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View Full Version : Problems with Color/Style Collisions in MaestroSBT


talechaser
22nd October 2004, 09:41
I am trying to make use of the collision features in MaestroSBT, but I am having some problems. First, In all of my bitmaps without collisions, my "primary text" color renders as my "secondary text" color no matter what I do. That is except when I have a subtitle collision. For the rendered bitmap with a subtitle collision the primary color and secondary colors are correct (reversed compared to the non-collision bitmaps). Except for a collision bitmap, my "primary" color seems to go completely unused.

In effect what this does is change the color of the wrong text. Instead of color changing the newly added dialogue, it color changes the unchanged dialogue. This seems like a bug. It has taken me a long time to get even this far. If anyone knows anything about how MaestroSBT does this collision stuff, please, please, help me.

I only recently discovered that multiple styles are needed to get any of the collision features to work. So I created a second style in my .ssa file and changed the colliding lines in the script to this "collision" style. As long as the primary text colors in default and "collision" are different, MaestroSBT will attempt a collision color change. I have also discovered that Maestro seems to completely ignore the style color and override color information in the ssa script. I assume this has to do with the color mapping.

What I wouldn't do for even the tiniest bit of documentation on MaestroSBT...

addendum:
My current workaround solution is to just write a program that reverses the primary and secondary colors of only my collision bitmaps. That way everything will be consistently backwards. Anyone know any good references/links/tutorials etc. on the .BMP file format and/or writing it and editing it?

guillep2k
9th September 2005, 21:09
Hi, telechaser... check here:
http://sourceforge.net/tracker/index.php?func=detail&aid=1285695&group_id=147340&atid=768093
And of course, here:
http://sourceforge.net/projects/maestrosbt/

Mtz
21st February 2006, 08:31
I was trying to create a sst subtitle for Muxman. Always the resulted font color was red with blue outline. In the preview the subtitle is white with black outline. But not in the Muxman output. :(

enjoy,
Mtz

guillep2k
21st February 2006, 11:28
Muxman bug or misuse. Red and blue are KEY colors and sst bitmaps are supposed to look like that. The actual subtitle color must be chosen from a palette in the importing program. If you need bitmaps with real colors you must use a different type of script (I-Author, for example).