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Old 23rd March 2025, 23:50   #65801  |  Link
huhn
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smooth motion is as good as it is possible to do. it is not meant for frame interpolation it is meant to remove judder from frame rate mismatch.
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Old 24th March 2025, 13:32   #65802  |  Link
mclingo
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I am told smooth motion looks better at higher TV/monitor refresh rates, sadly my TV ancient and only supports 60hz, havent wanted to upgrade it 3D Passive OLED is still a better than cinema experience, after 10 years i'm sure i've lost some brightness though.
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Old 24th March 2025, 13:38   #65803  |  Link
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yes the blended frames are only shown for one vsync with higher refreshrate the vsync is shorter resulting in less chance to see blending artifacts.
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Old 24th March 2025, 17:02   #65804  |  Link
Amuat
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I wonder if there's something wrong with my setup as I've yet to see any visible difference whatsoever from 'reduce ringing artifacts', testing it multiple times during scenes where it was sorely needed. Are there some settings that can block it? All the other options on the artifact removal tab work wonders (never really realized the power of reducing banding artifacts until testing it with a space documentary), and were the deciding factor for changing back from MPCVR despite all the incompatibility issues. So that is what I would love to see taking its rightful place among its esteemed peers.
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Old 24th March 2025, 19:49   #65805  |  Link
huhn
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should always work and works just fine:
https://slow.pics/c/cuhsRlwC
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Old 24th March 2025, 20:49   #65806  |  Link
VergiL
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The 10bit full screen problem seems to have disappeared for me... to be confirmed.
Edit: no, the problem is still here.

Last edited by VergiL; 27th March 2025 at 14:01.
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Old 25th March 2025, 02:04   #65807  |  Link
huhn
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clearly broken here.
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Old 26th March 2025, 15:51   #65808  |  Link
Amuat
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Since even MPCVR doesn't make use of it (AFAIK), is it very difficult to take advantage of DX12, or is there just not much to be gained from it? Are there (other?) aspects from newer hardware that hold clear potential but are yet to be utilized?
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Old 26th March 2025, 17:53   #65809  |  Link
huhn
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there quite an old port of it for dx12 but yeah what do you expect from dx12 for video?
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Old 26th March 2025, 18:23   #65810  |  Link
Sunspark
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It's theoretically possible it might make a compatibility difference with the video drivers or the system. Win 10 moved the compositor and dwm to dx12 with 2004.
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Old 26th March 2025, 22:26   #65811  |  Link
huhn
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not that it matter but win 11 uses legacy flip pretty sure that is not DX12.
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Old 28th March 2025, 15:41   #65812  |  Link
Amuat
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Quote:
Originally Posted by huhn View Post
there quite an old port of it for dx12 but yeah what do you expect from dx12 for video?
Well I don't expect ray-tracing, but I thought it was reasonable enough to wonder whether it could bring some kind of improvements as DX11 has enabled advances in both renderers if I'm not mistaken. But I guess then that 11 had broader applicability whereas 12 is more exclusively beneficial to just gaming?
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Old 28th March 2025, 19:53   #65813  |  Link
huhn
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i'm not aware of a single video rendering advantage of DX12 and yes dx11 has them over dx9 like it can do 10 bit presentation natively but madVR is DX9 it only does very limited stuff in DX11.

are newer hlsl level useful yeah maybe... we may learn about that in 5 years or so.

in mpv dx11 performance is usually better then vulkan but vulkan is very comparable to dx12 and focus on vulkan makes still sense here because it is crossplattform.
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Old 29th March 2025, 14:22   #65814  |  Link
ashlar42
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Quote:
Originally Posted by mclingo View Post
I don't think anybody actually knows any of the plans for MADVR From the software point of view, we are still just being used as guinea pigs and testers for Madvr Envy which is perfectly fine because it's still free. Obviously we'd all like to see some more development I personally would like to see Some more work done on smooth Motion to make it usable.
Thank you for the answer.
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Old 1st April 2025, 23:50   #65815  |  Link
amayra
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is there any new version of madvr

since developer stop posting here and can't keep up with new version when it released
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Old 2nd April 2025, 12:57   #65816  |  Link
mclingo
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Quote:
Originally Posted by amayra View Post
is there any new version of madvr

since developer stop posting here and can't keep up with new version when it released

you do know google exists?

https://www.videohelp.com/software/madVR
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Old 9th April 2025, 20:21   #65817  |  Link
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After about an hour of watching, glitches appear every second. This is due to the composition rate, which suddenly switches to 23.000Hz during playback instead of 23.976Hz. If I pause the video, the composition rate resets to 23.976Hz, and as soon as I start playback, it goes back to 23.000Hz. You then have to either stop the movie or move forward or backward using the progress bar. Any idea what could be triggering this?
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Old 10th April 2025, 01:59   #65818  |  Link
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I want the BEST picture quality from madvr.
Do you think 9070XT or 3090 will be better ?
Also im using potplayer do u think mpc-hc/be, mpv or anyone else is better?

Im watching mostly 4k movies on 1440p monitor and sometimes on 4k tv.

Last edited by dead_seth; 10th April 2025 at 03:11.
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Old 10th April 2025, 03:30   #65819  |  Link
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Best doesn't exist because different algorithms produce different results.
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Old 11th April 2025, 03:00   #65820  |  Link
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What about the gpus??
3090 or 9070xt will be more powerfull for madvr?

Now with vega64 i have 35-45ms render time with drops ang glitch but they are not visible.. i know its too high.
Thats why i ask abouyt 3090 or 9070xt
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