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huhn
4th August 2019, 00:09
i did try it and i got nothing.

Plutotype
17th August 2019, 15:14
Folks,
I cant get a working 23.976Hz refresh with madvr custom resolution tool. Im on GTX1060 driver 431.60, Windows 10 version 1903 and I have a 1080p 8bit SDR SONY LCD TV from 2012.

I was on 388.13 for a long time, but in past month or so there was an Windows 1903 update which ( most probably ) changed things. First, the customer resolution was ignored ( and defaulted to 23.971Hz ) and when I wanted to customize it I couldnt reach anything closer than 23.97732Hz in OSD with composition rate 23.976 in OSD. This gives me 12 minutes for a frame repeat ( 10 stutters per 2 hour movie ), which is not good.
This is what I see:

https://drive.google.com/file/d/1mZJmJ4K6f8dENBp-Jefs61d5Yb9wDwgd/view?usp=sharing

What are my options to get 23.976Hz and no frame drops/repeates for multiple hours? ?

Klaus1189
17th August 2019, 16:07
How long did you play a file? Maybe madVR can calculate the dropped and repeated frames more accurate when playback is running for a longer time. For example at least 30 minutes.

Plutotype
17th August 2019, 18:48
How long did you play a file? Maybe madVR can calculate the dropped and repeated frames more accurate when playback is running for a longer time. For example at least 30 minutes.

I have watched 2 movies today and there were multiple repeated frames, which is in hand with the statistics done by the madvr OSD. The question is whether this can be improved by editing the porch/pixelclock parameters somehow or use older GPU driver.

Asmodian
18th August 2019, 19:41
I think you might have misunderstood Klaus1189's comment.

When tuning the settings for your custom resolution make sure to watch a full 2h movie without pausing or seeking. A pause or seek will reset the calculations and the longer you run the more accurate the calculations.

In addition, if you watch anything madVR will still calculate new settings, it is constantly calculating optimal settings but your resolution is only updated if you do it manually.

Edit: These new settings can/will be worse than your current settings if you watched something for a long time to setup your custom resolution originally, they don't get more and more accurate. I often get my best results using my display's standard settings, watching a two hour video, and then using what madVR calculates. Trying to further tune that custom resolution often has worse results.

NikosD
20th August 2019, 11:09
Nvidia GeForce 436.02 WHQL driver, available at 6AM PDT. From marketing perspective, it looks like a milestone driver release.

SamuriHL
20th August 2019, 12:43
There's nothing in that driver, at least from the article, that benefits us. More stuff that could potentially break what we're doing though...

Sent from my SM-G975U using Tapatalk

el Filou
20th August 2019, 19:43
integer scaling is a good way to check if you're seating too far away from your UHD TV to actually see any difference from 1080p. :D ;)

SamuriHL
20th August 2019, 19:56
ROFLMAO! Um, yea, I suppose it could be used for that.....OY! LOL

NikosD
21st August 2019, 10:11
TBH, the last few years I had only bought an AMD card (RX 470 8GB) that I gave it to my brother for BDO.

It's been years since my last nVidia card, so for the first time I tried to use "GeForce Experience" with my GT 1660 as I read that nVidia made mandatory its installation using the mentioned above driver, by accident of course that it has already fixed.

Oh God!

Those nVidia bastards have made mandatory to create an account in nVidia, just to use a few more features of the driver that they are calling "GeForce Experience"

Yes, features like Ansel, ShadowPlay (highlights), FreeStyle or Optimized Game Settings for the lazy ones, could be fun but not that fun if you need one more account added in your collection.

THEY ARE JUST DRIVER FEATURES.

From what I read regarding nVidia's telemetry and other "hidden" installations during driver installation, I am really looking forward to get the stable version of NVCleanstall of techpowerup here:
https://www.techpowerup.com/forums/threads/nvcleanstall-clean-installer-for-nvidia-drivers-alpha.249085/

huhn
21st August 2019, 11:06
you don't have to create an account you can use an "existing one".
every proper game does "optimisation" by it self.

tech company's are currently very busy beating each other in making money with data like voice recording, telemetry you name it they collect it.

how could you miss turing integar scaling there is no way you can't do that without turing card!

Retro and Pixel Art games like FTL, Hotline Miami, and Terarria are loved by many in our GeForce community. When played on higher-resolution displays, though, many pixel art games have to scale to fit the display, resulting in a blurry image. To address this, our community requested an image scaling mode called Integer Scaling, which preserves detail on pixel-art games when the resolution is increased.

Well, weÂ’ve heard the call, and thanks to a hardware-accelerated programmable scaling filter available in Turing, GPU Integer Scaling is finally possible!
sure nvidia sure.

welcome to the feature.

SamuriHL
21st August 2019, 12:16
I know I laughed so hard when I read that. Woooo amazing "new" scaling tech. Maybe we can convince madshi to add it as a scaler! Lmao

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el Filou
21st August 2019, 16:15
btw there's also a new HDMI audio driver (1.3.38.21) in 436.02, if anyone encountering audio bugs wanted to try.

Númenórean
25th August 2019, 14:39
Thank God I found this thread!!

I've been thru hell and back trying to deal with nvidia drivers on my PNY GTX 1070 OC gpu on Windows 10 64bit 1903.
If it wasent pink screen it was not passing HDR metadata, I was loosing it thinking the settings on madvr where to aggressive and so on..
https://i.postimg.cc/nX53yVPs/20190821-132434.jpg (https://postimg.cc/nX53yVPs)https://i.postimg.cc/qt314fP1/20190821-132455.jpg (https://postimg.cc/qt314fP1)

I ended up using 398.11 as the newest(430.39) thats supposed to support did not work(RTX).

Thank You Klaus1189 :thanks:

Klaus1189
26th August 2019, 05:19
You‘re welcome :)

gbickle
26th August 2019, 23:55
I Upgraded to 436.02 on Windows 10 1903.

I seem to be getting zero banding on HDR now with MadVR. Not sure if its windows updates or Nvidia that sorted the issue. (GTX 1060 6gb)

Anyone else finding it all ok now?

Klaus1189
27th August 2019, 05:11
AMD Radeon 19.8.2 driver released.

SamuriHL
27th August 2019, 16:42
I wouldn't say that. Looks like some interesting changes for encoding. Not a playback thing for us here but something I use my htpc for quite regularly. I wonder how much that'll improve the speed.

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huhn
27th August 2019, 16:49
did they just add support for hardware 3d encoding?

SamuriHL
27th August 2019, 18:08
Why do you say that?

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SamuriHL
27th August 2019, 22:27
This is the part I was referring to:

Added driver support for Video Codec SDK 9.1

Added a new NVENCODE API to more detailed error reporting.
Added support for CUStream in NVENCODE API to facilitate parallel execution of pre-/post-processing of video on CUDA and encoder tasks.
Implemented bug-fixes and API enhancement to support H.264 MVC encoding.

Probably not helpful for playback on HTPC, but, for those of us that use hardware encoding it could be useful I think.

huhn
28th August 2019, 00:58
h264 MVC is the format used for 3D.

SamuriHL
28th August 2019, 02:03
Ah, yea, that's true, I wasn't paying close enough attention. Maybe. I know Elby is working on 3D encoding support and they make heavy use of the NVEncode API. Could be coincidental timing. :D

huhn
29th August 2019, 02:04
yeah that's great i guess to dumb nvidia can't output 3d.

SamuriHL
29th August 2019, 04:19
Tell me about it. They never bothered adding support for it on the shield either. I may rebuild my old htpc with the 1060 for the plasma and use an old driver. I've not decided yet.

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j82k
29th August 2019, 16:33
Anyone using the latest nvidia driver (436.15) with a custom resolution?
Once I have created a custom resolution through either CRU or the nvidia control panel and switch resolution or refresh rate, the color output setting are just gone. These settings will only come back when I restart windows and when I change anything they will be gone again...

https://i.imgur.com/JKo3khV.jpg

quietvoid
29th August 2019, 19:22
Anyone using the latest nvidia driver (436.15) with a custom resolution?
Once I have created a custom resolution through either CRU or the nvidia control panel and switch resolution or refresh rate, the color output setting are just gone. These settings will only come back when I restart windows and when I change anything they will be gone again...

I had this happen and fixed it by cleaning with DDU, and reinstalling in safe mode. With 436.02 though.
Lost my madVR custom resolutions doing that so there might be some other way.

j82k
30th August 2019, 00:47
Thanks just did exactly that and it seems like it's working for now. Not sure what exactly fixed it. I didn't even know you could install drivers in safe mode

Calvi
30th August 2019, 09:07
Thought I would chime in with my RTX2070 experiences for those still having stuttering issues (if there are any left). This is the famous stutter that does not drop frames but is unmissable if you have it. I use a small 1080p 23.976 clip of rolling credits as a test video. With this test video if the driver/settings are stuttering then it looks like it jumps about 3 frames every few seconds. If a particular driver or setting fixes it then it is smooth as silk, I never find anything makes it a bit better or worse, just there or not there. It is present in most 23-24hz files I have but does not show up in my 25 and 50hz tv recordings for whatever reason.

Experiences thus far:

Windows 10:1809
418.91 was the only driver that did not stutter without any other settings required.
Other drivers would stutter unless v-sync on, or advance frames set to 1 or DX11 turned off. Adaptive power made no difference in any of the cases nor did G-Sync.

Windows 10:1903
418.91 did not stutter but then struck nvidia container cpu useage issues so figured I would update the driver anyway.
Windows installed 419.17 automatically after I removed 418.91. This driver did not stutter with just v-sync on.
I removed this driver and disabled internet connection to then install 431.36
431.36, 436.02 & 436.15 All Stutters whether v-sync is on or not or whether standard or DCH version. Turning how many video frames shall be presented in advance to 1 stops the stutter for this driver (for me) for both Windowed and Exclusive Mode.

Other things I tried in 431.36: Standard vs DCH, V-sync, adaptive power, not installing usb-c drivers, not installing audio drivers etc and only the video frame setting (or no DX11) stopped the stutter.

Also I cannot get Mad-VR exclusive to work if windows desktop is set to HDR. Windowed works ok this way. If desktop is set to SDR (HDR off) then both windowed and exclusive mode work fine. This does not affect the stutter though.


Does anyone know if there are any downsides to only presenting 1 frame in advance? because otherwise it seems like a good solution for me (until fixed/or not in a later driver or madvr).

SamuriHL
30th August 2019, 12:53
That's the experience that many of us rtx owners have had. I turn off d3d11 and keep everything else the same. Present frame set to 1 probably has the potential for dropped frames but I don't recall seeing any in my testing.

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garson
30th August 2019, 16:35
Not just RTX. I wrote about this in madvr topic, didn't get any help. But at least now I have some clue. So thanks Calvi and SamuriHL for this. :)
I have GT1030 with some 3xx driver (can't remember now which one, I can check later), and exactly the same issue, 0 dropped, 0 delayed frames, 0 glitches but occasionally I see stuttering as well, especially in scenes when camera goes quickly over some landscape or credit screen as well. And it is random, if that happens I go back a bit, and next time that scene is perfectly fine.
I am on Windows 10 2016 LTSB x64, I was about to update driver to latest 436.15 as this annoys me for some time.

As for those options, disabling D3D11 for presentation in madvr, how does D3D11 compares to D3D9 for madvr?
Also, I will try with present 1 frame in advance.

SamuriHL
30th August 2019, 16:39
That is a very different issue to what we're talking about on the RTX. You're talking about judder in panning shots which has many different causes. We're talking about CONSISTENT every frame skipping. For your issue, you can try smooth motion and see if that helps. It could also be indicative of the 1030 getting overloaded in certain complex scenes. The RTX issue isn't random at all, and seeking does nothing to help it.

garson
30th August 2019, 16:58
This is interesting, thanks anyway.
smooth motion is on in my setup.
As for overloading of GPU, shouldn't I see dropped frames in that case? If I bump up upscaling settings (or similar) I clearly see dropped frames.
That's why this is so annoying for me. Rendering times look fine, around 25-30ms for 23.976fps 1080p.

Anyway, I will try with present 1 frame in advance, and some of latest drivers, current one is more than 1 year old.

SamuriHL
30th August 2019, 17:15
As I said, judder in panning shots is a very complicated topic and no single thing causes it. Even on my 2070 with my OLED I will get it depending on the shot (mainly because the OLED is so damn fast at refreshing the screen...there's very little lag). Smooth motion should be helping. However, I have read that if your screen is native 60hz refresh and you're trying to drive it at 23.976 that could cause it to be more pronounced. Try smooth motion with 60hz refresh rate and see if that helps. It sounds counter-intuitive I know because the source is 23.976, but, try it and see if it works.

Harumi
30th August 2019, 17:33
Hello, just one amateurish question:
IF I turn on the Integer Scaling in the new Nvidia driver, will this override my current MadVr settings?
Basically, I want to try Integer scaling, as I use a lot of emulators and mostly watch 1080p/720p videos on my 4k screen.
I have a lot of 4k material also, so just want to be sure.

Thanks

garson
30th August 2019, 17:36
As I said, judder in panning shots is a very complicated topic and no single thing causes it. Even on my 2070 with my OLED I will get it depending on the shot (mainly because the OLED is so damn fast at refreshing the screen...there's very little lag). Smooth motion should be helping. However, I have read that if your screen is native 60hz refresh and you're trying to drive it at 23.976 that could cause it to be more pronounced. Try smooth motion with 60hz refresh rate and see if that helps. It sounds counter-intuitive I know because the source is 23.976, but, try it and see if it works.
So it sounds that occasional judder is kinda "normal" and expected to see? Just asking, I am far from being expert in these kind of topics (madvr, video, codecs etc.), actually I am an amateur. :D

I will check a bit later but I believe my Samsung TV (LED,50", 1080p) is already at 60Hz.

SamuriHL
30th August 2019, 17:55
What I'm saying is, the resolution on your HTPC should be set to 60hz in order to try this. If you're sending 23.976 to a panel that's natively 60hz the judder can be more pronounced because you're trusting your tv to smooth it for you in those cases. So in madvr, if you're using resolution changing, set it to 60hz and see if that works with smooth motion to correct the judder issues for you.

And yes, panning shots are a pain in the ass for this problem. It's why jackson filmed the hobbit movies in 48hz which I personally loved but made a lot of people sick. LOL

garson
30th August 2019, 18:07
What I'm saying is, the resolution on your HTPC should be set to 60hz in order to try this. If you're sending 23.976 to a panel that's natively 60hz the judder can be more pronounced because you're trusting your tv to smooth it for you in those cases. So in madvr, if you're using resolution changing, set it to 60hz and see if that works with smooth motion to correct the judder issues for you.

And yes, panning shots are a pain in the ass for this problem. It's why jackson filmed the hobbit movies in 48hz which I personally loved but made a lot of people sick. LOL
Thanks, I will chech that a bit later. But I don't use resolution changing in madvr so it should be already at 60Hz.

Klaus1189
30th August 2019, 18:29
I believe my Samsung TV (LED,50", 1080p) is already at 60Hz.

Do you use the native refresh rate that matches the framerate of your movie or do you use plain 60 Hz? If you use 60 Hz, do you use it with or without smooth motion in madvr. If without smooth motion, you get 3:2 pulldown which produces judder. Press info on your remote for that info.

Hello, just one amateurish question:
IF I turn on the Integer Scaling in the new Nvidia driver, will this override my current MadVr settings?
Basically, I want to try Integer scaling, as I use a lot of emulators and mostly watch 1080p/720p videos on my 4k screen.
I have a lot of 4k material also, so just want to be sure.

Thanks

Good question, just wait for Nvidia users to chime in ;)

SamuriHL
30th August 2019, 18:34
We don't know how that Integer nonsense impacts madvr if at all. As was mentioned in the madvr thread, Integer scaling is nearest neighbor and was hidden in madvr for good reason. It sucks. LOL I can maybe see the appeal for games which is why I didn't try to answer your specific question. The reality is I have no idea what it'll do with madvr. The worse thing it could do is scale the image before madvr gets a hold of it, and with it turned on....it might.

Asmodian
30th August 2019, 19:06
IF I turn on the Integer Scaling in the new Nvidia driver, will this override my current MadVr settings?

No. It is simply a new GPU scaling option, it works the same as the old scaling option but uses nearest neighbor instead of whatever scaling method the other options use.

It only has any effect when you are using non-native resolution on your display and are using "Perform scaling on: GPU".

Harumi
30th August 2019, 19:40
No. It is simply a new GPU scaling option, it works the same as the old scaling option but uses nearest neighbor instead of whatever scaling method the other options use.

It only has any effect when you are using non-native resolution on your display and are using "Perform scaling on: GPU".

Thanks for the answer.

So even if I enable "Perform scaling on GPU" and "Integer Scaling" options, madVR will be unaffected.

For example, it will play 1080p video on 4k monitor without affecting the MVr settings and the (chosen) picture quality? I am playing all my video files via MPC-BE player.

As I have many video materials that are not 4k, I am always on non-native resolution.

garson
30th August 2019, 21:10
Do you use the native refresh rate that matches the framerate of your movie or do you use plain 60 Hz? If you use 60 Hz, do you use it with or without smooth motion in madvr. If without smooth motion, you get 3:2 pulldown which produces judder. Press info on your remote for that info.
Just checked, 1080p60, madvr also reports 60Hz for refresh rate.
TV supports 23,24,25,30,50,59 and 60Hz, at least that is what I see in NV Control Panel.
Smooth motion is on.
So you guys would suggest to leave settings as they are now?
:thanks:

Klaus1189
30th August 2019, 21:24
It depends on your personal taste.
Some like smooth motion interpolation, some don‘t.
I personally do like native refresh rate usage. For that the matching refresh rate is applied to get native framerate displayed on your display.

garson
30th August 2019, 21:36
It depends on your personal taste.
Some like smooth motion interpolation, some don‘t.
I personally do like native refresh rate usage. For that the matching refresh rate is applied to get native framerate displayed on your display.
For that I would need to add into madvr, in Display modes, into list something like:
1080p23,1080p24,1080p25,1080p30,1080p50,1080p59,1080p60

Right?

And 23.976fps at 1080p is 1080p23?

:thanks:

Klaus1189
30th August 2019, 21:47
1080p23 is for 23.976 fps
1080p24 is for 24.000 fps
1080p50 is for 25.000 fps and 50.000 fps
1080p59 is for 29.970 fps and 59.940 fps
1080p60 is for 30.000 fps and 60.000 fps
This way interlaced content is properly displayed as interlacing should double the „motion resolution“.

garson
30th August 2019, 21:54
1080p23 is for 23.976 fps
1080p24 is for 24.000 fps
1080p50 is for 25.000 fps and 50.000 fps
1080p59 is for 29.970 fps and 59.940 fps
1080p60 is for 30.000 fps and 60.000 fps
This way interlaced content is properly displayed as interlacing should double the „motion resolution“.
Cool.
So I need to add:
1080p23,1080p24,1080p50,1080p59,1080p60
at least for 1080p, and similar for 720p?

Asmodian
30th August 2019, 21:56
Sadly refresh rates are usually not accurate enough by default to use without a lot of dropped or repeated frames. Unless you tune custom refresh rates I think 60 Hz with smooth motion is a better option.

Let madVR upscale 720p! Your display isn't going to do nearly as good a job.

garson
30th August 2019, 22:10
Sadly refresh rates are usually not accurate enough by default to use without a lot of dropped or repeated frames. Unless you tune custom refresh rates I think 60 Hz with smooth motion is a better option.

Let madVR upscale 720p! Your display isn't going to do nearly as good a job.
Since I never tried this, I am gonna give it a go, to see how it works. So far I was at 1080p60 with smooth motion on, 0 dropped and repeated frames but occasional stuttering on those scene. :rolleyes:
Yeah, I upscale 720p with Lanczos 3 taps and antiringing filter which is I think best that GT1030 can handle. :)

Klaus1189
30th August 2019, 22:13
No you don‘t need that for 720p. As Asmodian mentioned, let madVR do the upscaling for best results, but for first tests in terms of motion, simply add the resolution and refresh rate combos in madVR and test. Then you know what you like better, soap opera effect or native refresh rates.

Asmodian is one of the guys who do like smooth motion ;)

For the usage of native refresh rates, be sure to turn off Motion interpolation in your TV to get true results. If it is enabled the TV will do the same as smooth motion in madVR but will create some stutters when scenes change, the built in motion interpolation on TVs is limited.