View Full Version : VSfilter: Rundll32 vsfilter.dll, Configure does not work
kilg0r3
27th July 2003, 11:50
dito. i usually use this to configure VSfilter before playback instead of going through the pain of starting graphedit etc.
I'd really be happy if it worked. :)
I am on winxp pro btw
Kaiousama
28th July 2003, 08:02
Use :
Rundll32 vsfilter.dll, DirectVobSub
Gabest has changed the exported method name in .def file, be careful.. the text is case sensitive ;)
kilg0r3
28th July 2003, 08:07
Ok. works fine thank you, but, how do you know?
Kaiousama
28th July 2003, 08:21
I was looking into vosub's sources in these days for my upcoming Medusa subtitling software in order to find a way to expose DirectVobSub properties from the dll, i've encountered your problem and looking into the .def file i've realized it wasn't me the problem but simply the method has a changed name.
btw: if you're interested you can take a look to my Medusa alpha versions at this link (http://forum.doom9.it/viewtopic.php?t=3775), i'm developing it with support of the Italian Doom9 forum, the page is in italian but don't worry, the application is in english (the link is in the first thread) :D
Yusaku
29th July 2003, 04:04
Kaiousama: Kami-sama! That's a dream-come-true ;)
Please put up some support/idea thread in english forum as well...
Anyway, my suggestions:
* save should be always enabled (even when script haven't changed. E.g. removable media)
* when timing from WAV, it would be nice to have a way of making "Grab Times" without clicking the button (double click on timed area? Or keyboard shortcut or...)
* timing from WAV: the temporary file creation should be interruptible
* the temp ASS file created for live video preview works... wierdly. Can be overcome by saving the file to filename.scriptname.ass and looking on the "non-temp" script (and pressing F2 often), but could be done better automatically. Currently it seems that you willingly save just the current subtitle, but that is IMO confusing; as collisions are gone.
* when positioning to timecode (by e.g. doubleclicking on a subtitle), position to one frame after the subtitle start on videotrack, as the current config is confusing - say you have subs (SUB format for simplicity)
{0}{100}Subtitle Text
{100}{200}Another Subtitle
If you seek to frame 100 by doubleclicking on "Another Subtitle", you'll see (correctly) "Subtitle Text" in videopreview; as that is the way the collisions on same frame/time work. But you should IMO seek to frame 101 - i.e. the first frame that shows "Another Subtitle".
* (probably quite hard considering you render video through DShow...) Video frame buffering - cache last e.g. 20 videoframes for faster seeking between subtitles (most of the time you'll seek to the same frames)
* video: volume/balance/position are not updated when doubleclicking a subtitle
***!!! The currently selected subtitle(s) should have the selection color (the blue box around them) in the subtitle grid - currently it is not too obvious which subtitle(s) will be affected by editing commands
Overall verdict: killer subtitler program already, but when you polish the video part... Hmmm... *dreams*
Kaiousama
29th July 2003, 12:46
Please put up some support/idea thread in english forum as well...
I'll start an official thred on this forum when Medusa will reach Beta stage (it'll be in beta stage when it'll have all SSA functionality in order to be a concrete alternative). Now Medusa is too young and i have to do big feature addings on it.
save should be always enabled (even when script haven't changed. E.g. removable media)
What's the usefullness of having the save command enabled when the script isn't changed? anyway if you want to save the script on another media support, use "save as..." ;)
Disabling the save button when the script isn't modified is an useful feature to know if you've saved or not the script before going to take a coffe :D
when timing from WAV, it would be nice to have a way of making "Grab Times" without clicking the button (double click on timed area? Or keyboard shortcut or...)
I've already implemented in this build a way to do it: simply select the desidered audio on waveform, type the dialogue for that line and press enter, Medusa will save the new line with the selected times without pressing "grab times"
timing from WAV: the temporary file creation should be interruptible
This is not possible because the audio plugin is not mine (i can't control it's internal functionality, sorry :(
the temp ASS file created for live video preview works... wierdly. Can be overcome by saving the file to filename.scriptname.ass and looking on the "non-temp" script (and pressing F2 often), but could be done better automatically. Currently it seems that you willingly save just the current subtitle, but that is IMO confusing; as collisions are gone.
Yes, it saves and visualize only the actual line (without the rest), that's because vobsub lose the temporary sub association if i save many lines into the temp script. (i'll search a workaround, but itsn't my priority).
when positioning to timecode (by e.g. doubleclicking on a subtitle), position to one frame after the subtitle start on videotrack, as the current config is confusing - say you have subs (SUB format for simplicity)
I've readed this passage many times but i can't understand, sorry ^_^
(probably quite hard considering you render video through DShow...) Video frame buffering - cache last e.g. 20 videoframes for faster seeking between subtitles (most of the time you'll seek to the same frames)
I've also noted this issue, i don't know if it's caused by dshow rendering or the internal timer or simply because the video can only ends to a specific frame and not to a specific time, anyway this issue doesn't bring any real problem because the subtitle rendering is maded by vobsub, and vobsub reads the right start-end times directly from the line, so trust your eyes, not the centisecond counter when you watch the line ;)
video: volume/balance/position are not updated when doubleclicking a subtitle
volume and balance are not Line specific features but are referred to the actual videoclip (so changing from one line to another has not to change volume/balace on video.
I'll check for position updating.
Anyway, in the actual Medusa you don't have to use any double-click, all commands are correctly executed by one-click actions :)
The currently selected subtitle(s) should have the selection color (the blue box around them) in the subtitle grid - currently it is not too obvious which subtitle(s) will be affected by editing commands
Strange, the currently selected line is always highlighted in yellow on the grid, so when you edit the text you always know what line it belongs because the corrispondent line is highlighted in yellow.
If you do a selection and change time-Dialog/comment the changing are applyed to each line in the selection.
Overall verdict: killer subtitler program already, but when you polish the video part... Hmmm... *dreams*
Many thanks for the feedback and many thanks for moral support, i needed that, i have to implement some boring functionality (karaoke and override) and when will begin Beta stage i'll add some very interesting features (one for all: Custom Karaoke templates, you write the effect for one /k and Medusa will automatically adapts times for all the /k you'll want with that particular effect)
Stay tuned :D
@ Moderators: excuse me for the OT
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