View Full Version : MeGUI - x264/XviD/lavc/Snow encoder with MP4/MKV/AVI output & audio
vidhead
22nd September 2005, 14:01
I have tried with this script, MeGUI freeze and hang up:
...
RemoveGrain(mode=2)
SelectRangeEvery(300,15)
SelectRangeEvery() tells you its the compressability check avs script, just delete this line. also, the avs is called something_comptest.avs the movie.avs is exactly the same but without the last line.
my guess is the autocrop parameter samples=8000 that causing the big "freeze"...red HDD led was flicking like crazy so killed the task. change samples=10 works for me.
edit: LoadPlugin("C:\PROGRA~1\AutoGK\filters\RemoveGrainSSE3.dll") i changed this to RemoveGrain.dll coz i dont have an sse2 cpu :edit
max-holz
22nd September 2005, 15:02
@max-holz: If you want automated cropping and resizing, MeGUI can do that for you, without the hassle of copying the AutoGK script. As Doom9 said, the easiest thing to use if you want an AutoGK-like operating mode is the One Click Encoder which is part of MeGUI.
Now I prepare a script by myself:
LoadPlugin("C:\Programmi\x264\DGDecode.dll")
LoadPlugin("C:\Programmi\x264\plugins\autocrop.dll")
LoadPlugin("C:\Programmi\x264\plugins\RemoveGrain.dll")
mpeg2source("C:\Scambio\Elaborazione Video\Hana\Hana.d2v")
AutoCrop(preview=false,wMultOf=4,hMultOf=4,leftAdd=0,rightAdd=0,topAdd=0,bottomAdd=0,threshold=34,samples=8000)
LanczosResize(720,416)
RemoveGrain(mode=2)
MeGUI works but I got this error:
The current job contains errors. Stopping queue mode
Generating jobs. Desired size: 1468006400 bytes
No audio encoding. Calculating desired video bitrate directly.
Setting video bitrate for the video jobs to 1174404 kbit/s
Setting desired size of video to 1468004352 bytes
Next job job1-1 is a video job. encoder commandline:
"C:\Programmi\x264\x264.exe" --pass 1 --bitrate 1174404 --stats "C:\Scambio\Elaborazione Video\Hana\Hana.stats" --analyse all --8x8dct --threads 2 --progress --no-psnr --output NUL "C:\Scambio\Elaborazione Video\Hana\Hana.avs"
successfully set up video encoder and callbacks for job job1-1
----------------------------------------------------------------------------------------------------------
Log for job job1-1
avis [error]: unsupported input format (DIB )
could not open input file 'C:\Scambio\Elaborazione Video\Hana\Hana.avs'
max-holz
22nd September 2005, 16:04
Also this script doesn't freeze MeGUI but the error reported is the same:
LoadPlugin("C:\Programmi\x264\DGDecode.dll")
LoadPlugin("C:\Programmi\x264\plugins\autocrop.dll")
LoadPlugin("C:\Programmi\x264\plugins\RemoveGrain.dll")
movie = mpeg2source("C:\Scambio\Elaborazione Video\Hana\agk_tmp\Hana.d2v")
cropclip = autocrop(movie,mode=0,wmultof=4,hmultof=4,samples=8000,aspect=0,threshold=34,samplestartframe=1,leftadd=0,rightadd=0,topadd=0,bottomadd=0)
fixed_aspect = 1.42222222222222
c_width = width(cropclip)
c_height = round(height(cropclip) / fixed_aspect)
input_par = float(c_width)/float(c_height)
input_par = (input_par > 1.4) || (input_par < 1.25) ? input_par : (4.0/3.0)
out_width = 704
out_height = round(float(out_width) / input_par)
hmod = out_height - (floor(out_height / 16 ) * 16)
out_height = (hmod > 4) ? (out_height + (16 - hmod)) : (out_height - hmod)
new_aspect = (float(out_width) / float(out_height)) / fixed_aspect
autocrop(movie,mode=0,wmultof=4,hmultof=4,samples=10,aspect=new_aspect,threshold=34,samplestartframe=1,leftadd=0,rightadd=0,topadd=0,bottomadd=0)
LanczosResize(out_width,out_height)
RemoveGrain(mode=2)
Doom9
22nd September 2005, 18:29
max, please search this thread for that error message..(yes, it's possible to search within a thread) and you'll find cause and what to do about it.
bob0r
22nd September 2005, 18:58
NAAC/FAAC option: Delay Correction
When i try to out -300 in thats not possible, the "-" can't be added.
Also when i type a lot of numbers in the delay box, or remove the 0, then megui gives some quit message
(too large or too small for an Int32) guess we need a box limit :)
max-holz
22nd September 2005, 19:17
max, please search this thread for that error message..(yes, it's possible to search within a thread) and you'll find cause and what to do about it.
I have resolved the problem, is an outdated version of autocrop dll.
I have one question about the autocrop, if I say to watch 8000 frames to determine the crop the application freeze (now I use 10 frames). Is it possible some workarounds about this problem in the next version?
Ciao
Doom9
22nd September 2005, 19:30
8000 frames is an awful lot.. I use 10 myself in megui (well, we use, since berrinam greatly improved upon my code and fixed some bugs, and the whole thing is based upon ideas taken from gknot), and I haven't had any complaints.
When i try to out -300 in thats not possible, the "-" can't be added.You're saying you didn't demux with dgindex? Why on earth not? If the delay's in the filename, it'll be picked up even when it's negative ;) And you're evil trying to make MeGUI crash. Admit it, your audio doesn't have the delay you typed in <grin>
bob0r
23rd September 2005, 00:18
@doom9:
cap MPA DELAY -300ms.mpa
When i typed i can't out, i meant i can't add :)
So i cant add negative values in delay for my audio encoding with megui-full.
I had to use belight, which delays and upsamples audio perfectly :goodpost:
And yes, i try everything in my power to break megui! :devil::D:devil::D
Doom9
23rd September 2005, 08:38
just load that file, the delay will automatically be filled in (yes, negative delays are supported, I've personally re-verified yesterday evening). That kinda takes the need to type in anything away, doesn't it?
locke86
23rd September 2005, 09:45
just load that file, the delay will automatically be filled in (yes, negative delays are supported, I've personally re-verified yesterday evening). That kinda takes the need to type in anything away, doesn't it?
is the delay taken in account when i just mux it using megui after encoding it with belight?
if so, is it possible to make it echo to the log that the delay is being taken care of? would help set my mind at ease
bob0r
23rd September 2005, 09:58
just load that file, the delay will automatically be filled in (yes, negative delays are supported, I've personally re-verified yesterday evening). That kinda takes the need to type in anything away, doesn't it?
Yeah that really is great!
But, sometimes there are reasons to manually alter the audio delay, like satellite glitches or other errors.
Maybe i should use the word please, but audio delay(positive/negative) and audio upsample/downsample really complete megui as a simple complete encoding gui!
AMED
23rd September 2005, 10:27
Is there any chance of implementing a force mono option for the audio output?
EDIT: I just tried using a mono WAV as the source audio, it still gets converted to 2 channels.
also on the automatic encoding window, could the file size box be in MB like how AutoGK does it's custom size, with up down arrows? http://img385.imageshack.us/img385/2672/clipboard018vo.png
Doom9
23rd September 2005, 11:06
is the delay taken in account when i just mux it using megui after encoding it with belight? No, there's no delay option for muxing.. the whole delay thing in muxing still seems somewhat problematic so the smart thing to do is to take the delay into account when encoding the audio and compensate for it.
but audio delay(positive/negative)that's just nasty coding. You realize what negative GUI entry means: instead of just allowing numbers, I have do do another character comparison, and if it's a minus, see if there's not one already and that the entry box currently is empty and then allow it, otherwise do not react. Certainly not impossible and no great achievement but ugly another ugly code bit just for the GUI, that I think I'll do, but after the current dgindex rework phase, and right now coding really isn't on my mind (I hurt my neck, not as bad to take painkillers all the time but the lingering pain makes it hard to concentrate)
audio upsample/downsampleI'll say it for the last time: over my dead body. So you better go looking for your gun now or abandon hope because this is one issue where I will certainly not budge.
Is there any chance of implementing a force mono option for the audio output?I think that's been asked and answered before.
also on the automatic encoding window, could the file size box be in MB like how AutoGK does it's custom size, with up down arrows?Certainly possible but what good would it do?
AMED
23rd September 2005, 11:11
Certainly possible but what good would it do?
make it easier for people who encode with sizes different to the ones that are pre set. i don't think anybody sets there encoding size down to the KB, correct me if i'm wrong.
Doom9
23rd September 2005, 11:26
i don't think anybody sets there encoding size down to the KB, correct me if i'm wrong.good point.. in the autoencoding scenario, KB does indeed seem to be rather redundant.. going down to KB only makes sense with later muxing in mind and since that's all done in MeGUI.. but is a numeric up/down really preferable over a simple textbox? It may have a disadvantage (that a developer can hide from you): you need to press enter after manually typing in something (to be verified)
AMED
23rd September 2005, 11:35
good point.. in the autoencoding scenario, KB does indeed seem to be rather redundant.. going down to KB only makes sense with later muxing in mind and since that's all done in MeGUI.. but is a numeric up/down really preferable over a simple textbox? It may have a disadvantage (that a developer can hide from you): you need to press enter after manually typing in something (to be verified)i personally wouldn't mind just a text box, what ever is easier for you to implement.
Sharktooth
23rd September 2005, 13:42
good point.. in the autoencoding scenario, KB does indeed seem to be rather redundant.. going down to KB only makes sense with later muxing in mind and since that's all done in MeGUI.. but is a numeric up/down really preferable over a simple textbox? It may have a disadvantage (that a developer can hide from you): you need to press enter after manually typing in something (to be verified)
You can get the control value when it looses the focus or when typing the value in the box or when clicking the up/down arrows or when clicking the "Encode" button... etc... it there's an incorrect value set, just popup a messagebox with an "incorrect filesize" warning or (better choice) keep the focus on that control (maybe changing the background color to red?) until a correct value is set...
wiak
26th September 2005, 04:11
dude can you make it so it supports x64? to?
64bit encoding is way faster than crapy old 32bit!
here is some 64bit builds by squid_80 (http://forum.doom9.org/member.php?userid=67865) :D
XviD:
http://home.iprimus.com.au/ajdunstan/xvid64.zip
avisynth 2.55
http://home.iprimus.com.au/ajdunstan/avisynth64.zip
dgdecode:
http://home.iprimus.com.au/ajdunstan/dgdecode64.zip
x264 VFW:
http://home.iprimus.com.au/ajdunstan/x264vfw64.zip
x264 CLI:
http://home.iprimus.com.au/ajdunstan/x264cli_x64.zip
decomb:
http://home.iprimus.com.au/ajdunstan/decomb.zip
huffyuv:
http://home.iprimus.com.au/ajdunstan/huffyuv64.zip
undot:
http://home.iprimus.com.au/ajdunstan/undot64.zip
berrinam
26th September 2005, 05:08
@wiak: Can't you simply replace the 32bit binaries with the 64bit binaries?
Doom9
26th September 2005, 07:13
exactly.. there would be no measurable gain in a 64 bit MeGUI build as all the processing is done in AviSynth & filters, DGIndex, mencoder and x264.exe.. those need to be 64 bit, not MeGUI. Launching a commandline program is exactly the same in 32 and 64 bit operating systems
wiak
27th September 2005, 03:27
avs won't open in MeGUI, its why its not 64bit
it opens in VirtualDub-AMD64 :/
jellysandwich
27th September 2005, 04:07
Is it intentional that you can continuously move files up a queue, but not down?
js
Doom9
27th September 2005, 08:27
hmm.. if AVIFile is different on Win64.. somebody with one installed will have to have a look. Until I upgrade, there's no way for me to even have a look at this now.
Is it intentional that you can continuously move files up a queue, but not down?Hmm.. works fine here... that is, the "keep item marked" functionality seems to work improperly so if you move up, it marks jobs that are sent down the line, and then when you do the inverse, it only goes one step down, then up again, etc. But if you select the job you want to move around, then press down, it works every time. I don't know why it marks other jobs that are being moved around (could it be a problem in the listview component?), but I know why moving down without selecting the job each time works the way it works: selectedItems[0] returns the first job from the top, so if your order is job2 job1, you select job2 and press down, then both are marked and the next time you press down, selectedItems[0] is job1, so pressing down again moves that one down, etc.
freshNewB
27th September 2005, 08:37
I like megui very much . but...
thanks to flashget!!
There are many times I try to minimize the window by clicking the "close" bottum = ="
The megui will thoughtfully ask me if I really want to quit the program
however, no matter what I choose the encoding progress will be aborted
I know that I can ignore the message box and wait the encoder to finish its job.
But by this way I can't do anything before the encoding progress finished
I think it is not a good idea.
Could megui change the "close" function to "minimize to tray icon".
In general,we do not need to monitor the encoding progress.
I think that add a function "minimize to tray icon" will be great.
Doom9
27th September 2005, 11:59
Well, the X button kinda has to close the app.. that's what the windows design guidelines say anyway and it's not a good idea to derive from that. And, there's one inactive button in between the minimize button and the close button, and I will not believe that anybody can accidentally hit the close button when he means to hit the minimize button. Those buttons are big. I realize that you can accidentally hit the button that's next to the one you mean to press, but there's at least 1 cm in between those, so if you accidentally hit the wrong button, I'm 150% convinced that you cannot properly work on any PC as you'll do this in tons of other programs, too.
There's in fact a but when clicking X in the main GUI.. it shouldn't abort if you say no to the question asked. And then there's the famous "minimize everything to try" function ;)
freshNewB
27th September 2005, 12:35
Well, the X button kinda has to close the app.. that's what the windows design guidelines say anyway and it's not a good idea to derive from that. And, there's one inactive button in between the minimize button and the close button, and I will not believe that anybody can accidentally hit the close button when he means to hit the minimize button. Those buttons are big. I realize that you can accidentally hit the button that's next to the one you mean to press, but there's at least 1 cm in between those, so if you accidentally hit the wrong button, I'm 150% convinced that you cannot properly work on any PC as you'll do this in tons of other programs, too.
You are right.
All I need is a "minimize everything as a tray icon" function.
It 's not important how I achieve this thing(by clicking X or a menu item).
There's in fact a but when clicking X in the main GUI.. it shouldn't abort if you say no to the question asked. And then there's the famous "minimize everything to try" function ;)
My English is not very good.
I could not understand if you mean that a bu"g" .
and did you mean that there will be such a function soon?
If it's true,I'll look forward to the next release of megui.
thank you very much. very very much.
Doom9
27th September 2005, 14:40
windows adds an icon "minimize every app to the try" to the quicklaunch bar.. it minimized every app you have running, so there's really no need for something like that in megui. Eventually I'll make the progress windows optional, but that's that.
celtic_druid
27th September 2005, 15:18
If you want to minimise everything, just press D + the windows key (shortcut for show desktop).
freshNewB
27th September 2005, 15:34
i mean that minimize the window to the "system tray" (or something near the clock)
not minimize to the task tray (or something that the D + the windows key does)
it is just a suggestion.
jellysandwich
28th September 2005, 12:57
Quick question: For automated 2 pass, by default, where is the 2pass.log file placed? I thought it was in the same directory as x264.exe, but it's not there. I then searched all of my harddrives for it, but it came up empty (r304)...
js
berrinam
28th September 2005, 13:07
0.2.2.5a 09/20/2005
...
changed: stats file are written to the directory of the source and named to correspond to the source they are fromThis means they are now named something like moviename.stats.log and are placed in the movie's directory.
Sharktooth
28th September 2005, 13:09
I'm a bit confused... why 0.2.2.5 is newer than 0.2.2.5a?
What's the newer version?
Doom9
28th September 2005, 13:29
in the 0.2.2.5 zip: megui.exe, dated September 20th, 21:14
in the 0.2.2.5a.zip: MeGUI.exe, dated September 21st, 22:21
It's as it should be, isn't it? The order in which the downloads are displayed in a post is dependant on when they've been added.. the oldest one is on top, the newest one at the bottom.
Sharktooth
28th September 2005, 13:53
0.2.2.5 09/21/2005
changed: dgindex demuxing now only demuxes the chosen audio tracks (unless you select demux all) - this may require an update of dgindex so check the requirements above
changed: the way dgindex is being run has been simplified, this could potentially help people who've been having problems with the indexing function (I know of two people to have reported this). If it doesn't work, please download debugview from sysinternals, and run it while running megui and post the logged output here.
0.2.2.5a 09/20/2005
new: intermediate files can be deleted automatically
new: output of aborted jobs can be deleted automatically
new: aac encoding using faac is now possible
well... as is said 0.2.2.5a is dated 20 sep 2005... while 0.2.2.5 is dated 21 sep 2005... something is wrong.
Doom9
28th September 2005, 14:19
well.. it's always better to look at the actual files than the changelog ;) since everything is compiled on the same machines, those dates are less prone to human error..
jellysandwich
28th September 2005, 17:37
Ahh, I see, thanks berrinam.
js
Kurtnoise
28th September 2005, 18:28
@Doom9 : which values do you use for overhead & interleaving concerning mp4 file in MeGUI ?
nightrhyme
29th September 2005, 02:18
OK I need some newbie help :confused:
Tried this app and have some problems:
1: Why isn't it possible to queue more than one vob in d2v creator ?
(well I just did it manually in DGIndex)
2: Avisynth Script Creator always shows movie preview as 4:3 or stretched no matter what DAR I choose.
Screenshot:
http://img252.imageshack.us/img252/8208/avisynthcreator3tu.th.jpg (http://img252.imageshack.us/my.php?image=avisynthcreator3tu.jpg)
3: It's pretty hard to find a good resize. You have to manually change vertical and horizontal res and preview. Wouldn't it be possible to make it something like GordianKnot with instant preview ?
Doom9
29th September 2005, 07:37
which values do you use for overhead & interleaving concerning mp4 file in MeGUI ?It's all in BitrateCalculator.cs ;) 4.3 bytes/frame without b-frames, 10.4 bytes/frame with b-frames. Since audio is in MP4 already, there's no overhead there and I'm ignoring the small size difference between srt and srts subs muxed into MP4. If you have a formula there, please let me know, likewise for raw aac versus aac in mp4 (in both cases, muxed into mp4 the files get smaller).
1: Why isn't it possible to queue more than one vob in d2v creator ?That was discussed in the development thread. Encoding has basically no postprocessing.. you just do the next job after the encoder/muxer has completed. indexing has tons of postprocessing, starting with force film, locating and loading demuxed audio files, opening the avisynth script creator (all that in the context of the dgindex creator), create audio jobs based on a previously known profile, create avisynth script on a previously known resolution preference (and whether or not you want to keep the original ar or go 1:1), create video and mux job on previously configured container selection, profile selection and desired output size, subtitle and chapter files (all that in the context of the one click creator). And that's a heck of a lot of things you'd have to attach to an index job to allow automatation. I'm working on it now, but it's a long and tedious process.
Avisynth Script Creator always shows movie preview as 4:3 or stretched no matter what DAR I choose. Not correct. You get to see what's there, always the native resolution of the content without any resizing according to AR flags. That's how dgindex does it, and that's how GKnot does it. If you want to see what you get, that's what the preview button in the AviSynth script creator is for ;)
It's pretty hard to find a good resize.Huh? You select your AR (it's even done automatically when DGIndex can detect it from the input scream), then a desired horizontal resolution, then you just have to press auto-crop, and suggest resolution, so basically the only thing you have to set your mind on is the final horizontal resolution. If there is anything wrong with these functions I just mentioned please let us know.
CEC
29th September 2005, 11:26
Does the --no-psnr switch affect quality?
nightrhyme
29th September 2005, 12:54
Thanks for reply Doom9 ;)
D2V Creator:
I'm not sure I understand all the reasons for not being able to load more than one Vob in D2V Creator. But it sure sounds complicated. Good luck with implementing that ;)
I'll just do it manually with DGIndex for now
Regarding Avisynth Script Creator: Yes I see it's the same as DGIndex. I guess I'm just spoiled by GordianKnot and the instant preview of my resize and PAR it offers.
Regarding Resize: I did see a problem with the suggested resolution. However I figured out I had to check SUGGEST RESOLUTION after Crop.
BTW. Why Isn't it possible to go higher than 720 horizontal ?
Should have been 640 x 272
http://img279.imageshack.us/img279/4668/meguiresize4oh.jpg
I never did say thanks for developing this nice gui :p
Doom9
29th September 2005, 14:20
I'm not sure I understand all the reasons for not being able to load more than one Vob in D2V Creator. Now wait, I think I meant something else. There's no need to select more than one VOB.. subsequent vobs are automatically taken into account (as in you select VTS_05_1.VOB, and the dgindex project will be done for VTS_05_1.VOB, VTS_05_2.VOB, etc).
Why Isn't it possible to go higher than 720 horizontal ?The limit is imposed after loading the source.. you cannot go higher than the source resolution, but if you were to load a HDTV source, you'd see that your maximal horizontal resolution is higher. It just doesn't make sense to go higher than the source.
Should have been 640 x 272Could you cut a couple minutes worth of that VOB and upload them someplace for analysis.. according to my calculations that should indeed be a 1:2.35 movie and thus the suggested vertical resolution should be 272. You took that screenshot after applying the proper procedure (auto-crop, then suggest resolution, correct?)
I guess I'm just spoiled by GordianKnot and the instant preview of my resize and PAR it offers.You have the instant preview of cropping as well.. the output resolution really doesn't do much so I don't see any sense in complicating things by dynamically stretching and resizing the dgindex project preview.
Doom9
29th September 2005, 14:21
Does the --no-psnr switch affect quality?the way I read it, x264.exe can compute the PSNR while encoding, but that's of informational nature only.. since those calculations will take a few CPU cycles, I deactivated them for more speed.
nightrhyme
29th September 2005, 16:09
Thanx again for reply Doom9 ;)
Ohh I see that's how D2V creator works :D Didn't know
Resolution: ok 720 is max for pal. I guess It's just me who likes upsizing a bit :)
Resizing: No the resizing function works correctly. The screenshot was taken without cropping before checking SUGGEST RESOLUTION.
locke86
1st October 2005, 07:03
i have some problems with the mkv muxing function once you hit AutoEncode
it gives me no option to select if my .aac is AAC+ ( i understand the option needs to be checked for proper muxing if your .aac is AAC+ )
also the vobsub muxing doesnt work for me.. whenever i select a .sub to mux into the mkv i get an error saying there's a command line error.. i do not get an option to select a .idx - however in mkvmerge gui i have to select the .idx and it works perfectly
Doom9
1st October 2005, 07:42
it gives me no option to select if my .aac is AAC+Well, since MeGUI can create AACs on its own, and always does so in an MP4 container where the HE (I think that's what you mean) marker is already set and can be taken into account by a muxer, it's really no necessity for me, just additional work. And considering that I support not one but two different AAC encoders, it's not so off base thinking that people should use MeGUI for audio encoding as well, or at least provide an MP4 if they want features a raw stream muxer cannot accomodate properly. Then there's the thing that most players can figure out the type of stream regardless of the flags.
also the vobsub muxing doesnt work for methere's no such feature. mp4box doesn't suport vobsub subtitles... there's a text based format that has the extension .sub, I don't recall it's name right now but that is what the muxer supports (it stems from mp4box'es limitations.. it may get vobsub support one day but right now we just don't know)
locke86
1st October 2005, 08:14
Well, since MeGUI can create AACs on its own, and always does so in an MP4 container where the HE (I think that's what you mean) marker is already set and can be taken into account by a muxer, it's really no necessity for me, just additional work. And considering that I support not one but two different AAC encoders, it's not so off base thinking that people should use MeGUI for audio encoding as well, or at least provide an MP4 if they want features a raw stream muxer cannot accomodate properly. Then there's the thing that most players can figure out the type of stream regardless of the flags.
there's no such feature. mp4box doesn't suport vobsub subtitles... there's a text based format that has the extension .sub, I don't recall it's name right now but that is what the muxer supports (it stems from mp4box'es limitations.. it may get vobsub support one day but right now we just don't know)
but i am using mkv not mp4.. mkv supports vobsub subtitles but i get an error while muxing
for the aac i use besweet with dimzon's winamp dlls.. dont like NAAC because it requires nero installed and i hear winamp's dlls provide better quality sound than FAAC
Doom9
1st October 2005, 08:33
but i am using mkv not mp4.. mkv supports vobsub subtitles but i get an error while muxingThat doesn't matter.. the Matroska muxer is based upon the MP4 muxer, and I'm afraid the MP4 featureset in a way dictates the rest. Perhaps if you would share the error you're getting, it could be fixed in a future release ;)
locke86
1st October 2005, 08:59
That doesn't matter.. the Matroska muxer is based upon the MP4 muxer, and I'm afraid the MP4 featureset in a way dictates the rest. Perhaps if you would share the error you're getting, it could be fixed in a future release ;)
ok i will.. in like 10 hours ;)
muxing the .mkv movie file with .aac audio and vobsubs works fine in mkvtoolnix gui though.. thats why i thought it should work in megui as well :)
locke86
2nd October 2005, 19:37
ok i will.. in like 10 hours ;)
muxing the .mkv movie file with .aac audio and vobsubs works fine in mkvtoolnix gui though.. thats why i thought it should work in megui as well :)
Error: 'D:\DVD\Projects\MOVIE_VTS_02_PGC1\MOVIE.sub': Error parsing a MPEG PS packet during the header reading phase. This stream seems to be badly damaged.
thats the error i get everytime i try to mux a .sub into an mkv with megui
vBulletin® v3.8.11, Copyright ©2000-2026, vBulletin Solutions Inc.