Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion.

Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules.

 

Go Back   Doom9's Forum > Capturing and Editing Video > Avisynth Usage
Register FAQ Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
Old 25th October 2005, 12:07   #61  |  Link
Didée
Registered User
 
Join Date: Apr 2002
Location: Germany
Posts: 5,391
Quite possible. On the other hand:

source:


PixieDust():


PixieDustPP(s=1,q=35,fullDB=49)


Look at the background, on the right ...


edit: compared to a simple PixieDust().Deblock(quant=30):



, which is obviously softer ... after compression, quite muddy.
__________________
- We´re at the beginning of the end of mankind´s childhood -

My little flickr gallery. (Yes indeed, I do have hobbies other than digital video!)

Last edited by Didée; 25th October 2005 at 12:28.
Didée is offline   Reply With Quote
Old 25th October 2005, 12:16   #62  |  Link
Soulhunter
Bored...
 
Soulhunter's Avatar
 
Join Date: Apr 2003
Location: Unknown
Posts: 2,812
Quote:
Originally Posted by Didée
Waiting for our famous block-spotter Soulhunter...
Hehe, still have this Gladiator chapter on my HDD... ^^

If I find the time I post some samples in the course of the day, or night!?


Bye
__________________

Visit my IRC channel
Soulhunter is offline   Reply With Quote
Old 25th October 2005, 14:11   #63  |  Link
Didée
Registered User
 
Join Date: Apr 2002
Location: Germany
Posts: 5,391
Sure, Soulhunter, go on. Much appreciated. Only practice can (dis)prove theory ...


Some notes for testing:

s=1 should be always good, against "PixieDust softness" (minor enhancement before PD, max. change is +/- 2).

s=2 (and 3, which is 1 + 2) is meant to combat "Deblocking softness" (small enhancement after deblocking, max. change is +/- 2). Seems not always that good, probably better to use it only when fullPP >= 51.

fullPP = 0 --> Only those pixel changes achieved by Deblock() are used that have different "sign" than the pixel changes achieved by PixieDust. Consequently, this will (should) do nothing to a frame except for reversing changes PixieDust has made. (Assuming that PixieDust has not left any noise that Deblock could reduce any further, it should only be blocking created by PixieDust that will be reverted, while the achieved noise reduction should be kept.)

when fullPP>0 then: all changes from Deblock() that would not be used with fullPP=0 (i.e. those changes having the same "sign" as PixieDust's changes) are applied with a percentage of [fullPP].

Since most changes of (reasonable) Deblocking will be very small (numerically), the rule of thumb is: (simple matter of rounding)

fullPP=100 -> full deblocking of PixieDust & Source (propably too blurry)

fullPP=49 -> full deblocking of PixieDust. Source deblocking results will be applied as 1->0, 2->1, 3->1, 4->2

fullPP=51 -> full deblocking of PixieDust. Source deblocking results will be applied as 1->1, 2->1, 3->2, 4->2


"reduce" parameter: probably not worth to use. (Perhaps on strong grained sources with fullPP=100.)
__________________
- We´re at the beginning of the end of mankind´s childhood -

My little flickr gallery. (Yes indeed, I do have hobbies other than digital video!)
Didée is offline   Reply With Quote
Old 25th October 2005, 18:28   #64  |  Link
Soulhunter
Bored...
 
Soulhunter's Avatar
 
Join Date: Apr 2003
Location: Unknown
Posts: 2,812
Source


PixieDust(5)


PixieDustPP(Limit=5,FullDB=75)


Well, seems to work... ^^

Next I try to find a sharp scene with blocks!


Bye
__________________

Visit my IRC channel
Soulhunter is offline   Reply With Quote
Old 25th October 2005, 18:55   #65  |  Link
Soulhunter
Bored...
 
Soulhunter's Avatar
 
Join Date: Apr 2003
Location: Unknown
Posts: 2,812
Source


PixieDust(5)


PixieDustPP(Limit=5,S=2)
__________________

Visit my IRC channel
Soulhunter is offline   Reply With Quote
Old 19th January 2006, 05:16   #66  |  Link
Dallemon
Registered User
 
Join Date: Nov 2003
Location: Denmark
Posts: 38
ehm im getting some weird artefacts using this filter/script combo :/

AVS-script:
Code:
loadplugin("C:\Programmer\AviSynth 2.5\plugins\old\loadpluginex.dll")
loadplugin("C:\Programmer\AviSynth 2.5\plugins\old\dustv5.dll")
mpeg2source("d:\fc1080i.d2v",cpu=0,ipp=false)
crop(2,0,-0,-8,align=true)
lanczos4resize(1488,1080)
pixiedustpp(limit=5,s=3,smode=19,smode2=19,fulldb=0)
limitedsharpenfaster(dest_x=1280,dest_y=720)
Screenshot:
Dallemon is offline   Reply With Quote
Old 19th January 2006, 05:27   #67  |  Link
hartford
Registered User
 
hartford's Avatar
 
Join Date: Nov 2003
Posts: 324
Pixie will do a "pre-ghost" frame at times; ie, it's temporal compensation will
show itself by "ghosting" in a "previous" frame.

I have seen it do this, but whenplayed on TV, it is not noticable. However, your requirements may differ.

I cannot say with certainty that the artifacts that you see are as a result of the way that the filter works without posting some "without Pixie" frame.
hartford is offline   Reply With Quote
Old 19th January 2006, 05:47   #68  |  Link
Dallemon
Registered User
 
Join Date: Nov 2003
Location: Denmark
Posts: 38
well i've also tried using iip for resizing and that gives the same result :/ (if i just use limitedsharpen then i dont get the lines)

EDIT: requirements are 1280x720 projector without scaling =)
Dallemon is offline   Reply With Quote
Old 19th January 2006, 09:10   #69  |  Link
Didée
Registered User
 
Join Date: Apr 2002
Location: Germany
Posts: 5,391
PixieDust will start to behave strangely on big framesizes above a certain limit, and will totally b0ork out on even bigger framesizes.
I'm not sure anymore what the exact limits are, but IIRC it gets dangerous above 1024x1024.

BTW, although technologically absolutely different, FFT3DFilter is a (more than) adequate alternative to PixieDust.
__________________
- We´re at the beginning of the end of mankind´s childhood -

My little flickr gallery. (Yes indeed, I do have hobbies other than digital video!)
Didée is offline   Reply With Quote
Old 25th March 2006, 15:41   #70  |  Link
zlab
Registered User
 
Join Date: Oct 2003
Posts: 21
Hi,
I hv a problem of loading dustv5.dll in the script, it response with ... not a avisynth 2.5 plugin, any solution? it there any possible link to dustv6.dll?
Thanks.
zlab is offline   Reply With Quote
Old 25th March 2006, 16:14   #71  |  Link
Didée
Registered User
 
Join Date: Apr 2002
Location: Germany
Posts: 5,391
dustv6 does not exist. (Not that we knew of.)

dustv5 has to be loaded via LoadPluginEx or LoadPluginEx2.
__________________
- We´re at the beginning of the end of mankind´s childhood -

My little flickr gallery. (Yes indeed, I do have hobbies other than digital video!)
Didée is offline   Reply With Quote
Old 25th March 2006, 16:26   #72  |  Link
zlab
Registered User
 
Join Date: Oct 2003
Posts: 21
Thanks a lot, now working like a fluid.
zlab is offline   Reply With Quote
Old 23rd June 2006, 02:51   #73  |  Link
_leech_
Registered User
 
Join Date: Jan 2006
Posts: 31
PixieDustPP works great, but not perfectly...



_leech_ is offline   Reply With Quote
Old 23rd June 2006, 04:12   #74  |  Link
DeepDVD
DVD Destroyer
 
Join Date: Dec 2003
Location: Land of the burning embacies
Posts: 68
@ _ leech_

Look on upper side. There's a screenshot with the same problem.

Quote:
Originally Posted by Didée
PixieDust will start to behave strangely on big framesizes above a certain limit, and will totally b0ork out on even bigger framesizes.
I'm not sure anymore what the exact limits are, but IIRC it gets dangerous above 1024x1024.
DeepDVD is offline   Reply With Quote
Old 24th February 2008, 17:42   #75  |  Link
jeffy
Registered User
 
Join Date: Jan 2007
Posts: 943
Correction for PixieDustPP (Division by zero):
http://forum.gleitz.info/showpost.ph...1&postcount=26
jeffy is offline   Reply With Quote
Old 3rd February 2011, 16:15   #76  |  Link
Amateur
Registered User
 
Join Date: Dec 2010
Posts: 140
is pixiedust still a useful filter? has it been updated/improved? if so, what is its successor?

Last edited by Amateur; 5th February 2011 at 06:31.
Amateur is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 18:03.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.