View Full Version : DG NV tools
deets
1st January 2010, 13:22
Search your hard drive. The only explanation is that you are picking up an earlier version, maybe from your Avisynth plugins folder.
ha yeah at 2am last night i recalled the post by GearX and realised it was still the old one in the plugins, all works again now of course :)
thanks
JeffBDVS
1st January 2010, 16:01
* Corrected the erroneous reversal of the Coded # and Playback # fields in the MPG Info Window.
http://neuron2.net/dgdecnv/dgdecnv.html
It seems that the Sequence and Frame Structure fields are reversed as well. ;)
As shown here:
http://bellunevideo.com/tutorials/SequenceFrameStructure.jpg
-Jeff
Varies
1st January 2010, 20:29
Hi, neuron2 ^ ^)
after last update to beta 8 I got error with CUVID server: Invalid licence, but in DGIndexNV MID same as before, also Indexing work normal. licence file located with cuvidserver.exe and i try restart pc before write here -__-
yesgrey
2nd January 2010, 01:56
I've refreshed the upload of 2.0.0 beta 8 with a fix
Why don't you create a new version? You do this kind of updating several times and the only way for us to know if we have the more recent version is if we follow this thread...;)
GearX
2nd January 2010, 02:05
Why don't you create a new version? You do this kind of updating several times and the only way for us to know if we have the more recent version is if we follow this thread...;)
Let's see...
Neuron2's work: design, write, test, debug, and support a unique and valuable app, in the way that he sees fit.
Your work: click Subscribe to Thread, read the occasional email.
Yep, definitely seems fair to be complaining about a versioning strategy.
GearX
2nd January 2010, 02:15
Speaking of which, imagine this...
You load your files in DGIndexNV and save project. The DGIndexNV GUI now switches into a frame accurate mode, just as if the DLL was serving the video. Now you can navigate by frame and set multiple cut lists which will translate to the needed trims in the Avisynth script. Could a frame accurate mode within DGINdexNV itself be useful? I can only see it being useful for managing the trims in the script but maybe there are other uses. Just wondering if it would be worth the effort.
I meant to reply to this earlier. I would find this VERY useful, if the demuxed audio were trimmed and sync'ed along with the video.
e.g. I don't have an easy way of editing commercials out of AC3 audio, when the accompanying video in the TS is not MPEG-2. When it is MPEG-2, I can use VideoReDo, but when it's AVC for example, my slow and laborious method is to demux the audio and remux it with a dummy MPEG-2 file, and edit that in VRD based on the trims I have worked out for the video. Essentially I'm making the same edits twice.
MuLTiTaSK
2nd January 2010, 02:24
@GearX
:goodpost:
to many rather complain then bother to say thanks to coders giving us so much
people dont even understand the hours neuron2 puts into coding awesomeness for us to use so they choose to complain about announcements and changelogs cause the subscribe to this thread button is not calling out at them shame:(
yesgrey
2nd January 2010, 03:03
I'm not complaining, I've only asked a simple question, and even added a smiley to show that it's not a big deal, more a curiosity.
Changing the version number is not a severe time consuming task, that's why I asked about it, because neuron2 may have any valid reason for doing this, and the lack of time might not be the reason for it.
It's sad that some people don't miss a chance to hit somebody...:(
GearX
2nd January 2010, 03:15
I'm not complaining, I've only asked a simple question, and even added a smiley to show that it's not a big deal, more a curiosity.
What you wrote the first time has a much different feel than this clarification. Why not say what you mean the first time out?
Changing the version number is not a severe time consuming task...
And you know this for a fact because neuron2 has explained to you in detail what's involved, right?
...that's why I asked about it, because neuron2 may have any valid reason for doing this, and the lack of time might not be the reason for it.
Once again, say what you mean the first time around. It helps avoid misunderstandings such as this.
It's sad that some people don't miss a chance to hit somebody...:(
It's sad that people toss off thoughtless comments and then get defensive when someone calls them on it.
Guest
2nd January 2010, 15:26
Guys, I'm recovering from a surgery right now and may not be my usual active self for a few days. But I have noted the trouble reports and will address them ASAP.
Regarding versioning. Ideally yes, there would be a new version for every minor change. But I have been bumping version only for useful new functionality. Let me think about it, maybe I'll revise the policy if it is causing issues. I'm always open to suggestions and nobody should be discouraged from making any kind of suggestion or request about the DGNV projects. Anything that can potentially make the products and processes better should be listened to respectfully and not pooh-poohed.
JeffBDVS
2nd January 2010, 16:13
Guys, I'm recovering from a surgery right now and may not be my usual active self for a few days.
Get well soon! And may I respectfully suggest that you take more than "a few days" to not be your usual active self? Take time to get healed up completely. :)
-Jeff
MuLTiTaSK
2nd January 2010, 16:43
@neuron2
your health is first so take all the time in the world bro i just hope everything is well for you i pray for your full recovery
Better Health and Wealth in the New Year!
Guest
2nd January 2010, 17:48
Thanks for the kind words, guys.
But this VOB...Still have problems Thanks for that sample. It exposed the problem I had in random access for MPEG2 program streams (only). I have it fixed locally and it will be in the next beta. I want to address the remaining few issues before putting out the fixed version.
JeffBDVS
2nd January 2010, 19:10
@neuron2:
Hmm. This seems awfully close to "active" for someone in recovery.
Don't make me come over there.
-Jeff
JoeH
3rd January 2010, 11:36
Hello. I am thinking about buying this product, but just wanted to check if it should, at least in theory, be able to do what I am hoping.
I would like to be able to edit H264 / VC1 streams in Sony Vegas without using an intermediate codec (I currently convert to UTVideo-RGB and edit with that...). Is this possible to do using this program?
Sorry if this is a stupid question - I did some searches on this thread and didn't find any answers. Thanks.
Guest
3rd January 2010, 15:40
I would like to be able to edit H264 / VC1 streams in Sony Vegas without using an intermediate codec (I currently convert to UTVideo-RGB and edit with that...). Is this possible to do using this program? If Vegas can support opening an Avisynth script, then yes.
Guest
3rd January 2010, 15:41
Hi, neuron2 ^ ^)
after last update to beta 8 I got error with CUVID server: Invalid licence, but in DGIndexNV MID same as before, also Indexing work normal. licence file located with cuvidserver.exe and i try restart pc before write here -__- Nothing changed with the licensing. So either you have goofed up or your machine ID has changed.
licence file located with cuvidserver.exe The license file should be with DGIndexNV.exe.
Guest
3rd January 2010, 16:01
OK, here's build 2000 (first of new version numbering release; a new build number will now always be used with no silent updates).
* Fixes random access for MPEG2 program streams
* Fixes reversed fields in the Info dialog.
http://neuron2.net/dgdecnv/dgdecnv.html
Sharc
3rd January 2010, 16:43
:thanks: Hope to find you well and that you recover quickly!
Sharc
3rd January 2010, 17:10
Few questions I would have on some VC-1 .m2ts clips:
What is the meaning/interpretation when the Sequence is Interlaced and the Frame Struct toggles between 'Field Interlaced' (I, P and B types) and 'Frame Interlaced' (B-B, I-P, P-P type) during playback? Are such sources sometimes called "hybrid"?
Just to mention that DG..NV decodes these (exceptional) clips correctly - it's actually the only decoder on my system which handles such sources properly!
JoeH
3rd January 2010, 17:30
If Vegas can support opening an Avisynth script, then yes.
It doesn't support AVS unfortunately.
I've had some luck wrapping AVS files in VFAPI to make an AVI file and importing that into Vegas, but not always (I've only tried with DGIndex, not the paid version).
Has anyone tried different methods to open up DG-NV files (wrapping them as an AVI I imagine) in Vegas (or in Adobe Premiere - it would likely be the same process)?
Guest
3rd January 2010, 17:54
What is the meaning/interpretation when the Sequence is Interlaced and the Frame Struct toggles between 'Field Interlaced' (I, P and B types) and 'Frame Interlaced' (B-B, I-P, P-P type) during playback? Are such sources sometimes called "hybrid"? It's the analog of PAFF in AVC. I've never heard it referred to as "hybrid".
Just to mention that DG..NV decodes these (exceptional) clips correctly - it's actually the only decoder on my system which handles such sources properly! Nice to know. Thanks, Nvidia. :)
Guest
3rd January 2010, 17:57
Has anyone tried different methods to open up DG-NV files (wrapping them as an AVI I imagine) in Vegas (or in Adobe Premiere - it would likely be the same process)? Can one open the script in VirtualDub and then frameserve from there to Vegas?
MrVideo
4th January 2010, 04:26
I would like to be able to edit H264 / VC1 streams in Sony Vegas without using an intermediate codec (I currently convert to UTVideo-RGB and edit with that...). Is this possible to do using this program?
Um, Vegas Video will edit H.264 transport stream right out of the box. Am I missing something?
linyx
4th January 2010, 04:40
Hey neuron2, get better soon!:) You're in my prayers.
Has anyone tried different methods to open up DG-NV files (wrapping them as an AVI I imagine) in Vegas (or in Adobe Premiere - it would likely be the same process)?
Try AVFS (http://forum.doom9.org/showthread.php?t=133313), it will probably work fine for what you need.
MrVideo
4th January 2010, 04:40
Because the documentation isn't done yet for DGIndexNV, and because I use the CLI inside a Zshell script (cygwin), I need to know if the syntax for DGIndexNV follows the syntax for DGIndex or for DGAVCIndex.
My new PNY GT240 card will arrive later in the week, so when it gets here, I'll be ready to install it and then use DGIndexNV. And yes, I'm ready to license as well. That part is already done.
It will be nice having one program for both H.264 and MPEG-2 files.
Thanks.
JoeH
4th January 2010, 10:05
Can one open the script in VirtualDub and then frameserve from there to Vegas?
I tried a few different combinations of frame serving from VirtualDub but have yet to get it to work properly. I will continue trying if the suggestion below of AVFS doesn't work.
Um, Vegas Video will edit H.264 transport stream right out of the box. Am I missing something?
It will edit SOME H264 transport streams out of the box - mainly ones from personal cameras. There are LOTS that it still will not read (for example, most X264 streams). Same goes for VC1. So, I'm stuck using intermediate codecs most of the time (Adobe Premiere has the same limitations, by the way, at least last time I checked).
Plus, if I can get the NVidia card to do the decoding my hope is that the render speed will slightly increase, or at least be close enough to the intermediate codec render speed that it will make the use of an intermediate file totally unnecessary.
Try AVFS, it will probably work fine for what you need.
Thanks for the suggestion. This looks like exactly what I'm looking for. I'll give it a try and let you know how it goes.
gwaitsi
4th January 2010, 10:12
i have an GeForce 8600GTS with the latest Nvidia drivers, but when i try to open a vc1 file with DGIndexNV (on the box - not remote) i get licence file missing. Also, when i open DGIndex from MeGui the DGIndexNV option is greyed out.
Can anyone help please? thx
MOS-Marauder
4th January 2010, 11:28
Hi @ll.
First of all a big Thx to Donald for creating such a useful Tool.
But with exact this one i got a very BIG Problem. My Nvidia Driver crashes all the Time on using DG NG Tools.
" Display Driver nvlddmkm stopped responding, has successfully recovered "
1st Solution was checking if my PCIe Freq is @100 Mhz and it is.
Next one was reverting my Rockstable OC to Defaults witch makes no difference :((
Maybe its because Win7 X64.
HW is also ok, no RAM Problems or something like this.
Machine is C2Q 9550 with 8 GB ram and Nvidia GTS260.
NV Driver is the latest from NVidia Site (x64). Avisynth is V 2.5.8.
Ive tested now so much things but i still dunno why it crashes. It encodes for some minutes well but thats it then.. After the Crash the Cuvid Server reports error because no more frameserving...
Does anybody maybe have a suggestion?
Thx in advance
Chris
Edit: I also checked the Speeds of the Graphics Card and all are default. Card was never OCd.
CUDA Driver is 3.0.1
NV Driver is 195.55
Edit 2: I CHanged Driver to latest WHQL (195.62), same issues.
I Checked the Web for that and found something about TDR but all different. (Problems while Gaming and so on)
I also run Benchmarks on 3D Stress Tests to check if the Device Driver also crashes on 3D but nothing. (Furmark 1 hr Extreme Heat) .. Then sopme loops 3DMark Vantage but all flawless.
So its Def. something with that CUDA thinggy.
JoeH
4th January 2010, 15:19
Try AVFS (http://forum.doom9.org/showthread.php?t=133313), it will probably work fine for what you need.
This did the trick! It works great - thanks! Perfectly reliable so far and worked the first time.
It causes my final render from Vegas to be between 20 and 40% slower than using UTVideo as an intermediate codec (although it is actually faster than if I use Lagarith as an intermediate codec). But that is something I may be able to optimize yet, and using the DGIndex-NV version may also resolve that problem (I will hopefully buy it soon).
laserfan
4th January 2010, 16:14
...it crashes. It encodes for some minutes well but thats it then.. After the Crash the Cuvid Server reports error because no more frameserving...
Does anybody maybe have a suggestion?
Instead of using CUVIDServer try instead DGMultiSource.
MOS-Marauder
4th January 2010, 16:23
Instead of using CUVIDServer try instead DGMultiSource.
I tried, but its the same. Normally i would use DGAVCIndex 1.0.9 and its DLLs but with that one i cannot use ArteHD or ARD/ZDF HD Streams in 720p.. .Crashes avisynth or playing app after exact 6 seconds.
Chris
CruNcher
4th January 2010, 19:42
JoeH a DG based framework for Vegas seems nice (also in terms of costs) but in your case i guess it's better to use a Native Vegas Plugin solution like that from Divide Frame :)
Guest
4th January 2010, 20:21
Because the documentation isn't done yet for DGIndexNV, and because I use the CLI inside a Zshell script (cygwin), I need to know if the syntax for DGIndexNV follows the syntax for DGIndex or for DGAVCIndex. Neither. It will follow DGAVCIndexNV.
I'll try to get some up-to-date manuals ready.
Guest
4th January 2010, 20:22
i have an GeForce 8600GTS with the latest Nvidia drivers, but when i try to open a vc1 file with DGIndexNV (on the box - not remote) i get licence file missing. Also, when i open DGIndex from MeGui the DGIndexNV option is greyed out. Do you have a valid license? Where have you put your license.txt file and your DGIndexNV.exe?
gwaitsi
4th January 2010, 20:51
Do you have a valid license? Where have you put your license.txt file and your DGIndexNV.exe?
I have NGIndexNV installed as part of the latest MeGUI updates. Therefore it is under the C:\Progam Files (x86)\MeGUI\Tools\NGIndexNV
license.txt? where is it supposed to come from? I have a genuine 8600 card and the drivers installed from the NVidia site. I have never seen/heard of a license.txt for it before. please elaborate.
cheers
Guest
4th January 2010, 21:07
I have never seen/heard of a license.txt for it before. please elaborate. Read this page:
http://neuron2.net/dgdecnv/dgdecnv.html
gwaitsi
4th January 2010, 21:21
Read this page:
http://neuron2.net/dgdecnv/dgdecnv.html
ah yes, i see. I wouldn't have a problem with it, but i need to see with the MeGUI team if that is the reason, it option remains grayed.
will come back to you.
Zathor
4th January 2010, 22:28
ah yes, i see. I wouldn't have a problem with it, but i need to see with the MeGUI team if that is the reason, it option remains grayed.
You have to copy the license.txt to the tools\dgindexnv folder in the megui directory. If it is still not working please post in the MeGUI thread:
http://forum.doom9.org/showthread.php?t=151159
MrVideo
5th January 2010, 03:21
Neither. It will follow DGAVCIndexNV.
I'll try to get some up-to-date manuals ready.
Great, thanks. I do not expect to be able to do anything until Saturday, as the system will be busy all week capturing.
an3k
5th January 2010, 04:38
Donating not possible. The PayPal donate button works but then PayPal website shows an error.
Hell...i already got my license.txt ... can't remind buying it. checked my mails and there it is. bought it ~5 month ago ... shame on me :)
but regardless of this, the link doesn't work - cleared Browser History, Cookies, Passwords, etc. and tested it on two computers but it doesn't work. Guess the HTML-Frameset is the problem
Again thanks for the great software. Played "The Dark Night" BluRay-Rip (up to 50 Mbit/s) in WMP11 on a GTX295 ... 0% CPU usage and ~50% GPU usage. Very well! A nice tool for GFX information is GPU-Z made by techpowerup.com (freeware). It's like CPU-Z which is made by CPUID.com
JoeH
5th January 2010, 09:02
JoeH a DG based framework for Vegas seems nice (also in terms of costs) but in your case i guess it's better to use a Native Vegas Plugin solution like that from Divide Frame :)
Looks interesting - thanks for pointing that out. I'll give it a try when I eventually upgrade to Vegas 9. I am currently using Vegas Pro 8.
BTW, neuron2, if you could put together a relatively dummy-proof version of your program for Vegas / Premiere users, you might be able to make a lot more sales. Just an idea.
an3k
5th January 2010, 09:31
There is a Premiere Plugin for AviSynth but it only supports Premiere 5.x / 6.x and Premiere Pro 1.0 / 1.5, see videotools.net
rack04
5th January 2010, 20:39
Are the DG NV tools compatible with the 64-bit version of AviSynth?
kemuri-_9
5th January 2010, 22:35
Are the DG NV tools compatible with the 64-bit version of AviSynth?
no, every plugin that is for avisynth x86 does not work for avisynth x64 and vice versa.
JeffBDVS
5th January 2010, 23:56
There is a Premiere Plugin for AviSynth but it only supports Premiere 5.x / 6.x and Premiere Pro 1.0 / 1.5, see videotools.net
I'm using this Pr CS AVS Importer (http://valion.net/csavs/) now with CS4. I'm using RC1. It works a treat.
Install it into the C:\Program Files (x86)\Adobe\Common\Plug-ins\CS4\MediaCore\ folder and it'll be available to After Effects as well!
-Jeff
an3k
6th January 2010, 00:26
I'm using this Pr CS AVS Importer (http://valion.net/csavs/) now with CS4. I'm using RC1. It works a treat.
Install it into the C:\Program Files (x86)\Adobe\Common\Plug-ins\CS4\MediaCore\ folder and it'll be available to After Effects as well!
-Jeff
Awwww, thank you very much for that! I tried DGVfapi but doesnt work. Also tried AVFS and it wasn't working very well. But this "Plugin" works really great.
rack04
6th January 2010, 02:29
Since upgrading to Windows 7 Ultimate 64 I have noticed that I'm unable to play DGDecNV avisynth scripts in MPC-HC. It just says "unable to render file". Encoding the DGDecNV avisynth script using x264 works. Really it's not a big deal since it is not designed for playback just wanted to know why it doesn't play in MPC-HC. Here is the script:
LoadPlugin("C:\Program Files (x86)\DGIndexNV\DGMultiDecodeNV.dll")
DGMultiSource("E:\Work\hd_distributor_fox_blu_ray.dgi", resize_w=1280, resize_h=720)
Blue_MiSfit
6th January 2010, 03:51
Hope you're feeling well, Don!
Glad to see that DG NV development is still proceeding at a nice pace. I think my next card will be an nVidia, just for these tools! (provided Fermi isn't a total dissapointment!)
~MiSfit
JoeH
6th January 2010, 09:21
I'm using this Pr CS AVS Importer (http://valion.net/csavs/) now with CS4. I'm using RC1. It works a treat.
Install it into the C:\Program Files (x86)\Adobe\Common\Plug-ins\CS4\MediaCore\ folder and it'll be available to After Effects as well!
-Jeff
Wow. Thanks. That's just the type of thing that might make me reconsider using Adobe Premiere... how does the CUDA rendering in DG-NV work with H264/VC1 in Premiere?
How does it compare to the Premiere avisynth import filter (http://urchin.earth.li/~tomford/avisynth/)?
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