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22nd November 2016, 23:16 | #40601 | Link |
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How many NGU users are using soften edges or add grain?
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
22nd November 2016, 23:25 | #40603 | Link |
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Congrats, madshi! By looking at the comparison pictures, the envelope is pushed a little further. The results are amazing, mainly with good sources. I wonder how it would perform with retro games!
I suppose it'll stay closed source undefinitly, right? (I hope someday it'll be released.) Is it totally based on shaders? Multipasses? Multialgorithms or is it just one algorithm? |
22nd November 2016, 23:45 | #40604 | Link |
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anyone else having issues with NNEDI3 lately? it gives me extreme graphical artifacts, doesn't matter which version I use. it's definitely not a heat or performance issue.
http://i.imgur.com/T323PcV.jpg I'm using a GTX 760 (2GB VRAM) with driver version 375.95. don't know when it was the last time I tried this filter, so maybe it's a driver issue or a problem with this specific GPU? |
22nd November 2016, 23:55 | #40605 | Link |
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Not sure why you posted a screenshot with such extreme settings (500ms render time.. WTF) and then say it's not performance related..
Why not actually set some usable settings and see what happens, perhaps this is related in some way to using particular scalers together. So just try NNEDI3 by itself without killing your card slowly.. First step, disable NGU on chroma.. |
23rd November 2016, 00:11 | #40606 | Link | |
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23rd November 2016, 00:22 | #40607 | Link | |
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Enviado desde mi MI 4LTE mediante Tapatalk |
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23rd November 2016, 00:25 | #40608 | Link |
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Even though my computer can process most of the awesome super advanced scaling algorithms, am I alone in still liking "SoftCubic" the most for Chroma Upscaling?
Image(Luma) is a different story; I like a super sharp, yet non-aliased luma algorithm. But that only makes the juxtaposition of the ultra-smooth colors all the more pleasing! The same goes for 1080P source material, where only Chroma Upscaling is used! |
23rd November 2016, 00:31 | #40609 | Link | |
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with real pixelart, not good. with downscaled drawings or renderings it works great though as expected. here are some examples, the last one works best with this filter:
https://imgur.com/a/TnTFW Quote:
http://i.imgur.com/uiFEUqm.jpg to repeat myself, the problem is not performance related. yeah, maybe. I'm using ZoomPlayer which is only available as a 32bit application. probably time to use another software. |
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23rd November 2016, 00:36 | #40610 | Link |
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Nobody else has this problem, it's related to your setup.
Try a proper removal and clean up of your drivers and reinstall, also disable any and every other application, ideally do a diagnostic startup through msconfig and try again. |
23rd November 2016, 00:51 | #40611 | Link | |
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I didn't state that this were the case. I actually asked if anyone else experienced this issue and as you can see someone did. so your claim that no one else has this problem is already false.
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inb4: format c and reinstall windows thighhighs got it right. I just tried it with MPC-HC and the problem is still there with the x32 version but gone with the x64 version. Last edited by Sp00kyFox; 23rd November 2016 at 01:03. |
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23rd November 2016, 00:59 | #40613 | Link |
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I'm not liking any version of NGU for lower quality SD content. It significantly enhances artifacts and blocking. NNEDI3 64 with SR2 or SR3 performs much better in this space. Anyone else tested this. I don't have images to post right now but, it was not hard to see.
My current profiles are setup to use NGU image doubling for 720 and 1080 content. I'm sticking with NNEDI3 SR2 for low def content. |
23rd November 2016, 01:02 | #40614 | Link |
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So far, I agree soften edges is a must have. Haven't played with add grain. Neither option appears to hamper performance much.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
23rd November 2016, 01:05 | #40616 | Link | |||
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I have no issues using the latest drivers on my 960 with a 32 bit player, so you shouldn't either.. Last edited by ryrynz; 23rd November 2016 at 01:10. |
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23rd November 2016, 02:12 | #40617 | Link | ||||
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now, to cite you, lose the attitude. you could start by telling us what OS, what player and what render path in madvr you use and maybe we can figure out together what the issue is. |
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23rd November 2016, 02:24 | #40619 | Link | |
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23rd November 2016, 02:56 | #40620 | Link |
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on my side it's LAVFilters v0.68.1-35. I usually use it with DXVA2 (copy-back) but I just tried all the other options with no success.
no problem. the challenge would be to seperate the image between pre-rendered elements and pixelart or 3D objects. maybe a similar approach like you once did with xBR does also work with NGU. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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