View Full Version : RealAnime 4 - General Questions and Troubleshooting Thread
killerhex
10th March 2006, 20:57
whats the new prokect in your mind sirber
Sirber
10th March 2006, 21:05
a media player based on MPUI using mplayer
Sirber
11th March 2006, 14:50
Do you guys get a "crash loop" when you close RealAnime after having encoded some files?
Sirber
11th March 2006, 16:08
RealAnime 4.1.0 has been released.
Changelog (http://www.detritus.qc.ca/index.php?entry=entry060311-144429)
Download (http://www.detritus.qc.ca/static.php?page=static060310-005835)
Please note this is the final version of RealAnime. Updates will pop from time to time to upgrade x264 or fix bugs.
Delphi devs can get the sources (svn://svn.detritus.qc.ac/detritus/RealAnimeLE) and post patches. I will gladly evaluate them and post new versions of RealAnime.
Enjoy! :D
Danisan
11th March 2006, 16:38
No, I've never received a "crash loop".
max-pain
11th March 2006, 20:20
Any way to convert (with XviD) without B-frames?
Sirber
11th March 2006, 20:34
just set 0 bframes in Advanced tab.
max-pain
11th March 2006, 20:36
I tried that, but i always get B frames...
Sirber
11th March 2006, 20:46
// XviD
case setting.video_quality of
0: sCmd := sCmd + '-xvidencopts bitrate=' + setting.video_bitrate + ':' + sPass + sProfil + 'turbo:max_bframes=3:cartoon:chroma_opt:me_quality=4:vhq=2 ';
1: sCmd := sCmd + '-xvidencopts bitrate=' + setting.video_bitrate + ':' + sPass + sProfil + 'turbo:max_bframes=3:cartoon:chroma_opt:me_quality=5:vhq=3 ';
2: sCmd := sCmd + '-xvidencopts bitrate=' + setting.video_bitrate + ':' + sPass + sProfil + 'turbo:max_bframes=3:cartoon:chroma_opt:me_quality=6:vhq=4 ';
end;Seems I forgot to update that part :). Then, there's no way. Want a special build?
max-pain
11th March 2006, 20:48
Yes, please :D
Sirber
11th March 2006, 20:49
http://www.mytempdir.com/509584
max-pain
11th March 2006, 20:55
Thanks, it works :cool: :thanks:
Sirber
11th March 2006, 20:56
no prob. have fun!
Sirber
12th March 2006, 15:09
I've encoded 13+ files and RealAnime seems to hold nicely :)
BoostAddict
13th March 2006, 04:38
will there be another version where the subs will be hardcoded for profiles such as psp and ipod?
edit:
I'm trying to add in subtitles via avisynth
here's the code im using...im not very good at scripting so take it easy on me
# RealAnime 4
LoadPlugin ("C:\Program Files\RealAnime 4\avs\VSFilter.dll")
AVISource("C:\Encoding Samples\Track1.avi")
TextSub("C:\Encoding Samples\Track3.ass")
it works great :D
anne_so78
13th March 2006, 07:19
Where did all those resize filters go (bicubic, lanczos etc)? Which resize filter is 4.1 using by default? You haven't included any of those suggested typo corrections, have you? hmmm... The last time I calculated the bitrate using RealAnime's bitrate calculator (4, RC3) the estimate was annoyingly off-mark. RealAnime promised 698 MB, and it ended up with 703 MB !! After adding few other stuff on the cd compilation, the only way I could burn was to enable "over-burning" which I did hesitantly... I hope your bitrate calculator has been updated since...
killerhex
13th March 2006, 07:48
whats the best audio encoding setting to use with RV10 on RA4.1
Sirber
13th March 2006, 13:06
@BoostAddict
Not sure if I will add hardsub to RealAnime. I'm not investing more time on it.
@anne_so78
RealAnime 4.1 uses Bicubic. The Bitrate calculator doesn't count the Container size.
@killerhex
MKV or RMVB? For RMVB you have to stick with AAC HE. For MKV, use what you want. I suggest you use x264 though.
anne_so78
13th March 2006, 14:13
The Bitrate calculator doesn't count the Container size.
If it don't count the container, it ain't a bitrate calculator...
Sirber
13th March 2006, 14:24
It calculate the video bitrate. I don't care about container overhead.
You are free to use any other bitrate calculator or get the source and add the container overhead (MKV, MP4 and RMVB).
killerhex
13th March 2006, 15:17
i use mkv container with RV10 video codec
anne_so78
13th March 2006, 15:24
It calculate the video bitrate.
And what good is that for?
I don't care about container overhead.
Quote that within the program. Warn users that the bitrate calculator will always underestimate file sizes. Nobody wants to find that out after 36 hours of encoding. Your program outputs videos wrapped in a container. If you don't care about container overhead, maybe you shouldn't include your bitrate calculator in the program. It is very misleading ...
Sirber
13th March 2006, 15:46
The given bitrate fit for anime content, which is 24 minutes. Any other uses is at your discretion.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
anne_so78
13th March 2006, 18:51
dude, relax... I'm not pressing any charges or anything :D
just some constructive criticism :cool: ...
Sirber
13th March 2006, 19:10
As I said earlier, I'm not working on RealAnime anymore, except to fix bugs or update x264. Thanks.
XH42
13th March 2006, 21:02
A non "RealAnime" question, but does PSP support any softsub from the mp4 video files? IF it does, what are the format?
(and btw, did I hear something about this program will hardsub the extracted subtitle(s) from the source in the output from now on?)
^_^x
13th March 2006, 21:02
one more request: input track management
request: no audio
request: no subtitle
Sirber
13th March 2006, 21:13
@XH42
As far (or short ;)) as I know, handled doesn't support softsubs.
@^_^x
This could be added*, but I don't see the goal. In the meantime, chose keep track #8. If it'S not found it's not kept.
ggab
14th March 2006, 00:38
nice release ;)
thanks!
pS: i'll test it asap :D
XH42
14th March 2006, 00:47
Thanks Sirber. One more question, what resolution will RealAnime resize the video in the PSP Profile into? Will it resize it to the PSP LCD Screen Resolution (Heard it was 480x272), or will it resized it to the same as the NERO Recode 2 'PSP Profile' (320x240, 160x112. Which are not widescreen settings)?
Sorry for the extra post.
Sirber
14th March 2006, 00:54
RealAnime reach one of the border while keeping the AR.
iPod: 320x240
Pocket PC: 320x240 @ 12FPS
PSP: 480x272
As for PSP, width will never be more than 480 while height will nevber be more than 272. RealAnime doesn't add black borders to fill it to full rez. Please gives us some feedback if you encode something. I'm too poor to own a PSP ;)
killerhex
14th March 2006, 13:27
man i just encoded an anime ep
1280x720 to 640x360
Video codec:RV10
Audio Codec: AAC HE
Audio Bitrate:48kbps
Video Bitrate:368kbps
1-Pass
Quality:High
original size:350mb
output size:70mb
and its perfect
Sirber
14th March 2006, 13:29
1 pass? Can you post some screenshots?
killerhex
14th March 2006, 14:47
hol on can't take screenshots
Sirber
14th March 2006, 14:51
Why don't you do at least 2pass?
killerhex
14th March 2006, 15:49
takes too long on my comp will try it tonite
Sirber
14th March 2006, 16:26
takes too long on my comp will try it toniteIn 2pass mode, the first one is in "fast first pass mode", so the total encoding time in not 2x, more 1.3x. If not, then it's a bug in RealAnime 4.
killerhex
14th March 2006, 16:33
im trying 2pass encoding now
^_^x
14th March 2006, 16:57
- encode to ipod mode error, using x264, input d2v. dunno 4 other
- can you include the audio when i insert d2v project. i always take manual muxing.
Sirber
14th March 2006, 17:05
- encode to ipod mode error, using x264, input d2v. dunno 4 otherWhich error?
- can you include the audio when i insert d2v project. i always take manual muxing.I'll quote myself for that:
As I said earlier, I'm not working on RealAnime anymore, except to fix bugs or update x264. Thanks.
^_^x
14th March 2006, 17:24
i'll post tomorrow, i am not at home now.
sory, u look veryveryvery busy now ......
Sirber
14th March 2006, 17:52
sory, u look veryveryvery busy now ......I'm not very very very busy, I'm just not working on RealAnime anymore. So no feature add. I will soon start a new project. I already spent 3 years on RealAnime, it's time I move on.
^_^x
14th March 2006, 18:02
I'm not very very very busy, I'm just not working on RealAnime anymore. So no feature add. I will soon start a new project. I already spent 3 years on RealAnime, it's time I move on.
there are 2 programers realanime. why don't take realanime to other programer while you are preparing new project.
any way, i am counting on your new project. what is it?
pfuh, stupid question. write mode CLOSED.
Sirber
14th March 2006, 18:32
it's a media player mased in MPUI using mPlayer.
About Lain I dont know what his plans are.
Eretria-chan
14th March 2006, 23:14
What is actually typically required to get x264 to run at decent speeds at medium quality? Even an athlon 64 x2 3800+ (cpu utilization is typically around 95%) is not really enough, as it gives about 7-8 fps. It's currently clocked at 2.1 ghz, not near its maximum potential yet.
Wonder if it is possible to aquire the 64-bit version of x264 and merge it with RA? Although the latest 64-bit is probably old by now...
Kostarum Rex Persia
15th March 2006, 00:09
Well, you have 64-bit build on http://omion.dyndns.org/x264x64/452-omion.rar
Sirber
15th March 2006, 00:10
On my AMD64 3000+ (32bit), I get 7-8FPS in second pass at Medium.
Try the Medium quality setting. You should get 12-15FPS on your CPU.
a 64bit build will do no good if you don't have Windows XP64, Avisynth64, ffdshow64 and other 64bit apps needed to run them. Also, x264 can't use MMX in 64bit mode IIRC, so it might just run slower than the 32bit version.
Eretria-chan
15th March 2006, 09:16
I use default settings, but still I get around 25 fps on first pass and around 8 on second pass.
* Shrugs *
Will try again tonight...
x264 is a hungry beast :p
Oh... maybe the animeLQ filter is slowing it down! I forgot about that one. Maybe I should turn it off and see what happens. But on a high resolution, noise become so visible :/
Sirber
15th March 2006, 12:59
Do you still filter like crazy?
Eretria-chan
15th March 2006, 16:51
No, just animeLQ. That's all! I swear!
Besides, when I "filtered like crazy" was just for testing purposes.
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