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#1101 | Link | |
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Big Bit Savings Now !
Join Date: Feb 2007
Location: close to the wall
Posts: 2,040
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Quote:
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"To bypass shortcuts and find suffering...is called QUALity" (Die toten Augen von Friedrichshain) "Data reduction ? Yep, Sir. We're that issue working on. Synce invntoin uf lingöage..." |
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#1103 | Link | |
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Registered User
Join Date: Feb 2002
Location: California
Posts: 2,783
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I never got one ... a little too rich for my blood. |
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#1104 | Link | |
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Registered User
Join Date: May 2006
Posts: 4,084
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Quote:
“I am amazed that anybody would consider launching new services based on interlace. I have spent all of my life working on conversion from interlace to progressive. Now that I have sold my successful company, I can tell you the truth: interlace to progressive does not work!”.
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#1105 | Link | |
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Registered User
Join Date: Feb 2002
Location: California
Posts: 2,783
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Quote:
However, interlacing exists for a reason. That reason existed in the 1930s and 1940s when TV was being invented. It existed when the world transitioned from HD to SD starting in the late 1990s. And it still exists today. The reason? Cost. Interlacing was a brilliant engineering solution to the economics of creating, transmitting, receiving, and viewing an image that would be pleasing to watch, but at a cost that "the masses" could afford. It provides the fluidity of 60 fps, but in half the bandwidth. The implications for broadcast bandwidth (in the analog era), the cost of the TV receiver, and the cost of almost every other aspect of television engineering was, and is, massive. Now that video is almost entirely streaming, with OTA broadcast, cable, and satellite TV on the inevitable decline to obscurity, the economics of bandwidth still remain. However, because frame rates are no longer fixed, the current solution to the bandwidth/cost problem is to simply degrade the frame rate, as we see everyday in videoconferencing, and often see in streaming services. As a result, I would not have agreed, in 2004, that it would be crazy to introduce a service that was interlaced. The economics still favored that approach and indeed, when I got my first HD set in 2012 (yes, rather late), I noticed that most of the OTA and cable program material was either 720p or 1080i. Almost nothing was 1080p. Interlace was still widely used, long after his quote. |
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#1106 | Link | |
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Registered User
Join Date: Apr 2002
Location: Germany
Posts: 5,407
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![]() In excuse for the general idea of "interlacing" -- it must be considered that back in that time, we only had CRT displays that inherently built up the image in an interlaced technique. That's why it made perfectly sense back in those times. In our modern times of progressive displays, of course interlacing should be considered an artificial relict ... but I think this has been discussed sufficiently in the past. It is like it is, some bad habits will stay forever.
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- We´re at the beginning of the end of mankind´s childhood - My little flickr gallery. (Yes indeed, I do have hobbies other than digital video!) |
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#1107 | Link |
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Registered User
Join Date: Jul 2018
Posts: 1,482
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Fast and UHD new displays can simulate interlaced scan good enough. Some convert script of SD interlaced to UHD progressive may be created with AVS. But for better simulation of CRT field fade it need 100..200+ fps output for 25i input.
Last edited by DTL; 10th December 2025 at 11:29. |
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#1108 | Link |
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Registered User
Join Date: Nov 2008
Posts: 11
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I tried to encode a .ts video (interlaced top field first) captured from TV into mp4 to 1080p with qtgmc setting = medium. The encoded video using megui x64 is slightly jerky when played on TV. But when I encode to 720p it plays fine. Does anyone know why. I tried with staxrip same result
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#1109 | Link |
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Registered User
Join Date: Oct 2003
Posts: 217
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Inspect the output file (ffprobe, mediainfo, etc.) to ensure it really is 50/60p. If it is 25/30p, it will feel "jerky" when played. Ensure that megui or staxrip isn't cutting the framerate in half.
Try swapping the field order in case the fields are wrong. Put AssumeBFF() before QTGMC(). |
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#1110 | Link | |
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Registered User
Join Date: Nov 2008
Posts: 11
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Thank you for for your suggestion. |
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#1111 | Link | |
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Formerly davidh*****
![]() Join Date: Jan 2004
Posts: 2,823
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Quote:
If you're playing over a network it could also be that it only has a 10mbit/s NIC and your 1080p file has too high a bitrate. It may also not support high USB speeds. Last edited by wonkey_monkey; 3rd February 2026 at 20:38. |
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#1112 | Link | |
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Registered User
Join Date: Mar 2011
Posts: 5,064
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Quote:
It can play video at 50fps or 60fps if the resolution is lower, but it doesn't like long gops. If I remember correctly MeGUI adjusts x264's --keyint according to the frame rate, so for 60fps it'd probably set --keyint 600. The default for x264 is --keyint 250. If you try encoding at 1080p while making sure the keyint option is the default of 250, you might get lucky and find it'll make a difference. |
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