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#3041 | Link |
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Join Date: Oct 2002
Location: France
Posts: 2,387
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@qyot27
As i'm not a masochist, i didn't choose the masochist path, and used the SDK provided. So i need the DLL. ![]() ------------------------------ Otherwise, i tried to build soundtouch with LLVM, but it fails. LLVM is integrated to Visual Studio. I use Visual Studio 2019 Update 9.26 because it's the last one (at leat with 2019, no idea about 2022) on which you can just install "clang option" without installing the compiler, and install manualy (and so update the version) the compiler using the "LLVM-xx.x.x-win64.exe" (or "LLVM-xx.x.x-win32.exe") provided on the LLVM github. So i create the VS project with CMake, and in the project property, switch the compiler from "Visual Studio" to "clang-LLVM". It has always worked, but not for soundtouch. Build works fine with MSVC compiler.
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My github. Last edited by jpsdr; Today at 12:50. |
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#3042 | Link | ||
Registered User
Join Date: Oct 2018
Location: Germany
Posts: 1,073
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Quote:
Quote:
* release all frames, OK print('frames released') time.sleep(1) * release all clips, OK print('clips released') time.sleep(1) * release the ScriptEnvironment, Failed self.env = None # it hangs here, but when it is commented out it runs to the end of the procedure and hangs then for ever. print('env released') time.sleep(1) print('release finished') time.sleep(1) # at this point all has been released and AvsPmod should do nothing, but the procedure doesn't return, so avisynth doesn't return. Next test using AviSource for the same script: AviSource("C:\Users\GPo\Desktop\preview_test.avs") If I open the same script just once, not directly but with AviSource, there are no more problems with other tabs (scripts) that are loaded directly. Nothing has changed in AvsPmod, it works just as before and releasing the env works also, theoretically it can only be the Avisynth C interface that has changed something after using it once with AviSource.
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