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25th October 2005, 12:07 | #61 | Link |
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Quite possible. On the other hand:
source: PixieDust(): PixieDustPP(s=1,q=35,fullDB=49) Look at the background, on the right ... edit: compared to a simple PixieDust().Deblock(quant=30): , which is obviously softer ... after compression, quite muddy.
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25th October 2005, 12:16 | #62 | Link | |
Bored...
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Quote:
If I find the time I post some samples in the course of the day, or night!? Bye |
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25th October 2005, 14:11 | #63 | Link |
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Sure, Soulhunter, go on. Much appreciated. Only practice can (dis)prove theory ...
Some notes for testing: s=1 should be always good, against "PixieDust softness" (minor enhancement before PD, max. change is +/- 2). s=2 (and 3, which is 1 + 2) is meant to combat "Deblocking softness" (small enhancement after deblocking, max. change is +/- 2). Seems not always that good, probably better to use it only when fullPP >= 51. fullPP = 0 --> Only those pixel changes achieved by Deblock() are used that have different "sign" than the pixel changes achieved by PixieDust. Consequently, this will (should) do nothing to a frame except for reversing changes PixieDust has made. (Assuming that PixieDust has not left any noise that Deblock could reduce any further, it should only be blocking created by PixieDust that will be reverted, while the achieved noise reduction should be kept.) when fullPP>0 then: all changes from Deblock() that would not be used with fullPP=0 (i.e. those changes having the same "sign" as PixieDust's changes) are applied with a percentage of [fullPP]. Since most changes of (reasonable) Deblocking will be very small (numerically), the rule of thumb is: (simple matter of rounding) fullPP=100 -> full deblocking of PixieDust & Source (propably too blurry) fullPP=49 -> full deblocking of PixieDust. Source deblocking results will be applied as 1->0, 2->1, 3->1, 4->2 fullPP=51 -> full deblocking of PixieDust. Source deblocking results will be applied as 1->1, 2->1, 3->2, 4->2 "reduce" parameter: probably not worth to use. (Perhaps on strong grained sources with fullPP=100.)
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19th January 2006, 05:16 | #66 | Link |
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ehm im getting some weird artefacts using this filter/script combo :/
AVS-script: Code:
loadplugin("C:\Programmer\AviSynth 2.5\plugins\old\loadpluginex.dll") loadplugin("C:\Programmer\AviSynth 2.5\plugins\old\dustv5.dll") mpeg2source("d:\fc1080i.d2v",cpu=0,ipp=false) crop(2,0,-0,-8,align=true) lanczos4resize(1488,1080) pixiedustpp(limit=5,s=3,smode=19,smode2=19,fulldb=0) limitedsharpenfaster(dest_x=1280,dest_y=720) |
19th January 2006, 05:27 | #67 | Link |
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Pixie will do a "pre-ghost" frame at times; ie, it's temporal compensation will
show itself by "ghosting" in a "previous" frame. I have seen it do this, but whenplayed on TV, it is not noticable. However, your requirements may differ. I cannot say with certainty that the artifacts that you see are as a result of the way that the filter works without posting some "without Pixie" frame. |
19th January 2006, 09:10 | #69 | Link |
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PixieDust will start to behave strangely on big framesizes above a certain limit, and will totally b0ork out on even bigger framesizes.
I'm not sure anymore what the exact limits are, but IIRC it gets dangerous above 1024x1024. BTW, although technologically absolutely different, FFT3DFilter is a (more than) adequate alternative to PixieDust.
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25th March 2006, 16:14 | #71 | Link |
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dustv6 does not exist. (Not that we knew of.)
dustv5 has to be loaded via LoadPluginEx or LoadPluginEx2.
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23rd June 2006, 04:12 | #74 | Link | |
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@ _ leech_
Look on upper side. There's a screenshot with the same problem. Quote:
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24th February 2008, 17:42 | #75 | Link |
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Correction for PixieDustPP (Division by zero):
http://forum.gleitz.info/showpost.ph...1&postcount=26 |
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