Log in

View Full Version : DG NV tools


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 [54] 55 56 57 58 59 60 61 62 63

Hagbard23
21st September 2010, 11:50
...Done.

...and: Good Bye.

MOS-Marauder
21st September 2010, 12:11
Hi Donald... now i found something that def. crashes all the time the NVDriver.
Using an HD+ (RTLHD) 1080i Stream, NV Deint (Bobbing).. after 1 or 2 minutes it crashed all the time.
Same stream, using bottom field first, deint using YADIF works...

Chris

Hagbard23
23rd September 2010, 08:50
Okay - Tritical confirms, that every Information he needs for TIVTC is present inside the DGI. He will add DGI Support as soon as he can:

Alright, thanks. I looked at the documentation, and it appears all of the necessary information is in the dgi file. I'll try to add support when I get some free time.

MrVideo
23rd September 2010, 09:38
Just ignore the little dots, commas and hyphens. Other than that, this CAPTCHA seemed rather crystal-clear to me.:)

What little dots, commas and hyphens? It was very easy to read.

Now I'm waiting for the slow activation e-mail to arrive. All the other boards I've joined had almost instant e-mail. This one, not so much.

MrVideo
24th September 2010, 06:14
@neuron2

I have not received the activation e-mail from your new support forum. I was accepted during the registration process and it said it was sending me the activation e-mail, but I have not received it.

Hagbard23
24th September 2010, 06:25
Send him an email...

jpsdr
24th September 2010, 08:26
@neuron2

I have not received the activation e-mail from your new support forum. I was accepted during the registration process and it said it was sending me the activation e-mail, but I have not received it.

Same problem for me. It's the 3rd time i ask to re-send the activation mail, but i've never received anything...

Sharktooth
24th September 2010, 13:20
it took almost 24h for me to receive the activation mail.

MrVideo
24th September 2010, 13:27
i took almost 24h for me to receive the activation mail.

There's no reason for that. It isn't as if some human is doing it. In less than a second the e-mail is composed and shortly after that it should have gone out.

Guest
24th September 2010, 13:53
Looking into the email problem. Meanwhile, I'll check activations daily and enable them.

MrVideo
24th September 2010, 13:59
Looking into the email problem. Meanwhile, I'll check activations daily and enable them.

Thanks, we'll all appreciate it.

MrVideo
24th September 2010, 14:22
Meanwhile, I'll check activations daily and enable them.

Thanks, mine is working. Does this mean that eventually, this forum on Doom 9 will be phased out?

tormento
24th September 2010, 20:56
Sorry to report a probable bug but DGIndexNV can't find video stream in the movie.

Here (http://www.mediafire.com/?x1rd7c0u3vrjt5w) a small sample. The full sized one gives the no video stream error, this one simply does nothing, neither opening nor moaning...

Edit: tried to rip with DVDFab too. DGIndexNV gives same result.

Guest
24th September 2010, 22:14
Thanks, mine is working. Does this mean that eventually, this forum on Doom 9 will be phased out? I certainly hope not, but it is not fully in my control.

tormento
25th September 2010, 15:31
neuron2: would you please look at that stream?

Thank you ;)

Underground78
25th September 2010, 15:39
neuron2: would you please look at that stream?

Thank you ;)

Have a look here (http://neuron2.net/board/viewtopic.php?f=8&p=55#p54). :)

LigH
25th September 2010, 16:48
Could there be any reason why playing a script using DGDecNV in MPC would crash a PC down to a Blue Screen?

Thread in the german doom9/Gleitz board (http://forum.gleitz.info/showthread.php?42822-DGDecNV-Avisynth-verursachen-Totalabsturz)

Unfortunately user 'Gunnar' does not speak english well, but we will try to translate what you may require.

It seems to happen only when playing a script directly with MPC (exact version is being asked). ProCoder and CCE-Basic can't use the script (will ask about the exact error messages...). PowerDVD 10 and CoreAVC 2.0 play the AVC source without crash using CUDA. Please ask what you need to know more.

tormento
25th September 2010, 17:17
Have a look here (http://neuron2.net/board/viewtopic.php?f=8&p=55#p54). :)
Great, thanks. I hope it will fix my issue too.

Neuron2: to avoid duplicates, where do you prefer to piss off about our whines? ;)

Groucho2004
25th September 2010, 18:04
Could there be any reason why playing a script using DGDecNV in MPC would crash a PC down to a Blue Screen?

Thread in the german doom9/Gleitz board (http://forum.gleitz.info/showthread.php?42822-DGDecNV-Avisynth-verursachen-Totalabsturz)

Unfortunately user 'Gunnar' does not speak english well, but we will try to translate what you may require.

It seems to happen only when playing a script directly with MPC (exact version is being asked). ProCoder and CCE-Basic can't use the script (will ask about the exact error messages...). PowerDVD 10 and CoreAVC 2.0 play the AVC source without crash using CUDA. Please ask what you need to know more.

I would suggest to tell him to make sure that he is really using DGDecNV v2026.
I had crashes with Procoder and CCE as well with earlier versions (although not BSODs).

Also, using a WHQL driver (not beta) helps to eliminate problems.

MrVideo
26th September 2010, 09:27
I certainly hope not, but it is not fully in my control.

Then why have two different board locations? That means everyone has to monitor two different locations for postings. multiAVCHD also has two locations.

I'm just trying to understand the logic of having two different locations.

Guest
26th September 2010, 14:19
I'm just trying to understand the logic of having two different locations. Think of it as contingency planning, or being able to adapt to unpredictable developments.

asarian
26th September 2010, 16:11
I'm experiencing frame inconsistency with the latest DGDecNV (DGSource). In Ghost In The Shell, for instance. At ca. 3.05min into the encoded movie (with x264), I suddenly get 1 frame that does not belong (it's a frame that follows 2 frames later, from a different scene: I might otherwise not even have noticed it). At first I thought it was MCTemporalDenoise's fault, but using FFVideoSource does not produce the same error.

Reproducing the original error would entail providing a sample which is way too long (over 3 minutes of 1080p video). 'Fortunately' the frame inconsistency also occurs on this small sample (http://www.mediafire.com/?p0x9hze89oa5plv) (includes everything I used). At frame 105 from the output file, gits_sample.m2ts, you can clearly witness the same type of frame inconsistency: suddenly there's a frame used (from a few frames back, in this case). which is NOT present in the original (gits_sample.mkv).

Floatingshed
26th September 2010, 19:30
Seriously thinking of investing in DG NV tools, but no amount of searching is finding the list of supported Nvidia cards that I know I've seen somewhere. Can someone please enlighten me.
Thanks.

laserfan
26th September 2010, 19:39
Sure, looky here where there are two links:

http://www.neuron2.net/dgdecnv/dgdecnv.html

tormento
26th September 2010, 20:09
Think of it as contingency planning, or being able to adapt to unpredictable developments.
May I trademark or copyright this period? ;)

P.S: 2027 works fine. Thank you.

Floatingshed
27th September 2010, 01:58
Sure, looky here where there are two links:

http://www.neuron2.net/dgdecnv/dgdecnv.html

Thank You. I'd got it into my head that the info was on Doom9.
I got the impression from DG's site that activation of NV tools requires that the machine with the Nvidia card needs internet access. Is this the case or can an internet enabled pc get the necessary key or whatever and then use it on another machine?
I don't allow my video machines internet access. Thanks.

Groucho2004
27th September 2010, 08:11
I got the impression from DG's site that activation of NV tools requires that the machine with the Nvidia card needs internet access.

No, it doesn't. Run DGIndexNV on the machine you are planning to use it on and bring up the Help -> About message box. The code that you see at the bottom of that window is what you need to register the product (which you can do on any machine with internet access).

MrVideo
28th September 2010, 03:28
I got the impression from DG's site that activation of NV tools requires that the machine with the Nvidia card needs internet access.

No, as pointed out, but it uses something from the ethernet interface.

I don't allow my video machines internet access.

Why not? Makes it a lot easier to update things.

kypec
28th September 2010, 09:20
Build 2027
----------

* Fixed a problem that caused some 192-byte-packet transport streams to be detected as 188-byte.

* Fixed a problem that caused some transport streams to be reported as missing video data.

* Added a check to the Enable PureVideo Deinterlacer parent menu item to make it easier to see when you have deinterlacing enabled.

deets
28th September 2010, 13:08
hmm first page not updated with new build info.

i hope this is a one off and not some petty toys and pram situation.

kypec
28th September 2010, 14:06
@deets: +1
I've been waiting for 2 days to see whether neuron2 will update this thread with new build info. He didn't so I took a chance because I know how hard it is to get used to "yet another new" source of information, be it a commercial or free software product.:(

asarian
28th September 2010, 15:27
I'm experiencing frame inconsistency with the latest DGDecNV (DGSource). In Ghost In The Shell, for instance. At ca. 3.05min into the encoded movie (with x264), I suddenly get 1 frame that does not belong (it's a frame that follows 2 frames later, from a different scene: I might otherwise not even have noticed it). At first I thought it was MCTemporalDenoise's fault, but using FFVideoSource does not produce the same error.

Reproducing the original error would entail providing a sample which is way too long (over 3 minutes of 1080p video). 'Fortunately' the frame inconsistency also occurs on this small sample (http://www.mediafire.com/?p0x9hze89oa5plv) (includes everything I used). At frame 105 from the output file, gits_sample.m2ts, you can clearly witness the same type of frame inconsistency: suddenly there's a frame used (from a few frames back, in this case). which is NOT present in the original (gits_sample.mkv).

Neuron2 is obviously a busy man. But maybe someone else would be willing to have a quick look at this? The frame inconsistency really needs to go; or, at least, I'd like to know whether this only mysteriously happens on my end (doubt it; but you never know).

Thanks.

Groucho2004
28th September 2010, 16:00
From the DGDecNV page on DG's site:
"For support I encourage you to use my support forum (http://neuron2.net/board/index.php)..."

asarian
28th September 2010, 18:22
From the DGDecNV page on DG's site:
"For support I encourage you to use my support forum (http://neuron2.net/board/index.php)..."

Okay, done. :) Thanks for the link.

kypec
5th October 2010, 09:54
Build 2028
----------

* Fixed a problem that caused some MKV files to not be opened.

* Fixed a problem with seeking with DGSource() for some MKV files.

* Fixed the Log Timestamps option for transport streams containing AVC video.

* Added an indication of the presence of PCR to the "Detect PIDs: Raw" output
for transport streams that carry PCR on the same PID as the video.

kypec
5th October 2010, 09:56
Build 2029
----------

* If multiple files are loaded in DGIndexNV and one of them contains an end of stream
NALU, then indexing would stop at that point, truncating the entire file set. Fixed by
ignoring end of stream NALUs.

* Fixed the Info dialog frame type field for AVC field-structured streams. Frames with structure
I-P were erroneously displayed as P frames rather than I frames.

hydra3333
5th October 2010, 12:43
I just visited back. is neuron2 OK ? I haven't seen his posts in a few days yet there are new releases.

LigH
5th October 2010, 13:53
Looks like he prefers activities in his own board now, instead of here. So don't be surprised if users are faster in reporting news here than himself.

kypec
5th October 2010, 14:01
Looks like he prefers activities in his own board now, instead of here. So don't be surprised if users are faster in reporting news here than himself.
Small correction: users are not faster but rather solely reporting news here. :( Seems to me that he definitely gave up on this forum so I'm trying to be helpful to fellow users by at least announcing new releases in this thread.

LigH
5th October 2010, 15:05
What a pity ... so he seems to track his users better by requiring a registration in his board?!

Well, then - thanks to all users reporting news here at all.

laserfan
5th October 2010, 15:44
What a pity ... so he seems to track his users better by requiring a registration in his board?!I seriously doubt that has anything to do with it. ;)

-------------------------------------------------------------------------
When you've been beating your head against a wall, it feels so good to stop!

kypec
8th October 2010, 19:50
Build 2030
----------

* Fixed a problem that could cause macroblocking and/or decode warning popups in DGIndexNV
for MPEG2 program streams when scrolling on the timeline.

kypec
8th October 2010, 19:51
Build 2031
----------

* Fixed a problem with GOP stepping (especially backward) on the timeline in DGIndexNV.

* Fixed this problem: If you single-stepped into the end of the file, then subsequent play
or stepping would malfunction.

rica
9th October 2010, 00:35
kypec,

thanks.

_ _ _ __

hydra3333
9th October 2010, 07:03
thanks

kypec
14th October 2010, 18:54
Build 2032
----------

* For MPEG2 streams, DGDecodeNV now automatically includes hinting data for ColorMatrix().

kypec
14th October 2010, 18:55
Build 2033
----------

* Added ability to specify the GPU device to be used when more than one is present. A new
dialog was added to the Options pulldown that lists the available GPU devices.

* Fixed demuxing of TrueHD audio and added display of TrueHD stream info.

* Fixed a problem of clearing all data when an AVC file is closed. It could cause a subsequent
AVC file open without exiting DGIndexNV to fail.

* The index file format was bumped to NV11.

kypec
18th October 2010, 15:30
Build 2034
----------

* Extended hinting for ColorMatrix() to AVC and VC1 video.

kypec
26th October 2010, 20:47
Build 2035
----------

* Fixed an issue where a long stretch without video packets in a transport stream could cause
a failure with a "Cannot find video data" error popup.

* Added a textual debug overlay option to DGDecodeNV that (currently) can be used to display
the filter version, the GOP number, the display and coded frame numbers, and the frame coding type.

kypec
30th October 2010, 14:58
Build 2036
----------

* Crop granularity is now 2 pixels.

* A Close hotkey was added (F9).

* MKV header removal compression is now supported.