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Old 29th March 2023, 06:14   #24961  |  Link
ryrynz
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Quote:
Originally Posted by senseipiledrive2 View Post
Should I disable it or just leave it be?
Sounds to me like it's related to some third party app that's installed on your system. I would think there's nothing wrong and you should leave it be, but if you have things installed on your PC you're not using uninstall them.
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Old 29th March 2023, 07:21   #24962  |  Link
senseipiledrive2
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I'm not sure how to figure out what put it there, but my guess was the LAV installer package. It does show a Blue LAV graphical icon next to the "Windows Host Process (Rundll32)." When I click open file location it just takes me to the system folder pointing me literally to just Rundll32, so maybe I'm not finding what installed it in the correct way. The only media player I have installed is MPC BE 1.6.6 x64 I use the latest nightly builds.
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Old 29th March 2023, 11:29   #24963  |  Link
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This could happen if an application that loads with Windows uses videos and it then loads LAV Filter for them.
For example, Logitech Options does that on my HTPC when I open it because it embeds videos to show the different touchpad gestures, that it apprently uses DirectShow to render.
You could try SysInternals Process Explorer, which shows which app is the parent process.
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Old 29th March 2023, 17:10   #24964  |  Link
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The tray icons and their options are hosted by rundll32. Turn off the tray icon when LAV loads and you should see it disappear.
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Old 31st March 2023, 08:14   #24965  |  Link
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Hi!

I noticed that LAV icons disappear when I change DPI scaling percentage, and restart explorer. So I guess this is an issue with LAV?
Most tray icons do reappear, with Facebook's Messenger being the other exception I noticed.

I do this because I use my display both by sitting at the desk a from a couch from a greater distance. And without restarting explorer things appear wrong.
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Old 31st March 2023, 08:22   #24966  |  Link
mzso
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Quote:
Originally Posted by senseipiledrive2 View Post
**However, every time when I boot into Windows 11 (latest), I noticed in the task manager, under processes, there always seems to load a blue LAV filter icon with "Windows Host Process (Rundll32)" is written next to the icon. It uses 0 Cpu and 0.9MB of memory every time I look. It's the only rundll32 windows host process listed. Nothing seems to happen when I close it, files still open for playback like normal it appears. Is this normal? Should I disable it or just leave it be? I have ran SFC scannow and DISM restore with no change. Thanks all!
Did you defrag your drive as well? As long as we're doing random things.

Anyway. Did you look the process in question via Process Explorer?

With that you can look at various properties of a process (most useful would probably be the command line and the running threads) and see the parent processes.
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Old 31st March 2023, 12:09   #24967  |  Link
el Filou
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Quote:
Originally Posted by mzso View Post
I noticed that LAV icons disappear when I change DPI scaling percentage, and restart explorer. So I guess this is an issue with LAV?
Could be because there is a shell extension that displays thumbnails for video file formats not supported natively by Windows, and that extension uses DirectShow and therefore the tray icons appear when you browse a folder with those types of videos in it in thumbnail view, Explorer load LAV through that shell extension to generate the thumbnails?
I remember this happening a long long time ago under XP with Haali splitter.
Edit: Anyway, I don't think it's LAV's fault or that nev can do anything about it, it's probably the app's fault. My media players that properly stop/close the playback graph don't leave LAV icons in the tray.
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Last edited by el Filou; 31st March 2023 at 12:38.
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Old 31st March 2023, 14:05   #24968  |  Link
nevcairiel
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Tray Icons are not designed to be permanent. They only show up when a LAV component is loaded. And they should disappear when the component is unloaded properly. Some things kill it a bit aggressively though, especially shell extensions.
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Old 4th April 2023, 16:52   #24969  |  Link
mzso
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Quote:
Originally Posted by nevcairiel View Post
Tray Icons are not designed to be permanent. They only show up when a LAV component is loaded. And they should disappear when the component is unloaded properly. Some things kill it a bit aggressively though, especially shell extensions.
LAV is not unloaded though. Playback is not necessarily interrupted at all. But the tray icons do disappear.

@el Filou

It's not that. I mean the icons that appear during playback. They disappear even though they should continue to be present.
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Old 25th April 2023, 02:21   #24970  |  Link
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Hi Nev, I think I have found an issue which is current as of 0.77.2 on Intel.

h264, L3.1 file, hw acceleration does work with intel quicksync, does not work with dxva-cb or dxva-native (displays avcodec instead).
vp9 files, no acceleration.

LAV does support dxva acceleration of L3.0 files, just not the L3.1 one so I'm thinking it might be a bug. The L3.1 file is dxva2 accelerated with the MPC video decoder.

Not sure about vp9 files. In DXVA Checker it does list "VP9_VLD_Intel: DXVA2/D3D11, SD / HD / FHD / 4K". Not sure if the "_Intel" is something special, there are no other rows for VP9 present while other codecs have duplicate rows with and without the "_Intel" part.

Last edited by Sunspark; 25th April 2023 at 02:37.
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Old 25th April 2023, 07:59   #24971  |  Link
nevcairiel
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"Level" is a largely irrelevant property. There is likely some other property about that file that prevents hardware acceleration.

A blind guess would be that its "baseline" profile, which is not supported in hardware, only "constrained baseline" is supported.
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Old 25th April 2023, 09:17   #24972  |  Link
Sunspark
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Well, I've uploaded the file here so you can download it. Not a big file, 12 megs: h264l31 problematic file

I feel if it's hw-decodable with quicksync and mpc, it should also be w/ the dxva decoders.
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Old 25th April 2023, 09:19   #24973  |  Link
nevcairiel
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Like I suspected, its baseline profile. Baseline is _not_ hardware compatible. Any given file might work, but there is no guarantee that it would, depending on what features it uses. If anything, other decoders sending baseline to a hardware decoder are bugged, not LAV.

I prefer to have some files not use hardware and all be decoded correctly, rather then use hardware and get decoding errors.
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Last edited by nevcairiel; 25th April 2023 at 09:22.
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Old 26th April 2023, 08:32   #24974  |  Link
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Hi Nev, I have a question about D3D11 hw decoding.

With madVR, if I set it to use D3D11 (I am aware that it is a wrapper around D3D9), set LAV to use D3D11-Automatic and then observe that the GPU usage % is almost double that of DXVA2-CopyBack in one of the D3D9 presentation modes, is this due to the Intel video driver, decoder or the renderer? It's confusing because when I tried D3D11-CopyBack via selecting the device, the GPU usage % stayed at the same number that Automatic had. I thought it would be another doubling, but that wasn't the case, the number was the same. So it feels like madVR is running in copyback in d3d11 despite displaying "native" on the filter. Should I see a difference between Automatic and CopyBack with this renderer in D3D11?

Thanks.
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Old 28th April 2023, 12:39   #24975  |  Link
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With discrete GPUs, native DXVA (= Automatic in LAV D3D11) puts less load on the system (in theory) than copyback as you don't have to pass decoded frames back and forth over the PCIe bus, but as this is an iGPU you're already using system RAM for everything, so the difference can be much less or even none.

The higher load in D3D11 LAV decode and/or D3D11 madVR presentation mode could be a quirk of the Intel driver.

Note that you don't necessarily have to use D3D11 presentation in madVR to use D3D11 decoding in LAV, they are independent.
Did you try D3D11 in LAV with D3D9 presentation in madVR?
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Old 28th April 2023, 22:28   #24976  |  Link
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Good suggestion to try. I tested that just now.. left presentation mode in D3D9 overlay and put the decoder into D3D11. As measured with gpu-z, GPU usage was 14-15%. With DXVA2-CopyBack it was 12-13%. So for me, the d3d9 copyback decoding is slightly more efficient than d3d11 native decoding. With D3D11 presentation on, the GPU usage w/ D3D11 decoding becomes 21-22%. Putting it into dxva2-native and leaving it in d3d9 overlay the same number results, 21-22%. DXVA2-Native with D3d9 Windowed makes it 24-25%. Flipping it around to D3D11-Windowed and DXVA2-Native makes it even worse, 28-29%.

This is a normal file, h.264 high L4.0 1920x1080. No image scaling being performed, just 2-tap chroma shader scaling.

If I try using mpcvr in d3d11 and the mpc decoder in d3d11, I get a peak of 12% gpu usage, same result if I use LAV as the decoder. Based on that, I'm thinking it's probably not that much the driver, and more so the renderer.

Last edited by Sunspark; 28th April 2023 at 22:37.
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Old 29th April 2023, 07:16   #24977  |  Link
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these number doesn't mean anythign without the frequency which can vary drastically on old intel iGPU.
25% can mean less GPU usage then 12% sounds odd but makes total sense if you think about it.
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Old 29th April 2023, 09:48   #24978  |  Link
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I have the gpu set for maximum performance, so it says 900 MHz for the GPU clock. It seldom goes to 950, will go a little lower if it starts to overheat, but otherwise stays at that fixed number all the time. These recorded percentages are all at the same fixed clock.

I think it likely comes down to non-optimized paths for the current OS. 0.92.17 is almost 5 years old and the presentation code paths predate Windows 10. The D3D11 wrapper was implemented in 0.88 before Windows 10 was RTM. madshi did say back then more than once that Windows 8.1 was the best version to be using.
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Old 6th July 2023, 06:55   #24979  |  Link
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Please add a master volume slider to Audio Mixing. To avoid clipping, the level of the downmix usually needs to be dropped only by 3 to 6 dB and not as much as Normalize Matrix would do, which assumes that all channels could fire in sync.
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Old 20th July 2023, 18:21   #24980  |  Link
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WASAPI exclusive audio

Question: I'm sure my issue is a "fringe case" but hopefully there is a solution.

I'm running JRiver MC and playing BD/UHD content launched from menus, bistreaming audio over HDMI. I presume it is the job of LAV to connect the exculsive WASAPI audio connection to the audio driver.

Without boring you with all the details of why...

If I pause playback, and another process "breaks" the audio connection to the audio driver - when I come back to resume playback I get no audio. I can "stop" and then endure the menus to "play" again (this reestablishes the audio connection). But, I would really love to find some process to cause the audio connection to re-establish without having to "stop" playback.

Is there some "behind the scenes" process I can perform to cause the filter to re-establish this "exclusive" audio stream?

Thank you!
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