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Registered User
Join Date: Dec 2005
Location: Cuba
Posts: 262
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Is my source upscaled? (And a few questions about upscaling)
I'm doing an encode of my Ghost in the shell BD (the movie from 1995).
And i was little dissapointed with the detail, when i found this: https://forum.doom9.org/showthread.php?t=170832 So i decided to try: DebilinearM(1280,720,showmask=0,kernel="bicubic",cubic=true) and to my surprise, the mask (supposedly) reveals that the source seems to be 1280x720. The only places where the mask reveals higher resolution detail is: -On the credits -Lights glows (seems to be done on post production, even histrogram() on avisynth shows that those pixels are outside the 16-235 luma range). -Text on computer's screens (maybe donde with post production). ¿Should i conclude that the source master is 720p and it was upscaled on post production? i did a simple test using Code:
ups = last .Debicubic(1280, 720).BicubicResize(1920, 1080).Subtitle("ups", x=8, y=0)
Interleave(last,ups)
I espected GITS to be scanned from film to full 1080p. But maybe they used an old master. Or maybe im talking nonsense! I also did this: Code:
Debicubic(1280, 720) nnedi3_rpow2(rfactor=2, nsize=0, nns=3, qual=1, etype=0, pscrn=1, threads=0, opt=0, fapprox=15,cshift="spline36resize",fwidth=1920,fheight=1080) Can anybody post an example of how use DebilinearM to extract / protect/mask the 1080 pixels and import them over the nnedi final image? Should i do all this on 16bits or not? And since we are talking about upscaling: Some anime grops are releasing y444 1080p encodes. ¿are they filtering/upscaling the chroma for avoid aliasing on colored edges? or are they using 4k sources? thanks
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So, it works or not??? |
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| Tags |
| anime, debicubic, debilinear, upscaling |
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