View Full Version : ScenAid 0.9.0.5 released
wmansir
12th March 2004, 09:36
I have notices a problem with some Scenaid scripts, but it is due to my tinkering, so I'm not going to call it a bug or anything.
The problem is when I override DIF4U's suggested method for handling NTSC material. Specifically, when DIF4U determines something is Hybrid or Interlaced But I manually use IVTC on it. So instead of encoding it at 29.97fps I add IVTC in the .avs script, encode at 23.976fps and then manually run pulldown.
When this happens the Scenaid script miscalculates the length of the video (I guess it must be going by frames instead of timecodes) and the resulting layout cuts off the last 1/5th of the video. I don't know if this also affects chapter points because I have only done this with a few short extras that do not contain chapters.
D3s7
12th March 2004, 13:25
If the AVS reports back 23.976 or the equiv then it should be ok.
Only other thing it does detect is the "no-pull" in the file names. You could try taking that out (if it exists) and see if it helps
TuRiSOft
12th March 2004, 16:29
@D3s7
thx for the good work.
I found something , don't know if it is a bug.
I use to keep only Italian Language for audio but with "The Lion King ES" Pal - Disc1 - VTS20 it is located on stream 0x82 and scenaid 0.9.0.5 doesn't create the Dummies needed for 0x80 and 0x81.
Is it a bug or is something not needed?
ReAuthorist usually creates those dummies , I think for correct mapping of streams.
Also I had an issue when muxing the Angle VobId (006-007) but this not due to scenaid , but to the lenght of the demuxed Audio Stream.
I fixed it importng all manually and then using the ACM mode of IfoUpdate.
D3s7
12th March 2004, 16:47
Did you demux this by PGC or VOBID?
VOBID can't dummy audio - it sucks but you have to update the resulting ifo to point to the correct channels
if it was demuxed by PGC, yeah it should have dummied them correctly..
If it was PGC if you can send me your ScenAid.SCP, ScenAid.LOG files and the original IFO for the VTS set in question
Thanks
TuRiSOft
12th March 2004, 17:07
I did it by VOBID!
I created all Dummies by myself with besplit!
D3s7
12th March 2004, 17:46
you created full length dummies?
might as well have left the originals in
TuRiSOft
12th March 2004, 18:45
Originally posted by D3s7
you created full length dummies?
might as well have left the originals in
I am a newbie (perhaps little more than, I think....) not a mad!
I made a Dummy AC3 of about 1 second from 1 of the existing AC3 streams and used it to fill the needed streams.
I wanna state: i used the same Dummy stream for all missing streams!
wmansir
12th March 2004, 18:52
Originally posted by D3s7
If the AVS reports back 23.976 or the equiv then it should be ok.
Only other thing it does detect is the "no-pull" in the file names. You could try taking that out (if it exists) and see if it helps
Thanks for the quick response. The .avs does report the correct fps, so I think it must be due to the "nopull" file name because I don't change that. I'll change it the next time I encounter this type of situation and post the results.
TRILIGHT
12th March 2004, 19:26
If you go to the "Tips and Tricks" section in the link in my signature, I have a number of different dummy files for download.
D3s7
12th March 2004, 19:44
Yeah but you can't dummy audio in a vobid demux
influenza
15th March 2004, 10:00
Why not?
TuRiSOft
15th March 2004, 14:58
Originally posted by influenza
Why not?
I did it so!
And it worked!
Trahald
15th March 2004, 16:22
you CAN NOT have a dummy audio in vobid demux UNLESS you dont link your vobids seamlessly in the scenario editor. if there werent a way to reassign the audios in ifoedit id sorta understand that. but to have non-seamless links just to be lazy isnt worth it (non-seamless linking causes stutter in playback at the points where the vobids change on 99% settops).
also, obviously if you have only 1 vobid in the pgc or if the 2nd vobid is just a dummy chapter stop vobid where seamless linking isnt needed, you can also use a dummy audio.
D3s7
15th March 2004, 16:24
Whew... Thanks
was starting to second guess myself :)
influenza
15th March 2004, 16:32
Hmm, Never thought of it that way. I normally don't use dummies anyway. But it is possible to use em, you just cannot link the vobids seamlessly (it's not that it is impossible :) )
Anyway if you don't dummy them do not forget to edit the ifo to put in the correct audio stream numbers ;)
Trahald
15th March 2004, 16:55
if tracks are linked seamlessy in a pgc they must have audio that have durations the full length of the tracks (except for the last track but one vobid does no good)..
thats me about 30 replies up ;)
A word of warning, I have never used DIF4U nor Reauthorist nor SceneAid, but I can't resist to comment on this (infamous?) "Demux by VobId" issue.
First of all it is of course clear that we have to demux by VobId if there are angles, seamless branching or other "playback discontinuities" in the PGC. But once this is done, should we really put the disc back together from this uh, utterly broken apart state? I say there are better ways :).
I mean, even though the disc has angles and what not, it was originally definitely not put together from "VobIds" but from large contiguous streams that then had angles and seamless branching added in places. This is possible in Scenarist (except for seamless branching), so should we not try to reauthor using assets that as closely as possible match the originals?
For instance multiple angles. AFAIK the current utilities struggle with trying to connect the VobId tracks seamlessly in the Scenario which may or may not work due to the necessary audio delay corrections which may cause the audio stream to get too short for the cells to be connected seamlessly (please correct me if I'm wrong!). It would IMHO be much better (but of course also more work) to get Angle 1 as one large stream and then simply drop the Angle x video assets into the appropriate scenes in that large track (see this thread (http://forum.doom9.org/showthread.php?s=&threadid=68989) for a more detailed explanation). Similar for seamless branching, it is always possible to keep at least one version of the movie seemless (see http://forum.doom9.org/showthread.php?s=&threadid=70485 ).
In general, the demuxing utility should always try to create the least amount of assets that as closely as possible resemble the streams that were used to author the original disc. In fact, it shouldn't even bother the user with the decision whether or not to demux by VobId but should take that road by itself if necessary.
I used to work along these lines manually for a long time, but eventually got tired of the tedious manual demuxing and wrote my own little demuxing utility that I'd be willing to share if anyone is interested. Just so that you know I'm not just blowing hot air :). It is not very nice to look at because it's of course a batch file, but it requires very little manual intervention and should be easy to use. Understanding the directory structure it creates is another story ;) but I'm happy to explain. Note it does nothing in terms of Scenarist script creation, just what I call "optimized demuxing" because I prefer to author manually. It will also demux the complete DVD (except menus), you'll have to decide what to leave out during authoring.
Just my two cents :) OTOH, with jdobbs' ReBuilder all of this may soon be just unneccesary and we can ditch that Scenarist bitch :D
Eyes`Only
17th March 2004, 08:13
RB: OK I'm rather irked but I'm going to try to contain myself.
First off, what you did was rude. It was the equivalent of saying "your app sucks, it's worthless, my way rules, all your effort and countless hours investing in research and development are stupid". If anyone besides a respected member had posted that, I would have stricken them right away for netiquette. Did you happen to realize the subject of the thread? It's a thread about a new exciting app by D3s7, an announcement of a new version, and was intended to be full of discussion about bugs/issues found/resolved. I would have thought that was obvious.
That being said, why don't you actually TRY out our apps instead of avoiding them with every breath in your body? Maybe instead of scoffing, you could see a way that we could use our apps to create a better output. I for one can see an idea of concatenating the output m2vs from CCE into one large m2v, without the need for an extra .ecl.
D3s7: I for one appreciate all the time you've put and are still putting into making a better 'big3' solution, and I know many others who also thought the above post was very rude and have 'got your back', so don't get discouraged!
Trahald
17th March 2004, 08:31
@RB
While I do like the possibilities of the method and it definately would address some issues with vobid demux.. i too think the timing and placement of the reply could have been better (ie maybe a new thread?) In its own thread it could have just proposed the method w/out the unneeded comparison to the current applications. Any new ideas of better ways to do things are always welcome.. thats what big 3 has been.. a constantly improving method. But there isnt a good reason to introduce a new idea (or method) as a slap in the face of an old one.
Anywho.. my next vobid project i'll definately explore this method further. I respect your effort in this method and also the projects you have coded already and the hard work you put into them. Just please be respectful of the hard work others put into their methods/applications.
I want to apologize for any embarrassment I have caused. It was not my intention to upset you, D3s7 or anybody else who has invested countless hours in developing utilities that have made high quality DVD backups possible at all for so many people. Now reading my post again, I however do realize that it is a) misplaced and b) does not show the level of respect for the existing utilities that I have, of course!
I didn't want to offend anybody, just wanted to share my way of doing things, hoping others including Eyes`Only could benefit from it and be it only some fresh ideas maybe.
I'll resolve this with Eyes personally.
r6d2
18th March 2004, 03:48
Originally posted by RB
I'll resolve this with Eyes personally. Yeah, this really for your Eyes'Only. :D:D:D
Sorry, could not resist. :o
n1ck0s
19th March 2004, 12:13
Reporting a bug...
I think there are some issues w/ forced subs. It seems that streams w/ forced subs are excluded from the scenarist script. Its not difficult to import them manually, but someone must first delete overlapping subs, since there are two .sst files for each stream (forced subs are "mentioned" in both files).
D3s7
19th March 2004, 14:09
thanks n1ck0s.
I found a problem the other day that may be linked with this and should be resolved now
hopefully if I can fix these last few bugs I've managed to create we'll get another build out
influenza
19th March 2004, 14:17
hopefully if I can fix these last few bugs I've managed to create
almost sounds as if you're proud of that :D
matus2003
20th March 2004, 19:53
Hello D3s7, I tried your software, and I want to ask, is it normal to have in newly authored PGC on half of the Cells Layer Breaks? Sorry if this is stupid question. I simply want to know if I am doing something wrong, or if this is normal on reauthored material.
It is Abyss R2 PAL SE backup.
1) I did DIF4U by VOBID, menu by NuMenu4U
2) I did d2v manually using DVD2AVIdg
3) Change avs script with help of BR (Abyss region PAL video is not good somehow, there are shifted fields)
4) Create project on ScenAid, import to Scenarist.
5) Problem with subtitles, I had to get all of them away and put back manually
6) Output OK, back together OK, but when playing (both on PC and Standalone) I have slight pauses (about 1/4 - 1/2 sec) in audio and video. I checked ifo, and there are Layer Breaks almost everywhere.
Is it normal, or is there a help on this? The pauses are really annoying.
influenza
20th March 2004, 19:57
abyss is kinda ambitious since it's a true seamlessly branched title and scenarist can't handle those. So yes I would expect a lot of layer breaks. Maybe an other title is better for testing.
matus2003
20th March 2004, 20:13
Thanks for answer. "true seamlessly branched title" - where can I find more info about this? What is the purpose of Layer Breaks on newly authored material - helps to navigate changes between Cells? :confused:
Would it be the same with titles like Alien Quadrilogy?
In the end, my concern is not as much the backup itself, I just want to know how to do it properly an learn something new :)
influenza
20th March 2004, 20:15
yes alien quadrology is also seamless branching afaik.
It means that some pieces of video is woven into the main movie (like angles). Because scenarist can't do this you'll get the layer breaks.
Trahald
20th March 2004, 20:15
@matus.. yeah.. abyss was yucky.. seamed like there was only maybe 15 mins of the thing that wasnt seamless multistory. ilvu's all over the place. as flu said.. were stuck w/the layer breaks until scenarist supports multistory. i started playing with making something to maybe restore the multistory and remove the layer breaks but its harder than i thought.. gotta do more research on all the vob flags/settings.
dont hold your breath at this point tho :rolleyes:
in the meanwhile, something that is easy to implement within the current frame work of vobid demuxing is having scenaid lay the longest pgc (extended version) in a seamless fasion, setting all the flags as seamless, then laying the other theatrical version(s) this is similar to something rb suggested but easier to implement in the current vobid demux context. this would allow the extended version to play with no pauses, but you would just have them on the theatrical version.
for the time being.. thankfully, these titles represent the very smallest minority of titles but hopefully we can get them conquered as well
matus2003
20th March 2004, 20:45
Originally posted by Trahald
in the meanwhile, something that is easy to implement within the current frame work of vobid demuxing is having scenaid lay the longest pgc (extended version) in a seamless fasion, setting all the flags as seamless, then laying the other theatrical version(s) this is similar to something rb suggested but easier to implement in the current vobid demux context. this would allow the extended version to play with no pauses, but you would just have them on the theatrical version.
Is it possible to do this on authored project manually (in IfoEdit for example), or is there any easy way to do this in Scenarist on already generated project by ScenAid? (I hope I still have them)
I never give up, but just for fun: now I know it was stupid, but I edited ifo in IfoEdit, removed layer breaks and burn on RW just to test. Result was total block of my standalone (Panasonic DVD-RA82), at service they had to reset of player via service settings. DVD-RW was stuck inside, "Tray is locked" on the screen. So just a warning for others.
Trahald
21st March 2004, 03:43
basically after you load your scenarist script, itll have all your assetts added and audio and subs laid onto the tracks which is probably the longest step. then you goto the scenario editor.. and kill everything for the vts in question. the reset the pgcs in that VTS it (look at oxps t2(seamless branching) guide for inspiration, but lay your extended version pgc first from beginning to end (if its in title 2 make sure you put it into title 2) make sure all the flags on the cells (bottom row) in the scenario editor for that pgc are turned to SM and none (but the first cell) should appear as NSM..
NSM***** SM***** SM***** SM*****
* *-----* *----* *----* *
***** ***** ***** ***** (how it should look)
crude drawing but youll get the idea .. if any SM's say NSM then click on the cell and change the option in the box to 'seamless'. you will be able to change them all.
then just do the other pgc. experience at hand authoring in scenarist wouldnt hurt for this step ;) change as many as you can to SM. here, some wont give you the option.. just leave them as NSM... we already knew this was the sacrificial pgc... if there are more pgcs, do them too.
any nonseamless links will appear as layer breaks in the ifo.
ok.. now im not saying nonseamless again for a month ;)
wmansir
22nd March 2004, 03:45
Hey, D3s7, would it be possible to add an option to removed PCGs (replaced with blanks) like in Reauthorist? For removing unwanted extras.
D3s7
22nd March 2004, 20:17
Originally posted by Trahald
ere stuck w/the layer breaks until scenarist supports multistory.
hmm... I could have sworn the scripts have something about multistory...
D3s7
22nd March 2004, 20:21
Originally posted by wmansir
Hey, D3s7, would it be possible to add an option to removed PCGs (replaced with blanks) like in Reauthorist? For removing unwanted extras.
You want the ability to uncheck pgc's??
wmansir
22nd March 2004, 21:27
Originally posted by D3s7
You want the ability to uncheck pgc's??
Yes. It is convenient for Multi-PGC VTS sets that contain stuff you want and stuff you don't. I usually do this in Reauthorist.
Does it work if you uncheck them in DIF4U? I tend to think of unchecking in DIF4U means "leave alone/direct copy", checking means "proccess", but I haven't tried it with partial VTS sets.
D3s7
22nd March 2004, 22:07
I believe the partial works in Doitfast4u! as well (or the duplicate PGC check wouldn't work :P )
I'll consider it though
joaoccc
24th March 2004, 12:41
Hello
I'm trying to make a Copy of Pirates of Carabien. I extract the vts by VobId using Doitfast4u. But when i try to use Scenaid 0.9.0.5 it won't work. I let it analysing the demux directory during the night and after 8 Hours it don't give me any result.
Anyone knows why it happens ?
Thanks and regards
wmansir
24th March 2004, 19:48
PotC does have an odd layout (search for recent threads about it) which can cause DIF4U/DVDDecrypter to miss an audio track when demuxing. This happens in regular/duplicate PGC mode, but I don't know about by VOBID. Perhaps this is part of the problem?
D3s7
24th March 2004, 19:52
WOW.. 8+ hours...
I really am not sure what could cause that.. except maybe a wierd VOBID loop on the audio...
.6 will be out soon w/ numerous changes so hold tight a little longer
wmansir
25th March 2004, 21:58
hey D3s7,
I'm doing The Rundown (R1). The layout is simple. VTS01 is the main movie. VTS02, VTS03, and VTS04 are various extras, with VTS02 and VTS04 being multiPGC VTS sets.
The problem is that I unchecked the first PGC (of 6 PGCs) in VTS02 in DIF4U and it was replaced by dummy files, but when using Scenaid it skips over VTS02 entirely, only building VTS01, VTS03 and VTS04.
Fortunately this is a simple layout and Reauthorist can handle it, but I just wanted to give you a heads up on this potential issue.
D3s7
25th March 2004, 22:01
Hmm.. that ones new..
ScenAid didn't find it at all in the scan or just in the script?
All I check for is 1 .AVS and the .IFO... so it should have at least added it...
Thanks for the headsup
wmansir
25th March 2004, 23:20
Originally posted by D3s7
Hmm.. that ones new..
ScenAid didn't find it at all in the scan or just in the script?
All I check for is 1 .AVS and the .IFO... so it should have at least added it...
Thanks for the headsup
Nevermind.
I had copied a file called "VTS01_test.avs" into the VTS02 directory in order to perform some tests, apparently it's presence messed up the scan portion of scenaid, which caused it to skip over the directory/VTS02 entirely. Your note about checking for .avs files caused me to remember it and once it was removed the scan and script build worked fine.
Sorry for the false alarm.
XadoX
28th March 2004, 17:57
oh I've seen that the Screens in The Guide Section (http://www.sceneaid.com/) are already made with the .6 Version!
So the next release is quiet near :-)
matus2003
30th March 2004, 09:31
To Trahald: Thanks for the help and detailed guide - Abyss is OK now, or at least the special version is. In theatrical there are NSM all the time - too many cells there.
Your answer encouraged me to finalize it. Last step should be complete reauthoring of menu with new subtitles menu, but enough of Abyss :) Maybe when true seamless branching will be possible.
n1ck0s
3rd April 2004, 10:16
Oh man, I cant wait any longer! I check every 10 minutes for the .6 version.
</ScenAid junkie>
wmansir
3rd April 2004, 11:05
Originally posted by n1ck0s
Oh man, I cant wait any longer! I check every 10 minutes for the .6 version.
</ScenAid junkie>
GRRR..Why did you post? Every new post means I get my hopes up that a new version is out! ;)
Although to tell you the truth Scenaid 0.9.0.5 has been working flawlessly for me. NuMenu on the other hand....
wmansir
3rd April 2004, 15:07
I'm doing The Magdalene Sisters (R1), it has angles similar to those on Disney titles which show the credits in alternative languages depending on which audio track is selected. However, I don't care about the alternate angles so I just did it by PGC.
However, when I go to build the scenaid project in Scenarist I get:
Error Logically Adjacent option must be set, when Single->Angle or Angle->Single
Error C_PgcInfoTab::UploadFromDB TT_DOM failed
Error UploadFromDB failed. st<-1>
Error VTS Upload failed
Error DVD files could not be created
The Reauthorist script works fine. I was just trying Scenaid as a test. If you want the .log, .scp, or more info let me know.
Trahald
3rd April 2004, 17:40
ahh... just do the angles ;) j/k
EonBlue
5th April 2004, 08:50
I'm not sure but I think ScenAid creates a script based on if the project has angles so since you did it by PGC, I think you'll have to create it by hand or change the IFO so it doesn't have any angles, then ScenAid can create the correct script....I think.
D3s7
8th April 2004, 20:31
Currently ScenAid doesn't properly process Angle's by PGC
while yes you can demux angle assets via PGC this ONLY works if the angle is the full length of PGC
I could add an option to disable angles which would fix this type of issue however wouldn't help you much w/ bitrate if you already encoded them.
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