wswartzendruber
22nd October 2023, 04:09
Greetings! In my endeavors into PGS handling, I have encountered the following different sequences throughout my bitstreams:
1. EpochStart -> Normal
2. EpochStart -> AcquisitionPoint -> Normal
3. AcquisitionPoint -> Normal
In all cases, Normal display sets have repeat definitions of windows but nothing else in it and these seem to effectively clear the screen.
#1 above seems to be the norm. EpochStart puts captions up and Normal tears them down.
I can find occurrences of #2 here and there, but it's not that common. EpochStart is the initial application of a/some caption(s), AcquisitionPoint refreshes the player's memory in case it happens to seek directly to that display set, and as is the usual case Normal clears the screen.
The one that has me really confused is #3. Particularly because I see this pattern mixed in with bitstreams that also use #1.
Why would a bitstream use #3 for a particular caption instead of just using #1?
1. EpochStart -> Normal
2. EpochStart -> AcquisitionPoint -> Normal
3. AcquisitionPoint -> Normal
In all cases, Normal display sets have repeat definitions of windows but nothing else in it and these seem to effectively clear the screen.
#1 above seems to be the norm. EpochStart puts captions up and Normal tears them down.
I can find occurrences of #2 here and there, but it's not that common. EpochStart is the initial application of a/some caption(s), AcquisitionPoint refreshes the player's memory in case it happens to seek directly to that display set, and as is the usual case Normal clears the screen.
The one that has me really confused is #3. Particularly because I see this pattern mixed in with bitstreams that also use #1.
Why would a bitstream use #3 for a particular caption instead of just using #1?