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#462 | Link |
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No, only 240p uses h.263. All other resolutions use h.264, but only the HD resolutions use 'High' profile, while the 360p and 480p FLV formats use 'Main'. (the 360p MP4 format uses 'Baseline')
Or at least, that's what it was when I last checked around 6 months ago. (about the same time they added 480p WebM) Last edited by Nintendo Maniac 64; 15th March 2012 at 21:47. |
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#463 | Link |
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Both 480p versions look bad overall.
Some frames are better in the h.264 version, some are worse A single frame doesn't tell the whole story. You could cherrypick and chose if you had an agenda. eg. You might compare a I frame vs. a P frame for example |
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#464 | Link |
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F-Zero GX is known to be notoriously hard for video compression due to its extremely high-speed gameplay without using any "softening" post-process effects like bloom lighting and motion blur that many modern games use. This in turn is the exact reason why I like to use it for video quality and performance tests.
![]() That's why I didn't do a single frame comparison originally. However, someone ended up doing one anyway, but with the wrong resolution in question. Therefore I had no choice but to follow up... Last edited by Nintendo Maniac 64; 15th March 2012 at 22:03. |
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#465 | Link |
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Well h.264 has the potential to do a better job.
If this is correct, webm seems gets preferential audio treatment with higher bitrate (vorbis) http://en.wikipedia.org/wiki/YouTube#Quality_and_codecs Maybe it's youtube/google's attempt at sabotage , and increasing the relevance of webm? ![]() Last edited by poisondeathray; 15th March 2012 at 22:15. |
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#466 | Link |
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But my internet bandwidth doesn't have the potential to stream 720p. >_>
As for the audio, at 480p, both audio codecs have the same bitrate, and yet SUPPOSEDLY WebM still had better audio quality. |
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#467 | Link | |
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Quote:
480p h.264 Code:
Audio Format : AAC Format/Info : Advanced Audio Codec Format profile : LC Codec ID : 10 Duration : 4mn 19s Bit rate : 96.7 Kbps Channel(s) : 2 channels Channel positions : Front: L R Sampling rate : 44.1 KHz Compression mode : Lossy Stream size : 2.99 MiB (6%) 480p webm Code:
udio ID : 2 Format : Vorbis Format settings, Floor : 1 Codec ID : A_VORBIS Duration : 4mn 19s Bit rate mode : Variable Bit rate : 128 Kbps Channel(s) : 2 channels Sampling rate : 44.1 KHz Compression mode : Lossy Stream size : 3.95 MiB (10%) Language : English And in case mediainfo is incorrect, demuxed audio filesize AAC 3.03MB vorbis 4.00MB Last edited by poisondeathray; 15th March 2012 at 22:30. |
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#468 | Link |
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Using this as my example video (uploaded only 2 weeks ago):
http://www.youtube.com/watch?v=tel_s-wfsxk MediaInfo says 129kbps for the 480p FLV and 128kbps for the 480p WebM. (I have no idea how you did exported that info, so you'll just have to download the videos and see yourself) EDIT: The FLV's audio by itself in an MKA is 2.25MB while the WebM's is 2.26MB. Last edited by Nintendo Maniac 64; 15th March 2012 at 22:46. |
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#469 | Link | |
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Quote:
WebM 1630kbps h.264 1182kbps I don't know what you mean by "export that info", did you mean mediainfo report? use view=>text then copy & paste ![]() |
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#470 | Link |
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Yes, the video bitrate IS a lot higher for WebM. It would seem they've changed a setting between when that first video I linked to was uploaded, because it has the WebM verson have a SMALLER filesize than the FLV.
But about the audio, from what I've read on the internets, even with the same bitrate the WebM's audio is supposedly higher quality due to the AAC encoder YouTube uses or something. |
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vp8, webm |
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