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JWillE
6th February 2004, 18:49
@Sirber
I have been trying to play with mftoon but as of yet haven't had any luck. Since your GUI is for anime wouldn't be great to implement this awesome filter into it. Perhaps with 3 to 4 settings to choose from for dummies like me :confused:
Sirber
6th February 2004, 18:55
mftoon is an avisynth script IIRC. Nothing much I can do...
I found a bug "Subscript out of range" after an encoding. Trying to find it in the code...
[edit]
' Calcualte time average (in minutes)
Dim iCpt As Integer
ReDim Preserve dblTimes(0 To UBound(dblTimes) + 1) As Double
dblTimes(UBound(dblTimes)) = dblEnd - dblStart
dblAvgTime = 0
For iCpt = 1 To UBound(dblTimes) - 1
dblAvgTime = dblAvgTime + dblTimes(iCpt)
Next
dblAvgTime = dblAvgTime / dblTimes(UBound(dblTimes))Must be in that part...
[edit2]
Found a bug also while reloading the input files...
Sirber
6th February 2004, 19:15
All bugs seems corrected. I'm re-uploading 1.91.
methos
6th February 2004, 21:51
i reinstalled the 'all bugs resolved' 1.91-version. Got one question though.. after encoding one file it pops up an alert window saying 'encoding terminated'. I have to confirm this window first by clicking ok before it continues encoding the next file. Not a good thing if you want to do batch encoding...
Sirber
6th February 2004, 22:04
Might have forgotten a "debug messagebox"...
' Calcualte time average (in minutes)
MsgBox "ENcoding terminated"Thanks for pointing me this :D My first file isn't finished yet. I'm affraid you'll have to redownload the "once again, all bugs fixed 1.91 package" :D Should be ready in 10 minutes...
methos
6th February 2004, 23:44
for starters.. the latest version is working very well ;)
In what/which way does realanime (or producer itself for that matter) supports ogm/mkv.. i see the extensions for selecting an input when i click the add button.. but without demuxing those files first i can't seem to get it working with producer?
Sirber
6th February 2004, 23:59
I don,t like to play with OGM/MKV, I try to get my series in AVI instead :D. You should try through AVISynth and DirectShowSource.
Lagoon
7th February 2004, 00:17
In cases of OGM/MKV I usually convert them to AVI with VDUB (if audio is not supported by AVI, I remux with uncompressed audio) then I encode them in realanime with hardsubs.
Sirber
7th February 2004, 00:23
by hardsub you mean DirectVobSub?
Let's say I have this:
OGM:
Video: xvid
Audio 1: english
Audio 2: japanese
Sub 1: english
Sub 2: danish
I would like to keep only the video, japanese and english sub. What do you recommend? (A batch hint could be cool :D)
Lagoon
7th February 2004, 01:41
Hardsubs = on the video, not a subtitle file muxed in a container.
Since producer use directshow, I just demux the subs in the ogm/mkv to .srt with the same name as the .avi, then in realanime, directvobsub (the green arrow in the systray) automatically launch and it encodes with the subs.
Basically :
Vdub -> demux wanted audio (jap), demux wanted subtitles (us or whatever), save avi with no audio.
CDEX (or any decompressor for unsupported audio format in AVI) to decompress the audio files to WAV.
Vdub -> remux avi with the wav file.
Name the .avi the same as the .srt (ie : ranma_01.avi ranma_01.srt)
Then encode with realanime, having directvobsub to automatically display subtitles.
h9903209
7th February 2004, 02:23
@sirber
When would you add one pass options that you say you would add before? ^^
@damrod
your 1.02 rar seems broken: unexpected end of archive.
Sirber
7th February 2004, 06:34
I'm gonna add the 2-pass thing on the 2.00 release with the new RV10 features. :D
methos
7th February 2004, 11:33
is there a way to adjust the maxbitrate variable?
except from editing the job.dat file?
Sirber
7th February 2004, 15:44
nope, max bitrate is set to 5x, which is the recommended settings to get more constant quality. Max Bitrate has no effect on the final size.
methos
7th February 2004, 17:36
i doubt that a bit.. when i change the maxbitrate var in eg. 900000 i get a different endsize then 600000 or your maxBitrate rating. Could differ up to a few Mbs (in the range of 27-33 mb total size).. I'm interested in this because in a certain ep the openings scene is a shifting look on a bunch of people.. and it seems when decreasing the maxbitrate it stutters less.. can't make heads or tails from it...
Sirber
7th February 2004, 17:47
2.00 will be a massive GUI reconstruction, like from 1.80 to 1.90. There will be a lot more options soon. I will readd max bitrate.
Lagoon
7th February 2004, 18:43
Yeah I've noticed the end filesize is sometimes different than the average bitrate.
At 500kbps I got filesizes from 76.5MB to 83.3MB for 23 minutes.
Sirber
7th February 2004, 18:46
yep. this will be fixed with the new RC :D
damrod
7th February 2004, 19:26
i will reupload the rar asa...
i'm in hollidays until wednesday so...
;-))
i have made some mods : add max bitrate
(
i reencode in 450 average an aime...for 20min i got 175Mo!! the average bitrate in realplayer say 750ko so it seems max bitrate was too high so i need to speciy it ;-)
)
is there a place where i can find vb6 dlls??
i forgot to get a complete version of my soft so i can't launch it on my old pc :-(
grr@krosoft
i think i will try delphi sirber ;-)
and convert realbatch in delphi8 !!
Lagoon
7th February 2004, 19:28
Also what are recommended settings for dropdupe ? So far I didn't bother with all the config options besides resize, do you have a webpage or something where they're all explained ?
Sirber
7th February 2004, 19:30
I recommand the defaults with max dropped 1. But... only use DropDupe for very low bitrates (bellow 300kbps). DropDupe isn't perfect and sometimes it drops mouth moves. For more infos read the RV9 sticky thread.
Lagoon
7th February 2004, 20:08
Alright :) I never encode below 300kbps anyway.
BTW could you add a destination directory option? Would make encoding from CD/DVD sources possible for already burned AVIs :)
Sirber
7th February 2004, 20:24
ok, I will :)
one option I will surely add is "Remove source file". I hate to do it myself :D
plazz2000
7th February 2004, 23:52
sirber,
none of the links at webernic.com are working for me now, are there any other mirrors of 1.91?
Sirber
8th February 2004, 00:34
my main host seems down. I currently can't host them elsewhere. Sorry :(
Sirber
8th February 2004, 16:01
*** Planned new features for 2.00 ***
New:
* RealVideo new features (can't tell more yet)
* Audio decoding / muxing (Satsuki Yatoshi GUI style) (Matroska)
* Subtitle muxing (Satsuki Yatoshi GUI style) (Matroska)
* AC3 decoding using AC3Filter and AC3Source (only from .AC3)
* AC3Filter management (2.0 / 5.1)
* D2V through AVISynth support
* Option to remove source files
* Output to a different folder
Audio support: WAV, OGG, MKA, AC3, MP3, RM
Subtitle support: SRT, SSA
I guess I will have to release a tutorial as well... :(
[note]
For those who wonder what's going on with Surreal UI, I'm still working on it, but I also update RealAnime with bug-fix and new features that can be transcoded to Surreal UI later.
Sirber
8th February 2004, 17:53
This project is merging with Yatoshi Satsuki GUI.
More devs = better service :)
plazz2000
8th February 2004, 20:55
Wow. 2.0 is going to kick ass.
The download has been down for at least 24 hours now, can anybody else upload 1.91 to a temporary server?
Sirber
8th February 2004, 21:15
Yeah, I think it's my router at work again. I think I will move internet from the router to linux :devil:
About an alternate server, the main host will be back online in less than 24h. Sorry fot that :(
Itakugi
9th February 2004, 10:23
Originally posted by Sirber
Yeah, I think it's my router at work again. I think I will move internet from the router to linux :devil:
About an alternate server, the main host will be back online in less than 24h. Sorry fot that :(
Hi, Sirber, would you mind my mirroring your RealAnime ?
If your internet is down, mirror will be a good help.
Sirber
9th February 2004, 13:06
no problem, PM me the links :) Please include all 3 files, installer, source and PGP signature.
Sirber
9th February 2004, 16:41
Webernic is up again. I'll add mirror shortly.
damrod
10th February 2004, 12:13
if you want mirroring sirber it's not a problem for me
i can add links for the original realanime on my website
with free as fai i have 100Mo so :-))
btw i'm working on a gui for wget (ok it's not for encoding but it works very good!!!)
Sirber
10th February 2004, 14:00
With 1 mirror I think I will manage. Thanks for the offer :D I change version very often so it will be hard to update all mirror in time :(
hellfred
10th February 2004, 22:17
This idea is not new, someone suggested it for AutoRV9 already.
Now i would need this feature, too.
Is it possible to get RealAnime to do the first and second pass separately? I want to encode a movie with heavy AviSynth filtering in two pass mode in the moment, but it will take about 20 houres for both passes in a row. That is a problem, as i can use the system only over night, so 12 hours is the maximum. If i could split first and second pass, i could do it in two nights.
I prefere this over joining two parts.
Information on the subject seperated passes are here:
http://forum.doom9.org/showthread.php?s=&threadid=64163
hellfred
P.S.: I have voted for your GUI, so implementing this is the least thing you can do to show your gratitude :D
Sirber
10th February 2004, 22:25
Is separate 2-pass against the philosophy of batching? :p And thanks for your vote :D
Marcel
11th February 2004, 13:53
Hi,
I tried to encode a short clip (15:49) into specs my mobile Real Player (Nokia 3650) can play, so I'm bound to RV8.
My source is an OpenDML .AVI, XVid (512x384, 25FPS, 1115kBit/s) / MP3 (128 kbit/s CBR), created with VDub Build 16297.
I read it through an .avs:
Video=DirectShowSource("K:\temp\d4b.avi",25).ConvertToYV12()
Video=BicubicResize(Video,172,128,0,0.5)
Video=Limiter(Video)
Return(Video)
This AVS plays fine with BSPlayer Build 802 (AviSynth 2.5.4).
I tried to encode it with RealAnime 1.91. No filters, no resizing, no cropping, nothing, just put through.
It works fine with RV10 and RV9, but if I set it to RV8, it only works if B-Frames are set to "adaptive".
Excerpt from the log (full log (http://www.turbogenial.de/data/producer.log)):
,Error,Video Codec,2004/02/11 11:52:52,0,Failed to initialize video codec 03VR
Summary:
RV8 encoding works only with B-Frames set to "adaptive".
Maybe you'd like to restrict it in the GUI?
For mobile devices, there are some other restrictions; one of them is 80kBit/s overall bitrate (more (http://www.realnetworks.com/industries/mobile/operators/products/player/nokia60/install3650.html)), which I can't set yet in RealAnime 1.91.
Maybe you'd also like to add an option for that?
Marcel
Sirber
11th February 2004, 13:59
,Error,Video Codec,2004/02/11 11:52:52,0,Failed to Set Property: Key patternAdaptivity Value 0
Karl certified me that this feature worked in RV8. I will get in touch with him about this.
For mobile devices, there are some other restrictions; one of them is 80kBit/s overall bitrate (more), which I can't set yet in RealAnime 1.91.With "total bitrate" field, you can set 80, but you will have to use cook bellow 32kbps. RealAnime already supports this.
[edit]
This will be corrected in the next build (the merged one).
Marcel
11th February 2004, 14:12
Hi Sirber,
thanks for that real fast reply!
Originally posted by Sirber
,Error,Video Codec,2004/02/11 11:52:52,0,Failed to Set Property: Key patternAdaptivity Value 0
Karl certified me that this feature worked in RV8. I will get in touch with him about this.
As I'm an absolute newbie to RealVideo (but I've got some experiences with VDub, GKnot and a little AviSynth), I don't want to claim that I made no error, but as far as I can see, it really points to this option, as is worked well with "adaptive", but not with "0" or "3".
Originally posted by Sirber
With "total bitrate" field, you can set 80, but you will have to use cook bellow 32kbps. RealAnime already supports this.
[edit]
This will be corrected in the next build (the merged one). [/B]
Ah, so I'll wait for the next build ...
For video, I'm using cook at 32 or 20 kBit/s anyway, as I'd like to get the clips as small as possible. The quality of the internal speaker allows this, and the 16MB restriction of my memory card recommends this.. :rolleyes:
Marcel
Sirber
11th February 2004, 14:18
the thing that will be corrected is the "Adaptive" thing, you can encode at 80kbps already :D
[edit]
New features for 2.00:
* New name (coz of the merge)
* DVD support (D2V, AC3) (resize & crop)
* AC3Filter interface
* Subtitle support
* RealVideo new features
* Satsuki User Interface & special features
* mfToon 0.44
* Remove source (if no error)
* DropDupe options
Marcel
11th February 2004, 14:50
Originally posted by Sirber
the thing that will be corrected is the "Adaptive" thing, you can encode at 80kbps already :D
Hm, I've found the EditField for the average total bitrate, but none for the maximum total bitrate. :confused:
Marcel
Sirber
11th February 2004, 14:51
oh...
Maximum is set 5x by default in the code itself. In 2.00, you'll be able to choose it. In the meantime, you can edit "job.dat" to set it manually.
h9903209
11th February 2004, 16:38
would you add .dat->rmvb support in 2.0? don't want to change to mpg everytime, vcd file is quite large 600-700mb... T__T
Sirber
11th February 2004, 16:50
I think you can use "All files" or just drag it. Everything not supported goes through DirectShow :)
Sirber
12th February 2004, 01:41
Since Yatoshi Satsuki GUI supports "encoding jobs", 1 list with different settings, I'm adding a similar feature that will use RealAnime at his max: Since RealAnime is mono-settings for multiple files, you will be able to "save" a RealAnime frame as a job and create as many RealAnime as you want for different encoding. In simpler words, RealAnime will batch AVI as usual, and you will be able to "batch" RealAnime.
Ex:
Jobs: RealAnime --> Settings
RealAnime --> Settings
RealAnime --> Settings
RealAnime --> Settings
Once the first RealAnime has finished encoding it's files, it will move to the next RealAnime, which has different settings / files, and encode it's files. But, RealAnime still can run as normal, as 1 unique software (like 1.91)
damrod
12th February 2004, 18:44
euh.... i'm a little stupedied??!! :-p
i have some ideas
for each file in the listbox you process like that
- when encoding, check if there is a toto.rpjf for toto.avi
if yes use it...else use default settings (those of settings panel)
and create the rpjf...
it can works in realanime without modify a lot of code
i think i will take a look myself .. it can be cool...
Sirber
12th February 2004, 18:47
no need for me for that :(
Dunno what you want that :confused:
damrod
12th February 2004, 18:59
you were talking about job and double-batch encoding so...
Sirber
12th February 2004, 19:03
no need save / use rpad files since I create them dinamicly from the settrings. :confused:
damrod
12th February 2004, 19:22
i use save/load rpad for saving the settings...
but only for batch encoding
the project of using rpjf file is only a possibility
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