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#20001 | Link |
Formally known as .......
Join Date: Sep 2021
Location: On a need to know basis.
Posts: 740
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1st on page 1001, now. :)
Like I said, I was going to do some tests of my own, and here are the results !!
Nothing is perfect, it seems ![]() Removed screen shot, as it has been copied in Atak's reply, below. That's just a bit too random IMO. AFAIC, if you don't have any encoding & playback problems, who gives a toss about "test's".
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This can be SO "TeDiouS".. Long term RipBot264 user. #1 Ryzen 7950X #2 Intel i9-13900KF #3 Ryzen 5950X #4 Ryzen 5900X #5 Ryzen 3950X Last edited by TDS; 19th February 2023 at 01:37. |
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#20002 | Link |
Grumpy Old Man.
Join Date: Jul 2019
Location: Out There....
Posts: 689
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Well, it's finally time...moved down the page...
Hey guy's,
I have 2 new re-hashed builds for you to try. If you want a simpler experience, with a few Custom SMDegrain scripts ready to go, then the "Lite" build will be for you. https://forum.doom9.org/showthread.p...64#post1983764 If you what to boggle your mind with almost endless possibilities, then the full build is for you. It's only limited by your imagination, experience & requirements. There are some very exciting new filters & scripts to explore. https://forum.doom9.org/showthread.p...64#post1983764 Not sure what else to say, the ppl that already use these builds, (and I know there's 100's of you), will know what to do. Newbies just need to unpack the .7z, do not rename the extracted folder, and put it where you want (preferably in the root of C:\ drive), read the instructions & install everything, and it should be up and running in no time. Set your .ini files or use you existing files. Good luck.
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Not poorly done, just doin' it my way !!! Live every day like it is your last, because one day, it will be !! (M$B) PD Builds, etc Last edited by Pauly Dunne; 28th February 2023 at 03:04. Reason: moved down the page |
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#20004 | Link | |
RipBot264 author
Join Date: May 2006
Location: Poland
Posts: 7,761
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Quote:
Trust me! I've been there and I was extremely frustrated with FFMS2 until I switched to LSmash. All my problems were gone when I dumped FFM2S! Older users of DE mode can testify how buggy was FFMS2. Corrupted frame when chunk starts, duplicated frames at chunks start and so on... Missing frame means that frame for some reason was not extracted for testing. Maybe ffmpeg.exe crashed... Maybe you ran out of memory because UHD consumes a lot especially with 32 thread CPU! On my 16 thread CPU memory consumption reaches 18 GiB! Focus on CORRUPTED FRAME ERROR and FRAME INSERTED ERROR
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Windows 7 Image Updater - SkyLake\KabyLake\CoffeLake\Ryzen Threadripper Last edited by Atak_Snajpera; 18th February 2023 at 16:33. |
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#20005 | Link | |
Formally known as .......
Join Date: Sep 2021
Location: On a need to know basis.
Posts: 740
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Quote:
With a 1080p clip, FFMS2 ran between 7 & 9Gb, whilst LSmash ran between 8 & 10Gb. However, a totally different story with 2160p. A 10bit HDR clip (Dirty Dancing), using LSmash, the usage was sky high, all but maxing out my 32Gb of DDR5 memory. Didn't have any FFMPEG errors, and the memory usage was jumping aroung wildly, and when the test completed, there were 998 errors out of the 1000 frames tested. Then using FFMS2, there was even higher memory usage, and it actually crashed the PC, I had to turn it off manually. There were multiple FFMPEG error popup warnings, before the crash. Needless to say, I won't be running that test again. So I starting to think that with these new Gen multi core CPU's, that 32Gb of RAM just isn't enough. I will try a test on the Ryzen 5900X 12 core, and see what it does. This may just be a reason why the 16 core Ryzen's are "falling off a cliff" when encoding 2160p..... OK, more testing, but this time on a 5900X 12 core with 32Gb DDR4. Testing a 4K Game of Thrones episode. FFMS2 is a memory hog, it used close to all the 32Gb at certain points, and resulted in 498 errors. However, LSmash used up to a high of approx 22Gb, and had ZERO errors. I need to test that same file on the 16 core PC's, just for a bit of consistency. Later on in the day, I did some tests on the 5950X, and I upped the RAM from 32Gb, to 64Gb...at first I had some crashes, but shuffling the RAM sticks around, fixed that. So, the same episode of GoT. FFMS2, is still a memory hog, it peaked @ 52.5Gb usage, but only had 111 errors, so maybe more RAM helps FFMS2. LSmash, memory usage peaked @ 35.3Gb, and had ZERO errors. No FFMPEG errors So, I guess the next thing is to test some encodes of 2160p, while I have 64Gb available. https://rpg-handbook.readthedocs.io/...#frame-serving
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This can be SO "TeDiouS".. Long term RipBot264 user. #1 Ryzen 7950X #2 Intel i9-13900KF #3 Ryzen 5950X #4 Ryzen 5900X #5 Ryzen 3950X Last edited by TDS; 19th February 2023 at 06:30. |
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#20006 | Link |
Formally known as .......
Join Date: Sep 2021
Location: On a need to know basis.
Posts: 740
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Another day, another interesting observation on memory use.
Obviously SeekTester is also a MAJOR "stress test", as it maxes out both the CPU & RAM, and like I mentioned in the previous post, SeekTester using FFMS2 is a usage hog. So today, I am just doing a "normal" encode over 4 PC's, on a 2160p HDR movie, decoded with FFMS2. Memory use, using only 1 DE server per PC:- 5900X - approx 13Gb (32Gb DDR4 installed) 5950X - approx 13.2Gb (64Gb DDR4 installed) 7950X - approx 15.3Gb (32Gb DDR5 installed) 13900KF - approx 14.8Gb (32Gb DDR4 installed) And I have to mention that this is first time I have done significant encoding since the RB update that darkened the text colour in the Encoder screens. Very nice, thanks, Atak.
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This can be SO "TeDiouS".. Long term RipBot264 user. #1 Ryzen 7950X #2 Intel i9-13900KF #3 Ryzen 5950X #4 Ryzen 5900X #5 Ryzen 3950X Last edited by TDS; 20th February 2023 at 04:12. |
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#20008 | Link |
Formally known as .......
Join Date: Sep 2021
Location: On a need to know basis.
Posts: 740
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A final comment on using FFMS2
So regardless of the errors that SeekTester produces when using FFMS2, (and sometimes with L-Smash), the encodes I did yesterday did not have any encoding issues, and I'm using DE, and the whole movie played without issue.
I still think it would be appreciated if this could be added back as a decoding option....it's already a part of RB, it just needs the "switch" in the code to be enabled, and made available. Leave it up to the user to decide, please consider.
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This can be SO "TeDiouS".. Long term RipBot264 user. #1 Ryzen 7950X #2 Intel i9-13900KF #3 Ryzen 5950X #4 Ryzen 5900X #5 Ryzen 3950X |
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#20009 | Link | |
Formally known as .......
Join Date: Sep 2021
Location: On a need to know basis.
Posts: 740
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Quote:
I sadly have this happen every so often, not too sure how, or why, but the best way to deal with it, is to "kill" it, and re-start. I would be shocked, if nobody else had this issue, from time to time.
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This can be SO "TeDiouS".. Long term RipBot264 user. #1 Ryzen 7950X #2 Intel i9-13900KF #3 Ryzen 5950X #4 Ryzen 5900X #5 Ryzen 3950X |
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#20010 | Link | |
Registered User
Join Date: Sep 2022
Posts: 10
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Quote:
i even noticed a ripbot process in suspended mode that i could not kill i process manager (access denied) . |
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#20011 | Link | |
RipBot264 author
Join Date: May 2006
Location: Poland
Posts: 7,761
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Quote:
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Windows 7 Image Updater - SkyLake\KabyLake\CoffeLake\Ryzen Threadripper Last edited by Atak_Snajpera; 21st February 2023 at 11:53. |
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#20012 | Link | |
Formally known as .......
Join Date: Sep 2021
Location: On a need to know basis.
Posts: 740
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Quote:
https://forum.doom9.org/showthread.p...77#post1983177
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This can be SO "TeDiouS".. Long term RipBot264 user. #1 Ryzen 7950X #2 Intel i9-13900KF #3 Ryzen 5950X #4 Ryzen 5900X #5 Ryzen 3950X |
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#20013 | Link |
Registered User
Join Date: Dec 2010
Posts: 16
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Possible AV false +ve?
[QUOTE=Pauly Dunne;1983226]Hey guy's,
I have 2 new re-hashed builds for you to try. Hello P Dunne I would like to try out your special builds but unfortunately my AV BitDefender keeps blocking the download and flags the file ImageSeq.dll in avisynt/libraries/x86/plugins/ImageSeq.dll as infected. It does clean it and leave the file in the folder( presumeably sans infected bits). Its probably a false +ve and the file has been uploaded to BitDef but would you mind checking? The same warning occurs for all your recent uploads. I havent yet tested if every thing works. Thanks |
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#20014 | Link | |
Grumpy Old Man.
Join Date: Jul 2019
Location: Out There....
Posts: 689
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Quote:
Thankyou for wanting to try my builds ![]() I would doubt that there is anything wrong with that file, or the downloads in general. I would suggest that it's AV BitDefender being way to severe with certain files. I only use Microsoft Defender (the default Windows AV app), so maybe just as a test, at your end, disable or remove AV BitDefender, and see what happens then. Having said that, I think you'll find that RipBot doesn't need the files in the folder that that file is located, but if that's what triggering your AV, then that's a problem. PM me, if you're still having issues. Cheers
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Not poorly done, just doin' it my way !!! Live every day like it is your last, because one day, it will be !! (M$B) PD Builds, etc Last edited by Pauly Dunne; 23rd February 2023 at 03:48. |
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#20015 | Link |
Grumpy Old Man.
Join Date: Jul 2019
Location: Out There....
Posts: 689
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Update news for PD builds:-
In light of "avinewbie" 's post, I will remove the offending files & folder's, as it appears that RipBot does not required them, anyway.
And getting valuable feedback, can just make things better ![]() Also, and yet again, there has been some significant updates to the working's of my build's, mainly Dogway...he just can't keep fiddling & updating his scripts, and he has basically re-written SMDegrain in the passed couple of days. ![]() So to keep up with his changes, I've needed to reflect those changes in ALL the SMDegrain based scripts (and there's a LOT of them, especially in the full build). So I will be posting updated builds, shortly, and unfortunately, the changes may not be compatible to the current builds. I knew I should have waited a bit longer before posting, but you just never know what the others are doing, and when they will update their app's. So when it comes time, I will leave the current builds available, and leave it up to you, whether you want to try the updated builds. Sorry guy's, I know this is a PITA. ![]() Regards ![]()
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Not poorly done, just doin' it my way !!! Live every day like it is your last, because one day, it will be !! (M$B) PD Builds, etc Last edited by Pauly Dunne; 24th February 2023 at 03:31. |
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#20016 | Link |
Registered User
Join Date: Dec 2010
Posts: 16
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[QUOTE=Pauly Dunne;1983491]In light of "avinewbie" 's post, I will remove the offending files & folder's, as it appears that RipBot does not required them, anyway.
Hi PD: I can confirm this new upload was successfully downloaded--no Bitdefender warnings! Thanks you so much for your efforts, Much appreciated. |
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#20017 | Link | |
Grumpy Old Man.
Join Date: Jul 2019
Location: Out There....
Posts: 689
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Quote:
![]() I had a good look around the files & folders of Avisynth, and found some older stuff in there that didn't need to be there. Now I can update the "full" build, and post that shortly. ![]()
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Not poorly done, just doin' it my way !!! Live every day like it is your last, because one day, it will be !! (M$B) PD Builds, etc |
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#20018 | Link |
Grumpy Old Man.
Join Date: Jul 2019
Location: Out There....
Posts: 689
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OK, let's try this all again...
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Not poorly done, just doin' it my way !!! Live every day like it is your last, because one day, it will be !! (M$B) PD Builds, etc Last edited by Pauly Dunne; 28th February 2023 at 03:06. |
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#20019 | Link |
Formally known as .......
Join Date: Sep 2021
Location: On a need to know basis.
Posts: 740
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DirectShowSource Decoding Error
I have run into a bit of a problem when importing a DNxHR HQX clip..
Getting this error message :- ![]() File info :- ![]() Or is it that RipBot264 doesn't support these types ?? Even after running it thru MKVToolNix, it has the same error ![]() EDIT:- more info...I tested this .mov with Staxrip, and as it has several "Source" options, I tried FFMS2 & L-Smash, and it imported the file with no issue. But when I changed it to DirectShowSource, it displayed the exact same error as RipBot does. So RipBot must somehow "connect" DirectShow with both FFMS2 & L-Smash, when decoding. Regards
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This can be SO "TeDiouS".. Long term RipBot264 user. #1 Ryzen 7950X #2 Intel i9-13900KF #3 Ryzen 5950X #4 Ryzen 5900X #5 Ryzen 3950X Last edited by TDS; 26th February 2023 at 02:29. |
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#20020 | Link |
RipBot264 author
Join Date: May 2006
Location: Poland
Posts: 7,761
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Send me that file.
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Windows 7 Image Updater - SkyLake\KabyLake\CoffeLake\Ryzen Threadripper |
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Tags |
264, 265, appletv, avchd, bluray, gui, iphone, ipod, ps3, psp, ripbot264, x264 2-pass, x264 gui, x264_64, x265, xbox360 |
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