 9:51:53 AM] : [00:00:00:000] | Input :[Y-F_A-U]_Ergo_Proxy_02_[51CFF3D3].avi
[4/26/2006 : 9:51:53 AM] : [00:00:00:000] | Output: C:\Program Files\RealAnime 4\temp\audio.aac
[4/26/2006 : 9:51:53 AM] : [00:00:00:000] | Floating-Point Process: No
[4/26/2006 : 9:51:53 AM] : [00:00:00:000] | A/V Delay found : 0msec
[4/26/2006 : 9:51:53 AM] : [00:00:00:000] | Overall Track Gain: 22.008dB
[4/26/2006 : 9:51:53 AM] : [00:00:00:000] +------ Shibatch -----
[4/26/2006 : 9:51:53 AM] : [00:00:00:000] | Source Sample-Rate: 48.0KHz
[4/26/2006 : 9:51:53 AM] : [00:00:00:000] | Dest. Sample-Rate: 44.1KHz
[4/26/2006 : 9:51:53 AM] : [00:00:00:000] | Attenuation : 0.0db
[4/26/2006 : 9:51:53 AM] : [00:00:00:000] +---------------------
[4/26/2006 : 9:51:53 AM] : [00:00:07:000] <-- Transcoding Duration
[4/26/2006 : 9:51:53 AM] :[4/26/2006 : 9:51:53 AM] :
[4/26/2006 : 9:51:53 AM] : [00:00:00:000] Initializing...
[4/26/2006 : 9:51:53 AM] : http://DSPguru.doom9.net/
[4/26/2006 : 9:51:53 AM] :
[4/26/2006 : 9:51:53 AM] : ***** Encoding Video to x264 File (x264) *****
[4/26/2006 : 9:51:53 AM] : "C:\Program Files\RealAnime 4\bin\x264.exe" --me dia --subme 1 --ref 0 --analyse "none" --cqmfile "C:\Program Files\RealAnime 4\bin\mp4_guy's_AVC_Low_Bitrate_matrix_V2.cfg" --min-keyint 12 --min-keyint 600 --bime --direct auto --weightb --bframes 1 --filter -1:-1 --bitrate 318 --no-fast-pskip --no-psnr --progress --thread-input --threads 1 -o "C:\Program Files\RealAnime 4\temp\video.mkv" "C:\Program Files\RealAnime 4\temp\1.avs"
[4/26/2006 : 9:51:53 AM] :
[4/26/2006 : 9:51:55 AM] :
[4/26/2006 : 9:51:55 AM] : ***** ERROR *****
[4/26/2006 : 9:51:55 AM] : Encoding aborted.

Eretria-chan
27th April 2006, 17:08
Sirber, would it be desirable to select other resolutions to resize to? Perhaps like a percentage of the original resolution? I tried encoding a video made by FRAPS, which had a resolution of 1200x800. Widescreen resolution, that is. Resizing to 4:3 is not that desirable, is it?

Sirber
27th April 2006, 17:17
you can set manually the rez you want.

[width]x[height]

Eretria-chan
27th April 2006, 17:34
I see... I will do so, then.
Also RA lets you select bitrates which apprently BeSweet cannot encode (eg, 12). Should something be done about that?

Sirber
27th April 2006, 17:39
8 and 12... wierd

might remove them one day... or the day after.

Eretria-chan
27th April 2006, 20:20
I just tried to a test encode with a video taken with FRAPS from Oblivion... needless to say, even at -6 filtering, it smoothes out too many details. Perhaps it's just the low bitrate (200 kbps), or is it? It was merely a test to see if I could lower the bitrate somewhat and still keep the details in the movie.

Sirber
27th April 2006, 21:52
what is your rez?

Eretria-chan
27th April 2006, 21:54
640 x 400

Sirber
27th April 2006, 21:58
I don,t even do 200kbps for anime... try 500 or higher.

Eretria-chan
27th April 2006, 21:59
Yep, I noticed that. I tried 500 and it is... okay. With no filtering, since it removes much detail.

anne_so78
29th April 2006, 00:45
xAnime looks cool! Hey Sirber, could you remove B-Frame tweaking in xAnime and just provide great presets like Sharktooth's profiles (eg. StaxRip) ? I hope you haven't removed the "delay" function or the delay bug has been finally corrected... Have you considered including the new Winamp codec (don't know if it is better) ?

Sirber
29th April 2006, 14:48
@anne_so78

you could have posted that in xAnime thread ;)

Sirber
1st May 2006, 23:10
Development for RealAnime 4.x branch is over.

Dev for RealAnime 5.x started.

Nessmaster
1st May 2006, 23:58
I have a problem when encoding my Cowboy Bebop episodes.

Aparantly, BeSweet recieves an error:

[5/1/2006 : 5:52:57 PM] : Log File Creation
[5/1/2006 : 5:52:57 PM] :
[5/1/2006 : 5:52:57 PM] : ***** Encoding Audio to .AAC (BeSweet) *****
[5/1/2006 : 5:52:57 PM] : "F:\Program Files\RealAnime 4\besweet\BeSweet.exe" -ssrc( --rate 44100 ) -azid( -s dplii -L -3db ) -core( -input "E:\Anime\Cowboy Bebop\Cowboy.Bebop.Session.09.avi" -output "F:\Program Files\RealAnime 4\temp\audio.aac" ) -dimzon( -dllname WA_aacPlus.dll -cbr 64 -mode 2 -mpeg4 ) -ota( -g max )
[5/1/2006 : 5:52:57 PM] :
[5/1/2006 : 5:52:57 PM] :
[5/1/2006 : 5:52:57 PM] : ***** ERROR *****
[5/1/2006 : 5:52:57 PM] : Encoder error #-1073741819 (BeSweet)
[5/1/2006 : 5:52:57 PM] :


The file "seems" ok video and audio wise. All the other 24 episodes (there are problems with two files only) encoded superbly with great quality sound and a video. I don't know what the problem is or how to go about fixing it.:confused:

If I need to post more info about the problem, please tell so I can go and fetch it. Anything for a possible solution cause this is driving me nuts now:eek:

EDIT: Oh yeah, I am using version 4.1.2

killerhex
2nd May 2006, 04:02
@
Nessmaster


what audio setting did you use

Sirber
2nd May 2006, 04:06
@Nessmaster

Besweet access violation, nothing I or you can do. Best is to make an uncompressed version (AVI) with virtualdubmod then retry in RealAnime. Good luck.

Nessmaster
2nd May 2006, 04:25
@
Nessmaster


what audio setting did you use

ACC HE - 64kbps

@Nessmaster

Besweet access violation, nothing I or you can do. Best is to make an uncompressed version (AVI) with virtualdubmod then retry in RealAnime. Good luck.

Will do, thanks for the quick reply guys ;)

killerhex
2nd May 2006, 04:39
ACC HE - 64kbps

i only been having trouble with

ACC Lc - 64kbps-128kbps setting it wont let me encode to it

Sirber
2nd May 2006, 12:11
if LC don't work why didn't you report the bug?

killerhex
2nd May 2006, 18:11
besweet eroor #-1066598274


[5/2/2006 : 1:10:25 PM] : Log File Creation
[5/2/2006 : 1:10:25 PM] :
[5/2/2006 : 1:10:25 PM] : ***** Encoding Audio to .MP4 (BeSweet) *****
[5/2/2006 : 1:10:25 PM] : "C:\Program Files\RealAnime 4\besweet\BeSweet.exe" -azid( -s dplii -L -3db ) -core( -input "[Shinsen-Subs]_Black_Lagoon_03_[250F6C64].avi" -output "C:\Program Files\RealAnime 4\temp\audio.mp4" ) -dimzon( -dllname bse_Nero7WA.dll -2ch -cbr 128 -codecquality_high -aacprofile_lc ) -ota( -g max )
[5/2/2006 : 1:10:25 PM] :
[5/2/2006 : 1:10:29 PM] :
[5/2/2006 : 1:10:29 PM] : ***** ERROR *****
[5/2/2006 : 1:10:29 PM] : Encoder error #-1066598274 (BeSweet)
[5/2/2006 : 1:10:29 PM] :

Sirber
2nd May 2006, 18:45
I don't have that kind of error (using iPod profile and AAC LC)

killerhex
2nd May 2006, 18:59
im not using ipod profile

Sirber
2nd May 2006, 19:54
audio code is the same.

Nessmaster
8th May 2006, 05:21
@Nessmaster

Besweet access violation, nothing I or you can do. Best is to make an uncompressed version (AVI) with virtualdubmod then retry in RealAnime. Good luck.

That didn't work :( What else can I try doing?

Sirber
8th May 2006, 12:10
nothing much else... :(

Eretria-chan
8th May 2006, 14:17
Encode the audio manually or wait for RA5 ;)

Sirber
8th May 2006, 17:30
RA5 is not for tomorrow... nor the day after tomorrow ;)

Kayser
9th May 2006, 00:32
Sirber, could it be possible to implement a checkbox to allow the encoding process to continue with the next file when x264 or besweet throws an error? I think that would be a really useful feature for those that have the computer on most of the time but aren't around to notice that there was an error. It's really frustrating when you leave your pc on to encode a few episodes, go away and when you return you find out the first file made besweet go mad :P

Sirber
9th May 2006, 01:27
I already have that fixed in RealAnime 5. In case of error, it will continu to the next file. Later you will see in the file list what has failed and what has worked. Also, no more besweet in RA5 :D

http://www.detritus.qc.ca/images/RA5.PNG

a shot of out brand new "Intelligent file list". :D

Eretria-chan
9th May 2006, 11:02
Sirber, could it be possible to implement a checkbox to allow the encoding process to continue with the next file when x264 or besweet throws an error? I think that would be a really useful feature for those that have the computer on most of the time but aren't around to notice that there was an error. It's really frustrating when you leave your pc on to encode a few episodes, go away and when you return you find out the first file made besweet go mad :P
You're not the first one to complain about this :sly:
I already complaind about it to Sirber and so it will be in RA5. But when it will be out, no one can say. Save for Sirber self, of course...

Also, I listed RA5 as ONE of the posibilities for the failing besweet ;)

Kayser
9th May 2006, 17:20
Wow, thanks Sirber! I'm eagerly waiting for the next release of RealAnime ;)

Sirber
9th May 2006, 17:48
I shall have RealAnime 10 before DirectX 10 :devil:

damrod
11th May 2006, 18:01
besweet is not so sweet ;)

Sirber
11th May 2006, 21:42
that's why you have to be sweet ;)

killerhex
13th May 2006, 01:29
im getting error #-1073741819 (besweet)

Sirber
13th May 2006, 01:54
nothing I can do. contact besweet author.

Nessmaster
13th May 2006, 16:39
Encode the audio manually or wait for RA5 ;)

How would I encode the audio manually? Kinda nub here so any help is apreciated:D

ggab
15th May 2006, 05:53
@Nessmaster

open your video file in VirtualDubMod, go to Strem list, and demux your audio track to a WAV file.
or
Open the video in winamp 5.21+ and select WaveOut as the Output audio plugin, to get a WAV file too.
(if you play another video container, add it to the properties of in_dshow.dll , like i add WMV: [MPG;MPEG;M2V;AVI;WMV] )

the encode your wave file with oggdropXPdV1.8.7-aoTuVb4.51P4 and import your ogg vorbis files with mkvtoolnik 1.65, to create a video+audio.mkv file (the video is generated win RA ;) )

good luck

anne_so78
17th May 2006, 11:51
Hey Sirber, how about adding Sharktooth's x264 profile's and removing the B-Frame option for RealAnime 5... I plan on releasing a complete series on Bittorrent using your great program, so I need real good settings for a real good encode. And could you please add an option to remove that "Encoded with RealAnime" thingy... Have you still not corrected those typos? And what about the calculator, does it still not consider over-head? And what's with this RealAnime name anyway. Most folks don't use RealNetworks codecs, and there are lot more things your program can encode than anime. You've spent a lot of time on this great program. Now it's time to fix all the bugs without introducing new ones, remove useless options, add essential ones, correct typos, clean up the interface, give the program a new proper name and finish developing interfaces for human beings (RealAnime, xAnime) except for major bugfixes or non-user-serviceable encoder updates...
Then sit back and relax sipping some iced-tea:)
These are my humble opinions only. Good Luck!

Sirber
17th May 2006, 12:31
Why not posting that in RealAnime 5 dev thread? You would have seen what RA5 looks like and what it does ;)

Also, RealVideo is dead popular in China.

modsoul
22nd May 2006, 05:04
is there anyway to input an avisynth script into realanime ?
i tried opening but but it gives an error.

damrod
22nd May 2006, 19:00
i'm not sure

and since sirber plays with the koalas...wait and see :p

Kerosan
23rd May 2006, 23:11
Is there a mirror? your site is really slow

LAIN
23rd May 2006, 23:23
Is there a mirror? your site is really slow


This is the only server that we have, i currently looking to change the files from place since my current hosting is really bad, they have to much load/servers and their bandwidth is bad too. if you want to have the files located on detritus (files.detritus.qc.ca/ ...) you can wait at night GMT ( around 20h EST) because our servers are in europe and the bandwith is much better at this time. or you can download it at this speed.

The web site is hosted on a normal adsl connection in Quebec. depending if i take a new dedicated server or not it might change place. Sorry for the inconveniance.

Sirber
29th May 2006, 11:14
@modsoul

It can input AVS. What error does it gives you?

LAIN
29th May 2006, 20:26
Hi,

I'v manage to transfer the web site of servers, the web site will be down for few hours tomorrow around ~8am GMT.

i'll send you the new links when it will be up. files.detritus.qc.ca might not response, it will need dns modification and i dont have the information to do so.

I hope that we will have less problem with this cluster.

sorry for the inconveniance

* I'll send link tomorrow during the afternoon (PST)

Nessmaster
29th May 2006, 22:12
@Nessmaster

open your video file in VirtualDubMod, go to Strem list, and demux your audio track to a WAV file.
or
Open the video in winamp 5.21+ and select WaveOut as the Output audio plugin, to get a WAV file too.
(if you play another video container, add it to the properties of in_dshow.dll , like i add WMV: [MPG;MPEG;M2V;AVI;WMV] )

the encode your wave file with oggdropXPdV1.8.7-aoTuVb4.51P4 and import your ogg vorbis files with mkvtoolnik 1.65, to create a video+audio.mkv file (the video is generated win RA ;) )

good luck

I demuxed the audio with VirtualDubMod, and saved it as a wav, and when I tried to encode it with OggDropXP it gave me these two errors respectivly:

http://img280.imageshack.us/img280/3971/error8pp.jpg

So there is something corrupt about the audio file? What can I do to skip the problem or anything to fix it. I am in urgent need to convert these last two files! :(

LAIN
30th May 2006, 15:44
Hi,

the servers have been changed, there will be a downtime of few hours today, but the new links will be added directly on the web sites, you can download them at :

thank you for your patience.


[Edit]

Mirror 1 [Europe] : http://detritus.sobanet.com/files/
Mirror 2 [USA] : http://mirror2.sobanet.com/files/

ggab
2nd June 2006, 05:10
I demuxed the audio with VirtualDubMod, and saved it as a wav, and when I tried to encode it with OggDropXP it gave me these two errors respectivly:

http://img280.imageshack.us/img280/3971/error8pp.jpg

So there is something corrupt about the audio file? What can I do to skip the problem or anything to fix it. I am in urgent need to convert these last two files! :(
try it with winamp :) or load your video with a new .avs file

create it with notepad:

directshowsource("video123.avi")

Kayser
14th June 2006, 21:21
I found something weird... it must be something silly on my side. I made a clean install of my system and now RealAnime shows "Encoder error #84 (BeSweet)". What does #84 means? I suppose I'm lacking something but can't figure out what.
Thank you in advance

LAIN
14th June 2006, 21:30
I found something weird... it must be something silly on my side. I made a clean install of my system and now RealAnime shows "Encoder error #84 (BeSweet)". What does #84 means? I suppose I'm lacking something but can't figure out what.
Thank you in advance

Hi Kayser,
can you post me the "***** Encoding Audio to .AAC (BeSweet) *****" section until the error in the logfile ?

Kayser
14th June 2006, 22:38
Sure, sorry I forgot ^^;;
[6/14/2006 : 4:35:12 PM] : Log File Creation
[6/14/2006 : 4:35:12 PM] :
[6/14/2006 : 4:35:12 PM] : ***** Encoding Audio to .AAC (BeSweet) *****
[6/14/2006 : 4:35:12 PM] : "C:\Program Files\RealAnime 4\besweet\BeSweet.exe" -ssrc( --rate 44100 ) -azid( -s dplii -L -3db ) -core( -input "I:\Downloads\H\[F-B & MJN] Major 03 - DVD.R2.avi" -output "C:\Program Files\RealAnime 4\temp\audio.aac" ) -dimzon( -dllname WA_aacPlus.dll -cbr 64 -mode 2 -mpeg4 ) -ota( -g max )
[6/14/2006 : 4:35:12 PM] :
[6/14/2006 : 4:35:18 PM] : BeSweet v1.5b31 by DSPguru.
[6/14/2006 : 4:35:18 PM] : --------------------------
[6/14/2006 : 4:35:18 PM] : Using VOBInput.dll v1.3 by DVD2SVCD (http://www.dvd2svcd.org)
[6/14/2006 : 4:35:18 PM] : Using hip.dll v1.19 by Myers Carpenter <myers@users.sf.net>
[6/14/2006 : 4:35:18 PM] : Using libVorbis.dll v1.0 ( Dec 8 2005 ) by John33 (www.inf.ufpr.br/~rja00).
[6/14/2006 : 4:35:18 PM] : Using Shibatch.dll v0.25 by Naoki Shibata & DSPguru (shibatch.sourceforge.net).
[6/14/2006 : 4:35:18 PM] : Using WA_aacPlus.dll v2.0 by Kurtnoise (kurtnoise@free.fr)
[6/14/2006 : 4:35:18 PM] : [00:00:00:000] +------- BeSweet -----
[6/14/2006 : 4:35:18 PM] : [00:00:00:000] | Input : I:\Downloads\H\[F-B & MJN] Major 03 - DVD.R2.avi
[6/14/2006 : 4:35:18 PM] : [00:00:00:000] | Output: C:\Program Files\RealAnime 4\temp\audio.aac
[6/14/2006 : 4:35:18 PM] : [00:00:00:000] | Floating-Point Process: No
[6/14/2006 : 4:35:18 PM] : [00:00:00:000] | A/V Delay found : 0msec
[6/14/2006 : 4:35:18 PM] : Error 84: error configuring bsn!
[6/14/2006 : 4:35:18 PM] : Quiting...
[6/14/2006 : 4:35:18 PM] :
[6/14/2006 : 4:35:18 PM] : [00:00:00:000] Initializing...
[6/14/2006 : 4:35:18 PM] : Can't load enc_aacplus.dll!
[6/14/2006 : 4:35:18 PM] :
[6/14/2006 : 4:35:18 PM] : ***** ERROR *****
[6/14/2006 : 4:35:18 PM] : Encoder error #84 (BeSweet)
[6/14/2006 : 4:35:18 PM] :
[6/14/2006 : 5:14:05 PM] :
[6/14/2006 : 5:14:05 PM] : ***** Encoding Audio to .AAC (BeSweet) *****
[6/14/2006 : 5:14:05 PM] : "C:\Program Files\RealAnime 4\besweet\BeSweet.exe" -ssrc( --rate 44100 ) -azid( -s dplii -L -3db ) -core( -input "I:\Downloads\H\[F-B & MJN] Major 03 - DVD.R2.avi" -output "C:\Program Files\RealAnime 4\temp\audio.aac" ) -dimzon( -dllname WA_aacPlus.dll -cbr 64 -mode 2 -mpeg4 ) -ota( -g max )

damrod
14th June 2006, 23:02
do you have
WA_aacPlus.dll
in you besweet directory?

LAIN
14th June 2006, 23:19
RealAnime is unable to load this dll :

Can't load enc_aacplus.dll!

Can you take a look if the file is available .... the other dll seem to load without any problem.

Kayser
14th June 2006, 23:22
I have both enc_aacplus.dll and WA_aacPlus.dll... They were packaged with RA if I'm not mistaken... Should I replace those with any other version or something?

LAIN
15th June 2006, 02:10
if you have only reinstalled realanime over the old install, i'll suggest you to rename the folder "real anime4" to another name and reinstall real anime, maybe a dll wasn't correctly installed at this moment.

If not, i might send you a link with a dll package that i currently use.

Kayser
15th June 2006, 16:27
Edit: Fixed at last!! Seems like Winamp instalation (or something I installed after Winamp) messed something up somewhere. After updating to Winamp 5.23 the problem got solved... I'm still wondering what could that have been?
Thank you very much Damrod an LAIN!

LAIN
16th June 2006, 15:31
Edit: Fixed at last!! Seems like Winamp instalation (or something I installed after Winamp) messed something up somewhere. After updating to Winamp 5.23 the problem got solved... I'm still wondering what could that have been?
Thank you very much Damrod an LAIN!

Wierd that the installation of winamp causes the problem, with the actual programming of realanime, the dll's are forced to be used... but maybe winamp register the dll in the system and realanime didn't know witch dll to use. i'll take a note for realanime5, we might force the path for the dll

Thanks

clone83
18th June 2006, 02:19
Lain, maybe you guys should just include the dll's in ur installation instead of relying on peeps having winamp installed on there pc... it would also save some space on everyones pc as they wouldnt have to have winamp installed aswell.

Eretria-chan
18th June 2006, 12:26
They DO, as I don't have Winamp installed and it works.

Kayser
18th June 2006, 14:07
Yeah, that's what was funny... The DLLs were there to begin with :S

LAIN
18th June 2006, 18:16
Lain, maybe you guys should just include the dll's in ur installation instead of relying on peeps having winamp installed on there pc... it would also save some space on everyones pc as they wouldnt have to have winamp installed aswell.

Effectively, like Eretria-chan said, the dll are already in realanime package. The different thing that we can do it's in the code, that we specify the path of the dll that we want to use (in case that windows have registred the dll and realanime want to use this one instead)

Sirber
19th June 2006, 08:11
BeSweet use the DLL in it's path, nothing else.

Sirber
21st June 2006, 13:58
Preparing to release RealAnime 4.1.3:

Changelog:
* Allow 0, 1, 2, 3, 6, 12 and 16 bframes
* x264 rev 532A

Coming in a full installer form (24MB) and as an update for 4.1.2 (748KB)

Download:

http://www.detritus.qc.ca/static.php?page=static060310-005835

clone83
9th July 2006, 09:52
sirber i just tried to re-enocde an ep and selected mp4 output and it ended up being mkv.... can you please find out why this has happened..?

alzou
9th July 2006, 14:16
Sirber, (or anyone who can help me...) i have done some encoding inmy PC. but, the last time i try to encode, it always stopped right before the audio transcoding..
the error message is "Encode error #1073741819 (besweet)"

i always use realanime 4.1.3 to encode any video file to h.264+AAC(mp4). the setting is like this:

Profile : normal container : mpeg4

Video- audio
codec : x.264 codec:aac ps
quality: medium bitrate : 32kbps
mode : 2pass .do nothing
bitrate : 318 priority : normal

no changes in Adv, and Video Filtering. in Input track management i change to movieHQ...

can anyone please help me?

Sirber
9th July 2006, 16:11
sirber i just tried to re-enocde an ep and selected mp4 output and it ended up being mkv.... can you please find out why this has happened..?RA did not like soemthing and reverted to MKV. Could be what you are encoding cannot be stored in MP4.

Sirber
9th July 2006, 16:11
Sirber, (or anyone who can help me...) i have done some encoding inmy PC. but, the last time i try to encode, it always stopped right before the audio transcoding..
the error message is "Encode error #1073741819 (besweet)"

i always use realanime 4.1.3 to encode any video file to h.264+AAC(mp4). the setting is like this:

Profile : normal container : mpeg4

Video- audio
codec : x.264 codec:aac ps
quality: medium bitrate : 32kbps
mode : 2pass .do nothing
bitrate : 318 priority : normal

no changes in Adv, and Video Filtering. in Input track management i change to movieHQ...

can anyone please help me?BeSweet crashed, nothing you or I can do about it :(

clone83
9th July 2006, 23:04
RA did not like soemthing and reverted to MKV. Could be what you are encoding cannot be stored in MP4.

umm i was trying to do Ah My Goddess S2 by AonE. so i cant see why it wouldnt like it...?

Sirber
10th July 2006, 00:17
dunno. post the Info (right click, info).

Sirber
12th July 2006, 23:57
a fix for the "crash on exit" is coming. I found why it was crashing while coding RA5.

Robutix
13th July 2006, 09:50
Crash on exit? Is it crashing before RA itself closes down?

Looks like it happened to me a month ago. I thought it was just my OS misbehaving again that time. :p

Sirber
13th July 2006, 12:10
all your encodes are finished, then you press the X to close RealAnime 4. The window disappear and an error popup in loop.

Sirber
13th July 2006, 12:40
RealAnime 4.2.0 released:

http://www.detritus.qc.ca/index.php?entry=entry060713-073502

Robutix
14th July 2006, 18:54
Wahh, I dunno why, but I encode some vids and then interrupted it after the 2nd input file then RA crashed. Then I tried to encode 1 file again then after it successfully encoded it RA crashed again before it closes itself. Whyyyyy? This happened after the 4.2 patch...

Sirber
14th July 2006, 18:57
Wahh, I dunno why, but I encode some vids and then interrupted it after the 2nd input file then RA crashed. Then I tried to encode 1 file again then after it successfully encoded it RA crashed again before it closes itself. Whyyyyy? This happened after the 4.2 patch...not much code changed... let me see

[edit]

gonna test tonight.

Robutix
14th July 2006, 19:10
Also, the encoded output produces two streams of video... I tried different settings using x264 but still retains the same bi-screen output. I only played the output using VLC player since other players reject it. :(

Sirber
14th July 2006, 19:29
please empty your temp file in RA4 folder and retry.

Robutix
14th July 2006, 19:51
I think I got the culprit. It only crashes on this file on my list:
FM_feat_Holly_Brook-Whered_You_Go_(Jay_Leno_show_24-05-2006).avi

Too long filename that causes that memory error?

Eretria-chan
14th July 2006, 19:53
Sirber, are you using short fixed-length strings? Or do you use string classes? Not sure how it is in Delphi, but if you did use short buffers, then that is a serious mistake :sly:

Robutix
14th July 2006, 19:57
Gotcha, after renaming that file to "1.avi" it resumed peacefully...

Uhm, maybe i discovered some memory bug on string handling eh?

EDIT: Now I'm gonna check if the double video stream in the output will be corrected as well. :)

Sirber
14th July 2006, 20:04
I'm using normal "string" in delphi. I never encoured that bug before.

Robutix
14th July 2006, 21:02
Aha! The double video stream output only happens when I uncheck the 'encode audio' option. I use ordinary avi as input then the output mp4 produces stream 0 = avc1 (video), stream 1 = mp4v (video), then the last stream 2 = mpga (audio), according to VLC player. 3 streams total! If I leave the audio mp3 as is then this happens on the output. :confused:

So that's the bug of not ticking the "encode audio" box... hmmm.

Sirber
14th July 2006, 21:08
Only work with simple OGM/MKV/MP4.
In RA5 our system changed completly and everything goes through directshow for processing, whatever it is.
told ya not to uncheck that box :p

HA! I win! :D

Robutix
14th July 2006, 21:24
What's the use of that tick box anyway?! XD
Even in RA4 tweaking that feature is worthless~ It even bloated the ouput size to some MB greater than the original input. LOL!

Good thing you recoded the whole thing in RA5! So it should be left with serious options to messed up with, huh? By that this feature has to be blown along with other code-craps. XD

Sirber
14th July 2006, 21:29
It was in advanced tab, so you wasn't supposed to touch it! ;)
It's main use is hope ;)

Best use VDub as I said :)

killerhex
15th July 2006, 04:42
try looking at the LOG file thru a text program youll see whats wrong

Robutix
15th July 2006, 10:07
It was in advanced tab, so you wasn't supposed to touch it! ;)
It's main use is hope ;)

Best use VDub as I said :)
That means I'm letting go of high quality compression of x264 in exchange for higher bitrate of music. :scared:

Sirber
15th July 2006, 14:50
you can have high quality x264 with vdub too, you just have to choose the right settings!

or merge your AVIs in MKV then retry in RA4.

Weltall
29th July 2006, 20:02
How saad RealAnime 5 post was closed, just because some people only know how to argue and argue, criticize, not even a "thank you for this man, it's really great!", just: "why don't you do that?/This is really bad, I didn't like it, make how I want!..."
I know I've asked you some dumb questions sometimes, which I had to ask in an other topic, but I really like your job and your iniciative. How sad you have to read such things.
But, are you going to stop RA5 development because of that? I really wish you wouldn't. And thank you for this man, it's really great!

Sirber
29th July 2006, 20:14
RA5 will be finished, no worry. We will just not support (read technical support, user support) it, nor releasing early version (alphas, betas). So it will be out when ready.

Eretria-chan
30th July 2006, 11:50
No support? What if users run into problems? Should they just scrap RA and get MeGUI?

Sirber
30th July 2006, 14:21
No support? What if users run into problems? Should they just scrap RA and get MeGUI?Yes. Or post here and hope someone will answer. I have no will nor time for user support.

Eretria-chan
30th July 2006, 14:26
I see...
Harsh, though.

Weltall
31st July 2006, 04:53
lol
I don't need any Real Anime support either, every my problems are about audio and video output. I just wish you to keep developing your great software (and disponiblizing it for us), anyway you want, cause it's really really useful.

About not adding nerodigital, I was encoding with it, but this week I had encoded a music (Kelly Clarkson - Because of You, if you want to test) and her initial breathing sounded really bad, I tested with encaacplus and noticed that it's very better at same bitrate (24kbps), even 18kbps sounds better than nero in ~20kbps (Q0.08). So I think encaac is the best bet (sorry if this have nothing to do with RA).

Btw, about that I asked you, read it from wikipedia (not sure if you read too):Replaygain

Replaygain is the name of a technique invented to achieve the same playback volume of audio files. It specifies the reference level of 89dB and an algorithm to measure the perceived loudness of audio data.

Replaygain is different from normalization. In normalization, you merely ensure that the peak amplitude reaches a certain level. However, songs with 'spiky' waveforms might not be amplified enough. The replaygain technique measures the effective power (i.e. RMS after an Equal Loudness Filter) of the waveform, and amplifies the waveform accordingly. The result is that replaygained waveforms are usually more uniformly amplified that normalized waveforms.I've listened replaygained sound and found that it's better than normalized sound. So I was wondering if you could add this to realanime 5, like a selectable nomalization method option, cause it's really nice.
Thanks!

Sirber
31st July 2006, 12:30
we are still developping RA, no worry.

about replaygain, I could add it if you find how to do it.

ggab
31st July 2006, 22:01
i'm here to say ThAnKs to Sirber and LAIN!

RA5 will be great, sure :)

and-y
2nd August 2006, 10:09
report!

I always have problem to use RA4 (all version) which problem is when the audio ripping begin (besweet error).
Thats happen when I re install my windows, I think first, that error happen couse I wrong to coztumize my windows setting, or maybe my codec setting, or mybe realanime installation..... (total 7 reinstall windows xp pro from scratch !! and the result same!!!). And I look in log, finally !! I know that the error cause of the file audio is not yet produce by "avstowav"!!! :scared:
when I check, that was need file mvp10...dll (i forgot the name, i think that C++ library). I check in my system 32 folder then I just find mvp11...dll (newer vers). I find that mvp10....dll in my hardisk (mybe i found it!) and I find it in my game battlefiled2! after that (I copied the mvp10...dll to system32), that realanime 4 is can go smoothly without problem until now!!! ;)
end of report.... :cool:

sirber, we'll always support all of your project, please realease your creativity!!! :cool:

Sirber
2nd August 2006, 12:02
get it here:

http://www.dll-files.com/dllindex/dll-files.shtml?msvcp70

Eretria-chan
2nd August 2006, 15:08
msvcp70.dll, msvcr70.dll - Visual C++ 7.0 (.NET 2002) C runtime
mfc70.dll - Visual C++ 7.0 (.NET 2002) MFC runtime
msvcp71.dll, msvcr71.dll - Visual C++ 7.1 (.NET 2003) C runtime
mfc71.dll - Visual C++ 7.1 (.NET 2003) MFC runtime
msvcp80.dll, msvcr80.dll (and another dll?) - Visual C++ 8.0 (2005) C runtime.
mfc80.dll - Visual C++ 8.0 (2005) MFC runtime.

All verisons also have unicode version of their runtimes, ending with an "u." (like mfc70u.dll). This is what I can remember anyway.

and-y
4th August 2006, 03:08
ok , thanks for you both ^_^

and-y
4th August 2006, 03:12
sirber, about realanime 5, why I can't insert file *.dat and *.mpg directly? is realanime not support to both of this file again? (mpeg1 and mpeg2)

and-y
4th August 2006, 03:21
ups, sori.... I will post this to new thread realanime 5 (I just know that... ;) )

YouDontKnowMe
4th August 2006, 08:14
why dont u open it per avisynth with mpegsource ? realanime5 supports avs :D

Sirber
4th August 2006, 11:56
RealAnime 5 doesn't support AVS, MPEG, DAT yet.

Robutix
5th August 2006, 18:20
^ The yet there means it will be in the Final? How about wmv?

Sirber
5th August 2006, 18:28
dunno, why not?

clone83
9th August 2006, 07:22
sirber is it possible to put rmvb as an input to re-encode to x264?

Sirber
9th August 2006, 12:01
you can make an AVS for it, but it's not recomended.

YouDontKnowMe
9th August 2006, 13:03
I have a problem with realanime 4 (4.2.0) I just cant use AAC PS but HE and LC, I want to use PS too, can anyone help me ?? do I need some spec. files or runtime's ?

anyways when RealAnime supports AVS there is no problem for inputting wmv rmvb and so on just keep up the great work and anybody HELP ME :p

Sirber
9th August 2006, 13:46
it's the same codec for LC, HE and PS, so all 3 should work. what is the error?

YouDontKnowMe
9th August 2006, 13:51
it's besweet error #84 and it don't start to encode and dont do anything but I dunno why -.- Can it be because I replaced the besweet plugins with the newest versions ? (coz I want to be up-to-date *g*)
plz help me or I'm going crazy

Sirber
9th August 2006, 13:52
use RA5 ;)

I cannot debug besweet, and it's pretty buggy.

YouDontKnowMe
9th August 2006, 13:58
RA5 is just in alpha stages xD I will wait until a stable version is out but RA5 looks really cool and has many good features I hope we aren't a lot away the stable coz I'm now unhappy with RA4 (dunno why, can it be coz of my always want to being up-to-date?!) anyways thanxs for your help

Danisan
9th August 2006, 19:33
Do you have another way of downloading the RealAnime 5.0.0 alpha 1 fix? Mooload insist on giving me a file that's 0KB.

LAIN
9th August 2006, 19:37
Danisan, there is a thread related to real anime 5

http://forum.doom9.org/showthread.php?p=857785#post857785

Well take a look to put the fixes on our own server (way faster and we stilll have a lot of bandwidth to use !!!)

Danisan
9th August 2006, 19:41
Oh! Sorry about that! :o

killerhex
18th August 2006, 15:28
sirber on v4.2.0 i keep getting errors #-1073741819 (Producer (rv10 or aac+))

Sirber
18th August 2006, 16:42
sirber on v4.2.0 i keep getting errors #-1073741819 (Producer (rv10 or aac+))Not a relanime problem or bug. Report that to producer team. You could try to upgrade producer to the last version.

killerhex
18th August 2006, 18:05
where could i do that

Sirber
18th August 2006, 18:08
https://www.helixcommunity.org/

killerhex
18th August 2006, 18:28
updated it

i saw the log in RA folder its says this

Error: Failure to load reader for file C:\Program Files\RealAnime 4\temp\1.avs

Sirber
18th August 2006, 18:33
play the avs in MPC
look at the error
correct the error
send me $20

killerhex
18th August 2006, 18:39
this is what the script says


# RealAnime 4.2.0
LoadPlugin ("C:\Program Files\RealAnime 4\avs\DGDecode.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\aWarpSharp.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\Convolution3DYV12.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\Decomb521.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\IT.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\asharp.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\MSharpen.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\Msmooth.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\VSFilter.dll")
LoadPlugin ("C:\Program Files\RealAnime 4\avs\NiceFPS.dll")
DirectShowSource("C:\Documents and Settings\Hector\My Documents\My Videos\Soul Link\[yesy]Soul Link - 01.avi", audio=false)
NiceFPS()
ConvertToYV12()

Sirber
18th August 2006, 18:47
play the avs in MPC
look at the error
correct the error
send me $20
this is what the script says
Where did I ask about the script?
If you cannot fellow simple instructions (and skip the last line which was a joke), I cannot help you.

case closed.

check
22nd August 2006, 05:29
Hi, I tried to encode an anime file through Real Anime 4 a few months back and I found it dropped frames even when I told it not to. Is this a codec issue or a RA issue? Thanks :)

Sirber
22nd August 2006, 12:18
Hi, I tried to encode an anime file through Real Anime 4 a few months back and I found it dropped frames even when I told it not to. Is this a codec issue or a RA issue? Thanks :)You don't provide enough information. RealAnime don't drop frames since RealAnime is not an encoder. It can be caused by dshow decoders or the codec you are using.

check
23rd August 2006, 13:34
whoops, that post was a bit hasty sorry. I was encoding with RV40, and had unchecked the "dropdupe" checkbox. Playing back with the latest Real Alt. (1.49?) there were dropped frames in the output.
Here's a post I made on the problem: http://forums.animesuki.com/showthread.php?t=33737&page=4#69
My question can be rephrased as: is this a feature of RA, or a feature of the Real encoder?

Sirber
23rd August 2006, 14:09
Producer may drop frames if bitrate is too low. I don't remember if RealAnime set the "no drop frames" flag. Gonna check.

Robutix
25th August 2006, 21:45
@check
Is this drop dupeframes issue you're facing makes your video play faster and made the audio async with the video? Where the still moments of the video became shorter than normal?

Sirber
25th August 2006, 22:11
@check
Is this drop dupeframes issue you're facing makes your video play faster and made the audio async with the video? Where the still moments of the video became shorter than normal?If yes, RealAnime 5 is your answer! :D

sorry, still haven't got the time to check in RA4 sources.

check
26th August 2006, 04:35
That's ok, I'll test with RA5 and newly discovered helix producer and see how I go. The dropped frames were all over, but particularly prevalent in high bitrate scenes.

Sirber
26th August 2006, 12:17
no, haven't set "no drop". your bitrate is too low.

Drak Swordsman
27th August 2006, 02:48
I have a problem with RealAnime, sort of... I have two PCs... One I use alot mainly, the other as a backup, which I occasionally run video processing and stuff on. I recently started using RealAnime, on my main PC, and decided to use it on my other PC... However... when I went to convert, I got a Merge Error #3! Thinking maybe RealAnime might not be able to handle OGM files, I tried on my main PC the same file, and it transcoded fine! I don't really get what is the problem... Both can play the video file, BTW.

PC 1 3.0 Ghz P4 512 MB RAM, windows XP
PC 2 566 mhz Celeron 256 Mb RAM, windows 98

Here is the log:

[8/26/06 : 9:39:50 PM] : Log File Creation
[8/26/06 : 9:39:50 PM] :
[8/26/06 : 9:39:50 PM] : ***** Converting .OGM file (MKVMerge) *****
[8/26/06 : 9:39:50 PM] : D:\PROGRAM FILES\REALANIME 4\mkv\mkvmerge.exe -o "D:\PROGRAM FILES\REALANIME 4\temp\source.mkv" "D:\smj02.ogm"
[8/26/06 : 9:39:50 PM] :
[8/26/06 : 9:39:52 PM] : mkvmerge v1.6.5 ('Watcher Of The Skies') built on Dec 7 2005 18:53:31
[8/26/06 : 9:39:52 PM] : 'D:\smj02.ogm': Using the OGG/OGM demultiplexer.
[8/26/06 : 9:39:52 PM] : 'D:\smj02.ogm' track 0: Using the MPEG-4 part 2 video output module.
[8/26/06 : 9:39:52 PM] : 'D:\smj02.ogm' track 1: Using the Vorbis output module.
[8/26/06 : 9:39:52 PM] : 'D:\smj02.ogm' track 2: Using the Vorbis output module.
[8/26/06 : 9:39:52 PM] : 'D:\smj02.ogm' track 3: Using the text subtitle output module.
[8/26/06 : 9:39:52 PM] :
[8/26/06 : 9:39:52 PM] : Error: The output file 'D:\PROGRAM FILES\REALANIME 4\temp\source.mkv' could not be opened for writing (Invalid argument).
[8/26/06 : 9:39:52 PM] :
[8/26/06 : 9:39:52 PM] : ***** Extracting MKV file (MKVExtract) *****
[8/26/06 : 9:39:52 PM] : "D:\PROGRAM FILES\REALANIME 4\mkv\mkvextract.exe" tracks "D:\PROGRAM FILES\REALANIME 4\temp\source.mkv"
[8/26/06 : 9:39:52 PM] :
[8/26/06 : 9:40:03 PM] : Nothing to do.
[8/26/06 : 9:40:03 PM] :
[8/26/06 : 9:40:03 PM] : Usage: mkvextract tracks <inname> [options] [TID1:out1 [TID2:out2 ...]]
[8/26/06 : 9:40:03 PM] : or mkvextract tags <inname> [options]
[8/26/06 : 9:40:03 PM] : or mkvextract attachments <inname> [options] [AID1:out1 [AID2:out2 ...]]
[8/26/06 : 9:40:03 PM] : or mkvextract chapters <inname> [options]
[8/26/06 : 9:40:03 PM] : or mkvextract cuesheet <inname> [options]
[8/26/06 : 9:40:03 PM] : or mkvextract timecodes_v2 <inname> [TID1:out1 [TID2:out2 ...]]
[8/26/06 : 9:40:03 PM] : or mkvextract <-h|-V>
[8/26/06 : 9:40:03 PM] :
[8/26/06 : 9:40:03 PM] : The first word tells mkvextract what to extract. The second must be the
[8/26/06 : 9:40:03 PM] : source file. The only 'global' option that can be used with all modes is
[8/26/06 : 9:40:03 PM] : '-v' or '--verbose' to increase the verbosity. All other options depend
[8/26/06 : 9:40:03 PM] : on the mode.
[8/26/06 : 9:40:03 PM] :
[8/26/06 : 9:40:03 PM] : The first mode extracts some tracks to external files.
[8/26/06 : 9:40:03 PM] : -c charset Convert text subtitles to this charset (default: UTF-8).
[8/26/06 : 9:40:03 PM] : --no-ogg Write raw FLAC files (default: write OggFLAC files).
[8/26/06 : 9:40:03 PM] : --cuesheet Also try to extract the CUE sheet from the chapter
[8/26/06 : 9:40:03 PM] : information and tags for this track.
[8/26/06 : 9:40:03 PM] : --blockadd level Keep only the BlockAdditions up to this level
[8/26/06 : 9:40:03 PM] : (default: keep all levels)
[8/26/06 : 9:40:03 PM] : --raw Extract the data to a raw file.
[8/26/06 : 9:40:03 PM] : --fullraw Extract the data to a raw file including the CodecPrivate
[8/26/06 : 9:40:03 PM] : as a header.
[8/26/06 : 9:40:03 PM] : TID:out Write track with the ID TID to the file 'out'.
[8/26/06 : 9:40:03 PM] :
[8/26/06 : 9:40:03 PM] : Example:
[8/26/06 : 9:40:03 PM] : mkvextract tracks "a movie.mkv" 2:audio.ogg -c ISO8859-1 3:subs.srt
[8/26/06 : 9:40:03 PM] :
[8/26/06 : 9:40:03 PM] : The second mode extracts the tags and converts them to XML. The output is
[8/26/06 : 9:40:03 PM] : written to the standard output. The output can be used as a source
[8/26/06 : 9:40:03 PM] : for mkvmerge.
[8/26/06 : 9:40:03 PM] :
[8/26/06 : 9:40:03 PM] : Example:
[8/26/06 : 9:40:03 PM] : mkvextract tags "a movie.mkv" > movie_tags.xml
[8/26/06 : 9:40:03 PM] :
[8/26/06 : 9:40:03 PM] : The third mode extracts attachments from the source file.
[8/26/06 : 9:40:03 PM] : AID:outname Write the attachment with the ID 'AID' to 'outname'.
[8/26/06 : 9:40:03 PM] :
[8/26/06 : 9:40:03 PM] : Example:
[8/26/06 : 9:40:03 PM] : mkvextract attachments "a movie.mkv" 4:cover.jpg
[8/26/06 : 9:40:03 PM] :
[8/26/06 : 9:40:03 PM] : The fourth mode extracts the chapters and converts them to XML. The
[8/26/06 : 9:40:03 PM] : output is written to the standard output. The output can be used as a
[8/26/06 : 9:40:03 PM] : source for mkvmerge.
[8/26/06 : 9:40:03 PM] : -s, --simple Exports the chapter infomartion in the simple format
[8/26/06 : 9:40:03 PM] : used in OGM tools (CHAPTER01=... CHAPTER01NAME=...).
[8/26/06 : 9:40:03 PM] :
[8/26/06 : 9:40:03 PM] : Example:
[8/26/06 : 9:40:03 PM] : mkvextract chapters "a movie.mkv" > movie_chapters.xml
[8/26/06 : 9:40:03 PM] :
[8/26/06 : 9:40:03 PM] : The fifth mode tries to extract chapter information and tags and outputs
[8/26/06 : 9:40:03 PM] : them as a CUE sheet. This is the reverse of using a CUE sheet with
[8/26/06 : 9:40:03 PM] : mkvmerge's '--chapters' option.
[8/26/06 : 9:40:03 PM] :
[8/26/06 : 9:40:03 PM] : Example:
[8/26/06 : 9:40:03 PM] : mkvextract cuesheet "audiofile.mka" > audiofile.cue
[8/26/06 : 9:40:03 PM] :
[8/26/06 : 9:40:03 PM] : The sixth mode finds the timecodes of all blocks for a track and outpus
[8/26/06 : 9:40:03 PM] : a timecode v2 file with these timecodes.
[8/26/06 : 9:40:03 PM] :
[8/26/06 : 9:40:03 PM] : Example:
[8/26/06 : 9:40:03 PM] : mkvextract timecodes_v2 "a movie.mkv" 1:timecodes_track1.txt
[8/26/06 : 9:40:03 PM] :
[8/26/06 : 9:40:03 PM] : These options can be used instead of the mode keyword to obtain
[8/26/06 : 9:40:03 PM] : further information:
[8/26/06 : 9:40:03 PM] : -v, --verbose Increase verbosity.
[8/26/06 : 9:40:03 PM] : -h, --help Show this help.
[8/26/06 : 9:40:03 PM] : -V, --version Show version information.
[8/26/06 : 9:40:03 PM] :
[8/26/06 : 9:40:03 PM] :
[8/26/06 : 9:40:03 PM] : ***** Merge Video in MKV file (MKVMerge) *****
[8/26/06 : 9:40:03 PM] : "D:\PROGRAM FILES\REALANIME 4\mkv\mkvmerge.exe" -o "
[8/26/06 : 9:40:03 PM] :
[8/26/06 : 9:40:04 PM] : mkvmerge v1.6.5 ('Watcher Of The Skies') built on Dec 7 2005 18:53:31
[8/26/06 : 9:40:04 PM] :
[8/26/06 : 9:40:04 PM] : Error: '-o' lacks a file name.
[8/26/06 : 9:40:04 PM] :
[8/26/06 : 9:40:04 PM] : ***** Merging file to MKV (MKVMerge) *****
[8/26/06 : 9:40:04 PM] : D:\PROGRAM FILES\REALANIME 4\mkv\mkvmerge.exe --title "Encoded with : RealAnime 4.2.0" -o "D:\PROGRAM FILES\REALANIME 4\output\smj02.mkv"
[8/26/06 : 9:40:04 PM] :
[8/26/06 : 9:40:05 PM] : mkvmerge v1.6.5 ('Watcher Of The Skies') built on Dec 7 2005 18:53:31
[8/26/06 : 9:40:05 PM] :
[8/26/06 : 9:40:05 PM] : Error: The output file 'D:\PROGRAM FILES\REALANIME 4\output\smj02.mkv' could not be opened for writing (Invalid argument).
[8/26/06 : 9:40:05 PM] :
[8/26/06 : 9:40:05 PM] : ***** ERROR *****
[8/26/06 : 9:40:05 PM] : Merge error #3(Mkv Merge)
[8/26/06 : 9:40:05 PM] :


Sorry if that is too little, or too much information.

*edit*I am using 4.2.0

check
27th August 2006, 05:39
thanks for the feedback sirber :)

Sirber
27th August 2006, 13:56
@Drak Swordsman

RealAnime is unicode, works only with Windows 2000 and XP. You will need to get mkvtoolnix for windows 95/98:

http://www.bunkus.org/videotools/mkvtoolnix/win32/

his site seems down though

Eretria-chan
31st August 2006, 22:15
Unicode can work on 95/98 with an update.

Pearl
29th September 2006, 11:38
I have a problem with my RealAnime 4.2 software. When I attempt to encode avi files into rmvb files, the Audio begins transcoding. However, an error message appears after the audio transcoding finishes. The error message is:

Encoder error #-1073741819 (BeSweet)

How do I fix this problem?

bananacreamandpeca
6th October 2006, 18:58
Hi I'm New to this tool

So this is for avi re-encoding NOT dvd-ripping. Theres a big difference I guess.
And the profiles inthis tool are specific for anime am I right?

I have a friend who showed me a .mkv file (anime series) wich looked very very good.
it had absolutely nil interlacing and picture was
very sharp@
~135MB for 24 minutes of video

Ar there any tools that can help me uncover what codec and settings were used?

The series was wichtblade the anime
the name of doom9 member DSPguru.doom9.org was also mentioned.And I found no 4cc in stream 0 :(

I have some he-man original series DVDs that I would like to copy and convert & store for my personal use.
(dvds are from a friend of mine)
It has also similar motion as anime.
still pictures with only mouth talking.

What do you guys suggest I use to rip ?
I'm thinking between XVID (but do no trust xvid as much anymore),
RMVB (since I read rmvb is really good with anime since RV9E),
Or H264

Each episode is about 20 min long I guess,
and target file could be around 150-200MB ?
(other suggestions welcome ofcourse thanks and I'll give them a try)
I just need some pointers so I can get started.

BTW do any of the tools llike EasyRMProducer or this one, or AutoGK deinterlace
source material automatically before coding?
I did some reading and am just aware de-interlacing helps improve output much! :D

Thanks.

Sirber
6th October 2006, 18:59
I have a problem with my RealAnime 4.2 software. When I attempt to encode avi files into rmvb files, the Audio begins transcoding. However, an error message appears after the audio transcoding finishes. The error message is:

Encoder error #-1073741819 (BeSweet)

How do I fix this problem?Get RealAnime 5?

Sirber
6th October 2006, 19:04
Hi I'm New to this tool

So this is for avi re-encoding NOT dvd-ripping. Theres a big difference I guess.
And the profiles inthis tool are specific for anime am I right?

I have a friend who showed me a .mkv file (anime series) wich looked very very good.
it had absolutely nil interlacing and picture was
very sharp@
~135MB for 24 minutes of video

Ar there any tools that can help me uncover what codec and settings were used?

The series was wichtblade the anime
the name of doom9 member DSPguru.doom9.org was also mentioned.And I found no 4cc in stream 0 :(

I have some he-man original series DVDs that I would like to copy and convert & store for my personal use.
(dvds are from a friend of mine)
It has also similar motion as anime.
still pictures with only mouth talking.

What do you guys suggest I use to rip ?
I'm thinking between XVID (but do no trust xvid as much anymore),
RMVB (since I read rmvb is really good with anime since RV9E),
Or H264

Each episode is about 20 min long I guess,
and target file could be around 150-200MB ?
(other suggestions welcome ofcourse thanks and I'll give them a try)
I just need some pointers so I canb get started.

Thanks.RealAnime is ment to produce high quality small files (50 - 85MB depending on RA version). Most fansubbers make 170MB (xvid + mp3 + avi) or 235MB. RealAnime recode those into smaller files in H264 and AAC+ v2.

Size wise to get similar quality:

xvid > rv10 (rv9e) > h264

damrod
6th October 2006, 19:07
For myself, i reencode in h264 with 435ko for video and 48/64 for audio in aac+ v2
Make 80-85Mo files from 170-250Mo source... :-)

i even saw 350Mo file for 22minutes of anime...i was too scared to look at the video bitrate of this sort of source ;)

Sirber
6th October 2006, 19:09
I'm at 268kbps H264 with 32kbps AAC+ v2 (RA5's default), which gives ~52MB for 24 minutes.

@damrod

AAC+ v2 doesn't work at 64kbps ;)

bananacreamandpeca
6th October 2006, 19:20
thanks for the replies!

I found a utility that could tell me wich mpeg4 codec was used for that witchblade anime! :)

Its h264!!!! :D

The quality is so good I refuse to believe it was a re-encode????

Anyway I still had this question,
Do tools like realanime, autogk or easyrealmedia producer de-interlace video automatically before starting the encode?
Or do I have to invoke de-interlacing manually with some avisynth command?

(yes I;m still a noob, but I;m learning!!! :D )

Sirber
6th October 2006, 19:24
In realanime you can activate deinterlace or inverce telecine (30 FPS --> 24 FPS) from the filtering section. By default RealAnime does not pre-filter.

damrod
6th October 2006, 20:16
@sirber
i know it doesn't works at 64 :-)
i use v1@64 and v2@48

how long to encode @268 the video ?
i'm still between 1h15 and 2h00 in 3passes, epending on the quality (the last pass have different parameters)

Sirber
6th October 2006, 20:23
at quality "normal" (RA5 profil), takes ~2h15 for 2 pass on my 3000+.

msh_20004
22nd October 2006, 01:25
Hi

I'm usin RA4.2 to encode some OGM file into mkv keeping both audio's and the sub.

but the problem is that i got an error report message from the windows & the progrm stops conversion....

here is a part of the log file:
[10/22/2006 : 2:05:07 AM] : Error: Failure to load reader for file C:\Program Files\RealAnime 4\temp\2.avs
[10/22/2006 : 2:05:07 AM] :
[10/22/2006 : 2:05:07 AM] : ***** ERROR *****
[10/22/2006 : 2:05:07 AM] : Encodrerror #-1073741819 (Producer (rv10 or acc+))
[10/22/2006 : 2:05:07 AM] :


is that may be due to my codec pack - i use ACE MEGA 6.03 - ???

plz help
:confused:

Sirber
22nd October 2006, 01:41
Helix Producer crached. Nothing I can do.
Sure running a codec pack is no good, but I cannot blame it directly since I lack infos.

Sharktooth
22nd October 2006, 01:42
codec packs are the source of evil...

Sirber
22nd October 2006, 01:43
codec packs are the source of evil...What's the destination of evil? It has to go somewhere...

msh_20004
22nd October 2006, 01:49
Helix Producer crached. Nothing I can do.
Sure running a codec pack is no good, but I cannot blame it directly since I lack infos.

so... is there nothing that i can do about it..

may be if i used an older version or a newer one of RA??

if there somthething that might help plz tell me

coz i really need to get it running...... i need it awefully :(

Sirber
22nd October 2006, 01:55
RealAnime 5 doesn't keep all subs and audio, and surely producer is the same as in RA4.

[edit]

best fill a bug report to realnetworks, but I wouldn't have much hope.

msh_20004
22nd October 2006, 02:39
hey sirber

guess wut?!! i actually reinstalled the RA 4.2 and every thing worked just fine.. :D

but wut was that a while ago......

never mind and thanx for ur concern

regards

Eretria-chan
22nd October 2006, 18:10
It might help to uninstall that codec pack and use ffdshow instead. Much more error proof.

and-y
4th November 2006, 17:42
sirber, are realanime4 can rip the subtitle direct to the video?
I still don't know how to use it.
I try to encode the dvd video, but without subtitle at all?
or anybody can give me a step to do it?

Sirber
4th November 2006, 17:44
RealAnime 5 could do it, not 4.
You'd need to use AVISynth manually to achieve that with RealANime 4

and-y
4th November 2006, 17:52
hm.......
argh..... >_< still can't use realanime 5 to my video source :)
I think I'll use the 2nd method, thanks for quick replay!

SpAwN_gUy
5th February 2007, 17:19
Okay,... i've found out about HardSub Video..
and now i need some info about
i'm trying to get Anime to my PPC.. Xvid+Vorbis=MKV in TCPMP... on (not mine LOOX420 and mine iPAQ1910..). both 320x240, but in 4.1.2 i've found out that RA produces(when i set Resize to 320x240) MKVs with brocen AspectRatio.. (if i have 16:9 video input.. it makes 4:3 output)..
is it possible to encode with MAXRes of 320x240 with the SAME AR as in Input? (answer may be for RA4 and RA5(as fas as RA5 has HardSub option))

*i'm currently downloading 5.0.0 and 4.2, but i'll have files only tomorrow.. and i'm leaving in about 10 mins :) ...

Sirber
5th February 2007, 17:23
both RA (v4 and v5) are deprecated. You can manually feed both version with AVS script, which uses VSfilter for hardsub.

SpAwN_gUy
5th February 2007, 17:33
both RA (v4 and v5) are deprecated. You can manually feed both version with AVS script, which uses VSfilter for hardsub.

no-no-no.. ;) ... i DO know how to use AVSes.. but if i have LOTS-O-Files, that are RAW + ExtASS-Subz.. so what.. i do need to MAKE all those AVSes.. and calculate AR manually? ...
damn :( ...

Sirber
5th February 2007, 18:52
Well, bencos does hardsub and AR resize automaticly. But, it's currently limited codec-wise: x264 and AAC-HE/PS.

SpAwN_gUy
6th February 2007, 09:30
i think i've posted the same earlier in this thread ;) :
"Too BAD :( "... i'll continue searching for another prog :(

but.. i did as you seggested:
AviSynth Batch Scripter +
LoadPlugin("VSFilter.dll")
Clip="%PATH%\%CLIP%"
directshowsource(Clip+".%EXT%")

#i stole this part of code freom AutoMKV
fixed_aspect = 1
c_width = width
c_height = Round(height / fixed_aspect)
input_par = float(float(c_width)/float(c_height))
input_par = input_par > 1.4 ? input_par : (4.0/3.0)
out_width = 320
out_height = Round(float(out_width) / input_par)
hmod = out_height - (floor(out_height / 16 ) * 16)
out_height = (hmod > 4) ? (out_height + (16 - hmod)) : (out_height - hmod)
#new_aspect = (float(out_width) / float(out_height)) / fixed_aspect

LanczosResize(out_width,out_height)

TextSub(Clip+".ass")
350kBps + OGG-64 = Nise and smooth and sexy 24Mins=82Mb MKV Clip :) ... thanks for the tool...

BTW.. is there any option to TextSub so it would make the fonts a bit BiGgger.. ??? (i can modify ASSscripts,.. but i'm too lazy)

Razorholt
12th April 2007, 16:29
Can Realanime take mpx video format as input file?

OT: Where can I find a mpx sample? AOL asked me whether it would be fine for them to send me the content in mpx format instead of mpeg - which will take time to transcode.

Thanks.

- Dan

Sirber
12th April 2007, 16:39
never heard of .mpx files.
also realanime 4 is almost 2 years outdated ;)