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#1205 | Link |
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Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,697
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It's similar to avisynth's blend mode fps conversion, except it uses precise display refresh rate instead of a constant predefined fps.
Edit: essentially you should get more fluid playback for videos that don't match you display refresh rate. Last edited by Zachs; 7th February 2015 at 01:22. |
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#1208 | Link |
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Registered User
Join Date: Feb 2013
Posts: 70
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Is it normal for black levels to be better with MPDN set to output Full range RBG even if TV and LAV is set to limited?
Also render times for 720 > 2160 is higher then 480 > 2160. That cant be right can it? More work does need to be done on a SD video to upscale to 4k then a 720P video. |
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#1209 | Link | |
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Registered User
Join Date: Dec 2013
Posts: 482
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Quote:
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#1210 | Link | |
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Registered User
Join Date: Feb 2013
Posts: 70
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Quote:
For 480 im getting 20 - 25 render time but with 720P im getting 50 - 55. Edit: Im using SuperChromaRes + SuperRES NNDI 3 passes. Last edited by nekromantik; 8th February 2015 at 01:42. |
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#1211 | Link |
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Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,697
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When you set MPDN to display full range but not have a corresponding display, you're essentially getting blacks and whites crushed. I.e. your TV displays 16-235 but MPDN has sent it 0-255. So anything below 16 becomes black, making it appear like it had better black levels. IOW you lose some bits per channel.
LAV tv output has no effect unless it's the one converting from YUV to RGB - MPDN does it in GPU. |
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#1212 | Link | |
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Registered User
Join Date: Dec 2013
Posts: 482
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Quote:
@all: The newest MPDN Extensions include a small change to the default settings for debanding, the value of "margin" is changed from 1.00 to 0.25, this value will be used from now on unless you've enabled the advanced settings. This change should preserve more detail while (hopefully) still removing all banding. Feedback on this setting would be appreciated; I'm not 100% sure if this is the lowest possible setting that still removes all banding, or if this new value is already too low. If you think it's too low do keep in mind that the "Debanding" is only supposed to remove banding, not blocking or noise, you're free to use it for that purpose but those kind of settings aren't useful as a default. Last edited by Shiandow; 8th February 2015 at 02:37. |
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#1214 | Link |
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Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,697
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If that's the case your graphics card drivers may be doing the conversion to limited range before sending it out. There's a registry hack to disable that.
Otherwise you could just use full range and have the driver convert it back to limited range again. Last edited by Zachs; 8th February 2015 at 02:35. |
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#1216 | Link |
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Registered User
Join Date: Jun 2005
Posts: 397
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Shiandow, does deband has different behavior for different video resolutions?
When I played 576p files with deband -> SuperRes chain, there's no problem at all, no rendering time increasing, however, when playing a lower resolution file 640x480, the same render chain will causes the familiar rendering time increasing, at least to me. The nVidia driver is the latest, setting to prefer performance. Edit: BTW, I already set the NoIntermediates to True. Last edited by Anima123; 8th February 2015 at 07:02. |
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#1217 | Link |
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Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,697
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Finally managed to have a play with an Optimus 750m system today (at a friend's place). Surely nVidia must've tested the product before they sold it!? Within 5 minutes, I found so many bugs with the driver that got me absolutely gobsmacked. There's even a setup that causes it to think it's running perfectly fine when in reality it's playing video as slide show (not more than 1 fps)! It sounds great in theory, until you get into the nitty gritty of what is really needed to make it work (i.e. it's nigh impossible for nVidia to get it fully working). If anyone's looking to buy a new laptop, my advise is avoid Optimus like the plague!
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#1218 | Link |
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Registered User
Join Date: Feb 2015
Posts: 3
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Just signed up to say thanks for MPDN, it's great and will probably be my primary video player now.
There's a lot of customization available with the renderscripts so I'm a bit confused -- what settings have people found that the best IQ? The content I primarily watch is live action (no anime), 720p with a pretty decent bitrate (usually x264 @ 4000kb/s+). I've been using VLC for the past couple of years with a small amount of film grain + sharpen and full debanding and this has given me pretty good IQ. Thanks again. |
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#1219 | Link |
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Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,697
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Depends on whether your GPU is fast enough but the following would give you very good IQ for upscaling.
SuperChromaRes Debanding SuperRes (NEDI enabled) SuperRes is sharp enough so I wouldn't think you'd need more sharpening, but if you do, you could always throw an ImageProcessor with LumaSharpen (or fine sharp) in there after SuperRes. Cheers. |
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#1220 | Link | |
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Registered User
Join Date: Dec 2014
Posts: 63
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Quote:
SuperChromaRes Debanding SuperRes (Nedi Enabled) For example for me I do source multiplied by 4x, so if you're doing the above you're actually doing: SuperChromaRes Debanding SuperRes (Nedi Enabled) SuperChromaRes Debanding SuperRes (Nedi Enabled) SuperChromaRes Debanding SuperRes (Nedi Enabled) SuperChromaRes Debanding SuperRes (Nedi Enabled) So I realized that's the reason why I can't handle it on my 7970. SuperChromaRes-->Debanding-->SuperRes is fine, if I'm doing them alone. But with SVP 4x Every Frame, everything is multiplied by four. But this needs to be explained... Even though your GPU is working 4 times as much with SVP, it doesn't mean sharpening is being applied four times to the same frame, so if you have luma sharpen, it doesn't multiply by four when you run SVP@4x. But it's applying luma sharpen for every "fake" or extra frame it's making (thus multiplying gpu usage by 4x or thereof)... For example with Luma Sharpen alone GPU usage goes from 15% to 60% after enabling SVP@4xEveryFrame with my HD7970. Last edited by Blackfyre; 8th February 2015 at 21:59. |
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| Tags |
| direct3d, mpdn, nnedi3, opencl, reclock |
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