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View Full Version : MaestroSBT renders wrong names for importing in Scenarist?


malboroman
16th July 2003, 18:44
Hi y'all,

I have a DVD that's NTSC and I want to convert it to PAL... Everything is coming on well(video, audio...), but I'm having troubles with the subtitles.

I want to add my own dutch subtitles I downloaded off the net, 'cause my friends his english isn't that good(actually it's bad... really bad). I downloaded it in .srt format, and surprisingly enough they are in perfect synch with the DVD, and converted them into .ssa format(using SubRip) so I can load them into MaestroSBT. It worked its magic and I ended up with a .sst file and 'some' .bmp's.

Now the strangest thing is... I can't get them imported into scenarist. And the only error I get is: 'Error'. That's all.

Now I started reading around in the scenarist manual and I found out that the subtitle naming has to be in a specific way.
But MaestroSBT names them different.

Scenarist way:

sub.1.bmp
sub.2.bmp
.........
sub.150.bmp


MaestroSBT way:

sub.0001.bmp
sub.0002.bmp
............
sub.0150.bmp


To make an end to this 'never ending story', is there some way to rename the .bmp's in MaestroSBT, or do I need to it manually? That would be really time consuming, 'cause there are about 1500 subs.

Thanx in advance!


@ All the mod's:

I'm recreating this DVD to give away or sell to anyone. I'm just doing this for my friend who is kinda dumb and could never do all this :). It is HIS dvd and I am doing it for HIM.

Just thought I would get problems with this, so I already cleared this out ;)



Malboroman.

screw
17th July 2003, 06:54
I am not sure about dots in BMP names, but the names itself should not matter. BTW, you can edit input .SSA file to set SST name, and MaestroSBT will derive .BMP names from here.
Few suggestons:
1. I had always to correct .SST file to set the full path to directory, where BMP files are - change this line:
Directory .
to look like:
Directory C:\Subtitles\Eng
where C:\... is path to your BMP files.

2. Check if you have selected correct video resolution. BTW, for PAL you have to set size to "Custom 720x575", or afterwards correct sizes in SST to look like:
Pixel_Area (0 572)
Display_Area (0 2 719 574)

3. Use 8 bit BMP. MaestroSBT by default suggests 4 bit, which has problems, when importing to Scenarist.

oddyseus
17th July 2003, 18:07
Thank you for your clarification in the matter, but it wouldnt be necessary if ...

Anyway, u can open the sst file in word and find and replace all .000 to .
.00 to .
.0 to .

It would remove all the leadings 0 and end up with the actual naming of the subs, assuming that their names r sub.1.bmp, sub.10.bmp etc.

malboroman
17th July 2003, 21:50
Hi guys,

Thanx for the reply's, but I still have some questions...

@screw:

If I'm not mistaken, scenarist only accepts 4-bit BMP's. Wouldn't that cause some problems?


@Oddyseus

If I change the names in the .sst file, then they would point to nothing. Because all the .bmp's are named .000x.bmp.
Is there some program that can automaticly rename all the .bmp's.
I thought I read somewhere that there is such a program, but what is it called?

[EDIT]

Just ignore the question about renaming everything. I took a quick look at the .bmp directory in the .sst fileand as Screw said I had to correct it. And now they import fine!
Thanx...

[\EDIT]

screw
18th July 2003, 13:07
Scenarist 2.6 accepts BMP files, generated by MaestroSBT as 8 bit BMP-s. I have not tested it they really are 8-bit, but you can do this if interested.
I was using 4 bits at beginning, but than quite often Scenarist was claiming about one or several BMP-s (it was not able to open them). When I switched to 8 bit, I have no BMP opening problems any more.