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Guest
17th May 2009, 16:42
Thanks for the test results, Audionut!

rack04
25th May 2009, 16:53
Using DGVC1DecNV 1.0.6 and CUVID Server 1.0.4 I get the following error at 98.4% complete in the first pass.

"cuvidDecodePicture() error."

I'm using Windows XP SP3 with Nvidia 8800GT with driver version 185.85. I have the screen saver disabled. If there is any other information you need to debug please let me know.

The x264 command line that I use to encode is:

"%x264_PATH%" --pass 1 --bitrate %DESIRED_BITRATE% --stats "%WORKING_DIRECTORY%\%SOURCE_FILENAME%.stats" --level 4.1 --keyint 24 --min-keyint 1 --bframes 3 --b-adapt 2 --weightb --direct auto --deblock -1:-1 --subme 2 --partitions none --vbv-bufsize 30000 --vbv-maxrate 24000 --qcomp 0.5 --me dia --threads auto --thread-input --sar 1:1 --aud --progress --no-psnr --no-ssim --output NUL "%INPUT_VIDEO%" --mvrange 511 --nal-hrd

The following zip file contains the raw VC-1 stream, AviSynth script, and DGV file.

http://www.megaupload.com/?d=UYVX1C50

woah!
25th May 2009, 23:36
looks like frame 253 is the problem, using DGsource is stopping at that frame.

rack04
26th May 2009, 13:34
I did some more testing. It appears that WMVideo Decoder DMO, wmv9, and libavcodec are able to decode this stream properly.

rack04
4th June 2009, 13:36
I did some more testing. It appears that WMVideo Decoder DMO, wmv9, and libavcodec are able to decode this stream properly.

Has anyone else bee able to reproduce this problem using the files I linked to above?

Guest
4th June 2009, 13:40
I've reproduced it but haven't had time to get to it as I am finishing up multiple input file support.

rack04
4th June 2009, 13:50
I've reproduced it but haven't had time to get to it as I am finishing up multiple input file support.

Very well. Thank you for your time.

rack04
8th June 2009, 04:30
I've reproduced it but haven't had time to get to it as I am finishing up multiple input file support.

I just tried the encode again using DG NV tools beta and everything works great. Thanks.

robinsj
8th June 2009, 23:19
So i just donated, how long does it take to get a license.... Thanks!!

may24
13th June 2009, 21:28
... so this seems to be for NVidia only.
Will there be - by chance - a version for us ATI owners ?
Perhaps one without cuda support, to start with ...

lucassp
15th June 2009, 06:56
Here's AMD's official answer:
http://forums.amd.com/forum/messageview.cfm?catid=328&threadid=99872&forumid=9

nabilash
21st June 2009, 00:45
Why did you program it in a way that it only works with nVidia GPUs? :/
I mean I'd donate for this, but because it requires a nVidia GPU it's totally useless for me and many other people...

Still good job though...

Guest
21st June 2009, 13:56
Why did you program it in a way that it only works with nVidia GPUs? As explained in the posts immediately above yours, Nvidia is the only manufacturer that has made available an appropriate video decoding API.

A630761
23rd July 2009, 18:11
Hello Donald.
I changed my PC and the license file does not work anymore.
I sent you three messages asking you a new license file, but have not yet been answered.
My new ID machine is F9174253.
My e-mail is sollazzo.rosario @ alice.it.
can You send me the file?

Thank you .

Guest
23rd July 2009, 20:38
If I remember to look at this again when I get home this evening I'll do it. You should have used PM for this!

darkmantis
25th July 2009, 10:18
i need to see an actual working copy before i dump out 15$ on something I don't even know will help me..sorry..

Inspector.Gadget
25th July 2009, 16:42
darkmantis, you created an account just to troll this thread? Do you think there would be 19 pages of discussion in this thread and inummerable pages elsewhere if these tools didn't work as promised on supported GPUs? Come on.

Guest
28th July 2009, 04:25
i need to see an actual working copy before i dump out 15$ on something I don't even know will help me..sorry.. I've had only one refund request (which I honored) and that was due to the user not realizing his Nvidia card did not support the tools.

Anyway, I think I can survive without your donation.

vwpassion
21st September 2009, 00:31
I was wondering if there's any (significant) difference with regards the decoding speed (lets say source is a VC-1 Bluray) between a VP2 and VP3 engine card, and whether for instance a cheap Geforce 8400 does the same job as a let's say GTX 260 (or better).

Guest
21st September 2009, 01:04
The actual decoding time is not significantly different, but the bandwidth for moving data to/from the CPU is significantly higher on the high end cards. That significantly increases overall performance.

XadoX
25th September 2009, 07:24
Should I prefer cropping by DGVC1DecNV or cropping in Avisynth? Are there speed differences?

Edit:
I get a green bar on the left, after loading the cropped .DGV (cropped by MOD16) file into AviSynth.
After loding the .DGV file into DGVC1DecNV again there also seems a problem.

http://img32.imageshack.us/img32/5182/creatingdgv.th.png (http://img32.imageshack.us/i/creatingdgv.png/) http://img97.imageshack.us/img97/9905/loadingagain.th.png (http://img97.imageshack.us/i/loadingagain.png/) http://img196.imageshack.us/img196/3224/avisynth.th.png (http://img196.imageshack.us/i/avisynth.png/)

Edit:
cropping only in high seems to work.

Guest
25th September 2009, 14:10
If you need to crop before resizing and you want to resize on the GPU, then you have to crop on the GPU. Otherwise it doesn't matter.

I have updated NV beta 10 with the fix for cropping with Load Project. Thanks for pointing it out.

Regarding your green bar, I do not see the issue. There are several possibilities:

1. You are using UseD3D=1. Please advise if you are.

2. You are running an older CUVIDServer and not the one in NV beta 10. Please check that.

3. You have an older version of the Nvidia drivers. Which driver version are you using?

XadoX
25th September 2009, 16:14
1. You are using UseD3D=1. Please advise if you are.

2. You are running an older CUVIDServer and not the one in NV beta 10. Please check that.

3. You have an older version of the Nvidia drivers. Which driver version are you using?

1. no (not INI was created with UseD3D=1)

2. Using the one in the Beta 9 package (though that was the newest)

3. v190.38

Guest
25th September 2009, 18:20
Well at least telll me what Nvidia card you have.

XadoX
27th September 2009, 18:28
Nvidia Quadro NVS290.

Edit:
Updated post before (#373).

Edit:
Trying it now with driver v191 and your NVbeta10 package.
Now it works.

Atomic420
20th October 2009, 23:51
I have DGVC1DecodeNV.dll from version 1.0.6, but i used DGVC1IndexNV.exe 1.0.7 beta 10 from your "NV.Beta.10" package.

When trying to load a .dgv file in avisynth its saying there's a mismatch between the versions of Index/Decode.

So is there a dll for 1.0.7 ? There must be since on your site you state 107 is the recommended version.

Could you point me to the dll i need, or how to get around this?

:thanks:

Guest
21st October 2009, 00:09
If you use the indexer from beta 10, you have to load the source filter from the same beta 10, that is, DGDecodeNV.dll. Then use DGSource("file.dgv") in your script.

skylinekiller
2nd November 2009, 00:46
I am having trouble importing a VC-1 file in MeGUI that was demuxed by TSmuxer and they said this program would solve the problem. How do I install this correctly?

Guest
2nd November 2009, 00:53
Tell me exactly what you did and what trouble you are having.

skylinekiller
2nd November 2009, 01:01
I have a VC-1 I used tsMuxer and extracted to M2ts, then I used MeGUI AVSScript Creator and go to import the M2ts, but I keep getting error AviSynth script error: DirectShowSource: Timeout waiting for graph to start.
I only get this error with VC-1. I dont know what to do with the dgdecnv200b1 files.

Guest
2nd November 2009, 01:10
I dont know what to do with the dgdecnv200b1 files. Unzip all the dgdecnv200b1 files into a directory. Open DGIndexNV.exe. Then do File/Open and select your M2TS file. What happens?

skylinekiller
2nd November 2009, 06:30
File....Open....00001.m2ts It opens....Then Click ol...Yhrn Missing Liscense file.

Guest
2nd November 2009, 13:12
Did you obtain a license?

skylinekiller
3rd November 2009, 00:20
no, I figured you would hav to install it first. Can't see purchasing something if it doesn't even fix my problem

skylinekiller
5th November 2009, 01:01
So do I install it or something to pay for the liscense? What do I do now? From the sound of it will this fix the problem?

Guest
5th November 2009, 02:07
You make a donation by clicking on the Donate button here:

http://neuron2.net/dgvc1decnv/dgvc1decnv.html

Then I give you a license that you use to unlock the software.

I can assure you it will decode and frame serve VC1 properly as long as you have a supported Nvidia graphics card. See the table linked at the site mentioned above.

Whether you can make it work with MEGUI is another matter. I cannot make it work with MEGUI with recent builds but others have no problem. So I don't know what the answer to that is at this time. But you can always serve the video to x264.exe manually via CLI without using a GUI.

skylinekiller
6th November 2009, 23:18
ok, I donated

skylinekiller
11th November 2009, 12:45
Allright, got it to demux, but need this to work in MeGUI...Need to crop adjust size, add filter, decomb. Where did you here of people making this work with MeGUI?

Guest
11th November 2009, 14:28
Allright, got it to demux, but need this to work in MeGUI...Need to crop adjust size, add filter, decomb. Where did you here of people making this work with MeGUI? Here on the forum.

I wouldn't get my hopes up if I were you, as MEGUI appears to be in death throes. Sorry if I am wrong about that, but all indications suggest that.

skylinekiller
11th November 2009, 21:25
So you are saying its about to become a dinosaur? What's taking it's place?

Guest
11th November 2009, 21:46
Look in the GUIs forum.

I use the CLI interface of x264 and also sometimes Lord-MuldeR's simple GUI.

Guest
28th November 2009, 07:01
This thread is closed as DGVC1DecNV is superceded by DGNV tools 2.0.0.

Guest
28th May 2010, 17:21
Disable display doesn't work when the Double Rate De-interlacer is enabled so no speed measurement works via Preview is it possible to change that ? I have this fixed locally. It will be in build 2010.