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h9903209
7th November 2003, 05:50
producer really seems cannot compress ogg...T__T
do you know if there's any real gui which can convert ogm (avi+ogg) and output to mkv (rmvb+ogg)?
Sirber
7th November 2003, 12:15
If producer cannot read them, a GUi can't do much :)
C0mPr355
17th November 2003, 17:21
how high is the bitrate allotted to go when using VBR ?
Sirber
17th November 2003, 21:07
IIRC, x2.1. To be sure, you can download the sources and check ;)
Sirber
4th December 2003, 01:47
New version 1.21
Changes:
1) Added the new RV9 EHQ speed fix (http://forum.doom9.org/showthread.php?s=&threadid=66132)
2) Changed max bitrate from 2.1 to 3.1
A new build will be posted as soon as my tests are done :D
hoola
8th December 2003, 16:15
@sirber
thanks for your work on realanime it is a very usefull tool.cant wait to get 1.21.
just giving a shoutout. you deserve it. along with all other programmers who keep newbies like me swamped with new and improved progs to help people like me get the most out of the most current codecs.
you peeps rock!!!
Sirber
9th December 2003, 03:21
bah, realanime is just a stupid app to batch :rolleyes:
[edit]
I completed the NSIS installer. I'll post the binary tomorrow. I wonder why a dead project get that much updates... :eek:
Sirber
9th December 2003, 04:25
I'm uploading the lastest version:
http://www.webernic.com/sites/sirber/RealAnime_121.exe
Will be online soon :D
Sirber
9th December 2003, 13:21
Planned features:
* AVISynth 2.5.3 support (for OGM input)
* Filters
hoola
9th December 2003, 16:00
woohooo.. thanks !
Sirber
10th December 2003, 03:22
Hi
There is a new «"'dev'"» shot for the v1.22. This demo don't work like 1.21 do. You can't encode with this version.
http://www.webernic.com/sites/sirber/realanime.exe
[edit]
Any comments are NOT welcome :p ;) :D
hoola
10th December 2003, 16:22
yes!! i am totally loving the prefilter tab. i cant wait.
thank you for your work. :)
Sirber
10th December 2003, 17:43
Changes from version 1.21 to 2.0 Gold Edition
---------------------------------------------
New:
* Real Video 8 (for mobile)
* Constant BitRate
* Custom B-Frames hack
* Custom B-Frames Quant hack
* AVISynth 2.53
* New set of filters
* OGM/MKV/D2V support
* Max Bitrate hardcoded to x4.1
* Manual Constant Quality setting (instead of dropmenu)
Fixed:
* nothing, just introducing new bugs :)
* Reduced sleep from 500 to 250 ms
Removed / Unstable:
* RealAdio 5.1
* Lossless audio
* Vorbis
* MPEG support
Almost everything is coded, I'm testing it and I might release it in 48h. :D
lakersgogo
10th December 2003, 18:48
Hi~
I can't use RealAnime in my computer :(
There always an error massage popup when launching RealAnime....
http://home.pchome.com.tw/online/lakersgogo/error.JPG
How Come?:confused:
My OS: Windows XP SP1 + DirectX 9.0B
Sirber
10th December 2003, 19:06
Have you installed the "VB6SP5 runtime"?
[edit]
This file is not even in "VB6SP5 runtime". :devil: I'm gonna include all needed DLLS with RealAnime. :angry:
Sirber
10th December 2003, 20:22
*** Beta test ***
Known bug: the sound lag in the rmvb, but ok in MPC (AVS)
feel free to test it, and post comments! :)
http://www.webernic.com/sites/sirber/RealAnime_200.exe
[edit]
Testing if the bug is related to VBR-MP3. Thx Yatoshi :D
[edit2]
I'll use FFVFW to decode with AVISource. DirectShowSource seems broken.
Bug: http://forum.doom9.org/showthread.php?s=&threadid=66542
FFVFW: http://homepages.pathfinder.gr/ffvfw/ffvfw-20030502.exe
Sirber
11th December 2003, 03:52
2.00 is out, see the first post.
AVI works #1 (you need VFW codecs)
OGM/MKV aren't tested but should work
D2V should work, but with video only :)
lakersgogo
11th December 2003, 05:34
@ Sirber
YA! It Works!
The RealAnime works fine in my computer by upgrading to version 2.00 now! :D
well done! :p
Tuning
11th December 2003, 09:14
Thanks Sirber, this is great tool!. Really amazing results!.
I just downloaded Realanime 2.0Gold and started transcoding a XviD 1.0 clip.(XviD 1.0b2,mp3, 1 minute). Then after analysis pass1 was over the encoding stoped and poped "encodig is complete". On the same clip i demuxed audio and again tried the same, this time it did work.:confused:.
Settings used are resize :lancazos 608x240 and all other video-prefilters disabled.( Not even undot())
In producer tab video codec RV9, VBR, 2-pass, 450kbps and audio was unchecked. Other settings were default.
final rmvb file was 36kb in size and played with error
Error initializing audio stream decompression:
The requested conversion is not possible.
Check to make sure you have the correct codec.
(c:\job_tmp.avs, line 11)
Here is avs script:LoadPlugin("C:\Program Files\RealAnime\avs\Convolution3DYV12.dll")
LoadPlugin("C:\Program Files\RealAnime\avs\Decomb.dll")
LoadPlugin("C:\Program Files\RealAnime\avs\Dup.dll")
LoadPlugin("C:\Program Files\RealAnime\avs\FluxSmooth-2.5.dll")
LoadPlugin("C:\Program Files\RealAnime\avs\MSharpen.dll")
LoadPlugin("C:\Program Files\RealAnime\avs\MSmooth.dll")
LoadPlugin("C:\Program Files\RealAnime\avs\UnDot.dll")
LoadPlugin("C:\Program Files\RealAnime\avs\asharp.dll")
LoadPlugin("C:\Program Files\RealAnime\avs\MPEG2Dec3.dll")
anime = AVISource("D:\Softwares\XviD-HDTV\XviD-HDTV2.avi")
anime = EnsureVBRMP3Sync(anime)
anime = LanczosResize(anime,608,240)
return anime
Then in next test i enabled audio to stereo music and 44kbps HF. Again the same happens.:scared:.
What is the problem ?:mad:
As I'm the ultimate newbie to this "Real" world(:p ) , I have some simple quetions that you could funnily answer. :o
Why the name of tool Realanime ? Bcoz disabling some filters this can be used for whatever transcoding/encoding.
I did a HDTV resolution of some clip(1280*528) with this tool and tried to play back on my PC(P4 1.4Ghz), but the clip played very slowly like a slideshow. So is real video decoding requires that much CPU power than XviD/DivX ?(Bcoz these clips in XviD/DivX plays perfectly)
Thanks:)
Sirber
11th December 2003, 14:11
Hi
Your bug seems to be related to audio decoding :eek: with AVISynth. Could you post a URL for your clip so I can check it?
Also, the first goal of RealAnime is to batch convert series from AVI to RMVB, but you can use it like you want :) The major change from version 1.2x to 2.0 is AVISynth support.
About HDTV, even my 2000+ has difficulties to decode them sometimes, also I never saw a 720x+ XviD clip :)
Assault
11th December 2003, 14:48
Originally posted by Sirber
...also I never saw a 720x+ XviD clip
Then you definately have to download some samples from here (http://forum.doom9.org/showthread.php?s=&threadid=66144). ;)
Assault
Tuning
11th December 2003, 15:31
Originally posted by Assault
Then you definately have to download some samples from here (http://forum.doom9.org/showthread.php?s=&threadid=66144). ;)
Yes assault, it was the same, exactly the attack of clones clip @ 1280*528.
Sirber one more problem, IVTC is not working.
LoadPlugin("C:\Program Files\RealAnime\avs\Convolution3DYV12.dll")
LoadPlugin("C:\Program Files\RealAnime\avs\Decomb.dll")
LoadPlugin("C:\Program Files\RealAnime\avs\Dup.dll")
LoadPlugin("C:\Program Files\RealAnime\avs\FluxSmooth-2.5.dll")
LoadPlugin("C:\Program Files\RealAnime\avs\MSharpen.dll")
LoadPlugin("C:\Program Files\RealAnime\avs\MSmooth.dll")
LoadPlugin("C:\Program Files\RealAnime\avs\UnDot.dll")
LoadPlugin("C:\Program Files\RealAnime\avs\asharp.dll")
LoadPlugin("C:\Program Files\RealAnime\avs\MPEG2Dec3.dll")
anime = MPEG2Source("D:\Temp\pppp.d2v",cpu=0)
anime = Telecide(anime,false,false,false,0,15,true,15,9,false,false,0,0)
anime = Decimate(anime,5,0,32)
anime = UnDot(anime)
return anime
Here the clip was dts-sonic-landscape from cinenow.com.
The error was invalid arguments in Telecide() function.
checked Deinterlace/IVTC -> Inverse Telecine -> Decomb:5 ->chroma -> blend. Resize @ 640*480 and no sound.
Sirber
11th December 2003, 15:36
k
I'll check IVTC problem once I get home.
Sirber
14th December 2003, 20:52
RealAnime 2.0 is pretty alpha. Please stick with 1.21 until the new release.
Tuning
15th December 2003, 04:39
Originally posted by Sirber
RealAnime 2.0 is pretty alpha. Please stick with 1.21 until the new release.
Ok, I would use 1.20. :)
Btw, is these bug reports helpful ? (Means was there these bugs, or anything i did wrong)
SoonUDie
15th December 2003, 08:44
My first post :D
Okay, here's some things I've noticed about version 2.00:
- all videos are identified as being 30fps in RV9's "clip source" tag, no matter the input framerate. I'm not normally a RV9 guy, so is this normal?
- The clip I'm using for testing at the moment is a 24fps huffyuv(RGB), 48khz(wav) file. With abosolutely nothing but video checked, CBR mode aborts. Quality mode works fine. VBR mode works fine.
- One of your error messages says "Nothing to encode. Abording...". That should probably be "Aborting" ;)
- Undot, convolution3d and fluxsmooth all don't work on this clip, because they require the YUY2/YV12 colorspace. You may want to add a "convertToYUY2" or "convertToYV12" in your "job_tmp.avs" script whenever any of these filters are selected. Undot need YUY2, C3D needs YV12, and flux can take either.
Thanks for the great work so far, I looke forward to the next version :D
Sirber
15th December 2003, 13:19
Originally posted by Tuning
Btw, is these bug reports helpful ? (Means was there these bugs, or anything i did wrong) Of course! I found other bugs so I recommend using legacy 1.2x version, 1.22 will be out soon and will cover some 2.00 features.
karl_lillevold
15th December 2003, 16:24
all videos are identified as being 30fps in RV9's "clip source" tag, no matter the input framerate. is this normal?
Yes, this is the maxFrameRate given in the audience file. However, since RM is a variable framerate format, with the framerate defined by the timestamps in each frame, this is normal. If you look at the Stats in RealOne or MPC it will show the actual average framerate while playing back. Please do not set maxFrameRate lower than 30 fps, since this could make Producer skip frames.
SoonUDie
15th December 2003, 17:10
Originally posted by karl_lillevold
Yes, this is the maxFrameRate given in the audience file.
Awesome, glad to hear this isn't a mistake. I already knew about the VFR nature of RV9, but I guess I assumed "clip source" might display something like the max framerate actually used.
I can't see the true framerate in MPC - statistics are disabled and the filters menu is grayed out. However, I was able to find the "playback statistics" window in RP - thanks for letting me know about it!
karl_lillevold
15th December 2003, 17:18
I can't see the true framerate in MPC - statistics are disabled and the filters menu is grayed out.
Glad to hear. P.S. you should try MPC in DirectShow mode, it will then have Stats and Filters enabled. By default it uses native RealMedia mode, which limits the functionality.
(view->options->Formats->File extensions : pick DirectShow in the little pulldown at the end of the line for Real Media file. yes, there is a "hidden" pull-down right there at the end ;) )
SoonUDie
15th December 2003, 17:26
Originally posted by karl_lillevold
(view->options->Formats->File extensions : pick DirectShow in the little pulldown at the end of the line for Real Media file. yes, there is a "hidden" pull-down right there at the end ;) )
THANK YOU! I hate it when applications do stuff like that. Now I have full access to stats and filters again! You rock :D
oddball
15th December 2003, 20:19
All the anime I watch are fansubs encoded in DiVX/XviD. RV9? It will never catch on ;)
Sirber
15th December 2003, 20:29
Yep, that's why RealAnime exist: to convert all those big MPEG4 anime into small RMVB :D
SoonUDie
15th December 2003, 20:58
I have to say Sirber, I didn't know where to start with RV9, but your app has made everything very easy. I just hope you work out the bugs :devil:
I'm getting pretty much DVD-quality full-resolution anime rips at 500-700kbps now, and the beauty is that there are absolutely no blocks. :D
Sirber
15th December 2003, 21:32
Since 2.00 is very alpha, and 1.21 don't work well if you don,t have VB6 installed, I'll release 1.22 soon.
New:
* Custom B-Frame
* RV8
* CBR
Fixed:
* VB6 DLLs/OCXs
Sirber
16th December 2003, 20:15
new version!
1.22
It's 2.00 whitout AVISynth, marked as "stable". Recommemded over 2.00 for now :)
ookzDVD
17th December 2003, 02:40
@Sirber,
Imho, it will be better if you make it Xmas Edition, instead Special Edition :)
Back to business:
Is that any trick to use RealAnime for regular movie (not anime) ?
How about the Hollywood cartoon movie : Nemo, Sinbad, Shrek, etc
is that anime ? I'm confuse about anime term. In my head anime
is "japanese cartoon".
Sirber
17th December 2003, 04:16
anime is japanese cartoon. RealAnime has not been developped for legaly purchased DVD rip for personnal backup uses :D. RealAnime 1.x don,t use AVIsynth, so audio *must* be included in the source, or muxed later externaly. Better use AutoRV9 for movie rip :) ***or*** Surreal UI when it comes out... surely some day not too far... :D
Tuning
17th December 2003, 04:16
@Sirber
Thanks for the intermediate edition.:D
Originally posted by ookzDVD
@Sirber,
Imho, it will be better if you make it Xmas Edition, instead Special Edition :)
Back to business:
Is that any trick to use RealAnime for regular movie (not anime) ?
Hi Ookz, I agree that this to be termed as X'mas or New year edition.:p
Fun apart, I'm now using Realanime as movie encoder and not anime or cartoon. The difference is there are some special filters used by realanime, which on disabling allows even movie encode.
Btw, this is my first try with RV9 and is also with RealAnime. I'm satisfied with the results on regular movie.
Greetings Sirber! :)
Sirber
17th December 2003, 13:16
@Tuning
WHAT!?!?!??!?!?!?!??!?!?!?!?! Movies?!?!?!
:eek: :confused: :(
What special filters? :confused:
lol :D
Tuning
17th December 2003, 13:27
Originally posted by Sirber
What special filters? :confused:
lol :D
Filters except this:anime = AVISource("D:\Softwares\XviD-HDTV\XviD-HDTV2.avi")
anime = EnsureVBRMP3Sync(anime)
anime = LanczosResize(anime,608,240)
All others are disabled. Now I can use it for movies. And I have done it! :D
Any way the quality is very good at 500kbps.
btw, this was with realanime 2.00Gold. Didn't get time with 1.22. I will try soon.
Sirber
17th December 2003, 18:14
odd ...
Surreal UI is designed to rip movies, not RealAnime. Anyway, you do what you want :)
Tuning
18th December 2003, 12:33
Originally posted by Sirber
Anyway, you do what you want :)
Thanks for allowing me to whatever i want to do.:o
btw, now started using autorv9 and autodub.:)
surerealUI is supposed to be like auto dub, isn't?
Bye :)
Sirber
18th December 2003, 15:15
Surreal UI looks like RealAnime 2.00 with more options and in Delphi. It will support also common VFW codecs.
Sirber
22nd December 2003, 14:49
Ok, about the future of RealAnime:
2.0 is going crapware.
1.22 will be updated with optional AVISynth filters, demux / remux (OGM/MKV) and maybe some custom tweaking.
I know RealAnime wasa dead project, but more and more bugs / hard situations comes every day, so I need to update RealAnime to fullfill it's destiny: help the master :D
Sirber
9th January 2004, 17:33
New:
* Real Video 10
Fix:
* Remove file don't remove the file being encoded
* RV8 works again
ToDo:
* Add AAC+
Get the link in the first post! :D
satori
10th January 2004, 04:06
I've tested 1.50 little bit...
It Can't encode RV10 CBR.Producer will crash.
Will you add audio mode of RA10? RA10(AAC) support from 64kbps and It's better than RA8.
Sirber
10th January 2004, 14:40
hum... I've heard AAC is better at 128kbps+, like 92kbps. About CBR, I'll test it.
Sirber
10th January 2004, 14:43
:logfile: next time! :D
producer.log,Diagnostic,Command Line,2004/01/10 08:41:25,0,"C:\Program Files\RealAnime\producer\producer.exe -j C:\job_tmp.rpjf -lc e,i,d" command line being run
,Error,Video Codec,2004/01/10 08:41:25,20061,Invalid value cbrBitrate specified for property encodingType.
,Error,Command Line,2004/01/10 08:41:25,10533,Unable to create an encoding job from file "C:\job_tmp.rpjf"job_tmp.rpjf<stream xsi:type="videoStream">
<pluginName type="string">rn-videocodec-realvideo</pluginName>
<codecName type="string">rv10</codecName>
<encodingComplexity type="string">high</encodingComplexity>
<codecProperties type="bag">
<firstPassComplexity type="uint">65</firstPassComplexity>
<customPacketSize type="uint">16000</customPacketSize>
</codecProperties>
<encodingType type="string">cbrBitrate</encodingType>
<quality type="uint">75</quality>
<maxStartupLatency type="double">60</maxStartupLatency>
<maxFrameRate type="double">30</maxFrameRate>
<maxKeyFrameInterval type="double">10</maxKeyFrameInterval>
<enableLossProtection type="bool">false</enableLossProtection>
</stream>Is anything wrong?
[edit]
You should use VBR instead, you'll have better quality. This bug was to for people to use VBR ;)
Sirber
10th January 2004, 14:50
looks like the CBR name changed...
Selects between one of the following encoding types:
cbr - Constant Bit Rate (CBR) based on avgBitrate only (maxBitrate and quality are ignored)
vbrBitrate - Vaiable Bit Rate (VBR) based on avgBitrate and maxBitate (quality is ignored)
vbrQuality - Vaiable Bit Rate (VBR) based on maxBitate and quality (avgBitrate is ignored)
vbrUnconstrainedQuality - Vaiable Bit Rate (VBR) based on quality only (avgBitrate and maxBitate are ignored)
vbrUnconstrainedBitrate - Vaiable Bit Rate (VBR) based on maxBitate only (avgBitrate and quality are ignored)
:devil:
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