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#1 | Link |
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Join Date: May 2018
Posts: 155
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Topaz Video Enhance AI
https://topazlabs.com/downloads/
Thoughts on this neat piece of software? Personally, I think it outperforms all deblock/deblur/degrain and sharpening tools from avisynth/vapoursynth by a landslide. Some benchmark: Artemis High Quality v12 (1080p > 2160p) takes around 0.55 seconds per frame on my AMD RX 5700. It is rather slow, but for the quality you get it is unmatched. I also think all models but Artemis are redundant, because not only do they cause some artefacts (which artemis does not), they also are much slower (up to twice as slow). And just in general, scaling higher then 200% is pointtless. |
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#4 | Link | |
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Join Date: May 2018
Posts: 155
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Quote:
esrgan and vsgan are cuda based, which means they only work on nvidia gpus. so not possible for me to test. Edit: in the vsgan thread someone posted it takes around 1.4sec per frame. that is much longer then topaz, but depending on the model might work out much better. Last edited by takla; 14th August 2021 at 04:19. |
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#5 | Link | |
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Join Date: Dec 2001
Posts: 1,217
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#7 | Link | |
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Join Date: Aug 2017
Location: Italy
Posts: 93
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Quote:
https://forum.videohelp.com/threads/...ts#post2620598 https://forum.videohelp.com/threads/...e9#post2626723 I used it just as an upscaler after the excellent avisynth denoise + sharpening, so Topaz VEAI takes advantage of the avisynth restoration; otherwise in my case is not even worth of consideration! Last edited by lollo2; 20th August 2021 at 11:17. |
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#8 | Link | |
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Join Date: Aug 2002
Location: Italy
Posts: 292
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I repost the question here:
Hi there, I recently found this Upscale "render" that has an interesting workflow: Quote:
https://www.youtube.com/watch?v=iUPVczZ2Xq4 ...how to implement it with open source softwares only ? Hope that helps/inspires. |
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#9 | Link | |
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Join Date: Jan 2018
Posts: 2,085
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Quote:
https://rlaphoenix.github.io/VSGAN/ |
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#10 | Link |
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Join Date: Aug 2017
Location: Italy
Posts: 93
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I don’t know yet. Selur addressed me to some AI filters in VapourSynth, but I still have to try (TecoGAN should be the best candidate).
In any case, he seems to indicate that the VapourSynth AI model approach is better than Topaz VEAI (and in my case I am sure it is ![]() Last edited by lollo2; 20th August 2021 at 13:37. |
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#11 | Link |
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Join Date: Aug 2017
Location: Italy
Posts: 93
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You already had the answer: https://forum.videohelp.com/threads/...11#post2627997
Are you looking for something different? Last edited by lollo2; 20th August 2021 at 13:38. |
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#12 | Link |
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Join Date: Oct 2001
Location: Germany
Posts: 7,162
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side note: In theory TecoGan, iSeeBetter (and probably Topaz Video Enhance AI) are mainly interessting since they are designed to look at video and not single images and thus might produce better results since they also look at the adjustend frames and not a single frame.
Some folks first filter with Vapoursynth and then use Topaz Video Enhance AI, TecoGan, iSeeBetter in the hope to get a better results. That said at least for Topaz Video Enhance AI on it's own I haven't seen anything so far that one couldn't archive or beat with Vapoursynth or Avisynth. Problem with all the ML/AI stuff is simply the lack or control and ability to fine tune, Topaz tries to lessen this by: a. providing different models b. updating their models. -> All this would be way more interessting if current graphic cards weren't so damn expensive. (and thus at least for me, who isn't earning money with it, it simply is not worth it) Cu Selur |
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#13 | Link | |
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Join Date: Aug 2017
Location: Italy
Posts: 93
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#14 | Link | |
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Join Date: May 2018
Posts: 155
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Quote:
And personally, I'd save topaz output to prores (and use ffmpeg with more control for final encode) Oh and for interlaced content I use bwdif because qtgmc makes the image look like a waxpainting. Last edited by takla; 21st August 2021 at 18:48. |
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#15 | Link | |
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Join Date: May 2018
Posts: 155
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#16 | Link | |
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Join Date: Aug 2017
Location: Italy
Posts: 93
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Quote:
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#18 | Link |
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Join Date: May 2018
Posts: 155
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I never got knlmeansCL to work on my gpu, and bm3d uses cuda, so it only works with a nvidia gpu, so I cannot test it. And for the cpu version of nlmeans, quality-to-speed ratio is inferior to what I can achieve with mvtools2 (I posted my denoise script in the mvtools2 thread) still, it is inferior to what I achieve with topaz.
Last edited by takla; 22nd August 2021 at 09:24. |
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#19 | Link |
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Join Date: Jan 2018
Posts: 2,085
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Bm3d have cpu ver. If you have cpu with many core, you will use prefetch() and got fast fps too
https://github.com/WolframRhodium/Va...ment-886173346 |
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#20 | Link |
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Join Date: May 2018
Posts: 155
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Here are some comparison between: Raw (Original + Spline36), MDegrain (Spline36 + Adaptive Sharpen), Topaz AI (Artemis High Quality v12)
MDegrain uses Delta=4, thSAD=150, blksize=16 & overlap=8. https://drive.google.com/drive/folde...j_WGZd6JwxYUoH Last edited by takla; 22nd August 2021 at 11:37. |
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Tags |
topaz, topaz ai, upscale |
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