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4th August 2008, 22:00 | #21 | Link |
Registered User
Join Date: Dec 2006
Posts: 280
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I dunno... I'm getting nice results with:
Function SAA(Clip Clp,Int"SS",Bool"CP") { OX = Clp.Width OY = Clp.Height SS = Default(SS,2) CP = Default(CP,True) Clp = Clp.IsYV12() ? Clp : Clp.ConvertToYV12() Clp.BilinearResize(OX*SS,OY*SS).SangNom().TurnRight() \ .SangNom().TurnLeft().Spline36Resize(OX,OY) CP ? Last : MergeChroma(Clp) Return(Last) } ImageSource("untitled.bmp", start=1, end=587,fps=23.976023976023976023976023976024).converttoyv12() SAA() Toon(strength=0.3) WarpSharp(96, 10, 128, -0.6) LimitedSharpenFaster(smode=4, strength=77) Anywya, my 2 cents... |
6th August 2008, 09:14 | #23 | Link | |
Beyond Kawaii
Join Date: Feb 2008
Location: Russia
Posts: 724
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Quote:
Folk, critique is good, but don't just criticize, suggest improvements.
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...desu! Last edited by Mystery Keeper; 6th August 2008 at 09:20. |
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6th August 2008, 18:40 | #24 | Link |
Fighting spam with a fish
Join Date: Sep 2005
Posts: 2,699
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My post was referring to the post by DarkT directly above mine. I haven't even looked at your script. I will now though.
Edit: Wow!! This works wonders on a source I was looking at! It had some nasty jaggies from a bad deinterlace, but this pretty much eliminated them. It's a bit slow though, but for the quality, I'll take it. Edit2: Okay, it is REALLY SLOW. I am getting around 0.39fps on a lossless encode of a 720p source. Anyway to speed this up? Maybe use the Masktools 2 version of DEdgemask? (If it even exists, I don't know) Last edited by Adub; 6th August 2008 at 19:29. |
6th August 2008, 20:32 | #25 | Link |
Beyond Kawaii
Join Date: Feb 2008
Location: Russia
Posts: 724
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If you comment the lines between "MaskedMerge()" and "return last", it will disable the motion compensation and probably add you some speed.
Sorry, I'm not well versed in AviSynth ^_^'
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...desu! |
6th August 2008, 21:07 | #27 | Link |
Forum Member
Join Date: May 2006
Posts: 698
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You seem to know enough to be able to write an impressive script.
Did you find a guide or put it together from bits and pieces from searching around? Also, could you post your full script code? I was trying to run your script from post #18, but I'm not able to get it to load. I am most likely missing a few need things. |
6th August 2008, 21:59 | #33 | Link |
Registered User
Join Date: Dec 2007
Posts: 639
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Mystery Keeper: Why not replace MaskedMerge(a,b,m,Y=3,U=3,V=3) with mt_merge(a,b,m,Y=3,U=3,V=3)?
Also, you're getting the eye "sparkle" loss because of SangNom ;_; They're small spots so it eats them :3 Search for starfield (in this forum). |
6th August 2008, 22:09 | #34 | Link |
Beyond Kawaii
Join Date: Feb 2008
Location: Russia
Posts: 724
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@Seraphic, I have only done the AA part, using people recommendations even there, and made an adjustable function. All other parts are written by somebody else.
How can I split a vob file? I'd love to give it to you for experiments. Folk, I know that's a wrong thread for it, but I'm desperate! I can't denoise it. Whatever I try spoils the video. Grid artifacts, ghosts, washed out details. Nothing seems to work for it.
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...desu! |
6th August 2008, 22:28 | #36 | Link | ||
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Join Date: May 2006
Posts: 698
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Quote:
It loads now, but doesn't seem to be changing the appearance of the video at all. Was something else left out? Quote:
It does a good job and removes a fair amount of edge jaggies, but also adds a fair amount of blur. Last edited by Seraphic-; 7th August 2008 at 00:01. |
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6th August 2008, 22:37 | #37 | Link |
Beyond Kawaii
Join Date: Feb 2008
Location: Russia
Posts: 724
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'Twas in the initial version of the script. Blur is dealt with alright. 'Tis just that using EEDI2 will make it much slower while not smoothing the lines as good as sangnom. Maybe I'm wrong. Need to test.
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...desu! |
6th August 2008, 22:39 | #38 | Link | |
masktools2 (ab)user
Join Date: Oct 2006
Location: PAL-I :(
Posts: 235
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You never called the function itself.
Quote:
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Tags |
anime, antialiasing, avisynth |
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