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Old 4th July 2021, 18:10   #1  |  Link
DJATOM
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BM3D (VapourSynth) versus MVTools

CUDA based BM3D (V-BM3D) is fast enough on decent GPU and probably faster than mvtools2 with small temporal radius. You might want to consider using it as faster denoising backend.
Some numbers if you interested:
1080p, radius=3, fast=True - ~21.85 fps
1080p, radius=3, fast=False - ~14.17 fps
1080p, radius=2, fast=True - ~38.93 fps
1080p, radius=2, fast=False - ~19.69 fps
1080p, radius=1, fast=True - ~63.21 fps
1080p, radius=1, fast=False - ~31.49 fps
1080p, radius=0, fast=True - ~159.75 fps (that's a spatial mode)
1080p, radius=0, fast=False - ~79.24 fps (that's also a spatial mode)
"fast" option squeezes more fps with the same quality at expense of flooding PCIe lanes, probably my card can preform better, but due to SSD attached to CPU lanes it works at x8 mode (still enough for me).
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Old 4th July 2021, 19:21   #2  |  Link
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ahh finally some numbers for bm3dcuda. Could you also post some numbers for the bm3dCPU version? I wonder how big the speed gap is.
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Last edited by ChaosKing; 4th July 2021 at 19:23.
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Old 4th July 2021, 19:41   #3  |  Link
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radius=0 - ~114.46 fps
radius=1 - ~65.87 fps
radius=2 - ~46.11 fps
radius=3 - ~36.03 fps
radius=4 - ~29.26 fps
I'm measuring with 12 cores CPU and overclocked RAM (yet no turbo boost enabled).
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Old 4th July 2021, 20:54   #4  |  Link
ChaosKing
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Didn't expect that. It's even faster than your 2070. I guess a ~8 cores cpu could be about the same speed as the 2070 then.
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Old 5th July 2021, 07:16   #5  |  Link
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Quote:
Originally Posted by DJATOM View Post
CUDA based BM3D (V-BM3D) is fast enough on decent GPU and probably faster than mvtools2 with small temporal radius. You might want to consider using it as faster denoising backend.
Thanks for your suggestion, I did not know that BM3D had a CUDA version. Where can I find a Windows build, better with HBD support?

However, there are a few CUDA denoiser around already. What we need is a MVTool on CUDA or OpenCL.
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Last edited by tormento; 5th July 2021 at 07:26.
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Old 5th July 2021, 07:48   #6  |  Link
ChaosKing
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Quote:
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Thanks for your suggestion, I did not know that BM3D had a CUDA version. Where can I find a Windows build, better with HBD support?

However, there are a few CUDA denoiser around already. What we need is a MVTool on CUDA or OpenCL.
https://github.com/WolframRhodium/VapourSynth-BM3DCUDA

Scroll to version 2.1 for cuda version.
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Old 5th July 2021, 07:50   #7  |  Link
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Scroll to version 2.1 for cuda version.
Thanks but it is for VS not AVS+.
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Old 5th July 2021, 08:34   #8  |  Link
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In the present, BM3D only in VS
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Old 5th July 2021, 09:22   #9  |  Link
WolframRhodium
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The numbers from DJATOM looks interesting.

The GPU performance aligns well with the estimation that
Code:
fps * (2 * radius + 1) ≈ constant
, since the calculation is dominated by block matching.

The CPU performance is unexpected to me. Maybe the cache plays a nontrivial role.

Anyway, I have no experience in writing an AVS+ plugin. Will take a look if people are interested.
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Old 5th July 2021, 09:31   #10  |  Link
kedautinh12
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Yeah, i'm waiting many years for avs+ ver
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Old 5th July 2021, 10:51   #11  |  Link
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Quote:
Originally Posted by WolframRhodium View Post
Anyway, I have no experience in writing an AVS+ plugin. Will take a look if people are interested.
you can make the plugin work in both https://github.com/HomeOfAviSynthPlu...on/neo_DFTTest (this is backport of vs DFTTest and now it's work on both)
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Old 5th July 2021, 12:22   #12  |  Link
WolframRhodium
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you can make the plugin work in both https://github.com/HomeOfAviSynthPlu...on/neo_DFTTest (this is backport of vs DFTTest and now it's work on both)
Thanks, I am aware of the DualSynth implementation. I need to read more about the parallelism mechanism of AVS+, thought.
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Old 8th July 2021, 00:55   #13  |  Link
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Anyway, I have no experience in writing an AVS+ plugin. Will take a look if people are interested.
+1 ... definitely some interest here.
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Old 8th July 2021, 09:27   #14  |  Link
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Obviously super interested in this. I think it can easily double current scripts speed that make use of mvtools. Probably for implementation reference you can check source of AVS+ 3.7.1 CUDA.
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Old 22nd July 2021, 05:42   #15  |  Link
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WolframRhodium, any news about avs+ port?

@Moderators, can you move BM3D posts to new thread?
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Last edited by real.finder; 22nd July 2021 at 05:44.
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Old 22nd July 2021, 07:18   #16  |  Link
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Quote:
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@Moderators, can you move BM3D posts to new thread?
Moved. It is ok now?
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Old 22nd July 2021, 10:45   #17  |  Link
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Moved. It is ok now?
Yes. It's fine. Thanks
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Old 22nd July 2021, 13:43   #18  |  Link
WolframRhodium
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I'm sorry about being lazy on avs+ port... Will consider it this weekend.
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Old 22nd July 2021, 17:14   #19  |  Link
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I think OP was replying to my post:
Quote:
Originally Posted by Dogway View Post
Currently mvtools is the bottleneck of most scripts, I calculated that for a 2h feature we need a performance of at least 5fps to finish an encode in 10h, good value for an overnight encode. I think this is still a bit far when using refinemotion (a must in my book) -1080p @ 16-bit-.
Thank you WolframRhodium, it would actually be an achievement and a revolution for AVS since mvtools is the major bottleneck in most scripts.
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Old 22nd July 2021, 20:42   #20  |  Link
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I'm confused, so the 3900x is faster than the RTX 2070??
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